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已筛选 CVPR 2025
2,871篇论文
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Yichong Lu, Yichi Cai, Shangzhan Zhang, Hongyu Zhou, Haoji Hu, Huimin Yu, Andreas Geiger, Yiyi Liao

Photorealistic 3D vehicle models with high controllability are essential for autonomous driving simulation and data augmentation. While handcrafted CAD models provide flexible controllability, free CAD libraries often lack the high-quality materials necessary for photorealistic rendering. Conversely, reconstructed 3D models offer high-fidelity rendering but lack controllability. In this work, we introduce UrbanCAD, a framework that generates highly controllable and photorealistic 3D vehicle digital twins from a single urban image, leveraging a large collection of free 3D CAD models and handcrafted materials. To achieve this, we propose a novel pipeline that follows a retrieval-optimization manner, adapting to observational data while preserving fine-grained expert-designed priors for both geometry and material. This enables vehicles' realistic 360-degree rendering, background insertion, material transfer, relighting, and component manipulation. Furthermore, given multi-view background perspective and fisheye images, we approximate environment lighting using fisheye images and reconstruct the background with 3DGS, enabling the photorealistic insertion of optimized CAD models into rendered novel view backgrounds. Experimental results demonstrate that UrbanCAD outperforms baselines in terms of photorealism. Additionally, we show that various perception models maintain their accuracy when evaluated on UrbanCAD with in-distribution configurations but degrade when applied to realistic out-of-distribution data generated by our method. This suggests that UrbanCAD is a significant advancement in creating photorealistic, safety-critical driving scenarios for downstream applications.

Chuanfu Shen, Rui Wang, Lixin Duan, Shiqi Yu

Point clouds have gained growing interest in gait recognition. However, current methods, which typically convert point clouds into 3D voxels, often fail to extract essential gait-specific features. In this paper, we explore gait recognition within 3D point clouds from the perspectives of architectural designs and gait representation modeling. We indicate the significance of local and body size features in 3D gait recognition and introduce LidarGait++, a novel framework combining advanced local representation learning techniques with a novel size-aware learning mechanism. Specifically, LidarGait++ utilizes Set Abstraction (SA) layer and Pyramid Point Pooling (P^3) layer for learning locally fine-grained gait representations from 3D point clouds directly. Both the SA and P^3 layers can be further enhanced with size-aware learning to make the model aware of the actual size of the subjects. In the end, LidarGait++ not only outperforms current state-of-the-art methods, but it also consistently demonstrates robust performance and great generalizability on two benchmarks. Our extensive experiments validate the effectiveness of size and local features in 3D gait recognition.

Chaocan Xue, Bineng Zhong, Qihua Liang, Yaozong Zheng, Ning Li, Yuanliang Xue, Shuxiang Song

Vision transformers (ViTs) have emerged as a popular backbone for visual tracking. However, complete ViT architectures are too cumbersome to deploy for unmanned aerial vehicle (UAV) tracking which extremely emphasizes efficiency. In this study, we discover that many layers within lightweight ViT-based trackers tend to learn relatively redundant and repetitive target representations. Based on this observation, we propose a similarity-guided layer adaptation approach to optimize the structure of ViTs. Our approach dynamically disables a large number of representation-similar layers and selectively retains only a single optimal layer among them, aiming to achieve a better accuracy-speed trade-off. By incorporating this approach into existing ViTs, we tailor previously complete ViT architectures into an efficient similarity-guided layer-adaptive framework, namely SGLATrack, for real-time UAV tracking. Extensive experiments on six tracking benchmarks verify the effectiveness of the proposed approach, and show that our SGLATrack achieves a state-of-the-art real-time speed while maintaining competitive tracking precision. Codes and models are available at https://github.com/GXNU-ZhongLab/SGLATrack.

