Previous research in human gesture recognition has largely overlooked multi-person interactions, which are crucial for understanding the social context of naturally occurring gestures. This limitation in existing datasets presents a significant challenge in aligning human gestures with other modalities like language and speech. To address this issue, we introduce SocialGesture, the first large-scale dataset specifically designed for multi-person gesture analysis. SocialGesture features a diverse range of natural scenarios and supports multiple gesture analysis tasks, including video-based recognition and temporal localization, providing a valuable resource for advancing the study of gesture during complex social interactions. Furthermore, we propose a novel visual question answering (VQA) task to benchmark vision language models' (VLMs) performance on social gesture understanding. Our findings highlight several limitations of current gesture recognition models, offering insights into future directions for improvement in this field. SocialGesture is available at huggingface.co/datasets/IrohXu/SocialGesture.
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Dense visual prediction tasks have been constrained by their reliance on predefined categories, limiting their applicability in real-world scenarios where visual concepts are unbounded. While Vision-Language Models (VLMs) like CLIP have shown promise in open-vocabulary tasks, their direct application to dense prediction often leads to suboptimal performance due to limitations in local feature representation. In this work, we present our observation that CLIP's image tokens struggle to effectively aggregate information from spatially or semantically related regions, resulting in features that lack local discriminability and spatial consistency. To address this issue, we propose DeCLIP, a novel framework that enhances CLIP by decoupling the self-attention module to obtain "content" and "context" features respectively. The "content" features are aligned with image crop representations to improve local discriminability, while "context" features learn to retain the spatial correlations under the guidance of vision foundation models, such as DINO. Extensive experiments demonstrate that DeCLIP significantly outperforms existing methods across multiple open-vocabulary dense prediction tasks, including object detection and semantic segmentation. Code is available at https://github.com/xiaomoguhz/DeCLIP.
Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields
PDF ↗3D reconstruction of highly deformable surfaces (e.g. cloths) from monocular RGB videos is a challenging problem, and no solution provides a consistent and accurate recovery of fine-grained surface details. To account for the ill-posed nature of the setting, existing methods use deformation models with statistical, neural, or physical priors. They also predominantly rely on nonadaptive discrete surface representations (e.g. polygonal meshes), perform frame-by-frame optimisation leading to error propagation, and suffer from poor gradients of the mesh-based differentiable renderers. Consequently, fine surface details such as cloth wrinkles are often not recovered with the desired accuracy. In response to these limitations, we propose Thin-Shell-SfT, a new method for non-rigid 3D tracking that represents a surface as an implicit and continuous spatiotemporal neural field. We incorporate continuous thin shell physics prior based on the Kirchhoff-Love model for spatial regularisation, which starkly contrasts the discretised alternatives of earlier works. Lastly, we leverage 3D Gaussian splatting to differentiably render the surface into image space and optimise the deformations based on analysis-by-synthesis principles. Our Thin-Shell-SfT outperforms prior works qualitatively and quantitatively thanks to our continuous surface formulation in conjunction with a specially tailored simulation prior and surface-induced 3D Gaussians. See our project page at https://4dqv.mpi-inf.mpg.de/ThinShellSfT.
Rate-In: Information-Driven Adaptive Dropout Rates for Improved Inference-Time Uncertainty Estimation
PDF ↗Accurate uncertainty estimation is crucial for deploying neural networks in risk-sensitive applications such as medical diagnosis. Monte Carlo Dropout is a widely used technique for approximating predictive uncertainty by performing stochastic forward passes with dropout during inference. However, using static dropout rates across all layers and inputs can lead to suboptimal uncertainty estimates, as it fails to adapt to the varying characteristics of individual inputs and network layers. Existing approaches optimize dropout rates during training using labeled data, resulting in fixed inference-time parameters that cannot adjust to new data distributions, compromising uncertainty estimates in Monte Carlo simulations. In this paper, we propose Rate-In, an algorithm that dynamically adjusts dropout rates during inference by quantifying the information loss induced by dropout in each layer's feature maps. By treating dropout as controlled noise injection and leveraging information-theoretic principles, Rate-In adapts dropout rates per layer and per input instance without requiring ground truth labels. By quantifying the functional information loss in feature maps, we adaptively tune dropout rates to maintain perceptual quality across diverse medical imaging tasks and architectural configurations. Our extensive empirical study on synthetic data and real-world medical imaging tasks demonstrates that Rate-In improves calibration and sharpens uncertainty estimates compared to fixed or heuristic dropout rates without compromising predictive performance. Rate-In offers a practical, unsupervised, inference-time approach to optimizing dropout for more reliable predictive uncertainty estimation in critical applications.
