论文检索

输入标题、作者或关键词,从 2,871 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
已筛选 CVPR 2025
2,871篇论文
第 36 / 144 页

Farzad Beizaee, Gregory A. Lodygensky, Christian Desrosiers, Jose Dolz

Recent advances in diffusion models have spurred research into their application for Reconstruction-based unsupervised anomaly detection. However, these methods may struggle with maintaining structural integrity and recovering the anomaly-free content of abnormal regions, especially in multi-class scenarios. Furthermore, diffusion models are inherently designed to generate images from pure noise and struggle to selectively alter anomalous regions of an image while preserving normal ones. This leads to potential degradation of normal regions during reconstruction, hampering the effectiveness of anomaly detection. This paper introduces a reformulation of the standard diffusion model geared toward selective region alteration, allowing the accurate identification of anomalies. By modeling anomalies as noise in the latent space, our proposed Deviation correction diffusion (DeCo-Diff) model preserves the normal regions and encourages transformations exclusively on anomalous areas. This selective approach enhances the reconstruction quality, facilitating effective unsupervised detection and localization of anomaly regions. Comprehensive evaluations demonstrate the superiority of our method in accurately identifying and localizing anomalies in complex images, with pixel-level AUPRC improvements of 11-14% over state-of-the-art models on well-known anomaly detection datasets. The code is available at https://github.com/farzad-bz/DeCo-Diff

Rishubh Parihar, Vaibhav Agrawal, Sachidanand VS, Venkatesh Babu Radhakrishnan

Existing approaches for controlling text-to-image diffusion models, while powerful, do not allow for explicit 3D object-centric control, such as precise control of object orientation. In this work, we address the problem of multi-object orientation control in text-to-image diffusion models. This enables the generation of diverse multi-object scenes with precise orientation control for each object. The key idea is to condition the diffusion model with a set of orientation-aware compass tokens, one for each object, along with text tokens. A light-weight encoder network predicts these compass tokens taking object orientation as the input. The model is trained on a synthetic dataset of procedurally generated scenes, each containing one or two 3D-assets on a plain background. However, direct training this framework results in poor orientation control as well as leads to entanglement among objects. To mitigate this, we intervene in the generation process and constrain the cross-attention maps of each compass token to its corresponding object regions. The trained model is able to achieve precise orientation control for a) complex objects not seen during training, and b) multi-object scenes with more than two objects, indicating strong generalization capabilities. Further, when combined with personalization methods, our method precisely controls the orientation of the new object in diverse contexts. Our method achieves state-of-the-art orientation control and text alignment quantified with extensive evaluations and a user study.

Qifan Yu, Wei Chow, Zhongqi Yue, Kaihang Pan, Yang Wu, Xiaoyang Wan, Juncheng Li, Siliang Tang, Hanwang Zhang, Yueting Zhuang

Instruction-based image editing aims to modify specific image elements with natural language instructions. However, current models in this domain often struggle to execute complex user instructions accurately, as they are trained on low-quality data with limited editing types. We present AnyEdit, a comprehensive multi-modal instruction editing dataset, comprising 2.5 million high-quality editing pairs spanning over 20 editing types and five domains. We ensure the diversity and quality of the AnyEdit collection through three aspects: initial data diversity, adaptive editing process, and automated selection of editing results. Using the dataset, we further train a novel AnyEdit Stable Diffusion with task-aware routing and learnable task embedding for unified image editing. Comprehensive experiments on three benchmark datasets show that AnyEdit consistently boosts the performance of diffusion-based editing models. This presents prospects for developing instruction-driven image editing models that support human creativity.