Tomer Garber, Tom Tirer

In recent years, it has become popular to tackle image restoration tasks with a single pretrained diffusion model (DM) and data-fidelity guidance, instead of training a dedicated deep neural network per task. However, such "zero-shot" restoration schemes currently require many Neural Function Evaluations (NFEs) for performing well, which may be attributed to the many NFEs needed in the original generative functionality of the DMs. Recently, faster variants of DMs have been explored for image generation. These include Consistency Models (CMs), which can generate samples via a couple of NFEs. However, existing works that use guided CMs for restoration still require tens of NFEs or fine-tuning of the model per task that leads to performance drop if the assumptions during the fine-tuning are not accurate. In this paper, we propose a zero-shot restoration scheme that uses CMs and operates well with as little as 4 NFEs. It is based on a wise combination of several ingredients: better initialization, back-projection guidance, and above all a novel noise injection mechanism. We demonstrate the advantages of our approach for image super-resolution and inpainting. Interestingly, we show that the usefulness of our noise injection technique goes beyond CMs: it can also mitigate the performance degradation of existing guided DM methods when reducing their NFE count.

Kangsan Kim, Geon Park, Youngwan Lee, Woongyeong Yeo, Sung Ju Hwang

Recent advancements in video large multimodal models (LMMs) have significantly improved their video understanding and reasoning capabilities. However, their performance drops on out-of-distribution (OOD) tasks that are underrepresented in training data. Traditional methods like fine-tuning on OOD datasets are impractical due to high computational costs. While In-context learning (ICL) with demonstration examples has shown promising generalization performance in language tasks and image-language tasks without fine-tuning, applying ICL to video-language tasks faces challenges due to the limited context length in Video LMMs, as videos require longer token lengths. To address these issues, we propose VideoICL, a novel video in-context learning framework for OOD tasks that introduces a similarity-based relevant example selection strategy and a confidence-based iterative inference approach. This allows to select the most relevant examples and rank them based on similarity, to be used for inference. If the generated response has low confidence, our framework selects new examples and performs inference again, iteratively refining the results until a high-confidence response is obtained. This approach improves OOD video understanding performance by extending effective context length without incurring high costs. The experimental results on multiple benchmarks demonstrate significant performance gains, especially in domain-specific scenarios, laying the groundwork for broader video comprehension applications.

Ashish Kumar, Rajagopalan A. N.

Neural Radiance Fields (NeRFs) have made significant advances in rendering novel photorealistic views for both static and dynamic scenes. However, most prior works assume ideal conditions of artifact-free visual inputs i.e., images and videos. In real scenarios, artifacts such as object motion blur, camera motion blur, or lens defocus blur are ubiquitous. Some recent studies have explored novel view synthesis using blurred input frames by examining either camera motion blur, defocus blur, or both. However, these studies are limited to static scenes. In this work, we enable NeRFs to deal with object motion blur whose local nature stems from the interplay between object velocity and camera exposure time. Often, the object motion is unknown and time varying, and this adds to the complexity of scene reconstruction. Sports videos are a prime example of how rapid object motion can significantly degrade video quality for static cameras by introducing motion blur. We present an approach for realizing motion blur-free novel views of dynamic scenes from input videos with object motion blur captured from static cameras spanning multiple poses. We propose a NeRF-based analytical framework that elegantly correlates object three-dimensional (3D) motion across views as well as time to the observed blurry videos. Our proposed method DynaMoDe-NeRF (Dynamic Motion-aware Deblurring NeRF) is self-supervised and reconstructs the dynamic 3D scene, renders sharp novel views by blind deblurring, and recovers the underlying 3D motion and blur parameters. We provide comprehensive experimental analysis on synthetic and real data to validate our approach. To the best of our knowledge, this is the first work to address localized object motion blur in the NeRF domain.

Chaoyang Wang, Peiye Zhuang, Tuan Duc Ngo, Willi Menapace, Aliaksandr Siarohin, Michael Vasilkovsky, Ivan Skorokhodov, Sergey Tulyakov, Peter Wonka, Hsin-Ying Lee

We propose 4Real-Video, a novel framework for generating 4D videos, organized as a grid of video frames with both time and viewpoint axes. In this grid, each row contains frames sharing the same timestep, while each column contains frames from the same viewpoint. One stream performs viewpoint updates on columns, and the other stream performs temporal updates on rows. After each diffusion transformer layer, a newly designed synchronization layer exchanges information between the two token streams. We propose two implementations of the synchronization layer, using either hard or soft synchronization.This feedforward architecture improves upon previous work in three ways: higher inference speed, enhanced visual quality (measured by FVD, CLIP, and VideoScore), and improved temporal and viewpoint consistency (measured by VideoScore, GIM-Confidence, and Dust3R-Confidence).

