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已筛选 CVPR 2025
2,871篇论文
第 109 / 144 页

Jinguang Tong, Xuesong Li, Fahira Afzal Maken, Sundaram Muthu, Lars Petersson, Chuong Nguyen, Hongdong Li

3D modeling of highly reflective objects remains challenging due to strong view-dependent appearances. While previous SDF-based methods can recover high-quality meshes, they are often time-consuming and tend to produce over-smoothed surfaces. In contrast, 3D Gaussian Splatting (3DGS) offers the advantage of high speed and detailed real-time rendering, but extracting surfaces from the Gaussians can be noisy due to the lack of geometric constraints. To bridge the gap between these approaches, we propose a novel reconstruction method called GS-2DGS for reflective objects based on 2D Gaussian Splatting (2DGS). Our approach combines the rapid rendering capabilities of Gaussian Splatting with additional geometric information from a foundation model. Experimental results on synthetic and real datasets demonstrate that our method significantly outperforms Gaussian-based techniques in terms of reconstruction and relighting and achieves performance comparable to SDF-based methods while being an order of magnitude faster.

Mingqiao Ye, Seoung Wug Oh, Lei Ke, Joon-Young Lee

Automatically tracking and segmenting every video entity remains a significant challenge. Despite rapid advancements in video segmentation, even state-of-the-art models like SAM 2 struggle to consistently track all entities across a video--a task we refer to as Video Entity Segmentation.We propose EntitySAM, a framework for zero-shot video entity segmentation. EntitySAM extends SAM 2 by removing the need for explicit prompts, allowing automatic discovery and tracking of all entities, including those appearing in later frames. We incorporate query-based entity discovery and association into SAM 2, inspired by transformer-based object detectors. Specifically, we introduce an entity decoder to facilitate inter-object communication and an automatic prompt generator using learnable object queries. Additionally, we add a semantic encoder to enhance SAM 2's semantic awareness, improving segmentation quality. Trained on image-level mask annotations without category information from the COCO dataset, EntitySAM demonstrates strong generalization on four zero-shot video segmentation tasks: Video Entity, Panoptic, Instance, and Semantic Segmentation. Results on six popular benchmarks show that EntitySAM outperforms previous unified video segmentation methods and strong baselines, setting new standards for zero-shot video segmentation.

Zhantao Yang, Ruili Feng, Keyu Yan, Huangji Wang, Zhicai Wang, Shangwen Zhu, Han Zhang, Jie Xiao, Pingyu Wu, Kai Zhu 等

Advancements in large Vision-Language Models have brought precise, accurate image captioning, vital for advancing multi-modal image understanding and processing. Yet these captions often carry lengthy, intertwined contexts that are difficult to parse and frequently overlook essential cues, posing a great barrier for models like GroundingDINO and SDXL, which lack the strong text encoding and syntax analysis needed to fully leverage dense captions.To address this, we propose BACON, a prompting method that breaks down VLM-generated captions into disentangled, structured elements such as objects, relationships, styles, and themes. This approach not only minimizes confusion from handling complex contexts but also allows for efficient transfer into a JSON dictionary, enabling models without linguistic processing capabilities to easily access key information.We annotated 100,000 image-caption pairs using BACON with GPT-4V and trained an LLaVA captioner on this dataset, enabling it to produce BACON-style captions without relying on costly GPT-4V resources. Evaluations of overall quality, precision, and recall--as well as user studies--demonstrate that the resulting caption model consistently outperforms other state-of-the-art VLM models in generating high-quality captions.Additionally, we show that BACON-style captions exhibit better clarity when applied to various models, enabling them to accomplish previously unattainable tasks or surpass existing SOTA solutions without training. For example, BACON-style captions help groundingDINO achieve 1.51 times higher recall scores on open-vocabulary object detection tasks compared to leading methods.

