We introduce SimAvatar, a framework designed to generate simulation-ready clothed 3D human avatars from a text prompt. Current text-driven human avatar generation methods either model hair, clothing and human body using a unified geometry or produce hair and garments that are not easily adaptable for simulation within existing graphics pipelines. The primary challenge lies in representing the hair and garment geometry in a way that allows leveraging established prior knowledge from foundational image diffusion models (e.g., Stable Diffusion) while being simulation-ready using either physics or neural simulators. To address this task, we propose a two-stage framework that combines the flexibility of 3D Gaussians with simulation-ready hair strands and garment meshes. Specifically, we first leverage two text-conditioned diffusion models to generate garment mesh and hair strands from the given text prompt. To leverage prior knowledge from foundational diffusion models, we attach 3D Gaussians to the body mesh, garment mesh, as well as hair strands and learn the avatar appearance through optimization. To drive the avatar given a pose sequence, we first apply physics simulators onto the garment meshes and hair strands. We then transfer the motion onto 3D Gaussians through carefully designed mechanism for different body parts. As a result, our synthesized avatars have vivid texture and realistic dynamic motion. To the best of our knowledge, our method is the first to produce highly realistic, fully simulation-ready 3D avatars, surpassing the capabilities of current approaches.
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Inverse rendering seeks to recover 3D geometry, surface material, and lighting from captured images, enabling advanced applications such as novel-view synthesis, relighting, and virtual object insertion. However, most existing techniques rely on high dynamic range (HDR) images as input, limiting accessibility for general users. In response, we introduce IRIS, an inverse rendering framework that recovers the physically based material, spatially-varying HDR lighting, and camera response functions from multi-view, low-dynamic-range (LDR) images. By eliminating the dependence on HDR input, we make inverse rendering technology more accessible. We evaluate our approach on real-world and synthetic scenes and compare it with state-of-the-art methods. Our results show that IRIS effectively recovers HDR lighting, accurate material, and plausible camera response functions, supporting photorealistic relighting and object insertion.
We propose novel fast algorithms for the Gromov--Wasserstein problem (GW) with cyclic symmetry of input data. This problem naturally appears as an object-matching task, which underlies various real-world computer vision applications, e.g., image registration, point cloud registration, stereo matching, and 3D reconstruction. Gradient-based algorithms have been widely used to solve GW, and our main idea is to utilize the following remarkable property that emerges in GW with cyclic symmetry: By setting the initial solution to have cyclic symmetry, all intermediate solutions and matrices that appear in the gradient-based algorithms have the same cyclic symmetry until convergence. Based on this property, our gradient-based algorithms restrict the solution space to have cyclic symmetry and update only one symmetric part of solutions and matrices at each iteration, resulting in faster computation. Moreover, our algorithms solve the optimal transport problem at each iteration, which also exhibits cyclic symmetry. This problem can be solved efficiently, and as a result, our algorithms perform significantly faster. Experiments showed the effectiveness of our algorithms in synthetic and real-world data with strict and approximate cyclic symmetry.
Whole-Slide Images (WSIs) have revolutionized medical analysis by presenting high-resolution images of the whole tissue slide. Despite avoiding the physical storage of the slides, WSIs require considerable data volume, which makes the storage and maintenance of WSI records costly and unsustainable. To this end, this work presents the first investigation of lossless compression of WSI images. Interestingly, we find that most existing compression methods fail to compress the WSI images effectively. Furthermore, our analysis reveals that the failure of existing compressors is mainly due to information irregularity in WSI images. To resolve this issue, we develop a simple yet effective lossless compressor called WISE, specifically designed for WSI images. WISE employs a hierarchical encoding strategy to extract effective bits, reducing the entropy of the image and then adopting a dictionary-based method to handle the irregular frequency patterns. Through extensive experiments, we show that WISE can effectively compress the gigapixel WSI images to 36 times on average and up to 136 times.
