论文检索

输入标题、作者或关键词,从 2,871 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
已筛选 CVPR 2025
2,871篇论文
第 12 / 144 页

Antoine Guedon, Tomoki Ichikawa, Kohei Yamashita, Ko Nishino

We present a novel appearance model that simultaneously realizes explicit high-quality 3D surface mesh recovery and photorealistic novel view synthesis from sparse view samples. Our key idea is to model the underlying scene geometry Mesh as an Atlas of Charts which we render with 2D Gaussian surfels (MAtCha Gaussians). MAtCha distills high-frequency scene surface details from an off-the-shelf monocular depth estimator and refines it through Gaussian surfel rendering. The Gaussian surfels are attached to the charts on the fly, satisfying photorealism of neural volumetric rendering and crisp geometry of a mesh model, i.e., two seemingly contradicting goals in a single model. At the core of MAtCha lies a novel neural deformation model and a structure loss that preserve the fine surface details distilled from learned monocular depths while addressing their fundamental scale ambiguities. Results of extensive experimental validation demonstrate MAtCha's state-of-the-art quality of surface reconstruction and photorealism on-par with top contenders but with dramatic reduction in the number of input views and computational time. We believe MAtCha will serve as a foundational tool for any visual application in vision, graphics, and robotics that require explicit geometry in addition to photorealism.

Yushan Zhang, Aljoša Ošep, Laura Leal-Taixé, Tim Meinhardt

Zero-shot 4D segmentation and recognition of arbitrary objects in Lidar is crucial for embodied navigation, with applications ranging from streaming perception to semantic mapping and localization. However, the primary challenge in advancing research and developing generalized, versatile methods for spatio-temporal scene understanding in Lidar lies in the scarcity of datasets that provide the necessary diversity and scale of annotations. To overcome these challenges, we propose SAL-4D (Segment Anything in Lidar--4D), a method that utilizes multi-modal robotic sensor setups as a bridge to distill recent developments in Video Object Segmentation (VOS) in conjunction with off-the-shelf Vision-Language foundation models to Lidar. We utilize VOS models to pseudo-label tracklets in short video sequences, annotate these tracklets with sequence-level CLIP tokens, and lift them to the 4D Lidar space using calibrated multi-modal sensory setups to distill them to our SAL-4D model. Due to temporal consistent predictions, we outperform prior art in 3D Zero-Shot Lidar Panoptic Segmentation (LPS) over 5 PQ, and unlock Zero-Shot 4D-LPS.

Jingzhou Luo, Yang Liu, Weixing Chen, Zhen Li, Yaowei Wang, Guanbin Li, Liang Lin

3D Question Answering (3D QA) requires the model to comprehensively understand its situated 3D scene described by the text, then reason about its surrounding environment and answer a question under that situation. However, existing methods usually rely on global scene perception from pure 3D point clouds and overlook the importance of rich local texture details from multi-view images. Moreover, due to the inherent noise in camera poses and complex occlusions, there exists significant feature degradation and reduced feature robustness problems when aligning 3D point cloud with multi-view images. In this paper, we propose a Dual-vision Scene Perception Network (DSPNet), to comprehensively integrate multi-view and point cloud features to improve robustness in 3D QA. Our Text-guided Multi-view Fusion (TGMF) module prioritizes image views that closely match the semantic content of the text. To adaptively fuse back-projected multi-view images with point cloud features, we design the Adaptive Dual-vision Perception (ADVP) module, enhancing 3D scene comprehension. Additionally, our Multimodal Context-guided Reasoning (MCGR) module facilitates robust reasoning by integrating contextual information across visual and linguistic modalities. Experimental results on SQA3D and ScanQA datasets demonstrate the superiority of our DSPNet. Codes will be available at https://github.com/LZ-CH/DSPNet.

