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已筛选 CVPR 2025
2,871篇论文
第 43 / 144 页

Chuhao Chen, Zhiyang Dou, Chen Wang, Yiming Huang, Anjun Chen, Qiao Feng, Jiatao Gu, Lingjie Liu

Faithfully reconstructing textured shapes and physical properties from videos presents an intriguing yet challenging problem. Significant efforts have been dedicated to advancing such a system identification problem in this area. Previous methods often rely on heavy optimization pipelines with a differentiable simulator and renderer to estimate physical parameters. However, these approaches frequently necessitate extensive hyperparameter tuning for each scene and involve a costly optimization process, which limits both their practicality and generalizability. In this work, we propose a novel framework, Vid2Sim, a generalizable video-based approach for recovering geometry and physical properties through a mesh-free reduced simulation based on Linear Blend Skinning (LBS), offering high computational efficiency and versatile representation capability. Specifically, Vid2Sim first reconstructs the observed configuration of the physical system from video using a feed-forward neural network trained to capture physical world knowledge. A lightweight optimization pipeline then refines the estimated appearance, geometry, and physical properties to closely align with video observations within just a few minutes. Additionally, after the reconstruction, Vid2Sim enables high-quality, mesh-free simulation with high efficiency. Extensive experiments demonstrate that our method achieves superior accuracy and efficiency in reconstructing geometry and physical properties from video data.

Hao Zhu, Yifei Zhang, Junhao Dong, Piotr Koniusz

Continual learning requires models to learn tasks sequentially while maintaining a delicate balance between stability (retaining knowledge of previous tasks) and plasticity (adapting to new tasks). A key challenge is preventing interference between tasks - where learning new tasks degrades performance on previously learned ones. Recent approaches have leveraged parameter-efficient fine-tuning (PEFT) methods, which adapt pre-trained models by injecting a small number of learnable parameters. However, existing PEFT-based continual learning methods like InfLoRA face fundamental limitations: they rely on complex optimization procedures to learn orthogonal task-specific spaces, and finding such spaces becomes increasingly difficult as tasks accumulate. We propose a novel bilinear reformulation that fundamentally reimagines task separation through fixed orthogonal bases. Our key insight is that by expanding the parameter space quadratically through two fixed bases, we can achieve "almost orthogonal" task subspaces probabilistically, eliminating the need for explicit interference elimination procedures. We provide theoretical guarantees that this approach reduces the probability of task interference from \bigO((k/d)^2) to \bigO((k/d^2)^2), ensuring reliable task separation without complex optimization. Through extensive experiments on ImageNet-R, CIFAR100, and DomainNet, we validate our theoretical bounds and demonstrate state-of-the-art performance with reduced parameter count.

Wenyuan Zhang, Emily Yue-ting Jia, Junsheng Zhou, Baorui Ma, Kanle Shi, Yu-Shen Liu, Zhizhong Han

Recently, it has shown that priors are vital for neural implicit functions to reconstruct high-quality surfaces from multi-view RGB images. However, current priors require large-scale pre-training, and merely provide geometric clues without considering the importance of color. In this paper, we present NeRFPrior, which adopts a neural radiance field as a prior to learn signed distance fields using volume rendering for surface reconstruction. Our NeRF prior can provide both geometric and color clues, and also get trained fast under the same scene without additional data. Based on the NeRF prior, we are enabled to learn a signed distance function (SDF) by explicitly imposing a multi-view consistency constraint on each ray intersection for surface inference. Specifically, at each ray intersection, we use the density in the prior as a coarse geometry estimation, while using the color near the surface as a clue to check its visibility from another view angle. For the textureless areas where the multi-view consistency constraint does not work well, we further introduce a depth consistency loss with confidence weights to infer the SDF. Our experimental results outperform the state-of-the-art methods under the widely used benchmarks. The source code will be publicly available.