A Universal Scale-Adaptive Deformable Transformer for Image Restoration across Diverse Artifacts
PDF ↗Structured artifacts are semi-regular, repetitive patterns that closely intertwine with genuine image content, making their removal highly challenging. In this paper, we introduce the Scale-Adaptive Deformable Transformer, an network architecture specifically designed to eliminate such artifacts from images. The proposed network features two key components: a scale-enhanced deformable convolution module for modeling scale-varying patterns with abundant orientations and potential distortions, and a scale-adaptive deformable attention mechanism for capturing long-range relationships among repetitive patterns with different sizes and non-uniform spatial distributions. Extensive experiments show that our network consistently outperforms state-of-the-art methods in diverse artifact removal tasks, including image deraining, image demoireing, and image debanding.
ViCaS: A Dataset for Combining Holistic and Pixel-level Video Understanding using Captions with Grounded Segmentation
PDF ↗Recent advances in multimodal large language models (MLLMs) have expanded research in video understanding, primarily focusing on high-level tasks such as video captioning and question-answering. Meanwhile, a smaller body of work addresses dense, pixel-precise segmentation tasks, which typically involve category-guided or referral-based object segmentation. Although both research directions are essential for developing models with human-level video comprehension, they have largely evolved separately, with distinct benchmarks and architectures. This paper aims to unify these efforts by introducing ViCaS, a new dataset containing thousands of challenging videos, each annotated with detailed, human-written captions and temporally consistent, pixel-accurate masks for multiple objects with phrase grounding. Our benchmark evaluates models on both holistic/high-level understanding and language-guided, pixel-precise segmentation. We also present carefully validated evaluation measures and propose an effective model architecture that can tackle our benchmark. Project page: https://ali2500.github.io/vicas-project/
Large-scale text-to-image models evolve rapidly in size and architecture. The existing adapters struggle to keep pace with these models, requiring extensive retraining. This paper proposes a novel adapter transfer framework, A4A (Adapter for Adapter), which uses an all-for-all mapping approach to seamlessly transfer attention-based adapters across different model architectures (e.g., U-Net to transformer). The framework consists of Coupling Space Projection and Upgraded Space Mapping. During Coupling Space Projection, all attention features of the pretrained adapter are aggregated to fully capture the coupling relationship before being projected into a unified space. The unified space maintains coupling features in a consistent dimension, effectively and efficiently addressing feature scale discrepancies arising from the base model's architecture. In the Upgraded Space Mapping Module, randomly initialized learnable features are introduced to connect the unified and upgraded spaces by integrating reference features via the attention mechanism. The learned features are adaptively injected into the upgrade model through the Alignment module, which bridges the discrepancies between the models using the all-for-all mapping. Experimental results on personalized image generation tasks demonstrate that A4A outperforms previous methods in transferring adapters while being the first to achieve adapter transfer across model architectures.
For the deployment of neural networks in resource-constrained environments, prior works have built lightweight architectures with convolution and attention for capturing local and global dependencies, respectively. Recently, the state space model (SSM) has emerged as an effective operation for global interaction with its favorable linear computational cost in the number of tokens. To harness the efficacy of SSM, we introduce Efficient Vision Mamba (EfficientViM), a novel architecture built on hidden state mixer-based state space duality (HSM-SSD) that efficiently captures global dependencies with further reduced computational cost. With the observation that the runtime of the SSD layer is driven by the linear projections on the input sequences, we redesign the original SSD layer to perform the channel mixing operation within compressed hidden states in the HSM-SSD layer. Additionally, we propose multi-stage hidden state fusion to reinforce the representation power of hidden states and provide the design to alleviate the bottleneck caused by the memory-bound operations. As a result, the EfficientViM family achieves a new state-of-the-art speed-accuracy trade-off on ImageNet-1k, offering up to a 0.7% performance improvement over the second-best model SHViT with faster speed. Further, we observe significant improvements in throughput and accuracy compared to prior works, when scaling images or employing distillation training. Code is available at https://github.com/mlvlab/EfficientViM.
