This paper explores scene affinity (AIScene), namely intra-scene consistency and inter-scene correlation, for semi-supervised LiDAR semantic segmentation in driving scenes. Adopting teacher-student training, AIScene employs a teacher network to generate pseudo-labeled scenes from unlabeled data, which then supervise the student network's learning. Unlike most methods that include all points in pseudo-labeled scenes for forward propagation but only pseudo-labeled points for backpropagation, AIScene removes points without pseudo-labels, ensuring consistency in both forward and backward propagation within the scene. This simple point erasure strategy effectively prevents unsupervised, semantically ambiguous points (excluded in backpropagation) from affecting the learning of pseudo-labeled points. Moreover, AIScene incorporates patch-based data augmentation, mixing multiple scenes at both scene and instance levels. Compared to existing augmentation techniques that typically perform scene-level mixing between two scenes, our method enhances the semantic diversity of labeled (or pseudo-labeled) scenes, thereby improving the semi-supervised performance of segmentation models. Experiments show that AIScene outperforms previous methods on two popular benchmarks across four settings, achieving notable improvements of 1.9% and 2.1% in the most challenging 1% labeled data. The code will be released at https://github.com/azhuantou/AIScene.
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Recent advancements in camera-based occupancy prediction have focused on the simultaneous prediction of 3D semantics and scene flow, a task that presents significant challenges due to specific difficulties, e.g., occlusions and unbalanced dynamic environments. In this paper, we analyze these challenges and their underlying causes. To address them, we propose a novel regularization framework called VoxelSplat. This framework leverages recent developments in 3D Gaussian Splatting to enhance model performance in two key ways: (i)Enhanced Semantics Supervision through 2D Projection: During training, our method decodes sparse semantic 3D Gaussians from 3D representations and projects them onto the 2D camera view. This provides additional supervision signals in the camera-visible space, allowing 2D labels to improve the learning of 3D semantics. (ii) Scene Flow Learning: Our framework uses the predicted scene flow to model the motion of Gaussians, and is thus able to learn the scene flow of moving objects in a self-supervised manner using the labels of adjacent frames. Our method can be seamlessly integrated into various existing occupancy models, enhancingperformance without increasing inference time. Extensive experiments on benchmark datasets demonstrate the effectiveness of VoxelSplat in improving the accuracy of both semantic occupancy and scene flow estimation. The project page and codes are available at https://zzy816.github.io/VoxelSplat-Demo/.
Co-speech gestures are crucial non-verbal cues that enhance speech clarity and expressiveness in human communication, which have attracted increasing attention in multimodal research. While the existing methods have made strides in gesture accuracy, challenges remain in generating diverse and coherent gestures, as most approaches assume independence among multimodal inputs and lack explicit modeling of their interactions. In this work, we propose a novel multimodal learning method named HOP for co-speech gesture generation that captures the heterogeneous entanglement between gesture motion, audio rhythm, and text semantics, enabling the generation of coordinated gestures. By leveraging spatiotemporal graph modeling, we achieve the alignment of audio and action. Moreover, to enhance modality coherence, we build the audio-text semantic representation based on a reprogramming module, which is beneficial for cross-modality adaptation. Our approach enables the trimodal system to learn each other's features and represent them in the form of topological entanglement. Extensive experiments demonstrate that HOP achieves state-of-the-art performance, offering more natural and expressive co-speech gesture generation. More information, codes, and demos are available here: https://star-uu-wang.github.io/HOP/.
Recently, state space models (SSM), particularly Mamba, have attracted significant attention from scholars due to their ability to effectively balance computational efficiency and performance. However, most existing visual Mamba methods flatten images into 1D sequences using predefined scan orders, which results the model being less capable of utilizing the spatial structural information of the image during the feature extraction process. To address this issue, we proposed a novel visual foundation model called DefMamba. This model includes a multi-scale backbone structure and deformable mamba (DM) blocks, which dynamically adjust the scanning path to prioritize important information, thus enhancing the capture and processing of relevant input features. By combining a deformable scanning (DS) strategy, this model significantly improves its ability to learn image structures and detects changes in object details. Numerous experiments have shown that DefMamba achieves state-of-the-art performance in various visual tasks, including image classification, object detection, instance segmentation, and semantic segmentation. The code is open source on DefMamba.
