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已筛选 CVPR 2025
2,871篇论文
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Weikang Bian, Zhaoyang Huang, Xiaoyu Shi, Yijin Li, Fu-Yun Wang, Hongsheng Li

4D video control is essential in video generation as it enables the use of sophisticated lens techniques, such as multi-camera shooting and dolly zoom, which are currently unsupported by existing methods. Training a video Diffusion Transformer (DiT) directly to control 4D content requires expensive multi-view videos. Inspired by Monocular Dynamic novel View Synthesis (MDVS) that optimizes a 4D representation and renders videos according to different 4D elements, such as camera pose and object motion editing, we bring dynamic 3D Gaussian fields to video generation. Specifically, we propose a novel framework that constructs dynamic 3D Gaussian fields with dense 3D point tracking and renders the Gaussian field for all video frames. Then we finetune a pretrained DiT to generate videos following the guidance of the rendered video, dubbed as GS-DiT. To boost the training of the GS-DiT, we also propose an efficient Dense 3D Point Tracking (D3D-PT) method for the dynamic 3D Gaussian field construction. Our D3D-PT outperforms SpatialTracker, the state-of-the-art sparse 3D point tracking method, in accuracy and accelerates the inference speed by two orders of magnitude. During the inference stage, GS-DiT can generate videos with the same dynamic content while adhering to different camera parameters, addressing a significant limitation of current video generation models. GS-DiT demonstrates strong generalization capabilities and extends the 4D controllability of Gaussian splatting to video generation beyond just camera poses. It supports advanced cinematic effects through the manipulation of the Gaussian field and camera intrinsics, making it a powerful tool for creative video production. Demos are available at https://wkbian.github.io/Projects/GS-DiT/.

Anat Levin, Marina Alterman

Transmission matrices, mapping the propagation of light from one end of the tissue to the other, form an important mathematical tool in the analysis of tissue scattering and the design of wavefront shaping systems. To understand the relationship between their content and the volumetric structure of the tissue, we wish to fit them with multi-slice models, composed of a set of planar aberrations spaced throughout the volume. The number of layers used in such a model would largely affect the amount of information compression and the ease in which we can use such layered models in a wavefront-shaping system. This work offers a theoretical study of such multi-layered models. We attempt to understand how many layers are required for a good fit, and how does the approximation degrade when a smaller number of such layers is used. We show analytically that transmission matrices can be well fitted with very sparse layers. This leads to optimistic predictions on our ability to use them to design future wavefront shaping systems which can correct tissue aberration over a wide field-of-view.

Di Chang, Hongyi Xu, You Xie, Yipeng Gao, Zhengfei Kuang, Shengqu Cai, Chenxu Zhang, Guoxian Song, Chao Wang, Yichun Shi 等

We introduce X-Dyna, a novel zero-shot, diffusion-based pipeline for animating a single human image using facial expressions and body movements derived from a driving video, that generates realistic, context-aware dynamics for both the subject and the surrounding environment. Building on prior approaches centered on human pose control, X-Dyna addresses key factors underlying the loss of dynamic details, enhancing the lifelike qualities of human video animations.At the core of our approach is the Dynamics-Adapter, a lightweight module that effectively integrates reference appearance context into the spatial attentions of the diffusion backbone while preserving the capacity of motion modules in synthesizing fluid and intricate dynamic details. Beyond body pose control, we connect a local control module with our model to capture identity-disentangled facial expressions, facilitating accurate expression transfer for enhanced realism in animated scenes. Together, these components form a unified framework capable of learning physical human motion and natural scene dynamics from a diverse blend of human and scene videos. Comprehensive qualitative and quantitative evaluations demonstrate that X-Dyna outperforms state-of-the-art methods, creating highly lifelike and expressive animations. The code is available at https://github.com/bytedance/X-Dyna

