Computer vision is largely based on 2D techniques, with 3D vision still relegated to a relatively narrow subset of applications. However, by building on recent advances in 3D models such as neural radiance fields, some authors have shown that 3D techniques can at last improve outputs extracted from independent 2D views, by fusing them into 3D and denoising them. This is particularly helpful in egocentric videos, where the camera motion is significant, but only under the assumption that the scene itself is static. In fact, as shown in the recent analysis conducted by EPIC Fields, 3D techniques are ineffective when it comes to studying dynamic phenomena, and, in particular, when segmenting moving objects. In this paper, we look into this issue in more detail. First, we propose to improve dynamic segmentation in 3D by fusing motion segmentation predictions from a 2D-based model into layered radiance fields (Layered Motion Fusion). However, the high complexity of long, dynamic videos makes it challenging to capture the underlying geometric structure, and, as a result, hinders the fusion of motion cues into the (incomplete) scene geometry. We address this issue through test-time refinement, which helps the model to focus on specific frames, thereby reducing the data complexity. This results in a synergy between motion fusion and the refinement, and in turn leads to segmentation predictions of the 3D model that surpass the 2D baseline by a large margin. This demonstrates that 3D techniques can enhance 2D analysis even for dynamic phenomena in a challenging and realistic setting.
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Recent advancements in in-context segmentation generalists have demonstrated significant success in performing various image segmentation tasks using a limited number of labeled example images. However, real-world applications present challenges due to the variability of support examples, which often exhibit quality issues resulting from various sources and inaccurate labeling. How to extract more robust representations from these examples has always been one of the goals of in-context visual learning. In response, we propose UNICL-SAM, to better model the example distribution and extract robust representations to help in-context segmentation. We incorporate an uncertainty probabilistic module to quantify each example's reliability during both the training and testing phases. Utilizing this uncertainty estimation, we introduce an uncertainty-guided graph augmentation and feature refinement strategy, aimed at mitigating the impact of high-uncertainty regions to enhance the learning of robust representations. Subsequently, we construct prototypes for each example by aggregating part information, thereby creating reliable in-context instruction that effectively represents fine-grained local semantics. This approach serves as a valuable complement to traditional global pooling features. Experimental results demonstrate the effectiveness of the proposed framework, underscoring its potential for real-world applications.
We present ASAP, a new framework for detecting and grounding multi-modal media manipulation (DGM4).Upon thorough examination, we observe that accurate fine-grained cross-modal semantic alignment between the image and text is vital for accurately manipulation detection and grounding. While existing DGM4 methods pay rare attention to the cross-modal alignment, hampering the accuracy of manipulation detecting to step further. To remedy this issue, this work targets to advance the semantic alignment learning to promote this task. Particularly, we utilize the off-the-shelf Multimodal Large-Language Models (MLLMs) and Large Language Models (LLMs) to construct paired image-text pairs, especially for the manipulated instances. Subsequently, a cross-modal alignment learning is performed to enhance the semantic alignment. Besides the explicit auxiliary clues, we further design a Manipulation-Guided Cross Attention (MGCA) to provide implicit guidance for augmenting the manipulation perceiving. With the grounding truth available during training, MGCA encourages the model to concentrate more on manipulated components while downplaying normal ones, enhancing the model's ability to capture manipulations. Extensive experiments are conducted on the DGM4 dataset, the results demonstrate that our model can surpass the comparison method with a clear margin.
