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已筛选 CVPR 2025
2,871篇论文
第 63 / 144 页

Minye Wu, Haizhao Dai, Kaixin Yao, Tinne Tuytelaars, Jingyi Yu

Differentiable rendering enables efficient optimization by allowing gradients to be computed through the rendering process, facilitating 3D reconstruction, inverse rendering and neural scene representation learning. To ensure differentiability, existing solutions approximate or re-formulate traditional rendering operations using smooth, probabilistic proxies such as volumes or Gaussian primitives. Consequently, they struggle to preserve sharp edges due to the lack of explicit boundary definitions. We present a novel hybrid representation, Bezier Gaussian Triangle (BG-Triangle), that combines Bezier triangle-based vector graphics primitives with Gaussian-based probabilistic models, to maintain accurate shape modeling while conducting resolution-independent differentiable rendering. We present a robust and effective discontinuity-aware rendering technique to reduce uncertainties at object boundaries. We also employ an adaptive densification and pruning scheme for efficient training while reliably handling level-of-detail (LoD) variations. Experiments show that BG-Triangle achieves comparable rendering quality as 3DGS but with superior boundary preservation. More importantly, BG-Triangle uses a much smaller number of primitives than its alternatives, showcasing the benefits of vectorized graphics primitives and the potential to bridge the gap between classic and emerging representations.

Guangqian Guo, Yong Guo, Xuehui Yu, Wenbo Li, Yaoxing Wang, Shan Gao

Despite their success, Segment Anything Models (SAMs) experience significant performance drops on severely degraded, low-quality images, limiting their effectiveness in real-world scenarios. To address this, we propose GleSAM, which utilizes Generative Latent space Enhancement to boost robustness on low-quality images, thus enabling generalization across various image qualities. Specifically, we adapt the concept of latent diffusion to SAM-based segmentation frameworks and perform the generative diffusion process in the latent space of SAM to reconstruct high-quality representation, thereby improving segmentation. Additionally, we introduce two techniques to improve compatibility between the pre-trained diffusion model and the segmentation framework. Our method can be applied to pre-trained SAM and SAM2 with only minimal additional learnable parameters, allowing for efficient optimization. We also construct the LQSeg dataset with a greater diversity of degradation types and levels for training and evaluating the model. Extensive experiments demonstrate that GleSAM significantly improves segmentation robustness on complex degradations while maintaining generalization to clear images. Furthermore, GleSAM also performs well on unseen degradations, underscoring the versatility of our approach and dataset. Codes and datasets will be available soon.

Yunze Liu, Li Yi

Hybrid Mamba-Transformer networks have recently garnered broad attention. These networks can leverage the scalability of Transformers while capitalizing on Mamba's strengths in long-context modeling and computational efficiency. However, the challenge of effectively pretraining such hybrid networks remains an open question. Existing methods, such as Masked Autoencoders (MAE) or autoregressive (AR) pretraining, primarily focus on single-type network architectures. In contrast, pretraining strategies for hybrid architectures must be effective for both Mamba and Transformer components. Based on this, we propose Masked Autoregressive Pretraining (MAP) to pretrain a hybrid Mamba-Transformer vision backbone network. This strategy combines the strengths of both MAE and Autoregressive pretraining, improving the performance of Mamba and Transformer modules within a unified paradigm. Experimental results show that the hybrid Mamba-Transformer vision backbone network pretrained with MAP significantly outperforms other pretraining strategies, achieving state-of-the-art performance. We validate the method's effectiveness on both 2D and 3D datasets and provide detailed ablation studies to support the design choices for each component.

Shuchen Weng, Haojie Zheng, Peixuan Zhang, Yuchen Hong, Han Jiang, Si Li, Boxin Shi

We introduce VIRES, a video instance repainting method with sketch and text guidance, enabling video instance repainting, replacement, generation, and removal. Existing approaches struggle with temporal consistency and accurate alignment with the provided sketch sequence. VIRES leverages the generative priors of text-to-video models to maintain temporal consistency and produce visually pleasing results. We propose the Sequential ControlNet with the standardized self-scaling, which effectively extracts structure layouts and adaptively captures high-contrast sketch details. We further augment the diffusion transformer backbone with the sketch attention to interpret and inject fine-grained sketch semantics. A sketch-aware encoder ensures that repainted results are aligned with the provided sketch sequence. Additionally, we contribute the VireSet, a dataset with detailed annotations tailored for training and evaluating video instance editing methods. Experimental results demonstrate the effectiveness of VIRES, which outperforms state-of-the-art methods in visual quality, temporal consistency, condition alignment, and human ratings. The code, dataset and pretrained models are available at: https://hjzheng.net/projects/VIRES.