Zebin You, Xinyu Zhang, Hanzhong Guo, Jingdong Wang, Chongxuan Li

The ultimate goal of generative models is to perfectly capture the data distribution. For image generation, common metrics of visual quality (e.g., FID) and the perceived truthfulness of generated images seem to suggest that we are nearing this goal. However, through distribution classification tasks, we reveal that, from the perspective of neural network-based classifiers, even advanced diffusion models are still far from this goal. Specifically, classifiers are able to consistently and effortlessly distinguish real images from generated ones across various settings. Moreover, we uncover an intriguing discrepancy: classifiers can easily differentiate between diffusion models with comparable performance (e.g., U-ViT-H vs. DiT-XL), but struggle to distinguish between models within the same family but of different scales (e.g., EDM2-XS vs. EDM2-XXL). Our methodology carries several important implications. First, it naturally serves as a diagnostic tool for diffusion models by analyzing specific features of generated data. Second, it sheds light on the model autophagy disorder and offers insights into the use of generated data: augmenting real data with generated data is more effective than replacing it. Third, classifier guidance can significantly enhance the realism of generated images.

Mahtab Bigverdi, Zelun Luo, Cheng-Yu Hsieh, Ethan Shen, Dongping Chen, Linda G. Shapiro, Ranjay Krishna

Multimodal language models (MLMs) still face challenges in fundamental visual perception tasks where specialized models excel. Tasks requiring reasoning about 3D structures benefit from depth estimation, and reasoning about 2D object instances benefits from object detection. Yet, MLMs can not produce intermediate depth or boxes to reason over. Finetuning MLMs on relevant data doesn't generalize well and outsourcing computation to specialized vision tools is too compute-intensive and memory-inefficient. To address this, we introduce Perception Tokens, intrinsic image representations designed to assist reasoning tasks where language is insufficient. Perception tokens act as auxiliary reasoning tokens, akin to chain-of-thought prompts in language models. For example, in a depth-related task, an MLM augmented with perception tokens can reason by generating a depth map as tokens, enabling it to solve the problem effectively. We propose AURORA, a training method that augments MLMs with perception tokens for improved reasoning over visual inputs. AUROA leverages a VQVAE to transform intermediate image representations, such as depth maps into a tokenized format and bounding box tokens, which is then used in a multi-task training framework. AURORA achieves notable improvements across counting benchmarks: +10.8% on BLINK, +11.3% on CVBench, and +8.3% on SEED-Bench, outperforming finetuning approaches in generalization across datasets. It also improves on relative depth: over +6% on BLINK. With perception tokens, AURORA expands the scope of MLMs beyond language-based reasoning, paving the way for more effective visual reasoning capabilities. Code and data will be released at the https://aurora-perception.github.io.

Chaoyou Fu, Yuhan Dai, Yongdong Luo, Lei Li, Shuhuai Ren, Renrui Zhang, Zihan Wang, Chenyu Zhou, Yunhang Shen, Mengdan Zhang 等

In the quest for artificial general intelligence, Multi-modal Large Language Models (MLLMs) have emerged as a focal point in recent advancements. However, the predominant focus remains on developing their capabilities in static image understanding. The potential of MLLMs to process sequential visual data is still insufficiently explored, highlighting the lack of a comprehensive, high-quality assessment of their performance. In this paper, we introduce Video-MME, the first-ever full-spectrum, Multi-Modal Evaluation benchmark of MLLMs in Video analysis. Our work distinguishes from existing benchmarks through four key features: 1) Diversity in video types, spanning 6 primary visual domains with 30 subfields to ensure broad scenario generalizability; 2) Duration in temporal dimension, encompassing both short-, medium-, and long-term videos, ranging from 11 seconds to 1 hour, for robust contextual dynamics; 3) Breadth in data modalities, integrating multi-modal inputs besides video frames, including subtitles and audios, to unveil the all-round capabilities of MLLMs; 4) Quality in annotations, utilizing rigorous manual labeling by expert annotators to facilitate precise and reliable model assessment. With Video-MME, we extensively evaluate various state-of-the-art MLLMs, and reveal that Gemini 1.5 Pro is the best-performing commercial model, significantly outperforming the open-source models with an average accuracy of 75%, compared to 71.9% for GPT-4o. The results also demonstrate that Video-MME is a universal benchmark that applies to both image and video MLLMs. Further analysis indicates that subtitle and audio information could significantly enhance video understanding. Besides, a decline in MLLM performance is observed as video duration increases for all models. Our dataset along with these findings underscores the need for further improvements in handling longer sequences and multi-modal data, shedding light on future MLLM development.

