论文检索

输入标题、作者或关键词,从 2,871 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
已筛选 CVPR 2025
2,871篇论文
第 25 / 144 页

Mariamma Antony, Rajiv Porana, Sahil M Lathiya, Siva Teja Kakileti, Chiranjib Bhattacharyya

Mobile health (mHealth) has emerged as a transformative solution to enhance healthcare accessibility and affordability, particularly in resource-constrained regions and low-to-middle-income countries.mHealth leverages mobile platforms to improve healthcare accessibility, addressing radiologist shortages in low-resource settings by enabling remote diagnosis and consultation through mobile devices. Mobile phones allow healthcare workers to transmit radiographic images, such as chest X-rays (CXR), to specialists or AI-driven models for interpretation. However, AI-based diagnosis using CXR images shared via apps like WhatsApp suffers from reduced predictability and explainability due to compression artifacts, and there is a lack of datasets to systematically study these challenges. To address this, we introduce CheXwhatsApp, a dataset of 141,804 paired original and WhatsApp-compressed CXR images. We present a benchmarking study which shows the dataset improves prediction stability and explainability of state-of-the-art models by up to 80%, while also enhancing localization performance. CheXwhatsApp is open-sourced to support advancements in mHealth applications for CXR analysis.

Eduard Poesina, Adriana Valentina Costache, Adrian-Gabriel Chifu, Josiane Mothe, Radu Tudor Ionescu

Text-to-image generation has recently emerged as a viable alternative to text-to-image retrieval, driven by the visually impressive results of generative diffusion models. Although query performance prediction is an active research topic in information retrieval, to the best of our knowledge, there is no prior study that analyzes the difficulty of queries (referred to as prompts) in text-to-image generation, based on human judgments. To this end, we introduce the first dataset of prompts which are manually annotated in terms of image generation performance. Additionally, we extend these evaluations to text-to-image retrieval by collecting manual annotations that represent retrieval performance. We thus establish the first joint benchmark for prompt and query performance prediction (PQPP) across both tasks, comprising over 10K queries. Our benchmark enables (i) the comparative assessment of prompt/query difficulty in both image generation and image retrieval, and (ii) the evaluation of prompt/query performance predictors addressing both generation and retrieval. We evaluate several pre- and post-generation/retrieval performance predictors, thus providing competitive baselines for future research. Our benchmark and code are publicly available at https://github.com/Eduard6421/PQPP.

Bohao Zhang, Xuejiao Wang, Changbo Wang, Gaoqi He

Micro-expression recognition (MER) aims to uncover genuine emotions and underlying psychological states. However, existing MER methods struggle with three main challenges. 1) Scarcity of micro-expression samples. 2) Difficulty in modeling nearly imperceptible facial movements. 3) Reliance on apex frame annotations. To address these issues, we propose a Self-supervised Oriented Deformation model for Apex-free Micro-expression Recognition (SODA4MER). Our approach enhances local deformation perception using muscle-group priors and amplifies subtle features through Dynamic Stereotype Theory (DST) based enhancement, while contrastive learning eliminates the need for manual apex annotations. Specifically, the Oriented deformation estimator of SODA4MER is first pre-trained in a self-supervised manner. Secondly, a Gated Temporal Variance Gaussian model (GTVG) is introduced to adaptively integrate facial muscle-group priors, enhancing local deformation perception and mitigating noise from head movements. Then, contrastive learning is employed to achieve apex detection by identifying the frame with the most significant local deformation. Finally, guided by DST, we introduced a feature enhancement strategy that models the temporal dynamics of local deformation in the activation and decay phases, leading to richer deformation features. Our rigorous experiments confirm the competitive performance and practical applicability of SODA4MER.

Matan Rusanovsky, Shimon Malnick, Amir Jevnisek, Ohad Fried, Shai Avidan

Diffusion models dominate the space of text-to-image generation, yet they may produce undesirable outputs, including explicit content or private data. To mitigate this, concept ablation techniques have been explored to limit the generation of certain concepts.In this paper, we reveal that the erased concept information persists in the model and that erased concept images can be generated using the right latent. Utilizing inversion methods, we show that there exist latent seeds capable of generating high quality images of erased concepts.Moreover, we show that these latents have likelihoods that overlap with those of images outside the erased concept.We extend this to demonstrate that for every image from the erased concept set, we can generate many seeds that generate the erased concept.Given the vast space of latents capable of generating ablated concept images, our results suggest that fully erasing concept information may be intractable, highlighting possible vulnerabilities in current concept ablation techniques.

