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已筛选 CVPR 2025
2,871篇论文
第 134 / 144 页

Yaniv Benny, Lior Wolf

This paper proposes a novel method for omnidirectional 360\degree perception. Most common previous methods relied on equirectangular projection. This representation is easily applicable to 2D operation layers but introduces distortions into the image. Other methods attempted to remove the distortions by maintaining a sphere representation but relied on complicated convolution kernels that failed to show competitive results. In this work, we introduce a transformer-based architecture that, by incorporating a novel "Spherical Local Self-Attention" and other spherically-oriented modules, successfully operates in the spherical domain and outperforms the state-of-the-art in 360\degree perception benchmarks for depth estimation and semantic segmentation. Our code is available at https://github.com/yanivbenny/sphere_uformer.

Rong Qin, Xin Liu, Xingyu Liu, Jiaxuan Liu, Jinglei Shi, Liang Lin, Jufeng Yang

Over the last decade, many notable methods have emerged to tackle the computational resource challenge of the high resolution image recognition (HRIR). They typically focus on identifying and aggregating a few salient regions for classification, discarding sub-salient areas for low training consumption. Nevertheless, many HRIR tasks necessitate the exploration of wider regions to model objects and contexts, which limits their performance in such scenarios. To address this issue, we present a DBPS strategy to enable training with more patches at low consumption. Specifically, in addition to a fundamental buffer that stores the embeddings of most salient patches, DBPS further employs an auxiliary buffer to recycle those sub-salient ones. To reduce the computational cost associated with gradients of sub-salient patches, these patches are primarily used in the forward pass to provide sufficient information for classification. Meanwhile, only the gradients of the salient patches are back-propagated to update the entire network. Moreover, we design a Multiple Instance Learning (MIL) architecture that leverages aggregated information from salient patches to filter out uninformative background within sub-salient patches for better accuracy. Besides, we introduce the random patch drop to accelerate training process and uncover informative regions. Experiment results demonstrate the superiority of our method in terms of both accuracy and training consumption against other advanced methods. The code is available in the https://github.com/Qinrong-NKU/DBPS.

Yuanbo Yang, Jiahao Shao, Xinyang Li, Yujun Shen, Andreas Geiger, Yiyi Liao

In this work, we introduce Prometheus, a 3D-aware latent diffusion model for text-to-3D generation at both object and scene levels in seconds. We formulate 3D scene generation as multi-view, feed-forward, pixel-aligned 3D Gaussian generation within the latent diffusion paradigm. To ensure generalizability, we build our model upon pre-trained text-to-image generation model with only minimal adjustments and further train it using a large number of images from both single-view and multi-view datasets. Furthermore, we introduce an RGB-D latent space into 3D Gaussian generation to disentangle appearance and geometry information, enabling efficient feed-forward generation of 3D Gaussians with better fidelity and geometry. Extensive experimental results demonstrate the effectiveness of our method in both feed-forward 3D Gaussian reconstruction and text-to-3D generation.

Ramchandran Muthukumar, Ambar Pal, Jeremias Sulam, Rene Vidal

State-of-the-art machine learning systems are vulnerable to small perturbations to their input, where _small_ is defined according to a threat model that assigns a positive threat to each perturbation. Most prior works define a task-agnostic, isotropic, and global threat, like the l_p norm, where the magnitude of the perturbation fully determines the degree of the threat and neither the direction of the attack nor its position in space matter. However, common corruptions in computer vision, such as blur, compression, or occlusions, are not well captured by such treat models. This paper proposes a novel threat model called \texttt Projected Displacement (PD) to study robustness beyond existing isotropic and global threat models. The proposed threat model measures the threat of a perturbation via its alignment with _unsafe directions_, defined as directions in the input space along which a perturbation of sufficient magnitude changes the ground truth class label. Unsafe directions are identified locally for each input based on observed training data. In this way, the PD-threat model exhibits anisotropy and locality. The PD-threat model is computationally efficient and can be easily integrated into existing robustness pipelines. Experiments on Imagenet-1k data indicate that, for any input, the set of perturbations with small PD threat includes _safe_ perturbations of large l_p norm that preserve the true label, such as noise, blur and compression, while simultaneously excluding _unsafe_ perturbations that alter the true label. Unlike perceptual threat models based on embeddings of large-vision models, the PD-threat model can be readily computed for arbitrary classification tasks without pre-training or finetuning. Further additional task information such as sensitivity to image regions or concept hierarchies can be easily integrated into the assessment of threat and thus the PD threat model presents practitioners a flexible, task-driven threat specification that alleviates the limitations of l_p-threat models.