Chan Hee Song, Valts Blukis, Jonathan Tremblay, Stephen Tyree, Yu Su, Stan Birchfield

Spatial understanding is a crucial capability that enables robots to perceive their surroundings, reason about their environment, and interact with it meaningfully. In modern robotics, these capabilities are increasingly provided by vision-language models. However, these models face significant challenges in spatial reasoning tasks, as their training data are based on general-purpose image datasets that often lack sophisticated spatial understanding. For example, datasets frequently do not capture reference frame comprehension, yet effective spatial reasoning requires understanding whether to reason from ego-, world-, or object-centric perspectives. To address this issue, we introduce RoboSpatial, a large-scale dataset for spatial understanding in robotics. It consists of real indoor and tabletop scenes, captured as 3D scans and egocentric images, and annotated with rich spatial information relevant to robotics. The dataset includes 1M images, 5k 3D scans, and 3M annotated spatial relationships, and the pairing of 2D egocentric images with 3D scans makes it both 2D- and 3D- ready. Our experiments show that models trained with RoboSpatial outperform baselines on downstream tasks such as spatial affordance prediction, spatial relationship prediction, and robotics manipulation.

Yuning Qiu, Andong Wang, Chao Li, Haonan Huang, Guoxu Zhou, Qibin Zhao

Recent text-to-image (T2I) diffusion models have demonstrated remarkable capabilities in visual synthesis, yet their performance heavily relies on the quality of input prompts. However, optimizing discrete prompts remains challenging because the discrete nature of tokens prevents the direct application of the gradient descent method and the vast search space of possible token combinations. As a result, existing approaches either suffer from quantization errors when employing continuous optimization techniques or become trapped in local optima due to coordinate-wise greedy search. In this paper, we propose STEPS, a novel Sequential probability Tensor Estimation approach for hard Prompt Search. Our method reformulates discrete prompt optimization as a sequential probability tensor estimation problem, leveraging the inherent low-rank characteristics to address the curse of dimensionality. To further improve the computational efficiency, we develop a memory-bounded sampling approach that shrinks the prompt space without the iteration step dependency while preserving sequential optimization dynamics. Extensive experiments on various public datasets demonstrate that our method consistently outperforms existing approaches in T2I generation, cross-model prompt transferability, and harmful prompt optimization, validating the effectiveness of the proposed framework.

Haoqiang Kang, Enna Sachdeva, Piyush Gupta, Sangjae Bae, Kwonjoon Lee

Vision-Language Models (VLMs) have recently shown promising advancements in sequential decision-making tasks through task-specific fine-tuning. However, common fine-tuning methods, such as Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) techniques like Proximal Policy Optimization (PPO), present notable limitations: SFT assumes Independent and Identically Distributed (IID) data, while PPO focuses on maximizing cumulative rewards. These limitations often restrict solution diversity and hinder generalization in multi-step reasoning tasks. To address these challenges, we introduce a novel framework, GFlowVLM, a framework that fine-tune VLMs using Generative Flow Networks (GFlowNets) to promote generation of diverse solutions for complex reasoning tasks. GFlowVLM models the environment as a non-Markovian decision process, allowing it to capture long-term dependencies essential for real-world applications. It takes observations and task descriptions as inputs to prompt chain-of-thought (CoT) reasoning which subsequently guides action selection. We use task based rewards to fine-tune VLM with GFlowNets. This approach enables VLMs to outperform prior fine-tuning methods, including SFT and RL. Empirical results demonstrate the effectiveness of GFlowVLM on complex tasks such as card games (NumberLine, BlackJack) and embodied planning tasks (ALFWorld), showing enhanced training efficiency, solution diversity, and stronger generalization capabilities across both in-distribution and out-of-distribution scenarios. Project page is available at \href https://mk322.github.io/gflowvlm/ https://mk322.github.io/gflowvlm/ .

