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已筛选 CVPR 2025
2,871篇论文
第 61 / 144 页

Zhimin Liao, Ping Wei, Shuaijia Chen, Haoxuan Wang, Ziyang Ren

3D occupancy and scene flow offer a detailed and dynamic representation of 3D scene. Recognizing the sparsity and complexity of 3D space, previous vision-centric methods have employed implicit learning-based approaches to model spatial and temporal information. However, these approaches struggle to capture local details and diminish the model's spatial discriminative ability. To address these challenges, we propose a novel explicit state-based modeling method designed to leverage the occupied state to renovate the 3D features. Specifically, we propose a sparse occlusion-aware attention mechanism, integrated with a cascade refinement strategy, which accurately renovates 3D features with the guidance of occupied state information. Additionally, we introduce a novel method for modeling long-term dynamic interactions, which reduces computational costs and preserves spatial information. Compared to the previous state-of-the-art methods, our efficient explicit renovation strategy not only delivers superior performance in terms of RayIoU and mAVE for occupancy and scene flow prediction but also markedly reduces GPU memory usage during training, bringing it down to 8.7GB. Our code is available on https://github.com/lzzzzzm/STCOcc

Benjamin Bergner, Christoph Lippert, Aravindh Mahendran

The adoption of Vision Transformers (ViTs) in resource-constrained applications necessitates improvements in inference throughput. To this end several token pruning and merging approaches have been proposed that improve efficiency by successively reducing the number of tokens. However, it remains an open problem to design a token reduction method that is fast, maintains high performance, and is applicable to various vision tasks. In this work, we present a token pruner that uses auxiliary prediction heads that learn to select tokens end-to-end based on task relevance. These auxiliary heads can be removed after training, leading to throughput close to that of a random pruner. We evaluate our method on image classification, semantic segmentation, object detection, and instance segmentation, and show speedups of 1.5 to 4x with small drops in performance. As a best case, on the ADE20k semantic segmentation benchmark, we observe a 2x speedup relative to the no-pruning baseline, with a negligible performance penalty of 0.1 median mIoU across 5 seeds.

Sheng Zhou, Junbin Xiao, Qingyun Li, Yicong Li, Xun Yang, Dan Guo, Meng Wang, Tat-Seng Chua, Angela Yao

We introduce EgoTextVQA, a novel and rigorously constructed benchmark for egocentric QA assistance involving scene text. EgoTextVQA contains 1.5K ego-view videos and 7K scene-text aware questions that reflect real user needs in outdoor driving and indoor house-keeping activities. The questions are designed to elicit identification and reasoning on scene text in an egocentric and dynamic environment. With EgoTextVQA, we comprehensively evaluate 10 prominent multimodal large language models. Currently, all models struggle, and the best results (Gemini 1.5 Pro) are around 33% accuracy, highlighting the severe deficiency of these techniques in egocentric QA assistance. Our further investigations suggest that precise temporal grounding and multi-frame reasoning, along with high resolution and auxiliary scene-text inputs, are key for better performance. With thorough analyses and heuristic suggestions, we hope EgoTextVQA can serve as a solid testbed for research in egocentric scene-text QA assistance.

Xiao Wang, Yu Jin, Wentao Wu, Wei Zhang, Lin Zhu, Bo Jiang, Yonghong Tian

Object detection in event streams has emerged as a cutting-edge research area, demonstrating superior performance in low-light conditions, scenarios with motion blur, and rapid movements. Current detectors leverage spiking neural networks, Transformers, or convolutional neural networks as their core architectures, each with its own set of limitations including restricted performance, high computational overhead, or limited local receptive fields. This paper introduces a novel MoE (Mixture of Experts) heat conduction-based object detection algorithm that strikingly balances accuracy and computational efficiency. Initially, we employ a stem network for event data embedding, followed by processing through our innovative MoE-HCO blocks. Each block integrates various expert modules to mimic heat conduction within event streams. Subsequently, an IoU-based query selection module is utilized for efficient token extraction, which is then channeled into a detection head for the final object detection process. Furthermore, we are pleased to introduce EvDET200K, a novel benchmark dataset for event-based object detection. Captured with a high-definition Prophesee EVK4-HD event camera, this dataset encompasses 10 distinct categories, 200,000 bounding boxes, and 10,054 samples, each spanning 2 to 5 seconds. We also provide comprehensive results from over 15 state-of-the-art detectors, offering a solid foundation for future research and comparison.

