Interpretability is critical for machine learning models in high-stakes settings because it allows users to verify the model's reasoning. In computer vision, prototypical part models (ProtoPNets) have become the dominant model type to meet this need. Users can easily identify flaws in ProtoPNets, but fixing problems in a ProtoPNet requires slow, difficult retraining that is not guaranteed to resolve the issue. This problem is called the "interaction bottleneck." We solve the interaction bottleneck for ProtoPNets by simultaneously finding many equally good ProtoPNets (i.e., a draw from a "Rashomon set"). We show that our framework - called Proto-RSet - quickly produces many accurate, diverse ProtoPNets, allowing users to correct problems in real time while maintaining performance guarantees with respect to the training set. We demonstrate the utility of this method in two settings: 1) removing synthetic bias introduced to a bird-identification model and 2) debugging a skin cancer identification model. This tool empowers non-machine-learning experts, such as clinicians or domain experts, to quickly refine and correct machine learning models without repeated retraining by machine learning experts.
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We present Reduced Gaussian Blendshapes Avatar (RGBAvatar), a method for reconstructing photorealistic, animatable head avatars at speeds sufficient for on-the-fly reconstruction. Unlike prior approaches that utilize linear bases from 3D morphable models (3DMM) to model Gaussian blendshapes, our method maps tracked 3DMM parameters into reduced blendshape weights with an MLP, leading to a compact set of blendshape bases. The learned compact base composition effectively captures essential facial details for specific individuals, and does not rely on the fixed base composition weights of 3DMM, leading to enhanced reconstruction quality and higher efficiency. To further expedite the reconstruction process, we develop a novel color initialization estimation method and a batch-parallel Gaussian rasterization process, achieving state-of-the-art quality with training throughput of about 630 images per second. Moreover, we propose a local-global sampling strategy that enables direct on-the-fly reconstruction, immediately reconstructing the model as video streams in real time while achieving quality comparable to offline settings. Our source code is available at https://github.com/gapszju/RGBAvatar.
STPro: Spatial and Temporal Progressive Learning for Weakly Supervised Spatio-Temporal Grounding
PDF ↗In this work, we study Weakly Supervised Spatio-Temporal Video Grounding (WSTVG), a challenging task of localizing subjects spatio-temporally in videos using only textual queries and no bounding box supervision. Inspired by recent advances in vision-language foundation models, we investigate their utility for WSTVG, leveraging their zero-shot grounding capabilities. However, we find that a simple adaptation lacks essential spatio-temporal grounding abilities. To bridge this gap, we introduce Tubelet Referral Grounding (TRG), which connects textual queries to tubelets to enable spatio-temporal predictions. Despite its promise, TRG struggles with compositional action understanding and dense scene scenarios. To address these limitations, we propose STPro, a progressive learning framework with two key modules: Sub-Action Temporal Curriculum Learning (SA-TCL), which incrementally builds compositional action understanding, and Congestion-Guided Spatial Curriculum Learning (CG-SCL), which adapts the model to complex scenes by spatially increasing task difficulty. STPro achieves state-of-the-art results on three benchmark datasets, with improvements of 1.0% on VidSTG-Declarative and 3.0% on HCSTVG-v1.
VISTREAM: Improving Computation Efficiency of Visual Streaming Perception via Law-of-Charge-Conservation Inspired Spiking Neural Network
PDF ↗Visual streaming perception (VSP) involves online intelligent processing of sequential frames captured by vision sensors, enabling real-time decision-making in applications such as autonomous driving, UAVs, and AR/VR. However, the computational efficiency of VSP on edge devices remains a challenge due to power constraints and the underutilization of temporal dependencies between frames. While spiking neural networks (SNNs) offer biologically inspired event-driven processing with potential energy benefits, their practical advantage over artificial neural networks (ANNs) for VSP tasks remains unproven.In this work, we introduce a novel framework, VISTREAM, which leverages the Law of Charge Conservation (LoCC) property in ST-BIF neurons and a differential encoding (DiffEncode) scheme to optimize SNN inference for VSP. By encoding temporal differences between neighboring frames and eliminating frequent membrane resets, VISTREAM achieves significant computational efficiency while maintaining accuracy equivalent to its ANN counterpart. We provide theoretical proofs of equivalence and validate VISTREAM across diverse VSP tasks, including object detection, tracking, and segmentation, demonstrating substantial energy savings without compromising performance.