Chain of Attack: On the Robustness of Vision-Language Models Against Transfer-Based Adversarial Attacks
PDF ↗Pre-trained vision-language models (VLMs) have showcased remarkable performance in image and natural language understanding, such as image captioning and response generation. As the practical applications of VLMs become increasingly widespread, their potential safety and robustness issues raise concerns that adversaries may evade the system and cause these models to generate toxic content through malicious attacks. Therefore, evaluating the robustness of open-source VLMs against adversarial attacks has garnered growing attention, with transfer-based attacks as a representative black-box attacking strategy. However, most existing transfer-based attacks neglect the importance of the semantic correlations between vision and text modalities, leading to sub-optimal adversarial example generation and attack performance. To address this issue, we present Chain of Attack (CoA), which iteratively enhances the generation of adversarial examples based on the multi-modal semantic update using a series of intermediate attacking steps, achieving superior adversarial transferability and efficiency. A unified attack success rate computing method is further proposed for automatic evasion evaluation. Extensive experiments conducted under the most realistic and high-stakes scenario, demonstrate that our attacking strategy is able to effectively mislead models to generate targeted responses using only black-box attacks without any knowledge of the victim models. The comprehensive robustness evaluation in our paper provides insight into the vulnerabilities of VLMs and offers a reference for the safety considerations of future model developments.
Point cloud completion helps restore partial incomplete point clouds suffering occlusions. Current self-supervised methods fail to give high fidelity completion for large objects with missing surfaces and unbalanced distribution of available points. In this paper, we present a novel method for restoring large-scale point clouds with limited and imbalanced ground-truth. Using rough boundary annotations for a region of interest, we project the original point clouds into a multiple-center-of-projection (MCOP) image, where fragments are projected to images of 5 channels (RGB, depth, and rotation). Completion of the original point cloud is reduced to inpainting the missing pixels in the MCOP images. Due to lack of complete structures and an unbalanced distribution of existing parts, we develop a self-supervised scheme which learns to infill the MCOP image with points resembling existing "complete" patches. Special losses are applied to further enhance the regularity and consistency of completed MCOP images, which is mapped back to 3D to form final restoration. Extensive experiments demonstrate the superiority of our method in completing 600+ incomplete and unbalanced archaeological structures in Peru.
RoboSense: Large-scale Dataset and Benchmark for Egocentric Robot Perception and Navigation in Crowded and Unstructured Environments
PDF ↗Reliable embodied perception from an egocentric perspective is challenging yet essential for autonomous navigation technology of intelligent mobile agents. With the growing demand of social robotics, near-field scene understanding becomes an important research topic in the areas of egocentric perceptual tasks related to navigation in both crowded and unstructured environments. Due to the complexity of environmental conditions and difficulty of surrounding obstacles owing to truncation and occlusion, the perception capability under this circumstance is still inferior. To further enhance the intelligence of mobile robots, in this paper, we setup an egocentric multi-sensor data collection platform based on 3 main types of sensors (Camera, LiDAR and Fisheye), which supports flexible sensor configurations to enable dynamic sight of view from ego-perspective, capturing either near or farther areas. Meanwhile, a large-scale multimodal dataset is constructed, named RoboSense, to facilitate egocentric robot perception. Specifically, RoboSense contains more than 133K synchronized data with 1.4M 3D bounding box and IDs annotated in the full 360^ \circ view, forming 216K trajectories across 7.6K temporal sequences. It has 270xand 18xas many annotations of surrounding obstacles within near ranges as the previous datasets collected for autonomous driving scenarios such as KITTI and nuScenes. Moreover, we define a novel matching criterion for near-field 3D perception and prediction metrics. Based on RoboSense, we formulate 6 popular tasks to facilitate the future research development, where the detailed analysis as well as benchmarks are also provided accordingly. Data desensitization measures have been conducted for privacy protection.
Closed-loop simulation is crucial for end-to-end autonomous driving. Existing sensor simulation methods (e.g., NeRF and 3DGS) reconstruct driving scenes based on conditions that closely mirror training data distributions. However, these methods struggle with rendering novel trajectories, such as lane changes. Recent work, DriveDreamer4D, has demonstrated that integrating world model knowledge alleviates these issues. Although the training-free integration approach is efficient, it still struggles to render larger maneuvers, such as multi-lane shifts.Therefore, we introduce ReconDreamer, which enhances driving scene reconstruction through incremental integration of world model knowledge. Specifically, based on the world model, DriveRestorer is proposed to mitigate ghosting artifacts via online restoration. Additionally, we propose the progressive data update strategy to ensure high-quality rendering for larger maneuvers. Notably, ReconDreamer is the first method to effectively render in large maneuvers (e.g., across multiple lanes, spanning up to 6 meters). Additionally, experimental results demonstrate that ReconDreamer outperforms Street Gaussians in the NTA-IoU, NTL-IoU, and FID, with a relative improvement by 24.87%, 6.72%, and 29.97%. Furthermore, ReconDreamer surpasses DriveDreamer4D with PVG during large maneuver rendering, as verified by a relative improvement of 195.87% in the NTA-IoU metric and a comprehensive user study.
Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs
PDF ↗Many works have succeeded in reconstructing Gaussian human avatars from multi-view videos. However, they either struggle to capture pose-dependent appearance details with a single MLP, or rely on a computationally intensive neural network to reconstruct high-fidelity appearance but with rendering performance degraded to non-real-time. We propose a novel Gaussian human avatar representation that can reconstruct high-fidelity pose-dependence appearance with details and meanwhile can be rendered in real time. Our Gaussian avatar is empowered by spatially distributed MLPs which are explicitly located on different positions on human body. The parameters stored in each Gaussian are obtained by interpolating from the outputs of its nearby MLPs based on their distances. To avoid undesired smooth Gaussian property changing during interpolation, for each Gaussian we define a set of Gaussian offset basis, and a linear combination of basis represents the Gaussian property offsets relative to the neutral properties. Then we propose to let the MLPs output a set of coefficients corresponding to the basis. In this way, although Gaussian coefficients are derived from interpolation and change smoothly, the Gaussian offset basis is learned freely without constraints. The smoothly varying coefficients combined with freely learned basis can still produce distinctly different Gaussian property offsets, allowing the ability to learn high-frequency spatial signals. We further use control points to constrain the Gaussians distributed on a surface layer rather than allowing them to be irregularly distributed inside the body, to help the human avatar generalize better when animated under novel poses. Compared to the state-of-the-art method, our method achieves better appearance quality with finer details while the rendering speed is significantly faster under novel views and novel poses.
Integrating frames and events has become a widely accepted solution for various tasks in challenging scenarios. However, most multimodal methods directly convert events into image-like formats synchronized with frames and process each stream through separate two-branch backbones, making it difficult to fully exploit the spatiotemporal events while limiting inference frequency to the frame rate. To address these problems, we propose a novel asynchronous collaborative graph representation, namely ACGR, which is the first trial to explore a unified graph framework for asynchronously processing frames and events with high performance and low latency. Technically, we first construct unimodal graphs for frames and events to preserve their spatiotemporal properties and sparsity. Then, an asynchronous collaborative alignment module is designed to align and fuse frames and events into a unified graph and the ACGR is generated through graph convolutional networks. Finally, we innovatively introduce domain adaptation to enable cross-modal interactions between frames and events by aligning their feature spaces. Experimental results show that our approach outperforms state-of-the-art methods in both object detection and depth estimation tasks, while significantly reducing computational latency and achieving real-time inference up to 200 Hz. Our code can be available at https://github.com/dianzl/ACGR.
Global visual geolocation predicts where an image was captured on Earth. Since images vary in how precisely they can be localized, this task inherently involves a significant degree of ambiguity. However, existing approaches are deterministic and overlook this aspect. In this paper, we aim to close the gap between traditional geolocalization and modern generative methods. We propose the first generative geolocation approach based on diffusion and Riemannian flow matching, where the denoising process operates directly on the Earth's surface. Our model achieves state-of-the-art performance on three visual geolocation benchmarks: OpenStreetView-5M, YFCC-100M, and iNat21. In addition, we introduce the task of probabilistic visual geolocation, where the model predicts a probability distribution over all possible locations instead of a single point. We introduce new metrics and baselines for this task, demonstrating the advantages of our diffusion-based approach. Codes and models will be made available.
Recent years, learned image compression has made tremendous progress to achieve impressive coding efficiency. Its coding gain mainly comes from non-linear neural network-based transform and learnable entropy modeling. However, most studies focus on a strong backbone, and few studies consider a low complexity design. In this paper, we propose LALIC, a linear attention modeling for learned image compression. Specially, we propose to use Bi-RWKV blocks, by utilizing the Spatial Mix and Channel Mix modules to achieve more compact feature extraction, and apply the Conv based Omni-Shift module to adapt to two-dimensional latent representation. Furthermore, we propose a RWKV-based Spatial-Channel ConTeXt model (RWKV-SCCTX), that leverages the Bi-RWKV to modeling the correlation between neighboring features effectively. To our knowledge, our work is the first work to utilize efficient Bi-RWKV models with linear attention for learned image compression. Experimental results demonstrate that our method achieves competitive RD performances by outperforming VTM-9.1 by -15.26%, -15.41%, -17.63% in BD-rate on Kodak, CLIC and Tecnick datasets. The code is available at https://github.com/sjtu-medialab/RwkvCompress .