Zijia Zhao, Yuqi Huo, Tongtian Yue, Longteng Guo, Haoyu Lu, Bingning Wang, Weipeng Chen, Jing Liu

Most current video MLLMs rely on uniform frame sampling and image-level encoders, resulting in inefficient data processing and limited motion awareness. To address these challenges, we introduce EMA, an Efficient Motion-Aware video MLLM that utilizes compressed video structures as inputs. We propose a motion-aware GOP (Group of Pictures) encoder that fuses spatial and motion information within a GOP unit in the compressed video stream, generating compact, informative visual tokens. By integrating fewer but denser RGB frames with more but sparser motion vectors in this native slow-fast input architecture, our approach reduces redundancy and enhances motion representation. Additionally, we introduce MotionBench, a benchmark for evaluating motion understanding across four motion types: linear, curved, rotational, and contact-based. Experimental results show that EMA achieves state-of-the-art performance on both MotionBench and popular video question answering benchmarks, while reducing inference costs. Moreover, EMA demonstrates strong scalability, as evidenced by its competitive performance on long video understanding benchmarks.

Baili Xiao, Zhibin Dong, Ke Liang, Suyuan Liu, Siwei Wang, Tianrui Liu, Xingchen Hu, En Zhu, Xinwang Liu

Multi-view clustering represents one of the most established paradigms within the field of unsupervised learning and has witnessed a surge in popularity in recent years. View-pair form contrastive learning allows for consistently representing multiple views by maximizing mutual information between each two views. This approach permits multi-view clustering to discern consistent latent representations across multiple views. However, two significant issues emerge when this approach is considered. i)it is challenging to ascertain which two views are most appropriate for contrastive learning when there are more than three views, particularly without prior knowledge. ii) when all views are included in contrastive learning, multi-view clustering performance is compromised by poor quality views. To tackle these issues, we present a novel Efficient Dual Selection Mechanism for deep Multi-View Clustering framework, termed EASEMVC. Specifically, EASEMVC first constructs a view graph based on the OT distance between the bipartite graph of each view. It then designs a view selection module to realize an efficient view-level selection process through the view topology relations in the view graph structure. Additionally, a cross-view sample graph structure is constructed at the sample level, with the sample topological relations in the cross-view sample graph structure being employed to generate reliable sample learning weights. Based on the view pairs and sample weights selected by the aforementioned method, we employ contrastive learning within the theoretical framework of information theory to obtain consistent representations between views. Extensive experiments on six benchmark datasets have demonstrated that the proposed EASEMVC outperforms the state-of-the-art methods.

Jin-Liang Xiao, Ting-Zhu Huang, Liang-Jian Deng, Guang Lin, Zihan Cao, Chao Li, Qibin Zhao

Hyperspectral pansharpening refers to fusing a panchromatic image (PAN) and a low-resolution hyperspectral image (LR-HSI) to obtain a high-resolution hyperspectral image (HR-HSI). Recently, guiding pre-trained diffusion models (DMs) has demonstrated significant potential in this area, leveraging their powerful representational abilities while avoiding complex training processes. However, these DMs are often trained on RGB images, not well-suited for pansharpening tasks, limited in adapting to the hyperspectral images. In this work, we propose a novel guided diffusion scheme with zero-shot guidance and neural spatial-spectral decomposition (NSSD) to iteratively generate the RGB detail image and map the RGB detail image to target HR-HSI. Specifically, zero-shot guidance employs an auxiliary neural network that trained only with a PAN and LR-HSI to guide pre-trained DMs in generating the RGB detail image, informed by specific prior knowledge. Then, NSSD establishes a spectral mapping from the generated RGB detail image to the final HR-HSI. Extensive experiments are conducted on Pavia, Washington DC, Chukusei, and FR1 datasets to demonstrate that the proposed method significantly enhances the performance of DMs for hyperspectral pansharpening tasks, outperforming existing methods across multiple metrics and achieving improvements in visualization results. The code is available at \href https://github.com/Jin-liangXiao/DM-zs https://github.com/Jin-liangXiao/DM-zs .