Zilin Xiao, Pavel Suma, Ayush Sachdeva, Hao-Jen Wang, Giorgos Kordopatis-Zilos, Giorgos Tolias, Vicente Ordonez

We introduce LOCORE, Long-Context Re-ranker, a model that takes as input local descriptors corresponding to an image query and a list of gallery images and outputs similarity scores between the query and each gallery image. This model is used for image retrieval, where typically a first ranking is performed with an efficient similarity measure, and then a shortlist of top-ranked images is re-ranked based on a more fine-grained similarity measure. Compared to existing methods that perform pair-wise similarity estimation with local descriptors or list-wise re-ranking with global descriptors, LOCORE is the first method to perform list-wise re-ranking with local descriptors. To achieve this, we leverage efficient long-context sequence models to effectively capture the dependencies between query and gallery images at the local-descriptor level. During testing, we process long shortlists with a sliding window strategy that is tailored to overcome the context size limitations of sequence models. Our approach achieves superior performance compared with other re-rankers on established image retrieval benchmarks of landmarks (\mathcal R Oxf and \mathcal R Par), products (SOP), fashion items (In-Shop), and bird species (CUB-200) while having comparable latency to the pair-wise local descriptor re-rankers.

Chen Liu, Peike Li, Liying Yang, Dadong Wang, Lincheng Li, Xin Yu

Accurately localizing audible objects based on audio-visual cues is the core objective of audio-visual segmentation. Most previous methods emphasize spatial or temporal multi-modal modeling, yet overlook challenges from ambiguous audio-visual correspondences--such as nearby visually similar but acoustically different objects and frequent shifts in objects' sounding status. Consequently, they may struggle to reliably correlate audio and visual cues, leading to over- or under-segmentation. To address these limitations, we propose a novel framework with two primary components: an audio-guided modality alignment (AMA) module and an uncertainty estimation (UE) module. Instead of indiscriminately correlating audio-visual cues through a global attention mechanism, AMA performs audio-visual interactions within multiple groups and consolidates group features into compact representations based on their responsiveness to audio cues, effectively directing the model's attention to audio-relevant areas. Leveraging contrastive learning, AMA further distinguishes sounding regions from silent areas by treating features with strong audio responses as positive samples and weaker responses as negatives. Additionally, UE integrates spatial and temporal information to identify high-uncertainty regions caused by frequent changes in sound state, reducing prediction errors by lowering confidence in these areas. Experimental results demonstrate that our approach achieves superior accuracy compared to existing state-of-the-art methods, particularly in challenging scenarios where traditional approaches struggle to maintain reliable segmentation.

Elad Amrani, Leonid Karlinsky, Alex Bronstein

We introduce XTRA, a vision model pre-trained with a novel auto-regressive objective that significantly enhances both sample and parameter efficiency compared to previous auto-regressive image models. Unlike contrastive or masked image modeling methods, which have not been demonstrated as having consistent scaling behavior on unbalanced internet data,auto-regressive vision models exhibit scalable and promising performance as model and dataset size increase. In contrast to standard auto-regressive models, XTRA employs a Block Causal Mask, where each Block represents k x k tokens rather than relying on a standard causal mask. By reconstructing pixel values block by block, XTRA captures higher-level structural patterns over larger image regions. Predicting on blocks allows the model to learn relationships across broader areas of pixels, enabling more abstract and semantically meaningful representations than traditional next-token prediction.This simple modification yields two key results. First, XTRA is sample-efficient. Despite being trained on 152x fewer samples (13.1M vs. 2B), XTRA ViT-H/14 surpasses the top-1 average accuracy of the previous state-of-the-art auto-regressive model across 15 diverse image recognition benchmarks. Second, XTRA is parameter-efficient. Compared to auto-regressive models trained on ImageNet-1k, XTRA ViT-B/16 outperforms in linear and attentive probing tasks, using 7-16x fewer parameters (85M vs. 1.36B/0.63B).

