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Filippo Ziliotto, Tommaso Campari, Luciano Serafini, Lamberto Ballan

Large Language Models (LLMs) have demonstrated excellent capabilities in composing various modules together to create programs that can perform complex reasoning tasks on images. In this paper, we propose TANGO, an approach that extends the program composition via LLMs already observed for images, aiming to integrate those capabilities into embodied agents capable of observing and acting in the world. Specifically, by employing a simple PointGoal Navigation model combined with a memory-based exploration policy as a foundational primitive for guiding an agent through the world, we show how a single model can address diverse tasks without additional training. We task an LLM with composing the provided primitives to solve a specific task, using only a few in-context examples in the prompt. We evaluate our approach on three key Embodied AI tasks: Open-Set ObjectGoal Navigation, Multi-Modal Lifelong Navigation, and Open Embodied Question Answering, achieving state-of-the-art results without any specific fine-tuning in challenging zero-shot scenarios.

Tianyu Wang, Jianming Zhang, Haitian Zheng, Zhihong Ding, Scott Cohen, Zhe Lin, Wei Xiong, Chi-Wing Fu, Luis Figueroa, Soo Ye Kim

Shadows are often underconsidered or even ignored in image editing applications, limiting the realism of the edited results. In this paper, we introduce MetaShadow, a three-in-one versatile framework that enables detection, removal, and controllable synthesis of shadows in natural images in an object-centered fashion. MetaShadow combines the strengths of two cooperative components: Shadow Analyzer, for object-centered shadow detection and removal, and Shadow Synthesizer, for reference-based controllable shadow synthesis. Notably, we optimize the learning of the intermediate features from Shadow Analyzer to guide Shadow Synthesizer to generate more realistic shadows that blend seamlessly with the scene. Extensive evaluations on multiple shadow benchmark datasets show significant improvements of MetaShadow over the existing state-of-the-art methods on object-centered shadow detection, removal, and synthesis. MetaShadow excels in supporting imageediting tasks such as object removal, relocation, and insertion, pushing the boundaries of object-centered image editing.

Jongseong Bae, Junwoo Ha, Ha Young Kim

Camera-based Semantic Scene Completion (SSC) is gaining attentions in the 3D perception field. However, properties such as perspective and occlusion lead to the underestimation of the geometry in distant regions, posing a critical issue for safety-focused autonomous driving systems. To tackle this, we propose ScanSSC, a novel camera-based SSC model composed of a Scan Module and Scan Loss, both designed to enhance distant scenes by leveraging context from near-viewpoint scenes. The Scan Module uses axis-wise masked attention, where each axis employing a near-to-far cascade masking that enables distant voxels to capture relationships with preceding voxels. In addition, the Scan Loss computes the cross-entropy along each axis between cumulative logits and corresponding class distributions in a near-to-far direction, thereby propagating rich context-aware signals to distant voxels. Leveraging the synergy between these components, ScanSSC achieves state-of-the-art performance, with IoUs of 44.54 and 48.29, and mIoUs of 17.40 and 20.14 on the SemanticKITTI and SSCBench-KITTI-360 benchmarks.

Yuguang Li, Ivaylo Boyadzhiev, Zixuan Liu, Linda Shapiro, Alex Colburn

Reconstructing precise camera poses and floor plan layouts from wide-baseline RGB panoramas is a difficult and unsolved problem. We introduce BADGR, a novel diffusion model that jointly performs reconstruction and bundle adjustment (BA) to refine poses and layouts from a coarse state, using 1D floor boundary predictions from dozens of sparsely captured images. Unlike guided diffusion models, BADGR is conditioned on dense per-column outputs from a single-step Levenberg Marquardt (LM) optimizer and is trained to predict camera and wall positions, while minimizing reprojection errors for view consistency. The objective of layout generation from denoising diffusion process complements BA optimization by providing additional learned layout-structural constraints on top of the co-visible features across images. These constraints help BADGR make plausible guesses about spatial relationships, which constrain the pose graph, such as wall adjacency and collinearity, while also learning to mitigate errors from dense boundary observations using global context. BADGR trains exclusively on 2D floor plans, simplifying data acquisition, enabling robust augmentation, and supporting a variety of input densities. Our experiments validate our method, which significantly outperforms the state-of-the-art pose and floor plan layout reconstruction with different input densities.