Junying Wang, Jingyuan Liu, Xin Sun, Krishna Kumar Singh, Zhixin Shu, He Zhang, Jimei Yang, Nanxuan Zhao, Tuanfeng Y. Wang, Simon S. Chen 等

This paper introduces Comprehensive Relighting, the first all-in-one approach that can both control and harmonize the lighting from an image or video of humans with arbitrary body parts from any scene. Building such a generalizable model is extremely challenging due to the lack of dataset, restricting existing image-based relighting models to a specific scenario (e.g., face or static human). To address this challenge, we repurpose a pre-trained diffusion model as a general image prior and jointly model the human relighting and background harmonization in the coarse-to-fine framework. To further enhance the temporal coherence of the relighting, we introduce an unsupervised temporal lighting model that learns the lighting cycle consistency from many real-world videos without any ground truth. In inference time, our temporal lighting module is combined with the diffusion models through the spatio-temporal feature blending algorithms without extra training; and we apply a new guided refinement as a post-processing to preserve the high-frequency details from the input image. In the experiments, Comprehensive Relighting shows a strong generalizability and lighting temporal coherence, outperforming existing image-based human relighting and harmonization methods.

Shijie Zhou, Hui Ren, Yijia Weng, Shuwang Zhang, Zhen Wang, Dejia Xu, Zhiwen Fan, Suya You, Zhangyang Wang, Leonidas Guibas 等

Recent advancements in 2D and multimodal models have achieved remarkable success by leveraging large-scale training on extensive datasets. However, extending these achievements to enable free-form interactions and high-level semantic operations with complex 3D/4D scenes remains challenging. This difficulty stems from the limited availability of large-scale, annotated 3D/4D or multi-view datasets, which are crucial for generalizable vision and language tasks such as open-vocabulary and prompt-based segmentation, language-guided editing, and visual question answering (VQA). In this paper, we introduce Feature4X, a universal framework designed to extend any functionality from 2D vision foundation model into the 4D realm, using only monocular video input, which is widely available from user-generated content. The "X" in Feature4X represents its versatility, enabling any task through adaptable, model-conditioned 4D feature field distillation. At the core of our framework is a dynamic optimization strategy that unifies multiple model capabilities into a single representation. Additionally, to the best of our knowledge, Feature4X is the first method to distill and lift the features of video foundation models (e.g. SAM2, InternVideo2) into an explicit 4D feature field using Gaussian Splatting. Our experiments showcase novel view segment anything, geometric and appearance scene editing, and free-form VQA across all time steps, empowered by LLMs in feedback loops. These advancements broaden the scope of agentic AI applications by providing a foundation for scalable, contextually and spatiotemporally aware systems capable of immersive dynamic 4D scene interaction.

Zhuoran Zhao, Linlin Yang, Pengzhan Sun, Pan Hui, Angela Yao

Recent synthetic 3D human datasets for the face, body, and hands have pushed the limits on photorealism. Face recognition and body pose estimation have achieved state-of-the-art performance using synthetic training data alone, but for the hand, there is still a large synthetic-to-real gap. This paper presents the first systematic study of the synthetic-to-real gap of 3D hand pose estimation. We analyze the gap and identify key components such as the forearm, image frequency statistics, hand pose, and object occlusions. To facilitate our analysis, we propose a data synthesis pipeline to synthesize high-quality data. We demonstrate that synthetic hand data can achieve the same level of accuracy as real data when integrating our identified components, paving the path to use synthetic data alone for hand pose estimation. Code and data are available at: https://github.com/delaprada/HandSynthesis.git.

Liyan Chen, Gregory P. Meyer, Zaiwei Zhang, Eric M. Wolff, Paul Vernaza

Recent efforts recognize the power of scale in 3D learning (e.g. PTv3) and attention mechanisms (e.g. FlashAttention).However, current point cloud backbones fail to holistically unify geometric locality, attention mechanisms, and GPU architectures in one view.In this paper, we introduce Flash3D Transformer, which aligns geometric locality and GPU tiling through a principled locality mechanism based on Perfect Spatial Hashing (PSH).The common alignment with GPU tiling naturally fuses our PSH locality mechanism with FlashAttention at negligible extra cost.This mechanism affords flexible design choices throughout the backbone that result in superior downstream task results.Flash3D outperforms state-of-the-art PTv3 results on benchmark datasets, delivering a 2.25x speed increase and 2.4x memory efficiency boost. This efficiency enables scaling to wider attention scopes and larger models without additional overhead.Such scaling allows Flash3D to achieve even higher task accuracies than PTv3 under the same compute budget.

