Most real-world image editing tasks require multiple sequential edits to achieve desired results. Current editing approaches, primarily designed for single-object modifications, struggle with sequential editing: especially with maintaining previous edits along with adapting new objects naturally into the existing content. These limitations significantly hinder complex editing scenarios where multiple objects need to be modified while preserving their contextual relationships. We address this fundamental challenge through two key proposals: enabling rough mask inputs that preserve existing content while naturally integrating new elements and supporting consistent editing across multiple modifications. Our framework achieves this through layer-wise memory, which stores latent representations and prompt embeddings from previous edits. We propose Background Consistency Guidance that leverages memorized latents to maintain scene coherence and Multi-Query Disentanglement in cross-attention that ensures natural adaptation to existing content. To evaluate our method, we present a new benchmark dataset incorporating semantic alignment metrics and interactive editing scenarios. Through comprehensive experiments, we demonstrate superior performance in iterative image editing tasks with minimal user effort, requiring only rough masks while maintaining high-quality results throughout multiple editing steps.
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We present GroomLight, a novel method for relightable hair appearance modeling from multi-view images. Existing hair capture methods struggle to balance photorealistic rendering with relighting capabilities. Analytical material models, while physically grounded, often fail to fully capture appearance details. Conversely, neural rendering approaches excel at view synthesis but generalize poorly to novel lighting conditions. GroomLight addresses this challenge by combining the strengths of both paradigms. It employs an extended hair BSDF model to capture primary light transport and a light-aware residual model to reconstruct the remaining details. We further propose a hybrid inverse rendering pipeline to optimize both components, enabling high-fidelity relighting, view synthesis, and material editing. Extensive evaluations on real-world hair data demonstrate state-of-the-art performance of our method. Our project website is at: https://syntec-research.github.io/GroomLight.
Understanding intention and emotion from social media poses unique challenges due to the inherent uncertainty in multimodal data, where posts often contain incomplete or missing modalities. While this uncertainty reflects real-world scenarios, it remains underexplored within the computer vision community, particularly in conjunction with the intrinsic relationship between emotion and intention. To address these challenges, we introduce the Multimodal IntentioN and Emotion Understanding in the Wild (MINE) dataset, comprising over 20,000 topic-specific social media posts with natural modality variations across text, image, video, and audio. MINE is distinctively constructed to capture both the uncertain nature of multimodal data and the implicit correlations between intentions and emotions, providing extensive annotations for both aspects. To tackle these scenarios, we propose the Bridging Emotion-Intention via Implicit Label Reasoning (BEAR) framework. BEAR consists of two key components: a BEIFormer that leverages emotion-intention correlations, and a Modality Asynchronous Prompt that handles modality uncertainty. Experiments show that BEAR outperforms existing methods in processing uncertain multimodal data while effectively mining emotion-intention relationships for social media content understanding.
GarmentPile: Point-Level Visual Affordance Guided Retrieval and Adaptation for Cluttered Garments Manipulation
PDF ↗Cluttered garments manipulation poses significant challenges in robotics due to the complex, deformable nature of garments and intricate garment relations. Unlike single-garment manipulation, cluttered scenarios require managing complex garment entanglements and interactions, while maintaining garment cleanliness and manipulation stability. To address these demands, we propose to learn point-level affordance, the dense representation modeling the complex space and multi-modal manipulation candidates, with novel designs for the awareness of garment geometry, structure, and inter-object relations. Additionally, we introduce an adaptation module, informed by learned affordance, to reorganize cluttered garments into configurations conducive to manipulation. Our framework demonstrates effectiveness over environments featuring diverse garment types and pile scenarios in both simulation and the real world. Project page: https://garmentpile.github.io/.
