Quad Photodiode (QPD) sensors represent an evolution by providing four sub-views, whereas dual-pixel (DP) sensors are limited to two sub-views. In addition to enhancing auto-focus performance, QPD sensors also enable disparity estimation in horizontal and vertical directions. However, the characteristics of QPD sensors, including uneven illumination across sub-views and the narrow baseline, render algorithm design difficult. Furthermore, effectively utilizing the two-directional disparity of QPD sensors remains a challenge. The scarcity of QPD disparity datasets also limits the development of learning-based methods. In this work, we address these challenges by first proposing a DPNet for DP disparity estimation. Specifically, we design an illumination-invariant module to reduce the impact of illumination, followed by a coarse-to-fine module to estimate sub-pixel disparity. Building upon the DPNet, we further propose a QuadNet, which integrates the two-directional disparity via an edge-aware fusion module. To facilitate the evaluation of our approaches, we propose the first QPD disparity dataset QPD2K, comprising 2,100 real-world QPD images and corresponding disparity maps. Experiments demonstrate that our approaches achieve state-of-the-art performance in DP and QPD disparity estimation.
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Applying pre-trained models to assist point cloud understanding has recently become a mainstream paradigm in 3D perception. However, existing application strategies are straightforward, utilizing only the final output of the pre-trained model for various task heads. It neglects the rich complementary information in the intermediate layer, thereby failing to fully unlock the potential of pre-trained models. To overcome this limitation, we propose an orthogonal solution: Point Mamba Adapter (PMA), which constructs an ordered feature sequence from all layers of the pre-trained model and leverages Mamba to fuse all complementary semantics, thereby promoting comprehensive point cloud understanding. Constructing this ordered sequence is non-trivial due to the inherent isotropy of 3D space. Therefore, we further propose a geometry-constrained gate prompt generator (G2PG) shared across different layers, which applies shared geometric constraints to the output gates of the Mamba and dynamically optimizes the spatial order, thus enabling more effective integration of multi-layer information. Extensive experiments conducted on challenging point cloud datasets across various tasks demonstrate that our PMA elevates the capability for point cloud understanding to a new level by fusing diverse complementary intermediate features. Code is available at https://github.com/zyh16143998882/PMA.
In this paper, we introduce Motion-Grounded Video Reasoning, a new motionunderstanding task that requires generating visual answers (video segmentationmasks) according to the input question, and hence needs implicit spatiotemporalreasoning and grounding. This task extends existing spatiotemporal groundingwork focusing on explicit action/motion grounding, to a more general format byenabling implicit reasoning via questions. To facilitate the development of the newtask, we collect a large-scale dataset called GROUNDMORE, which comprises1,715 video clips, 249K object masks that are deliberately designed with 4 questiontypes (Causal, Sequential, Counterfactual, and Descriptive) for benchmarkingdeep and comprehensive motion reasoning abilities. GROUNDMORE uniquelyrequires models to generate visual answers, providing a more concrete and visuallyinterpretable response than plain texts. It evaluates models on both spatiotemporalgrounding and reasoning, fostering to address complex challenges in motion-relatedvideo reasoning, temporal perception, and pixel-level understanding. Furthermore,we introduce a novel baseline model named Motion-Grounded Video ReasoningAssistant (MORA). MORA incorporates the multimodal reasoning ability from theMultimodal LLM, the pixel-level perception capability from the grounding model(SAM), and the temporal perception ability from a lightweight localization head.MORA achieves respectable performance on GROUNDMORE outperforming thebest existing visual grounding baseline model by an average of 21.5% relatively.We hope this novel and challenging task will pave the way for future advancementsin robust and general motion understanding via video reasoning segmentation.
Image editing has advanced significantly with the introduction of text-conditioned diffusion models. Despite this progress, seamlessly adding objects to images based on textual instructions without requiring user-provided input masks remains a challenge. We address this by leveraging the insight that removing objects (Inpaint) is significantly simpler than its inverse process of adding them (Paint), attributed to inpainting models that benefit from segmentation mask guidance. Capitalizing on this realization, by implementing an automated and extensive pipeline, we curate a filtered large-scale image dataset containing pairs of images and their corresponding object-removed versions. Using these pairs, we train a diffusion model to inverse the inpainting process, effectively adding objects into images. Unlike other editing datasets, ours features natural target images instead of synthetic ones while ensuring source-target consistency by construction. Additionally, we utilize a large Vision-Language Model to provide detailed descriptions of the removed objects and a Large Language Model to convert these descriptions into diverse, natural-language instructions. Our quantitative and qualitative results show that the trained model surpasses existing models in both object addition and general editing tasks. Visit our project page for the released dataset and trained models: https://rotsteinnoam.github.io/Paint-by-Inpaint/.
