Dataset distillation (DD) condenses key information from large-scale datasets into smaller synthetic datasets, reducing storage and computational costs for training networks. However, recent research has primarily focused on image classification tasks, with limited expansion to detection and segmentation. Two key challenges remain: (i) Task Optimization Heterogeneity, where existing methods focus on class-level information and fail to address the diverse needs of detection and segmentation and (ii) Inflexible Image Generation, where current generation methods rely on global updates for single-class targets and lack localized optimization for specific object regions.To address these challenges, we propose a universal dataset distillation framework, named UniDD, a task-driven diffusion model for diverse DD tasks, as illustrated in Fig.1. Our approach operates in two stages: Universal Task Knowledge Mining, which captures task-relevant information through task-specific proxy model training, and Universal Task-Driven Diffusion, where these proxies guide the diffusion process to generate task-specific synthetic images.Extensive experiments across ImageNet-1K, Pascal VOC, and MS COCO demonstrate that UniDD consistently outperforms state-of-the-art methods. In particular, on ImageNet-1K with IPC-10, UniDD surpasses previous diffusion-based methods by 6.1%, while also reducing deployment costs.
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Visual-Language Tracking (VLT) is emerging as a promising paradigm to bridge the human-machine performance gap. For single objects, VLT broadens the problem scope to text-driven video comprehension. Yet, this direction is still confined to 2D spatial extents, currently lacking the ability to deal with 3D tracking in the confines of monocular video. Unfortunately, advances in 3D tracking mainly rely on expensive sensor inputs, e.g., point clouds, depth measurements, radar. Absence of language counterpart for the outputs of these mildly democratized sensors in the literature also hinders VLT expansion to 3D tracking. Addressing that, we make the first attempt towards extending VLT to 3D tracking based on monocular video. We present a comprehensive framework, introducing (i) the Monocular-Video-based 3D Visual Language Tracking (Mono3DVLT) task, (ii) a large-scale dataset for the task, called Mono3DVLT-V2X, and (iii) a customized neural model for the task. Our dataset is carefully curated, leveraging a Large Langauge Model (LLM) followed by human verification, composing natural language descriptions for 79,158 video sequences aiming at single object tracking, providing 2D and 3D bounding box annotations. Our neural model, termed Mono3DVLT-MT, is the first targeted approach for the Mono3DVLT task. Comprising the pipeline of multi-modal feature extractor, visual-language encoder, tracking decoder and a tracking head, our model sets a strong baseline for the task on Mono3DVLT-V2X. Experimental results show that our method significantly outperforms existing techniques on the Mono3DVLT-V2X dataset. Our dataset and code are available in https://github.com/hongkai-wei/Mono3DVLT.
Vision-language models (VLMs) have shown remarkable advancements in multimodal reasoning tasks. However, they still often generate inaccurate or irrelevant responses due to issues like hallucinated image understandings or unrefined reasoning paths. To address these challenges, we introduce Critic-V, a novel framework inspired by the Actor-Critic paradigm to boost the reasoning capability of VLMs. This framework decouples the reasoning process and critic process by integrating two independent components: the Reasoner, which generates reasoning paths based on visual and textual inputs, and the Critic, which provides constructive critique to refine these paths. In this approach, the Reasoner generates reasoning responses according to text prompts, which can evolve iteratively as a policy based on feedback from the Critic. This interaction process was theoretically driven by a reinforcement learning framework where the Critic offers natural language critiques instead of scalar rewards, enabling more nuanced feedback to boost the Reasoner's capability on complex reasoning tasks. The Critic model is trained using Direct Preference Optimization (DPO), leveraging a preference dataset of critiques ranked by Rule-based Reward (RBR) to enhance its critic capabilities. Evaluation results show that the Critic-V framework significantly outperforms existing methods, including GPT-4V, on 5 out of 8 benchmarks, especially regarding reasoning accuracy and efficiency. Combining a dynamic text-based policy for the Reasoner and constructive feedback from the preference-optimized Critic enables a more reliable and context-sensitive multimodal reasoning process. Our approach provides a promising solution to enhance the reliability of VLMs, improving their performance in real-world reasoning-heavy multimodal applications such as autonomous driving and embodied intelligence.