High-resolution perception of visual details is crucial for daily tasks. Current vision pre-training, however, is still limited to low resolutions (e.g., 378 x 378 pixels) due to the quadratic cost of processing larger images. We introduce PS3 that scales CLIP-style vision pre-training to 4K resolution with a near-constant cost. Instead of contrastive learning on global image representation, PS3 is pre-trained by selectively processing local regions and contrasting them with local detailed captions, enabling high-resolution representation learning with greatly reduced computational overhead. The pre-trained PS3 is able to both encode the global image at low resolution and selectively process local high-resolution regions based on their saliency or relevance to a text prompt. When applying PS3 to multi-modal LLM (MLLM), the resulting model, named VILA-HD, significantly improves high-resolution visual perception compared to baselines without high-resolution vision pre-training such as AnyRes and S^2 while using up to 4.3x fewer tokens. PS3 also unlocks appealing scaling properties of VILA-HD, including scaling up resolution for free and scaling up test-time compute for better performance. Compared to state of the arts, VILA-HD outperforms previous MLLMs such as NVILA and Qwen2-VL across multiple benchmarks and achieves better efficiency than latest token pruning approaches. Finally, we find current benchmarks do not require 4K-resolution perception, which motivates us to propose 4KPro, a new benchmark of image QA at 4K resolution, on which VILA-HD outperforms all previous MLLMs, including a 14.5% improvement over GPT-4o, and a 3.2% improvement and 2.96x speedup over Qwen2-VL.
Recent advances in scene understanding benefit a lot from depth maps because of the 3D geometry information, especially in complex conditions (e.g., low light and overexposed). Existing approaches encode depth maps along with RGB images and perform feature fusion between them to enable more robust predictions. Taking into account that depth can be regarded as a geometry supplement for RGB images, a straightforward question arises: Do we really need to explicitly encode depth information with neural networks as done for RGB images? Based on this insight, in this paper, we investigate a new way to learn RGBD feature representations and present DFormerv2, a strong RGBD encoder that explicitly uses depth maps as geometry priors rather than encoding depth information with neural networks. Our goal is to extract the geometry clues from the depth and spatial distances among all the image patch tokens, which will then be used as geometry priors to allocate attention weights in self-attention. Extensive experiments demonstrate that DFormerv2 exhibits exceptional performance in various RGBD semantic segmentation benchmarks. Code is available at: https://github.com/VCIP-RGBD/DFormer.
Video-Text Retrieval (VTR) is a core task in multi-modal understanding, drawing growing attention from both academia and industry in recent years. While numerous VTR methods have achieved success, most of them assume accurate visual-text correspondences during training, which is difficult to ensure in practice due to ubiquitous noise, known as noisy correspondences (NC). In this paper, we rethink how to mitigate the NC from the perspective of representative reference features (termed agents), and propose a novel relation-aware purified consistency (RPC) network to amend direct pairwise correlation, including representative agents construction and relation-aware ranking distribution alignment. The proposed RPC enjoys several merits. First, to learn the agents well without any correspondence supervision, we customize the agents construction according to the three characteristics of reliability, representativeness, and resilience. Second, the ranking distribution-based alignment process leverages the structural information inherent in inter-pair relationships, making it more robust compared to individual comparisons. Extensive experiments on five datasets under different settings demonstrate the efficacy and robustness of our method.
Progress in Embodied AI has made it possible for end-to-end-trained agents to navigate in photo-realistic environments with high-level reasoning and zero-shot or language-conditioned behavior, but evaluations and benchmarks are still dominated by simulation. In this work, we focus on the fine-grained behavior of fast-moving real robots and present a large-scale experimental study involving \numepisodes navigation episodes in a real environment with a physical robot, where we analyze the type of reasoning emerging from end-to-end training. In particular, we study the presence of realistic dynamics which the agent learned for open-loop forecasting, and their interplay with sensing. We analyze the way the agent uses latent memory to hold elements of the scene structure and information gathered during exploration. We probe the planning capabilities of the agent, and find in its memory evidence for somewhat precise plans over a limited horizon. Furthermore, we show in a post-hoc analysis that the value function learned by the agent relates to long-term planning. Put together, our experiments paint a new picture on how using tools from computer vision and sequential decision making have led to new capabilities in robotics and control. An interactive tool is available at https://visual-navigation-reasoning.github.io
We present SynShot, a novel method for the few-shot inversion of a drivable head avatar based on a synthetic prior. We tackle three major challenges. First, training a controllable 3D generative network requires a large number of diverse sequences, for which pairs of images and high-quality tracked meshes are not always available. Second, the use of real data is strictly regulated (e.g., under the General Data Protection Regulation, which mandates frequent deletion of models and data to accommodate a situation when participant's consent is withdrawn). Synthetic data, free from these constraints, is an appealing alternative. Third, state-of-the-art monocular avatar models struggle to generalize to new views and expressions, lacking a strong prior and often overfitting to a specific viewpoint distribution. Inspired by machine learning models trained solely on synthetic data, we propose a method that learns a prior model from a large dataset of synthetic heads with diverse identities, expressions, and viewpoints. With few input images, SynShot fine-tunes the pretrained synthetic prior to bridge the domain gap, modeling a photorealistic head avatar that generalizes to novel expressions and viewpoints. We model the head avatar using 3D Gaussian splatting and a convolutional encoder-decoder that outputs Gaussian parameters in UV texture space. To account for the different modeling complexities over parts of the head (e.g., skin vs hair), we embed the prior with explicit control for upsampling the number of per-part primitives. Compared to SOTA monocular and GAN-based methods, SynShot significantly improves novel view and expression synthesis.