Xi Wang, Hongzhen Li, Heng Fang, Yichen Peng, Haoran Xie, Xi Yang, Chuntao Li

Image rendering from line drawings is vital in design and image generation technologies reduce costs, yet professional line drawings demand preserving complex details. Text prompts struggle with accuracy, and image translation struggles with consistency and fine-grained control. We present LineArt, a framework that transfers complex appearance onto detailed design drawings, facilitating design and artistic creation. It generates high-fidelity appearance while preserving structural accuracy by simulating hierarchical visual cognition and integrating human artistic experience to guide the diffusion process. LineArt overcomes the limitations of current methods in terms of difficulty in fine-grained control and style degradation in design drawings. It requires no precise 3D modeling, physical property specifications, or network training, making it more convenient for design tasks. LineArt consists of two stages: a multi-frequency lines fusion module to supplement the input design drawing with detailed structural information and a two-part painting process for Base Layer Shaping and Surface Layer Coloring. We also present a new design drawing dataset, ProLines, for evaluation. The experiments show that LineArt performs better in accuracy, realism, and material precision compared to SOTAs.

HaiMing Xu, Qianqian Wang, Boyue Wang, Quanxue Gao

Multi-view clustering is effective in unsupervised multi-view data analysis and has received considerable attention. However, most existing methods excessively emphasize certain attributes, resulting in unfair clustering outcomes, i.e., certain sensitive attributes dominate the clustering results. Moreover, existing methods struggle to effectively capture complex nonlinear relationships and interactions across views, limiting their ability to achieve optimal clustering performance. Therefore, in this work, we propose a novel method, Deep Fair Multi-View Clustering with Attention Kolmogorov-Arnold Network (DFMVC-AKAN), to generate fair clustering results while maintaining robust performance. DFMVC-AKAN integrates attention mechanisms into Kolmogorov-Arnold Networks (KAN) to exploit the complex nonlinear inter-view relationships. Specifically, KAN provides a nonlinear feature representation capable of efficiently approximating arbitrary multivariate continuous functions, augmented by a hybrid attention mechanism which enables the model to dynamically focus on the most relevant features. Finally, we refine the clustering assignments with a distribution alignment module to ensure fair outcomes across diverse groups while maintaining discriminative ability. Experimental results on four datasets containing sensitive attributes demonstrate that DFMVC-AKAN significantly improves fairness and clustering performance compared to state-of-the-art methods.

Yuan Li, Ziqian Bai, Feitong Tan, Zhaopeng Cui, Sean Fanello, Yinda Zhang

We propose a novel 3D-aware diffusion-based method for generating photorealistic talking head videos directly from a single identity image and explicit control signals (e.g., expressions). Our method generates Multiplane Images (MPIs) that ensure geometric consistency, making them ideal for immersive viewing experiences like binocular videos for VR headsets.Unlike existing methods that often require a separate stage or joint optimization to reconstruct a 3D representation (such as NeRF or 3D Gaussians), our approach directly generates the final output through a single denoising process, eliminating the need for post-processing steps to render novel views efficiently.To effectively learn from monocular videos, we introduce a training mechanism that reconstructs the output MPI randomly in either the target or the reference camera space. This approach enables the model to simultaneously learn sharp image details and underlying 3D information.Extensive experiments demonstrate the effectiveness of our method, which achieves competitive avatar quality and novel-view rendering capabilities, even without explicit 3D reconstruction or high-quality multi-view training data.

