Polarization cameras can capture multiple polarized images with different polarizer angles in a single shot, bringing convenience to polarization-based downstream tasks. However, their direct outputs are color-polarization filter array (CPFA) raw images, requiring demosaicing to reconstruct full-resolution, full-color polarized images; unfortunately, this necessary step introduces artifacts that make polarization-related parameters such as the degree of polarization (DoP) and angle of polarization (AoP) prone to error. Besides, limited by the hardware design, the resolution of a polarization camera is often much lower than that of a conventional RGB camera. Existing polarized image demosaicing (PID) methods are limited in that they cannot enhance resolution, while polarized image super-resolution (PISR) methods, though designed to obtain high-resolution (HR) polarized images from the demosaicing results, tend to retain or even amplify errors in the DoP and AoP introduced by demosaicing artifacts. In this paper, we propose PIDSR, a joint framework that performs complementary Polarized Image Demosaicing and Super-Resolution, showing the ability to robustly obtain high-quality HR polarized images with more accurate DoP and AoP from a CPFA raw image in a direct manner. Experiments show our PIDSR not only achieves state-of-the-art performance on both synthetic and real data, but also facilitates downstream tasks.
论文检索
输入标题、作者或关键词,从 2,871 篇学术成果中精准定位
One-shot controllable video editing (OCVE) is an important yet challenging task, aiming to propagate user edits that are made---using any image editing tool---on the first frame of a video to all subsequent frames, while ensuring content consistency between edited frames and source frames. To achieve this, prior methods employ DDIM inversion to transform source frames into latent noise, which is then fed into a pre-trained diffusion model, conditioned on the user-edited first frame, to generate the edited video. However, the DDIM inversion process accumulates errors, which hinder the latent noise from accurately reconstructing the source frames, ultimately compromising content consistency in the generated edited frames. To overcome it, our method eliminates the need for DDIM inversion by performing OCVE through a novel perspective based on visual prompting. Furthermore, inspired by consistency models that can perform multi-step consistency sampling to generate a sequence of content-consistent images, we propose a content consistency sampling (CCS) to ensure content consistency between the generated edited frames and the source frames. Moreover, we introduce a temporal-content consistency sampling (TCS) based on Stein Variational Gradient Descent to ensure temporal consistency across the edited frames. Extensive experiments validate the effectiveness of our approach.
JanusFlow: Harmonizing Autoregression and Rectified Flow for Unified Multimodal Understanding and Generation
PDF ↗We present JanusFlow, a powerful framework that unifies image understanding and generation in a single model.JanusFlow introduces a minimalist architecture that integrates autoregressive language models with rectified flow, a state-of-the-art method in generative modeling.Our key finding demonstrates that rectified flow can be straightforwardly trained within the large language model framework, eliminating the need for complex architectural modifications.To further improve the performance of our unified model, we adopt two key strategies: (i) decoupling the understanding and generation encoders, and (ii) aligning their representations during unified training.Extensive experiments show that JaunsFlow achieves comparable or superior performance to specialized models in their respective domains, while significantly outperforming existing unified approaches.This work represents a step toward more efficient and versatile vision-language models.
Diffusion models have revolutionized generative tasks through high-fidelity outputs, yet flow matching (FM) offers faster inference and empirical performance gains. However, current foundation FM models are computationally prohibitive for finetuning, while diffusion models like Stable Diffusion benefit from efficient architectures and ecosystem support. This work addresses the critical challenge of efficiently transferring knowledge from pre-trained diffusion models to flow matching. We propose Diff2Flow, a novel framework that systematically bridges diffusion and FM paradigms by rescaling timesteps, aligning interpolants, and deriving FM-compatible velocity fields from diffusion predictions. This alignment enables direct and efficient FM finetuning of diffusion priors with no extra computation overhead. Our experiments demonstrate that Diff2Flow outperforms naive FM and diffusion finetuning particularly under parameter-efficient constraints, while achieving superior or competitive performance across diverse downstream tasks compared to state-of-the-art methods.
