论文检索

输入标题、作者或关键词,从 2,871 篇学术成果中精准定位

会议来源 全部会议

机器学习与综合 AI

自然语言处理

计算机视觉

数据挖掘与 Web

多媒体与图形学

未选择时检索全部会议
支持跨会议组合检索,PDF 均跳转至官方来源
已筛选 CVPR 2025
2,871篇论文
第 40 / 144 页

Xuan Wang, Kai Ruan, Xing Zhang, Gaoang Wang

Text-driven motion generation has made significant strides in recent years. However, most existing works focus on human motion, largely overlooking the rich and diverse behaviors of animals. Understanding and synthesizing animal motion have important applications in wildlife conservation, animal ecology, and biomechanics. Animal motion modeling presents unique challenges due to species diversity, varied morphological structures, and different behavioral patterns in response to similar textual descriptions. To address these challenges, we propose AniMo for text-driven animal motion generation. AniMo consists of two stages: motion tokenization and text-to-motion generation. In the motion tokenization stage, we encode motions using a joint-aware spatiotemporal encoder with species-aware feature modulation, enabling the model to adapt to diverse skeletal structures across species. In the text-to-motion generation stage, we employ masked modeling to jointly learn the mappings between textual descriptions and motion tokens. Additionally, we introduce AniMo4D, a large-scale dataset containing 78,149 motion sequences and 185,435 textual descriptions across 114 animal species. Experimental results show that AniMo achieves superior performance on both the AniMo4D and AnimalML3D datasets, effectively capturing diverse morphological structures and behavioral patterns across animal species.

Yu Guo, Weiquan Liu, Qingshan Xu, Shijun Zheng, Shujun Huang, Yu Zang, Siqi Shen, Chenglu Wen, Cheng Wang

Adversarial examples can mislead deep neural networks with subtle perturbations, causing them to make incorrect predictions. Notably, adversarial examples crafted for one model can also deceive other models, a phenomenon known as the transferability of adversarial examples. To improve transferability, existing studies have designed increasingly complex mechanisms, but the improvements achieved remain relatively limited and are often difficult to adapt to other modalities, further restricting the scalability of these methods. In this work, we observe a mirroring relationship between model generalization and adversarial example transferability. Motivated by this observation, we propose an augmentation-based attack, called OPS (Operator-Perturbation-based Stochastic optimization), which constructs a stochastic optimization problem by input transformation operators and random perturbations, and solves this problem to generate adversarial examples with better transferability. Extensive experiments on both images and 3D point clouds demonstrate that OPS significantly outperforms existing state-of-the-art methods in terms of both performance and cost, showcasing the universality and superiority of our approach. The code is available at https://github.com/the-full/OPS.

Chenyangguang Zhang, Alexandros Delitzas, Fangjinhua Wang, Ruida Zhang, Xiangyang Ji, Marc Pollefeys, Francis Engelmann

We introduce the task of predicting functional 3D scene graphs for real-world indoor environments from posed RGB-D images. Unlike traditional 3D scene graphs that focus on spatial relationships of objects, functional 3D scene graphs capture objects, interactive elements, and their functional relationships. Due to the lack of training data, we leverage foundation models, including visual language models (VLMs) and large language models (LLMs), to encode functional knowledge. We evaluate our approach on an extended SceneFun3D dataset and a newly collected dataset, FunGraph3D, both annotated with functional 3D scene graphs. Our method significantly outperforms adapted baselines, including Open3DSG and ConceptGraph, demonstrating its effectiveness in modeling complex scene functionalities. We also demonstrate downstream applications such as 3D question answering and robotic manipulation using functional 3D scene graphs. See our project page at https://openfungraph.github.io

Huitong Chen, Yu Wang, Yan Fan, Guosong Jiang, Qinghua Hu

Class incremental learning (CIL) aims to enable models to continuously learn new classes without catastrophically forgetting old ones. A promising direction is to learn and use prototypes of classes during incremental updates. Despite simplicity and intuition, we find that such methods suffer from inadequate representation capability and unsatisfied feature overlap. These two factors cause class-wise confusion and limited performance. In this paper, we develop a Confusion-REduced AuTo-Encoder classifier (CREATE) for CIL. Specifically, our method employs a lightweight auto-encoder module to learn compact manifold for each class in the latent subspace, constraining samples to be well reconstructed only on the semantically correct auto-encoder. Thus, the representation stability and capability of class distributions are enhanced, alleviating the potential class-wise confusion problem. To further distinguish the overlapped features, we propose a confusion-aware latent space separation loss that ensures samples are closely distributed in their corresponding low-dimensional manifold while keeping away from the distributions of drifted features from other classes. Our method demonstrates stronger representational capacity and discrimination ability by learning disentangled manifolds and reduces class confusion. Extensive experiments on multiple datasets and settings show that CREATE outperforms other state-of-the-art methods up to 5.41%.