Mengqiao Han, Liyuan Pan, Xiabi Liu

Neural networks derived from the M-P model have excelled in various visual tasks. However, as a simplified simulation version of the brain neural pathway, their structures are locked during training, causing over-fitting and over-parameterization. Although recent models have begun using the biomimetic concept and empirical pruning, they still result in irrational pruning, potentially affecting the accuracy of the model. In this paper, we introduce the Glia unit, composed of oligodendrocytes (Oli) and astrocytes (Ast), to emulate the exact workflow of the mammalian brain, thereby enhancing the biological plausibility of neural functions. Oli selects neurons involved in signal transmission during neural communication and, together with Ast, adaptively optimizes the neural structure. Specifically, we first construct the artificial Glia-Neuron (G-N) model, which is formulated at the instance, group, and interaction levels with adaptive and collaborative mechanisms. Then, we construct GliaNet based on our G-N model, whose structure and connections can be continuously optimized during training. Experiments show that our GliaNet advances state-of-the-art on multiple tasks while significantly reducing its parameters.

Zimo Wang, Cheng Wang, Taiki Yoshino, Sirui Tao, Ziyang Fu, Tzu-Mao Li

We propose a method, HotSpot, for optimizing neural signed distance functions. Existing losses, such as the eikonal loss, act as necessary but insufficient constraints and cannot guarantee that the recovered implicit function represents a true distance function, even if the output minimizes these losses almost everywhere. Furthermore, the eikonal loss suffers from stability issues in optimization. Finally, in conventional methods, regularization losses that penalize surface area distort the reconstructed signed distance function. We address these challenges by designing a loss function using the solution of a screened Poisson equation. Our loss, when minimized, provides an asymptotically sufficient condition to ensure the output converges to a true distance function. Our loss also leads to stable optimization and naturally penalizes large surface areas. We present theoretical analysis and experiments on both challenging 2D and 3D datasets and show that our method provides better surface reconstruction and a more accurate distance approximation.

Zhuguanyu Wu, Shihe Wang, Jiayi Zhang, Jiaxin Chen, Yunhong Wang

Post-training quantization (PTQ) has stood out as a cost-effective and promising model compression approach over recent years, as it eliminates the need for retraining on the entire dataset. Unfortunately, most existing PTQ methods for Vision Transformers (ViTs) exhibit a notable drop in accuracy, especially in low-bit cases. To tackle these challenges, we analyze the extensively utilized Hessian-guided quantization loss, and uncover certain limitations within the approximated pre-activation Hessian. Following the block-by-block reconstruction paradigm of PTQ, we first derive a quantization loss based on the Fisher Information Matrix (FIM). Due to the large scale of the complete FIM, we establish the relationship between KL divergence and FIM in the PTQ scenario to enable fast computation of the quantization loss during reconstruction. Subsequently, we develop a Diagonal Plus Low-Rank (DPLR) estimation on FIM to achieve a more nuanced quantization loss. Our extensive experiments, conducted across various vision tasks with distinct representative ViT-based architectures on public benchmark datasets, demonstrate that our method outperforms the state-of-the-art approaches, especially in the case of low-bit quantization. The source code is available at https://github.com/ShiheWang/FIMA-Q.

Quan Zhang, Jinwei Fang, Rui Yuan, Xi Tang, Yuxin Qi, Ke Zhang, Chun Yuan

Recent breakthroughs in Multimodal Large Language Models (MLLMs) have gained significant recognition within the deep learning community, where the fusion of the Video Foundation Models (VFMs) and Large Language Models(LLMs) has proven instrumental in constructing robust video understanding systems, effectively surmounting constraints associated with predefined visual tasks. These sophisticated MLLMs exhibit remarkable proficiency in comprehending videos, swiftly attaining unprecedented performance levels across diverse benchmarks. However, their operation demands substantial memory and computational resources, underscoring the continued importance of traditional models in video comprehension tasks. In this paper, we introduce a novel learning paradigm termed MLLM4WTAL. This paradigm harnesses the potential of MLLM to offer temporal action key semantics and complete semantic textual cues for conventional Weakly-supervised Temporal Action Localization (WTAL) methods. MLLM4WTAL facilitates the enhancement of WTAL by leveraging MLLM guidance. It achieves this by integrating two distinct modules: Key Semantic Matching (KSM) and Complete Semantic Reconstruction (CSR). These modules work in tandem to effectively address prevalent issues like incomplete and over-complete outcomes common in WTAL methods. Rigorous experiments are conducted to validate the efficacy of our proposed approach in augmenting the performance of various heterogeneous WTAL models.