Diffusion models have achieved remarkable success across various domains. However, their slow generation speed remains a critical challenge. Existing acceleration methods, while aiming to reduce steps, often compromise sample quality, controllability, or introduce training complexities. Therefore, we propose \underline RayFlow , a novel diffusion framework that addresses these limitations. Unlike previous methods, RayFlow guides each sample along a unique path towards an instance-specific target distribution. This method minimizes sampling steps while preserving generation diversity and stability. Furthermore, we introduce Time Sampler, an importance sampling technique to enhance training efficiency by focusing on crucial timesteps. Extensive experiments demonstrate RayFlow's superiority in generating high-quality images with improved speed, control, and training efficiency compared to existing acceleration techniques.
3D Visual Grounding (3DVG) aims to locate objects in 3D scenes based on textual descriptions, essential for applications like augmented reality and robotics. Traditional 3DVG approaches rely on annotated 3D datasets and predefined object categories, limiting scalability and adaptability. To overcome these limitations, we introduce SeeGround, a zero-shot 3DVG framework leveraging 2D Vision-Language Models (VLMs) trained on large-scale 2D data. SeeGround represents 3D scenes as a hybrid of query-aligned rendered images and spatially enriched text descriptions, bridging the gap between 3D data and 2D-VLMs input formats. We propose two modules: the Perspective Adaptation Module, which dynamically selects viewpoints for query-relevant image rendering, and the Fusion Alignment Module, which integrates 2D images with 3D spatial descriptions to enhance object localization. Extensive experiments on ScanRefer and Nr3D demonstrate that our approach outperforms existing zero-shot methods by large margins. Notably, we exceed weakly supervised methods and rival some fully supervised ones, outperforming previous SOTA by 7.7% on ScanRefer and 7.1% on Nr3D, showcasing its effectiveness in complex 3DVG task. Project website (with demo and code): https://seeground.github.io/.
Transformer-based methods have demonstrated impressive performance in low-level visual tasks such as Image Super-Resolution (SR). However, its computational complexity grows quadratically with the spatial resolution. A series of works attempt to alleviate this problem by dividing Low-Resolution images into local windows, axial stripes, or dilated windows. SR typically leverages the redundancy of images for reconstruction, and this redundancy appears not only in local regions but also in long-range regions. However, these methods limit attention computation to content-agnostic local regions, limiting directly the ability of attention to capture long-range dependency. To address these issues, we propose a lightweight Content-Aware Token Aggregation Network (CATANet). Specifically, we propose an efficient Content-Aware Token Aggregation module for aggregate long-range content-similar tokens, which shares token centers across all image tokens and updates them only during the training phase. Then we utilize intra-group self-attention to enable long-range information interaction. Moreover, we design an inter-group cross-attention to further enhance global information interaction. The experimental results show that, compared with the state-of-the-art cluster-based method SPIN, our method achieves superior performance, with a maximum PSNR improvement of 0.33dB and nearly double the inference speed.
Completion as Enhancement: A Degradation-Aware Selective Image Guided Network for Depth Completion
PDF ↗In this paper, we introduce the Selective Image Guided Network (SigNet), a novel degradation-aware framework that transforms depth completion into depth enhancement for the first time. Moving beyond direct completion using convolutional neural networks (CNNs), SigNet initially densifies sparse depth data through non-CNN densification tools to obtain coarse yet dense depth. This approach eliminates the mismatch and ambiguity caused by direct convolution over irregularly sampled sparse data. Subsequently, SigNet redefines completion as enhancement, establishing a self-supervised degradation bridge between the coarse depth and the targeted dense depth for effective RGB-D fusion. To achieve this, SigNet leverages the implicit degradation to adaptively select high-frequency components (e.g., edges) of RGB data to compensate for the coarse depth. This degradation is further integrated into a multi-modal conditional Mamba, dynamically generating the state parameters to enable efficient global high-frequency information interaction. We conduct extensive experiments on the NYUv2, DIML, SUN RGBD, and TOFDC datasets, demonstrating the state-of-the-art (SOTA) performance of SigNet.