Zhuo Xu, Xiang Xiang, Yifan Liang

Vision-language models (VLMs), such as CLIP, have shown remarkable capabilities in downstream tasks. However, the coupling of semantic information between the foreground and the background in images leads to significant shortcut issues that adversely affect out-of-distribution (OOD) detection abilities. When confronted with a background OOD sample, VLMs are prone to misidentifying it as in-distribution (ID) data. In this paper, we analyze the OOD problem from the perspective of shortcuts in VLMs and propose OSPCoOp which includes background decoupling and mask-guided region regularization. We first decouple images into ID-relevant and ID-irrelevant regions and utilize the latter to generate a large number of augmented OOD background samples as pseudo-OOD supervision. We then use the masks from background decoupling to adjust the model's attention, minimizing its focus on ID-irrelevant regions. To assess the model's robustness against background interference, we introduce a new OOD evaluation dataset, ImageNet-Bg, which solely consists of background images with all ID-relevant regions removed. Our method demonstrates exceptional performance in few-shot scenarios, achieving strong results even in one-shot setting, and outperforms existing methods. The code and proposed ImageNet-Bg are available at https://github.com/HAIV-Lab/OSPCoOp_Imagenet-bg.

Stefano Esposito, Anpei Chen, Christian Reiser, Samuel Rota Bulò, Lorenzo Porzi, Katja Schwarz, Christian Richardt, Michael Zollhöfer, Peter Kontschieder, Andreas Geiger

High-quality view synthesis relies on volume rendering, splatting, or surface rendering. While surface rendering is typically the fastest, it struggles to accurately model fuzzy geometry like hair. In turn, alpha-blending techniques excel at representing fuzzy materials but require an unbounded number of samples per ray (P1). Further overheads are induced by empty space skipping in volume rendering (P2) and sorting input primitives in splatting (P3). We present a novel representation for real-time view synthesis where the (P1) number of sampling locations is small and bounded, (P2) sampling locations are efficiently found via rasterization, and (P3) rendering is sorting-free. We achieve this by representing objects as semi-transparent multi-layer meshes rendered in a fixed order. First, we model surface layers as signed distance function (SDF) shells with optimal spacing learned during training. Then, we bake them as meshes and fit UV textures. Unlike single-surface methods, our multi-layer representation effectively models fuzzy objects. In contrast to volume and splatting-based methods, our approach enables real-time rendering on low-power laptops and smartphones.

Wei Deng, Mengshi Qi, Huadong Ma

Large Vision-Language Models (VLMs), such as GPT-4, have achieved remarkable success across various fields. However, there are few studies on 3D indoor scene generation with VLMs. This paper considers this task as a planning problem subject to spatial and layout common sense constraints. To solve the problem with a VLM, we propose a new global-local tree search algorithm. Globally, the method places each object sequentially and explores multiple placements during each placement process, where the problem space is represented as a tree. To reduce the depth of the tree, we decompose the scene structure hierarchically, i.e. room level, region level, floor object level, and supported object level. The algorithm independently generates the floor objects in different regions and supported objects placed on different floor objects. Locally, we also decompose the sub-task, the placement of each object, into multiple steps. The algorithm searches the tree of problem space. To leverage the VLM model to produce positions of objects, we discretize the top-down view space as a dense grid and fill each cell with diverse emojis to make to cells distinct. We prompt the VLM with the emoji grid and the VLM produces a reasonable location for the object by describing the position with the name of emojis. The quantitative and qualitative experimental results illustrate our approach generates more plausible 3D scenes than state-of-the-art approaches. Our source code is available at https://github.com/dw-dengwei/TreeSearchGen .