Novel view synthesis of urban scenes is essential for autonomous driving-related applications. Existing NeRF and 3DGS-based methods show promising results in achieving photorealistic renderings but require slow, per-scene optimization. We introduce EVolSplat, an efficient 3D Gaussian Splatting model for urban scenes that works in a feed-forward manner. Unlike existing feed-forward, pixel-aligned 3DGS methods, which often suffer from issues like multi-view inconsistencies and duplicated content, our approach predicts 3D Gaussians across multiple frames within a unified volume using a 3D convolutional network. This is achieved by initializing 3D Gaussians with noisy depth predictions, and then refining their geometric properties in 3D space and predicting color based on 2D textures. Our model also handles distant views and the sky with a flexible hemisphere background model. This enables us to perform fast, feed-forward reconstruction while achieving real-time rendering. Experimental evaluations on the KITTI-360 and Waymo datasets show that our method achieves state-of-the-art quality compared to existing feed-forward 3DGS- and NeRF-based methods.
Video Question Answering (VQA) in long videos poses the key challenge of extracting relevant information and modeling long-range dependencies from many redundant frames. The self-attention mechanism provides a general solution for sequence modeling, but it has a prohibitive cost when applied to a massive number of spatiotemporal tokens in long videos. Most prior methods rely on compression strategies to lower the computational cost, such as reducing the input length via sparse frame sampling or compressing the output sequence passed to the large language model (LLM) via space-time pooling. However, these naive approaches over-represent redundant information and often miss salient events or fast-occurring space-time patterns. In this work, we introduce BIMBA, an efficient state-space model to handle long-form videos. Our model leverages the selective scan algorithm to learn to effectively select critical information from high-dimensional video and transform it into a reduced token sequence for efficient LLM processing. Extensive experiments demonstrate that BIMBA achieves state-of-the-art accuracy on multiple long-form VQA benchmarks, including PerceptionTest, NExT-QA, EgoSchema, VNBench, LongVideoBench, Video-MME, and MLVU.
This paper addresses multi-modal crowd counting with a novel `free lunch' training enhancement strategy that requires no additional data, parameters, or increased inference complexity. First, we introduce a cross-modal alignment technique as a plug-in post-processing step for the pre-trained backbone network, enhancing the model's ability to capture shared information across modalities. Second, we incorporate a regional density supervision mechanism during the fine-tuning stage, which differentiates features in regions with varying crowd densities. Extensive experiments on three multi-modal crowd counting datasets validate our approach, making it the first to achieve an MAE below 10 on RGBT-CC. The code is available at https://github.com/HenryCilence/Free-Lunch-Multimodal-Counting.
Multiview diffusion models have shown considerable success in image-to-3D generation for general objects. However, when applied to human data, existing methods have yet to deliver promising results, largely due to the challenges of scaling multiview attention to higher resolutions. In this paper, we explore human multiview diffusion models at the megapixel level and introduce a solution called "mesh attention" to enable training at 1024x1024 resolution. Using a clothed human mesh as a central coarse geometric representation, the proposed mesh attention leverages rasterization and projection to establish direct cross-view coordinate correspondences. This approach significantly reduces the complexity of multiview attention while maintaining cross-view consistency. Building on this foundation, we devise a mesh attention block and combine it with keypoint conditioning to create our human-specific multiview diffusion model, MEAT. In addition, we present valuable insights into applying multiview human motion videos for diffusion training, addressing the longstanding issue of data scarcity. Extensive experiments show that MEAT effectively generates dense, consistent multiview human images at the megapixel level, outperforming existing multiview diffusion methods. Code is available at https://johann.wang/MEAT/.
Out-of-distribution (OOD) detection remains challenging for deep learning models, particularly when test-time OOD samples differ significantly from training outliers. We propose OODD, a novel test-time OOD detection method that dynamically maintains and updates an OOD dictionary without fine-tuning. Our approach leverages a priority queue-based dictionary that accumulates representative OOD features during testing, combined with an informative inlier sampling strategy for in-distribution (ID) samples. To ensure stable performance during early testing, we propose a dual OOD stabilization mechanism that leverages strategically generated outliers derived from ID data. To our best knowledge, extensive experiments on the OpenOOD benchmark demonstrate that OODD significantly outperforms existing methods, achieving a 26.0% improvement in FPR95 on CIFAR-100 Far OOD detection compared to the state-of-the-art approach. Furthermore, we present an optimized variant of the KNN-based OOD detection framework that achieves a 3x speedup while maintaining detection performance.
