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Duowang Zhu, Xiaohu Huang, Haiyan Huang, Hao Zhou, Zhenfeng Shao

In this paper, we present Change3D, a framework that reconceptualizes the change detection and captioning tasks through video modeling. Recent methods have achieved remarkable success by regarding each pair of bi-temporal images as separate frames. They employ a shared-weight image encoder to extract spatial features and then use a change extractor to capture differences between the two images. However, image feature encoding, being a task-agnostic process, cannot attend to changed regions effectively. Furthermore, different change extractors designed for various change detection and captioning tasks make it difficult to have a unified framework. To tackle these challenges, Change3D regards the bi-temporal images as comprising two frames akin to a tiny video. By integrating learnable perception frames between the bi-temporal images, a video encoder enables the perception frames to interact with the images directly and perceive their differences. Therefore, we can get rid of the intricate change extractors, providing a unified framework for different change detection and captioning tasks. We verify Change3D on multiple tasks, encompassing change detection (including binary change detection, semantic change detection, and building damage assessment) and change captioning, across eight standard benchmarks. Without bells and whistles, this simple yet effective framework can achieve superior performance with an ultra-light video model comprising only ~6%-13% of the parameters and ~8%-34% of the FLOPs compared to state-of-the-art methods. We hope that Change3D could be an alternative to 2D-based models and facilitate future research.

Haohong Lin, Xin Huang, Tung Phan, David Hayden, Huan Zhang, Ding Zhao, Siddhartha Srinivasa, Eric Wolff, Hongge Chen

Simulation is critical for safety evaluation in autonomous driving, particularly in capturing complex interactive behaviors. However, generating **realistic** and **controllable** traffic scenarios in long-tail situations remains a significant challenge. Existing generative models suffer from the conflicting objective between user-defined controllability and realism constraints, which is amplified in safety-critical contexts. In this work, we introduce the **C**ausal **C**ompositional **Diff**usion Model (***CCDiff***), a structure-guided diffusion framework to address these challenges. We first formulate the learning of controllable and realistic closed-loop simulation as a constrained optimization problem. Then, CCDiff maximizes controllability while adhering to realism by automatically identifying and injecting causal structures directly into the diffusion process, providing structured guidance to enhance both realism and controllability. Through rigorous evaluations on benchmark datasets and in a closed-loop simulator, CCDiff demonstrates substantial gains over state-of-the-art approaches in generating realistic and user-preferred trajectories. Our results show CCDiff's effectiveness in extracting and leveraging causal structures, showing improved closed-loop performance based on key metrics such as collision rate, off-road rate, FDE, and comfort. For more details, welcome to check our project website: https://sites.google.com/view/ccdiff/.

Hadi Alzayer, Philipp Henzler, Jonathan T. Barron, Jia-Bin Huang, Pratul P. Srinivasan, Dor Verbin

Reconstructing the geometry and appearance of objects from photographs taken in different environments is difficult as the illumination and therefore the object appearance vary across captured images. This is particularly challenging for more specular objects whose appearance strongly depends on the viewing direction. Some prior approaches model appearance variation across images using a per-image embedding vector, while others use physically-based rendering to recover the materials and per-image illumination. Such approaches fail at faithfully recovering view-dependent appearance given significant variation in input illumination and tend to produce mostly diffuse results. We present an approach that reconstructs objects from images taken under different illuminations by first relighting the images under a single reference illumination with a multiview relighting diffusion model and then reconstructing the object's geometry and appearance with a radiance field architecture that is robust to the small remaining inconsistencies among the relit images. We validate our proposed approach on both simulated and real datasets and demonstrate that it greatly outperforms existing techniques at reconstructing high-fidelity appearance from images taken under extreme illumination variation. Moreover, our approach is particularly effective at recovering view-dependent "shiny" appearance which cannot be reconstructed by prior methods.