Shaocheng Yan, Yiming Wang, Kaiyan Zhao, Pengcheng Shi, Zhenjun Zhao, Yongjun Zhang, Jiayuan Li

Heuristic information for consensus set sampling is essential for correspondence-based point cloud registration, but existing approaches typically rely on supervised learning or expert-driven parameter tuning. In this work, we propose HeMoRa, a new unsupervised framework that trains a Heuristic information Generator (HeGen) to estimate sampling probabilities for correspondences using a Multi-order Reward Aggregator (MoRa) loss. The core of MoRa is to train HeGen through extensive trials and feedback, enabling unsupervised learning. While this process can be implemented using policy optimization, directly applying the policy gradient to optimize HeGen presents challenges such as sensitivity to noise and low reward efficiency. To address these issues, we propose a Maximal Reward Propagation (MRP) mechanism that enhances the training process by prioritizing noise-free signals and improving reward utilization. Experimental results show that equipped with HeMoRa, the consensus set sampler achieves improvements in both robustness and accuracy. For example, on the 3DMatch dataset with FCGF feature, the registration recall of our unsupervised methods (Ours+SM and Ours+SC^2) even outperforms the state-of-the-art supervised method VBreg. Our code is available at \href https://github.com/Laka-3DV/HeMoRa \texttt HeMoRa .

Zichen Liu, Yue Yu, Hao Ouyang, Qiuyu Wang, Ka Leong Cheng, Wen Wang, Zhiheng Liu, Qifeng Chen, Yujun Shen

As a highly practical application, image editing encounters a variety of user demands and thus prioritizes excellent ease of use. In this paper, we unveil MagicQuill, an integrated image editing system designed to support users in swiftly actualizing their creativity. Our system starts with a streamlined yet functionally robust interface, enabling users to articulate their ideas (e.g., inserting elements, erasing objects, altering color, etc.) with just a few strokes. These interactions are then monitored by a multimodal large language model (MLLM) to anticipate user intentions in real time, bypassing the need for prompt entry. Finally, we apply the powerful diffusion prior, enhanced by a carefully learned two-branch plug-in module, to process the editing request with precise control. Please visit https://magic-quill.github.io to try out our system.

Yichen Xiao, Shuai Wang, Dehao Zhang, Wenjie Wei, Yimeng Shan, Xiaoli Liu, Yulin Jiang, Malu Zhang

Transformers significantly raise the performance limits across various tasks, spurring research into integrating them into spiking neural networks. However, a notable performance gap remains between existing spiking Transformers and their artificial neural network counterparts. Here, we first analyze the cause of this gap and attribute it to the dot product's ineffectiveness in measuring similarity between spiking queries and keys, due to numerous non-spiking events. To address this, we propose a novel a-XNOR similarity measure tailored for spike trains. It redefines the correlation between non-spike pairs as a specific value a, effectively overcoming the limitations of dot-product similarity. Furthermore, considering the sparse nature of spike trains where spikes carry more information than non-spikes, the a-XNOR similarity correspondingly highlights the distinct importance of spikes over non-spikes. Extensive experiments demonstrate that a-XNOR similarity significantly improves performance across different spiking Transformer architectures on various static and neuromorphic datasets, further revealing the potential of spiking Transformers.

Yousef Yeganeh, Azade Farshad, Ioannis Charisiadis, Marta Hasny, Martin Hartenberger, Björn Ommer, Nassir Navab, Ehsan Adeli

Scaling by training on large datasets has been shown to enhance the quality and fidelity of image generation and manipulation with diffusion models; however, such large datasets are not always accessible in medical imaging due to cost and privacy issues, which contradicts one of the main applications of such models to produce synthetic samples where real data is scarce. Also, finetuning on pre-trained general models has been a challenge due to the distribution shift between the medical domain and the pre-trained models. Here, we propose Latent Drift (LD) for diffusion models that can be adopted for any fine-tuning method to mitigate the issues faced by the distribution shift or employed in inference time as a condition. Latent Drifting enables diffusion models to be conditioned for medical images fitted for the complex task of counterfactual image generation, which is crucial to investigate how parameters such as gender, age, and adding or removing diseases in a patient would alter the medical images. We evaluate our method on three public longitudinal benchmark datasets of brain MRI and chest X-rays for counterfactual image generation. Our results demonstrate significant performance gains in various scenarios when combined with different fine-tuning schemes. The source code of this work is available on GitHub.