Chenkai Zhang, Yiming Lei, Zeming Liu, Haitao Leng, ShaoGuo Liu, Tingting Gao, Qingjie Liu, Yunhong Wang

With the rapid development of Multi-modal Large Language Models (MLLMs), an increasing number of benchmarks have been established to evaluate the video understanding capabilities of these models. However, these benchmarks focus on standalone videos and only assess "visual elements" like human actions and object states. In reality, contemporary videos often encompass complex and continuous narratives, typically presented as a series. To address this challenge, we propose SeriesBench, a benchmark consisting of 105 carefully curated narrative-driven series, covering 28 specialized tasks that require deep narrative understanding to solve. Specifically, we first select a diverse set of drama series spanning various genres. Then, we introduce a novel long-span narrative annotation method, combined with a full-information transformation approach to convert manual annotations into diverse task formats. To further enhance the model's capacity for detailed analysis of plot structures and character relationships within series, we propose a novel narrative reasoning framework, PC-DCoT. Extensive results on SeriesBench indicate that existing MLLMs still face significant challenges in understanding narrative-driven series, while PC-DCoT enables these MLLMs to achieve performance improvements. Overall, our SeriesBench and PC-DCoT highlight the critical necessity of advancing model capabilities for understanding narrative-driven series, guiding future MLLMs development. SeriesBench is publicly available at https://github.com/zackhxn/SeriesBench-CVPR2025.

Tianyi Xie, Yiwei Zhao, Ying Jiang, Chenfanfu Jiang

Creating hand-drawn animation sequences is labor-intensive and demands professional expertise. We introduce PhysAnimator, a novel approach for generating physically plausible meanwhile anime-stylized animation from static anime illustrations. Our method seamlessly integrates physics-based simulations with data-driven generative models to produce dynamic and visually compelling animations. To capture the fluidity and exaggeration characteristic of anime, we perform image-space deformable body simulations on extracted mesh geometries. We enhance artistic control by introducing customizable energy strokes and incorporating rigging point support, enabling the creation of tailored animation effects such as wind interactions. Finally, we extract and warp sketches from the simulation sequence, generating a texture-agnostic representation, and employ a sketch-guided video diffusion model to synthesize high-quality animation frames. The resulting animations exhibit temporal consistency and visual plausibility, demonstrating the effectiveness of our method in creating dynamic anime-style animations.

Julio Silva-Rodríguez, Ismail Ben Ayed, Jose Dolz

Vision-language models pre-trained at large scale have shown unprecedented adaptability and generalization to downstream tasks. Although its discriminative potential has been widely explored, its reliability and uncertainty are still overlooked. In this work, we investigate the capabilities of CLIP models under the split conformal prediction paradigm, which provides theoretical guarantees to black-box models based on a small, labeled calibration set. In contrast to the main body of literature on conformal predictors in vision classifiers, foundation models exhibit a particular characteristic: they are pre-trained on a one-time basis on an inaccessible source domain, different from the transferred task. This domain drift negatively affects the efficiency of the conformal sets and poses additional challenges. To alleviate this issue, we propose Conf-OT, a transfer learning setting that operates transductive over the combined calibration and query sets. Solving an optimal transport problem, the proposed method bridges the domain gap between pre-training and adaptation without requiring additional data splits but still maintaining coverage guarantees. We comprehensively explore this conformal prediction strategy on a broad span of 15 datasets and three non-conformity scores. Conf-OT provides consistent relative improvements of up to 20% on set efficiency while being 15 times faster than popular transductive approaches.