Yanda Chen, Gongwei Chen, Miao Zhang, Weili Guan, Liqiang Nie

Dataset distillation (DD) excels in synthesizing a small number of images per class (IPC) but struggles to maintain its effectiveness in high-IPC settings. Recent works on dataset distillation demonstrate that combining distilled and real data can mitigate the effectiveness decay. However, our analysis of the combination paradigm reveals that the current one-shot and independent selection mechanism induces an incompatibility issue between distilled and real images. To address this issue, we introduce a novel curriculum coarse-to-fine selection (CCFS) method for efficient high-IPC dataset distillation. CCFS employs a curriculum selection framework for real data selection, where we leverage a coarse-to-fine strategy to select appropriate real data based on the current synthetic dataset in each curriculum. Extensive experiments validate CCFS, surpassing the state-of-the-art by +6.6% on CIFAR-10, +5.8% on CIFAR-100, and +3.4% on Tiny-ImageNet under high-IPC settings. Notably, CCFS achieves 60.2% test accuracy on ResNet-18 with a 20% compression ratio of Tiny-ImageNet, closely matching full-dataset training with only 0.3% degradation. Code: https://github.com/CYDaaa30/CCFS.

Wonyong Seo, Jihyong Oh, Munchurl Kim

Existing Video Frame interpolation (VFI) models tend to suffer from time-to-location ambiguity when trained with video of non-uniform motions, such as accelerating, decelerating, and changing directions, which often yield blurred interpolated frames.In this paper, we propose (i) a novel motion description map, Bidirectional Motion field (BiM), to effectively describe non-uniform motions; (ii) a BiM-guided Flow Net (BiMFN) with Content-Aware Upsampling Network (CAUN) for precise optical flow estimation; and (iii) Knowledge Distillation for VFI-centric Flow supervision (KDVCF) to supervise the motion estimation of VFI model with VFI-centric teacher flows.The proposed VFI is called a Bidirectional Motion field-guided VFI (BiM-VFI) model.Extensive experiments show that our BiM-VFI model significantly surpasses the recent state-of-the-art VFI methods by 26% and 45% improvements in LPIPS and STLPIPS respectively, yielding interpolated frames with much fewer blurs at arbitrary time instances.

Honghu Chen, Bo Peng, Yunfan Tao, Juyong Zhang

We introduce \text D ^3\text -Human , a method for reconstructing Dynamic Disentangled Digital Human geometry from monocular videos. Past monocular video human reconstruction primarily focuses on reconstructing undecoupled clothed human bodies or only reconstructing clothing, making it difficult to apply directly in applications such as animation production. The challenge in reconstructing decoupled clothing and body lies in the occlusion caused by clothing over the body. To this end, the details of the visible area and the plausibility of the invisible area must be ensured during the reconstruction process. Our proposed method combines explicit and implicit representations to model the decoupled clothed human body, leveraging the robustness of explicit representations and the flexibility of implicit representations. Specifically, we reconstruct the visible region as SDF and propose a novel human manifold signed distance field (hmSDF) to segment the visible clothing and visible body, and then merge the visible and invisible body. Extensive experimental results demonstrate that, compared with existing reconstruction schemes, \text D ^3\text -Human can achieve high-quality decoupled reconstruction of the human body wearing different clothing, and can be directly applied to clothing transfer and animation production.

Kyungmin Jo, Jooyeol Yun, Jaegul Choo

While large-scale text-to-image diffusion models enable the generation of high-quality, diverse images from text prompts, these prompts struggle to capture intricate details, such as textures, preventing the user intent from being reflected. This limitation has led to efforts to generate images conditioned on user-provided images, referred to as image prompts. Recent work modifies the self-attention mechanism to impose image conditions in generated images by replacing or concatenating the keys and values from the image prompt. This enables the self-attention layer to work like a cross-attention layer, generally used to incorporate text prompts.In this paper, we identify two common issues in existing methods of modifying self-attention that hinder diffusion models from reflecting the image prompt. By addressing these issues, we propose a novel method that generates images that properly reflect the details of image prompts. First, existing approaches often neglect the importance of image prompts in classifier-free guidance, which directs the model towards the intended conditions and away from those undesirable. Specifically, current methods use image prompts as both desired and undesired conditions, causing conflicting signals. To resolve this, we propose conflict-free guidance by using image prompts only as desired conditions, ensuring that the generated image faithfully reflects the image prompt.In addition, we observe that the two most common self-attention modifications involve a trade-off between the realism of the generated image and alignment with the image prompt, achieved by selectively using keys and values from both images. Specifically, selecting more keys and values from the image prompt improves alignment, while selecting more from the generated image enhances realism. To balance both, we propose an alternative self-attention modification method, Stratified Attention, which jointly uses keys and values from both images rather than selecting between them.Through extensive experiments across three distinct image generation tasks, we demonstrate that the proposed method outperforms existing image-prompting models in faithfully reflecting the image prompt.

