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已筛选 CVPR 2025
2,871篇论文
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Keyu Guo, Yongle Huang, Shijie Sun, Xiangyu Song, Mingtao Feng, Zedong Liu, Huansheng Song, Tiantian Wang, Jianxin Li, Naveed Akhtar 等

Language and binocular vision play a crucial role in human understanding of the world. Advancements in artificial intelligence have also made it possible for machines to develop 3D perception capabilities essential for high-level scene understanding. However, only monocular cameras are often available in practice due to cost and space constraints. Enabling machines to achieve accurate 3D understanding from a monocular view is practical but presents significant challenges. We introduce MonoMulti-3DVG, a novel task aimed at achieving multi-object 3D Visual Grounding (3DVG) based on monocular RGB images, allowing machines to better understand and interact with the 3D world. To this end, we construct a large-scale benchmark dataset, MonoMulti3D-ROPE, and propose a model, CyclopsNet that integrates a State-Prompt Visual Encoder (SPVE) module with a Denoising Alignment Fusion (DAF) module to achieve robust multi-modal semantic alignment and fusion. This leads to more stable and robust multi-modal joint representations for downstream tasks. Experimental results show that our method significantly outperforms existing techniques on the MonoMulti3D-ROPE dataset. Our dataset and code are available at https://github.com/JasonHuang516/MonoMulti-3DVG

Zhengrui Guo, Conghao Xiong, Jiabo Ma, Qichen Sun, Lishuang Feng, Jinzhuo Wang, Hao Chen

Few-shot learning presents a critical solution for cancer diagnosis in computational pathology (CPath), addressing fundamental limitations in data availability, particularly the scarcity of expert annotations and patient privacy constraints. A key challenge in this paradigm stems from the inherent disparity between the limited training set of whole slide images (WSIs) and the enormous number of contained patches, where a significant portion of these patches lacks diagnostically relevant information, potentially diluting the model's ability to learn and focus on critical diagnostic features. While recent works attempt to address this by incorporating additional knowledge, several crucial gaps hinder further progress: (1) despite the emergence of powerful pathology foundation models (FMs), their potential remains largely untapped, with most approaches limiting their use to basic feature extraction; (2) current language guidance mechanisms attempt to align text prompts with vast numbers of WSI patches all at once, struggling to leverage rich pathological semantic information. To this end, we introduce the knowledge-enhanced adaptive visual compression framework, dubbed FOCUS, which uniquely combines pathology FMs with language prior knowledge to enable a focused analysis of diagnostically relevant regions by prioritizing discriminative WSI patches. Our approach implements a progressive three-stage compression strategy: we first leverage FMs for global visual redundancy elimination, and integrate compressed features with language prompts for semantic relevance assessment, then perform neighbor-aware visual token filtering while preserving spatial coherence. Extensive experiments on pathological datasets spanning breast, lung, and ovarian cancers demonstrate its superior performance in few-shot pathology diagnosis. Codes are available at https://github.com/dddavid4real/FOCUS.

Bo Wang, Dingwei Tan, Yen-Ling Kuo, Zhaowei Sun, Jeremy M. Wolfe, Tat-Jen Cham, Mengmi Zhang

Imagine searching a collection of coins for quarters (0.25), dimes (0.10), nickels (0.05), and pennies (0.01)--a hybrid foraging task where observers search for multiple instances of multiple target types. In such tasks, how do target values and their prevalence influence foraging and eye movement behaviors (e.g., should you prioritize rare quarters or common nickels)? To explore this, we conducted human psychophysics experiments, revealing that humans are proficient reward foragers. Their eye fixations are drawn to regions with higher average rewards, fixation durations are longer on more valuable targets, and their cumulative rewards exceed chance, approaching the upper bound of optimal foragers. To probe these decision making process of humans, we developed a transformer-based Visual Forager (VF) model trained via reinforcement learning. Our VF model takes a series of targets, their corresponding values, and the search image as inputs, processes the images using foveated vision, and produces a sequence of eye movements along with decisions on whether to click on each fixated item. Our model outperforms all baselines, achieves cumulative rewards comparable to those of humans, and closely mirrors human foraging behavior in eye movements and click biases. Furthermore, stress tests on out-of-distribution tasks with novel targets, unseen values, and varying set sizes demonstrate the VF model's effective generalization. Our work offers valuable insights into the relationship between eye movements and decision-making, with our model serving as a powerful tool for further exploration of this connection. All data, code, and models are available at https://github.com/ZhangLab-DeepNeuroCogLab/visual-forager.