Visual imagery does not consist of solitary objects, but in-stead reflects the composition of a multitude of fluid con-cepts. While there have been great advances in visual repre-sentation learning, such advances have focused on buildingbetter representations for a small number of discrete objectsbereft of an understanding of how these objects are inter-acting. One can observe this limitation in representationslearned through captions or contrastive learning - wherethe learned model treats an image essentially as a bag ofwords. Several works have attempted to address this lim-itation through the development of bespoke architectures.In this work, we focus on simple and scalable approaches.In particular, we demonstrate that by improving weakly la-beled data, i.e. captions, we can vastly improve the perfor-mance of standard contrastive learning approaches. Previ-ous CLIP models achieved near chance rate on challengingtasks probing compositional learning. However, our sim-ple approach boosts performance of CLIP substantially andachieves state of the art results on compositional bench-marks such as ARO and SugarCrepe. Furthermore, weshowcase our results on a relatively new captioning bench-mark derived from DOCCI. We demonstrate through a se-ries of ablations that a standard CLIP model trained withenhanced data may demonstrate impressive performance onimage retrieval tasks.
Current diffusion models for human image animation struggle to ensure identity (ID) consistency. This paper presents StableAnimator, the first end-to-end ID-preserving video diffusion framework, which synthesizes high-quality videos without any post-processing, conditioned on a reference image and a sequence of poses. Building upon a video diffusion model, StableAnimator contains carefully designed modules for both training and inference striving for identity consistency. In particular, StableAnimator begins by computing image and face embeddings with off-the-shelf extractors, respectively and face embeddings are further refined by interacting with image embeddings using a global content-aware Face Encoder. Then, StableAnimator introduces a novel distribution-aware ID Adapter that prevents interference caused by temporal layers while preserving ID via alignment. During inference, we propose a novel Hamilton-Jacobi-Bellman (HJB) equation-based optimization to further enhance the face quality. We demonstrate that solving the HJB equation can be integrated into the diffusion denoising process, and the resulting solution constrains the denoising path and thus benefits ID preservation. Experiments on multiple benchmarks show the effectiveness of StableAnimator both qualitatively and quantitatively.
Latent diffusion models with Transformer architectures excel at generating high-fidelity images. However, recent studies reveal an optimization dilemma in this two-stage design: while increasing the per-token feature dimension in visual tokenizers improves reconstruction quality, it requires substantially larger diffusion models and more training iterations to achieve comparable generation performance. Consequently, existing systems often settle for sub-optimal solutions, either producing visual artifacts due to information loss within tokenizers or failing to converge fully due to expensive computation costs. We argue that this dilemma stems from the inherent difficulty in learning unconstrained high-dimensional latent spaces. To address this, we propose aligning the latent space with pre-trained vision foundation models when training the visual tokenizers. Our proposed VA-VAE (Vision foundation model Aligned Variational AutoEncoder) significantly expands the reconstruction-generation frontier of latent diffusion models, enabling faster convergence of Diffusion Transformers (DiT) in high-dimensional latent spaces. To exploit the full potential of VA-VAE, we build an enhanced DiT baseline with improved training strategies and architecture designs, termed LightningDiT. The integrated system achieves state-of-the-art (SOTA) performance on ImageNet 256 generation with an FID score of 1.35 while demonstrating remarkable training efficiency by reaching an FID score of 2.11 in just 64 epochs -- representing an over 21 times convergence speedup compared to the original DiT. Models and codes are available at https://github.com/hustvl/LightningDiT.