Hao Yu, Tangyu Jiang, Shuning Jia, Shannan Yan, Shunning Liu, Haolong Qian, Guanghao Li, Shuting Dong, Chun Yuan

The Transformer architecture has revolutionized various fields since it was proposed, where positional encoding plays an essential role in effectively capturing sequential order and context. Therefore, Rotary Positional Encoding (RoPE) was proposed to alleviate these issues, which integrates positional information by rotating the embeddings in the attention mechanism. However, RoPE utilizes manually defined rotation matrices, a design choice that favors computational efficiency but limits the model's flexibility and adaptability. In this work, we propose ComRoPE, which generalizes RoPE by defining it in terms of trainable commuting angle matrices. Specifically, we demonstrate that pairwise commutativity of these matrices is essential for RoPE to achieve scalability and positional robustness. We formally define the RoPE Equation, which is an essential condition that ensures consistent performance with position offsets. Based on the theoretical analysis, we present two types of trainable commuting angle matrices as sufficient solutions to the RoPE equation, which significantly improve performance, surpassing the current state-of-the-art method by 1.6% at training resolution and 2.9% at higher resolution on the ImageNet-1K dataset. Furthermore, our framework shows versatility in generalizing to existing RoPE formulations and offering new insights for future positional encoding research. To ensure reproducibility, the source code and instructions are available at https://github.com/Longin-Yu/ComRoPE

Longtao Jiang, Zhendong Wang, Jianmin Bao, Wengang Zhou, Dongdong Chen, Lei Shi, Dong Chen, Houqiang Li

Object removal has so far been dominated by the mask-and-inpaint paradigm, where the masked region is excluded from the input, leaving models relying on unmasked areas to inpaint the missing region. However, this approach lacks contextual information for the masked area, often resulting in unstable performance. In this work, we introduce SmartEraser, built with a new removing paradigm called Masked-Region Guidance. This paradigm retains the masked region in the input, using it as guidance for the removal process. It offers several distinct advantages: (a) it guides the model to accurately identify the object to be removed, preventing its regeneration in the output; (b) since the user mask often extends beyond the object itself, it aids in preserving the surrounding context in the final result. Leveraging this new paradigm, we present Syn4Removal, a large-scale object removal dataset, where instance segmentation data is used to copy and paste objects onto images as removal targets, with the original images serving as ground truths. Experimental results demonstrate that SmartEraser significantly outperforms existing methods, achieving superior performance in object removal, especially in complex scenes with intricate compositions.

Xinpeng Liu, Zeyi Huang, Fumio Okura, Yasuyuki Matsushita

Novel view synthesis has demonstrated impressive progress recently, with 3D Gaussian splatting (3DGS) offering efficient training time and photorealistic real-time rendering. However, reliance on Cartesian coordinates limits 3DGS's performance on distant objects, which is important for reconstructing unbounded outdoor environments. We found that, despite its ultimate simplicity, using homogeneous coordinates, a concept on the projective geometry, for the 3DGS pipeline remarkably improves the rendering accuracies of distant objects. We therefore propose Homogeneous Gaussian Splatting (HoGS) incorporating homogeneous coordinates into the 3DGS framework, providing a unified representation for enhancing near and distant objects. HoGS effectively manages both expansive spatial positions and scales particularly in outdoor unbounded environments by adopting projective geometry principles. Experiments show that HoGS significantly enhances accuracy in reconstructing distant objects while maintaining high-quality rendering of nearby objects, along with fast training speed and real-time rendering capability. Our implementation will be released upon acceptance. Our implementations are available on our project page https://kh129.github.io/hogs/.

Xiangtao Zhang, Sheng Li, Ao Li, Yipeng Liu, Fan Zhang, Ce Zhu, Le Zhang

Heterogeneous Federated Learning (HFL) has received widespread attention due to its adaptability to different models and data. The HFL approach utilizing auxiliary models for knowledge transfer enhances flexibility. However, existing frameworks face the challenges of aggregation bias and local overfitting. To address these issues, we propose FedSCE. It reduces the degree of freedom of update and improves generalization performance by limiting the specific layer of local model update to the local subspace. The subspace is dynamically updated to ensure coverage of the latest model update trajectory. Additionally, FedSCE evaluates client contributions based on the update distance of the auxiliary model in feature space and parameter space, achieving adaptive weighted aggregation. We validate our approach in both feature-skewed and label-skewed scenarios, demonstrating that on Office10, our method exceeds the best baseline by 3.87%. The code will be available at https://github.com/AVC2-UESTC/FedSCE.git.