Dongbin Zhang, Yunfei Liu, Lijian Lin, Ye Zhu, Kangjie Chen, Minghan Qin, Yu Li, Haoqian Wang

Reconstructing animatable and high-quality 3D head avatars from monocular videos, especially with realistic relighting, is a valuable task. However, the limited information from single-view input, combined with the complex head poses and facial movements, makes this challenging. Previous methods achieve real-time performance by combining 3D Gaussian Splatting with a parametric head model, but the resulting head quality suffers from inaccurate face tracking and limited expressiveness of the deformation model. These methods also fail to produce realistic effects under novel lighting conditions. To address these issues, we propose HRAvatar, a 3DGS-based method that reconstructs high-fidelity, relightable 3D head avatars. HRAvatar reduces tracking errors through end-to-end optimization and better captures individual facial deformations using learnable blendshapes and learnable linear blend skinning. Additionally, it decomposes head appearance into several physical properties and incorporates physically-based shading to account for environmental lighting. Extensive experiments demonstrate that HRAvatar not only reconstructs superior-quality heads but also achieves realistic visual effects under varying lighting conditions.

Zhipeng Huang, Shaobin Zhuang, Canmiao Fu, Binxin Yang, Ying Zhang, Chong Sun, Zhizheng Zhang, Yali Wang, Chen Li, Zheng-Jun Zha

Existing multimodal generative models fall short as qualified design copilots, as they often struggle to generate imaginative outputs once instructions are less detailed or lack the ability to maintain consistency with the provided references. In this work, we introduce WeGen, a model that unifies multimodal generation and understanding, and promotes their interplay in iterative generation. It can generate diverse results with high creativity for less detailed instructions. And it can progressively refine prior generation results or integrating specific contents from references following the instructions in its chat with users. During this process, it is capable of preserving consistency in the parts that the user is already satisfied with. To this end, we curate a large-scale dataset, extracted from Internet videos, containing rich object dynamics and auto-labeled dynamics descriptions by advanced foundation models to date. These two information are interleaved into a single sequence to enable WeGen to learn consistency-aware generation where the specified dynamics are generated while the consistency of unspecified content is preserved aligned with instructions. Besides, we introduce a prompt self-rewriting mechanism to enhance generation diversity. Extensive experiments demonstrate the effectiveness of unifying multimodal understanding and generation in WeGen and show it achieves state-of-the-art performance across various visual generation benchmarks. These also demonstrate the potential of WeGen as a user-friendly design copilot as desired.

Guillem Capellera, Antonio Rubio, Luis Ferraz, Antonio Agudo

Multi-agent trajectory modeling has primarily focused on forecasting future states, often overlooking broader tasks like trajectory completion, which are crucial for real-world applications such as correcting tracking data. Existing methods also generally predict agents' states without offering any state-wise measure of uncertainty. Moreover, popular multi-modal sampling methods lack any error probability estimates for each generated scene under the same prior observations, making it difficult to rank the predictions during inference time. We introduce U2Diff, a unified diffusion model designed to handle trajectory completion while providing state-wise uncertainty estimates jointly. This uncertainty estimation is achieved by augmenting the simple denoising loss with the negative log-likelihood of the predicted noise and propagating latent space uncertainty to the real state space. Additionally, we incorporate a Rank Neural Network in post-processing to enable error probability estimation for each generated mode, demonstrating a strong correlation with the error relative to ground truth. Our method outperforms the state-of-the-art solutions in trajectory completion and forecasting across four challenging sports datasets (NBA, Basketball-U, Football-U, Soccer-U), highlighting the effectiveness of uncertainty and error probability estimation.