Noam Elata, Bahjat Kawar, Yaron Ostrovsky-Berman, Miriam Farber, Ron Sokolovsky

Synthesizing a novel view from a single input image is a challenging task. Traditionally, this task was approached by estimating scene depth, warping, and inpainting, with machine learning models enabling parts of the pipeline. More recently, generative models are being increasingly employed in novel view synthesis (NVS), often encompassing the entire end-to-end system.In this work, we adapt a modern diffusion model architecture for end-to-end NVS in the pixel space, substantially outperforming previous state-of-the-art (SOTA) techniques. We explore different ways to encode geometric information into the network.Our experiments show that while these methods may enhance performance, their impact is minor compared to utilizing improved generative models. Moreover, we introduce a novel NVS training scheme that utilizes single-view datasets, capitalizing on their relative abundance compared to their multi-view counterparts. This leads to improved generalization capabilities to scenes with out-of-domain content.

Juan A. Rodriguez, Abhay Puri, Shubham Agarwal, Issam H. Laradji, Pau Rodriguez, Sai Rajeswar, David Vazquez, Christopher Pal, Marco Pedersoli

Scalable Vector Graphics (SVGs) are vital for modern image rendering due to their scalability and versatility. Previous SVG generation methods have focused on curve-based vectorization, lacking semantic understanding, often producing artifacts, and struggling with SVG primitives beyond path curves. To address these issues, we introduce StarVector, a multimodal large language model for SVG generation. It performs image vectorization by understanding image semantics and using SVG primitives for compact, precise outputs. Unlike traditional methods, StarVector works directly in the SVG code space, leveraging visual understanding to apply accurate SVG primitives. To train StarVector, we create SVG-Stack, a diverse dataset of 2M samples that enables generalization across vectorization tasks and precise use of primitives like ellipses, polygons, and text. We address challenges in SVG evaluation, showing that pixel-based metrics like MSE fail to capture the unique qualities of vector graphics. We introduce SVG-Bench, a benchmark across 10 datasets, and three tasks: image vectorization, text-driven SVG generation, and diagram generation. Using this contribution, StarVector achieves state-of-the-art performance, producing more compact and semantically rich SVGs.

Dennis Jacob, Chong Xiang, Prateek Mittal

Deep learning techniques have enabled vast improvements in computer vision technologies. Nevertheless, these models are vulnerable to adversarial patch attacks which catastrophically impair performance. The physically realizable nature of these attacks calls for certifiable defenses, which feature provable guarantees on robustness. While certifiable defenses have been successfully applied to single-label classification, limited work has been done for multi-label classification. In this work, we present PatchDEMUX, a certifiably robust framework for multi-label classifiers against adversarial patches. Our approach is a generalizable method which can extend any existing certifiable defense for single-label classification; this is done by considering the multi-label classification task as a series of isolated binary classification problems to provably guarantee robustness. Furthermore, in the scenario where an attacker is limited to a single patch we propose an additional certification procedure that can provide tighter robustness bounds. Using the current state-of-the-art (SOTA) single-label certifiable defense PatchCleanser as a backbone, we find that PatchDEMUX can achieve non-trivial robustness on the MS-COCO and PASCAL VOC datasets while maintaining high clean performance

Jianrong Zhang, Hehe Fan, Yi Yang

Diffusion models, particularly latent diffusion models, have demonstrated remarkable success in text-driven human motion generation. However, it remains challenging for latent diffusion models to effectively compose multiple semantic concepts into a single, coherent motion sequence. To address this issue, we propose EnergyMoGen, which includes two spectrums of Energy-Based Models: (1) We interpret the diffusion model as a latent-aware energy-based model that generates motions by composing a set of diffusion models in latent space; (2) We introduce a semantic-aware energy model based on cross-attention, which enables semantic composition and adaptive gradient descent for text embeddings. To overcome the challenges of semantic inconsistency and motion distortion across these two spectrums, we introduce Synergistic Energy Fusion. This design allows the motion latent diffusion model to synthesize high-quality, complex motions by combining multiple energy terms corresponding to textual descriptions. Experiments show that our approach outperforms existing state-of-the-art models on various motion generation tasks, including text-to-motion generation, compositional motion generation, and multi-concept motion generation. Additionally, we demonstrate that our method can be used to extend motion datasets and improve the text-to-motion task.