Ziya Erkoç, Can Gümeli, Chaoyang Wang, Matthias Nießner, Angela Dai, Peter Wonka, Hsin-Ying Lee, Peiye Zhuang

We propose a training-free approach to 3D editing that enables the editing of a single shape and the reconstruction of a mesh within a few minutes. Leveraging 4-view images, user-guided text prompts, and rough 2D masks, our method produces an edited 3D mesh that aligns with the prompt. For this, our approach performs synchronized multi-view image editing in 2D. However, targeted regions to be edited are ambiguous due to projection from 3D to 2D. To ensure precise editing only in intended regions, we develop a 3D segmentation pipeline that detects edited areas in 3D space. Additionally, we introduce a merging algorithm to seamlessly integrate edited 3D regions with original input. Extensive experiments demonstrate the superiority of our method over previous approaches, enabling fast, high-quality editing while preserving unintended regions.

Shu Yang, Chengting Yu, Lei Liu, Hanzhi Ma, Aili Wang, Erping Li

Spiking Neural Networks (SNNs) have garnered considerable attention as a potential alternative to Artificial Neural Networks (ANNs). Recent studies have highlighted SNNs' potential on large-scale datasets. For SNN training, two main approaches exist: direct training and ANN-to-SNN (ANN2SNN) conversion. To fully leverage existing ANN models in guiding SNN learning, either direct ANN-to-SNN conversion or ANN-SNN distillation training can be employed. In this paper, we propose an ANN-SNN distillation framework from the ANN-to-SNN perspective, designed with a block-wise replacement strategy for ANN-guided learning. By generating intermediate hybrid models that progressively align SNN feature spaces to those of ANN through rate-based features, our framework naturally incorporates rate-based backpropagation as a training method. Our approach achieves results comparable to or better than state-of-the-art SNN distillation methods, showing both training and learning efficiency.

Zijia Lu, A S M Iftekhar, Gaurav Mittal, Tianjian Meng, Xiawei Wang, Cheng Zhao, Rohith Kukkala, Ehsan Elhamifar, Mei Chen

Long Video Temporal Grounding (LVTG) aims at identifying specific moments within lengthy videos based on user-provided text queries for effective content retrieval. The approach taken by existing methods of dividing video into clips and processing each clip via a full-scale expert encoder is challenging to scale due to prohibitive computational costs of processing a large number of clips in long videos. To address this issue, we introduce DeCafNet, an approach employing "delegate-and-conquer" strategy to achieve computation efficiency without sacrificing grounding performance. DeCafNet introduces a sidekick encoder that performs dense feature extraction over all video clips in a resource-efficient manner, while generating a saliency map to identify the most relevant clips for full processing by the expert encoder. To effectively leverage features from sidekick and expert encoders that exist at different temporal resolutions, we introduce DeCaf-Grounder, which unifies and refines them via query-aware temporal aggregation and multi-scale temporal refinement for accurate grounding. Experiments on two LTVG benchmark datasets demonstrate that DeCafNet reduces computation by up to 47% while still outperforming existing methods, establishing a new state-of-the-art for LTVG in terms of both efficiency and performance.

Xinyu Xiang, Qinglong Yan, Hao Zhang, Jiayi Ma

The research on adversarial attacks against trackers primarily concentrates on the RGB modality, whereas the methodology for attacking RGB-T multi-modal trackers has seldom been explored so far. This work represents an innovative attempt to develop an adaptive cross attack framework via multi-modal response decoupling, generating multi-modal adversarial patches to evade RGB-T trackers. Specifically, a modal-aware adaptive attack strategy is introduced to weaken the modality with high common information contribution alternately and iteratively, achieving the modal decoupling attack. In order to perturb the judgment of the modal balance mechanism in the tracker, we design a modal disturbance loss to increase the distance of the response map of the single-modal adversarial samples in the tracker. Besides, we also propose a novel spatio-temporal joint attack loss to progressively deteriorate the tracker's perception of the target. Moreover, the design of the shared adversarial shape enables the generated multi-modal adversarial patches to be readily deployed in real-world scenarios, effectively reducing the interference of the patch posting process on the shape attack of the infrared adversarial layer. Extensive digital and physical domain experiments demonstrate the effectiveness of our multi-modal adversarial patch attack. Our code is available at https://github.com/Xinyu-Xiang/ACAttack.