Jianwei Tang, Hong Yang, Tengyue Chen, Jian-Fang Hu

Action-driven stochastic human motion prediction aims to generate future motion sequences of a pre-defined target action based on given past observed sequences performing non-target actions. This task primarily presents two challenges. Firstly, generating smooth transition motions is hard due to the varying transition speeds of different actions. Secondly, the action characteristic is difficult to be learned because of the similarity of some actions. These issues cause the predicted results to be unreasonable and inconsistent. As a result, we propose two memory banks, the Soft-transition Action Bank (STAB) and Action Characteristic Bank (ACB), to tackle the problems above. The STAB stores the action transition information. It is equipped with the novel soft searching approach, which encourages the model to focus on multiple possible action categories of observed motions. The ACB records action characteristic, which produces more prior information for predicting certain actions. To fuse the features retrieved from the two banks better, we further propose the Adaptive Attention Adjustment (AAA) strategy. Extensive experiments on four motion prediction datasets demonstrate that our approach consistently outperforms the previous state-of-the-art. The demo and code are available at https://hyqlat.github.io/STABACB.github.io/.

Liangbin Xie, Daniil Pakhomov, Zhonghao Wang, Zongze Wu, Ziyan Chen, Yuqian Zhou, Haitian Zheng, Zhifei Zhang, Zhe Lin, Jiantao Zhou 等

This paper introduces TurboFill, a fast image inpainting model that enhances a few-step text-to-image diffusion model with an inpainting adapter for high-quality and efficient inpainting. While standard diffusion models generate high-quality results, they incur high computational costs. We overcome this by training an inpainting adapter on a few-step distilled text-to-image model, DMD2, using a novel 3-step adversarial training scheme to ensure realistic, structurally consistent, and visually harmonious inpainted regions. To evaluate TurboFill, we propose two benchmarks: DilationBench, which tests performance across mask sizes, and HumanBench, based on human feedback for complex prompts. Experiments show that TurboFill outperforms both multi-step BrushNet and few-step inpainting methods, setting a new benchmark for high-performance inpainting tasks. The project page is available \href https://liangbinxie.github.io/projects/TurboFill/ here

Fengjia Zhang, Samrudhdhi B. Rangrej, Tristan Aumentado-Armstrong, Afsaneh Fazly, Alex Levinshtein

Super-resolution (SR), a classical inverse problem in computer vision, is inherently ill-posed, inducing a distribution of plausible solutions for every input. However, the desired result is not simply the expectation of this distribution, which is the blurry image obtained by minimizing pixelwise error, but rather the sample with the highest image quality. A variety of techniques, from perceptual metrics to adversarial losses, are employed to this end. In this work, we explore an alternative: utilizing powerful non-reference image quality assessment (NR-IQA) models in the SR context. We begin with a comprehensive analysis of NR-IQA metrics on human-derived SR data, identifying both the accuracy (human alignment) and complementarity of different metrics. Then, we explore two methods of applying NR-IQA models to SR learning: (i) altering data sampling, by building on an existing multi-ground-truth SR framework, and (ii) directly optimizing a differentiable quality score. Our results demonstrate a more human-centric perception-distortion tradeoff, focusing less on non-perceptual pixelwise distortion, instead improving the balance between perceptual fidelity and human-tuned NR-IQA measures.