David McAllister, Matthew Tancik, Jiaming Song, Angjoo Kanazawa

Large-scale AI model training divides work across thousands of GPUs then synchronizes gradients across them at each step. This incurs a significant network burden that only centralized, monolithic clusters can support, driving up infrastructure costs and straining power systems. We propose Decentralized Diffusion Models, a scalable framework to distribute diffusion model training across independent clusters or datacenters by eliminating the dependence on a centralized, high-bandwidth networking fabric. Our method trains a set of expert diffusion models over partitions of the dataset, each in full isolation from one another. At inference time, they ensemble through a lightweight router. We show that this ensemble collectively optimizes the same objective as a single model trained over the whole dataset. This means we can divide the training burden among a number of "compute islands," lowering infrastructure costs and improving resilience to localized GPU failures. Decentralized diffusion models empower researchers to take advantage of smaller, more cost-effective and more readily available compute like on-demand GPU nodes rather than central integrated systems. We conduct extensive experiments on ImageNet and LAION Aesthetics, showing that decentralized diffusion models FLOP-for-FLOP outperform standard diffusion models. We finally scale our approach to 24 billion parameters, demonstrating that high-quality diffusion models can now be trained with just eight individual GPU nodes in less than a week.

Nuo Chen, Ming Jiang, Qi Zhao

Deep saliency models, which predict what parts of an image capture our attention, are often like black boxes. This limits their use, especially in areas where understanding why a model makes a decision is crucial. Our research tackles this challenge by developing an explainable saliency (XSal) model that not only identifies what is important in an image, but also explains its choices in a way that makes sense to humans. We achieve this by using vision-language models to reason about images and by focusing the model's attention on the most crucial information using a contextual prioritization mechanism. Unlike prior approaches that rely on fixation descriptions or soft-attention based semantic aggregation, our method directly models the reasoning steps involved in saliency prediction, generating selectively prioritized explanations clarify why specific regions are prioritized. Comprehensive evaluations demonstrate the effectiveness of our model in generating high-quality saliency maps and coherent, contextually relevant explanations. This research is a step towards more transparent and trustworthy AI systems that can help us understand and navigate the world around us.

Ravishankar Evani, Deepu Rajan, Shangbo Mao

Despite recent advances in deep texture recognition, existing methods still lack representational diversity and struggle to capture and preserve discriminative cues across stages of representation hierarchies. Moreover, many rely on loss formulations that prioritize recognition accuracy while overlooking spatial coherence and statistical consistency in the feature space. To address these issues, we propose three key innovations: Stochastic Local Texture Masking (SLTM), a regularization strategy that randomly occludes small texture patches to promote the learning of broader spatial and contextual dependencies; the Chebyshev Attention Depth Permutation Texture Network (CAPTN), a novel architecture that learns expressive and persistent Latent Texture Attribute (LTA) representations. CAPTN integrates a Texture Frequency Attention (TFA) module that generates LTAs and enables frequency-aware interpretability, a Dual Depth Permutation (D2P) module to expose complementary channel adjacency patterns, and Learnable Chebyshev Polynomials (LCPs) to model high-order orderless LTA transformations via recursive Chebyshev basis expansion; and a Latent Texture Attribute Loss that jointly optimizes classification accuracy, statistical alignment, and spatial fidelity. CAPTN supports end-to-end training without relying on fine-tuned CNN backbones and achieves state-of-the-art performance on several texture and material recognition benchmarks. (Code: https://github.com/RavishankarEvani/CAPTN)

Myunsoo Kim, Donghyeon Ki, Seong-Woong Shim, Byung-Jun Lee

As a highly expressive generative model, diffusion models have demonstrated exceptional success across various domains, including image generation, natural language processing, and combinatorial optimization. However, as data distributions grow more complex, training these models to convergence becomes increasingly computationally intensive. While diffusion models are typically trained using uniform timestep sampling, our research shows that the variance in stochastic gradients varies significantly across timesteps, with high-variance timesteps becoming bottlenecks that hinder faster convergence. To address this issue, we introduce a non-uniform timestep sampling method that prioritizes these more critical timesteps. Our method tracks the impact of gradient updates on the objective for each timestep, adaptively selecting those most likely to minimize the objective effectively. Experimental results demonstrate that this approach not only accelerates the training process, but also leads to improved performance at convergence. Furthermore, our method shows robust performance across various datasets, scheduling strategies, and diffusion architectures, outperforming previously proposed timestep sampling and weighting heuristics that lack this degree of robustness.