Implicit neural representations (INRs) such as NeRF and SIREN encode a signal in neural network parameters and show excellent results for signal reconstruction. Using INRs for downstream tasks, such as classification, is however not straightforward. Inherent symmetries in the parameters pose challenges and current works primarily focus on designing architectures that are equivariant to these symmetries. However, INR-based classification still significantly under-performs compared to pixel-based methods like CNNs. This work presents an end-to-end strategy for initializing SIRENs together with a learned learning-rate scheme, to yield representations that improve classification accuracy. We show that a simple, straightforward, Transformer model applied to a meta-learned SIREN, without incorporating explicit symmetry equivariances, outperforms the current state-of-the-art. On the CIFAR-10 SIREN classification task, we improve the state-of-the-art without augmentations from 38.8% to 59.6%, and from 63.4% to 64.7% with augmentations. We demonstrate scalability on the high-resolution Imagenette dataset achieving reasonable reconstruction quality with a classification accuracy of 60.8% and are the first to do INR classification on the full ImageNet-1K dataset where we achieve a SIREN classification performance of 23.6%. To the best of our knowledge, no other SIREN classification approach has managed to set a classification baseline for any high-resolution image dataset. Our code is available at https://github.com/SanderGielisse/MWT
Despite the substantial advancements demonstrated by learning-based neural models in the LiDAR Point Cloud Compression (LPCC) task, realizing real-time compression--an indispensable criterion for numerous industrial applications--remains a formidable challenge. This paper proposes RENO, the first real-time neural codec for 3D LiDAR point clouds, achieving superior performance with a lightweight model. RENO skips the octree construction and directly builds upon the multiscale sparse tensor representation. Instead of the multi-stage inferring, RENO devises sparse occupancy codes, which exploit cross-scale correlation and derive voxels' occupancy in a one-shot manner, greatly saving processing time. Experimental results demonstrate that the proposed RENO achieves real-time coding speed, 10 fps at 14-bit depth on a desktop platform (e.g., one RTX 3090 GPU) for both encoding and decoding processes, while providing 12.25% and 48.34% bit-rate savings compared to G-PCCv23 and Draco, respectively, at a similar quality. RENO model size is merely 1MB, making it attractive for practical applications. The source code is available at https://github.com/NJUVISION/RENO.
Scene generation with 3D assets presents a complex challenge, requiring both high-level semantic understanding and low-level geometric reasoning. While Multimodal Large Language Models (MLLMs) excel at semantic tasks, their application to 3D scene generation is hindered by their limited grounding on 3D geometry. In this paper, we investigate how to best work with MLLMs in an object placement task. Towards this goal, we introduce a novel framework, FirePlace, that applies existing MLLMs in (1) 3D geometric reasoning and the extraction of relevant geometric details from the 3D scene, (2) constructing and solving geometric constraints on the extracted low-level geometry, and (3) pruning for final placements that conform to common sense. By combining geometric reasoning with real-world understanding of MLLMs, our method can propose object placements that satisfy both geometric constraints as well as high-level semantic common-sense considerations. Our experiments show that these capabilities allow our method to place objects more effectively in complex scenes with intricate geometry, surpassing the quality of prior work.
Texturing is a crucial step in the 3D asset production workflow, which enhances the visual appeal and diversity of 3D assets. Despite recent advancements in Text-to-Texture (T2T) generation, existing methods often yield subpar results, primarily due to local discontinuities, inconsistencies across multiple views, and their heavy dependence on UV unwrapping outcomes. To tackle these challenges, we propose a novel generation-refinement 3D texturing framework called MVPaint, which can generate high-resolution, seamless textures while emphasizing multi-view consistency. MVPaint mainly consists of three key modules. 1) Synchronized Multi-view Generation (SMG). Given a 3D mesh model, MVPaint first simultaneously generates multi-view images by employing an SMG model, which leads to coarse texturing results with unpainted parts due to missing observations. 2) Spatial-aware 3D Inpainting (S3I). To ensure complete 3D texturing, we introduce the S3I method, specifically designed to effectively texture previously unobserved areas. 3) UV Refinement (UVR). Furthermore, MVPaint employs a UVR module to improve the texture quality in the UV space, which first performs a UV-space Super-Resolution, followed by a Spatial-aware Seam-Smoothing algorithm for revising spatial texturing discontinuities caused by UV unwrapping. Moreover, we establish two T2T evaluation benchmarks: the Objaverse T2T benchmark and the GSO T2T benchmark, based on selected high-quality 3D meshes from the Objaverse dataset and the entire GSO dataset, respectively. Extensive experimental results demonstrate that MVPaint surpasses existing state-of-the-art methods. Notably, MVPaint could generate high-fidelity textures with minimal Janus issues and highly enhanced cross-view consistency.
Recently, Mamba-based frameworks have achieved substantial advancements across diverse computer vision and NLP tasks, particularly in their capacity for reasoning over long-range information with linear complexity. However, the fixed 2D-to-1D scanning pattern overlooks the local structures of an image, limiting its effectiveness in aggregating 2D spatial information. While stacking additional Mamba layers can partially address this issue, it increases parameter intensity and constrains real-time application. In this work, we reconsider the local optimal scanning path in Mamba, enhancing the rigid and uniform 1D scan through the local shortest path theory, thus creating a structure-aware Mamba suited for lightweight single-image super-resolution. Specifically, we draw inspiration from the Traveling Salesman Problem (TSP) to establish a local optimal scanning path for improved structural 2D information utilization. Here, local patch aggregation occurs in a content-adaptive manner with minimal propagation cost. TSP-Mamba demonstrates substantial improvements over existing Mamba-based and Transformer-based architectures. For example, TSP-Mamba surpasses MambaIR by up to 0.7dB in lightweight SISR, with comparable parameters and very slightly extra computational demands (1-2 GFlops for 720P images).