Sean Wu, Shamik Basu, Tim Broedermann, Luc Van Gool, Christos Sakaridis

We tackle the ill-posed inverse rendering problem in 3D reconstruction with a Neural Radiance Field (NeRF) approach informed by Physics-Based Rendering (PBR) theory, named PBR-NeRF. Our method addresses a key limitation in most NeRF and 3D Gaussian Splatting approaches: they estimate view-dependent appearance without modeling scene materials and illumination. To address this limitation, we present an inverse rendering (IR) model capable of jointly estimating scene geometry, materials, and illumination. Our model builds upon recent NeRF-based IR approaches, but crucially introduces two novel physics-based priors that better constrain the IR estimation. Our priors are rigorously formulated as intuitive loss terms and achieve state-of-the-art material estimation without compromising novel view synthesis quality. Our method is easily adaptable to other inverse rendering and 3D reconstruction frameworks that require material estimation. We demonstrate the importance of extending current neural rendering approaches to fully model scene properties beyond geometry and view-dependent appearance. Code is publicly available at: https://github.com/s3anwu/pbrnerf.

Guénolé Fiche, Simon Leglaive, Xavier Alameda-Pineda, Francesc Moreno-Noguer

Human Mesh Recovery (HMR) from a single RGB image is a highly ambiguous problem, as an infinite set of 3D interpretations can explain the 2D observation equally well. Nevertheless, most HMR methods overlook this issue and make a single prediction without accounting for this ambiguity. A few approaches generate a distribution of human meshes, enabling the sampling of multiple predictions; however, none of them is competitive with the latest single-output model when making a single prediction. This work proposes a new approach based on masked generative modeling. By tokenizing the human pose and shape, we formulate the HMR task as generating a sequence of discrete tokens conditioned on an input image. We introduce MEGA, a MaskEd Generative Autoencoder trained to recover human meshes from images and partial human mesh token sequences. Given an image, our flexible generation scheme allows us to predict a single human mesh in deterministic mode or to generate multiple human meshes in stochastic mode. Experiments on in-the-wild benchmarks show that MEGA achieves state-of-the-art performance in deterministic and stochastic modes, outperforming single-output and multi-output approaches.

Bikang Pan, Qun Li, Xiaoying Tang, Wei Huang, Zhen Fang, Feng Liu, Jingya Wang, Jingyi Yu, Ye Shi

The emergence of vision-language foundation models, such as CLIP, has revolutionized image-text representation, enabling a broad range of applications via prompt learning. Despite its promise, real-world datasets often contain noisy labels that can degrade prompt learning performance. In this paper, we demonstrate that using mean absolute error (MAE) loss in prompt learning, named PromptMAE, significantly enhances robustness against noisy labels while maintaining high accuracy. Though MAE is straightforward and recognized for its robustness, it is rarely used in noisy-label learning due to its slow convergence and poor performance outside prompt learning scenarios. To elucidate the robustness of PromptMAE, we leverage feature learning theory to show that MAE can suppress the influence of noisy samples, thereby improving the signal-to-noise ratio and enhancing overall robustness. Additionally, we introduce PromptOT, a prompt-based optimal transport data purification method to enhance the robustness further. PromptOT employs text encoder representations in vision-language models as prototypes to construct an optimal transportation matrix. This matrix effectively partitions datasets into clean and noisy subsets, allowing for the application of cross-entropy loss to the clean subset and MAE loss to the noisy subset. Our Noise-Label Prompt Learning method, named NLPrompt, offers a simple and efficient approach that leverages the expressive representation and precise alignment capabilities of vision-language models for robust prompt learning. We validate NLPrompt through extensive experiments across various noise settings, demonstrating significant performance improvements.