HyperPose: Hypernetwork-Infused Camera Pose Localization and an Extended Cambridge Landmarks Dataset
PDF ↗In this work, we propose HyperPose, which utilizes hypernetworks in absolute camera pose regressors. The inherent appearance variations in natural scenes, attributable to environmental conditions, perspective, and lighting, induce a significant domain disparity between the training and test datasets. This disparity degrades the precision of contemporary localization networks. To mitigate this, we advocate for incorporating hypernetworks into single-scene and multiscene camera pose regression models. During inference, the hypernetwork dynamically computes adaptive weights for the localization regression heads based on the particular input image, effectively narrowing the domain gap. Using indoor and outdoor datasets, we evaluate the HyperPose methodology across multiple established absolute pose regression architectures. In particular, we introduce and share the Extended Cambridge Landmarks (ECL), which is a novel localization dataset, based on the Cambridge Landmarks dataset, showing it in multiple seasons with significantly varying appearance conditions. Our empirical experiments demonstrate that HyperPose yields notable performance enhancements for both single- and multi-scene architectures. We have made our source code, pre-trained models, and ECL dataset openly available.
Clothes-changing person re-identification (CC-ReID) aims to recognize individuals under different clothing scenarios. Current CC-ReID approaches either concentrate on modeling body shape using additional modalities including silhouette, pose, and body mesh, potentially causing the model to overlook other critical biometric traits such as gender, age, and style, or they incorporate supervision through additional labels that the model tries to disregard or emphasize, such as clothing or personal attributes. However, these annotations are discrete in nature and do not capture comprehensive descriptions. In this work, we propose DIFFER: Disentangle Identity Features From Entangled Representations, a novel adversarial learning method that leverages textual descriptions to disentangle identity features. Recognizing that image features inherently mix inseparable information, DIFFER introduces NBDetach, a mechanism designed for feature disentanglement by leveraging the separable nature of text descriptions as supervision. It partitions the feature space into distinct subspaces and, through gradient reversal layers, effectively separates identity-related features from non-biometric features. We evaluate DIFFER on 4 different benchmark datasets (LTCC, PRCC, CelebreID-Light, and CCVID) to demonstrate its effectiveness and provide state-of-the-art performance across all the benchmarks. DIFFER consistently outperforms the baseline method, with improvements in top-1 accuracy of 3.6% on LTCC, 3.4% on PRCC, 2.5% on CelebReID-Light, and 1% on CCVID. Our code can be found at https://github.com/xliangp/DIFFER.git.
Data augmentation (DA) stands out as a powerful technique to enhance the generalization capabilities of deep neural networks across diverse tasks. However, in low-level vision tasks, DA remains rudimentary (i.e., vanilla DA), facing a critical bottleneck due to information loss. In this paper, we introduce a novel Calibrated Attribution Maps (CAM) to generate saliency masks, followed by two saliency-based DA methods-- Attribution-Driven Data augmentation (ADD) and ADD+--designed to address this issue. CAM leverages integrated gradients and incorporates two key innovations: a global feature detector and calibrated integrated gradients. Based on CAM and the proposed methods, we have two new insights for low-level vision tasks: (1) increasing pixel diversity, as seen in vanilla DA, can improve performance, and (2) focusing on salient features while minimizing the impact of irrelevant pixels, as seen in saliency-based DA, more effectively enhances model performance. Additionally, we find and highlight the key guiding principle for designing saliency-based DA: a wider spectrum of degradation patterns. Extensive experiments demonstrate the compatibility and consistency of our method, as well as the significant performance improvement across various SR tasks and networks.