Previous physical adversarial attacks have shown that carefully crafted perturbations can deceive face recognition systems, revealing critical security vulnerabilities. However, these attacks often struggle to impersonate multiple targets and frequently fail to bypass liveness detection. For example, attacks using human-skin masks are challenging to fabricate, inconvenient to swap between users, and often fail liveness detection due to facial occlusions. A projector, however, can generate content-rich light without obstructing the face, making it ideal for non-intrusive attacks. Thus, we propose a novel physical adversarial attack using a projector and explore the superposition of projected and natural light to create adversarial facial images. This approach eliminates the need for physical artifacts on the face, effectively overcoming these limitations. Specifically, our proposed ProjAttacker generates adversarial 3D textures that are projected onto human faces. To ensure physical realizability, we introduce a light reflection function that models complex optical interactions between projected light and human skin, accounting for reflection and diffraction effects. Furthermore, we incorporate camera Image Signal Processing (ISP) simulation to maintain the robustness of adversarial perturbations across real-world diverse imaging conditions. Comprehensive evaluations conducted in both digital and physical scenarios validate the effectiveness of our method.
Recent advances in latent diffusion models (LDMs) have enabled data-driven paradigms for video soundtrack generation, improving multimodal alignment capabilities. However, current two-stage frameworks--which separately optimize audio-visual correspondence and conditional audio synthesis--fundamentally limit joint modeling of dynamic acoustic properties. In this paper, we propose a novel framework for generating video soundtracks that simultaneously produces music and sound effect tailored to the video content. Our method incorporates a Contrastive Visual-Sound-Music pretraining process that maps these modalities into a unified feature space, enhancing the model's ability to capture intricate audio dynamics. We design Spectrum Divergence Masked Attention for Unet to differentiate between the unique characteristics of sound effect and music. We utilize Score-guided Noise Iterative Optimization to provide musicians with customizable control during the generation process. Extensive evaluations on the FilmScoreDB and SymMV&HIMV datasets demonstrate that our approach significantly outperforms state-of-the-art baselines in both subjective and objective assessments, highlighting its potential as a robust tool for video soundtrack generation.
Attribute-formed Class-specific Concept Space: Endowing Language Bottleneck Model with Better Interpretability and Scalability
PDF ↗Language Bottleneck Models (LBMs) are proposed to achieve interpretable image recognition by classifying images based on textual concept bottlenecks. However, current LBMs simply list all concepts together as the bottleneck layer, leading to the spurious cue inference problem and cannot generalized to unseen classes. To address these limitations, we propose the Attribute-formed Language Bottleneck Model (ALBM). ALBM organizes concepts in the attribute-formed class-specific space, where concepts are descriptions of specific attributes for specific classes. In this way, ALBM can avoid the spurious cue inference problem by classifying solely based on the essential concepts of each class. In addition, the cross-class unified attribute set also ensures that the concept spaces of different classes have strong correlations, as a result, the learned concept classifier can be easily generalized to unseen classes. Moreover, to further improve interpretability, we propose Visual Attribute Prompt Learning (VAPL) to extract visual features on fine-grained attributes. Furthermore, to avoid labor-intensive concept annotation, we propose the Description, Summary, and Supplement (DSS) strategy to automatically generate high-quality concept sets with a complete and precise attribute. Extensive experiments on 9 widely used few-shot benchmarks demonstrate the interpretability, transferability, and performance of our approach. The code and collected concept sets are available at https://github.com/tiggers23/ALBM.
Indoor scene texture synthesis has garnered significant interest due to its important potential applications in virtual reality, digital media and creative arts. Existing diffusion-model-based researches either rely on per-view inpainting techniques, which are plagued by severe cross-view inconsistencies and conspicuous seams, or adopt optimization-based approaches that involve substantial computational overhead. In this work, we present **RoomPainter**, a framework that seamlessly integrates efficiency and consistency to achieve high-fidelity texturing of indoor scenes. The core of RoomPainter features a zero-shot technique that effectively adapts a 2D diffusion model for 3D-consistent texture synthesis, along with a two-stage generation strategy that ensures both global and local consistency. Specifically, we introduce Attention-Guided Multi-View Integrated Sampling (**MVIS**) combined with a neighbor-integrated attention mechanism for zero-shot texture map generation. Using the **MVIS**, we firstly generate texture map for the entire room to ensure global consistency, then adopt its variant, namely Attention-Guided Multi-View Integrated Repaint Sampling (**MVRS**) to repaint individual instances within the room, thereby further enhancing local consistency and addressing the occlusion problem. Experiments demonstrate that RoomPainter achieves superior performance for indoor scene texture synthesis in visual quality, global consistency and generation efficiency.