Vision-Language Models (VLMs) learn a shared feature space for text and images, enabling the comparison of inputs of different modalities. While prior works demonstrated that VLMs organize natural language representations into regular structures encoding composite meanings, it remains unclear if compositional patterns also emerge in the visual embedding space. In this work, we investigate compositionality in the image domain, where the analysis of compositional properties is challenged by noise and sparsity of visual data. We address these problems and propose a framework, called Geodesically Decomposable Embeddings (GDE), that approximates image representations with geometry-aware compositional structures in the latent space. We demonstrate that visual embeddings of pre-trained VLMs exhibit a compositional arrangement, and evaluate the effectiveness of this property in the tasks of compositional classification and group robustness. GDE achieves stronger performance in compositional classification compared to its counterpart method that assumes linear geometry of the latent space. Notably, it is particularly effective for group robustness, where we achieve higher results than task-specific solutions. Our results indicate that VLMs can automatically develop a human-like form of compositional reasoning in the visual domain, making their underlying processes more interpretable. Code is available at https://github.com/BerasiDavide/vlm_image_compositionality.
Room reidentification (ReID) is a challenging yet essential task with numerous applications in fields such as augmented reality (AR) and homecare robotics. Existing visual place recognition (VPR) methods, which typically rely on global descriptors or aggregate local features, often struggle in cluttered indoor environments densely populated with man-made objects. These methods tend to overlook the crucial role of object-oriented information. To address this, we propose AirRoom, an object-aware pipeline that integrates multi-level object-oriented information--from global context to object patches, object segmentation, and keypoints--utilizing a coarse-to-fine retrieval approach. Extensive experiments on four newly constructed datasets--MPReID, HMReID, GibsonReID, and ReplicaReID--demonstrate that AirRoom outperforms state-of-the-art (SOTA) models across nearly all evaluation metrics, with improvements ranging from 6% to 80%. Moreover, AirRoom exhibits significant flexibility, allowing various modules within the pipeline to be substituted with different alternatives without compromising overall performance. It also shows robust and consistent performance under diverse viewpoint variations.
We study the problem of making 3D scene reconstructions interactive by asking the following question: can we predict the sounds of human hands physically interacting with a scene? First, we record a video of a human manipulating objects within a 3D scene using their hands. We then use these action-sound pairs to train a rectified flow model to map 3D hand trajectories to their corresponding audio. At test time, a user can query the model for other actions, parameterized as sequences of hand poses, to estimate their corresponding sounds. In our experiments, we find that our generated sounds accurately convey material properties and actions, and that they are often indistinguishable to human observers from real sounds. Project page: https://www.yimingdou.com/hearing_hands/.
Multi-view object tracking (MVOT) offers promising solutions to challenges such as occlusion and target loss, which are common in traditional single-view tracking. However, progress has been limited by the lack of comprehensive multi-view datasets and effective cross-view integration methods. To overcome these limitations, we compiled a Multi-View object Tracking (MVTrack) dataset of 234K high-quality annotated frames featuring 27 distinct objects across various scenes. In conjunction with this dataset, we introduce a novel MVOT method, Multi-View Integration Tracker (MITracker), to efficiently integrate multi-view object features and provide stable tracking outcomes. MITracker can track any object in video frames of arbitrary length from arbitrary viewpoints. The key advancements of our method over traditional single-view approaches come from two aspects: (1) MITracker transforms 2D image features into a 3D feature volume and compresses it into a bird's eye view (BEV) plane, facilitating inter-view information fusion; (2) we propose an attention mechanism that leverages geometric information from fused 3D feature volume to refine the tracking results at each view. MITracker outperforms existing methods on the MVTrack and GMTD datasets, achieving state-of-the-art performance.