Recent methods that integrate spatial layouts with text for document understanding in large language models (LLMs) have shown promising results. A commonly used method is to represent layout information as text tokens and interleave them with text content as inputs to the LLMs. However, such a method still demonstrates limitations, as it requires additional position IDs for tokens that are used to represent layout information. Due to the constraint on max position IDs, assigning them to layout information reduces those available for text content, reducing the capacity for the model to learn from the text during training, while also introducing a large number of potentially untrained position IDs during long-context inference, which can hinder performance on document understanding tasks. To address these issues, we propose LayTokenLLM, a simple yet effective method for document understanding. LayTokenLLM represents layout information as a single token per text segment and uses a specialized positional encoding scheme. It shares position IDs between text and layout tokens, eliminating the need for additional position IDs. This design maintains the model's capacity to learn from text while mitigating long-context issues during inference. Furthermore, a novel pre-training objective called Next Interleaved Text and Layout Token Prediction (NTLP) is devised to enhance cross-modality learning between text and layout tokens. Extensive experiments show that LayTokenLLM outperforms existing layout-integrated LLMs and MLLMs of similar scales on multi-page document understanding tasks, as well as most single-page tasks.
Navigating dynamic urban environments presents significant challenges for embodied agents, requiring advanced spatial reasoning and adherence to common-sense norms. Despite progress, existing visual navigation methods struggle in map-free or off-street settings, limiting the deployment of autonomous agents like last-mile delivery robots. To overcome these obstacles, we propose a scalable, data-driven approach for human-like urban navigation by training agents on thousands of hours of in-the-wild city walking and driving videos sourced from the web. We introduce a simple and scalable data processing pipeline that extracts action supervision from these videos, enabling large-scale imitation learning without costly annotations. Our model learns sophisticated navigation policies to handle diverse challenges and critical scenarios. Experimental results show that training on large-scale, diverse datasets significantly enhances navigation performance, surpassing current methods. This work shows the potential of using abundant online video data to develop robust navigation policies for embodied agents in dynamic urban settings.
Accelerating Diffusion Transformer via Increment-Calibrated Caching with Channel-Aware Singular Value Decomposition
PDF ↗Diffusion transformer (DiT) models have achieved remarkable success in image generation, thanks for their exceptional generative capabilities and scalability. Nonetheless, the iterative nature of diffusion models (DMs) results in high computation complexity, posing challenges for deployment. Although existing cache-based acceleration methods try to utilize the inherent temporal similarity to skip redundant computations of DiT, the lack of correction may induce potential quality degradation. In this paper, we propose increment-calibrated caching, a training-free method for DiT acceleration, where the calibration parameters are generated from the pre-trained model itself with low-rank approximation. To deal with the possible correction failure arising from outlier activations, we introduce channel-aware Singular Value Decomposition (SVD), which further strengthens the calibration effect. Experimental results show that our method always achieve better performance than existing naive caching methods with a similar computation resource budget. When compared with 35-step DDIM, our method eliminates more than 45% computation and improves IS by 12 at the cost of less than 0.06 FID increase.
From Sparse to Dense: Camera Relocalization with Scene-Specific Detector from Feature Gaussian Splatting
PDF ↗This paper presents a novel camera relocalization method, STDLoc, which leverages Feature Gaussian as scene representation. STDLoc is a full relocalization pipeline that can achieve accurate relocalization without relying on any pose prior. Unlike previous coarse-to-fine localization methods that require image retrieval first and then feature matching, we propose a novel sparse-to-dense localization paradigm. Based on this scene representation, we introduce a novel matching-oriented Gaussian sampling strategy and a scene-specific detector to achieve efficient and robust initial pose estimation. Furthermore, based on the initial localization results, we align the query feature map to the Gaussian feature field by dense feature matching to enable accurate localization. The experiments on indoor and outdoor datasets show that STDLoc outperforms current state-of-the-art localization methods in terms of localization accuracy and recall. Our code is available on the project website: https://zju3dv.github.io/STDLoc.