We present Vid2Avatar-Pro, a method to create photorealistic and animatable 3D human avatars from monocular in-the-wild videos. Building a high-quality avatar that supports animation with diverse poses from a monocular video is challenging because the observation of pose diversity and view points is inherently limited. The lack of pose variations typically leads to poor generalization to novel poses, and avatars can easily overfit to limited input view points, producing artifacts and distortions from other views. In this work, we address these limitations by leveraging a universal prior model (UPM) learned from a large corpus of multi-view clothed human performance capture data. We build our representation on top of expressive 3D Gaussians with canonical front and back maps shared across identities. Once the UPM is learned to accurately reproduce the large-scale multi-view human images, we fine-tune the model with an in-the-wild video via inverse rendering to obtain a personalized photorealistic human avatar that can be faithfully animated to novel human motions and rendered from novel views. The experiments show that our approach based on the learned universal prior sets a new state-of-the-art in monocular avatar reconstruction by substantially outperforming existing approaches relying only on heuristic regularization or a shape prior of minimally clothed bodies (e.g., SMPL) on publicly available datasets.
Embodied localization based on vision and natural language dialogues presents a persistent challenge in embodied intelligence. Existing methods often approach this task as an image translation problem, leveraging encoder-decoder architectures to predict heatmaps. However, these methods frequently experience a deficiency in accuracy, largely due to their heavy reliance on resolution. To address this issue, we introduce CGD, a novel framework that utilizes causality guided diffusion model to directly model coordinate distributions. Specifically, CGD employs a denoising network to regress coordinates, while integrating causal learning modules, namely back-door adjustment (BDA) and front-door adjustment (FDA) to mitigate confounders during the diffusion process. This approach reduces the dependency on high resolution for improving accuracy, while effectively minimizing spurious correlations, thereby promoting unbiased learning. By guiding the denoising process with causal adjustments, CGD offers flexible control over intensity, ensuring seamless integration with diffusion models. Experimental results demonstrate that CGD outperforms state-of-the-art methods across all metrics. Additionally, we also evaluate CGD in a multi-shot setting, achieving consistently high accuracy.
While flourishing developments have been witnessed in text-to-motion generation, synthesizing physically realistic, controllable, language-conditioned Human Scene Interactions (HSI) remains a relatively underexplored landscape. Current HSI methods naively rely on conditional Variational AutoEncoder (cVAE) and diffusion models. They are typically associated with limited modalities of control signals and task-specific frameworks design, leading to inflexible adaptation across various interaction scenarios and descriptive-unfaithful motions in diverse 3D physical environments. In this paper, we propose HSI-GPT, a General-Purpose Large Scene-Motion-Language Model that applies "next-token prediction" paradigm of Large Language Models to the HSI domain. HSI-GPT not only exhibits remarkable flexibility to accommodate diverse control signals (3D scenes, textual commands, key-frame poses, as well as scene affordances), but it seamlessly supports various HSI-related tasks (e.g., multi-modal controlled HSI generation, HSI understanding, and general motion completion in 3D scenes). First, HSI-GPT quantizes textual descriptions and human motions into discrete, LLM-interpretable tokens with multi-modal tokenizers. Inspired by multi-modal learning, we develop a recipe for aligning mixed-modality tokens into the shared embedding space of LLMs. These interaction tokens are then organized into unified instruction following prompts, allowing HSI-GPT to fine-tune on question-and-answer tasks. Extensive experiments and visualizations validate that our general-purpose HSI-GPT model delivers exceptional performance across multiple HSI-related tasks.