Lihua Zhou, Mao Ye, Shuaifeng Li, Nianxin Li, Xiatian Zhu, Lei Deng, Hongbin Liu, Zhen Lei

Test-time adaptation with pre-trained vision-language models, such as CLIP, aims to adapt the model to new, potentially out-of-distribution test data. Existing methods calculate the similarity between visual embedding and learnable class embeddings, which are initialized by text embeddings, for zero-shot image classification. In this work, we first analyze this process based on Bayes theorem, and observe that the core factors influencing the final prediction are the likelihood and the prior. However, existing methods essentially focus on adapting class embeddings to adapt likelihood, but they often ignore the importance of prior. To address this gap, we propose a novel approach, Bayesian Class Adaptation (BCA), which in addition to continuously updating class embeddings to adapt likelihood, also uses the posterior of incoming samples to continuously update the prior for each class embedding. This dual updating mechanism allows the model to better adapt to distribution shifts and achieve higher prediction accuracy. Our method not only surpasses existing approaches in terms of performance metrics but also maintains superior inference rates and memory usage, making it highly efficient and practical for real-world applications.

Cheng Chen, Jiacheng Wei, Tianrun Chen, Chi Zhang, Xiaofeng Yang, Shangzhan Zhang, Bingchen Yang, Chuan-Sheng Foo, Guosheng Lin, Qixing Huang 等

Creating CAD digital twins from the physical world is crucial for manufacturing, design, and simulation. However, current methods typically rely on costly 3D scanning with labor-intensive post-processing. To provide a user-friendly design process, we explore the problem of reverse engineering from unconstrained real-world CAD images that can be easily captured by users of all experiences. However, the scarcity of real-world CAD data poses challenges in directly training such models. To tackle these challenges, we propose CADCrafter, an image-to-parametric CAD model generation framework that trains solely on synthetic textureless CAD data while testing on real-world images. To bridge the significant representation disparity between images and parametric CAD models, we introduce a geometry encoder to accurately capture diverse geometric features. Moreover, the texture-invariant properties of the geometric features can also facilitate the generalization to real-world scenarios. Since compiling CAD parameter sequences into explicit CAD models is a non-differentiable process, the network training inherently lacks explicit geometric supervision. To impose geometric validity constraints, we employ direct preference optimization (DPO) to fine-tune our model with the automatic code checker feedback on CAD sequence quality. Furthermore, we collected a real-world dataset, comprised of multi-view images and corresponding CAD command sequence pairs, to evaluate our method. Experimental results demonstrate that our approach can robustly handle real unconstrained CAD images, and even generalize to unseen general objects.

Chenjie Cao, Chaohui Yu, Shang Liu, Fan Wang, Xiangyang Xue, Yanwei Fu

We introduce MVGenMaster, a multi-view diffusion model enhanced with 3D priors to address versatile Novel View Synthesis (NVS) tasks. MVGenMaster leverages 3D priors that are warped using metric depth and camera poses, significantly enhancing both generalization and 3D consistency in NVS. Our model features a simple yet effective pipeline that can generate up to 100 novel views conditioned on variable reference views and camera poses with a single forward process. Additionally, we have developed a comprehensive large-scale multi-view image dataset called MvD-1M, comprising up to 1.6 million scenes, equipped with well-aligned metric depth to train MVGenMaster. Moreover, we present several training and model modifications to strengthen the model with scaled-up datasets. Extensive evaluations across in- and out-of-domain benchmarks demonstrate the effectiveness of our proposed method and data formulation.