Traditional reinforcement learning methods for human-object interaction (HOI) rely on labor-intensive, manually designed skill rewards that do not generalize well across different interactions. We introduce SkillMimic, a unified data-driven framework that fundamentally changes how agents learn interaction skills by eliminating the need for skill-specific rewards. Our key insight is that a unified HOI imitation reward can effectively capture the essence of diverse interaction patterns from HOI datasets. This enables SkillMimic to learn a single policy that not only masters multiple interaction skills but also facilitates skill transitions, with both diversity and generalization improving as the HOI dataset grows. For evaluation, we collect and introduce two basketball datasets containing approximately 35 minutes of diverse basketball skills. Extensive experiments show that SkillMimic successfully masters a wide range of basketball skills including stylistic variations in dribbling, layup, and shooting. Moreover, these learned skills can be effectively composed by a high-level controller to accomplish complex and long-horizon tasks such as consecutive scoring, opening new possibilities for scalable and generalizable interaction skill learning. Project page: https://ingrid789.github.io/SkillMimic/
Motivated by the efficiency of spherical harmonics (SH) in representing various physical phenomena, we propose a Holistic panoramic 3D scene Understanding framework using Spherical Harmonics, dubbed as HUSH. Our approach focuses on a unified framework adaptable to various 3D scene understanding tasks via SH bases. To achieve this, we first estimate SH coefficients, allowing for the adaptive configuration of the SH bases specific to each scene. HUSH then employs a hierarchical attention module that uses SH bases as queries to generate comprehensive scene features by integrating these scene-adaptive SH bases with image features. Additionally, we introduce an SH basis index module that adaptively emphasizes relevant SH bases to produce task-relevant features, enhancing the versatility of HUSH across different scene understanding tasks. Finally, by combining the scene features with task-relevant features in the task-specific heads, we perform various scene understanding tasks, including depth, surface normal and room layout estimation. Experiments demonstrate that HUSH achieves state-of-the-art performance on depth estimation benchmarks, highlighting the robustness and scalability of using SH in panoramic 3D scene understanding.
Predicting future video frames is essential for decision-making systems, yet RGB frames alone often lack the information needed to fully capture the underlying complexities of the real world. To address this limitation, we propose a multi-modal framework for Synchronous Video Prediction (SyncVP) that incorporates complementary data modalities, enhancing the richness and accuracy of future predictions. SyncVP builds on pre-trained modality-specific diffusion models and introduces an efficient spatio-temporal cross-attention module to enable effective information sharing across modalities. We evaluate SyncVP on standard benchmark datasets, such as Cityscapes and BAIR, using depth as an additional modality. We furthermore demonstrate its generalization to other modalities on SYNTHIA with semantic information and ERA5-Land with climate data. Notably, SyncVP achieves state-of-the-art performance, even in scenarios where only one modality is present, demonstrating its robustness and potential for a wide range of applications.
Human pose and shape (HPS) estimation presents challenges in diverse scenarios such as crowded scenes, person-person interactions, and single-view reconstruction. Existing approaches lack mechanisms to incorporate auxiliary "side information" that could enhance reconstruction accuracy in such challenging scenarios. Furthermore, the most accurate methods rely on cropped person detections and cannot exploit scene context while methods that process the whole image often fail to detect people and are less accurate than methods that use crops. While recent language-based methods explore HPS reasoning through large language or vision-language models, their metric accuracy is well below the state of the art. In contrast, we present PromptHMR, a transformer-based promptable method that reformulates HPS estimation through spatial and semantic prompts. Our method processes full images to maintain scene context and accepts multiple input modalities: spatial prompts like bounding boxes and masks, and semantic prompts like language descriptions or interaction labels. PromptHMR demonstrates robust performance across challenging scenarios: estimating people from bounding boxes as small as faces in crowded scenes, improving body shape estimation through language descriptions, modeling person-person interactions, and producing temporally coherent motions in videos. Experiments on benchmarks show that PromptHMR achieves state-of-the-art performance while offering flexible prompt-based control over the HPS estimation process.