Existing methods enhance the training of detection transformers by incorporating an auxiliary one-to-many assignment. In this work, we treat the model as a multi-task framework, simultaneously performing one-to-one and one-to-many predictions. We investigate the roles of each component in the transformer decoder across these two training targets, including self-attention, cross-attention, and feed-forward network. Our empirical results demonstrate that any independent component in the decoder can effectively learn both targets simultaneously, even when other components are shared. This finding leads us to propose a multi-route training mechanism, featuring a primary route for one-to-one prediction and two auxiliary training routes for one-to-many prediction. We enhance the training mechanism with a novel instructive self-attention that dynamically and flexibly guides object queries for one-to-many prediction. The auxiliary routes are removed during inference, ensuring no impact on model architecture or inference cost. We conduct extensive experiments on various baselines, achieving consistent improvements as shown in Fig. 1. Project page: https://visual-ai.github.io/mrdetr
Deep learning models are known to often learn features that spuriously correlate with the class label during training but are irrelevant to the prediction task. Existing methods typically address this issue by annotating potential spurious attributes, or filtering spurious features based on some empirical assumptions (e.g., simplicity of bias). However, these methods may yield unsatisfying performance due to the intricate and elusive nature of spurious correlations in real-world data. In this paper, we propose a data-oriented approach to mitigate the spurious correlation in deep learning models. We observe that samples that are influenced by spurious features tend to exhibit a dispersed distribution in the learned feature space. This allows us to identify the presence of spurious features. Subsequently, we obtain a bias-invariant representation by neutralizing the spuriousfeatures based on a simple grouping strategy. Then, we learn a feature transformation to eliminate the spuriousfeatures by aligning with this bias-invariant representation. Finally, we update the classifier by incorporating the learned feature transformation and obtain an unbiased model. By integrating the aforementioned identifying, neutralizing, eliminating and updating procedures, we build an effective pipeline for mitigating spurious correlation. Experiments on image and NLP debiasing benchmarks show an improvement in worst group accuracy of more than 20% compared to standard empirical risk minimization (ERM). Codes and checkpoints are available at https://github.com/davelee-uestc/nsf_debiasing.
Diffusion prior-based methods have shown impressive results in real-world image super-resolution (SR). However, most existing methods entangle pixel-level and semantic-level SR objectives in the training process, struggling to balance pixel-wise fidelity and perceptual quality. Meanwhile, users have varying preferences on SR results, thus it is demanded to develop an adjustable SR model that can be tailored to different fidelity-perception preferences during inference without re-training. We present Pixel-level and Semantic-level Adjustable SR (PiSA-SR), which learns two LoRA modules upon the pre-trained stable-diffusion (SD) model to achieve improved and adjustable SR results. We first formulate the SD-based SR problem as learning the residual between the low-quality input and the high-quality output, then show that the learning objective can be decoupled into two distinct LoRA weight spaces: one is characterized by the l2-loss for pixel-level regression, and another is characterized by the LPIPS and classifier score distillation losses to extract semantic information from pre-trained classification and SD models. In its default setting, PiSA-SR can be performed in a single diffusion step, achieving leading real-world SR results in both quality and efficiency. By introducing two adjustable guidance scales on the two LoRA modules to control the strengths of pixel-wise fidelity and semantic-level details during inference, PiSA-SR can offer flexible SR results according to user preference without re-training. The source code of our method can be found at https://github.com/csslc/PiSA-SR.
Event cameras capture visual information as asynchronous pixel change streams, excelling in challenging lighting and high-dynamic scenarios. Existing multimodal large language models (MLLMs) concentrate on natural RGB images, failing in scenarios where event data fits better. In this paper, we introduce EventGPT, the first MLLM for event stream understanding, pioneering the integration of large language models (LLMs) with event-based vision. To bridge the huge domain gap, we propose a three-stage optimization paradigm to progressively equip a pre-trained LLM with event understanding. Our EventGPT consists of an event encoder, a spatio-temporal aggregator, a linear projector, an event-language adapter, and an LLM. Firstly, GPT-generated RGB image-text pairs warm up the linear projector, following LLaVA, as the gap between natural images and language is smaller. Secondly, we construct N-ImageNet-Chat, a large synthetic dataset of event data and corresponding texts to enable the use of the spatio-temporal aggregator and to train the event-language adapter, thereby aligning event features more closely with the language space. Finally, we gather an instruction dataset, Event-Chat, which contains extensive real-world data to fine-tune the entire model, further enhancing its generalization ability. We construct a comprehensive benchmark, and experiments show that EventGPT surpasses previous state-of-the-art MLLMs in generation quality, descriptive accuracy, and reasoning capability.