Dongyang Jin, Chao Fan, Jingzhe Ma, Jingkai Zhou, Weihua Chen, Shiqi Yu

To capture individual gait patterns, excluding identity-irrelevant cues in walking videos, such as clothing texture and color, remains a persistent challenge for vision-based gait recognition. Traditional silhouette and pose-based methods, though theoretically effective at removing such distractions, often fall short of high accuracy due to their sparse and less informative inputs. To address this, emerging end-to-end methods focus on directly denoising RGB videos using global optimization and human-defined priors. Building on this trend, we propose a novel gait denoising method, DenosingGait. Inspired by the philosophy that "what I cannot create, I do not understand", we turn to generative diffusion models, uncovering how these models can partially filter out irrelevant factors for improved gait understanding. Based on this generation-driven denoising, we introduce feature matching, a kind of popular geometrical constraint in optical flow and depth estimation, to compact multi-channel float-encoded RGB information into two-channel direction vectors that represent local structural features, where within-frame matching captures spatial details and cross-frame matching conveys temporal dynamics. Experiments on the CCPG, CAISA-B*, and SUSTech1K datasets demonstrate that DenoisingGait achieves a new SoTA performance in most cases for both within-domain and cross-domain evaluations. Code is available at https://github.com/ShiqiYu/OpenGait.

Akhil Perincherry, Jacob Krantz, Stefan Lee

Vision-and-Language Navigation (VLN) agents are tasked with navigating an unseen environment using natural language instructions. In this work, we study if visual representations of sub-goals implied by the instructions can serve as navigational cues and lead to increased navigation performance. To synthesize these visual representations or "imaginations", we leverage a text-to-image diffusion model on landmark references contained in segmented instructions. These imaginations are provided to VLN agents as an added modality to act as landmark cues and an auxiliary loss is added to explicitly encourage relating these with their corresponding referring expressions. Our findings reveal an increase in success rate (SR) of ~1 point and up to ~0.5 points in success scaled by inverse path length (SPL) across agents. These results suggest that the proposed approach reinforces visual understanding compared to relying on language instructions alone.

Chen-Wei Chang, Cheng-De Fan, Chia-Che Chang, Yi-Chen Lo, Yu-Chee Tseng, Jiun-Long Huang, Yu-Lun Liu

Color constancy methods often struggle to generalize across different camera sensors due to varying spectral sensitivities. We present GCC, which leverages diffusion models to inpaint color checkers into images for illumination estimation. Our key innovations include (1) a single-step deterministic inference approach that inpaints color checkers reflecting scene illumination, (2) a Laplacian decomposition technique that preserves checker structure while allowing illumination-dependent color adaptation, and (3) a mask-based data augmentation strategy for handling imprecise color checker annotations. By harnessing rich priors from pre-trained diffusion models, GCC demonstrates strong robustness in challenging cross-camera scenarios. These results highlight our method's effective generalization capability across different camera characteristics without requiring sensor-specific training, making it a versatile and practical solution for real-world applications.

Ji Hyeok Jung, Eun Tae Kim, Seoyeon Kim, Joo Ho Lee, Bumsoo Kim, Buru Chang

Multimodal large language models (MLLMs) act as essential interfaces, connecting humans with AI technologies in multimodal applications. However, current MLLMs face challenges in accurately interpreting object orientation in images due to inconsistent orientation annotations in training data, hindering the development of a coherent orientation understanding. To overcome this, we propose egocentric instruction tuning, which aligns MLLMs' orientation understanding with the user's perspective, based on a consistent annotation standard derived from the user's egocentric viewpoint. We first generate egocentric instruction data that leverages MLLMs' ability to recognize object details and applies prior knowledge for orientation understanding. Using this data, we perform instruction tuning to enhance the model's capability for accurate orientation interpretation. In addition, we introduce EgoOrientBench, a benchmark that evaluates MLLMs' orientation understanding across three tasks using images collected from diverse domains. Experimental results on this benchmark show that egocentric instruction tuning significantly improves orientation understanding without compromising overall MLLM performance. The instruction data and benchmark dataset are available on our project page at https://github.com/jhCOR/EgoOrientBench.