Shuwei Shi, Biao Gong, Xi Chen, Dandan Zheng, Shuai Tan, Zizheng Yang, Yuyuan Li, Jingwen He, Kecheng Zheng, Jingdong Chen 等

The image-to-video (I2V) generation is conditioned on the static image, which has been enhanced recently by the motion intensity as an additional control signal. These motion-aware models are appealing to generate diverse motion patterns, yet there lacks a reliable motion estimator for training such models on large-scale video set in the wild. Traditional metrics, e.g., SSIM or optical flow, are hard to generalize to arbitrary videos, while, it is very tough for human annotators to label the abstract motion intensity neither. Furthermore, the motion intensity shall reveal both local object motion and global camera movement, which has not been studied before. This paper addresses the challenge with a new motion estimator, capable of measuring the decoupled motion intensities of objects and cameras in video. We leverage the contrastive learning on randomly paired videos and distinguish the video with greater motion intensity. Such a paradigm is friendly for annotation and easy to scale up to achieve stable performance on motion estimation. We then present a new I2V model, named MotionStone, developed with the decoupled motion estimator. Experimental results demonstrate the stability of the proposed motion estimator and the state-of-the-art performance of MotionStone on I2V generation. These advantages warrant the decoupled motion estimator to serve as a general plug-in enhancer for both data processing and video generation training.

Subhransu S. Bhattacharjee, Dylan Campbell, Rahul Shome

Can objects that are not visible in an image---but are in the vicinity of the camera---be detected? This study introduces the novel tasks of 2D, 2.5D and 3D unobserved object detection for predicting the location of nearby objects that are occluded or lie outside the image frame. We adapt several state-of-the-art pre-trained generative models to address this task, including 2D and 3D diffusion models and vision-language models, and show that they can be used to infer the presence of objects that are not directly observed. To benchmark this task, we propose a suite of metrics that capture different aspects of performance. Our empirical evaluation on indoor scenes from the RealEstate10k and NYU Depth v2 datasets demonstrate results that motivate the use of generative models for the unobserved object detection task.

Guoyu Lu

Scene reconstruction has a wide range of applications in computer vision and robotics. To build practical constraints and feature Scene reconstruction has a wide range of applications in computer vision and robotics. To build practical constraints and feature correspondences, rich textures and distinguished gradient variations are particularly required in classic and learning-based SfM. When building low-texture regions with repeated patterns, especially mostly-white indoor rooms, there is a significant drop in performance. In this work, we propose Shading-SfM-Net, a novel framework for simultaneously learning a shape-from-shading network based on the inverse rendering constraint and a structure-from-motion framework based on warped keypoint and geometric consistency, to improve structure-from-motion and surface reconstruction for low-texture indoor scenes. Shading-SfM-Net tightly incorporates the surface shape consistency and 3D geometric registration loss in order to dig into their mutual information and further overcome the instability on flat regions. We evaluate the proposed framework on texture-less indoor scenes (NYUv2 and ScanNet), and show that by simultaneously learning shading, motion and shape, our pipeline is able to achieve state-of-the-art performance with superior generalization capability for unseen texture-less datasets.