Yaqi Zhao, Yuanyang Yin, Lin Li, Mingan Lin, Victor Shea-Jay Huang, Siwei Chen, Weipeng Chen, Baoqun Yin, Zenan Zhou, Wentao Zhang

Does seeing always mean knowing? Large Vision-Language Models (LVLMs) integrate separately pre-trained vision and language components, often using CLIP-ViT as vision backbone. However, these models frequently encounter a core issue of "cognitive misalignment" between the vision encoder (VE) and the large language model (LLM). Specifically, the VE's representation of visual information may not fully align with LLM's cognitive framework, leading to a mismatch where visual features exceed the language model's interpretive range. To address this, we investigate how variations in VE representations influence LVLM comprehension, especially when the LLM faces VE-Unknown data--images whose ambiguous visual representations challenge the VE's interpretive precision. Accordingly, we construct a multi-granularity landmark dataset and systematically examine the impact of VE-Known and VE-Unknown data on interpretive abilities. Our results show that VE-Unknown data limits LVLM's capacity for accurate understanding, while VE-Known data, rich in distinctive features, helps reduce cognitive misalignment. Building on these insights, we propose Entity-Enhanced Cognitive Alignment (EECA), a method that employs multi-granularity supervision to generate visually enriched, well-aligned tokens that not only integrate within the embedding space but also align with the LLM's cognitive framework. This alignment markedly enhances LVLM performance in landmark recognition. Our findings underscore the challenges posed by VE-Unknown data and highlight the essential role of cognitive alignment in advancing multimodal systems.

Friedhelm Hamann, Daniel Gehrig, Filbert Febryanto, Kostas Daniilidis, Guillermo Gallego

Tracking any point (TAP) recently shifted the motion estimation paradigm from focusing on individual salient points with local templates to tracking arbitrary points with global image contexts. However, while research has mostly focused on driving the accuracy of models in nominal settings, addressing scenarios with difficult lighting conditions and high-speed motions remains out of reach due to the limitations of the sensor. This work addresses this challenge with the first event camera-based TAP method. It leverages the high temporal resolution and high dynamic range of event cameras for robust high-speed tracking, and the global contexts in TAP methods to handle asynchronous and sparse event measurements. We further extend the TAP framework to handle event feature variations induced by motion -- thereby addressing an open challenge in purely event-based tracking -- with a novel feature alignment-loss which ensures the learning of motion-robust features. Our method is trained with data from a new data generation pipeline and systematically ablated across all design decisions. Our method shows strong cross-dataset generalization and performs 136% better on the average Jaccard metric than the baselines. Moreover, on an established feature tracking benchmark, it achieves a 20% improvement over the previous best event-only method and even surpasses the previous best events-and-frames method by 4.1%. Our code is available at https:// github.com/ tub-rip/ ETAP.

Zengrong Lin, Zheng Wang, Tianwen Qian, Pan Mu, Sixian Chan, Cong Bai

Cross-modal retrieval aims to bridge the semantic gap between different modalities, such as visual and textual data, enabling accurate retrieval across them. Despite significant advancements with models like CLIP that align cross-modal representations, a persistent challenge remains: the hubness problem, where a small subset of samples (hubs) dominate as nearest neighbors, leading to biased representations and degraded retrieval accuracy. Existing methods often mitigate hubness through post-hoc normalization techniques, relying on prior data distributions that may not be practical in real-world scenarios. In this paper, we directly mitigate hubness during training and introduce NeighborRetr, a novel method that effectively balances the learning of hubs and adaptively adjusts the relations of various kinds of neighbors. Our approach not only mitigates the hubness problem but also enhances retrieval performance, achieving state-of-the-art results on multiple cross-modal retrieval benchmarks. Furthermore, NeighborRetr demonstrates robust generalization to new domains with substantial distribution shifts, highlighting its effectiveness in real-world applications.

Brian Chao, Hung-Yu Tseng, Lorenzo Porzi, Chen Gao, Tuotuo Li, Qinbo Li, Ayush Saraf, Jia-Bin Huang, Johannes Kopf, Gordon Wetzstein 等