We present SF3D, a novel method for rapid and high-quality textured object mesh reconstruction from a single image in just 0.5 seconds. Unlike most existing approaches, SF3D is explicitly trained for mesh generation, incorporating a fast UV unwrapping technique that enables swift texture generation rather than relying on vertex colors. The method also learns to predict material parameters and normal maps to enhance the visual quality of the reconstructed 3D meshes. Furthermore, SF3D integrates a delighting step to effectively remove low-frequency illumination effects, ensuring that the reconstructed meshes can be easily used in novel illumination conditions. Experiments demonstrate the superior performance of SF3D over the existing techniques
Enhanced Visual-Semantic Interaction with Tailored Prompts for Pedestrian Attribute Recognition
PDF ↗Pedestrian attribute recognition (PAR) seeks to predict multiple semantic attributes associated with a specific pedestrian. There are two types of approaches for PAR: unimodal framework and bimodal framework. The former one is to seek a robust visual feature. However, the lack of exploiting semantic feature of linguistic modality is the main concern. The latter one utilizes prompt learning techniques to integrate linguistic data. However, static prompt templates and simple bimodal concatenation cannot to capture the extensive intra-class attribute variability and support active modalities collaboration. In this paper, we propose an Enhanced Visual-Semantic Interaction with Tailored Prompts (EVSITP) framework for PAR. We present an Image-Conditional Dual-Prompt Initialization Module (IDIM) to adaptively generate context-sensitive prompts from visual inputs. Subsequently, a Prompt Enhanced and Regularization Module (PERM) is proposed to strengthen linguistic information from IDIM. We further design a Bimodal Mutual Interaction Module (BMIM) to ensure bidirectional modalities communication. In addition, existing PAR datasets are collected over a short period in limited scenarios, which do not align with real-world scenarios. Therefore, we annotate a long-term person re-identification dataset to create a new PAR dataset, Celeb-PAR. Experiments on several challenging PAR datasets show that our method outperforms state-of-the-art approaches.
Generative retrieval is an emerging approach in information retrieval that generates identifiers (IDs) of target data based on a query, providing an efficient alternative to traditional embedding-based retrieval methods. However, existing models are task-specific and fall short of embedding-based retrieval in performance. This paper proposes GENIUS, a universal generative retrieval framework supporting diverse tasks across multiple modalities and domains. At its core, GENIUS introduces modality-decoupled semantic quantization, transforming multimodal data into discrete IDs encoding both modality and semantics. Moreover, to enhance generalization, we propose a query augmentation that interpolates between a query and its target, allowing GENIUS to adapt to varied query forms. Evaluated on the M-BEIR benchmark, it surpasses prior generative methods by a clear margin. Unlike embedding-based retrieval, GENIUS consistently maintains high retrieval speed across database size, with competitive performance across multiple benchmarks. With additional re-ranking, GENIUS often achieves results close to those of embedding-based methods while preserving efficiency.
We present Hierarchical Motion Representation (HiMoR), a novel deformation representation for 3D Gaussian primitives capable of achieving high-quality monocular dynamic 3D reconstruction. The insight behind HiMoR is that motions in everyday scenes can be decomposed into coarser motions that serve as the foundation for finer details. Using a tree structure, HiMoR's nodes represent different levels of motion detail, with shallower nodes modeling coarse motion for temporal smoothness and deeper nodes capturing finer motion. Additionally, our model uses a few shared motion bases to represent motions of different sets of nodes, aligning with the assumption that motion tends to be smooth and simple. This motion representation design provides Gaussians with a more structured deformation, maximizing the use of temporal relationships to tackle the challenging task of monocular dynamic 3D reconstruction. We also propose using a more reliable perceptual metric as an alternative, given that pixel-level metrics for evaluating monocular dynamic 3D reconstruction can sometimes fail to accurately reflect the true quality of reconstruction. Extensive experiments demonstrate our method's efficacy in achieving superior novel view synthesis from challenging monocular videos with complex motions.
Text-to-image diffusion model alignment is critical for improving the alignment between the generated images and human preferences. While training-based methods are constrained by high computational costs and dataset requirements, training-free alignment methods remain underexplored and are often limited by inaccurate guidance. We propose a plug-and-play training-free alignment method, DyMO, for aligning the generated images and human preferences during inference. Apart from text-aware human preference scores, we introduce a semantic alignment objective for enhancing the semantic alignment in the early stages of diffusion, relying on the fact that the attention maps are effective reflections of the semantics in noisy images. We propose dynamic scheduling of multiple objectives and intermediate recurrent steps to reflect the requirements at different steps. Experiments with diverse pre-trained diffusion models and metrics demonstrate the effectiveness and robustness of the proposed method.