Yunhe Gao, Di Liu, Zhuowei Li, Yunsheng Li, Dongdong Chen, Mu Zhou, Dimitris N. Metaxas

Medical image segmentation remains challenging due to the vast diversity of anatomical structures, imaging modalities, and segmentation tasks. While deep learning has made significant advances, current approaches struggle to generalize as they require task-specific training or fine-tuning on unseen classes. We present Iris, a novel In-context Reference Image guided Segmentation framework that enables flexible adaptation to novel tasks through the use of reference examples without fine-tuning. At its core, Iris features a lightweight context task encoding module that distills task-specific information from reference context image-label pairs. This rich context embedding information is used to guide the segmentation of target objects. Given a decoupled architecture on 3D data processing, Iris supports diverse inference strategies including one-shot inference, context example ensemble, object-level context example retrieval, and in-context tuning. Through comprehensive evaluation across twelve datasets, we demonstrate that Iris performs strongly compared to specialized supervised models on in-distribution tasks. On seven held-out dataset, Iris shows superior generalization to out-of-distribution data and unseen classes. Further, Iris's task encoding module can automatically discover anatomical relationships across datasets and modalities, offering insights into cross-modality medical objects without explicit anatomical supervision.

Chenyi Zhang, Ting Liu, Xiaochao Qu, Luoqi Liu, Yao Zhao, Yunchao Wei

Interactive segmentation is a pivotal task in computer vision, focused on predicting precise masks with minimal user input. Although the click has recently become the most prevalent form of interaction due to its flexibility and efficiency, its advantages diminish as the complexity and details of target objects increase because it's time-consuming and user-unfriendly to precisely locate and click on narrow, fine regions. To tackle this problem, we propose NTClick, a powerful click-based interactive segmentation method capable of predicting accurate masks even with imprecise user clicks when dealing with intricate targets. We first introduce a novel interaction form called Noist-tolerant Click, a type of click that does not require user's precise localization when selecting fine regions. Then, we design a two-stage workflow, consisting of an Explicit Coarse Perception network for initial estimation and a High Resolution Refinement network for final classification. Quantitative results across extensive datasets demonstrate that NTClick not only maintains an efficient and flexible interaction mode but also significantly outperforms existing methods in segmentation accuracy.

Rui Qian, Shuangrui Ding, Xiaoyi Dong, Pan Zhang, Yuhang Zang, Yuhang Cao, Dahua Lin, Jiaqi Wang

Active Real-time interaction with video LLMs introduces a new paradigm for human-computer interaction, where the model not only understands user intent but also responds while continuously processing streaming video on the fly. Unlike offline video LLMs, which analyze the entire video before answering questions, active real-time interaction requires three capabilities: 1) Perception: real-time video monitoring and interaction capturing. 2) Decision: raising proactive interaction in proper situations, 3) Reaction: continuous interaction with users. However, inherent conflicts exist among the desired capabilities. The Decision and Reaction require a contrary Perception scale and grain, and the autoregressive decoding blocks the real-time Perception and Decision during the Reaction. To unify the conflicted capabilities within a harmonious system, we present Dispider, a solution built on a Disentangled Perception, Decision, and Reaction framework. Dispider features a lightweight Proactive Streaming Video Processing module that tracks the video stream and identifies optimal moments for interaction. Once the interaction is triggered, an asynchronous Precise Interaction module provides detailed responses, while the processing module continues to monitor the video in the meantime. Our disentangled and asynchronous design ensures timely, contextually accurate, and computationally efficient responses, making Dispider ideal for active real-time interaction for long-duration video streams. Experiments prove that Dispider outperforms existing methods not only in its superior understanding of video content in conventional video QA settings, but also in proactive response capability and temporal awareness under the streaming setting.

Vladimir Yugay, Theo Gevers, Martin R. Oswald

Simultaneous localization and mapping (SLAM) systems with novel view synthesis capabilities are widely used in computer vision, with applications in augmented reality, robotics, and autonomous driving. However, existing approaches are limited to single-agent operation. Recent work has addressed this problem using a distributed neural scene representation. Unfortunately, existing methods are slow, cannot accurately render real-world data, are restricted to two agents, and have limited tracking accuracy. In contrast, we propose a rigidly deformable 3D Gaussian-based scene representation that dramatically speeds up the system. However, improving tracking accuracy and reconstructing a globally consistent map from multiple agents remains challenging due to trajectory drift and discrepancies across agents' observations. Therefore, we propose new tracking and map-merging mechanisms and integrate loop closure in the Gaussian-based SLAM pipeline. We evaluate \ours on synthetic and real-world datasets and find it more accurate and faster than the state of the art.