Camera-only multi-view 3D object detection in autonomous driving has witnessed encouraging developments in recent years, largely attributed to the revolution of fundamental architectures in modeling bird's eye view (BEV). Despite the growing overall average performance, we contend that the exploration of more specific and challenging corner cases hasn't received adequate attention. In this work, we delve into a specific yet critical issue for safe autonomous driving: occlusion. To alleviate this challenge, we draw inspiration from the human amodal perception system, which is proven to have the capacity for mentally reconstructing the complete semantic concept of occluded objects with prior knowledge. More specifically, we introduce auxiliary visual and language prototypes, akin to human prior knowledge, to enhance the diminished object features caused by occlusion. Inspired by Siamese object tracking, we fuse the information from these prototypes with the baseline model through an efficient depth-wise correlation, thereby enhancing the quality of object-related features and guiding the learning of 3D object queries, especially for partially occluded ones. Furthermore, we propose the random pixel drop to mimic occlusion and the multi-modal contrastive loss to align visual features of different occlusion levels to a unified space during training. Our inspiration originates from addressing occlusion, however, we are surprised to find that the proposed framework also enhances robustness in various challenging scenarios that diminish object representation, such as inclement weather conditions. By applying our model to different baselines, i.e., BEVFormer and SparseBEV, we demonstrate consistent improvements.
In image generation, Schrodinger Bridge (SB)-based methods theoretically enhance the efficiency and quality compared to the diffusion models by finding the least costly path between two distributions. However, they are computationally expensive and time-consuming when applied to complex image data. The reason is that they focus on fitting globally optimal paths in high-dimensional spaces, directly generating images as next step on the path using complex networks through self-supervised training, which typically results in a gap with the global optimum. Meanwhile, most diffusion models are in the same path subspace generated by weights f_A(t) and f_B(t), as they follow the paradigm (x_t = f_A(t)x_ Img + f_B(t)epsilon). To address the limitations of SB-based methods, this paper proposes for the first time to find local Diffusion Schrodinger Bridges (LDSB) in the diffusion path subspace, which strengthens the connection between the SB problem and diffusion models. Specifically, our method optimizes the diffusion paths using Kolmogorov-Arnold Network (KAN), which has the advantage of resistance to forgetting and continuous output. The experiment shows that our LDSB significantly improves the quality and efficiency of image generation using the same pre-trained denoising network and the KAN for optimising is only less than 0.1MB. The FID metric is reduced by more than 15%, especially with a reduction of 48.50% when NFE of DDIM is 5 for the CelebA dataset. Code is available at https://github.com/PerceptionComputingLab/LDSB.
We propose Co-op, a novel method for accurately and robustly estimating the 6DoF pose of objects unseen during training from a single RGB image. Our method requires only the CAD model of the target object and can precisely estimate its pose without any additional fine-tuning. While existing model-based methods suffer from inefficiency due to using a large number of templates, our method enables fast and accurate estimation with a small number of templates. This improvement is achieved by finding semi-dense correspondences between the input image and the pre-rendered templates. Our method achieves strong generalization performance by leveraging a hybrid representation that combines patch-level classification and offset regression. Additionally, our pose refinement model estimates probabilistic flow between the input image and the rendered image, refining the initial estimate to an accurate pose using a differentiable PnP layer. We demonstrate that our method not only estimates object poses rapidly but also outperforms existing methods by a large margin on the seven core datasets of the BOP Challenge, achieving state-of-the-art accuracy.
Quantitative analysis of animal behavior and biomechanics requires accurate animal pose and shape estimation across species, and is important for animal welfare and biological research. However, the small network capacity of previous methods and limited multi-species dataset leave this problem underexplored. To this end, this paper presents AniMer to estimate animal pose and shape using family-aware Transformer, enhancing the reconstruction accuracy of diverse quadrupedal families. A key insight of AniMer is its integration of a high-capacity Transformer-based backbone and an animal family supervised contrastive learning scheme, unifying the discriminative understanding of various quadrupedal shapes within a single framework. For effective training, we aggregate most available open-sourced quadrupedal datasets, either with 3D or 2D labels. To improve the diversity of 3D labeled data, we introduce CtrlAni3D, a novel large-scale synthetic dataset created through a new diffusion-based conditional image generation pipeline. CtrlAni3D consists of about 10k images with pixel-aligned SMAL labels. In total, we obtain 41.3k annotated images for training and validation. Consequently, the combination of a family aware Transformer network and an expansive dataset enables AniMer to outperform existing methods not only on 3D datasets like Animal3D and CtrlAni3D, but also on out-of-distribution Animal Kingdom dataset. Ablation studies further demonstrate the effectiveness of our network design and CtrlAni3D in enhancing the performance of AniMer for in-the-wild applications. Project page: https://luoxuestar.github.io/AniMer_project_page/.