Embodied agents based on large language models (LLMs) face significant challenges in collaborative tasks, requiring effective communication and reasonable division of labor to ensure efficient and correct task completion. Previous approaches with simple communication patterns carry erroneous or incoherent agent actions, which can lead to additional risks. To address these problems, we propose Cooperative Tree Search (CoTS), a framework designed to significantly improve collaborative planning and task execution efficiency among embodied agents. CoTS guides multi-agents to discuss long-term strategic plans within a modified Monte Carlo tree, searching along LLM-driven reward functions to provide a more thoughtful and promising approach to cooperation. Another key feature of our method is the introduction of a plan evaluation module, which not only prevents agent action confusion caused by frequent plan updates but also ensures plan updates when the current plan becomes unsuitable. Experimental results show that the proposed method performs excellently in planning, communication, and collaboration on embodied environments (CWAH and TDW-MAT), efficiently completing long-term, complex tasks and significantly outperforming existing methods.
Video Large Language Models (Vid-LLMs) have made remarkable advancements in comprehending video content for QA dialogue. However, they struggle to extend this visual understanding to tasks requiring precise temporal localization, known as Video Temporal Grounding (VTG). To address this, we introduce Number-Prompt (NumPro), a novel method that empowers Vid-LLMs to bridge visual comprehension with temporal grounding by adding unique numerical identifiers to each video frame. Treating a video as a sequence of numbered frame images, NumPro transforms VTG into an intuitive process: flipping through manga panels in sequence. This allows Vid-LLMs to "read" event timelines, accurately linking visual content with corresponding temporal information. Our experiments demonstrate that NumPro significantly boosts VTG performance of top-tier Vid-LLMs without additional computational cost. Furthermore, fine-tuning on a NumPro-enhanced dataset defines a new state-of-the-art for VTG, surpassing previous top-performing methods by up to 6.9% in mIoU for moment retrieval and 8.5% in mAP for highlight detection. The code is available at https://github.com/yongliang-wu/NumPro.
Recent advancements in visual object tracking have shifted towards a sequential generation paradigm, where object deformation and motion exhibit strong temporal dependencies. Despite the importance of these dependencies, widely adopted image-level pretrained backbones barely capture the dynamics in the consecutive video, which is the essence of tracking. Thus, we propose AutoRegressive Sequential Pretraining (ARP), an unsupervised spatio-temporal learner, via generating the evolution of object appearance and motion in video sequences.Our method leverages a diffusion model to autoregressively generate the future frame appearance, conditioned on historical embeddings extracted by a general encoder. Furthermore, to ensure trajectory coherence, the same encoder is employed to learn trajectory consistency by generating coordinate sequences in a reverse autoregressive fashion, a process we term back-tracking. Further, we integrate the pretrained ARP into ARTrackV2, creating ARPTrack, which is further fine-tuned for tracking tasks. ARPTrack achieves state-of-the-art performance across multiple benchmarks, becoming the first tracker to surpass 80% AO on GOT-10k, while maintaining high efficiency. These results demonstrate the effectiveness of our approach in capturing temporal dependencies for continuous video tracking.
Pixel-level segmentation of structural cracks across various scenarios remains a considerable challenge. Current methods encounter challenges in effectively modeling crack morphology and texture, facing challenges in balancing segmentation quality with low computational resource usage. To overcome these limitations, we propose a lightweight Structure-Aware Vision Mamba Network (SCSegamba), capable of generating high-quality pixel-level segmentation maps by leveraging both the morphological information and texture cues of crack pixels with minimal computational cost. Specifically, we developed a Structure-Aware Visual State Space module (SAVSS), which incorporates a lightweight Gated Bottleneck Convolution (GBC) and a Structure-Aware Scanning Strategy (SASS). The key insight of GBC lies in its effectiveness in modeling the morphological information of cracks, while the SASS enhances the perception of crack topology and texture by strengthening the continuity of semantic information between crack pixels. Experiments on crack benchmark datasets demonstrate that our method outperforms other state-of-the-art (SOTA) methods, achieving the highest performance with only 2.8M parameters. On the multi-scenario dataset, our method reached 0.8390 in F1 score and 0.8479 in mIoU.