Chao Huang, Ruohan Gao, J. M. F. Tsang, Jan Kurcius, Cagdas Bilen, Chenliang Xu, Anurag Kumar, Sanjeel Parekh

Recent years have seen a significant increase in video content creation and consumption. Crafting engaging content requires the careful curation of both visual and audio elements. While visual cue curation, through techniques like optimal viewpoint selection or post-editing, has been central to media production, its natural counterpart, audio, has not undergone equivalent advancements. This often results in a disconnect between visual and acoustic saliency. To bridge this gap, we introduce a novel task: visually-guided acoustic highlighting, which aims to transform audio to deliver appropriate highlighting effects guided by the accompanying video, ultimately creating a more harmonious audio-visual experience. We propose a flexible, transformer-based multimodal framework to solve this task. To train our model, we also introduce a new dataset--the muddy mix dataset, leveraging the meticulous audio and video crafting found in movies, which provides a form of free supervision. We develop a pseudo-data generation process to simulate poorly mixed audio, mimicking real-world scenarios through a three-step process---separation, adjustment, and remixing. Our approach consistently outperforms several baselines in both quantitative and subjective evaluation. We also systematically study the impact of different types of contextual guidance and difficulty levels of the dataset.

Sanghyeon Na, Yonggyu Kim, Hyunjoon Lee

Human image generation is a key focus in image synthesis due to its broad applications, but even slight inaccuracies in anatomy, pose, or details can compromise realism. To address these challenges, we explore Direct Preference Optimization (DPO), which trains models to generate preferred (winning) images while diverging from non-preferred (losing) ones. However, conventional DPO methods use generated images as winning images, limiting realism. To overcome this limitation, we propose an enhanced DPO approach that incorporates high-quality real images as winning images, encouraging outputs to resemble real images rather than generated ones. However, implementing this concept is not a trivial task. Therefore, our approach, HG-DPO (Human image Generation through DPO), employs a novel curriculum learning framework that gradually improves the output of the model toward greater realism, making training more feasible. Furthermore, HG-DPO effectively adapts to personalized text-to-image tasks, generating high-quality and identity-specific images, which highlights the practical value of our approach.

Shenghao Fu, Qize Yang, Qijie Mo, Junkai Yan, Xihan Wei, Jingke Meng, Xiaohua Xie, Wei-Shi Zheng

Recent open-vocabulary detectors achieve promising performance with abundant region-level annotated data. In this work, we show that an open-vocabulary detector co-training with a large language model by generating image-level detailed captions for each image can further improve performance. To achieve the goal, we first collect a dataset, GroundingCap-1M, wherein each image is accompanied by associated grounding labels and an image-level detailed caption. With this dataset, we finetune an open-vocabulary detector with training objectives including a standard grounding loss and a caption generation loss. We take advantage of a large language model to generate both region-level short captions for each region of interest and image-level long captions for the whole image. Under the supervision of the large language model, the resulting detector, LLMDet, outperforms the baseline by a clear margin, enjoying superior open-vocabulary ability. Further, we show that the improved LLMDet can in turn build a stronger large multi-modal model, achieving mutual benefits. The code, model, and dataset will be available.

Rick Akkerman, Haiwen Feng, Michael J. Black, Dimitrios Tzionas, Victoria Fernández Abrevaya

Predicting the dynamics of interacting objects is essential for both humans and intelligent systems. However, existing approaches are limited to simplified, toy settings and lack generalizability to complex, real-world environments. Recent advances in generative models have enabled the prediction of state transitions based on interventions, but focus on generating a single future state which neglects the continuous dynamics resulting from the interaction. To address this gap, we propose InterDyn, a novel framework that generates videos of interactive dynamics given an initial frame and a control signal encoding the motion of a driving object or actor. Our key insight is that large video generation models can act as both neural renderers and implicit physics "simulators", having learned interactive dynamics from large-scale video data. To effectively harness this capability, we introduce an interactive control mechanism that conditions the video generation process on the motion of the driving entity. Qualitative results demonstrate that InterDyn generates plausible, temporally consistent videos of complex object interactions while generalizing to unseen objects. Quantitative evaluations show that InterDyn outperforms baselines that focus on static state transitions. This work highlights the potential of leveraging video generative models as implicit physics engines.

