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Mohamed Abdelsamad, Michael Ulrich, Claudius Glaeser, Abhinav Valada

Masked autoencoders (MAE) have shown tremendous potential for self-supervised learning (SSL) in vision and beyond. However, point clouds from LiDARs used in automated driving are particularly challenging for MAEs since large areas of the 3D volume are empty. Consequently, existing work suffers from leaking occupancy information into the decoder and has significant computational complexity, thereby limiting the SSL pre-training to only 2D bird's eye view encoders in practice. In this work, we propose the novel neighborhood occupancy MAE (NOMAE) that overcomes the aforementioned challenges by employing masked occupancy reconstruction only in the neighborhood of non-masked voxels. We incorporate voxel masking and occupancy reconstruction at multiple scales with our proposed hierarchical mask generation technique to capture features of objects of different sizes in the point cloud. NOMAEs are extremely flexible and can be directly employed for SSL in existing 3D architectures. We perform extensive evaluations on the nuScenes and Waymo Open datasets for the downstream perception tasks of semantic segmentation and 3D object detection, comparing with both discriminative and generative SSL methods. The results demonstrate that NOMAE sets the new state-of-the-art on multiple benchmarks for multiple point cloud perception tasks.

Yang Chen, Jingcai Guo, Song Guo, Dacheng Tao

Zero-shot skeleton action recognition is a non-trivial task that requires robust unseen generalization with prior knowledge from only seen classes and shared semantics. Existing methods typically build the skeleton-semantics interactions by uncontrollable mappings and conspicuous representations, thereby can hardly capture the intricate and fine-grained relationship for effective cross-modal transferability. To address these issues, we propose a novel dyNamically Evolving dUal skeleton-semantic syneRgistic framework with the guidance of cOntext-aware side informatioN (dubbed Neuron), to explore more fine-grained cross-modal correspondence from micro to macro perspectives at both spatial and temporal levels, respectively. Concretely, 1) we first construct the spatial-temporal evolving micro-prototypes and integrate dynamic context-aware side information to capture the intricate and synergistic skeleton-semantic correlations step-by-step, progressively refining cross-model alignment; and 2) we introduce the spatial compression and temporal memory mechanisms to guide the growth of spatial-temporal micro-prototypes, enabling them to absorb structure-related spatial representations and regularity-dependent temporal patterns. Notably, such processes are analogous to the learning and growth of neurons, equipping the framework with the capacity to generalize to novel unseen action categories. Extensive experiments on various benchmark datasets demonstrated the superiority of the proposed method. Code is available at: https://github.com/cseeyangchen/Neuron.

Hyeongjin Nam, Donghwan Kim, Jeongtaek Oh, Kyoung Mu Lee

Most existing methods of 3D clothed human reconstruction from a single image treat the clothed human as a single object without distinguishing between cloth and human body. In this regard, we present DeClotH, which separately reconstructs 3D cloth and human body from a single image. This task remains largely unexplored due to the extreme occlusion between cloth and the human body, making it challenging to infer accurate geometries and textures. Moreover, while recent 3D human reconstruction methods have achieved impressive results using text-to-image diffusion models, directly applying such an approach to this problem often leads to incorrect guidance, particularly in reconstructing 3D cloth. To address these challenges, we propose two core designs in our framework. First, to alleviate the occlusion issue, we leverage 3D template models of cloth and human body as regularizations, which provide strong geometric priors to prevent erroneous reconstruction by the occlusion. Second, we introduce a cloth diffusion model specifically designed to provide contextual information about cloth appearance, thereby enhancing the reconstruction of 3D cloth. Qualitative and quantitative experiments demonstrate that our proposed approach is highly effective in reconstructing both 3D cloth and the human body.