Jiachen Liu, Rui Yu, Sili Chen, Sharon X. Huang, Hengkai Guo

3D plane reconstruction from a single image is a crucial yet challenging topic in 3D computer vision. Previous state-of-the-art (SOTA) methods have focused on training their system on a single dataset from either indoor or outdoor domain, limiting their generalizability across diverse testing data. In this work, we introduce a novel framework dubbed ZeroPlane, a Transformer-based model targeting zero-shot 3D plane detection and reconstruction from a single image, over diverse domains and environments. To enable data-driving models on multiple domains, we have curated a large-scale (over 14 datasets and 560,000 images), high-resolution, densely-annotated planar benchmark from various indoor and outdoor scenes. To address the challenge of achieving desirable planar geometry on multi-dataset training, we propose to disentangle the representation of plane normal and offset, and employ an exemplar-guided, classification-then-regression paradigm to learn plane and offset respectively. Additionally, we employ advanced backbones as image encoder, and present an effective pixel-geometry-enhanced plane embedding module to further facilitate planar reconstruction. Extensive experiments across multiple zero-shot evaluation datasets have demonstrated that our approach significantly outperforms previous methods on both reconstruction accuracy and generalizability, especially over in-the-wild data. We will release all of the labeled data, code and models upon the acceptance of this paper. Our code and data are available at: https://github.com/jcliu0428/ZeroPlane.

Yuan Sun, Yongxiang Li, Zhenwen Ren, Guiduo Duan, Dezhong Peng, Peng Hu

Multi-view clustering (MVC) aims to exploit complementary information from diverse views to enhance clustering performance. Since pseudo-labels can provide additional semantic information, many MVC methods have been proposed to guide unsupervised multi-view learning through pseudo-labels. These methods implicitly assume that the predicted pseudo-labels are predicted correctly. However, due to the challenges in training a flawless unsupervised model, this assumption can be easily violated, thereby leading to the Noisy Pseudo-label Problem (NPP). Moreover, these existing approaches typically rely on the assumption of perfect cross-view alignment. In practice, it is frequently compromised due to noise or sensor differences, thereby resulting in the Noisy Correspondence Problem (NCP). Based on the above observations, we reveal and study unsupervised multi-view learning under NPP and NCP. To this end, we propose Robust Noisy Pseudo-label Learning (ROLL) to prevent the overfitting problem caused by both NPP and NCP. Specifically, we first adopt traditional contrastive learning to warm up the model, thereby generating the pseudo-labels in a self-supervised manner. Afterward, we propose noise-tolerance pseudo-label learning to deal with the noise in the predicted pseudo-labels, thereby embracing the robustness against NPP. To further mitigate the overfitting problem, we present robust multi-view contrastive learning to mitigate the negative impact of NCP. Extensive experiments on five multi-view datasets demonstrate the superior clustering performance of our ROLL compared to 11 state-of-the-art methods.

SeungJu Cha, Kwanyoung Lee, Ye-Chan Kim, Hyunwoo Oh, Dong-Jin Kim

Recent large-scale text-to-image diffusion models generate photorealistic images but often struggle to accurately depict interactions between humans and objects due to their limited ability to differentiate various interaction words.In this work, we propose VerbDiff to address the challenge of capturing nuanced interactions within text-to-image diffusion models. VerbDiff is a novel text-to-image generation model that weakens the bias between interaction words and objects, enhancing the understanding of interactions. Specifically, we disentangle various interaction words from frequency-based anchor words and leverage localized interaction regions from generated images to help the model better capture semantics in distinctive words without extra conditions. Our approach enables the model to accurately understand the intended interaction between humans and objects, producing high-quality images with accurate interactions aligned with specified verbs. Extensive experiments on the HICO-DET dataset demonstrate the effectiveness of our method compared to previous approaches.

Zhixuan Liang, Yao Mu, Yixiao Wang, Tianxing Chen, Wenqi Shao, Wei Zhan, Masayoshi Tomizuka, Ping Luo, Mingyu Ding

Dexterous manipulation with contact-rich interactions is crucial for advanced robotics. While recent diffusion-based planning approaches show promise for simple manipulation tasks, they often produce unrealistic ghost states (e.g., the object automatically moves without hand contact) or lack adaptability when handling complex sequential interactions. In this work, we introduce DexHandDiff, an interaction-aware diffusion planning framework for adaptive dexterous manipulation. DexHandDiff models joint state-action dynamics through a dual-phase diffusion process which consists of pre-interaction contact alignment and post-contact goal-directed control, enabling goal-adaptive generalizable dexterous manipulation. Additionally, we incorporate dynamics model-based dual guidance and leverage large language models for automated guidance function generation, enhancing generalizability for physical interactions and facilitating diverse goal adaptation through language cues. Experiments on physical interaction tasks such as door opening, pen and block re-orientation, object relocation, and hammer striking demonstrate DexHandDiff's effectiveness on goals outside training distributions, achieving over twice the average success rate (59.2% vs. 29.5%) compared to existing methods. Our framework achieves an average of 70.7% success rate on goal adaptive dexterous tasks, highlighting its robustness and flexibility in contact-rich manipulation.