Recently, large efforts have been made to design efficient linear-complexity visual Transformers. However, current linear attention models are generally unsuitable to be deployed in resource-constrained mobile devices, due to suffering from either few efficiency gains or significant accuracy drops. In this paper, we propose a new deCoupled duAl-interactive lineaR attEntion (CARE) mechanism, revealing that features' decoupling and interaction can fully unleash the power of linear attention. We first propose an asymmetrical feature decoupling strategy that asymmetrically decouples the learning process for local inductive bias and long-range dependencies, thereby preserving sufficient local and global information while effectively enhancing the efficiency of models. Then, a dynamic memory unit is employed to maintain critical information along the network pipeline. Moreover, we design a dual interaction module to effectively facilitate interaction between local inductive bias and long-range information as well as among features at different layers. By adopting a decoupled learning way and fully exploiting complementarity across features, our method can achieve both high efficiency and accuracy. Extensive experiments on ImageNet-1K, COCO, and ADE20K datasets demonstrate the effectiveness of our approach, e.g., achieving 78.4/82.1% top-1 accuracy on ImagegNet-1K at the cost of only 0.7/1.9 GMACs. Codes will be released on github.
First-person video assistants are highly anticipated to enhance our daily life through online video dialogue. However, existing online video assistants often sacrifice assistant efficacy for real-time efficiency by processing low-frame-rate videos with coarse-grained visual features. To overcome the trade-off between efficacy and efficiency, we propose "**F**ast & **S**low Video-Language Thinker" as on**LI**ne vide**O** assista**N**t, **LION-FS**, achieving real-time, proactive, temporally accurate, and contextually precise responses. LION-FS adopts a two-stage optimization strategy: **1) Fast Path: Routing-Based Response Determination** evaluates frame-by-frame whether a immediate response is necessary. To enhance responses determination accuracy and handle higher frame-rate inputs efficiently, we employ Token Aggregation Routing to dynamically fuse spatiotemporal features without increasing token numbers, while utilizing Token Dropping Routing to eliminate redundant features, and **2) Slow Path: Multi-granularity Keyframe Augmentation** optimizes keyframes during response generation. To provide comprehensive and detailed responses beyond atomic actions constrained by training data, fine-grained spatial features and human-environment interaction features are extracted through multi-granular pooling. They are further integrated into a meticulously designed multimodal Thinking Template to guide more precise response generation. Comprehensive evaluations on online video tasks demonstrate that LION-FS achieves state-of-the-art efficacy and efficiency. The codes will be released soon.
Foley-Flow: Coordinated Video-to-Audio Generation with Masked Audio-Visual Alignment and Dynamic Conditional Flows
PDF ↗Coordinated audio generation based on video inputs typically requires a strict audio-visual (AV) alignment, where both semantics and rhythmics of the generated audio segments shall correspond to those in the video frames. Previous studies leverage a two-stage design where the AV encoders are firstly aligned via contrastive learning, then the encoded video representations guide the audio generation process. We observe that both contrastive learning and global video guidance are effective in aligning overall AV semantics while limiting temporally rhythmic synchronization. In this work, we propose Foley-Flow to first align unimodal AV encoders via masked modeling training, where the masked audio segments are recovered under the guidance of the corresponding video segments. After training, the AV encoders which are separately pretrained using only unimodal data are aligned with semantic and rhythmic consistency. Then, we develop a dynamic conditional flow for the final audio generation. Built upon the efficient velocity flow generation framework, our dynamic conditional flow utilizes temporally varying video features as the dynamic condition to guide corresponding audio segment generations. To this end, we extract coherent semantic and rhythmic representations during masked AV alignment, and use this representation of video segments to guide audio generation temporally. Our audio results are evaluated on the standard benchmarks and largely surpass existing results under several metrics. The superior performance indicates that Foley-Flow is effective in generating coordinated audios that are both semantically and rhythmically coherent to various video sequences.