Snehashis Majhi, Giacomo D'Amicantonio, Antitza Dantcheva, Quan Kong, Lorenzo Garattoni, Gianpiero Francesca, Egor Bondarev, Francois Bremond

Weakly-supervised methods for video anomaly detection (VAD) are conventionally based merely on RGB spatio-temporal features, which continues to limit their reliability in real-world scenarios. This is due to the fact that RGB-features are not sufficiently distinctive in setting apart categories such as shoplifting from visually similar events. Therefore, towards robust complex real-world VAD, it is essential to augment RGB spatio-temporal features by additional modalities. Motivated by this, we introduce the Poly-modal Induced framework for VAD: PI-VAD (or \pi-VAD), a novel approach that augments RGB representations by five additional modalities. Specifically, the modalities include sensitivity to fine-grained motion (Pose), three dimensional scene and entity representation (Depth), surrounding objects (Panoptic masks), global motion (optical flow), as well as language cues (VLM). Each modality represents an axis of a polygon, streamlined to add salient cues to RGB. \pi-VAD includes two plug-in modules, namely Pseudo-modality Generation module and Cross Modal Induction module, which generate modality-specific prototypical representation and, thereby, induce multi-modal information into RGB cues. These modules operate by performing anomaly-aware auxiliary tasks and necessitate five modality backbones -- only during training. Notably, \pi-VAD achieves state-of-the-art accuracy on three prominent VAD datasets encompassing real-world scenarios, without requiring the computational overhead of five modality backbones at inference.

Ashshak Sharifdeen, Muhammad Akhtar Munir, Sanoojan Baliah, Salman Khan, Muhammad Haris Khan

Test-time prompt tuning for vision-language models (VLMs) is getting attention because of their ability to learn with unlabeled data without fine-tuning. Although test-time prompt tuning methods for VLMs can boost accuracy, the resulting models tend to demonstrate poor calibration, which casts doubts on the reliability and trustworthiness of these models. Notably, more attention needs to be devoted to calibrating the test-time prompt tuning in vision-language models. To this end, we propose a new approach, called O-TPT that introduces orthogonality constraints on the textual features corresponding to the learnable prompts for calibrating test-time prompt tuning in VLMs. Towards introducing orthogonality constraints, we make the following contributions. First, we uncover new insights behind the suboptimal calibration performance of existing methods relying on textual feature dispersion. Second, we show that imposing a simple orthogonalization of textual features is a more effective approach towards obtaining textual dispersion. We conduct extensive experiments on various datasets with different backbones and baselines. The results indicate that our method consistently outperforms the prior state of the art in significantly reducing the overall average calibration error. Also, our method surpasses the zero-shot calibration performance on fine-grained classification tasks. Our code is available at https://github.com/ashshaksharifdeen/O-TPT.

Byung-Kwan Lee, Ryo Hachiuma, Yu-Chiang Frank Wang, Yong Man Ro, Yueh-Hua Wu

The recent surge in high-quality visual instruction tuning samples from closed-source vision-language models (VLMs) such as GPT-4V has accelerated the release of open-source VLMs across various model sizes. However, scaling VLMs to improve performance using larger models brings significant computational challenges, especially for deployment on resource-constrained devices like mobile platforms and robots. To address this, we propose VLsI: Verbalized Layers-to-Interactions, a new VLM family in 2B and 7B model sizes, which prioritizes efficiency without compromising accuracy. VLsI leverages a unique, layer-wise distillation process, introducing intermediate "verbalizers" that map features from each layer to natural language space, allowing smaller VLMs to flexibly align with the reasoning processes of larger VLMs. This approach mitigates the training instability often encountered in output imitation and goes beyond typical final-layer tuning by aligning the small VLMs' layer-wise progression with that of the large ones. We validate VLsI across ten challenging vision-language benchmarks, achieving notable performance gains (11.0% for 2B and 17.4% for 7B) over GPT-4V without the need for model scaling, merging, or architectural changes.