Gene Chou, Kai Zhang, Sai Bi, Hao Tan, Zexiang Xu, Fujun Luan, Bharath Hariharan, Noah Snavely

We address the problem of generating videos from unposed internet photos. A handful of input images serve as keyframes, and our model interpolates between them to simulate a path moving between the cameras. Given random images, a model's ability to capture underlying geometry, recognize scene identity, and relate frames in terms of camera position and orientation reflects a fundamental understanding of 3D structure and scene layout. However, existing video models such as Luma Dream Machine fail at this task. We design a self-supervised method that takes advantage of the consistency of videos and variability of multiview internet photos to train a scalable, 3D-aware video model without any 3D annotations such as camera parameters. We validate that our method outperforms commercial models in terms of geometric and appearance consistency. We also show our model benefits applications that enable camera control, such as 3D Gaussian Splatting. Our results suggest that we can scale up scene-level 3D learning using only 2D data such as videos and multiview internet photos.

Ting-Hsuan Liao, Yi Zhou, Yu Shen, Chun-Hao Paul Huang, Saayan Mitra, Jia-Bin Huang, Uttaran Bhattacharya

We explore how body shapes influence human motion synthesis, an aspect often overlooked in existing text-to-motion generation methods due to the ease of learning a homogenized, canonical body shape. However, this homogenization can distort the natural correlations between different body shapes and their motion dynamics. Our method addresses this gap by generating body-shape-aware human motions from natural language prompts. We utilize a finite scalar quantization-based variational autoencoder (FSQ-VAE) to quantize motion into discrete tokens and then leverage continuous body shape information to de-quantize these tokens back into continuous, detailed motion. Additionally, we harness the capabilities of a pretrained language model to predict both continuous shape parameters and motion tokens, facilitating the synthesis of text-aligned motions and decoding them into shape-aware motions. We evaluate our method quantitatively and qualitatively, and also conduct a comprehensive perceptual study to demonstrate its efficacy in generating shape-aware motions.

Jiahao Lu, Jiacheng Deng

3D instance segmentation aims to predict a set of object instances in a scene, representing them as binary foreground masks with corresponding semantic labels. Currently, transformer-based methods are gaining increasing attention due to their elegant pipelines and superior predictions. However, these methods primarily focus on modeling the external relationships between scene features and query features through mask attention. They lack effective modeling of the internal relationships among scene features as well as between query features.In light of these disadvantages, we propose Relation3D: Enhancing Relation Modeling for Point Cloud Instance Segmentation. Specifically, we introduce an adaptive superpoint aggregation module and a contrastive learning-guided superpoint refinement module to better represent superpoint features (scene features) and leverage contrastive learning to guide the updates of these features.Furthermore, our relation-aware self-attention mechanism enhances the capabilities of modeling relationships between queries by incorporating positional and geometric relationships into the self-attention mechanism.Extensive experiments on the ScanNetV2, ScanNet++, ScanNet200 and S3DIS datasets demonstrate the superior performance of Relation3D.

Jaeguk Kim, Jaewoo Park, Keuntek Lee, Nam Ik Cho

Estimating the 6D pose of unseen objects from monocular RGB images remains a challenging problem, especially due to the lack of prior object-specific knowledge. To tackle this issue, we propose RefPose, an innovative approach to object pose estimation that leverages a reference image and geometric correspondence as guidance. RefPose first predicts an initial pose by using object templates to render the reference image and establish the geometric correspondence needed for the refinement stage. During the refinement stage, RefPose estimates the geometric correspondence of the query based on the generated references and iteratively refines the pose through a render-and-compare approach. To enhance this estimation, we introduce a correlation volume-guided attention mechanism that effectively captures correlations between the query and reference images. Unlike traditional methods that depend on pre-defined object models, RefPose dynamically adapts to new object shapes by leveraging a reference image and geometric correspondence. This results in robust performance across previously unseen objects. Extensive evaluation on the BOP benchmark datasets shows that RefPose achieves state-of-the-art results while maintaining a competitive runtime.

Stefan Lionar, Jiabin Liang, Gim Hee Lee

We introduce TreeMeshGPT, an autoregressive Transformer designed to generate high-quality artistic meshes aligned with input point clouds. Instead of the conventional next-token prediction in autoregressive Transformer, we propose a novel Autoregressive Tree Sequencing where the next input token is retrieved from a dynamically growing tree structure that is built upon the triangle adjacency of faces within the mesh. Our sequencing enables the mesh to extend locally from the last generated triangular face at each step, and therefore reduces training difficulty and improves mesh quality. Our approach represents each triangular face with two tokens, achieving a compression rate of approximately 22% compared to the naive face tokenization. This efficient tokenization enables our model to generate highly detailed artistic meshes with strong point cloud conditioning, surpassing previous methods in both capacity and fidelity. Furthermore, our method generates mesh with strong normal orientation constraints, minimizing flipped normals commonly encountered in previous methods. Our experiments show that TreeMeshGPT enhances the mesh generation quality with refined details and normal orientation consistency.