Yuanjian Qiao, Mingwen Shao, Lingzhuang Meng, Kai Xu

3D Gaussian Splatting (3DGS) has recently achieved remarkable progress in novel view synthesis. However, existing methods rely heavily on high-quality data for rendering and struggle to handle degraded scenes with multi-view inconsistency, leading to inferior rendering quality. To address this challenge, we propose a novel Depth-aware Gaussian Splatting for efficient 3D scene Restoration, called RestorGS, which flexibly restores multiple degraded scenes using a unified framework. Specifically, RestorGS consists of two core designs: Appearance Decoupling and Depth-Guided Modeling. The former exploits appearance learning over spherical harmonics to decouple clear and degraded Gaussian, thus separating the clear views from the degraded ones. Collaboratively, the latter leverages the depth information to guide the degradation modeling, thereby facilitating the decoupling process. Benefiting from the above optimization strategy, our method achieves high-quality restoration while enabling real-time rendering speed. Extensive experiments show that our RestorGS outperforms existing methods significantly in underwater, nighttime, and hazy scenes.

Yulu Bai, Jiahong Fu, Qi Xie, Deyu Meng

Equivariant and invariant deep learning models have been developed to exploit intrinsic symmetries in data, demonstrating significant effectiveness in certain scenarios. However, these methods often suffer from limited representation accuracy and rely on strict symmetry assumptions that may not hold in practice. These limitations pose a significant drawback for image restoration tasks, which demands high accuracy and precise symmetry representation. To address these challenges, we propose a rotation-equivariant regularization strategy that adaptively enforces the appropriate symmetry constraints on the data while preserving the network's representational accuracy. Specifically, we introduce EQ-Reg, a regularizer designed to enhance rotation equivariance, which innovatively extends the insights of data-augmentation-based and equivariant-based methodologies. This is achieved through self-supervised learning and the spatial rotation and cyclic channel shift of feature maps deduce in the equivariant framework. Our approach firstly enables a non-strictly equivariant network suitable for image restoration, providing a simple and adaptive mechanism for adjusting equivariance based on task. Extensive experiments across three low-level tasks demonstrate the superior accuracy and generalization capability of our method, outperforming state-of-the-art approaches.

Lingyun Zhang, Yu Xie, Yanwei Fu, Ping Chen

As large-scale diffusion models continue to advance, they excel at producing high-quality images but often generate unwanted content, such as sexually explicit or violent content. Existing methods for concept removal generally guide the image generation process but can unintentionally modify unrelated regions, leading to inconsistencies with the original model. We propose a novel approach for targeted concept replacing in diffusion models, enabling specific concepts to be removed without affecting non-target areas. Our method introduces a dedicated concept localizer for precisely identifying the target concept during the denoising process, trained with few-shot learning to require minimal labeled data. Within the identified region, we introduce a training-free Dual Prompts Cross-Attention (DPCA) module to substitute the target concept, ensuring minimal disruption to surrounding content. We evaluate our method on concept localization precision and replacement efficiency. Experimental results demonstrate that our method achieves superior precision in localizing target concepts and performs coherent concept replacement with minimal impact on non-target areas, outperforming existing approaches.

Tian Liu, Huixin Zhang, Shubham Parashar, Shu Kong

Few-shot recognition (FSR) aims to train a classification model with only a few labeled examples of each concept concerned by a downstream task, where data annotation cost can be prohibitively high. We develop methods to solve FSR by leveraging a pretrained Vision-Language Model (VLM). We particularly explore retrieval-augmented learning (RAL), which retrieves open data, e.g., the VLM's pretraining dataset, to learn models for better serving downstream tasks. RAL has been studied in zero-shot recognition but remains under-explored in FSR. Although applying RAL to FSR may seem straightforward, we observe interesting and novel challenges and opportunities. First, somewhat surprisingly, finetuning a VLM on a large amount of retrieved data underperforms state-of-the-art zero-shot methods. This is due to the imbalanced distribution of retrieved data and its domain gaps with the few-shot examples in the downstream task. Second, more surprisingly, we find that simply finetuning a VLM solely on few-shot examples significantly outperforms previous FSR methods, and finetuning on the mix of retrieved and few-shot data yields even better results. Third, to mitigate the imbalanced distribution and domain gap issues, we propose Stage-Wise retrieval-Augmented fineTuning (SWAT), which involves end-to-end finetuning on mixed data in the first stage and retraining the classifier on the few-shot data in the second stage. Extensive experiments on nine popular benchmarks demonstrate that SWAT significantly outperforms previous methods by >6% accuracy.