SynerGen-VL: Towards Synergistic Image Understanding and Generation with Vision Experts and Token Folding
PDF ↗The remarkable success of Large Language Models (LLMs) has extended to the multimodal domain, achieving outstanding performance in image understanding and generation. Recent efforts to develop unified Multimodal Large Language Models (MLLMs) that integrate these capabilities have shown promising results. However, existing approaches often involve complex designs in model architecture or training pipeline, increasing the difficulty of model training and scaling. In this paper, we propose SynerGen-VL, a simple yet powerful encoder-free MLLM capable of both image understanding and generation. To address challenges identified in existing encoder-free unified MLLMs, we introduce the token folding mechanism and the vision-expert-based progressive alignment pretraining strategy, effectively supporting high-resolution image understanding while reducing training complexity. After being trained on large-scale mixed image-text data with a unified next-token prediction objective, SynerGen-VL achieves or surpasses the performance of existing encoder-free unified MLLMs with comparable or smaller parameter sizes, and narrows the gap with task-specific state-of-the-art models, highlighting a promising path toward future unified MLLMs. Our code and models shall be released.
In this paper, we propose LSRNA, a novel framework for higher-resolution (exceeding 1K) image generation using diffusion models by leveraging super-resolution directly in the latent space. Existing diffusion models struggle with scaling beyond their training resolutions, often leading to structural distortions or content repetition. Reference-based methods address the issues by upsampling a low-resolution reference to guide higher-resolution generation. However, they face significant challenges: upsampling in latent space often causes manifold deviation, which degrades output quality. On the other hand, upsampling in RGB space tends to produce overly smoothed outputs. To overcome these limitations, LSRNA combines Latent space Super-Resolution (LSR) for manifold alignment and Region-wise Noise Addition (RNA) to enhance high-frequency details. Our extensive experiments demonstrate that integrating LSRNA outperforms state-of-the-art reference-based methods across various resolutions and metrics, while showing the critical role of latent space upsampling in preserving detail and sharpness. The code will be available at https://github.com/3587jjh/LSRNA https://github.com/3587jjh/LSRNA.
Deep neural networks remain vulnerable to statistical variations in data, even with advances in normalization techniques. Existing methods use fixed-size normalization sets, restricting their adaptability to evolving and diverse data characteristics. We introduce Dynamic Group Normalization (DGN), a framework that dynamically adjusts channel grouping based on statistical awareness, ensuring a flexible and optimized formation of channel groups. By leveraging an efficient spatio-temporal mechanism, DGN continuously evaluates inter-channel relationships within layers and across training epochs, ensuring robust and responsive adaptation to the updated data statistics. Extensive evaluations of 34 architectures and 11 computer vision benchmarks show the consistent superiority of DGN over traditional normalization methods. It achieves significant accuracy gains in classification, detection, and segmentation tasks while maintaining computational efficiency. Moreover, it outperforms traditional methods in challenging scenarios, including out-of-distribution generalization, imbalanced long-tailed distributions, and corrupted data.
beta-FFT: Nonlinear Interpolation and Differentiated Training Strategies for Semi-Supervised Medical Image Segmentation
PDF ↗Co-training has achieved significant success in the field of semi-supervised learning; however, the *homogenization phenomenon*, which arises from multiple models tending towards similar decision boundaries, remains inadequately addressed. To tackle this issue, we propose a novel algorithm called **β-FFT** from the perspectives of data diversity and training structure.First, from the perspective of data diversity, we introduce a nonlinear interpolation method based on the **Fast Fourier Transform (FFT)**. This method generates more diverse training samples by swapping low-frequency components between pairs of images, thereby enhancing the model's generalization capability. Second, from the structural perspective, we propose a differentiated training strategy to alleviate the homogenization issue in co-training. In this strategy, we apply additional training with labeled data to one model in the co-training framework, while employing linear interpolation based on the **Beta (β)** distribution for the unlabeled data as a regularization term for the additional training. This approach enables us to effectively utilize the limited labeled data while simultaneously improving the model's performance on unlabeled data, ultimately enhancing the overall performance of the system.Experimental results demonstrate that **β-FFT** outperforms current state-of-the-art (SOTA) methods on three public medical image datasets.