Hao Li, Sicheng Li, Xiang Gao, Abudouaihati Batuer, Lu Yu, Yiyi Liao

Immersive video offers a 6-Dof-free viewing experience, potentially playing a key role in future video technology. Recently, 4D Gaussian Splatting has gained attention as an effective approach for immersive video due to its high rendering efficiency and quality, though maintaining quality with manageable storage remains challenging. To address this, we introduce GIFStream, a novel 4D Gaussian representation using a canonical space and a deformation field enhanced with time-dependent feature streams. These feature streams enable complex motion modeling and allow efficient compression by leveraging their motion-awareness and temporal correspondence. Additionally, we incorporate both temporal and spatial compression networks for end-to-end compression. Experimental results show that GIFStream delivers high-quality immersive video at 30 Mbps, with real-time rendering and fast decoding on an RTX 4090.

Zilong Chen, Yikai Wang, Wenqiang Sun, Feng Wang, Yiwen Chen, Huaping Liu

In this paper, we introduce MeshGen, an advanced image-to-3D pipeline that generates high-quality 3D meshes with detailed geometry and physically based rendering (PBR) textures. Addressing the challenges faced by existing 3D native diffusion models, such as suboptimal auto-encoder performance, limited controllability, poor generalization, and inconsistent image-based PBR texturing, MeshGen employs several key innovations to overcome these limitations. We pioneer a render-enhanced point-to-shape auto-encoder that compresses meshes into a compact latent space, by designing perceptual optimization with ray-based regularization. This ensures that the 3D shapes are accurately represented and reconstructed to preserve geometric details within the latent space. To address data scarcity and image-shape misalignment, we further propose geometric augmentation and generative rendering augmentation techniques, which enhance the model's controllability and generalization ability, allowing it to perform well even with limited public datasets. For texture generation, MeshGen employs a reference attention-based multi-view ControlNet for consistent appearance synthesis. This is further complemented by our multi-view PBR decomposer that estimates PBR components and a UV inpainter that fills invisible areas, ensuring a seamless and consistent texture across the 3D mesh. Our extensive experiments demonstrate that MeshGen largely outperforms previous methods in both shape and texture generation, setting a new standard for the quality of 3D meshes generated with PBR textures.

Kaiyu Li, Ruixun Liu, Xiangyong Cao, Xueru Bai, Feng Zhou, Deyu Meng, Zhi Wang

Current remote sensing semantic segmentation methods are mostly built on the close-set assumption, meaning that the model can only recognize pre-defined categories that exist in the training set. However, in practical Earth observation, there are countless unseen categories, and manual annotation is impractical. To address this challenge, we first attempt to introduce training-free open-vocabulary semantic segmentation (OVSS) into the remote sensing context. However, due to the sensitivity of remote sensing images to low-resolution features, distorted target shapes and ill-fitting boundaries are exhibited in the prediction mask. To tackle these issues, we propose a simple and universal upsampler, i.e. SimFeatUp, to restore lost spatial information of deep features. Specifically, SimFeatUp only needs to learn from a few unlabeled images, and can upsample arbitrary remote sensing image features. Furthermore, based on the observation of the abnormal response of patch tokens to the [CLS] token in CLIP, we propose to execute a simple subtraction operation to alleviate the global bias in patch tokens. Extensive experiments are conducted on 17 remote sensing datasets of 4 tasks, including semantic segmentation, building extraction, road detection, and flood detection. Our method achieves an average of 5.8%, 8.2%, 4.0%, and 15.3% improvement over state-of-the-art methods on the 4 tasks.

Zhao Dong, Ka Chen, Zhaoyang Lv, Hong-Xing Yu, Yunzhi Zhang, Cheng Zhang, Yufeng Zhu, Stephen Tian, Zhengqin Li, Geordie Moffatt 等

We introduce Digital Twin Catalog (DTC), a new large-scale photorealistic 3D object digital twin dataset. A digital twin of a 3D object is a highly detailed, virtually indistinguishable representation of a physical object, accurately capturing its shape, appearance, physical properties, and other attributes. Recent advances in neural-based 3D reconstruction and inverse rendering have significantly improved the quality of 3D object reconstruction. Despite these advancements, there remains a lack of a large-scale, digital twin quality real-world dataset and benchmark that can quantitatively assess and compare the performance of different reconstruction methods, as well as improve reconstruction quality through training or fine-tuning. Moreover, to democratize 3D digital twin creation, it is essential to integrate creation techniques with next-generation egocentric computing platforms, such as AR glasses. Currently, there is no dataset available to evaluate 3D object reconstruction using egocentric captured images. To address these gaps, the DTC dataset features 2,000 scanned digital twin-quality 3D objects, along with image sequences captured under different lighting conditions using DSLR cameras and egocentric AR glasses. This dataset establishes the first comprehensive real-world evaluation benchmark for 3D digital twin creation tasks, offering a robust foundation for comparing and improving existing reconstruction methods. The DTC dataset is already released at https://www.projectaria.com/datasets/dtc/ and we will also make the baseline evaluations open-source.