Kefan Chen, Chaerin Min, Linguang Zhang, Shreyas Hampali, Cem Keskin, Srinath Sridhar

Despite remarkable progress in image generation models, generating realistic hands remains a persistent challenge due to their complex articulation, varying viewpoints, and frequent occlusions. We present FoundHand, a large-scale domain-specific diffusion model for synthesizing single and dual hand images. To train our model, we introduce FoundHand-10M, a large-scale hand dataset with 2D keypoints and segmentation mask annotations. Our insight is to use 2D hand keypoints as a universal representation that encodes both hand articulation and camera viewpoint. FoundHand learns from image pairs to capture physically plausible hand articulations, natively enables precise control through 2D keypoints, and supports appearance control. Our model exhibits core capabilities that include the ability to repose hands, transfer hand appearance, and even synthesize novel views. This leads to zero-shot capabilities for fixing malformed hands in previously generated images, or synthesizing hand video sequences. We present extensive experiments and evaluations that demonstrate state-of-the-art performance of our method.

An Li, Zhe Zhu, Mingqiang Wei

Existing point cloud completion methods, which typically depend on predefined synthetic training datasets, encounter significant challenges when applied to out-of-distribution, real-world scans. To overcome this limitation, we introduce a zero-shot completion framework, termed GenPC, designed to reconstruct high-quality real-world scans by leveraging explicit 3D generative priors.Our key insight is that recent feed-forward 3D generative models, trained on extensive internet-scale data, have demonstrated the ability to perform 3D generation from single-view images in a zero-shot setting. To harness this for completion, we first develop a Depth Prompting module that links partial point clouds with image-to-3D generative models by leveraging depth images as a stepping stone. To retain the original partial structure in the final results, we designed the Geometric Preserving Fusion module that aligns the generated shape with input by adaptively adjusting its pose and scale.Extensive experiments on widely used benchmarks validate the superiority and generalizability of our approach, bringing us a step closer to robust real-world scan completion.

Kazuma Kitazawa, Takahito Aoto, Satoshi Ikehata, Tsuyoshi Takatani

Recently, the energy-efficient photometric stereo method using an event camera has been proposed to recover surface normals from events triggered by changes in logarithmic Lambertian reflections under a moving directional light source. However, EventPS treats each event interval independently, making it sensitive to noise, shadows, and non-Lambertian reflections. This paper proposes Photometric Stereo based on Event Interval Profile (PS-EIP), a robust method that recovers pixelwise surface normals from a time-series profile of event intervals. By exploiting the continuity of the profile and introducing an outlier detection method based on profile shape, our approach enhances robustness against outliers from shadows and specular reflections. Experiments using real event data from 3D-printed objects demonstrate that PS-EIP significantly improves robustness to outliers compared to EventPS's deep-learning variant, EventPS-FCN, without relying on deep learning.

Linyi Jin, Richard Tucker, Zhengqi Li, David Fouhey, Noah Snavely, Aleksander Holynski

Learning to understand dynamic 3D scenes from imagery is crucial for applications ranging from robotics to scene reconstruction. Yet, unlike other problems where large-scale supervised training has enabled rapid progress, directly supervising methods for recovering 3D motion remains challenging due to the fundamental difficulty of obtaining ground truth annotations. We present a system for mining high-quality 4D reconstructions from internet stereoscopic, wide-angle videos. Our system fuses and filters the outputs of camera pose estimation, stereo depth estimation, and temporal tracking methods into high-quality dynamic 3D reconstructions. We use this method to generate large-scale data in the form of world-consistent, pseudo-metric 3D point clouds with long-term motion trajectories. We demonstrate the utility of this data by training a variant of DUSt3r to predict structure and 3D motion from real-world image pairs, showing that training on our reconstructed data enables generalization to diverse real-world scenes. Project page and data at https://stereo4d.github.io

Kaiwen Jiang, Venkataram Sivaram, Cheng Peng, Ravi Ramamoorthi

Geometric reconstruction of opaque surfaces from images is a longstanding challenge in computer vision, with renewed interest from volumetric view synthesis algorithms using radiance fields. We leverage the geometry field proposed in recent work for stochastic opaque surfaces, which can then be converted to volume densities. We adapt Gaussian kernels or surfels to splat the geometry field rather than the volume, enabling precise reconstruction of opaque solids. Our first contribution is to derive an efficient and almost exact differentiable rendering algorithm for geometry fields parameterized by Gaussian surfels, while removing current approximations involving Taylor series and no self-attenuation. Next, we address the discontinuous loss landscape when surfels cluster near geometry, showing how to guarantee that the rendered color is a continuous function of the colors of the kernels, irrespective of ordering. Finally, we use latent representations with spherical harmonics encoded reflection vectors rather than spherical harmonics encoded colors to better address specular surfaces. We demonstrate significant improvement in the quality of reconstructed 3D surfaces on widely-used datasets.