Recent advances in auto-regressive transformers have revolutionized generative modeling across different domains, from language processing to visual generation, demonstrating remarkable capabilities. However, applying these advances to 3D generation presents three key challenges: the unordered nature of 3D data conflicts with sequential next-token prediction paradigm, conventional vector quantization approaches incur substantial compression loss when applied to 3D meshes, and the lack of efficient scaling strategies for higher resolution latent prediction. To address these challenges, we introduce MAR-3D, which integrates a pyramid variational autoencoder with a cascaded masked auto-regressive transformer (Cascaded MAR) for progressive latent upscaling in the continuous space. Our architecture employs random masking during training and auto-regressive denoising in random order during inference, naturally accommodating the unordered property of 3D latent tokens. Additionally, we propose a cascaded training strategy with condition augmentation that enables efficiently up-scale the latent token resolution with fast convergence. Extensive experiments demonstrate that MAR-3D not only achieves superior performance and generalization capabilities compared to existing methods but also exhibits enhanced scaling capabilities compared to joint distribution modeling approaches (e.g., diffusion transformers).
In face-to-face conversations, individuals need to switch between speaking and listening roles seamlessly. Existing 3D talking head generation models focus solely on speaking or listening, neglecting the natural dynamics of interactive conversation, which leads to unnatural interactions and awkward transitions. To address this issue, we propose a new task--multi-round dual-speaker interaction for 3D talking head generation--which requires models to handle and generate both speaking and listening behaviors in continuous conversation. To solve this task, we introduce DualTalk, a novel unified framework that integrates the dynamic behaviors of speakers and listeners to simulate realistic and coherent dialogue interactions. This framework not only synthesizes lifelike talking heads when speaking but also generates continuous and vivid non-verbal feedback when listening, effectively capturing the interplay between the roles. We also create a new dataset featuring 50 hours of multi-round conversations with over 1,000 characters, where participants continuously switch between speaking and listening roles. Extensive experiments demonstrate that our method significantly enhances the naturalness and expressiveness of 3D talking heads in dual-speaker conversations. We recommend watching the supplementary video: https://ziqiaopeng.github.io/dualtalk
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields
PDF ↗We present Large Inverse Rendering Model (LIRM), a transformer architecture that jointly reconstructs high-quality shape, materials, and radiance fields with view-dependent effects in less than a second. Our model builds upon the recent Large Reconstruction Models (LRMs) that achieve state-of-the-art sparse-view reconstruction quality. However, existing LRMs struggle to reconstruct unseen parts accurately and cannot recover glossy appearance or generate relightable 3D contents that can be consumed by standard Graphics engines. To address these limitations, we make three key technical contributions to build a more practical multi-view 3D reconstruction framework. First, we introduce an update model that allows us to progressively add more input views to improve our reconstruction. Second, we propose a hexa-plane neural SDF representation to better recover detailed textures, geometry and material parameters. Third, we develop a novel neural directional-embedding mechanism to handle view-dependent effects. Trained on a large-scale shape and material dataset with a tailored coarse-to-fine training scheme, our model achieves compelling results. It compared favorably to optimization-based dense-view inverse rendering methods in terms of geometry and relighting accuracy, while requiring only a fraction of the inference time.