Hongxu Chen, Zhen Wang, Runshi Li, Bowei Zhu, Long Chen

Low-rank adaptations (LoRA) are widely used to fine-tune large models across various domains for specific downstream tasks. While task-specific LoRAs are often available, concerns about data privacy and intellectual property can restrict access to training data, limiting the acquisition of a multi-task model through gradient-based training. In response, LoRA merging presents an effective solution by combining multiple LoRAs into a unified adapter while maintaining data privacy. Prior works on LoRA merging primarily frame it as an optimization problem, yet these approaches face several limitations, including the rough assumption about input features utilized in optimization, massive sample requirements, and the unbalanced optimization objective. These limitations can significantly degrade performance. To address these, we propose a novel optimization-based method, named IterIS: 1) We formulate LoRA merging as an advanced optimization problem to mitigate the rough assumption. Additionally, we employ an iterative inference-solving framework in our algorithm. It can progressively refine the optimization objective for improved performance. 2) We introduce an efficient regularization term to reduce the need for massive sample requirements (requiring only 1-5% of the unlabeled samples compared to prior methods). 3) We utilize adaptive weights in the optimization objective to mitigate potential unbalances in LoRA merging process. Our method demonstrates significant improvements over multiple baselines and state-of-the-art methods in composing tasks for text-to-image diffusion, vision-language models, and large language models. Furthermore, our layer-wise algorithm can achieve convergence with minimal steps, ensuring efficiency in both memory and computation.

Zhiyang Guo, Jinxu Xiang, Kai Ma, Wengang Zhou, Houqiang Li, Ran Zhang

3D characters are essential to modern creative industries, but making them animatable often demands extensive manual work in tasks like rigging and skinning. Existing automatic rigging tools face several limitations, including the necessity for manual annotations, rigid skeleton topologies, and limited generalization across diverse shapes and poses. An alternative approach generates animatable avatars pre-bound to a rigged template mesh. However, this method often lacks flexibility and is typically limited to realistic human shapes. To address these issues, we present Make-It-Animatable, a novel data-driven method to make any 3D humanoid model ready for character animation in less than one second, regardless of its shapes and poses. Our unified framework generates high-quality blend weights, bones, and pose transformations. By incorporating a particle-based shape autoencoder, our approach supports various 3D representations, including meshes and 3D Gaussian splats. Additionally, we employ a coarse-to-fine representation and a structure-aware modeling strategy to ensure both accuracy and robustness, even for characters with non-standard skeleton structures. We conducted extensive experiments to validate our framework's effectiveness. Compared to existing methods, our approach demonstrates significant improvements in both quality and speed. More demos and code are available at https://jasongzy.github.io/Make-It-Animatable/.