Large Vision Language Models (LVLMs) have achieved significant success across multi-modal tasks. However, the computational cost of processing long visual tokens can be prohibitively expensive on resource-limited devices. Previous methods have identified redundancy in visual tokens within the Large Language Model (LLM) decoder layers and have mitigated this by pruning tokens using a pre-defined or fixed ratio, thereby reducing computational overhead. Nonetheless, we observe that the impact of pruning ratio varies across different LLM layers and instances (image-prompt pairs). Therefore, it is essential to develop a layer-wise and instance-wise vision token pruning strategy to balance computational cost and model performance effectively. We propose ATP-LLaVA, a novel approach that adaptively determines instance-specific token pruning ratios for each LLM layer. Specifically, we introduce an Adaptive Token Pruning (ATP) module, which computes the importance score and pruning threshold based on input instance adaptively. The ATP module can be seamlessly integrated between any two LLM layers with negligible computational overhead. Additionally, we develop a Spatial Augmented Pruning (SAP) strategy that prunes visual tokens with both token redundancy and spatial modeling perspectives. Our approach reduces the average token count by 75% while maintaining performance, with only a minimal 1.9% degradation across seven widely used benchmarks.
Most vision-language models today are primarily trained on English image-text pairs, with non-English pairs often filtered out. Evidence from cross-cultural psychology suggests that this approach will bias models against perceptual modes exhibited by people who speak other (non-English) languages. We investigate semantic and expressive variation in image captions across different languages; we analyze both human-annotated datasets and model-produced captions. By analyzing captions across seven languages (English, French, German, Russian, Chinese, Japanese, Korean) in high-quality image captioning datasets (Crossmodal and Visual Genome), we find that multilingual caption sets tend to provide richer visual descriptions than monolingual (including English-only) ones; multilingual sets contain 46.0% more objects, 66.1% more relationships, and 66.8% more attributes. We observe the same results with multilingual captions produced by LLaVA and the Google Vertex API: for example, compared to monolingual captions, they cover 21.9% more objects,18.8% more relations, and 20.1% more attributes. These suggest that, across a large number of samples, different languages bias people and models to focus on different visual concepts. Finally, we show that models trained on image-text data in one language perform distinctly better on that language's test set. Our work points towards the potential value of training vision models on multilingual data sources to widen the range/variation of descriptive information those models are exposed to.
This work presents a novel text-to-vector graphics generation approach, Dream3DVG, allowing for arbitrary viewpoint viewing, progressive detail optimization, and view-dependent occlusion awareness. Our approach is a dual-branch optimization framework, consisting of an auxiliary 3D Gaussian Splatting optimization branch and a 3D vector graphics optimization branch. The introduced 3DGS branch can bridge the domain gaps between text prompts and vector graphics with more consistent guidance. Moreover, 3DGS allows for progressive detail control by scheduling classifier-free guidance, facilitating guiding vector graphics with coarse shapes at the initial stages and finer details at later stages. We also improve the view-dependent occlusions by devising a visibility-awareness rendering module. Extensive results on 3D sketches and 3D iconographies, demonstrate the superiority of the method on different abstraction levels of details, cross-view consistency, and occlusion-aware stroke culling.
In this paper, we present a novel algorithm for quantifying uncertainty and information gained within 3D Gaussian Splatting (3D-GS) through P-Optimality. While 3D-GS has proven to be a useful world model with high-quality rasterizations, it does not natively quantify uncertainty or information, posing a challenge for real-world applications such as 3D-GS SLAM. We propose to quantify information gain in 3D-GS by reformulating the problem through the lens of optimal experimental design, which is a classical solution widely used in literature. By restructuring information quantification of 3D-GS through optimal experimental design, we arrive at multiple solutions, of which T-Optimality and D-Optimality perform the best quantitatively and qualitatively as measured on two popular datasets. Additionally, we propose a block diagonal covariance approximation which provides a measure of correlation at the expense of a greater computation cost.