Wei Luo, Yunkang Cao, Haiming Yao, Xiaotian Zhang, Jianan Lou, Yuqi Cheng, Weiming Shen, Wenyong Yu

Anomaly detection (AD) is essential for industrial inspection, yet existing methods typically rely on "comparing" test images to normal references from a training set. However, variations in appearance and positioning often complicate the alignment of these references with the test image, limiting detection accuracy. We observe that most anomalies manifest as local variations, meaning that even within anomalous images, valuable normal information remains. We argue that this information is useful and may be more aligned with the anomalies since both the anomalies and the normal information originate from the same image. Therefore, rather than relying on external normality from the training set, we propose INP-Former, a novel method that extracts Intrinsic Normal Prototypes (INPs) directly from the test image. Specifically, we introduce the INP Extractor, which linearly combines normal tokens to represent INPs. We further propose an INP Coherence Loss to ensure INPs can faithfully represent normality for the testing image. These INPs then guide the INP-Guided Decoder to reconstruct only normal tokens, with reconstruction errors serving as anomaly scores. Additionally, we propose a Soft Mining Loss to prioritize hard-to-optimize samples during training. INP-Former achieves state-of-the-art performance in single-class, multi-class, and few-shot AD tasks across MVTec-AD, VisA, and Real-IAD, positioning it as a versatile and universal solution for AD. Remarkably, INP-Former also demonstrates some zero-shot AD capability. Code is available at: https://github.com/luow23/INP-Former.

Zihui Zhang, Weisheng Dai, Hongtao Wen, Bo Yang

We study the problem of unsupervised 3D semantic segmentation on raw point clouds without needing human labels in training. Existing methods usually formulate this problem into learning per-point local features followed by a simple grouping strategy, lacking the ability to discover additional and possibly richer semantic priors beyond local features. In this paper, we introduce LogoSP to learn 3D semantics from both local and global point features. The key to our approach is to discover 3D semantic information by grouping superpoints according to their global patterns in the frequency domain, thus generating highly accurate semantic pseudo-labels for training a segmentation network. Extensive experiments on two indoor and an outdoor datasets show that our LogoSP surpasses all existing unsupervised methods by large margins, achieving the state-of-the-art performance for unsupervised 3D semantic segmentation. Notably, our investigation into the learned global patterns reveals that they truly represent meaningful 3D semantics in the absence of human labels during training. Our code and data are available at https://github.com/vLARgroup/LogoSP

Seungtae Nam, Xiangyu Sun, Gyeongjin Kang, Younggeun Lee, Seungjun Oh, Eunbyung Park

Generalized feed-forward Gaussian models have made significant strides in sparse-view 3D reconstruction by leveraging prior knowledge from large multi-view datasets. However, these models often struggle to represent high-frequency details primarily due to the limited number of Gaussians. While the densification strategy from per-scene 3D Gaussian splatting can be adapted for feed-forward models, it typically requires tens of thousands of optimization steps to reconstruct fine details and can easily lead to overfitting in sparse-view scenarios. In this paper, we propose Generative Densification, an efficient and generalizable densification strategy specifically tailored for feed-forward models. Instead of iteratively splitting and cloning raw Gaussian parameters, our method up-samples feature representations produced by feed-forward models and generates their corresponding fine Gaussians in a single forward pass, leveraging learned prior knowledge for enhanced generalization. Experimental results on both object-level and scene-level reconstruction tasks demonstrate that our method outperforms state-of-the-art approaches with comparable or smaller model sizes, achieving notable improvements in representing fine details.

Haohan Weng, Zibo Zhao, Biwen Lei, Xianghui Yang, Jian Liu, Zeqiang Lai, Zhuo Chen, Yuhong Liu, Jie Jiang, Chunchao Guo 等

We propose a compressive yet effective mesh tokenization, Blocked and Patchified Tokenization (BPT), facilitating the generation of meshes exceeding 8k faces. BPT compresses mesh sequences by employing block-wise indexing and patch aggregation, reducing their length by approximately 75% compared to the vanilla sequences. This compression milestone unlocks the potential to utilize mesh data with significantly more faces, thereby enhancing detail richness and improving generation robustness. Empowered with the BPT, we have built a foundation mesh generative model training on scaled mesh data to support flexible control for point clouds and images. Our model demonstrates the capability to generate meshes with intricate details and accurate topology, achieving SoTA performance on mesh generation and reaching the level for direct product usage.