Programming based approaches to reasoning tasks have substantially expanded the types of questions models can answer about visual scenes.Yet on benchmark visual reasoning data, when answering correctly, such models produce incorrect programs 33% of the time. These models are often right for the wrong reasons and risk unexpected failures on new data. Unit tests play a foundational role in ensuring code correctness and could be used to repair such failures. We propose Visual Unit Testing (ViUniT), a framework to improve the reliability of visual programs by automatically generating unit tests. In our framework, a unit test is represented as a novel image and answer meant to verify logical correctness of a program produced for a given query. Our method leverages a language model to create unit tests in the form of image descriptions and expected answers and image synthesis to produce corresponding images. We conduct a comprehensive analysis of what constitutes an effective visual unit test suite, exploring unit test generation, sampling strategies, image generation methods, and varying the number of programs and unit tests. Additionally, we introduce four applications of visual unit tests: best program selection, answer refusal, re-prompting, and unsupervised reward formulations for reinforcement learning. Experiments with two models across three datasets in visual question answering and image-text matching demonstrate that ViUniT improves model performance by 11.4%. Notably, it enables 7B open-source models to outperform gpt-4o-mini by an average of 7.7% and reduces the occurrence of programs that are correct for the wrong reasons by 40%.
Parameter Efficient Mamba Tuning via Projector-targeted Diagonal-centric Linear Transformation
PDF ↗Despite the growing interest in Mamba architecture as a potential replacement for Transformer architecture, parameter-efficient fine-tuning (PEFT) approaches for Mamba remain largely unexplored. In our study, we introduce two key insights-driven strategies for PEFT in Mamba architecture: (1) While state-space models (SSMs) have been regarded as the cornerstone of Mamba architecture, then expected to play a primary role in transfer learning, our findings reveal that Projectors---not SSMs---are the predominant contributors to transfer learning, and (2) Based on our observation, we propose a novel PEFT method specialized to Mamba architecture: Projector-targeted Diagonal-centric Linear Transformation (ProDiaL). ProDiaL focuses on optimizing only diagonal-centric linear transformation matrices, without directly fine-tuning the pretrained Projector weights. This targeted approach allows efficient task adaptation, utilizing less than 1% of the total parameters, and exhibits strong performance across both vision and language Mamba models, highlighting its versatility and effectiveness.
Automatic Joint Structured Pruning and Quantization for Efficient Neural Network Training and Compression
PDF ↗Structured pruning and quantization are fundamental techniques used to reduce the size of deep neural networks (DNNs) and typically are applied independently. Applying these techniques jointly via co-optimization has the potential to produce smaller, high-quality models. However, existing joint schemes are not widely used because of (1) engineering difficulties (complicated multi-stage processes), (2) black-box optimization (extensive hyperparameter tuning to control the overall compression), and (3) insufficient architecture generalization. To address these limitations, we present the framework GETA, which automatically and efficiently performs joint structured pruning and quantization-aware training on any DNN. GETA introduces three key innovations: (I) a quantization-aware dependency graph (QADG) that constructs a pruning search space for generic quantization-aware DNN, (II) a partially projected stochastic gradient method that guarantees layer-wise bit constraints are satisfied, and (III) a new joint learning strategy that incorporates interpretable relationships between pruning and quantization. We present numerical experiments on both convolutional neural networks and transformer architectures that show that our approach achieves competitive (often superior) performance compared to existing joint pruning and quantization methods. The source code is available at https://github.com/microsoft/GETA.
Recently, 3D multi-object tracking (MOT) has widely adopted the standard tracking-by-detection paradigm, which solves the association problem between detections and tracks. Many tracking-by-detection approaches establish constrained relationships between detections and tracks using a distance threshold to reduce confusion during association. However, this approach does not effectively and comprehensively utilize the information regarding objects due to the constraints of the distance threshold. In this paper, we propose GRAE-3DMOT, Geometry Relation-Aware Encoder 3D Multi-Object Tracking, which contains a geometric relation-aware encoder to produce informative features for association. The geometric relation-aware encoder consists of three components: a spatial relation-aware encoder, a spatiotemporal relation-aware encoder, and a distance-aware feature fusion layer. The spatial relation-aware encoder effectively aggregates detection features by comprehensively exploiting as many detections as possible. The spatiotemporal relation-aware encoder provides spatiotemporal relation-aware features by combing spatial and temporal relation features, where the spatiotemporal relation-aware features are transformed into association scores for MOT. The distance-aware feature fusion layer is integrated into both encoders to enhance the relation features of physically proximate objects. Experimental results demonstrate that the proposed GRAE-3DMOT outperforms the state-of-the-art on the nuScenes. Our approach achieves 73.7% and 70.2% AMOTA on the nuScenes validation and test sets using CenterPoint detections.