Zhaoyu Zhang, Yang Hua, Guanxiong Sun, Hui Wang, Seán McLoone

Data-Efficient Generative Adversarial Nets (DE-GANs) have become more and more popular in recent years. Existing methods apply data augmentation, noise injection and pre-trained models to maximumly increase the number of training samples thus improving the training of DE-GANs. However, none of these methods considers the sample quality during training, which can also significantly influence the training of DE-GANs. Focusing on sample quality during training, in this paper, we are the first to incorporate discriminator rejection sampling (DRS) into the training process and introduce a novel method, called quality aware dynamic discriminator rejection sampling (QADDRS). Specifically, QADDRS consists of two steps: (1) the sample quality aware step, which aims to obtain the sorted critic scores, i.e., the ordered discriminator outputs, on real/fake samples in the current training stage; (2) the dynamic rejection step that obtains dynamic rejection number N, where N is controlled by the overfitting degree of discriminator (D) during training. When updating the parameters of D, the N high critic score real samples and the N low critic score fake samples in the minibatch are rejected dynamically based on the overfitting degree of D. As a result, QADDRS can avoid D becoming overly confident in distinguishing both real and fake samples, thereby alleviating the overfitting of D issue during training. Extensive experiments on several datasets demonstrate that integrating QADDRS into different DE-GANs can achieve better performance and deliver state-of-the-art results. Codes are available at https://github.com/zzhang05/QADDRS.

Haoyue Liu, Jinghan Xu, Yi Chang, Hanyu Zhou, Haozhi Zhao, Lin Wang, Luxin Yan

Video frame interpolation (VFI) that leverages the bio-inspired event cameras as guidance has recently shown better performance and memory efficiency than the frame-based methods, thanks to the event cameras' advantages, such as high temporal resolution. A hurdle for event-based VFI is how to effectively deal with non-linear motion, caused by the dynamic changes in motion direction and speed within the scene. Existing methods either use events to estimate sparse optical flow or fuse events with image features to estimate dense optical flow. Unfortunately, motion errors often degrade the VFI quality as the continuous motion cues from events do not align with the dense spatial information of images in the temporal dimension. In this paper, we find that object motion is continuous in space, tracking local regions over continuous time enables more accurate identification of spatiotemporal feature correlations. In light of this, we propose a novel continuous point tracking-based VFI framework, named TimeTracker. Specifically, we first design a Scene-Aware Region Segmentation (SARS) module to divide the scene into similar patches. Then, a Continuous Trajectory guided Motion Estimation (CTME) module is proposed to track the continuous motion trajectory of each patch through events. Finally, intermediate frames at any given time are generated through global motion optimization and frame refinement. Moreover, we collect a real-world dataset that features fast non-linear motion. Extensive experiments show that our method outperforms prior arts in both motion estimation and frame interpolation quality.

Zichen Liu, Kunlun Xu, Bing Su, Xu Zou, Yuxin Peng, Jiahuan Zhou

Pre-trained on tremendous image-text pairs, vision-language models like CLIP have demonstrated promising zero-shot generalization across numerous image-based tasks. However, extending these capabilities to video tasks remains challenging due to limited labeled video data and high training costs. Recent video prompting methods attempt to adapt CLIP for video tasks by introducing learnable prompts, but they typically rely on a single static prompt for all video sequences, overlooking the diverse temporal dynamics and spatial variations that exist across frames. This limitation significantly hinders the model's ability to capture essential temporal information for effective video understanding. To address this, we propose an integrated Spatial-TempOral dynamic Prompting (STOP) model which consists of two complementary modules, the intra-frame spatial prompting and inter-frame temporal prompting. Our intra-frame spatial prompts are designed to adaptively highlight discriminative regions within each frame by leveraging intra-frame attention and temporal variation, allowing the model to focus on areas with substantial temporal dynamics and capture fine-grained spatial details. Additionally, to highlight the varying importance of frames for video understanding, we further introduce inter-frame temporal prompts, dynamically inserting prompts between frames with high temporal variance as measured by frame similarity. This enables the model to prioritize key frames and enhances its capacity to understand temporal dependencies across sequences. Extensive experiments on various video benchmarks demonstrate that STOP consistently achieves superior performance against state-of-the-art methods. The code is available at https://github.com/zhoujiahuan1991/CVPR2025-STOP