3D Gaussian Splatting (3DGS) has recently emerged as a state-of-the-art 3D reconstruction and rendering technique due to its high-quality results and fast training and rendering time. However, pixels covered by the same Gaussian are always shaded in the same color up to a Gaussian falloff scaling factor. Furthermore, the finest geometric detail any individual Gaussian can represent is a simple ellipsoid. These properties of 3DGS greatly limit the expressivity of individual Gaussian primitives. To address these issues, we draw inspiration from texture and alpha mapping in traditional graphics and integrate it with 3DGS. Specifically, we propose a new generalized Gaussian appearance representation that augments each Gaussian with alpha (A), RGB, or RGBA texture maps to model spatially varying color and opacity across the extent of each Gaussian. As such, each Gaussian can represent a richer set of texture patterns and geometric structures, instead of just a single color and ellipsoid as in naive Gaussian Splatting. Surprisingly, we found that the expressivity of Gaussians can be greatly improved by using alpha-only texture maps, and further augmenting Gaussians with RGB texture maps achieves the highest expressivity. We validate our method on a wide variety of standard benchmark datasets and our own custom captures at both the object and scene levels. We demonstrate image quality improvements over existing methods while using a similar or lower number of Gaussians.

Ning Ni, Libao Zhang

Currently, the demand for higher video quality has grown significantly. However, satellite video has low resolution, complex motion, and weak textures. Haze interference further exacerbates the loss of motion information and texture details, hindering effective spatiotemporal feature fusion and fine-grained feature mining. This presents significant challenges for subsequent super-resolution (SR) reconstruction, especially at continuous scales. To address these problems, this paper models the double-degradation process of hazy low-quality satellite videos and proposes a novel network to learn the optimal joint degradation pattern (ODPNet) for continuous-scale SR of hazy satellite videos. First, we design a prior-based feature soft dehazing module to eliminate haze interference at the feature level. Second, we develop a spatiotemporal self-attention (SSA) to capture long-range feature dependencies, thereby achieving effective spatiotemporal feature fusion. Third, we devise a tri-branch cross-aggregation block (TCB) to enhance feature representations of weak textures in satellite videos by effectively aggregating contextual information. Finally, we propose a cross-scale feature Top-k selection Transformer (CFTST), which aims to adaptively select and aggregate cross-scale latent codes to learn feature representations of satellite videos at arbitrary resolutions, thus enabling continuous-scale SR. Experiments show that ODPNet outperforms existing methods and achieves a better balance between model parameters and performance.

Zequn Zeng, Yudi Su, Jianqiao Sun, Tiansheng Wen, Hao Zhang, Zhengjue Wang, Bo Chen, Hongwei Liu, Jiawei Ma

Concept-based models can map black-box representations to human-understandable concepts, which makes the decision-making process more transparent and then allows users to understand the reason behind predictions. However, domain-specific concepts often impact the final predictions, which subsequently undermine the model generalization capabilities, and prevent the model from being used in high-stake applications. In this paper, we propose a novel Language-guided Concept-Erasing (LanCE) framework. In particular, we empirically demonstrate that pre-trained vision-language models (VLMs) can approximate distinct visual domain shifts via domain descriptors while prompting large Language Models (LLMs) can easily simulate a wide range of descriptors of unseen visual domains. Then, we introduce a novel plug-in domain descriptor orthogonality (DDO) regularizer to mitigate the impact of these domain-specific concepts on the final predictions. Notably, the DDO regularizer is agnostic to the design of conceptbased models and we integrate it into several prevailing models. Through evaluation of domain generalization on four standard benchmarks and three newly introduced benchmarks, we demonstrate that DDO can significantly improve the out-of-distribution (OOD) generalization over the previous state-of-the-art concept-based models. Our code is available at https://github.com/joeyz0z/LanCE.

Du Chen, Tianhe Wu, Kede Ma, Lei Zhang

Full-reference image quality assessment (FR-IQA) generally assumes that reference images are of perfect quality. However, this assumption is flawed due to the sensor and optical limitations of modern imaging systems. Moreover, recent generative enhancement methods are capable of producing images of higher quality than their original. All of these challenge the effectiveness and applicability of current FR-IQA models. To relax the assumption of perfect reference image quality, we build a large-scale IQA database, namely DiffIQA, containing approximately 180,000 images generated by a diffusion-based image enhancer with adjustable hyper-parameters. Each image is annotated by human subjects as either worse, similar, or better quality compared to its reference. Building on this, we present a generalized FR-IQA model, namely Adaptive FIdelity-Naturalness Evaluator (A-FINE), to accurately assess and adaptively combine the fidelity and naturalness of a test image. A-FINE aligns well with standard FR-IQA when the reference image is much more natural than the test image. We demonstrate by extensive experiments that A-FINE surpasses standard FR-IQA models on well-established IQA datasets and our newly created DiffIQA. To further validate A-FINE, we additionally construct a super-resolution IQA benchmark (SRIQA-Bench), encompassing test images derived from ten state-of-the-art SR methods with reliable human quality annotations. Tests on SRIQA-Bench re-affirm the advantages of A-FINE. The code and dataset are available at https://tianhewu.github.io/A-FINE-page.github.io/.