Hang Hua, Qing Liu, Lingzhi Zhang, Jing Shi, Soo Ye Kim, Zhifei Zhang, Yilin Wang, Jianming Zhang, Zhe Lin, Jiebo Luo

The advent of large Vision-Language Models (VLMs) has significantly advanced multimodal tasks, enabling more sophisticated and accurate integration of visual and textual information across various applications, including image and video captioning, visual question answering, and cross-modal retrieval.Despite their superior capabilities, VLMs still struggle with fine-grained compositional image region descriptions. Specifically, they have difficulty recognizing arbitrary segmentation masks as referential inputs, interpreting compositional aspect instructions for referencing, and precisely describing the compositional aspects of a region. However, compositionality--the ability to understand and generate novel combinations of known visual and textual components--is critical for facilitating coherent reasoning and understanding across modalities in VLMs. To address this issue, we propose OpenCompositionCap, a new dataset for multi-grained region compositional image captioning that distinguishes itself from prior works by introducing the new task of compositional aspect-aware regional image captioning. To support this endeavor, we also introduce a new VLM model, FineCaption. The empirical results illustrate the effectiveness of our proposed model compared with other strong VLMs. In addition, we analyze the capabilities of current VLMs in recognizing various visual prompts for compositional region image captioning, highlighting areas for improvement in VLM design and training.

Zhibin Dong, Meng Liu, Siwei Wang, Ke Liang, Yi Zhang, Suyuan Liu, Jiaqi Jin, Xinwang Liu, En Zhu

Multi-view clustering aims to improve clustering accuracy by effectively integrating complementary information from multiple perspectives. However, existing methods often encounter challenges such as feature conflicts between views and insufficient enhancement of individual view features, which hinder clustering performance. To address these challenges, we propose a novel framework, EPFMVC, which integrates feature enhancement with progressive fusion to more effectively align multi-view data. Specifically, we introduce two key innovations: (1) a Feature Channel Attention Encoder (FCAencoder), which adaptively enhances the most discriminative features in each view, and (2) a View Graph-based Progressive Fusion Mechanism, which constructs a view graph using optimal transport (OT) distance to progressively fuse similar views while minimizing inter-view conflicts. By leveraging multi-head attention, the fusion process gradually integrates complementary information, ensuring more consistent and robust shared representations. These innovations enable superior representation learning and effective fusion across views. Extensive experiments demonstrate that our method significantly outperforms state-of-the-art techniques, achieving notable improvements in multi-view clustering tasks across various datasets and evaluation metrics.

Sohan Patnaik, Rishabh Jain, Balaji Krishnamurthy, Mausoom Sarkar

Visual layouts are essential in graphic design fields such as advertising, posters, and web interfaces. The application of generative models for content-aware layout generation has recently gained traction. However, these models fail to understand the contextual aesthetic requirements of layout design and do not align with human-like preferences, primarily treating it as a prediction task without considering the final rendered output. To overcome these problems, we offer Aesthetic-Aware Preference Alignment (AAPA), a novel technique to train a Multi-modal Large Language Model (MLLM) for layout prediction that uses MLLM's aesthetic preferences for Direct Preference Optimization over graphic layouts. We propose a data filtering protocol utilizing our layout-quality heuristics for AAPA to ensure training happens on high-quality layouts. Additionally, we introduce a novel evaluation metric that uses another MLLM to compute the win rate of the generated layout against the ground-truth layout based on aesthetics criteria. We also demonstrate the applicability of AAPA for MLLMs of varying scales (1B to 8B parameters) and LLM families (Qwen, Phi, InternLM). By conducting thorough qualitative and quantitative analyses, we verify the efficacy of our approach on two challenging benchmarks - Crello and Webui, showcasing 17%, and 16% improvement over current State-of-The-Art methods, thereby highlighting the potential of MLLMs in aesthetic-aware layout generation.