Yuhui Zhang, Yuchang Su, Yiming Liu, Xiaohan Wang, James Burgess, Elaine Sui, Chenyu Wang, Josiah Aklilu, Alejandro Lozano, Anjiang Wei 等

The rapid development of vision language models (VLMs) demands rigorous and reliable evaluation. However, current visual question answering (VQA) benchmarks often depend on open-ended questions, making accurate evaluation difficult due to the variability in natural language responses. To address this, we introduce AutoConverter, an agentic framework that automatically converts these open-ended questions into multiple-choice format, enabling objective evaluation while reducing the costly multiple-choice question creation process. Our experiments demonstrate that AutoConverter can generate correct and challenging multiple-choice questions, with VLMs demonstrating consistently similar or lower accuracy on these questions compared to human-created ones. Using AutoConverter, we construct VMCBench, a benchmark created by transforming 20 existing VQA datasets into a unified multiple-choice format, totaling 9,018 questions. We comprehensively evaluate 33 state-of-the-art VLMs on VMCBench, setting a new standard for scalable, consistent, and reproducible VLM evaluation.

Hyunsoo Cha, Inhee Lee, Hanbyul Joo

We present PERSE, a method for building a personalized 3D generative avatar from a reference portrait. Our avatar enables facial attribute editing in a continuous and disentangled latent space to control each facial attribute, while preserving the individual's identity. To achieve this, our method begins by synthesizing large-scale synthetic 2D video datasets, where each video contains consistent changes in facial expression and viewpoint, along with variations in a specific facial attribute from the original input. We propose a novel pipeline to produce high-quality, photorealistic 2D videos with facial attribute editing. Leveraging this synthetic attribute dataset, we present a personalized avatar creation method based on 3D Gaussian Splatting, learning a continuous and disentangled latent space for intuitive facial attribute manipulation. To enforce smooth transitions in this latent space, we introduce a latent space regularization technique by using interpolated 2D faces as supervision. Compared to previous approaches, we demonstrate that PERSE generates high-quality avatars with interpolated attributes while preserving the identity of the reference individual.

Zeqing Wang, Qingyang Ma, Wentao Wan, Haojie Li, Keze Wang, Yonghong Tian

Recent improvements in visual synthesis have significantly enhanced the depiction of generated human photos, which are pivotal due to their wide applicability and demand. Nonetheless, the existing text-to-image or text-to-video models often generate low-quality human photos that might differ considerably from real-world body structures, referred to as "abnormal human bodies". Such abnormalities, typically deemed unacceptable, pose considerable challenges in the detection and repair of them within human photos. These challenges require precise abnormality recognition capabilities, which entail pinpointing both the location and the abnormality type. Intuitively, Visual Language Models (VLMs) that have obtained remarkable performance on various visual tasks are quite suitable for this task. However, their performance on abnormality detection in human photos is quite poor.Hence, it is quite important to highlight this task for the research community. In this paper, we first introduce a simple yet challenging task, i.e., Fine-grained Human-body Abnormality Detection (FHAD), and construct two high-quality datasets for evaluation. Then, we propose a meticulous framework, named HumanCalibrator, which identifies and repairs abnormalities in human body structures while preserving the other content. Experiments indicate that our HumanCalibrator achieves high accuracy in abnormality detection and accomplishes an increase in visual comparisons while preserving the other visual content.

Moritz Heep, Sven Behnke, Eduard Zell

Normal integration reconstructs 3D surfaces from normal maps obtained, e.g. by photometric stereo. These normal maps capture surface details down to the pixel level but require large computational resources for integration at high resolutions. In this work, we replace the dense pixel grid with a sparse anisotropic triangle mesh prior to normal integration. We adapt the triangle mesh to the local geometry in the case of complex surface structures and remove oversampling from flat featureless regions. For high-resolution images, the resulting compression reduces normal integration runtimes from hours to minutes while maintaining high surface accuracy. Our main contribution is the derivation of the well-known quadric error measure from mesh decimation for screen space applications and its combination with optimal Delaunay triangulation.