Yuchen Sun, Shanhui Zhao, Tao Yu, Hao Wen, Samith Va, Mengwei Xu, Yuanchun Li, Chongyang Zhang

GUI agents hold significant potential to enhance the experience and efficiency of human-device interaction. However, current methods face challenges in generalizing across applications (apps) and tasks, primarily due to two fundamental limitations in existing datasets. First, these datasets overlook developer-induced structural variations among apps, limiting the transferability of knowledge across diverse software environments. Second, many of them focus solely on navigation tasks, which restricts their capacity to represent comprehensive software architectures and complex user interactions. To address these challenges, we introduce GUI-Xplore, a dataset meticulously designed to enhance cross-application and cross-task generalization via an exploration-and-reasoning framework. GUI-Xplore integrates pre-recorded exploration videos providing contextual insights, alongside five hierarchically structured downstream tasks designed to comprehensively evaluate GUI agent capabilities. To fully exploit GUI-Xplore's unique features, we propose Xplore-Agent, a GUI agent framework that combines Action-aware GUI Modeling with Graph-Guided Environment Reasoning. Further experiments indicate that Xplore-Agent achieves a 10% improvement over existing methods in unfamiliar environments, yet there remains significant potential for further enhancement towards truly generalizable GUI agents.

Lingteng Qiu, Shenhao Zhu, Qi Zuo, Xiaodong Gu, Yuan Dong, Junfei Zhang, Chao Xu, Zhe Li, Weihao Yuan, Liefeng Bo 等

Generating animatable human avatars from a single image is essential for various digital human modeling applications. Existing 3D reconstruction methods often struggle to capture fine details in animatable models, while generative approaches for controllable animation, though avoiding explicit 3D modeling, suffer from viewpoint inconsistencies in extreme poses and computational inefficiencies. In this paper, we address these challenges by leveraging the power of generative models to produce detailed multi-view canonical pose images, which help resolve ambiguities in animatable human reconstruction. We then propose a robust method for 3D reconstruction of inconsistent images, enabling real-time rendering during inference. Specifically, we adapt a transformer-based Text-to-Video model to generate multi-view canonical pose images and normal maps, pretraining on a large-scale monocular video dataset to improve generalization. To handle view inconsistencies, we recast the reconstruction problem as a 4D task and introduce an efficient 3D modeling approach using 4D Gaussian Splatting. Experiments demonstrate that our method achieves photorealistic, real-time animation of 3D human avatars from in-the-wild images, showcasing its effectiveness and generalization capability.

Siyuan Duan, Yuan Sun, Dezhong Peng, Zheng Liu, Xiaomin Song, Peng Hu

Cross-modal retrieval aims to match related samples across distinct modalities, facilitating the retrieval and discovery of heterogeneous information. Although existing methods show promising performance, most are deterministic models and are unable to capture the uncertainty inherent in the retrieval outputs, leading to potentially unreliable results. To address this issue, we propose a novel framework called FUzzy Multimodal lEarning (FUME), which is able to self-estimate epistemic uncertainty, thereby embracing trusted cross-modal retrieval. Specifically, our FUME leverages the Fuzzy Set Theory to view the outputs of the classification network as a set of membership degrees and quantify category credibility by incorporating both possibility and necessity measures. However, directly optimizing the category credibility could mislead the model by over-optimizing the necessity for unmatched categories. To overcome this challenge, we present a novel fuzzy multimodal learning strategy, which utilizes label information to guide necessity optimization in the right direction, thereby indirectly optimizing category credibility and achieving accurate decision uncertainty quantification. Furthermore, we design an uncertainty merging scheme that accounts for decision uncertainties, thus further refining uncertainty estimates and boosting the trustworthiness of retrieval results. Extensive experiments on five benchmark datasets demonstrate that FUME remarkably improves both retrieval performance and reliability, offering a prospective solution for cross-modal retrieval in high-stakes applications. Code is available at https://github.com/siyuancncd/FUME .