Hao Ren, Yiming Zeng, Zetong Bi, Zhaoliang Wan, Junlong Huang, Hui Cheng

Recent advancements in diffusion-based imitation learning, which shows impressive performance in modeling multimodal distributions and training stability, have led to substantial progress in various robot learning tasks. In visual navigation, previous diffusion-based policies typically generate action sequences by initiating from denoising Gaussian noise. However, the target action distribution often diverges significantly from Gaussian noise, leading to redundant denoising steps and increased learning complexity. Additionally, the sparsity of effective action distributions makes it challenging for the policy to generate accurate actions without guidance. To address these issues, we propose a novel, unified visual navigation framework leveraging the denoising diffusion bridge models named NaviBridger. This approach enables action generation by initiating from any informative prior actions, enhancing guidance and efficiency in the denoising process. We explore how diffusion bridges can enhance imitation learning in visual navigation tasks and further examine three source policies for generating prior actions. Extensive experiments in both simulated and real-world indoor and outdoor scenarios demonstrate that NaviBridger accelerates policy inference and outperforms the baselines in generating target action sequences. Code is available at https://github.com/hren20/NaiviBridger.

Jiahao Xie, Alessio Tonioni, Nathalie Rauschmayr, Federico Tombari, Bernt Schiele

Visual in-context learning (VICL), as a new paradigm in computer vision, allows the model to rapidly adapt to various tasks with only a handful of prompts and examples. While effective, the existing VICL paradigm exhibits poor generalizability under distribution shifts. In this work, we propose test-time Visual In-Context Tuning (VICT), a method that can adapt VICL models on the fly with a single test sample. Specifically, we flip the role between the task prompts and the test sample and use a cycle consistency loss to reconstruct the original task prompt output. Our key insight is that a model should be aware of a new test distribution if it can successfully recover the original task prompts. Extensive experiments on six representative vision tasks ranging from high-level visual understanding to low-level image processing, with 15 common corruptions, demonstrate that our VICT can improve the generalizability of VICL to unseen new domains. In addition, we show the potential of applying VICT for unseen tasks at test time. Code: https://github.com/Jiahao000/VICT.

Huan Zheng, Wencheng Han, Jianbing Shen

Recovering high-quality depth maps from compressed sources has gained significant attention due to the limitations of consumer-grade depth cameras and the bandwidth restrictions during data transmission. However, current methods still suffer from two challenges. First, bit-depth compression produces a uniform depth representation in regions with subtle variations, hindering the recovery of detailed information. Second, densely distributed random noise reduces the accuracy of estimating the global geometric structure of the scene. To address these challenges, we propose a novel framework, termed geometry-decoupled network (GDNet), for compressed depth map super-resolution that decouples the high-quality depth map reconstruction process by handling global and detailed geometric features separately. To be specific, we propose the fine geometry detail encoder (FGDE), which is designed to aggregate fine geometry details in high-resolution low-level image features while simultaneously enriching them with complementary information from low-resolution context-level image features. In addition, we develop the global geometry encoder (GGE) that aims at suppressing noise and extracting global geometric information effectively via constructing compact feature representation in a low-rank space. We conduct experiments on multiple benchmark datasets, demonstrating that our GDNet significantly outperforms current methods in terms of geometric consistency and detail recovery. In the ECCV 2024 AIM Compressed Depth Upsampling Challenge, our solution won the 1st place award. Our codes are available at: https://github.com/Ian0926/GDNet.