Sidi Yang, Binxiao Huang, Yulun Zhang, Dahai Yu, Yujiu Yang, Ngai Wong

While deep neural networks have revolutionized image denoising capabilities, their deployment on edge devices remains challenging due to substantial computational and memory requirements. To this end, we present DnLUT, an ultra-efficient lookup table-based framework that achieves high-quality color image denoising with minimal resource consumption. Our key innovation lies in two complementary components: a Pairwise Channel Mixer (PCM) that effectively captures inter-channel correlations and spatial dependencies in parallel, and a novel L-shaped convolution design that maximizes receptive field coverage while minimizing storage overhead. By converting these components into optimized lookup tables post-training, DnLUT achieves remarkable efficiency - requiring only 500KB storage and 0.1% energy consumption compared to its CNN contestant DnCNN, while delivering 20x faster inference. Extensive experiments demonstrate that DnLUT outperforms all existing LUT-based methods by over 1dB in PSNR, establishing a new state-of-the-art in resource-efficient color image denoising.

Lei Ke, Haohang Xu, Xuefei Ning, Yu Li, Jiajun Li, Haoling Li, Yuxuan Lin, Dongsheng Jiang, Yujiu Yang, Linfeng Zhang

Diffusion models have achieved significant progress in both image and video generation while still suffering from huge computation costs. As an effective solution, rectified flow aims to rectify the diffusion process of diffusion models into a straight line for few-step and even one-step generation. However, in this paper, we suggest that the original training pipeline of reflow is not optimal and introduce two techniques to improve it. Firstly, we introduce progressive reflow, which progressively reflows the diffusion models in local timesteps until the whole diffusion progresses, reducing the difficulty of flow matching. Second, we introduce aligned v-prediction, which highlights the importance of direction matching in flow matching over magnitude matching. Experimental results on SDv1.5 and SDXL demonstrate the effectiveness of our method, for example, conducting on SDv1.5 achieves an FID of 10.70 on MSCOCO2014 validation set with only 4 sampling steps, close to our teacher model (32 DDIM steps, FID = 10.05). Our codes will be released at Github.

Aleksei Zhuravlev, Zorah Lähner, Vladislav Golyanik

Estimating correspondences between pairs of deformable shapes remains a challenging problem. Despite substantial progress, existing methods lack broad generalization capabilities and require category-specific training data. To address these limitations, we propose a fundamentally new approach to shape correspondence based on denoising diffusion models. In our method, a diffusion model learns to directly predict the functional map, a low-dimensional representation of a point-wise map between shapes. We use a large dataset of synthetic human meshes for training and employ two steps to reduce the number of functional maps that need to be learned. First, the maps refer to a template rather than shape pairs. Second, the functional map is defined in a basis of eigenvectors of the Laplacian, which is not unique due to sign ambiguity. Therefore, we introduce an unsupervised approach to select a specific basis by correcting the signs of eigenvectors based on surface features. Our model achieves competitive performance on standard human datasets, meshes with anisotropic connectivity, non-isometric humanoid shapes, as well as animals compared to existing descriptor-based and large-scale shape deformation methods.

Bingjie Gao, Xinyu Gao, Xiaoxue Wu, Yujie Zhou, Yu Qiao, Li Niu, Xinyuan Chen, Yaohui Wang

The evolution of Text-to-video (T2V) generative models, trained on large-scale datasets, has been marked by significant progress. However, the sensitivity of T2V generative models to input prompts highlights the critical role of prompt design in influencing generative outcomes. Prior research has predominantly relied on Large Language Models (LLMs) to align user-provided prompts with the distribution of training prompts, albeit without tailored guidance encompassing prompt vocabulary and sentence structure nuances. To this end, we introduce RAPO, a novel Retrieval-Augmented Prompt Optimization framework. In order to address potential inaccuracies and ambiguous details generated by LLM-generated prompts. RAPO refines the naive prompts through dual optimization branches, selecting the superior prompt for T2V generation. The first branch augments user prompts with diverse modifiers extracted from a learned relational graph, refining them to align with the format of training prompts via a fine-tuned LLM. Conversely, the second branch rewrites the naive prompt using a pre-trained LLM following a well-defined instruction set. Extensive experiments demonstrate that RAPO can effectively enhance both the static and dynamic dimensions of generated videos, demonstrating the significance of prompt optimization for user-provided prompts. Project website: \href https://whynothaha.github.io/Prompt_optimizer/RAPO.html GitHub .