Video-language models have shown promise for addressing a range of multimodal tasks for video understanding, such as video question-answering. However, the inherent computational challenges of processing long video data and increasing model sizes have led to standard approaches that are limited by the number of frames they can process. In this work, we propose the Flexible Frame Selector (FFS), a learnable policy model with a new flexible selection operation, that helps alleviate input context restrictions by enabling video-language models to focus on the most informative frames for the downstream multimodal task, without adding undue processing cost. Our method differentiates from prior work due to its learnability, efficiency, and flexibility. We verify the efficacy of our method on standard video-question answering and reasoning benchmarks, and observe that our model can improve base video-language model accuracy while reducing the number of downstream processed frames.
Whole Slide Image (WSI) classification poses unique challenges due to the vast image size and numerous non-informative regions, which introduce noise and cause data imbalance during feature aggregation. To address these issues, we propose MExD, an Expert-Infused Diffusion Model that combines the strengths of a Mixture-of-Experts (MoE) mechanism with a diffusion model for enhanced classification. MExD balances patch feature distribution through a novel MoE-based aggregator that selectively emphasizes relevant information, effectively filtering noise, addressing data imbalance, and extracting essential features. These features are then integrated via a diffusion-based generative process to directly yield the class distribution for the WSI. Moving beyond conventional discriminative approaches, MExD represents the first generative strategy in WSI classification, capturing fine-grained details for robust and precise results. Our MExD is validated on three widely-used benchmarks--Camelyon16, TCGA-NSCLC, and BRACS--consistently achieving state-of-the-art performance in both binary and multi-class tasks.
3D semantic occupancy prediction has garnered attention as an important task for the robustness of vision-centric autonomous driving, which predicts fine-grained geometry and semantics of the surrounding scene. Most existing methods leverage dense grid-based scene representations, overlooking the spatial sparsity of the driving scenes, which leads to computational redundancy. Although 3D semantic Gaussian serves as an object-centric sparse alternative, most of the Gaussians still describe the empty region with low efficiency. To address this, we propose a probabilistic Gaussian superposition model which interprets each Gaussian as a probability distribution of its neighborhood being occupied and conforms to probabilistic multiplication to derive the overall geometry. Furthermore, we adopt the exact Gaussian mixture model for semantics calculation to avoid unnecessary overlapping of Gaussians. To effectively initialize Gaussians in non-empty region, we design a distribution-based initialization module which learns the pixel-aligned occupancy distribution instead of the depth of surfaces. We conduct extensive experiments on nuScenes and KITTI-360 datasets and our GaussianFormer-2 achieves state-of-the-art performance with high efficiency.
Anchor-based 3D Gaussian splatting (3D-GS) exploits anchor features in 3D Gaussian prediction, which has achieved impressive 3D rendering quality with reduced Gaussian redundancy. On the other hand, it often encounters the dilemma among anchor features, model size, and rendering quality - large anchor features lead to large 3D models and high-quality rendering whereas reducing anchor features degrades Gaussian attribute prediction which leads to clear artifacts in the rendered textures and geometries. We design SOGS, an anchor-based 3D-GS technique that introduces second-order anchors to achieve superior rendering quality and reduced anchor features and model size simultaneously. Specifically, SOGS incorporates covariance-based second-order statistics and correlation across feature dimensions to augment features within each anchor, compensating for the reduced feature size and improving rendering quality effectively. In addition, it introduces a selective gradient loss to enhance the optimization of scene textures and scene geometries, leading to high-quality rendering with small anchor features. Extensive experiments over multiple widely adopted benchmarks show that SOGS achieves superior rendering quality in novel view synthesis with clearly reduced model size.