Zhiyao Wang, Xu Chen, Chengming Xu, Junwei Zhu, Xiaobin Hu, Jiangning Zhang, Chengjie Wang, Yuqi Liu, Yiyi Zhou, Rongrong Ji

Face Restoration (FR) is a crucial area within image and video processing, focusing on reconstructing high-quality portraits from degraded inputs. Despite advancements in image FR, video FR remains relatively under-explored, primarily due to challenges related to temporal consistency, motion artifacts, and the limited availability of high-quality video data. Moreover, traditional face restoration typically prioritizes enhancing resolution and may not give as much consideration to related tasks such as facial colorization and inpainting. In this paper, we propose a novel approach for the Generalized Video Face Restoration (GVFR) task, which integrates video blind face restoration (BFR), inpainting, and colorization tasks that we empirically show to benefit each other. We present a unified framework, termed as stable video face restoration (SVFR), which leverages the generative and motion priors of Stable Video Diffusion (SVD) and incorporates task-specific information through a unified face restoration framework. A learnable task embedding is introduced to enhance task identification. Meanwhile, a novel Unified Latent Regularization (ULR) is employed to encourage the shared feature representation learning among different subtasks. To further enhance the restoration quality and temporal stability, we introduce the facial prior learning and the self-referred refinement as auxiliary strategies. The proposed framework effectively combines the complementary strengths of these tasks, enhancing temporal coherence and achieving superior restoration quality. This work advances the state-of-the-art in video FR and establishes a new paradigm for generalized video face restoration. Code and video demo are available at https://github.com/wangzhiyaoo/SVFR.git.

XuDong Wang, Xingyi Zhou, Alireza Fathi, Trevor Darrell, Cordelia Schmid

We present Visual Lexicon, a novel visual language that encodes rich image information into the text space of vocabulary tokens while retaining intricate visual details that are often challenging to convey in natural language. Unlike traditional methods that prioritize either high-level semantics (e.g., CLIP) or pixel-level reconstruction (e.g., VAE), ViLex simultaneously captures rich semantic content and fine visual details, enabling high-quality image generation and comprehensive visual scene understanding. Through a self-supervised learning pipeline, ViLex generates tokens optimized for reconstructing input images using a frozen text-to-image (T2I) diffusion model, preserving the detailed information necessary for high-fidelity semantic-level reconstruction. As an image embedding in the language space, ViLex tokens leverage the compositionality of natural languages, allowing them to be used independently as "text tokens" or combined with natural language tokens to prompt pretrained T2I models with both visual and textual inputs, mirroring how we interact with vision-language models (VLMs). Experiments demonstrate that ViLex achieves higher fidelity in image reconstruction compared to text embeddings--even with a single ViLex token. Moreover, ViLex successfully performs various DreamBooth tasks in a zero-shot, unsupervised manner without fine-tuning T2I models. Additionally, ViLex serves as a powerful vision encoder, consistently improving vision-language model performance across 15 benchmarks relative to a strong SigLIP baseline.

Sen Wang, Le Wang, Sanping Zhou, Jingyi Tian, Jiayi Li, Haowen Sun, Wei Tang

Robotic manipulation in high-precision tasks is essential for numerous industrial and real-world applications where accuracy and speed are required. Yet current diffusion-based policy learning methods generally suffer from low computational efficiency due to the iterative denoising process during inference. Moreover, these methods do not fully explore the potential of generative models for enhancing information exploration in 3D environments. In response, we propose FlowRAM, a novel framework that leverages generative models to achieve region-aware perception, enabling efficient multimodal information processing. Specifically, we devise a Dynamic Radius Schedule, which enables adaptive perception, facilitating transitions from global scene comprehension to fine-grained geometric details. Furthermore, we integrate state space models to integrate multimodal information, while preserving linear computational complexity. In addition, we employ conditional flow matching to learn action poses by regressing deterministic vector fields, which simplifies the learning process while maintaining performance. We verify the effectiveness of the FlowRAM in the RLBench, an established manipulation benchmark, and achieve state-of-the-art performance. The results demonstrate that FlowRAM achieves a remarkable improvement, particularly in high-precision tasks, where it outperforms previous methods by 12.0% in average success rate. Additionally, FlowRAM is able to generate physically plausible actions for a variety of real-world tasks in less than 4 time steps, significantly increasing inference speed.