Jiyeon Han, Dahee Kwon, Gayoung Lee, Junho Kim, Jaesik Choi

Recent text-to-image generative models, particularly Stable Diffusion and its distilled variants, have achieved impressive fidelity and strong text-image alignment. However, their creative generation capacity remains limited, as simply adding the term "creative" to prompts often fails to yield genuinely creative results. In this paper, we introduce C3 (Creative Concept Catalyst), a training-free approach designed to enhance creativity in Stable Diffusion-based models. C3 selectively amplifies features during the denoising process to foster more creative outputs. We offer practical guidelines for choosing amplification factors based on two main aspects of creativity. C3 allows user-friendly creativity control in image generation and is the first study to enhance creativity in diffusion models without extensive computational costs. We demonstrate its effectiveness across various Stable Diffusion-based models. Source codes will be publicly available.

Tanuj Sur, Samrat Mukherjee, Kaizer Rahaman, Subhasis Chaudhuri, Muhammad Haris Khan, Biplab Banerjee

3D point cloud segmentation is essential across a range of applications; however, conventional methods often struggle in evolving environments, particularly when tasked with identifying novel categories under limited supervision. Few-Shot Learning (FSL) and Class Incremental Learning (CIL) have been adapted previously to address these challenges in isolation, yet the combined paradigm of Few-Shot Class Incremental Learning (FSCIL) remains largely unexplored for point cloud segmentation. To address this gap, we introduce Hyperbolic Ideal Prototypes Optimization (HIPO), a novel framework that harnesses hyperbolic embeddings for FSCIL in 3D point clouds. HIPO employs the Poincare Hyperbolic Sphere as its embedding space, integrating Ideal Prototypes enriched by CLIP-derived class semantics, to capture the hierarchical structure of 3D data. By enforcing orthogonality among prototypes and maximizing representational margins, HIPO constructs a resilient embedding space that mitigates forgetting and enables the seamless integration of new classes, thereby effectively countering overfitting. Extensive evaluations on S3DIS, ScanNetv2, and cross-dataset scenarios demonstrate HIPO's strong performance, significantly surpassing existing approaches in both in-domain and cross-dataset FSCIL tasks for 3D point cloud segmentation.

Xuli Shen, Hua Cai, Weilin Shen, Qing Xu, Dingding Yu, Weifeng Ge, Xiangyang Xue

With the explosion of human-machine interaction, emotion recognition has reignited attention. Previous works focus on improving visual feature fusion and reasoning from multiple image levels. Although it is non-trivial to deduce a person's emotion by integrating multi-level feature (head, body and context), the emotion recognition results of each level is usually different from one another, which creates inconsistency in the prevailing feature alignment method and decrease recognition performance. In this work, we propose a multi-level image feature refinement method for emotion recognition (CocoER) to mitigate the impact caused by conflicting results from multi-level recognition. First, we leverage cross-level attention to improve visual feature consistency between hierarchically cropped head, body and context windows. Then, vocabulary informed alignment is incorporated into the recognition framework to produce pseudo label and guide hierarchical visual feature refinement. To effectively fuse multi-level feature, we elaborate on a competition process of eliminating irrelevant image level predictions and a coordination process to enhance the feature across all levels. Extensive experiments are executed on two popular datasets, and our method achieves state-of-the-art performance with multi-level interpretation results.

Qirui Jiao, Daoyuan Chen, Yilun Huang, Bolin Ding, Yaliang Li, Ying Shen

High-performance Multimodal Large Language Models (MLLMs) rely heavily on data quality. This study introduces a novel data synthesis method, leveraging insights from contrastive learning and image difference captioning to enhance fine-grained image recognition in MLLMs. By analyzing object differences in detailed regions between similar images, we challenge the model to identify both matching and distinct components. Specifically, our method initially create pairs of similar images that highlight object variations. After that, we introduce a Difference Area Generator for object differences identifying, followed by a Difference Captions Generator for differences describing. The outcome is a high-quality dataset of "object replacement" samples, named Img-Diff, which can be expanded as needed due to its automation. We use the generated dataset to finetune state-of-the-art (SOTA) MLLMs such as InternVL2, yielding comprehensive improvements across numerous image difference and Visual Question Answering tasks. For instance, the trained models notably surpass the SOTA models GPT-4V and Gemini on the MMVP benchmark. Additionally, we conduct thorough evaluations to confirm the dataset's diversity, quality, and robustness, presenting several insights on the synthesis of such a contrastive dataset. We release our codes and dataset to encourage further research on multimodal data synthesis and MLLMs' fundamental capabilities for image understanding.