Qi Zhang, Jibin Peng, Zhao Huang, Wei Feng, Di Lin

The recent progress in semantic point cloud segmentation is attributed to deep networks, which require a large amount of point cloud data for training. However, how to collect substantial point-wise annotations of the point clouds at affordable cost for the end-to-end network training still needs to be solved. In this paper, we propose Generative Hard Example Augmentation (GHEA) to achieve novel examples of point clouds, which enrich the data for training the segmentation network. Firstly, GHEA employs the generative network to embed the discrepancy between the point clouds into the latent space. From the latent space, we sample multiple discrepancies for reshaping a point cloud to various examples, contributing to the richness of the training data. Secondly, GHEA mixes the reshaped point clouds by respecting their segmentation errors. This mixup allows the reshaped point clouds, which are difficult to segment, to join as the challenging example for network training. We evaluate the effectiveness of GHEA, which helps the popular segmentation networks to improve the performances.

Tianxing Chen, Yao Mu, Zhixuan Liang, Zanxin Chen, Shijia Peng, Qiangyu Chen, Mingkun Xu, Ruizhen Hu, Hongyuan Zhang, Xuelong Li 等

Recent advances in imitation learning for 3D robotic manipulation have shown promising results with diffusion-based policies. However, achieving human-level dexterity requires seamless integration of geometric precision and semantic understanding. We present G3Flow, a novel framework that constructs real-time semantic flow, a dynamic, object-centric 3D semantic representation by leveraging foundation models. Our approach uniquely combines 3D generative models for digital twin creation, vision foundation models for semantic feature extraction, and robust pose tracking for continuous semantic flow updates. This integration enables complete semantic understanding even under occlusions while eliminating manual annotation requirements. By incorporating semantic flow into diffusion policies, we demonstrate significant improvements in both terminal-constrained manipulation and cross-object generalization. Extensive experiments across five simulation tasks show that G3Flow consistently outperforms existing approaches, achieving up to 68.3% and 50.1% average success rates on terminal-constrained manipulation and cross-object generalization tasks respectively. Our results demonstrate the effectiveness of G3Flow in enhancing real-time dynamic semantic feature understanding for robotic manipulation policies.

Dengyang Jiang, Haoyu Wang, Lei Zhang, Wei Wei, Guang Dai, Mengmeng Wang, Jingdong Wang, Yanning Zhang

Pre-training backbone networks on a general annotated dataset (e.g., ImageNet) that comprises numerous manually collected images with category annotations has proven to be indispensable for enhancing the generalization capacity of downstream visual tasks. However, those manually collected images often exhibit bias, which is non-transferable across either categories or domains, thus causing the model's generalization capacity degeneration. To mitigate this problem, we present a low-biased general annotated dataset generation framework (lbGen). Instead of expensive manual collection, we aim at directly generating low-biased images with category annotations. To achieve this goal, we propose to leverage the advantage of a multimodal foundation model (e.g., CLIP), in terms of aligning images in a low-biased semantic space defined by language. Specifically, we develop a bi-level semantic alignment loss, which not only forces all generated images to be consistent with the semantic distribution of all categories belonging to the target dataset in an adversarial learning manner, but also requires each generated image to match the semantic description of its category name. In addition, we further cast an existing image quality scoring model into a quality assurance loss to preserve the quality of the generated image. By leveraging these two loss functions, we can obtain a low-biased image generation model by simply fine-tuning a pre-trained diffusion model using only all category names in the target dataset as input. Experimental results confirm that, compared with the manually labeled dataset or other synthetic datasets, the utilization of our generated low-biased dataset leads to stable generalization capacity enhancement of different backbone networks across various tasks, especially in tasks where the manually labeled samples are scarce.