Yan Yang, Liyuan Pan, Dongxu Li, Liu Liu

This paper studies zero-shot object recognition using event camera data. Guided by CLIP, which is pre-trained on RGB images, existing approaches achieve zero-shot object recognition by optimizing embedding similarities between event data and RGB images respectively encoded by an event encoder and the CLIP image encoder. Alternatively, several methods learn RGB frame reconstructions from event data for the CLIP image encoder. However, they often result in suboptimal zero-shot performance. This study develops an event encoder without relying on additional reconstruction networks. We theoretically analyze the performance bottlenecks of previous approaches: the embedding optimization objectives are prone to suffer from the spatial sparsity of event data, causing semantic misalignments between the learned event embedding space and the CLIP text embedding space. To mitigate the issue, we explore a scalar-wise modulation strategy. Furthermore, to scale up the number of events and RGB data pairs for training, we also study a pipeline for synthesizing event data from static RGB images in mass. Experimentally, we demonstrate an attractive scaling property in the number of parameters and synthesized data. We achieve superior zero-shot object recognition performance on extensive standard benchmark datasets, even compared with past supervised learning approaches. For example, our model with a ViT/B-16 backbone achieves 47.84% zero-shot accuracy on the N-ImageNet dataset.

Dongki Jung, Jaehoon Choi, Yonghan Lee, Somi Jeong, Taejae Lee, Dinesh Manocha, Suyong Yeon

We introduce the first learning-based dense matching algorithm, termed Equirectangular Projection-Oriented Dense Kernelized Feature Matching (EDM), specifically designed for omnidirectional images. Equirectangular projection (ERP) images, with their large fields of view, are particularly suited for dense matching techniques that aim to establish comprehensive correspondences across images. However, ERP images are subject to significant distortions, which we address by leveraging the spherical camera model and geodesic flow refinement in the dense matching method. To further mitigate these distortions, we propose spherical positional embeddings based on 3D Cartesian coordinates of the feature grid. Additionally, our method incorporates bidirectional transformations between spherical and Cartesian coordinate systems during refinement, utilizing a unit sphere to improve matching performance. We demonstrate that our proposed method achieves notable performance enhancements, with improvements of +26.72 and +42.62 in AUC@5deg on the Matterport3D and Stanford2D3D datasets. Project page: https://jdk9405.github.io/EDM

Luke Chen, Junyao Wang, Trier Mortlock, Pramod Khargonekar, Mohammad Abdullah Al Faruque

Uncertainty Quantification (UQ) is crucial for ensuring the reliability of machine learning models deployed in real-world autonomous systems. However, existing approaches typically quantify task-level output prediction uncertainty without considering epistemic uncertainty at the multimodal feature fusion level, leading to sub-optimal outcomes. Additionally, popular uncertainty quantification methods, e.g., Bayesian approximations, remain challenging to deploy in practice due to high computational costs in training and inference. In this paper, we propose HyperDUM, a novel deterministic uncertainty method (DUM) that efficiently quantifies feature-level epistemic uncertainty by leveraging hyperdimensional computing. Our method captures the channel and spatial uncertainties through channel and patch -wise projection and bundling techniques respectively. Multimodal sensor features are then adaptively weighted to mitigate uncertainty propagation and improve feature fusion. Our evaluations show that HyperDUM on average outperforms the state-of-the-art (SOTA) algorithms by up to 2.01%/1.27% in 3D Object Detection and up to 1.29% improvement over baselines in semantic segmentation tasks under various types of uncertainties. Notably, HyperDUM requires 2.36x less Floating Point Operations and up to 38.30x less parameters than SOTA methods, providing an efficient solution for real-world autonomous systems.