Xiao Cui, Yulei Qin, Wengang Zhou, Hongsheng Li, Houqiang Li

The demands for increasingly large-scale datasets pose substantial storage and computation challenges to building deep learning models. Dataset distillation methods, especially those via sample generation techniques, rise in response to condensing large original datasets into small synthetic ones while preserving critical information. Existing subset synthesis methods simply minimize the homogeneous distance where uniform contributions from all real instances are allocated to shaping each synthetic sample. We demonstrate that such equal allocation fails to consider the instance-level relationship between each real-synthetic pair and gives rise to insufficient modeling of geometric structural nuances between the distilled and original sets. In this paper, we propose a novel framework named OPTICAL to reformulate the homogeneous distance minimization into a bi-level optimization problem via matching-and-approximating. In the matching step, we leverage optimal transport matrix to dynamically allocate contributions from real instances. Subsequently, we polish the generated samples in accordance with the established allocation scheme for approximating the real ones. Such a strategy better measures intricate geometric characteristics and handles intra-class variations for high fidelity of data distillation. Extensive experiments across seven datasets and three model architectures demonstrate our method's versatility and effectiveness. Its plug-and-play characteristic makes it compatible with a wide range of distillation frameworks.

Yuxuan Sun, Yixuan Si, Chenglu Zhu, Xuan Gong, Kai Zhang, Pingyi Chen, Ye Zhang, Zhongyi Shui, Tao Lin, Lin Yang

The emergence of large multimodal models (LMMs) has brought significant advancements to pathology. Previous research has primarily focused on separately training patch-level and whole-slide image (WSI)-level models, limiting the integration of learned knowledge across patches and WSIs and resulting in redundant models. In this work, we introduce CPath-Omni, the first 15B parameter LMM that unifies patch and WSI analysis, consolidating a variety of tasks at both levels, including classification, visual question answering, captioning, and visual referring prompting. Extensive experiments demonstrate that CPath-Omni achieves state-of-the-art (SOTA) performance across seven diverse tasks on 39 out of 42 datasets, outperforming or matching task-specific models trained for individual tasks. Additionally, we develop a specialized pathology CLIP-based visual processor for CPath-Omni, CPath-CLIP, which, for the first time, integrates different vision models and incorporates a large language model as a text encoder to build a more powerful CLIP model, which achieves SOTA performance on nine zero-shot and four few-shot datasets. Our findings highlight CPath-Omni's ability to unify diverse pathology tasks, demonstrating its potential to streamline and advance the field of foundation model in pathology. The code and model are available at https://github.com/PathFoundation/CPath-Omni.

Chao Feng, Ziyang Chen, Aleksander Holynski, Alexei A. Efros, Andrew Owens

We show that the GPS tags contained in photo metadata provide a useful control signal for image generation. We train GPS-to-image models and use them for tasks that require a fine-grained understanding of how images vary within a city. In particular, we train a diffusion model to generate images conditioned on both GPS and text. The learned model generates images that capture the distinctive appearance of different neighborhoods, parks, and landmarks. We also extract 3D models from 2D GPS-to-image models through score distillation sampling, using GPS conditioning to constrain the appearance of the reconstruction from each viewpoint. Our evaluations suggest that our GPS-conditioned models successfully learn to generate images that vary based on location, and that GPS conditioning improves estimated 3D structure.