Reese Kneeland, Paul S. Scotti, Ghislain St-Yves, Jesse Breedlove, Kendrick Kay, Thomas Naselaris

We release NSD-Imagery, a benchmark dataset of human fMRI activity paired with mental images, to complement the existing Natural Scenes Dataset (NSD), a large-scale dataset of fMRI activity paired with seen images that enabled unprecedented improvements in fMRI-to-image reconstruction efforts. Recent models trained on NSD have been evaluated only on seen image reconstruction. Using NSD-Imagery, it is possible to assess how well these models perform on mental image reconstruction. This is a challenging generalization requirement because mental images are encoded in human brain activity with relatively lower signal-to-noise and spatial resolution; however, generalization from seen to mental imagery is critical for real-world applications in medical domains and brain-computer interfaces, where the desired information is always internally generated. We provide benchmarks for a suite of recent NSD-trained open-source visual decoding models (MindEye1, MindEye2, Brain Diffuser, iCNN, Takagi et al.) on NSD-Imagery, and show that the performance of decoding methods on mental images is largely decoupled from performance on vision reconstruction. We further demonstrate that architectural choices significantly impact cross-decoding performance: models employing simple linear decoding architectures and multimodal feature decoding generalize better to mental imagery, while complex architectures tend to overfit visual training data. Our findings indicate that mental imagery datasets are critical for the development of practical applications, and establish NSD-Imagery as a useful resource for better aligning visual decoding methods with this goal.

Haoyu Chen, Xiaojie Xu, Wenbo Li, Jingjing Ren, Tian Ye, Songhua Liu, Ying-Cong Chen, Lei Zhu, Xinchao Wang

Poster design is a critical medium for visual communication. Prior work has explored automatic poster design using deep learning techniques, but these approaches lack text accuracy, user customization, and aesthetic appeal, limiting their applicability in artistic domains such as movies and exhibitions, where both clear content delivery and visual impact are essential. To address these limitations, we present POSTA: a modular framework powered by diffusion models and multimodal large language models (MLLMs) for customized artistic poster generation. The framework consists of three modules. Background Diffusion creates a themed background based on user input. Design MLLM then generates layout and typography elements that align with and complement the background style. Finally, to enhance the poster's aesthetic appeal, ArtText Diffusion applies additional stylization to key text elements. The final result is a visually cohesive and appealing poster, with a fully modular process that allows for complete customization. To train our models, we develop the PosterArt dataset, comprising high-quality artistic posters annotated with layout, typography, and pixel-level stylized text segmentation. Our comprehensive experimental analysis demonstrates POSTA's exceptional controllability and design diversity, outperforming existing models in both text accuracy and aesthetic quality.

Shixin Li, Chaoxiang He, Xiaojing Ma, Bin Benjamin Zhu, Shuo Wang, Hongsheng Hu, Dongmei Zhang, Linchen Yu

Adversarial attacks threaten the integrity of deep neural networks (DNNs), particularly in high-stakes applications. In this paper, we present a novel black-box adversarial attack that leverages the diverse checkpoints generated during a single model's training trajectory. Unlike conventional ensemble attacks that require multiple surrogate models with diverse architectures, our approach exploits the intrinsic diversity captured over different training stages of a single surrogate model. By decomposing the learned representations into task-intrinsic and task-irrelevant components, we employ an accuracy gap-based selection strategy to identify checkpoints that predominantly capture transferable, task-intrinsic knowledge. Extensive experiments on ImageNet and CIFAR-10 demonstrate that our method consistently outperforms traditional ensemble attacks in terms of transferability, even under resource-constrained and practical settings. This work offers a resource-efficient solution for crafting highly transferable adversarial examples and provides new insights into the dynamics of adversarial vulnerability.

Zhifei Chen, Tianshuo Xu, Wenhang Ge, Leyi Wu, Dongyu Yan, Jing He, Luozhou Wang, Lu Zeng, Shunsi Zhang, Ying-Cong Chen

Rendering and inverse rendering are pivotal tasks in both computer vision and graphics. The rendering equation is the core of the two tasks, as an ideal conditional distribution transfer function from intrinsic properties to RGB images. Despite achieving promising results of existing rendering methods, they merely approximate the ideal estimation for a specific scene and come with a high computational cost. Additionally, the inverse conditional distribution transfer is intractable due to the inherent ambiguity. To address these challenges, we propose a data-driven method that jointly models rendering and inverse rendering as two conditional generation tasks within a single diffusion framework. Inspired by UniDiffuser, we utilize two distinct time schedules to model both tasks, and with a tailored dual streaming module, we achieve cross-conditioning of two pre-trained diffusion models. This unified approach, named Uni-Renderer, allows the two processes to facilitate each other through a cycle-consistent constrain, mitigating ambiguity by enforcing consistency between intrinsic properties and rendered images.Combined with a meticulously prepared dataset, our method effectively decomposition of intrinsic properties and demonstrating a strong capability to recognize changes during rendering. We will open-source our training and inference code to the public, fostering further research and development in this area.