Hyperspectral fusion imaging is challenged by high computational cost due to the abundant spectral information. We find that pixels in regions with smooth spatial-spectral structure can be reconstructed well using a shallow network, while only those in regions with complex spatial-spectral structure require a deeper network. However, existing methods process all pixels uniformly, which ignores this property. To leverage this property, we propose a Selective Re-learning Fusion Network (SRLF) that initially extracts features from all pixels uniformly and then selectively refines distorted feature points. Specifically, SRLF first employs a Preliminary Fusion Module with robust global modeling capability to generate a preliminary fusion feature. Afterward, it applies a Selective Re-learning Module to focus on improving distorted feature points in the preliminary fusion feature. To achieve targeted learning, we present a novel Spatial-Spectral Structure-Guided Selective Re-learning Mechanism (SSG-SRL) that integrates the observation model to identify the feature points with spatial or spectral distortions. Only these distorted points are sent to the corresponding re-learning blocks, reducing both computational cost and the risk of overfitting. Finally, we develop an SRLF-Net, composed of multiple cascaded SRLFs, which surpasses multiple state-of-the-art methods on several datasets with minimal computational cost.
Score Distillation Sampling (SDS) has been successfully extended to text-driven 3D scene editing with 2D pretrained diffusion models. However, SDS-based editing methods suffer from lengthy optimization processes with slow inference and low quality. We attribute the issue of lengthy optimization to the stochastic optimization scheme used in SDS-based editing, where many steps may conflict with each other (e.g., the inherent trade-off between editing and preservation). To reduce this internal conflict and speed up the editing process, we propose to separate editing and preservation in time with a diffusion time schedule and frame the 3D editing optimization process as a diffusion bridge sampling process. Motivated by the analysis above, we introduce DaCapo, a fast diffusion sampling-like 3D editing method that incorporates a novel stacked bridge framework, which estimates a direct diffusion bridge between source and target distribution with only a pretrained 2D diffusion model. Specifically, It models the editing process as a combination of inversion and generation, where both processes happen simultaneously as a stack of Diffusion Bridges. DaCapo shows a 15x speed-up with comparable results to the state-of-the-art SDS-based method. It completes the process in just 2,500 steps on a single GPU and accommodates a variety of 3D representation methods.
MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting
PDF ↗3D Gaussian Splatting (3DGS) has made significant strides in scene representation and neural rendering, with intense efforts focused on adapting it for dynamic scenes. Despite delivering remarkable rendering quality and speed, existing methods struggle with storage demands and the representation of complex real-world motions. To address these challenges, we propose MoDec-GS, a memory-efficient Gaussian splatting framework designed to reconstruct novel views in challenging scenarios with complex motions. We introduce Global-to-Local Motion Decomposition (GLMD) to effectively capture dynamic motions in a coarse-to-fine manner. This approach leverages Global Canonical Scaffolds (Global CS) and Local Canonical Scaffolds (Local CS), which extend static Scaffold representation to dynamic video reconstruction. For Global CS, we propose Global Anchor Deformation (GAD) to efficiently represent global dynamics along complex motions by directly deforming the implicit Scaffold attributes, including anchor position, offset, and local context features. Next, we finely adjust local motions via the Local Gaussian Deformation (LGD) of Local CS explicitly. Additionally, we introduce Temporal Interval Adjustment (TIA) to automatically control the temporal coverage of each Local CS during training, enabling MoDec-GS to find optimal interval assignments based on the specified number of temporal segments. Extensive evaluations demonstrate that MoDec-GS achieves an average 70% reduction in model size over state-of-the-art methods for dynamic 3D Gaussians from real-world dynamic videos while maintaining or even improving rendering quality.
We present MANTA, a visual-text anomaly detection dataset for tiny objects. The visual component comprises over 137.3K images across 38 object categories spanning five typical domains, of which 8.6K images are labeled as anomalous with pixel-level annotations. Each image is captured from five distinct viewpoints to ensure comprehensive object coverage. The text component consists of two subsets: Declarative Knowledge, including 875 words that describe common anomalies across various domains and specific categories, with detailed explanations for \left< what, why, how \right>, including causes and visual characteristics; and Constructivist Learning, providing 2K multiple-choice questions with varying levels of difficulty, each paired with images and corresponded answer explanations. We also propose a baseline for visual-text tasks and conduct extensive benchmarking experiments to evaluate advanced methods across different settings, highlighting the challenges and efficacy of our dataset.