Yuhang Yang, Jinhong Deng, Wen Li, Lixin Duan

While vision-language models like CLIP have shown remarkable success in open-vocabulary tasks, their application is currently confined to image-level tasks, and they still struggle with dense predictions. Recent works often attribute such deficiency in dense predictions to the self-attention layers in the final block, and have achieved commendable results by modifying the original query-key attention to self-correlation attention, (e.g., query-query and key-key attention). However, these methods overlook the cross-correlation attention (query-key) properties, which capture the rich spatial correspondence. In this paper, we reveal that the cross-correlation of self-attention in non-final layers of CLIP also exhibits localization properties. Therefore, we propose the Residual Cross-correlation Self-attention (RCS) module, which leverages the cross-correlation self-attention from intermediate layers to remold the attention in the final block. The RCS module effectively reorganizes spatial information, unleashing the localization potential within CLIP for dense vision-language inference. Furthermore, to enhance the focus on regions of the same categories and local consistency, we propose the Semantic Feedback Refinement (SFR) module, which utilizes semantic segmentation maps to further adjust the attention scores. By integrating these two strategies, our method, termed ResCLIP, can be easily incorporated into existing approaches as a plug-and-play module, significantly boosting their performance in dense vision-language inference. Extensive experiments across multiple standard benchmarks demonstrate that our method surpasses state-of-the-art training-free methods, validating the effectiveness of the proposed approach. Code is available at https://github.com/yvhangyang/ResCLIP.

Yuto Matsubara, Ko Nishino

We introduce a novel method for human shape and pose recovery that can fully leverage multiple static views. We target fixed-multiview people monitoring, including elderly care and safety monitoring, in which cameras can be installed at the corners of a room or an open space but whose configuration may vary depending on the environment. Our key idea is to formulate it as neural optimization. We achieve this with HeatFormer, a neural optimizer that iteratively refines the SMPL parameters given multiview images. HeatFormer realizes this SMPL parameter estimation as heatmap generation and alignment with a novel transformer encoder and decoder. Our formulation makes HeatFormer fundamentally agnostic to the number of cameras, their configuration, and calibration. We demonstrate the effectiveness of HeatFormer including its accuracy, robustness to occlusion, and generalizability through an extensive set of experiments. We believe HeatFormer can serve a key role in passive human behavior modeling.

Mauricio Byrd Victorica, György Dán, Henrik Sandberg

Adversarial patches are capable of misleading computer vision systems based on convolutional neural networks. Existing recovery methods suffer of at least one of three fundamental shortcomings: no information about the presence of patches in the scene, inability to efficiently handle noncontiguous patch attacks, and a strong reliance on fixed saliency thresholds. We propose Saliuitl, a recovery method independent of the number of patches and their shape, which unlike prior works, explicitly detects patch attacks before attempting recovery. In our approach, detection is based on the attributes of a binarized feature map ensemble, which is generated by using an ensemble of saliency thresholds. If an attack is detected, Saliuitl recovers clean predictions locating patches guided by an ensemble of binarized feature maps and inpainting them. We evaluate Saliuitl on widely used object detection and image classification benchmarks from the adversarial patch literature, and our results show that compared to recent state-of-the-art defenses, Saliuitl achieves a recovery rate up to 97.81 and 42.63 percentage points higher at the same rate of lost predictions for image classification and object detection, respectively. By design, Saliuitl has low computational complexity and is robust to adaptive white-box attacks. Our code is available at https://github.com/Saliuitl/Saliuitl/tree/main.

Dongnan Gui, Xun Guo, Wengang Zhou, Yan Lu

Recent advances in image-to-video generation have enabled animation of still images and offered pixel-level controllability. While these models hold great potential to transform single images into vivid and dynamic videos, they also carry risks of misuse that could impact privacy, security, and copyright protection. This paper proposes a novel approach that applies imperceptible perturbations on images to degrade the quality of the generated videos, thereby protecting images from misuse in white-box image-to-video diffusion models. Specifically, we function our approach as an adversarial attack, incorporating spatial, temporal, and diffusion attack modules. The spatial attack shifts image features from their original distribution to a lower-quality target distribution, reducing visual fidelity. The temporal attack disrupts coherent motion by interfering with temporal attention maps that guide motion generation. To enhance the robustness of our approach across different models, we further propose a diffusion attack module leveraging contrastive loss. Our approach can be easily integrated with mainstream diffusion-based I2V models. Extensive experiments on SVD, CogVideoX, and ControlNeXt demonstrate that our method significantly impairs generation quality in terms of visual clarity and motion consistency, while introducing only minimal artifacts to the images. To the best of our knowledge, we are the first to explore adversarial attacks on image-to-video generation for security purposes.