We introduce Visual Persona, a foundation model for text-to-image full-body human customization that, given a single in-the-wild human image, generates diverse images of the individual guided by text descriptions. Unlike prior methods that focus solely on preserving facial identity, our approach captures detailed full-body appearance, aligning with text descriptions for body structure and scene variations. Training this model requires large-scale paired human data, consisting of multiple images per individual with consistent full-body identities, which is notoriously difficult to obtain. To address this, we propose a data curation pipeline leveraging vision-language models to evaluate full-body appearance consistency, resulting in Visual Persona-500K--a dataset of 580k paired human images across 100k unique identities. For precise appearance transfer, we introduce a transformer encoder-decoder architecture adapted to a pre-trained text-to-image diffusion model, which augments the input image into distinct body regions, encodes these regions as local appearance features, and projects them into dense identity embeddings independently to condition the diffusion model for synthesizing customized images. Visual Persona consistently surpasses existing approaches, generating high-quality, customized images from in-the-wild inputs. Extensive ablation studies validate design choices, and we demonstrate the versatility of Visual Persona across various downstream tasks.
Open set label shift (OSLS) occurs when label distributions change from a source to a target distribution, and the target distribution has an additional out-of-distribution (OOD) class.In this work, we build estimators for both source and target open set label distributions using a source domain in-distribution (ID) classifier and an ID/OOD classifier. With reasonable assumptions on the ID/OOD classifier, the estimators are assembled into a sequence of three stages: 1) an estimate of the source label distribution of the OOD class, 2) an EM algorithm for Maximum Likelihood estimates (MLE) of the target label distribution, and 3) an estimate of the target label distribution of OOD class under relaxed assumptions on the OOD classifier.The sampling errors of estimates in 1) and 3) are quantified with a concentration inequality.The estimation result allows us to correct the ID classifier trained on the source distribution to the target distribution without retraining.Experiments on a variety of open set label shift settings demonstrate the effectiveness of our model.Our code is available at https://github.com/ChangkunYe/OpenSetLabelShift.
The platonic representation hypothesis suggests that vision and language embeddings become more homogeneous as model and dataset sizes increase. In particular, pairwise distances within each modality become more similar. This suggests that as foundation models mature, it may become possible to match vision and language embeddings in a fully unsupervised fashion, i.e. without parallel data. We present the first feasibility study, and investigate conformity of existing vision and language foundation models in the context of unsupervised, or "blind", matching. First, we formulate unsupervised matching as a quadratic assignment problem and introduce a novel heuristic that outperforms previous solvers. We also develop a technique to find optimal matching problems, for which a non-trivial match is very likely. Second, we conduct an extensive study deploying a range of vision and language models on four datasets. Our analysis reveals that for many problem instances, vision and language representations can be indeed matched without supervision. This finding opens up the exciting possibility of embedding semantic knowledge into other modalities virtually annotation-free. As a proof of concept, we showcase an unsupervised classifier, which achieves non-trivial classification accuracy without any image-text annotation.
Similar to Vision Transformers, this paper identifies artifacts also present within the feature maps of Vision Mamba. These artifacts, corresponding to high-norm tokens emerging in low-information background areas of images, appear much more severe in Vision Mamba---they exist prevalently even with the tiny-sized model and activate extensively across background regions. To mitigate this issue, we follow the prior solution of introducing register tokens into Vision Mamba. To better cope with Mamba blocks' uni-directional inference paradigm, two key modifications are introduced: 1) evenly inserting registers throughout the input token sequence, and 2) recycling registers for final decision predictions. We term this new architecture MambaReg. Qualitative observations suggest, compared to vanilla Vision Mamba, MambaReg's feature maps appear cleaner and more focused on semantically meaningful regions. Quantitatively, MambaReg attains stronger performance and scales better. For example, on the ImageNet benchmark, our MambaReg-B attains 83.0% accuracy, significantly outperforming Vim-B's 81.8%; furthermore, we provide the first successful scaling to the large model size (i.e., with 340M parameters), attaining a competitive accuracy of 83.6% (84.5% if finetuned with 384x384 inputs). Additional validation on the downstream semantic segmentation task also supports MambaReg's efficacy.