Nikhil Behari, Aaron Young, Siddharth Somasundaram, Tzofi Klinghoffer, Akshat Dave, Ramesh Raskar

3D surface reconstruction is essential across applications of virtual reality, robotics, and mobile scanning. However, RGB-based reconstruction often fails in low-texture, low-light, and low-albedo scenes. Handheld LiDARs, now common on mobile devices, aim to address these challenges by capturing depth information from time-of-flight measurements of a coarse grid of projected dots. Yet, these sparse LiDARs struggle with scene coverage on limited input views, leaving large gaps in depth information. In this work, we propose using an alternative class of "blurred" LiDAR that emits a diffuse flash, greatly improving scene coverage but introducing spatial ambiguity from mixed time-of-flight measurements across a wide field of view. To handle these ambiguities, we propose leveraging the complementary strengths of diffuse LiDAR with RGB. We introduce a Gaussian surfel-based rendering framework with a scene-adaptive loss function that dynamically balances RGB and diffuse LiDAR signals. We demonstrate that, surprisingly, diffuse LiDAR can outperform traditional sparse LiDAR, enabling robust 3D scanning with accurate color and geometry estimation in challenging environments.

Huijie Fan, Yu Qiao, Yihao Zhen, Tinghui Zhao, Baojie Fan, Qiang Wang

The capability of tracking objects in low-light environments like nighttime is crucial for numerous real-world applications such as crowd behavior analysis and traffic scene understanding. However, previous Multi-Camera Multi-Target(MCMT) tracking methods are primarily focused on tracking during daytime with favorable lighting, shying away from low-light environments. The main difficulty of tracking under low light condition is lack of detailed visible appearance features. To address this issue, we incorporate the infrared modality into MCMT tracking framework to provide more useful information. We constructed the first Multi-modality(RGBT) Multi-camera Multi-target tracking dataset named M3Track, which contains sequences captured in low-light environments, laying a solid foundation for all-day multi-camera tracking. Based on the proposed dataset, we propose All-Day Multi-Camera Multi-Target tracking network, termed as ADMCMT. Specifically, we propose an All-Day Mamba Fusion(ADMF) model to adaptively fuse information from different modalities. Within ADMF, the Lighting Guidance Model(IGM) extracts lighting relevant information to guide the fusion process. Furthermore, the Nearby Target Collection(NTC) strategy is designed to enhance tracking accuracy by leveraging information derived from surrounding objects of target. Experiments conducted on M3Track demonstrate that ADMCMT exhibits strong generalization across different lighting conditions. The code will be released soon at https://github.com/QTRACKY/ADMCMT.

Hyunwoo Park, Gun Ryu, Wonjun Kim

Recently, 3D Gaussian splatting (3DGS) has gained considerable attentions in the field of novel view synthesis due to its fast performance while yielding the excellent image quality. However, 3DGS in sparse-view settings (e.g., three-view inputs) often faces with the problem of overfitting to training views, which significantly drops the visual quality of novel view images. Many existing approaches have tackled this issue by using strong priors, such as 2D generative contextual information and external depth signals. In contrast, this paper introduces a prior-free method, so-called DropGaussian, with simple changes in 3D Gaussian splatting. Specifically, we randomly remove Gaussians during the training process in a similar way of dropout, which allows non-excluded Gaussians to have larger gradients while improving their visibility. This makes the remaining Gaussians to contribute more to the optimization process for rendering with sparse input views. Such simple operation effectively alleviates the overfitting problem and enhances the quality of novel view synthesis. By simply applying DropGaussian to the original 3DGS framework, we can achieve the competitive performance with existing prior-based 3DGS methods in sparse-view settings of benchmark datasets without any additional complexity.

Wenbo Chen, Zhen Xu, Ruotao Xu, Si Wu, Hau-San Wong

The goal of visual grounding is to establish connections between target objects and textual descriptions. Large Language Models (LLMs) have demonstrated strong comprehension abilities across a variety of visual tasks. To establish precise associations between the text and the corresponding visual region, we propose a Task-aware Cross-modal feature Refinement Transformer with LLMs for visual grounding, and our model is referred to as TCRT. To enable the LLM trained solely on text to understand images, we introduce an LLM adaptation module that extracts text-related visual features to bridge the domain discrepancy between the textual and visual modalities. We feed the text and visual features into the LLM to obtain task-aware priors. To enable the priors to guide feature fusion process, we further incorporate a cross-modal feature fusion module, which allows task-aware embeddings to refine visual features and facilitate information interaction between the Referring Expression Comprehension (REC) and Referring Expression Segmentation (RES) tasks. We have performed extensive experiments to verify the effectiveness of the main components and demonstrate the superior performance of the proposed TCRT over state-of-the-art end-to-end visual grounding methods on RefCOCO, RefCOCOg, RefCOCO+ and ReferItGame.