Alexey Nekrasov, Malcolm Burdorf, Stewart Worrall, Bastian Leibe, Julie Stephany Berrio Perez

To operate safely, autonomous vehicles (AVs) need to detect and handle unexpected objects or anomalies on the road. While significant research exists for anomaly detection and segmentation in 2D, research progress in 3D is underexplored. Existing datasets lack high-quality multimodal data that are typically found in AVs. This paper presents a novel dataset for anomaly segmentation in driving scenarios. To the best of our knowledge, it is the first publicly available dataset focused on road anomaly segmentation with dense 3D semantic labeling, incorporating both LiDAR and camera data, as well as sequential information to enable anomaly detection across various ranges. This capability is critical for the safe navigation of autonomous vehicles. We adapted and evaluated several baseline models for 3D segmentation, highlighting the challenges of 3D anomaly detection in driving environments. Our dataset and evaluation code will be openly available, facilitating the testing and performance comparison of different approaches.

Jinxi Yang, He Li, Bo Du, Mang Ye

Person re-identification (ReID) is the task of matching individuals across different camera views. Existing approaches typically employ neural networks to extract discriminative features, ranking gallery images based on their similarities to probe images. While effective, these methods are often enhanced through re-ranking, a post-processing step that refines initial retrieval results without requiring additional model training. However, current re-ranking methods mostly rely on k-nearest neighbor search to extract similar images that might have the same identity as the query, which is time-consuming with a high computation burden, limiting their applications in reality. We rethink the effect of the k-nearest neighbor search and introduce the Chebyshev's Theorem-guided Graph Re-ranking (Cheb-GR) method, which adopts the adaptive neighbor search guided by Chebyshev's Theorem over the k-nearest neighbor search for efficient neighbor selection. Our method leverages graph convolution operations to refine image features and achieve robust re-ranking, leading to enhanced retrieval performance. Furthermore, we provide a theoretical analysis based on Chebyshev's Inequality to elucidate the factors contributing to the strong performance of the proposed method. Our method significantly reduces the computation costs while maintaining relatively strong performance. Through extensive experiments in both general and cross-domain settings, we demonstrate the effectiveness of Cheb-GR and its potential for real-world applications.

Yihua Cheng, Hengfei Wang, Zhongqun Zhang, Yang Yue, Boeun Kim, Feng Lu, Hyung Jin Chang

3D and 2D gaze estimation share the fundamental objective of capturing eye movements but are traditionally treated as two distinct research domains. In this paper, we introduce a novel cross-task few-shot 2D gaze estimation approach, aiming to adapt a pre-trained 3D gaze estimation network for 2D gaze prediction on unseen devices using only a few training images. This task is highly challenging due to the domain gap between 3D and 2D gaze, unknown screen poses, and limited training data. To address these challenges, we propose a novel framework that bridges the gap between 3D and 2D gaze. Our framework contains a physics-based differentiable projection module with learnable parameters to model screen poses and project 3D gaze into 2D gaze. The framework is fully differentiable and can integrate into existing 3D gaze networks without modifying their original architecture. Additionally, we introduce a dynamic pseudo-labelling strategy for flipped images, which is particularly challenging for 2D labels due to unknown screen poses. To overcome this, we reverse the projection process by converting 2D labels to 3D space, where flipping is performed. Notably, this 3D space is not aligned with the camera coordinate system, so we learn a dynamic transformation matrix to compensate for this misalignment. We evaluate our method on MPIIGaze, EVE, and GazeCapture datasets, collected respectively on laptops, desktop computers, and mobile devices. The superior performance highlights the effectiveness of our approach, and demonstrates its strong potential for real-world applications.