Xiaofeng Mao, Zhengkai Jiang, Fu-yun Wang, Jiangning Zhang, Hao Chen, Mingmin Chi, Yabiao Wang, Wenhan Luo

Video diffusion models have shown great potential in generating high-quality videos, making them an increasingly popular focus. However, their inherent iterative nature leads to substantial computational and time costs. Although techniques such as consistency distillation and adversarial training have been employed to accelerate video diffusion by reducing inference steps, these methods often simply transfer the generation approaches from Image diffusion models to video diffusion models. As a result, these methods frequently fall short in terms of both performance and training stability. In this work, we introduce a two-stage training framework that effectively combines consistency distillation with adversarial training to address these challenges. Additionally, we propose a novel video discriminator design, which eliminates the need for decoding the video latents and improves the final performance. Our model is capable of producing high-quality videos in merely one-step, with the flexibility to perform multi-step refinement for further performance enhancement. Our quantitative evaluation on the OpenVid-1M benchmark shows that our model significantly outperforms existing methods. Notably, our 1-step performance (FVD 171.15) exceeds the 8-step performance of the consistency distillation based method, AnimateLCM (FVD 184.79), and approaches the 25-step performance of advanced Stable Video Diffusion (FVD 156.94).

Bojun Xiong, Jialun Liu, Jiakui Hu, Chenming Wu, Jinbo Wu, Xing Liu, Chen Zhao, Errui Ding, Zhouhui Lian

Physically Based Rendering (PBR) materials play a crucial role in modern graphics, enabling photorealistic rendering across diverse environment maps. Developing an effective and efficient algorithm that is capable of automatically generating high-quality PBR materials rather than RGB texture for 3D meshes can significantly streamline the 3D content creation. Most existing methods leverage pre-trained 2D diffusion models for multi-view image synthesis, which often leads to severe inconsistency between the generated textures and input 3D meshes. This paper presents TexGaussian, a novel method that uses octant-aligned 3D Gaussian Splatting for rapid PBR material generation. Specifically, we place each 3D Gaussian on the finest leaf node of the octree built from the input 3D mesh to render the multi-view images not only for the albedo map but also for roughness and metallic. Moreover, our model is trained in a regression manner instead of diffusion denoising, capable of generating the PBR material for a 3D mesh in a single feed-forward process. Extensive experiments on publicly available benchmarks demonstrate that our method synthesizes more visually pleasing PBR materials and runs faster than previous methods in both unconditional and text-conditional scenarios, exhibiting better consistency with the given geometry. Our code and trained models are available at https://3d-aigc.github.io/TexGaussian.

Zelin Peng, Zhengqin Xu, Zhilin Zeng, Changsong Wen, Yu Huang, Menglin Yang, Feilong Tang, Wei Shen

CLIP, a foundational vision-language model, has emerged as a powerful tool for open-vocabulary semantic segmentation. While freezing the text encoder preserves its powerful embeddings, recent studies show that fine-tuning both the text and image encoders jointly significantly enhances segmentation performance, especially for classes from open sets. In this work, we explain this phenomenon from the perspective of hierarchical alignment, since during fine-tuning, the hierarchy level of image embeddings shifts from image-level to pixel-level. We achieve this by leveraging hyperbolic space, which naturally encoders hierarchical structures. Our key observation is that, during fine-tuning, the hyperbolic radius of CLIP's text embeddings decreases, facilitating better alignment with the pixel-level hierarchical structure of visual data. Building on this insight, we propose HyperCLIP, a novel fine-tuning strategy that adjusts the hyperbolic radius of the text embeddings through scaling transformations. By doing so, HyperCLIP equips CLIP with segmentation capability while introducing only a small number of learnable parameters. Our experiments demonstrate that HyperCLIP achieves state-of-the-art performance on open-vocabulary semantic segmentation tasks across three benchmarks, while fine-tuning only approximately 4% of the total parameters of CLIP. More importantly, we observe that after adjustment, CLIP's text embeddings exhibit a relatively fixed hyperbolic radius across datasets, suggesting that the segmentation task has a characteristic level in hyperbolic space.