Advances in multimodal pre-training have propelled object-level foundation models, such as Grounding DINO and Florence-2, in tasks like visual grounding and object detection. However, interpreting these models' decisions has grown increasingly challenging. Existing interpretable attribution methods for object-level task interpretation have notable limitations: (1) gradient-based methods lack precise localization due to visual-textual fusion in foundation models, and (2) perturbation-based methods produce noisy saliency maps, limiting fine-grained interpretability. To address these, we propose a Visual Precision Search method that generates accurate attribution maps with fewer regions. Our method bypasses internal model parameters to overcome attribution issues from multimodal fusion, dividing inputs into sparse sub-regions and using consistency and collaboration scores to accurately identify critical decision-making regions. We also conducted a theoretical analysis of the boundary guarantees and scope of applicability of our method. Experiments on RefCOCO, MS COCO, and LVIS show our approach enhances object-level task interpretability over SOTA for Grounding DINO and Florence-2 across various evaluation metrics, with faithfulness gains of 23.7%, 31.6%, and 20.1% on MS COCO, LVIS, and RefCOCO for Grounding DINO, and 50.7% and 66.9% on MS COCO and RefCOCO for Florence-2. Additionally, our method can interpret failures in visual grounding and object detection tasks, surpassing existing methods across multiple evaluation metrics. The code is released at https://github.com/RuoyuChen10/VPS.
Align-A-Video: Deterministic Reward Tuning of Image Diffusion Models for Consistent Video Editing
PDF ↗Due to control limitations in the denoising process and the lack of training, zero-shot video editing methods often struggle to meet user instructions, resulting in generated videos that are visually unappealing and fail to fully satisfy expectations. To address this problem, we propose Align-A-Video, a video editing pipeline that incorporates human feedback through reward fine-tuning. Our approach consists of two key steps: 1) Deterministic Reward Fine-tuning. To reduce optimization costs for expected noise distributions, we propose a deterministic reward tuning strategy. This method improves tuning stability by increasing sample determinism, allowing the tuning process to be completed in minutes; 2) Feature Propagation Across Frames. We optimize a selected anchor frame and propagate its features to the remaining frames, improving both visual quality and semantic fidelity. This approach avoids temporal consistency degradation from reward optimization. Extensive qualitative and quantitative experiments confirm the effectiveness of using reward fine-tuning in Align-A-Video, significantly improving the overall quality of generated videos.
In this paper, we speed up robust two-view relative pose from dense correspondences. Previous work has shown that dense matchers can significantly improve both accuracy and robustness in the resulting pose. However, the large number of matches comes with a significantly increased runtime during robust estimation in RANSAC. To avoid this, we propose an efficient match summarization scheme which provides comparable accuracy to using the full set of dense matches, while having 10-100x faster runtime. We validate our approach on standard benchmark datasets together with multiple state-of-the-art dense matchers.
Generating realistic intermediate shapes between non-rigidly deformed shapes is a challenging task in computer vision, especially with unstructured data (e.g., point clouds) where temporal consistency across frames is lacking, and topologies are changing. Most interpolation methods are designed for structured data (i.e., meshes) and do not apply to real-world point clouds. In contrast, our approach leverages neural implicit representation (NIR) to enable free-topology changing shape deformation. Unlike previous mesh-based methods, which model learns vertex-based deformation fields, our method learns a continuous velocity field in Euclidean space, making it suitable for less structured data such as point clouds.Additionally, our method does not require intermediate-shape supervision during training; instead, we incorporate physical and geometrical constraints to regularize the velocity field. We reconstruct intermediate surfaces using a modified level-set equation, directly linking our NIR with the velocity field. Experiments show that our method significantly outperforms previous NIR approaches across various scenarios (e.g., noisy, partial, topology-changing, non-isometric shapes) and, for the first time, enables new applications like 4D Kinect sequence upsampling and real-world high-resolution mesh deformation.
From Laboratory to Real World: A New Benchmark Towards Privacy-Preserved Visible-Infrared Person Re-Identification
PDF ↗Aiming to match pedestrian images captured under varying lighting conditions, visible-infrared person re-identification (VI-ReID) has drawn intensive research attention and achieved promising results. However, in real-world surveillance contexts, data is distributed across multiple devices/entities, raising privacy and ownership concerns that make existing centralized training impractical for VI-ReID. To tackle these challenges, we propose L2RW, a benchmark that brings VI-ReID closer to real-world applications. The rationale of L2RW is that integrating decentralized training into VI-ReID can address privacy concerns in scenarios with limited data-sharing regulation. Specifically, we design protocols and corresponding algorithms for different privacy sensitivity levels. In our new benchmark, we ensure the model training is done in the conditions that: 1) data from each camera remains completely isolated, or 2) different data entities (e.g., data controllers of a certain region) can selectively share the data. In this way, we simulate scenarios with strict privacy constraints which is closer to real-world conditions. Intensive experiments with various server-side federated algorithms are conducted, showing the feasibility of decentralized VI-ReID training. Notably, when evaluated in unseen domains (i.e., new data entities), our L2RW, trained with isolated data (privacy-preserved), achieves performance comparable to SOTAs trained with shared data (privacy-unrestricted). We hope this work offers a novel research entry for deploying VI-ReID that fits real-world scenarios and can benefit the community.