Jinqi Luo, Tianjiao Ding, Kwan Ho Ryan Chan, Hancheng Min, Chris Callison-Burch, Rene Vidal

Diffusion models are widely used for image editing tasks. Existing editing methods often design a representation manipulation procedure by curating an edit direction in the text embedding or score space. However, such a procedure faces a key challenge: overestimating the edit strength harms visual consistency while underestimating it fails the editing task. Notably, each source image may require a different editing strength, and it is costly to search for an appropriate strength via trial-and-error. To address this challenge, we propose Concept Lancet (CoLan), a zero-shot plug-and-play framework for principled representation manipulation in diffusion-based image editing. At inference time, we decompose the source input in the latent (text embedding or diffusion score) space as a sparse linear combination of the representations of the collected visual concepts and phrases. This allows us to accurately estimate the presence of concepts in each image, which informs the edit. Based on the editing task (replace/add/remove), we perform a customized concept transplant process to impose the corresponding editing direction. To sufficiently model the concept space, we curate a conceptual representation dataset, CoLan-150K, which contains diverse descriptions and scenarios of visual concepts and phrases for the latent dictionary. Experiments on multiple diffusion-based image editing baselines show that methods equipped with CoLan achieve state-of-the-art performance in editing effectiveness and consistency preservation.

Sanjay Subramanian, Evonne Ng, Lea Müller, Dan Klein, Shiry Ginosar, Trevor Darrell

Language is often used to describe physical interaction, yet most 3D human pose estimation methods overlook this rich source of information. We bridge this gap by leveraging large multimodal models (LMMs) as priors for reconstructing contact poses, offering a scalable alternative to traditional methods that rely on human annotations or motion capture data. Our approach extracts contact-relevant descriptors from an LMM and translates them into tractable losses to constrain 3D human pose optimization. Despite its simplicity, our method produces compelling reconstructions for both two-person interactions and self-contact scenarios, accurately capturing the semantics of physical and social interactions. Our results demonstrate that LMMs can serve as powerful tools for contact prediction and pose estimation, offering an alternative to costly manual human annotations or motion capture data. Our code is publicly available at prosepose.github.io.

Qianhan Feng, Wenshuo Li, Tong Lin, Xinghao Chen

Vision-Language Models (VLMs) bring powerful understanding and reasoning capabilities to multimodal tasks. Meanwhile, the great need for capable aritificial intelligence on mobile devices also arises, such as the AI assistant software. Some efforts try to migrate VLMs to edge devices to expand their application scope. Simplifying the model structure is a common method, but as the model shrinks, the trade-off between performance and size becomes more and more difficult. Knowledge distillation (KD) can help models improve comprehensive capabilities without increasing size or data volume. However, most of the existing large model distillation techniques only consider applications on single-modal LLMs, or only use teachers to create new data environments for students. None of these methods take into account the distillation of the most important cross-modal alignment knowledge in VLMs. We propose a method called Align-KD to guide the student model to learn the cross-modal matching that occurs at the shallow layer. The teacher also helps student learn the projection of vision token into text embedding space based on the focus of text. Under the guidance of Align-KD, the 1.7B MobileVLM V2 model can learn rich knowledge from the 7B teacher model with light design of training loss, and achieve an average score improvement of 2.0 across 6 benchmarks under two training subsets respectively. Code is available at: https://github.com/fqhank/Align-KD.

Ryota Tanaka, Taichi Iki, Taku Hasegawa, Kyosuke Nishida, Kuniko Saito, Jun Suzuki

We aim to develop a retrieval-augmented generation (RAG) framework that answers questions over a corpus of visually-rich documents presented in mixed modalities (e.g., charts, tables) and diverse formats (e.g., PDF, PPTX). In this paper, we introduce a new RAG framework, VDocRAG, which can directly understand varied documents and modalities in a unified image format to prevent missing information that occurs by parsing documents to obtain text. To improve the performance, we propose novel self-supervised pre-training tasks that adapt large vision-language models for retrieval by compressing visual information into dense token representations while aligning them with textual content in documents. Furthermore, we introduce OpenDocVQA, the first unified collection of open-domain document visual question answering datasets, encompassing diverse document types and formats. OpenDocVQA provides a comprehensive resource for training and evaluating retrieval and question answering models on visually-rich documents in an open-domain setting. Experiments show that VDocRAG substantially outperforms conventional text-based RAG and has strong generalization capability, highlighting the potential of an effective RAG paradigm for real-world documents.