Jun Gao, Yongqi Li, Ziqiang Cao, Wenjie Li

Chain-of-Thought (CoT) prompting elicits large language models (LLMs) to produce a series of intermediate reasoning steps before arriving at the final answer.However, when transitioning to vision-language models (VLMs), their text-only rationales struggle to express the fine-grained associations with the original image.In this paper, we propose an image-incorporated multimodal Chain-of-Thought, named Interleaved-modal Chain-of-Thought (ICoT), which generates sequential reasoning steps consisting of paired visual and textual rationales to infer the final answer.Intuitively, the novel ICoT requires VLMs to enable the generation of fine-grained interleaved-modal content, which is hard for current VLMs to fulfill.Considering that the required visual information is usually part of the input image, we propose Attention-driven Selection (ADS) to realize ICoT over existing VLMs.ADS intelligently inserts regions of the input image to generate the interleaved-modal reasoning steps with ignorable additional latency.ADS relies solely on the attention map of VLMs without the need for parameterization, and therefore it is a plug-and-play strategy that can be generalized to a spectrum of VLMs.We apply ADS to realize ICoT on two popular VLMs of different architectures.Extensive evaluations of three benchmarks have shown that ICoT prompting achieves substantial performance (up to 14%) and interpretability improvements compared to existing multimodal CoT prompting methods.

Yujie Liang, Xiaobin Hu, Boyuan Jiang, Donghao Luo, Xu Peng, Kai Wu, Chengming Xu, Wenhui Han, Taisong Jin, Chengjie Wang 等

Although diffusion-based image virtual try-on has made considerable progress, emerging approaches still struggle to effectively address the issue of hand occlusion (i.e., clothing regions occluded by the hand part), leading to a notable degradation of the try-on performance. To tackle this issue widely existing in real-world scenarios, we propose VTON-HandFit, leveraging the power of hand priors to reconstruct the appearance and structure for hand occlusion cases. Firstly, we tailor a Hand-Pose Aggregation Net using the ControlNet-based structure explicitly and adaptively encoding the global hand and pose priors. Besides, to fully exploit the hand-related structure and appearance information, we propose Hand-feature Disentanglement Embedding module to disentangle the hand priors into the hand structure-parametric and visual-appearance features, and customize a masked cross attention for further decoupled feature embedding. Lastly, we customize a hand-canny constraint loss to better learn the structure edge knowledge from the hand template of model image. VTON-HandFit outperforms the baselines in qualitative and quantitative evaluations on the public dataset and our self-collected hand-occlusion Handfit-3K dataset particularly for the arbitrary hand pose occlusion cases in real-world scenarios.

Ruiheng Liu, Haozhe Chen, Boyao Zhao, Kejiang Chen, Weiming Zhang

The advancement of AI technology has significantly influenced production activities, increasing the focus on copyright protection for AI models. Model perceptual hashing offers an efficient solution for retrieving the pirated models. Existing methods, such as handcrafted feature-based and dual-branch network-based perceptual hashing, have proven effective in detecting pirated models. However, these approaches often struggle to differentiate non-pirated models, leading to frequent false positives in model authentication and protection. To address this challenge, this paper proposes a structurally-aware perceptual model hashing technique that achieved reduced false positives while maintaining high true positive rates. Specifically, we introduce a method for converting the diverse neural network structures into graph structures suitable for DNN processing, then utilize a graph neural network to learn their structural features representation. Our approach integrates perceptual parameter-based model hashing, achieving robust performance with higher detection accuracy and fewer false positives. Experimental results show that the proposed method has only 3% false positive rate when detecting the non-pirated model, and the detection accuracy of pirated model reaches more than 98%.