Xingyu Chen, Zhuheng Song, Xiaoke Jiang, Yaoqing Hu, Junzhi Yu, Lei Zhang

Existing approaches of hand reconstruction predominantly adhere to a multi-stage framework, encompassing detection, left-right classification, and pose estimation. This paradigm induces redundant computation and cumulative errors. In this work, we propose HandOS, an end-to-end framework for 3D hand reconstruction. Our central motivation lies in leveraging a frozen detector as the foundation while incorporating auxiliary modules for 2D and 3D keypoint estimation. In this manner, we integrate the pose estimation capacity into the detection framework, while at the same time obviating the necessity of using the left-right category as a prerequisite. Specifically, we propose an interactive 2D-3D decoder, where 2D joint semantics is derived from detection cues while 3D representation is lifted from those of 2D joints. Furthermore, hierarchical attention is designed to enable the concurrent modeling of 2D joints, 3D vertices, and camera translation. Consequently, we achieve an end-to-end integration of hand detection, 2D pose estimation, and 3D mesh reconstruction within a one-stage framework, so that the above multi-stage drawbacks are overcome. Meanwhile, the HandOS reaches state-of-the-art performances on public benchmarks, e.g., 5.0 PA-MPJPE on FreiHand and 64.6% PCK@0.05 on HInt-Ego4D.

Nan Huang, Wenzhao Zheng, Chenfeng Xu, Kurt Keutzer, Shanghang Zhang, Angjoo Kanazawa, Qianqian Wang

Moving object segmentation is a crucial task for achieving a high-level understanding of visual scenes and has numerous downstream applications. Humans can effortlessly segment moving objects in videos. Previous work has largely relied on optical flow to provide motion cues; however, this approach often results in imperfect predictions due to challenges such as partial motion, complex deformations, motion blur and background distractions. We propose a novel approach for moving object segmentation that combines long-range trajectory motion cues with DINO-based semantic features and leverages SAM2 for pixel-level mask densification through an iterative prompting strategy. Our model employs Spatio-Temporal Trajectory Attention and Motion-Semantic Decoupled Embedding to prioritize motion while integrating semantic support. Extensive testing on diverse datasets demonstrates state-of-the-art performance, excelling in challenging scenarios and fine-grained segmentation of multiple objects. Our code is available at https://motion-seg.github.io/.

Fan Yang, Ru Zhen, Jianing Wang, Yanhao Zhang, Haoxiang Chen, Haonan Lu, Sicheng Zhao, Guiguang Ding

AIGC images are prevalent across various fields, yet they frequently suffer from quality issues like artifacts and unnatural textures. Specialized models aim to predict defect region heatmaps but face two primary challenges: (1) lack of explainability, failing to provide reasons and analyses for subtle defects, and (2) inability to leverage common sense and logical reasoning, leading to poor generalization. Multimodal large language models (MLLMs) promise better comprehension and reasoning but face their own challenges: (1) difficulty in fine-grained defect localization due to the limitations in capturing tiny details, and (2) constraints in providing pixel-wise outputs necessary for precise heatmap generation. To address these challenges, we propose HEIE: a novel MLLM-Based Hierarchical Explainable Image Implausibility Evaluator. We introduce the CoT-Driven Explainable Trinity Evaluator, which integrates heatmaps, scores, and explanation outputs, using CoT to decompose complex tasks into subtasks of increasing difficulty and enhance interpretability. Our Adaptive Hierarchical Implausibility Mapper synergizes low-level image features with high-level mapper tokens from LLMs, enabling precise local-to-global hierarchical heatmap predictions through an uncertainty-based adaptive token approach. Moreover, we propose a new dataset: Expl-AIGI-Eval, designed to facilitate interpretable implausibility evaluation of AIGC images. Our method demonstrates state-of-the-art performance through extensive experiments. Our project is at https://yfthu.github.io/HEIE/.

Aaron Serianni, Tyler Zhu, Olga Russakovsky, Vikram V. Ramaswamy

Computer vision models have been shown to exhibit and amplify biases across a wide array of datasets and tasks. Existing methods for quantifying bias in classification models primarily focus on dataset distribution and model performance on subgroups, overlooking the internal workings of a model. We introduce the Attention-IoU (Attention Intersection over Union) metric and related scores, which use attention maps to reveal biases within a model's internal representations and identify image features potentially causing the biases. First, we validate Attention-IoU on the synthetic Waterbirds dataset, showing that the metric accurately measures model bias. We then analyze the CelebA dataset, finding that Attention-IoU uncovers correlations beyond accuracy disparities. Through an investigation of individual attributes through the protected attribute of Male, we examine the distinct ways biases are represented in CelebA. Lastly, by subsampling the training set to change attribute correlations, we demonstrate that Attention-IoU reveals potential confounding variables not present in dataset labels. Our code is available at https://github.com/aaronserianni/attention-iou.