Kai Mao, Ping Wei, Yiyang Lian, Yangyang Wang, Nanning Zheng

Anomaly detection is a significant task for its application and research value. While existing methods have made impressive progress within the same modality, cross-modal anomaly detection remains an open and challenging problem. In this paper, we propose a cross-modal anomaly detection model that is trained using data from a variety of existing modalities and can be generalized well to unseen modalities. The model consists of three major components: 1) the Transferable Visual Prototype directly learns normal/abnormal semantics in visual space; 2) the Prototype Harmonization strategy adaptively utilizes the Transferable Visual Prototypes from various modalities for inference on the unknown modality; 3) the Visual Discrepancy Inference under the few-shot setting enhances performance. In the zero-shot setting, the proposed method achieves AUROC improvements of 4.1%, 6.1%, 7.6%, and 6.8% over the best competing methods in the RGB, 3D, MRI/CT, and Thermal modalities, respectively. In the few-shot setting, our model also achieves the highest AUROC/AP on ten datasets in four modalities, substantially outperforming existing methods. Codes are available at https://github.com/Kerio99/CMAD.

Haolin Liu, Xiaohang Zhan, Zizheng Yan, Zhongjin Luo, Yuxin Wen, Xiaoguang Han

Establishing character shape correspondence is a critical and fundamental task in computer vision and graphics, with diverse applications including re-topology, attribute transfer, and shape interpolation. Current dominant functional map methods, while effective in controlled scenarios, struggle in real situations with more complex challenges such as non-isometric shape discrepancies. In response, we revisit registration-for-correspondence methods and tap their potential for more stable shape correspondence estimation. To overcome their common issues including unstable deformations and the necessity for careful pre-alignment or high-quality initial 3D correspondences, we introduce Stable-SCore: A Stable Registration-based Framework for 3D Shape Correspondence. We first re-purpose a foundation model for 2D character correspondence that ensures reliable and stable 2D mappings. Crucially, we propose a novel Semantic Flow Guided Registration approach that leverages 2D correspondence to guide mesh deformations. Our framework significantly surpasses existing methods in challenging scenarios, and brings possibilities for a wide array of real applications, as demonstrated in our results.

Hanxiao Sun, Yupeng Gao, Jin Xie, Jian Yang, Beibei Wang

Reconstructing 3D assets from images, known as inverse rendering (IR), remains a challenging task due to its ill-posed nature. 3D Gaussian Splatting (3DGS) has demonstrated impressive capabilities for novel view synthesis (NVS) tasks. Methods apply it to relighting by separating radiance into BRDF parameters and lighting, yet produce inferior relighting quality with artifacts and unnatural indirect illumination due to the limited capability of each Gaussian, which has constant material parameters and normal, alongside the absence of physical constraints for indirect lighting. In this paper, we present a novel framework called Spatially-vayring Gaussian Inverse Rendering (SVG-IR), aimed at enhancing both NVS and relighting quality. To this end, we propose a new representation--Spatially-varying Gaussian (SVG)--that allows per-Gaussian spatially varying parameters. This enhanced representation is complemented by a SVG splatting scheme akin to vertex/fragment shading in traditional graphics pipelines. Furthermore, we integrate a physically-based indirect lighting model, enabling more realistic relighting. The proposed SVG-IR framework significantly improves rendering quality, outperforming state-of-the-art NeRF-based methods by 2.5 dB in peak signal-to-noise ratio (PSNR) and surpassing existing Gaussian-based techniques by 3.5 dB in relighting tasks, all while maintaining a real-time rendering speed. The source code is available at https://github.com/learner-shx/SVG-IR.