Real-time and high-performance 3D object detection plays a critical role in autonomous driving and robotics. Recent pillar-based 3D object detectors have gained significant attention due to their compact representation and low computational overhead, making them suitable for onboard deployment and quantization. However, existing pillar-based detectors still suffer from information loss along height dimension and large numerical distribution difference during pillar feature encoding (PFE), which severely limits their performance and quantization potential. To address above issue, we first unveil the importance of different input information during PFE and identify the height dimension as a key factor in enhancing 3D detection performance. Motivated by this observation, we propose a height-aware pillar feature encoder, called PillarHist. Specifically, PillarHist statistics the discrete distribution of points at different heights within one pillar. This simple yet effective design greatly preserves the information along the height dimension while significantly reducing the computation overhead of the PFE. Meanwhile, PillarHist also constrains the arithmetic distribution of PFE input to a stable range, making it quantization-friendly. Notably, PillarHist operates exclusively within the PFE stage to enhance performance, enabling seamless integration into existing pillar-based methods without introducing complex operations. Extensive experiments show the effectiveness of PillarHist in terms of both efficiency and performance.
Understanding how humans cooperatively rearrange household objects is critical for VR/AR and human-robot interaction. However, in-depth studies on modeling these behaviors are under-researched due to the lack of relevant datasets. We fill this gap by presenting CORE4D, a novel large-scale 4D human-object-human interaction dataset focusing on collaborative object rearrangement, which encompasses diverse compositions of various object geometries, collaboration modes, and 3D scenes. With 1K human-object-human motion sequences captured in the real world, we enrich CORE4D by contributing an iterative collaboration retargeting strategy to augment motions to a variety of novel objects. Leveraging this approach, CORE4D comprises a total of 11K collaboration sequences spanning 3K real and virtual object shapes. Benefiting from extensive motion patterns provided by CORE4D, we benchmark two tasks aiming at generating human-object interaction: human-object motion forecasting and interaction synthesis. Extensive experiments demonstrate the effectiveness of our collaboration retargeting strategy and indicate that CORE4D has posed new challenges to existing human-object interaction generation methodologies.
Diffusion-based human animation aims to animate a human character based on a source human image as well as driving signals such as a sequence of poses. Leveraging the generative capacity of diffusion model, existing approaches are able to generate high-fidelity poses, but struggle with significant viewpoint changes, especially in zoom-in/zoom-out scenarios where camera-character distance varies. This limits the applications such as cinematic shot type plan or camera control. We propose a pose-correlated reference selection diffusion network, supporting substantial viewpoint variations in human animation. Our key idea is to enable the network to utilize multiple reference images as input, since significant viewpoint changes often lead to missing appearance details on the human body. To eliminate the computational cost, we first introduce a novel pose correlation module to compute similarities between non-aligned target and source poses, and then propose an adaptive reference selection strategy, utilizing the attention map to identify key regions for animation generation. To train our model, we curated a large dataset from public TED talks featuring varied shots of the same character, helping the model learn synthesis for different perspectives. Our experimental results show that with the same number of reference images, our model performs favorably compared to the current SOTA methods under large viewpoint change. We further show that the adaptive reference selection is able to choose the most relevant reference regions to generate humans under free viewpoints.
Dataset distillation has emerged as a powerful approach for reducing data requirements in deep learning. Among various methods, distribution matching-based approaches stand out for their balance of computational efficiency and strong performance. However, existing distance metrics used in distribution matching often fail to accurately capture distributional differences, leading to unreliable measures of discrepancy. In this paper, we reformulate dataset distillation as a minmax optimization problem and introduce Neural Characteristic Function Discrepancy (NCFD), a comprehensive and theoretically grounded metric for measuring distributional differences. NCFD leverages the Characteristic Function (CF) to encapsulate full distributional information, employing a neural network to optimize the sampling strategy for the CF's frequency arguments, thereby maximizing the discrepancy to enhance distance estimation. Simultaneously, we minimize the difference between real and synthetic data under this optimized NCFD measure. Our approach, termed Neural Characteristic Function Matching (NCFM), inherently aligns the phase and amplitude of neural features in the complex plane for both real and synthetic data, achieving a balance between realism and diversity in synthetic samples. Experiments demonstrate that our method achieves significant performance gains over state-of-the-art methods on both low- and high-resolution datasets. Notably, we achieve a 22.9% accuracy boost on ImageSquawk. Our method also reduces GPU memory usage by over 300x and achieves 20x faster processing speeds compared to state-of-the-art methods. To the best of our knowledge, this is the first work to achieve lossless compression of CIFAR-100 on a single NVIDIA 2080 Ti GPU using only 2.3 GB of memory. The code for this work is publicly available at: https://github.com/gszfwsb/NCFM.