Hsiang-Wei Huang, Fu-Chen Chen, Wenhao Chai, Che-Chun Su, Lu Xia, Sanghun Jung, Cheng-Yen Yang, Jenq-Neng Hwang, Min Sun, Cheng-Hao Kuo

Recent advancements in 3D Large Multi-modal Models (3D-LMMs) have driven significant progress in 3D question answering. However, recent multi-frame Vision-Language Models (VLMs) demonstrate superior performance compared to 3D-LMMs on 3D question answering tasks, largely due to the greater scale and diversity of available 2D image data in contrast to the more limited 3D data. Multi-frame VLMs, although achieving superior performance, suffer from the difficulty of retaining all the detailed visual information in the 3D scene while limiting the number of visual tokens. Common methods such as token pooling, reduce visual token usage but often lead to information loss, impairing the model's ability to preserve visual details essential for 3D question answering tasks. To address this, we propose voxel-based Dynamic Token Compression (DTC), which combines 3D spatial priors and visual semantics to achieve over 90% reduction in visual tokens usage for current multi-frame VLMs. Our method maintains performance comparable to state-of-the-art models on 3D question answering benchmarks including OpenEQA and ScanQA, demonstrating its effectiveness.

Su Sun, Cheng Zhao, Zhuoyang Sun, Yingjie Victor Chen, Mei Chen

Most existing Dynamic Gaussian Splatting methods for complex dynamic urban scenarios rely on accurate object-level supervision from expensive manual labeling, limiting their scalability in real-world applications. In this paper, we introduce SplatFlow, a Self-Supervised Dynamic Gaussian Splatting within Neural Motion Flow Fields (NMFF) to learn 4D space-time representations without requiring tracked 3D bounding boxes, enabling accurate dynamic scene reconstruction and novel view RGB/depth/flow synthesis. SplatFlow designs a unified framework to seamlessly integrate time-dependent 4D Gaussian representation within NMFF, where NMFF is a set of implicit functions to model temporal motions of both LiDAR points and Gaussians as continuous motion flow fields. Leveraging NMFF, SplatFlow effectively decomposes static background and dynamic objects, representing them with 3D and 4D Gaussian primitives, respectively. NMFF also models the correspondences of each 4D Gaussian across time, which aggregates temporal features to enhance cross-view consistency of dynamic components. SplatFlow further improves dynamic object identification by distilling features from 2D foundation models into 4D space-time representation. Comprehensive evaluations conducted on the Waymo and KITTI Datasets validate SplatFlow's state-of-the-art (SOTA) performance for both image reconstruction and novel view synthesis in dynamic urban scenarios.

Kaihang Pan, Wang Lin, Zhongqi Yue, Tenglong Ao, Liyu Jia, Wei Zhao, Juncheng Li, Siliang Tang, Hanwang Zhang

Recent endeavors in Multimodal Large Language Models (MLLMs) aim to unify visual comprehension and generation by combining LLM and diffusion models, the state-of-the-art in each task, respectively. Existing approaches rely on spatial visual tokens, where image patches are encoded and arranged according to a spatial order (e.g., raster scan). However, we show that spatial tokens lack the recursive structure inherent to languages, hence form an impossible language for LLM to master. In this paper, we build a proper visual language by leveraging diffusion timesteps to learn discrete, recursive visual tokens. Our proposed tokens recursively compensate for the progressive attribute loss in noisy images as timesteps increase, enabling the diffusion model to reconstruct the original image at any timestep. This approach allows us to effectively integrate the strengths of LLMs in autoregressive reasoning and diffusion models in precise image generation, achieving seamless multimodal comprehension and generation within a unified framework. Extensive experiments show that we achieve a new SOTA for multimodal comprehension and generation simultaneously compared with other MLLMs. Project Page: https://DDT-LLaMA.github.io/.