Zilong Huang, Jun He, Junyan Ye, Lihan Jiang, Weijia Li, Yiping Chen, Ting Han

The reconstruction of immersive and realistic 3D scenes holds significant practical importance in various fields of computer vision and computer graphics. Typically, immersive and realistic scenes should be free from obstructions by dynamic objects, maintain global texture consistency, and allow for unrestricted exploration. The current mainstream methods for image-driven scene construction involves iteratively refining the initial image using a moving virtual camera to generate the scene. However, previous methods struggle with visual discontinuities due to global texture inconsistencies under varying camera poses, and they frequently exhibit scene voids caused by foreground-background occlusions. To this end, we propose a novel layered 3D scene reconstruction framework from panoramic image, named Scene4U. Specifically, Scene4U integrates an open-vocabulary segmentation model with a large language model to decompose a real panorama into multiple layers. Then, we employs a layered repair module based on diffusion model to restore occluded regions using visual cues and depth information, generating a hierarchical representation of the scene. The multi-layer panorama is then initialized as a 3D Gaussian Splatting representation, followed by layered optimization, which ultimately produces an immersive 3D scene with semantic and structural consistency that supports free exploration. Our Scene4U outperforms state-of-the-art method, improving by 24.24% in LPIPS and 24.40% in BRISQUE, while also achieving the fastest training speed. Additionally, to demonstrate the robustness of Scene4U and allow users to experience immersive scenes from various landmarks, we build WorldVista3D dataset for 3D scene reconstruction, which contains panoramic images of globally renowned sites. The implementation code and dataset will be made publicly available.

Changsong Wen, Zelin Peng, Yu Huang, Xiaokang Yang, Wei Shen

Domain generalization (DG) aims to train a model on source domains that can generalize well to unseen domains. Recent advances in Vision-Language Models (VLMs), such as CLIP, exhibit remarkable generalization capabilities across a wide range of data distributions, benefiting tasks like DG. However, CLIP is pre-trained by aligning images with their descriptions, which inevitably captures domain-specific details. Moreover, adapting CLIP to source domains with limited feature diversity introduces bias. These limitations hinder the model's ability to generalize across domains. In this paper, we propose a new DG approach by learning with diverse text prompts. These text prompts incorporate varied contexts to imitate different domains, enabling DG model to learn domain-invariant features. The text prompts guide DG model learning in three aspects: feature suppression, which uses these prompts to identify domain-sensitive features and suppress them; feature consistency, which ensures the model's features are robust to domain variations imitated by the diverse prompts; and feature diversification, which diversifies features based on the prompts to mitigate bias. Experimental results show that our approach improves domain generalization performance on five datasets on the DomainBed benchmark, achieving state-of-the-art results.

Xiaoliang Ju, Hongsheng Li

We present DirectTriGS, a novel framework designed for 3D object generation with Gaussian Splatting (GS). GS-based rendering for 3D content has gained considerable attention recently. However, there has been limited exploration in directly generating 3D Gaussians compared to traditional generative modeling approaches. The main challenge lies in the complex data structure of GS represented by discrete point clouds with multiple channels.To overcome this challenge, we propose employing the triplane representation, which allows us to represent Gaussian Splatting as an image-like continuous field. This representation effectively encodes both the geometry and texture information, enabling smooth transformation back to Gaussian point clouds and rendering into images by a TriRenderer, with only 2D supervisions. The proposed TriRenderer is fully differentiable, so that the rendering loss can supervise both texture and geometry encoding. Furthermore, the triplane representation can be compressed using a Variational Autoencoder (VAE), which can subsequently be utilized in latent diffusion to generate 3D objects.The experiments demonstrate that the proposed generation framework can produce high-quality 3D object geometry and rendering results.

Taero Kim, Subeen Park, Sungjun Lim, Yonghan Jung, Krikamol Muandet, Kyungwoo Song

Learning robust models under distribution shifts between training and test datasets is a fundamental challenge in machine learning. While learning invariant features across environments is a popular approach, it often assumes that these features are fully observed in both training and test sets--a condition frequently violated in practice. When models rely on invariant features absent in the test set, their robustness in new environments can deteriorate. To tackle this problem, we introduce a novel learning principle called the Sufficient Invariant Learning (SIL) framework, which focuses on learning a sufficient subset of invariant features rather than relying on a single feature. After demonstrating the limitation of existing invariant learning methods, we propose a new algorithm, Adaptive Sharpness-aware Group Distributionally Robust Optimization (ASGDRO), to learn diverse invariant features by seeking common flat minima across the environments. We theoretically demonstrate that finding a common flat minima enables robust predictions based on diverse invariant features. Empirical evaluations on multiple datasets, including our new benchmark, confirm ASGDRO's robustness against distribution shifts, highlighting the limitations of existing methods.