Optical imaging capable of resolving nanoscale features would revolutionize scientific research and engineering applications across biomedicine, smart manufacturing, and semiconductor quality control. However, due to the physical phenomenon of diffraction, the optical resolution is limited to approximately half the wavelength of light, which impedes the observation of subwavelength objects such as the native state coronavirus, typically smaller than 200 nm. Fortunately, deep learning methods have shown remarkable potential in uncovering underlying patterns within data, promising to overcome the diffraction limit by revealing the mapping pattern between diffraction images and their corresponding ground truth object images. However, the absence of suitable datasets has hindered progress in this field--collecting high-quality optical data of subwavelength objects is highly difficult as these objects are inherently invisible under conventional microscopy, making it impossible to perform standard visual calibration and drift correction. Therefore, we provide the first general optical imaging dataset based on the "building block" concept for challenging the diffraction limit. Drawing an analogy to modular construction principles, we construct a comprehensive optical imaging dataset comprising subwavelength fundamental elements, i.e., small square units that can be assembled into larger and more complex objects. We then frame the task as an image-to-image translation task and evaluate various vision methods. Experimental results validate our "building block" concept, demonstrating that models trained on basic square units can effectively generalize to realistic, more complex unseen objects. Most importantly, by highlighting this underexplored AI-for-science area and its potential, we aspire to advance optical science by fostering collaboration with the vision and machine learning communities.
Comprehensive Information Bottleneck for Unveiling Universal Attribution to Interpret Vision Transformers
PDF ↗The feature attribution method reveals the contribution of input variables to the decision-making process to provide an attribution map for explanation. Existing methods grounded on the information bottleneck principle compute information in a specific layer to obtain attributions, compressing the features by injecting noise via a parametric damping ratio. However, the attribution obtained in a specific layer neglects evidence of the decision-making process distributed across layers. In this paper, we introduce a comprehensive information bottleneck (CoIBA), which discovers the relevant information in each targeted layer to explain the decision-making process. Our core idea is applying information bottleneck in multiple targeted layers to estimate the comprehensive information by sharing a parametric damping ratio across the layers. Leveraging this shared ratio complements the over-compressed information to discover the omitted clues of the decision by sharing the relevant information across the targeted layers. We suggest the variational approach to fairly reflect the relevant information of each layer by upper bounding layer-wise information. Therefore, CoIBA guarantees that the discarded activation is unnecessary in every targeted layer to make a decision. The extensive experimental results demonstrate the enhancement in faithfulness of the feature attributions provided by CoIBA.
Reconstructing photorealistic and dynamic portrait avatars from images is essential to many applications including advertising, visual effects, and virtual reality. Depending on the application, avatar reconstruction involves different capture setups and constraints -- for example, visual effects studios use camera arrays to capture hundreds of reference images, while content creators may seek to animate a single portrait image downloaded from the internet. As such, there is a large and heterogeneous ecosystem of methods for avatar reconstruction. Techniques based on multi-view stereo or neural rendering achieve the highest quality results, but require hundreds of reference images. Recent generative models produce convincing avatars from a single reference image, but visual fidelity lags behind multi-view techniques. Here, we present CAP4D: an approach that uses a morphable multi-view diffusion model to reconstruct photoreal 4D (dynamic 3D) portrait avatars from any number of reference images (i.e., one to 100) and animate and render them in real time. Our approach demonstrates state-of-the-art performance for single-, few-, and multi-image 4D portrait avatar reconstruction, and takes steps to bridge the gap in visual fidelity between single-image and multi-view reconstruction techniques.