Zhaolin Wan, Han Qin, Zhiyang Li, Xiaopeng Fan, Wangmeng Zuo, Debin Zhao

Omnidirectional videos (ODVs) present distinct challenges for accurate audio-visual saliency prediction due to their immersive nature, which combines spatial audio with panoramic visuals to enhance the user experience. While auditory cues are crucial for guiding visual attention across the panoramic scene, the interaction between audio and visual stimuli in ODVs remains underexplored. Existing models primarily focus on spatiotemporal visual cues and treat audio signals separately from their spatial and temporal contexts, often leading to misalignments between audio and visual content and undermining temporal consistency across frames. To bridge these gaps, we propose a novel audio-induced saliency prediction model for ODVs that holistically integrates audio and visual inputs through a multi-modal encoder, an audio-visual interaction module, and an audio-visual transformer. Unlike conventional methods that isolate audio cue locations and attributes, our model employs a query-based framework, where learnable audio queries capture comprehensive audio-visual dependencies, thus enhancing saliency prediction by dynamically aligning with audio cues. Besides, we introduce a novel consistency loss to enforce temporal coherence in saliency regions across frames. Extensive experiments demonstrate that our model outperforms state-of-the-art methods in predicting audio-visual salient regions in ODVs, establishing its robustness and superior performance.

Xiaoning Sun, Dong Wei, Huaijiang Sun, Shengxiang Hu

Making accurate prediction of human motions based on the historical observation is a crucial technology for robots to collaborate with humans. Existing human motion prediction methods are all built under an ideal assumption that robots can instantaneously react, which ignores the time delay introduced during data processing & analysis and future reaction planning -- jointly known as "response latency". Consequently, the predictions made within this latency period become meaningless for practical use, as part of the time has passed and the corresponding real motions have already occurred before robot deliver its reaction. In this paper, we argue that the seemingly meaningless prediction period, however, can be leveraged to enhance prediction accuracy significantly. We propose LAL, a Latency-aware Auxiliary Learning framework, which shifts the existing "reaction instantaneous" convention into a new motion prediction paradigm with both latency compatibility and utility. The framework consists of two branches handling different tasks: the primary branch learns to directly predict the valid target (excluding the beginning latency period) based on observation; while the auxiliary branch learns the same target, but based on the reformed observation with additional latency data incorporated. A direct and effective way of auxiliary feature sharing is forced by our tailored consistency loss, to gradually integrate auxiliary latency insights into the primary prediction branch. Estimated feature statistics-based alignment method is presented as optional step for primary branch refinement. Experiments show that LAL achieves significant improvement on prediction accuracy, without additional time consumption during testing.

Bohan Yu, Jin Han, Boxin Shi, Imari Sato

Simultaneously acquisition of the surface normal and reflectance parameters is a crucial but challenging technique in the field of computer vision and graphics. It requires capturing multiple high dynamic range (HDR) images in existing methods using frame-based cameras. In this paper, we propose EventPSR, the first work to recover surface normal and reflectance parameters (e.g., metallic and roughness) simultaneously using an event camera. Compared with the existing methods based on photometric stereo or neural radiance fields, EventPSR is a robust and efficient approach that works consistently with different materials. Thanks to the extremely high temporal resolution and high dynamic range coverage of event cameras, EventPSR can recover accurate surface normal and reflectance of objects with various materials in 10 seconds. Extensive experiments on both synthetic data and real objects show that compared with existing methods using more than 100 HDR images, EventPSR recovers comparable surface normal and reflectance parameters with only about 30% of the data rate.

Yihan Wang, Linfei Pan, Marc Pollefeys, Viktor Larsson

In this paper, we present a new generic Structure-from-Motion pipeline, GenSfM, that uses a non-parametric camera projection model. The model is self-calibrated during the reconstruction process and can fit a wide variety of cameras, ranging from simple low-distortion pinhole cameras to more extreme optical systems such as fisheye or catadioptric cameras. The key component in our framework is an adaptive calibration procedure that can estimate partial calibrations, only modeling regions of the image where sufficient constraints are available. In experiments, we show that our method achieves comparable accuracy to traditional Structure-from-Motion pipelines in easy scenarios, and outperforms them in cases where they are unable to self-calibrate their parametric models. Code is at https://github.com/Ivonne320/GenSfM.git