Miran Heo, Min-Hung Chen, De-An Huang, Sifei Liu, Subhashree Radhakrishnan, Seon Joo Kim, Yu-Chiang Frank Wang, Ryo Hachiuma

We present Omni-RGPT, a multimodal large language model designed to facilitate region-level comprehension for both images and videos. To achieve consistent region representation across spatio-temporal dimensions, we introduce Token Mark, a set of tokens highlighting the target regions within the visual feature space. These tokens are directly embedded into spatial regions using region prompts (e.g., boxes or masks) and simultaneously incorporated into the text prompt to specify the target, establishing a direct connection between visual and text tokens. To further support robust video understanding without requiring tracklets, we introduce an auxiliary task that guides Token Mark by leveraging the consistency of the tokens, enabling stable region interpretation across the video. Additionally, we introduce a large-scale region-level video instruction dataset (RegVID-300k). Omni-RGPT achieves state-of-the-art results on image and video-based commonsense reasoning benchmarks while showing strong performance in captioning and referring expression comprehension tasks.

Paul Roetzer, Viktoria Ehm, Daniel Cremers, Zorah Lähner, Florian Bernard

In this work we address various shape matching problems that can be cast as finding cyclic paths in a product graph. This involves for example 2D-3D shape matching, 3D shape matching, or the matching of a contour to a graph. In this context, matchings are typically obtained as the minimum cost cycle in the product graph. Instead, inspired by related works on model-based image segmentation (Schoenemann and Cremers 2009), we consider minimum ratio cycles, which we combine with the recently introduced conjugate product graph in order to allow for higher-order matching costs. With that, on the one hand we avoid the bias of obtaining matchings that involve fewer/shorter edges, while on the other hand we are able to impose powerful geometric regularisation, e.g. to avoid zig-zagging. In our experiments we demonstrate that this not only leads to improved matching accuracy in most cases, but also to significantly reduced runtimes (up to two orders of magnitude, depending on the setting). Our GPU implementations are publicly available: https://github.com/paul0noah/product-graph-cycles/.

Yinghao Wu, Shihui Guo, Yipeng Qin

While data augmentation (DA) has been extensively studied in computer vision, its application to Inertial Measurement Unit (IMU) signals remains largely unexplored, despite IMUs' growing importance in human motion analysis. In this paper, we present the first systematic study of IMU-specific data augmentation, beginning with a comprehensive analysis that identifies three fundamental properties of IMU signals: their time-series nature, inherent multimodality (rotation and acceleration) and motion-consistency characteristics. Through this analysis, we demonstrate the limitations of applying conventional time-series augmentation techniques to IMU data. We then introduce Motion-Drift Augmentation (MODA), a novel technique that simulates the natural displacement of body-worn IMUs during motion. We evaluate our approach across five diverse datasets and five deep learning settings, including i) fully-supervised, ii) semi-supervised, iii) domain adaptation, iv) domain generalization and v) few-shot learning for both Human Action Recognition (HAR) and Human Pose Estimation (HPE) tasks. Experimental results show that our proposed MODA consistently outperforms existing augmentation methods, with semi-supervised learning performance approaching state-of-the-art fully-supervised methods.

Xiaofan Li, Xin Tan, Zhuo Chen, Zhizhong Zhang, Ruixin Zhang, Rizen Guo, Guanna Jiang, Yulong Chen, Yanyun Qu, Lizhuang Ma 等

With the rise of generative models, there is a growing interest in unifying all tasks within a generative framework. Anomaly detection methods also fall into this scope and utilize diffusion models to generate or reconstruct normal samples when given arbitrary anomaly images. However, our study found that the diffusion model suffers from severe faithfulness hallucination and catastrophic forgetting, which can't meet the unpredictable pattern increments. To mitigate the above problems, we propose a continual diffusion model that uses gradient projection to achieve stable continual learning. Gradient projection deploys a regularization on the model updating by modifying the gradient towards the direction protecting the learned knowledge. But as a double-edged sword, it also requires huge memory costs brought by the Markov process. Hence, we propose an iterative singular value decomposition method based on the transitive property of linear representation, which consumes tiny memory and incurs almost no performance loss. Finally, considering the risk of over-fitting to normal images of the diffusion model, we propose an anomaly-masked network to enhance the condition mechanism of the diffusion model. For continual anomaly detection, ours achieves first place in 17/18 settings on MVTec and VisA.