In this work, we introduce StageDesigner, the first comprehensive framework for artistic stage generation using large language models combined with layout-controlled diffusion models. Given the professional requirements of stage scenography, StageDesigner simulates the workflows of seasoned artists to generate immersive 3D stage scenes. Specifically, our approach is divided into three primary modules: Script Analysis, which extracts thematic and spatial cues from input scripts; Foreground Generation, which constructs and arranges essential 3D objects; and Background Generation, which produces a harmonious background aligned with the narrative atmosphere and maintains spatial coherence by managing occlusions between foreground and background elements. Furthermore, we introduce the StagePro-V1 dataset, a dedicated dataset with 276 unique stage scenes spanning different historical styles and annotated with scripts, images, and detailed 3D layouts, specifically tailored for this task. Finally, evaluations using both standard and newly proposed metrics, along with extensive user studies, demonstrate the effectiveness of StageDesigner, showcasing its ability to produce visually and thematically cohesive stages that meet both artistic and spatial coherence standards. Project can be found at: https://deadsmither5.github.io/2025/01/03/StageDesigner/
VidHalluc: Evaluating Temporal Hallucinations in Multimodal Large Language Models for Video Understanding
PDF ↗Multimodal large language models (MLLMs) have recently shown significant advancements in video understanding, excelling in content reasoning and instruction-following tasks. However, hallucination, where models generate inaccurate or misleading content, remains underexplored in the video domain. Building on the observation that MLLM visual encoders often fail to distinguish visually different yet semantically similar video pairs, we introduce VidHalluc, the largest benchmark designed to examine hallucinations in MLLMs for video understanding. It consists of 5,002 videos, paired to highlight cases prone to hallucinations. VidHalluc assesses hallucinations across three critical dimensions: (1) action, (2) temporal sequence, and (3) scene transition. Comprehensive testing shows that most MLLMs are vulnerable to hallucinations across these dimensions. Furthermore, we propose DINO-HEAL, a training-free method that reduces hallucinations by incorporating spatial saliency from DINOv2 to reweight visual features during inference. Our results show that DINO-HEAL consistently improves performance on VidHalluc, achieving an average improvement of 3.02% in mitigating hallucinations across all tasks. Both the VidHalluc benchmark and DINO-HEAL code are available at https://people-robots.github.io/vidhalluc.
Boost the Inference with Co-training: A Depth-guided Mutual Learning Framework for Semi-supervised Medical Polyp Segmentation
PDF ↗Semi-supervised polyp segmentation has made significant progress in recent years as a potential solution for computer-assisted treatment. Since depth images can provide extra information other than RGB images to help segment these problematic areas, depth-assisted polyp segmentation has gained much attention. However, the utilization of depth information is still worth studying. The existing RGB-D segmentation methods rely on depth data in the inference stage, limiting their clinical applications. To tackle this problem, we propose a semi-supervised polyp segmentation framework based on the mean teacher architecture. We establish an auxiliary student network with depth images as input in the training stage, and we propose a depth-guided cross-modal mutual learning strategy to promote the learning of complementary information between different student networks. Meanwhile, we use the high-confidence pseudo-labels generated by the auxiliary student network to guide the learning progress of the main student network from different perspectives. Our model does not need depth data in the inference phase. In addition, we introduce a depth-guided patch augmentation method to improve the model's learning performance in difficult regions of unlabeled polyp images. Experimental results show that our method achieves state-of-the-art performance under different label conditions on five polyp datasets. The code is available at https://github.com/pingchuan/RD-Net.
VL2Lite: Task-Specific Knowledge Distillation from Large Vision-Language Models to Lightweight Networks
PDF ↗Deploying high-performing neural networks in resource-constrained environments poses a significant challenge due to the computational demands of large-scale models. We introduce VL2Lite, a knowledge distillation framework designed to enhance the performance of lightweight neural networks in image classification tasks by leveraging the rich representational knowledge from Vision-Language Models (VLMs). VL2Lite directly integrates multi-modal knowledge from VLMs into compact models during training, effectively compensating for the limited computational and modeling capabilities of smaller networks. By transferring high-level features and complex data representations, our approach improves the accuracy and efficiency of image classification tasks without increasing computational overhead during inference. Experimental evaluations demonstrate that VL2Lite achieves up to a 7% improvement in classification performance across various datasets. This method addresses the challenge of deploying accurate models in environments with constrained computational resources, offering a balanced solution between model complexity and operational efficiency.