Weijie Wei, Osman Ülger, Fatemeh Karimi Nejadasl, Theo Gevers, Martin R. Oswald

Open-vocabulary segmentation methods offer promising capabilities in detecting unseen object categories, but the category must be aware and needs to be provided by a human, either via a text prompt or pre-labeled datasets, thus limiting their scalability. We propose 3D-AVS, a method for Auto-Vocabulary Segmentation of 3D point clouds for which the vocabulary is unknown and auto-generated for each input at runtime, thus eliminating the human in the loop and typically providing a substantially larger vocabulary for richer annotations. 3D-AVS first recognizes semantic entities from image or point cloud data and then segments all points with the automatically generated vocabulary. Our method incorporates both image-based and point-based recognition, enhancing robustness under challenging lighting conditions where geometric information from LiDAR is especially valuable. Our point-based recognition features a Sparse Masked Attention Pooling (SMAP) module to enrich the diversity of recognized objects. To address the challenges of evaluating unknown vocabularies and avoid annotation biases from label synonyms, hierarchies, or semantic overlaps, we introduce the annotation-free Text-Point Semantic Similarity (TPSS) metric for assessing generated vocabulary quality. Our evaluations on nuScenes and ScanNet200 demonstrate 3D-AVS's ability to generate semantic classes with accurate point-wise segmentations.

Yuechen Xie, Jie Song, Huiqiong Wang, Mingli Song

High-quality open-source text-to-image models have lowered the threshold for obtaining photorealistic images significantly, but also face potential risks of misuse. Specifically, suspects may use synthetic data generated by these generative models to train models for specific tasks without permission, when lacking real data resources especially. Protecting these generative models is crucial for the well-being of their owners. In this work, we propose the first method to this important yet unresolved issue, called Training data Provenance Verification (TrainProVe). The rationale behind TrainProVe is grounded in the principle of generalization error bound, which suggests that, for two models with the same task, if the distance between their training data distributions is smaller, their generalization ability will be closer. We validate the efficacy of TrainProVe across four text-to-image models (Stable Diffusion v1.4, latent consistency model, PixArt-\alpha, and Stable Cascade). The results show that TrainProVe achieves a verification accuracy of over 99% in determining the provenance of suspicious model training data, surpassing all previous methods. Code is available at https://github.com/xieyc99/TrainProVe.

Saeed Ranjbar Alvar, Gursimran Singh, Mohammad Akbari, Yong Zhang

Large Multimodal Models (LMMs) have emerged as powerful models capable of understanding various data modalities, including text, images, and videos. LMMs encode both text and visual data into tokens that are then combined and processed by an integrated Large Language Model (LLM). Including visual tokens substantially increases the total token count, often by thousands. The increased input length for LLM significantly raises the complexity of inference, resulting in high latency in LMMs. To address this issue, token pruning methods, which remove part of the visual tokens, are proposed. The existing token pruning methods either require extensive calibration and fine-tuning or rely on suboptimal importance metrics which results in increased redundancy among the retained tokens. In this paper, we first formulate token pruning as Max-Min Diversity Problem (MMDP) where the goal is to select a subset such that the diversity among the selected tokens is maximized. Then, we solve the MMDP to obtain the selected subset and prune the rest. The proposed method, DivPrune, reduces redundancy and achieves the highest diversity of the selected tokens. By ensuring high diversity, the selected tokens better represent the original tokens, enabling effective performance even at high pruning ratios without requiring fine-tuning. Extensive experiments with various LMMs show that DivPrune achieves state-of-the-art accuracy over 16 image- and video-language datasets. Additionally, DivPrune reduces both the end-to-end latency and GPU memory usage for the tested models. The code is available here.