Tianfu Wang, Mingyang Xie, Haoming Cai, Sachin Shah, Christopher A. Metzler

Transparent surfaces, such as glass, create complex reflections that obscure images and challenge downstream computer vision applications. We introduce Flash-Split, a robust framework for separating transmitted and reflected light using a single (potentially misaligned) pair of flash/no-flash images. Our core idea is to perform flash-informed reflection separation iteratively in a low-dimensional latent space. Specifically, Flash-Split consists of two stages. Stage 1 separates the reflection latent and transmission latent via a dual-branch diffusion model that is conditioned on an encoded flash/no-flash latent pair. This stage effectively mitigates the flash/no-flash misalignment issue. Stage 2 restores high-resolution, faithful details to the separated latents via a cross-latent decoding process that is conditioned on the original images before separation. We validate Flash-Split on challenging real-world scenes and demonstrate it significantly outperforms existing methods. Our project webpage is at https://flash-split.github.io/.

Kaixuan Wu, Xinde Li, Xinling Li, Chuanfei Hu, Guoliang Wu

In this paper, a novel benchmark for audio-visual question answering continual learning (AVQACL) is introduced, aiming to study fine-grained scene understanding and spatial-temporal reasoning in videos under a continual learning setting. To facilitate this multimodal continual leaning task, we create two audio-visual question answering continual learning datasets, named Split-AVQA and Split-MUSIC-AVQA based on the AVQA and MUSIC-AVQA datasets, respectively. The experimental results suggest that the model exhibits limited cognitive and reasoning abilities and experiences catastrophic forgetting when processing three modalities simultaneously in a continuous data stream. To address above challenges, we propose a novel continual learning method that incorporates question-guided cross-modal information fusion (QCIF) to focus on question-relevant details for improved feature representation and task-specific knowledge distillation with spatial-temporal feature constraints (TKD-STFC) to preserve the spatial-temporal reasoning knowledge acquired from previous dynamic scenarios. Furthermore, a question semantic consistency constraint (QSCC) is employed to ensure that the model maintains a consistent understanding of question semantics across tasks throughout the continual learning process. Extensive experimental results on Split-AVQA and Split-MUSIC-AVQA datasets illustrate that our method achieves state-of-the-art audio-visual question answering continual learning performance. The code is available at https://github.com/kx-wu/CVPR2025_AVQACL.

Quanyuan Ruan, Jiabao Lei, Wenhao Yuan, Yanglin Zhang, Dekun Lu, Guiliang Liu, Kui Jia

Differentiable rendering has gained significant attention in the field of robotics, with differentiable robot rendering emerging as an effective paradigm for learning robotic actions from image-space supervision. However, the lack of physical world perception in this approach may lead to potential collisions during action optimization. In this work, we introduce a novel improvement on previous efforts by incorporating physical awareness of collisions through the learning of a neural robotic collision classifier. This enables the optimization of actions that avoid collisions with static, non-interactable environments as well as the robot itself. To facilitate effective gradient optimization with the classifier, we identify the underlying issue and propose leveraging Eikonal regularization to ensure consistent gradients for optimization. Our solution can be seamlessly integrated into existing differentiable robot rendering frameworks, utilizing gradients for optimization and providing a foundation for future applications of differentiable rendering in robotics with improved reliability of interactions with the physical world. Both qualitative and quantitative experiments demonstrate the necessity and effectiveness of our method compared to previous solutions.

Hanwen Jiang, Zexiang Xu, Desai Xie, Ziwen Chen, Haian Jin, Fujun Luan, Zhixin Shu, Kai Zhang, Sai Bi, Xin Sun 等

We propose scaling up 3D scene reconstruction by training with synthesized data. At the core of our work is MegaSynth, a procedurally generated 3D dataset comprising 700K scenes - over 50 times larger than the prior real dataset DL3DV - dramatically scaling the training data. To enable scalable data generation, our key idea is eliminating semantic information, removing the need to model complex semantic priors such as object affordances and scene composition. Instead, we model scenes with basic spatial structures and geometry primitives, offering scalability. Besides, we control data complexity to facilitate training while loosely aligning it with real-world data distribution to benefit real-world generalization. We explore training LRMs with both MegaSynth and available real data. Experiment results show that joint training or pre-training with MegaSynth improves reconstruction quality by 1.2 to 1.8 dB PSNR across diverse image domains. Moreover, models trained solely on MegaSynth perform comparably to those trained on real data, underscoring the low-level nature of 3D reconstruction. Additionally, we provide an in-depth analysis of MegaSynth's properties for enhancing model capability, training stability, and generalization.