Parameter-Efficient Fine-Tuning (PEFT) is a fundamental research problem in computer vision, which aims to tune a few of parameters for efficient storage and adaptation of pre-trained vision models. Recently, sensitivity-aware parameter efficient fine-tuning method (SPT) addresses this problem by identifying sensitive parameters and then leveraging its sparse characteristic to combine unstructured and structured tuning for PEFT. However, existing methods only focus on sparse characteristic of sensitive parameters but overlook its distribution characteristic, which results in additional storage burden and limited performance improvement. In this paper, we find that the distribution of sensitive parameters is not chaotic, but concentrates in a small number of rows or columns in each parameter matrix. Inspired by this fact, we propose a Compact Dynamic-Rank Adaptation-based tuning method for Sensitivity-aware Parameter efficient fine-Tuning, called CDRA-SPT. Specifically, we first identify the sensitive parameters that require tuning for each downstream task. Then, we reorganize the sensitive parameters by following its row and column into a compact sub-parameter matrix. Finally, a dynamic-rank adaptation is designed and applied at sub-parameter matrix level for PEFT. Its advantage is that the dynamic-rank characteristic of sub-parameter matrix can be fully exploited for PEFT. Extensive experiments show that our method achieves superior performance over previous state-of-the-art methods.
Imputation-free and Alignment-free: Incomplete Multi-view Clustering Driven by Consensus Semantic Learning
PDF ↗In incomplete multi-view clustering (IMVC), missing data induce prototype shifts within views and semantic inconsistencies across views. A feasible solution is to explore cross-view consistency in paired complete observations, further imputing and aligning the similarity relationships inherently shared across views. Nevertheless, existing methods are constrained by two-tiered limitations: (1) Neither instance- nor cluster-level consistency learning construct a semantic space shared across views to learn consensus semantics. The former enforces cross-view instances alignment, and wrongly regards unpaired observations with semantic consistency as negative pairs; the latter focuses on cross-view cluster counterparts while coarsely handling fine-grained intra-cluster relationships within views. (2) Excessive reliance on consistency results in unreliable imputation and alignment without incorporating view-specific cluster information. Thus, we propose an IMVC framework, imputation- and alignment-free for consensus semantics learning (FreeCSL). To bridge semantic gaps across all observations, we learn consensus prototypes from available data to discover a shared space, where semantically similar observations are pulled closer for consensus semantics learning. To capture semantic relationships within specific views, we design a heuristic graph clustering based on modularity to recover cluster structure with intra-cluster compactness and inter-cluster separation for cluster semantics enhancement. Extensive experiments demonstrate, compared to state-of-the-art competitors, FreeCSL achieves more confident and robust assignments on IMVC task.
We investigate the generation of minority samples using pretrained text-to-image (T2I) latent diffusion models. Minority instances, in the context of T2I generation, can be defined as ones living on low-density regions of text-conditional data distributions. They are valuable for various applications of modern T2I generators, such as data augmentation and creative AI. Unfortunately, existing pretrained T2I diffusion models primarily focus on high-density regions, largely due to the influence of guided samplers (like CFG) that are essential for high-quality generation. To address this, we present a novel framework to counter the high-density-focus of T2I diffusion models. Specifically, we first develop an online prompt optimization framework that encourages emergence of desired properties during inference while preserving semantic contents of user-provided prompts. We subsequently tailor this generic prompt optimizer into a specialized solver that promotes generation of minority features by incorporating a carefully-crafted likelihood objective. Extensive experiments conducted across various types of T2I models demonstrate that our approach significantly enhances the capability to produce high-quality minority instances compared to existing samplers. Code is available at https://github.com/soobin-um/MinorityPrompt.
Manipulation of facial images to meet specific controls such as pose, expression, and lighting, also referred to as face rigging is a complex task in computer vision. Existing methods are limited by their reliance on image datasets, which necessitates individual-specific fine-tuning and limits their ability to retain fine-grained identity and semantic details, reducing practical usability. To overcome these limitations, we introduce ControlFace, a novel face rigging method conditioned on 3DMM renderings that enables flexible, high-fidelity control. ControlFace employs a dual-branch U-Nets: one, referred to as FaceNet, captures identity and fine details, while the other focuses on generation. To enhance control precision, control mixer module encodes the correlated features between the target-aligned control and reference-aligned control, and a novel guidance method, reference control guidance, steers the generation process for better control adherence. By training on a facial video dataset, we fully utilize FaceNet's rich representations while ensuring control adherence. Extensive experiments demonstrate ControlFace's superior performance in identity preservation, and control precision, highlighting its practicality. Code and pre-trained weights will be publicly available.