Wenjun Wei, Yanlin Qian, Huaian Chen, Junkang Dai, Yi Jin

Traditional auto white balance (AWB) algorithms typically assume a single global illuminant source, which leads to color distortions in multi-illuminant scenes. While recent neural network-based methods have shown excellent accuracy in such scenarios, their high parameter count and computational demands limit their practicality for real-time video applications. The Fast Fourier Color Constancy (FFCC) algorithm was proposed for single-illuminant-source scenes, predicting a global illuminant source with high efficiency. However, it cannot be directly applied to multi-illuminant scenarios unless specifically modified. To address this, we propose Integral Fast Fourier Color Constancy (IFFCC), an extension of FFCC tailored for multi-illuminant scenes. IFFCC leverages the proposed integral UV histogram to accelerate histogram computations across all possible regions in Cartesian space and parallelizes Fourier-based convolution operations, resulting in a spatially-smooth illumination map. This approach enables high-accuracy, real-time AWB in multi-illuminant scenes. Extensive experiments show that IFFCC achieves accuracy that is on par with or surpasses that of pixel-level neural networks, while reducing the parameter count by over 400x and processing speed by 20 - 100x faster than network-based approaches.

Zhengxian Yang, Shi Pan, Shengqi Wang, Haoxiang Wang, Li Lin, Guanjun Li, Zhengqi Wen, Borong Lin, Jianhua Tao, Tao Yu

User engagement is greatly enhanced by fully immersive multimodal experiences that combine visual and auditory stimuli. Consequently, the next frontier in VR/AR technologies lies in immersive volumetric videos with complete scene capture, large 6-DoF interactive space, Multi-modal feedback, and high resolution & frame-rate contents. To stimulate the reconstruction of immersive volumetric videos, we introduce ImViD, a multi-view, multi-modal dataset featuring complete space-oriented data capture and various indoor/outdoor scenarios. Our capture rig supports multi-view video-audio capture while on the move, a capability absent in existing datasets, which significantly enhances the completeness, flexibility, and efficiency of data capture. The captured multi-view videos (with synchronized audios) are in 5K resolution at 60FPS, lasting from 1-5 minutes, and include rich foreground-background elements, and complex dynamics. We benchmark existing methods using our dataset and establish a base pipeline for constructing immersive volumetric videos from multi-view audiovisual inputs for 6-DoF multimodal immersive VR experiences. The benchmark and the reconstruction and interaction results demonstrate the effectiveness of our dataset and baseline method, which we believe will stimulate future research on immersive volumetric video production.

Xixi Hu, Keyang Xu, Bo Liu, Qiang Liu, Hongliang Fei

Achieving precise alignment between textual instructions and generated images in text-to-image generation is a significant challenge, particularly in rendering written text within images. Open-source models like Stable Diffusion 3 (SD3), Flux, and AuraFlow often struggle with accurate text depiction, resulting in misspelled or inconsistent text. We introduce a training-free method with minimal computational overhead that significantly enhances text rendering quality. Specifically, we introduce an overshooting sampler for a pretrained RF model, by alternating between over-simulating the learned ordinary differential equation (ODE) and reintroducing noise. Compared to the Euler sampler, the overshooting sampler effectively introduces an extra Langevin dynamics term that can help correct the compounding error from successive Euler steps and therefore improve the text rendering. However, when the overshooting strength is high, we observe over-smoothing artifacts on the generated images. To address this issue, we adaptively control the strength of the overshooting for each image patch according to their attention score with the text content. We name the proposed sampler Attention Modulated Overshooting sampler (AMO). AMO demonstrates a 32.3% and 35.9% improvement in text rendering accuracy on SD3 and Flux without compromising overall image quality or increasing inference cost.