Masked Scene Modeling: Narrowing the Gap Between Supervised and Self-Supervised Learning in 3D Scene Understanding
PDF ↗Self-supervised learning has transformed 2D computer vision by enabling models trained on large, unannotated datasets to provide versatile off-the-shelf features that perform similarly to models trained with labels. However, in 3D scene understanding, self-supervised methods are typically only used as a weight initialization step for task-specific fine-tuning, limiting their utility for general-purpose feature extraction. This paper aims to address this shortcoming by proposing a robust evaluation protocol specifically designed to assess the quality of self-supervised features for 3D scene understanding. Our protocol uses multi-resolution feature sampling of hierarchical models to create rich point-level representations that capture the semantic capabilities of the model and, hence, are suitable for evaluation with linear probing and nearest-neighbor methods. Furthermore, we introduce the first self-supervised model that performs similarly to supervised models when only off-the-shelf features are used in a linear probing setup. In particular, our model is trained natively in 3D with a novel self-supervised approach based on a Masked Scene Modeling objective, which reconstructs deep features of masked patches in a bottom-up manner and is specifically tailored to hierarchical 3D models. Our experiments not only demonstrate that our method achieves competitive performance to supervised models, but also surpasses existing self-supervised approaches by a large margin.
Recent advancements in trajectory-guided video generation have achieved notable progress. However, existing models still face challenges in generating object motions with potentially changing 6D poses under wide-range rotations, due to limited 3D understanding. To address this problem, we introduce PoseTraj, a pose-aware video dragging model for generating 3D-aligned motion from 2D trajectories. Our method adopts a novel two-stage pose-aware pretraining framework, improving 3D understanding across diverse trajectories. Specifically, we propose a large-scale synthetic dataset PoseTraj-10k, containing 10k videos of objects following rotational trajectories, and enhance the model perception of object pose changes by incorporating 3D bounding boxes as intermediate supervision signals. Following this, we fine-tune the trajectory-controlling module on real-world videos, applying an additional camera-disentanglement module to further refine motion accuracy. Experiments on various benchmark datasets demonstrate that our method not only excels in 3D pose-aligned dragging for rotational trajectories but also outperforms existing baselines in trajectory accuracy and video quality.
Exploiting temporal correlations is crucial for video super-resolution (VSR). Recent approaches enhance this by incorporating event cameras. In this paper, we introduce MamEVSR, a Mamba-based network for event-based VSR that leverages the selective state space model, Mamba. MamEVSR stands out by offering global receptive field coverage with linear computational complexity, thus addressing the limitations of convolutional neural networks and Transformers. The key components of MamEVSR include: (1) The interleaved Mamba (iMamba) block, which interleaves tokens from adjacent frames and applies multidirectional selective state space modeling, enabling efficient feature fusion and propagation across bi-directional frames while maintaining linear complexity. (2) The crossmodality Mamba (cMamba) block facilitates further interaction and aggregation between event information and the output from the iMamba block. The cMamba block can leverage complementary spatio-temporal information from both modalities and allows MamEVSR to capture finermotion details. Experimental results show that the proposed MamEVSR achieves superior performance on various datasets quantitatively and qualitatively.
Current 3D Large Multimodal Models (3D LMMs) have shown tremendous potential in 3D-vision-based dialogue and reasoning. However, how to further enhance 3D LMMs to achieve fine-grained scene understanding and facilitate flexible human-agent interaction remains a challenging problem. In this work, we introduce 3D-LLaVA, a simple yet highly powerful 3D LMM designed to act as an intelligent assistant in comprehending, reasoning, and interacting with the 3D world. Unlike existing top-performing methods that rely on complicated pipelines--such as offline multi-view feature extraction or additional task-specific heads--3D-LLaVA adopts a minimalist design with integrated architecture and only takes point clouds as input. At the core of 3D-LLaVA is a new Omni Superpoint Transformer (OST), which integrates three functionalities: (1) a visual feature selector that converts and selects visual tokens, (2) a visual prompt encoder that embeds interactive visual prompts into the visual token space, and (3) a referring mask decoder that produces 3D masks based on text description. This versatile OST is empowered by the hybrid pretraining to obtain perception priors and leveraged as the visual connector that bridges the 3D data to the LLM. After performing unified instruction tuning, our 3D-LLaVA reports impressive results on various benchmarks. The code and model will be released at https://github.com/djiajunustc/3D-LLaVA.