Jan Held, Renaud Vandeghen, Abdullah Hamdi, Adrien Deliege, Anthony Cioppa, Silvio Giancola, Andrea Vedaldi, Bernard Ghanem, Marc Van Droogenbroeck

Recent advances in radiance field reconstruction, such as 3D Gaussian Splatting (3DGS), have achieved high-quality novel view synthesis and fast rendering by representing scenes with compositions of Gaussian primitives. However, 3D Gaussians present several limitations for scene reconstruction. Accurately capturing hard edges is challenging without significantly increasing the number of Gaussians, creating a large memory footprint. Moreover, they struggle to represent flat surfaces, as they are diffused in space. Without hand-crafted regularizers, they tend to disperse irregularly around the actual surface. To circumvent these issues, we introduce a novel method, named 3D Convex Splatting (3DCS), which leverages 3D smooth convexes as primitives for modeling geometrically-meaningful radiance fields from multi-view images. Smooth convex shapes offer greater flexibility than Gaussians, allowing for a better representation of 3D scenes with hard edges and dense volumes using fewer primitives. Powered by our efficient CUDA-based rasterizer, 3DCS achieves superior performance over 3DGS on benchmarks such as Mip-NeRF360, Tanks and Temples, and Deep Blending. Specifically, our method attains an improvement of up to 0.81 in PSNR and 0.026 in LPIPS compared to 3DGS while maintaining high rendering speeds and reducing the number of required primitives. Our results highlight the potential of 3D Convex Splatting to become the new standard for high-quality scene reconstruction and novel view synthesis. The project page is https://convexsplatting.github.io/ .

Heng Li, Yuenan Hou, Xiaohan Xing, Yuexin Ma, Xiao Sun, Yanyong Zhang

Training deep learning models for semantic occupancy prediction is challenging due to factors such as a large number of occupancy cells, severe occlusion, limited visual cues, complicated driving scenarios, etc. Recent methods often adopt transformer-based architectures given their strong capability in learning input-conditioned weights and long-range relationships. However, transformer-based networks are notorious for their quadratic computation complexity, seriously undermining their efficacy and deployment in semantic occupancy prediction. Inspired by the global modeling and linear computation complexity of the Mamba architecture, we present the first Mamba-based network for semantic occupancy prediction, termed OccMamba. Specifically, we first design the hierarchical Mamba module and local context processor to better aggregate global and local contextual information, respectively. Besides, to relieve the inherent domain gap between the linguistic and 3D domains, we present a simple yet effective 3D-to-1D reordering scheme, i.e., height-prioritized 2D Hilbert expansion. It can maximally retain the spatial structure of 3D voxels as well as facilitate the processing of Mamba blocks. Endowed with the aforementioned designs, our OccMamba is capable of directly and efficiently processing large volumes of dense scene grids, achieving state-of-the-art performance across three prevalent occupancy prediction benchmarks, including OpenOccupancy, SemanticKITTI, and SemanticPOSS. Notably, on OpenOccupancy, our OccMamba outperforms the previous state-of-the-art Co-Occ by 5.1% IoU and 4.3% mIoU, respectively. Our implementation is open-sourced and available at: https://github.com/USTCLH/OccMamba.

Jiangwei Ren, Xingyu Jiang, Zizhuo Li, Dingkang Liang, Xin Zhou, Xiang Bai

Image matching for both cross-view and cross-modality plays a critical role in multimodal perception. In practice, the modality gap caused by different imaging systems/styles poses great challenges to the matching task. Existing works try to extract invariant features for specific modalities and train on limited datasets, showing poor generalization. In this paper, we present MINIMA, a unified image matching framework for multiple cross-modal cases. Without pursuing fancy modules, our MINIMA aims to enhance universal performance from the perspective of data scaling up. For such purpose, we propose a simple yet effective data engine that can freely produce a large dataset containing multiple modalities, rich scenarios, and accurate matching labels. Specifically, we scale up the modalities from cheap but rich RGB-only matching data, by means of generative models. Under this setting, the matching labels and rich diversity of the RGB dataset are well inherited by the generated multimodal data. Benefiting from this, we construct MD-syn, a new comprehensive dataset that fills the data gap for general multimodal image matching. With MD-syn, we can directly train any advanced matching pipeline on randomly selected modality pairs to obtain cross-modal ability. Extensive experiments on in-domain and zero-shot matching tasks, including 19 cross-modal cases, demonstrate that our MINIMA can significantly outperform the baselines and even surpass modality-specific methods. The dataset and code are available at https://github.com/LSXI7/MINIMA