Marwane Hariat, Antoine Manzanera, David Filliat

Monocular depth estimation (MDE) with self-supervised training approaches struggles in low-texture areas, where photometric losses may lead to ambiguous depth predictions. To address this, we propose a novel technique that enhances spatial information by applying a distance transform over pre-semantic contours, augmenting discriminative power in low texture regions. Our approach jointly estimates pre-semantic contours, depth and ego-motion. The pre-semantic contours are leveraged to produce new input images, with variance augmented by the distance transform in uniform areas. This approach results in more effective loss functions, enhancing the training process for depth and ego-motion. We demonstrate theoretically that the distance transform is the optimal variance-augmenting technique in this context. Through extensive experiments on KITTI and Cityscapes, our model demonstrates robust performance, surpassing conventional self-supervised methods in MDE.

Inho Kim, Youngkil Song, Jicheol Park, Won Hwa Kim, Suha Kwak

Sound source localization (SSL) is the task of locating the source of sound within an image. Due to the lack of localization labels, the de facto standard in SSL has been to represent an image and audio as a single embedding vector each, and use them to learn SSL via contrastive learning. To this end, previous work samples one of local image features as the image embedding and aggregates all local audio features to obtain the audio embedding, which is far from optimal due to the presence of noise and background irrelevant to the actual target in the input.We present a novel SSL method that addresses this chronic issue by joint slot attention on image and audio. To be specific, two slots competitively attend image and audio features to decompose them into target and off-target representations, and only target representations of image and audio are used for contrastive learning. Also, we introduce cross-modal attention matching to further align local features of image and audio. Our method achieved the best in almost all settings on three public benchmarks for SSL, and substantially outperformed all the prior work in cross-modal retrieval.

Zifan Wang, Ziqing Chen, Junyu Chen, Jilong Wang, Yuxin Yang, Yunze Liu, Xueyi Liu, He Wang, Li Yi

This paper introduces MobileH2R, a framework for learning generalizable vision-based human-to-mobile-robot (H2MR) handover skills. Unlike traditional fixed-base handovers, this task requires a mobile robot to reliably receive objects in a large workspace enabled by its mobility. Our key insight is that generalizable handover skills can be developed in simulators using high-quality synthetic data, without the need for real-world demonstrations. To achieve this, we propose a scalable pipeline for generating diverse synthetic full-body human motion data, an automated method for creating safe and imitation-friendly demonstrations, and an efficient 4D imitation learning method for distilling large-scale demonstrations into closed-loop policies with base-arm coordination. Experimental evaluations in both simulators and the real world show significant improvements (at least +15% success rate) over baseline methods in all cases. Experiments also validate that large-scale and diverse synthetic data greatly enhances robot learning, highlighting our scalable framework.

Zeqi Gu, Yin Cui, Zhaoshuo Li, Fangyin Wei, Yunhao Ge, Jinwei Gu, Ming-Yu Liu, Abe Davis, Yifan Ding

Designing 3D scenes is traditionally a challenging and laborious task that demands both artistic expertise and proficiency with complex software. Recent advances in text-to-3D generation have greatly simplified this process by letting users create scenes based on simple text descriptions. However, as these methods generally require extra training or in-context learning, their performance is often hindered by the limited availability of high-quality 3D data. In contrast, modern text-to-image models learned from web-scale images can generate scenes with diverse, reliable spatial layouts and consistent, visually appealing styles. Our key insight is that instead of learning directly from 3D scenes, we can leverage generated 2D images as an intermediary to guide 3D synthesis. In light of this, we introduce ArtiScene, a training-free automated pipeline for scene design that integrates the flexibility of free-form text-to-image generation with the diversity and reliability of 2D intermediary layouts. We generate the 2D intermediary image from a scene description, extract object shapes and appearances, create 3D models, and assemble them into the final scene with geometry, position, and pose extracted from the same image. Being generalizable to a wide range of scenes and styles, ArtiScene is shown to outperform state-of-the-art benchmarks by a large margin in layout and aesthetic quality by quantitative metrics. It also averages a 74.89% winning rate in extensive user studies and 95.07% in GPT evaluation.