Wang Lin, QingSong Wang, Yueying Feng, Shulei Wang, Tao Jin, Zhou Zhao, Fei Wu, Chang Yao, Jingyuan Chen

Large language models (LLMs) have significantly enhanced cross-modal understanding capabilities by integrating visual encoders with textual embeddings, giving rise to multimodal large language models (MLLMs). However, these models struggle with non-natural images such as geometric and charts, particularly in fields like education and finance. Despite efforts to collect datasets and fine-tune the MLLMs, the gap with natural image understanding is still evident, and the cost of collecting large and diverse non-natural image datasets is high. To address this, we analyzed the limitations of transformer-based vision encoders(ViT) within existing MLLMs from a frequency perspective. Studies have shown that ViT models are less effective at capturing high-frequency information, impairing their ability to capture elements like points, lines, and angles in non-natural images. In response, we introduced FM-ViT, a frequency-modulated vision encoder that utilizes Fourier decomposition to extract high and low frequency components from self-attention features and re-weight them during tuning to non-natural images. In addition, we combine the features of CNN models with FM-ViT and propose EDGE, an MLLM with enhanced graphical encoders tailored for understanding non-natural images. Extensive experiments have confirmed the effectiveness of our FM-ViT and EDGE in 4 types.

Daoyi Gao, Yawar Siddiqui, Lei Li, Angela Dai

Articulated 3D object generation is fundamental for creating realistic, functional, and interactable virtual assets which are not simply static. We introduce MeshArt, a hierarchical transformer-based approach to generate articulated 3D meshes with clean, compact geometry, reminiscent of human-crafted 3D models. We approach articulated mesh generation in a part-by-part fashion across two stages.First, we generate a high-level articulation-aware object structure; then, based on this structural information, we synthesize each part's mesh faces. Key to our approach is modeling both articulation structures and part meshes as sequences of quantized triangle embeddings, leading to a unified hierarchical framework with transformers for autoregressive generation.Object part structures are first generated as their bounding primitives and articulation modes; a second transformer, guided by these articulation structures, then generates each part's mesh triangles.To ensure coherency among generated parts, we introduce structure-guided conditioning that also incorporates local part mesh connectivity.MeshArt shows significant improvements over state of the art, with 57.1% improvement in structure coverage and a 209-point improvement in mesh generation FID.

Suzhen Wang, Weijie Chen, Wei Zhang, Minda Zhao, Lincheng Li, Rongsheng Zhang, Zhipeng Hu, Xin Yu

Character customization, or 'face crafting,' is a vital feature in role-playing games (RPGs), enhancing player engagement by enabling the creation of personalized avatars. Existing automated methods often struggle with generalizability across diverse game engines due to their reliance on the intermediate constraints of specific image domain and typically support only one type of input, either text or image. To overcome these challenges, we introduce EasyCraft, an innovative end-to-end feedforward framework that automates character crafting by uniquely supporting both text and image inputs. Our approach employs a translator capable of converting facial images of any style into crafting parameters. We first establish a unified feature distribution in the translator's image encoder through self-supervised learning on a large-scale dataset, enabling photos of any style to be embedded into a unified feature representation. Subsequently, we map this unified feature distribution to crafting parameters specific to a game engine, a process that can be easily adapted to most game engines and thus enhances EasyCraft's generalizability. By integrating text-to-image techniques with our translator, EasyCraft also facilitates precise, text-based character crafting. EasyCraft's ability to integrate diverse inputs significantly enhances the versatility and accuracy of avatar creation. Extensive experiments on two RPG games demonstrate the effectiveness of our method, achieving state-of-the-art results and facilitating adaptability across various avatar engines.

Jiamu Zhang, Shaochen Zhong, Andrew Ye, Zirui Liu, Sebastian Zhao, Kaixiong Zhou, Li Li, Soo-Hyun Choi, Rui Chen, Xia Hu 等

Densely structured pruning methods -- which generate pruned models in a fully dense format, allowing immediate compression benefits without additional demands -- are evolving owing to their practical significance. Traditional techniques in this domain mainly revolve around coarser granularities, such as filter pruning, thereby limiting their performance due to restricted pruning freedom.Recent advancements in Grouped Kernel Pruning (GKP) have enabled the utilization of finer granularity while maintaining the densely structured format. We observed that existing GKP methods often introduce dynamic operations to different aspects of their procedures, where many were done so at the cost of adding complications and/or imposing limitations -- e.g., requiring an expensive mixture of clustering schemes; or having dynamic pruning rates and sizes among groups, which lead to reliance on custom architecture support for its pruned models.In this work, we argue the best practice to introduce such dynamic operation to GKP is to make `Conv2d(groups)` (a.k.a. group count) flexible under an integral optimization, leveraging its ideal alignment with the infrastructure support of Grouped Convolution. Pursuing such direction, we present a one-shot, post-train, data-agnostic GKP method that is more performant, adaptive, and efficient than its predecessors; while simultaneously being a lot more user-friendly with little-to-no hyper-parameter tuning or handcrafted criteria required.