Yongshuo Zong, Qin Zhang, Dongsheng An, Zhihua Li, Xiang Xu, Linghan Xu, Zhuowen Tu, Yifan Xing, Onkar Dabeer

This work presents a simple yet effective workflow for automatically scaling instruction-following data to elicit pixel-level grounding capabilities of VLMs under complex instructions. In particular, we address five critical real-world challenges in text-instruction-based grounding: hallucinated references, multi-object scenarios, reasoning, multi-granularity, and part-level references. By leveraging knowledge distillation from a pre-trained teacher model, our approach generates high-quality instruction-response pairs linked to existing pixel-level annotations, minimizing the need for costly human annotation. The resulting dataset, Ground-V, captures rich object localization knowledge and nuanced pixel-level referring expressions. Experiment results show that models trained on Ground-V exhibit substantial improvements across diverse grounding tasks. Specifically, incorporating \dataset during training directly achieve an average accuracy boost of 4.4% for LISA and a 7.9% for PSALM across six benchmarks on the gIoU metric. It also sets new state-of-the-art results on standard benchmarks such as RefCOCO/+/g. Notably, on gRefCOCO, we achieve an N-Acc of 83.3%, exceeding the previous state-of-the-art by more than 20%.

Zhifeng Xie, Qile He, Youjia Zhu, Qiwei He, Mengtian Li

In this work, we implement music production for silent film clips using LLM-driven method. Given the strong professional demands of film music production, we propose the FilmComposer, simulating the actual workflows of professional musicians. FilmComposer is the first to combine large generative models with a multi-agent approach, leveraging the advantages of both waveform music and symbolic music generation. Additionally, FilmComposer is the first to focus on the three core elements of music production for film--audio quality, musicality, and musical development--and introduces various controls, such as rhythm, semantics, and visuals, to enhance these key aspects. Specifically, FilmComposer consists of the visual processing module, rhythm-controllable MusicGen, and multi-agent assessment, arrangement and mix. In addition, our framework can seamlessly integrate into the actual music production pipeline and allows user intervention in every step, providing strong interactivity and a high degree of creative freedom. Furthermore, we propose MusicPro-7k which includes 7,418 film clips, music, description, rhythm spots and main melody, considering the lack of a professional and high-quality film music dataset. Finally, both the standard metrics and the new specialized metrics we propose demonstrate that the music generated by our model achieves state-of-the-art performance in terms of quality, consistency with video, diversity, musicality, and musical development. Project page: https://apple-jun.github.io/FilmComposer.github.io/

Felix Vogel, Walid Bousselham, Anna Kukleva, Nina Shvetsova, Hilde Kuehne

Vision-language foundation models have shown impressive capabilities across various zero-shot tasks, including training-free localization and grounding, primarily focusing on localizing objects in images. However, leveraging those capabilities to localize actions and events in videos is challenging, as actions have less physical outline and are usually described by higher-level concepts.In this work, we propose VideoGEM, the first training-free spatial action grounding method based on pretrained image- and video-language backbones. Namely, we adapt the self-self attention formulation of GEM to spatial activity grounding. We observe that high-level semantic concepts, such as actions, usually emerge in the higher layers of the image- and video-language models. We, therefore, propose a layer weighting in the self-attention path to prioritize higher layers. Additionally, we introduce a dynamic weighting method to automatically tune layer weights to capture each layer's relevance to a specific prompt. Finally, we introduce a prompt decomposition, processing action, verb, and object prompts separately, resulting in a better spatial localization of actions. We evaluate the proposed approach on three image- and video-language backbones, CLIP, OpenCLIP, and ViCLIP, and on four video grounding datasets, V-HICO, DALY, YouCook-Interactions, and GroundingYouTube, showing that the proposed training-free approach is able to outperform current trained state-of-the-art approaches for spatial video grounding.

Xiang Feng, Chang Yu, Zoubin Bi, Yintong Shang, Feng Gao, Hongzhi Wu, Kun Zhou, Chenfanfu Jiang, Yin Yang

Recent image-to-3D reconstruction models have greatly advanced geometry generation, but they still struggle to faithfully generate realistic appearance. To address this, we introduce ARM, a novel method that reconstructs high-quality 3D meshes and realistic appearance from sparse-view images. The core of ARM lies in decoupling geometry from appearance, processing appearance within the UV texture space. Unlike previous methods, ARM improves texture quality by explicitly back-projecting measurements onto the texture map and processing them in a UV space module with a global receptive field. To resolve ambiguities between material and illumination in input images, ARM introduces a material prior that encodes semantic appearance information, enhancing the robustness of appearance decomposition. Trained on just 8 H100 GPUs, ARM outperforms existing methods both quantitatively and qualitatively. Our project page is available at https://arm-aigc.github.io/.