Effective Cloud Removal for Remote Sensing Images by an Improved Mean-Reverting Denoising Model with Elucidated Design Space
PDF ↗Cloud removal (CR) remains a challenging task in remote sensing image processing. Although diffusion models (DM) exhibit strong generative capabilities, their direct applications to CR are suboptimal, as they generate cloudless images from random noise, ignoring inherent information in cloudy inputs. To overcome this drawback, we develop a new CR model EMRDM based on mean-reverting diffusion models (MRDMs) to establish a direct diffusion process between cloudy and cloudless images. Compared to current MRDMs, EMRDM offers a modular framework with updatable modules and an elucidated design space, based on a reformulated forward process and a new ordinary differential equation (ODE)-based backward process. Leveraging our framework, we redesign key MRDM modules to boost CR performance, including restructuring the denoiser via a preconditioning technique, reorganizing the training process, and improving the sampling process by introducing deterministic and stochastic samplers. To achieve multi-temporal CR, we further develop a denoising network for simultaneously denoising sequential images. Experiments on mono-temporal and multi-temporal datasets demonstrate the superior performance of EMRDM. Our code is available at https://github.com/Ly403/EMRDM.
Despite the remarkable progress of deep learning-based methods in medical image segmentation, their use in clinical practice remains limited for two main reasons. First, obtaining a large medical dataset with precise annotations to train segmentation models is challenging. Secondly, most current segmentation techniques generate a single deterministic segmentation mask for each image. However, in real-world scenarios, there is often significant uncertainty regarding what defines the "correct" segmentation, and various expert annotators might provide different segmentations for the same image. To tackle both of these problems, we propose Annotation Ambiguity Aware Semi-Supervised Medical Image Segmentation (AmbiSSL). AmbiSSL combines a small amount of multi-annotator labeled data and a large set of unlabeled data to generate diverse and plausible segmentation maps. Our method consists of three key components: (1) The Diverse Pseudo-Label Generation (DPG) module utilizes multiple decoders, created by performing randomized pruning on the original backbone decoder. These pruned decoders enable the generation of a diverse pseudo-label set; (2) a Semi-Supervised Latent Distribution Learning (SSLDL) module constructs a common latent space by utilizing both ground truth annotations and pseudo-label set; and (3) a Cross-Decoder Supervision (CDS) module, which enables pruned decoders to guide each other's learning. We evaluated the proposed method on two publicly available datasets. Extensive experiments demonstrate that AmbiSSL can generate diverse segmentation maps using only a small amount of labeled data and abundant unlabeled data, offering a more practical solution for medical image segmentation by reducing reliance on large labeled datasets.
Generative methods have reached a level of quality that is almost indistinguishable from real data. However, while individual samples may appear unique, generative models often exhibit limitations in covering the full data distribution. Unlike quality issues, diversity problems within generative models are not easily detected by simply observing single images or generated datasets, which means we need a specific measure to assess the diversity of these models. In this paper, we draw attention to the current lack of diversity in generative models and the inability of common metrics to measure this. We achieve this by framing diversity as an image retrieval problem, where we measure how many real images can be retrieved using synthetic data as queries. This yields the Image Retrieval Score (IRS), an interpretable, hyperparameter-free metric that quantifies the diversity of a generative model's output. IRS requires only a subset of synthetic samples and provides a statistical measure of confidence. Our experiments indicate that current feature extractors commonly used in generative model assessment are inadequate for evaluating diversity effectively. Consequently, we perform an extensive search for the best feature extractors to assess diversity. Evaluation reveals that current diffusion models converge to limited subsets of the real distribution, with no current state-of-the-art models superpassing 77% of the diversity of the training data. To address this limitation, we introduce Diversity-Aware Diffusion Models (DiADM), a novel approach that improves diversity of unconditional diffusion models without loss of image quality. We do this by disentangling diversity from image quality by using a diversity aware module that uses pseudo-unconditional features as input. We provide a Python package offering unified feature extraction and metric computation to further facilitate the evaluation of generative models https://github.com/MischaD/beyondfid.