Kaiwen Zha, Lijun Yu, Alireza Fathi, David A. Ross, Cordelia Schmid, Dina Katabi, Xiuye Gu

Image tokenization, the process of transforming raw image pixels into a compact low-dimensional latent representation, has proven crucial for scalable and efficient image generation. However, mainstream image tokenization methods generally have limited compression rates, making high-resolution image generation computationally expensive. To address this challenge, we propose to leverage language for efficient image tokenization, and we call our method Text-Conditioned Image Tokenization (TexTok). TexTok is a simple yet effective tokenization framework that leverages language to provide a compact, high-level semantic representation. By conditioning the tokenization process on descriptive text captions, TexTok simplifies semantic learning, allowing more learning capacity and token space to be allocated to capture fine-grained visual details, leading to enhanced reconstruction quality and higher compression rates. Compared to the conventional tokenizer without text conditioning, TexTok achieves average reconstruction FID improvements of 29.2% and 48.1% on ImageNet-256 and -512 benchmarks respectively, across varying numbers of tokens. These tokenization improvements consistently translate to 16.3% and 34.3% average improvements in generation FID. By simply replacing the tokenizer in Diffusion Transformer (DiT) with TexTok, our system can achieve a 93.5x inference speedup while still outperforming the original DiT using only 32 tokens on ImageNet-512. TexTok with a vanilla DiT generator achieves state-of-the-art FID scores of 1.46 and 1.62 on ImageNet-256 and -512 respectively. Furthermore, we demonstrate TexTok's superiority on the text-to-image generation task, effectively utilizing the off-the-shelf text captions in tokenization.

Chung-Ho Wu, Yang-Jung Chen, Ying-Huan Chen, Jie-Ying Lee, Bo-Hsu Ke, Chun-Wei Tuan Mu, Yi-Chuan Huang, Chin-Yang Lin, Min-Hung Chen, Yen-Yu Lin 等

Three-dimensional scene inpainting is crucial for applications from virtual reality to architectural visualization, yet existing methods struggle with view consistency and geometric accuracy in 360deg unbounded scenes. We present AuraFusion360, a novel reference-based method that enables high-quality object removal and hole filling in 3D scenes represented by Gaussian Splatting. Our approach introduces (1) depth-aware unseen mask generation for accurate occlusion identification, (2) Adaptive Guided Depth Diffusion, a zero-shot method for accurate initial point placement without requiring additional training, and (3) SDEdit-based detail enhancement for multi-view coherence. We also introduce 360-USID, the first comprehensive dataset for 360deg unbounded scene inpainting with ground truth. Extensive experiments demonstrate that AuraFusion360 significantly outperforms existing methods, achieving superior perceptual quality while maintaining geometric accuracy across dramatic viewpoint changes.

Seokju Cho, Jiahui Huang, Seungryong Kim, Joon-Young Lee

Accurate depth estimation from monocular videos remains challenging due to ambiguities inherent in single-view geometry, as crucial depth cues like stereopsis are absent. However, humans often perceive relative depth intuitively by observing variations in the size and spacing of objects as they move. Inspired by this, we propose a novel method that infers relative depth by examining the spatial relationships and temporal evolution of a set of tracked 2D trajectories. Specifically, we use off-the-shelf point tracking models to capture 2D trajectories. Then, our approach employs spatial and temporal transformers to process these trajectories and directly infer depth changes over time. Evaluated on the TAPVid-3D benchmark, our method demonstrates robust zero-shot performance, generalizing effectively from synthetic to real-world datasets. Results indicate that our approach achieves temporally smooth, high-accuracy depth predictions across diverse domains.

Jiajun Tang, Fan Fei, Zhihao Li, Xiao Tang, Shiyong Liu, Youyu Chen, Binxiao Huang, Zhenyu Chen, Xiaofei Wu, Boxin Shi

3D Gaussian Splatting (3DGS), a recently emerged multi-view 3D reconstruction technique, has shown significant advantages in real-time rendering and explicit editing. However, 3DGS encounters challenges in the accurate modeling of both high-frequency view-dependent appearances and global illumination effects, including inter-reflection. This paper introduces SpecTRe-GS, which addresses these challenges and models highly Specular surfaces that reflect nearby objects through Tracing Rays in 3D Gaussian Splatting. SpecTRe-GS separately models reflections from highly specular and rough surfaces to leverage the distinctions between their reflective properties and integrates an efficient ray tracer within the 3DGS framework for querying secondary rays, thus achieving fast and accurate rendering. Also, it incorporates normal prior guidance and joint geometry optimization at various stages of the training process to enhance geometry reconstruction for undistorted reflections. Experiments on both synthetic and real-world scenes demonstrate the superiority of SpecTRe-GS compared to existing 3DGS-based methods in capturing highly specular inter-reflections and also showcase its editing applications.