Autonomous agents often require accurate methods for detecting and localizing changes in their environment, particularly when observations are captured from unconstrained and inconsistent viewpoints. We propose a novel label-free, pose-agnostic change detection method that integrates information from multiple viewpoints to construct a change-aware 3D Gaussian Splatting (3DGS) representation of the scene. With as few as 5 images of the post-change scene, our approach can learn an additional change channel in a 3DGS and produce change masks that outperform single-view techniques. Our change-aware 3D scene representation additionally enables the generation of accurate change masks for unseen viewpoints. Experimental results demonstrate state-of-the-art performance in complex multi-object scenes, achieving a 1.7x and 1.5x improvement in Mean Intersection Over Union and F1 score respectively over other baselines. We also contribute a new real-world dataset to benchmark change detection in diverse challenging scenes in the presence of lighting variations.
3D geometric information is essential for manipulation tasks, as robots need to perceive the 3D environment, reason about spatial relationships, and interact with intricate spatial configurations. Recent research has increasingly focused on the explicit extraction of 3D features, while still facing challenges such as the lack of large-scale robotic 3D data and the potential loss of spatial geometry. To address these limitations, we propose the Lift3D framework, which progressively enhances 2D foundation models with implicit and explicit 3D robotic representations to construct a robust 3D manipulation policy. Specifically, we first design a task-aware masked autoencoder that masks task-relevant affordance patches and reconstructs depth information, enhancing the 2D foundation model's implicit 3D robotic representation. After self-supervised fine-tuning, we introduce a 2D model-lifting strategy that establishes a positional mapping between the input 3D points and the positional embeddings of the 2D model. Based on the mapping, Lift3D utilizes the 2D foundation model to directly encode point cloud data, leveraging large-scale pretrained knowledge to construct explicit 3D robotic representations while minimizing spatial information loss. In experiments, Lift3D consistently outperforms previous state-of-the-art methods across several simulation benchmarks and real-world scenarios.
Diffusion models have enabled the generation of high-quality images with a strong focus on realism and textual fidelity. Yet, large-scale text-to-image models, such as Stable Diffusion, struggle to generate images where foreground objects are placed over a chroma key background, limiting their ability to separate foreground and background elements without fine-tuning. To address this limitation, we present a novel Training-Free Chroma Key Content Generation Diffusion Model (TKG-DM), which optimizes the initial random noise to produce images with foreground objects on a specifiable color background. Our proposed method is the first to explore the manipulation of the color aspects in initial noise for controlled background generation, enabling precise separation of foreground and background without fine-tuning. Extensive experiments demonstrate that our training-free method outperforms existing methods in both qualitative and quantitative evaluations, matching or surpassing fine-tuned models. Finally, we successfully extend it to other tasks (e.g., consistency models and text-to-video), highlighting its transformative potential across various generative applications where independent control of foreground and background is crucial.
Character video synthesis aims to produce realistic videos of animatable characters within lifelike scenes. As a fundamental problem in the computer vision and graphics community, 3D works typically require multi-view captures for per-case training, which severely limits their applicability of modeling arbitrary characters in a short time. Recent 2D methods break this limitation via pre-trained diffusion models, but they struggle for flexible controls, pose generality and scene interaction. To this end, we propose MIMO, a novel framework which can not only synthesize realistic character videos with controllable attributes (i.e., character, motion and scene) provided by simple user inputs, but also simultaneously achieve advanced scalability to arbitrary characters, generality to novel 3D motions, and applicability to interactive real-world scenes in a unified framework. The core idea is to encode the 2D video to compact spatial codes, considering the inherent 3D nature of video occurrence. Concretely, we lift the 2D frame pixels into 3D using monocular depth estimators, and decompose the video clip into three spatial components (i.e., main human, underlying scene, and floating occlusion) in hierarchical layers based on the 3D depth. These components are further encoded to canonical identity code, structured motion code and full scene code, which are utilized as control signals of the synthesis process. The design of spatial decomposed modeling enables flexible user control, complex motion expression, as well as 3D-aware synthesis for scene interactions. Experimental results show that the proposed method outperforms prior works by a large margin in character animation synthesis and is effective in providing a high degree of controllability (i.e., arbitrary characters, novel 3D motions, interactive scenes), thus enabling brand-new editing tasks (e.g., video character replacement).