Heemin Yang, Jaesung Rim, Seungyong Lee, Seung-Hwan Baek, Sunghyun Cho

In this paper, we present GyroDeblurNet, a novel single-image deblurring method that utilizes a gyro sensor to resolve the ill-posedness of image deblurring. The gyro sensor provides valuable information about camera motion that can improve deblurring quality. However, exploiting real-world gyro data is challenging due to errors from various sources. To handle these errors, GyroDeblurNet is equipped with two novel neural network blocks: a gyro refinement block and a gyro deblurring block. The gyro refinement block refines the erroneous gyro data using the blur information from the input image. The gyro deblurring block removes blur from the input image using the refined gyro data and further compensates for gyro error by leveraging the blur information from the input image. For training a neural network with erroneous gyro data, we propose a training strategy based on the curriculum learning. We also introduce a novel gyro data embedding scheme to represent real-world intricate camera shakes. Finally, we present both synthetic and real-world datasets for training and evaluating gyro-based single image deblurring. Our experiments demonstrate that our approach achieves state-of-the-art deblurring quality by effectively utilizing erroneous gyro data.

Chuanyu Sun, Jiqing Zhang, Yang Wang, Huilin Ge, Qianchen Xia, Baocai Yin, Xin Yang

Combining the advantages of conventional and event cameras for robust visual tracing has drawn extensive interest. However, existing tracking approaches heavily engage in complex cross-modal fusion modules, leading to higher computational complexity and training challenges. Besides, these methods generally ignore the effective integration of historical information, which is crucial to grasping the change in the target's appearance and motion trends. Given the recent advancements in Mamba's long-range modeling and linear complexity, we explore its potential in addressing the above issues in RGBE tracking tasks. Specifically, we first propose an efficient fusion module based on Mamba, which utilizes a simple gate-based interaction scheme to achieve effective modality-selective fusion. This module can be seamlessly integrated into the encoding layer of prevalent Transformer-based backbones. Moreover, we further present a novel historical decoder that leverages Mamba's advanced long sequence modeling to effectively capture the target appearance changes with autoregressive queries. Extensive experiments show that our proposed approach achieves state-of-the-art performance on multiple challenging short-term and long-term RGBE benchmarks. Besides, the effectiveness of each key Mamba-based component of our approach is evidenced by our thorough ablation study.

Md Mostafijur Rahman, Radu Marculescu

Recent 3D deep networks such as SwinUNETR, SwinUNETRv2, and 3D UX-Net have shown promising performance by leveraging self-attention and large-kernel convolutions to capture the volumetric context. However, their substantial computational requirements limit their use in real-time and resource-constrained environments. The high #FLOPs and #Params in these networks stem largely from complex decoder designs with high-resolution layers and excessive channel counts. In this paper, we propose EffiDec3D, an optimized 3D decoder that employs a channel reduction strategy across all decoder stages, which sets the number of channels to the minimum needed for accurate feature representation. Additionally, EffiDec3D removes the high-resolution layers when their contribution to segmentation quality is minimal. Our optimized EffiDec3D decoder achieves a 96.4% reduction in #Params and a 93.0% reduction in #FLOPs compared to the decoder of original 3D UX-Net. Similarly, for SwinUNETR and SwinUNETRv2 (which share an identical decoder), we observe reductions of 94.9% in #Params and 86.2% in #FLOPs. Our extensive experiments on 12 different medical imaging tasks confirm that EffiDec3D not only significantly reduces the computational demands, but also maintains a performance level comparable to original models, thus establishing a new standard for efficient 3D medical image segmentation. Our implementation is available at https://github.com/SLDGroup/EffiDec3D.

Xiaoqin Wang, Xusen Ma, Xianxu Hou, Meidan Ding, Yudong Li, Junliang Chen, Wenting Chen, Xiaoyang Peng, Linlin Shen

Multimodal large language models (MLLMs) have demonstrated remarkable capabilities in various tasks. However, effectively evaluating these MLLMs on face perception remains largely unexplored. To address this gap, we introduce FaceBench, a dataset featuring hierarchical multi-view and multi-level attributes specifically designed to assess the comprehensive face perception abilities of MLLMs. Initially, we construct a hierarchical facial attribute structure, which encompasses five views with up to three levels of attributes, totaling over 210 attributes and 700 attribute values. Based on the structure, the proposed FaceBench consists of 49,919 visual question-answering (VQA) pairs for evaluation and 23,841 pairs for fine-tuning. Moreover, we further develop a robust face perception MLLM baseline, Face-LLaVA, by training with our proposed face VQA data. Extensive experiments on various mainstream MLLMs and Face-LLaVA are conducted to test their face perception ability, with results also compared against human performance. The results reveal that, the existing MLLMs are far from satisfactory in understanding the fine-grained facial attributes, while our Face-LLaVA significantly outperforms existing open-source models with a small amount of training data and is comparable to commercial ones like GPT-4o and Gemini. The dataset will be released at https://github.com/CVI-SZU/FaceBench.