Xinyi Zhang, Naiqi Li, Angela Dai

While remarkable success has been achived through diffusion-based 3D generative models for shapes, 4D generative modeling remains challenging due to the complexity of object deformations over time. We propose DNF, a new 4D representation for unconditional generative modeling that efficiently models deformable shapes with disentangled shape and motion while capturing high-fidelity details in the deforming objects. To achieve this, we propose a dictionary learning approach to disentangle 4D motion from shape as neural fields.Both shape and motion are represented as learned latent spaces, where each deformable shape is represented by its shape and motion global latent codes, shape-specific coefficient vectors, and shared dictionary information. This captures both shape-specific detail and global shared information in the learned dictionary. Our dictionary-based representation well balances fidelity, contiguity and compression -- combined with a transformer-based diffusion model, our method is able to generate effective, high-fidelity 4D animations.

Yiheng Li, Yang Yang, Zichang Tan, Huan Liu, Weihua Chen, Xu Zhou, Zhen Lei

To tackle the threat of fake news, the task of detecting and grounding multi-modal media manipulation (DGM4) has received increasing attention. However, most state-of-the-art methods fail to explore the fine-grained consistency within local content, usually resulting in an inadequate perception of detailed forgery and unreliable results. In this paper, we propose a novel approach named Contextual-Semantic Consistency Learning (CSCL) to enhance the fine-grained perception ability of forgery for DGM^4. Two branches for image and text modalities are established, each of which contains two cascaded decoders, i.e., Contextual Consistency Decoder (CCD) and Semantic Consistency Decoder (SCD), to capture within-modality contextual consistency and across-modality semantic consistency, respectively. Both CCD and SCD adhere to the same criteria for capturing fine-grained forgery details. To be specific, each module first constructs consistency features by leveraging additional supervision from the heterogeneous information of each token pair. Then, the forgery-aware reasoning or aggregating is adopted to deeply seek forgery cues based on the consistency features. Extensive experiments on DGM4 datasets prove that CSCL achieves new state-of-the-art performance, especially for the results of grounding manipulated content. Codes and weights are avaliable at https://github.com/liyih/CSCL.

Haoyan Gong, Zhenrong Zhang, Yuzheng Feng, Anh Nguyen, Hongbin Liu

License plate (LP) recognition is crucial in intelligent traffic management systems. However, factors such as long distances and poor camera quality often lead to severe degradation of captured LP images, posing challenges to accurate recognition. The design of License Plate Image Restoration (LPIR) methods frequently relies on synthetic degraded data, which limits their effectiveness on real-world severely degraded LP images. To address this issue, we introduce the first paired LPIR dataset collected in real-world scenarios, named MDLP, including 10,245 pairs of multi-frame severely degraded LP images and their corresponding clear images. To better restore severely degraded LP, we propose a novel Diffusion-based network, called LP-Diff, to tackle real-world LPIR tasks. Our approach incorporates (1) an Inter-frame Cross Attention Module to fuse temporal information across multiple frames, (2) a Texture Enhancement Module to restore texture information in degraded images, and (3) a Dual-Pathway Fusion Module to select effective features from both channel and spatial dimensions. Extensive experiments demonstrate the reliability of our dataset for model training and evaluation. Our proposed LP-Diff consistently outperforms other state-of-the-art image restoration methods on real-world LPIR tasks. The dataset and code are available at https://github.com/haoyGONG/LP-Diff.

Qianqian Wang, Yifei Zhang, Aleksander Holynski, Alexei A. Efros, Angjoo Kanazawa

We present a unified framework capable of solving a broad range of 3D tasks. Our approach features a stateful recurrent model that continuously updates its state representation with each new observation. Given a stream of images, this evolving state can be used to generate metric-scale pointmaps (per-pixel 3D points) for each new input in an online fashion. These pointmaps reside within a common coordinate system, and can be accumulated into a coherent, dense scene reconstruction that updates as new images arrive. Our model, called CUT3R (Continuous Updating Transformer for 3D Reconstruction), captures rich priors of real-world scenes: not only can it predict accurate pointmaps from image observations, but it can also infer unseen regions of the scene by probing at virtual, unobserved views. Our method is simple yet highly flexible, naturally accepting varying length of images that may be either video streams or unordered photo collections, containing both static and dynamic content. We evaluate our method on various 3D/4D tasks and demonstrate competitive or state-of-the-art performance in each. Project page: https://cut3r.github.io/.