Zunnan Xu, Zhentao Yu, Zixiang Zhou, Jun Zhou, Xiaoyu Jin, Fa-ting Hong, Xiaozhong Ji, Junwei Zhu, Chengfei Cai, Shiyu Tang 等

We introduce HunyuanPortrait, a diffusion-based condition control method that employs implicit representations for highly controllable and lifelike portrait animation. Given a single portrait image as an appearance reference and video clips as driving templates, HunyuanPortrait can animate the character in the reference image by the facial expression and head pose of the driving videos. In our framework, we utilize pre-trained encoders to achieve the decoupling of portrait motion information and identity in videos. To do so, implicit representation is adopted to encode motion information and is employed as control signals in the animation phase. By leveraging the power of stable video diffusion as the main building block, we carefully design adapter layers to inject control signals into the denoising unet through attention mechanisms. These bring spatial richness of details and temporal consistency. HunyuanPortrait also exhibits strong generalization performance, which can effectively disentangle appearance and motion under different image styles. Our framework outperforms existing methods, demonstrating superior temporal consistency and controllability. Our project is available at https://kkakkkka.github.io/HunyuanPortrait.

Chenhao Li, Taishi Ono, Takeshi Uemori, Sho Nitta, Hajime Mihara, Alexander Gatto, Hajime Nagahara, Yusuke Moriuchi

Recent inverse rendering methods have improved shape, material, and illumination reconstruction using polarization cues. However, they only support dielectrics, ignoring conductors, which are common in everyday life. Since conductors and dielectrics have different reflection properties, using previous dielectrics-based methods will lead to obvious errors. In addition, conductors are glossy, which may cause strong specular reflection and is hard to reconstruct. To solve the above issues, we propose NeISF++, an inverse rendering pipeline that supports conductors and dielectrics. The key ingredient for our proposal is a general pBRDF that describes both conductors and dielectrics. As for the strong specular reflection problem, we propose a novel geometry initialization method using DoLP images. This physical cue is invariant to intensities and thus robust to strong specular reflections. Experimental results on our synthetic and real datasets show that our method surpasses the existing polarized inverse rendering methods for geometry and material decomposition as well as downstream tasks like relighting.

Fanqi Pu, Yifan Wang, Jiru Deng, Wenming Yang

Perspective projection has been extensively utilized in monocular 3D object detection methods. It introduces geometric priors from 2D bounding boxes and 3D object dimensions to reduce the uncertainty of depth estimation. However, due to errors originating from the object's visual surface, the bounding box height often fails to represent the actual central height, which undermines the effectiveness of geometric depth. Direct prediction for the projected height unavoidably results in a loss of 2D priors, while multi-depth prediction with complex branches does not fully leverage geometric depth. This paper presents a Transformer-based monocular 3D object detection method called MonoDGP, which adopts perspective-invariant geometry errors to modify the projection formula. We also try to systematically discuss and explain the mechanisms and efficacy behind geometry errors, which serve as a simple but effective alternative to multi-depth prediction. Additionally, MonoDGP decouples the depth-guided decoder and constructs a 2D decoder only dependent on visual features, providing 2D priors and initializing object queries without the disturbance of 3D detection. To further optimize and fine-tune input tokens of the transformer decoder, we also introduce a Region Segmentation Head (RSH) that generates enhanced features and segment embeddings. Our monocular method demonstrates state-of-the-art performance on the KITTI benchmark without extra data. Code is available at https://github.com/PuFanqi23/MonoDGP.