Dimitrios Karageorgiou, Symeon Papadopoulos, Ioannis Kompatsiaris, Efstratios Gavves

Recent works have established that AI models introduce spectral artifacts into generated images and propose approaches for learning to capture them using labeled data. However, the significant differences in such artifacts among different generative models hinder these approaches from generalizing to generators not seen during training. In this work, we build upon the key idea that the spectral distribution of real images constitutes both an invariant and highly discriminative pattern for AI-generated image detection. To model this under a self-supervised setup, we employ masked spectral learning using the pretext task of frequency reconstruction. Since generated images constitute out-of-distribution samples for this model, we propose spectral reconstruction similarity to capture this divergence. Moreover, we introduce spectral context attention, which enables our approach to efficiently capture subtle spectral inconsistencies in images of any resolution. Our spectral AI-generated image detection approach (SPAI) achieves a 5.5% absolute improvement in AUC over the previous state-of-the-art across 13 recent generative approaches, while exhibiting robustness against common online perturbations. Code is available on https://mever-team.github.io/spai.

Youngkyoon Jang, Eduardo Pérez-Pellitero

We propose Covisibility Map-based Gaussian Splatting (CoMapGS), designed to recover underrepresented sparse regions in sparse novel view synthesis. CoMapGS addresses both high- and low-uncertainty regions by constructing covisibility maps, enhancing initial point clouds, and applying uncertainty-aware weighted supervision using a proximity classifier. Our contributions are threefold: (1) CoMapGS reframes novel view synthesis by leveraging covisibility maps as a core component to address region-specific uncertainty; (2) Enhanced initial point clouds for both low- and high-uncertainty regions compensate for sparse COLMAP-derived point clouds, improving reconstruction quality and benefiting few-shot 3DGS methods; (3) Adaptive supervision with covisibility-score-based weighting and proximity classification achieves consistent performance gains across scenes with varying sparsity scores derived from covisibility maps. Experimental results demonstrate that CoMapGS outperforms state-of-the-art methods on datasets including Mip-NeRF 360 and LLFF.

Junhyuk So, Jiwoong Shin, Chaeyeon Jang, Eunhyeok Park

Recently, diffusion models have achieved significant advances in vision, text, and robotics. However, they still face slow generation speeds due to sequential denoising processes. To address this, a parallel sampling method based on Picard iteration was introduced, effectively reducing sequential steps while ensuring exact convergence to the original output. Nonetheless, Picard iteration does not guarantee faster convergence, which can still result in slow generation in practice. In this work, we propose a new parallelization scheme, the Picard Consistency Model (PCM), which significantly reduces the number of generation steps in Picard iteration. Inspired by the consistency model, PCM is directly trained to predict the fixed-point solution, or the final output, at any stage of the convergence trajectory. Additionally, we introduce a new concept called model switching, which addresses PCM's limitations and ensures exact convergence. Extensive experiments demonstrate that PCM achieves up to a 2.71x speedup over sequential sampling and a 1.77x speedup over Picard iteration across various tasks, including image generation and robotic control.

Huan Lei

Neural surface reconstruction has been dominated by implicit representations with marching cubes for explicit surface extraction. However, those methods typically require high-quality normals for accurate reconstruction. We propose OffsetOPT, a method that reconstructs explicit surfaces directly from 3D point clouds and eliminates the need for point normals. The approach comprises two stages: first, we train a neural network to predict surface triangles based on local point geometry, given uniformly distributed training point clouds. Next, we apply the frozen network to reconstruct surfaces from unseen point clouds by optimizing a per-point offset to maximize the accuracy of triangle predictions. Compared to state-of-the-art methods, OffsetOPT not only excels at reconstructing overall surfaces but also significantly preserves sharp surface features. We demonstrate its accuracy on popular benchmarks, including small-scale shapes and large-scale open surfaces.