Graph machine learning has made significant strides in recent years, yet the integration of visual information with graph structure and its potential for improving performance in downstream tasks remains an underexplored area. To address this critical gap, we introduce the Multimodal Graph Benchmark (MM-GRAPH), a pioneering benchmark that incorporates both visual and textual information into graph learning tasks. MM-GRAPH extends beyond existing text-attributed graph benchmarks, offering a more comprehensive evaluation framework for multimodal graph learning. Our benchmark comprises seven diverse datasets of varying scales (ranging from thousands to millions of edges), designed to assess algorithms across different tasks in real-world scenarios. These datasets feature rich multimodal node attributes, including visual data, which enables a more holistic evaluation of various graph learning frameworks in complex, multimodal environments. To support advancements in this emerging field, we provide an extensive empirical study on various graph learning frameworks when presented with features from multiple modalities, particularly emphasizing the impact of visual information. This study offers valuable insights into the challenges and opportunities of integrating visual data into graph learning.
Audio-Visual Video Parsing (AVVP) entails the challenging task of localizing both uni-modal events (i.e., those occurring exclusively in either the visual or acoustic modality of a video) and multi-modal events (i.e., those occurring in both modalities concurrently). Moreover, the prohibitive cost of annotating training data with the class labels of all these events, along with their start and end times, imposes constraints on the scalability of AVVP techniques unless they can be trained in a weakly-supervised setting, where only modality-agnostic, video-level labels are available in the training data. To this end, recently proposed approaches seek to generate segment-level pseudo-labels to better guide model training. However, the absence of inter-segment dependencies when generating these pseudo-labels and the general bias towards predicting labels that are absent in a segment limit their performance. This work proposes a novel approach towards overcoming these weaknesses called Uncertainty-weighted Weakly-supervised Audio-visual Video Parsing (UWAV). Additionally, our innovative approach factors in the uncertainty associated with these estimated pseudo-labels and incorporates a feature mixup based training regularization for improved training. Empirical results show that UWAV outperforms state-of-the-art methods for the AVVP task on multiple metrics, across two different datasets, attesting to its effectiveness and generalizability.
MASH-VLM: Mitigating Action-Scene Hallucination in Video-LLMs through Disentangled Spatial-Temporal Representations
PDF ↗In this work, we tackle action-scene hallucination in Video Large Language Models (Video-LLMs), where models incorrectly predict actions based on the scene context or scenes based on observed actions. We observe that existing Video-LLMs often suffer from action-scene hallucination due to two main factors. First, existing Video-LLMs intermingle spatial and temporal features by applying an attention operation across all tokens. Second, they use the standard Rotary Position Embedding (RoPE), which causes the text tokens to overemphasize certain types of tokens depending on their sequential orders. To address these issues, we introduce MASH-VLM, Mitigating Action-Scene Hallucination in Video-LLMs through disentangled spatial-temporal representations. Our approach includes two key innovations: (1) DST-attention, a novel attention mechanism that disentangles the spatial and temporal tokens within the LLM by using masked attention to restrict direct interactions between the spatial and temporal tokens; (2) Harmonic-RoPE, which extends the dimensionality of the positional IDs, allowing the spatial and temporal tokens to maintain balanced positions relative to the text tokens. To evaluate the action-scene hallucination in Video-LLMs, we introduce the UNSCENE benchmark with 1,320 videos and 4,078 QA pairs. Extensive experiments demonstrate that MASH-VLM achieves state-of-the-art results on the UNSCENE benchmark, as well as on existing video understanding benchmarks.
Adapting Pre-trained 3D Models for Point Cloud Video Understanding via Cross-frame Spatio-temporal Perception
PDF ↗Point cloud video understanding is becoming increasingly important in fields such as robotics, autonomous driving, and augmented reality, as they can accurately represent object motion and environmental changes. Despite the progress made in self-supervised learning methods for point cloud video understanding, the limited availability of 4D data and the high computational cost of training 4D-specific models remain significant obstacles. In this paper, we investigate the potential of transferring pre-trained static 3D point cloud models to the 4D domain, identifying the limitations of static models that capture only spatial information while neglecting temporal dynamics. To address this, we propose a novel Cross-frame Spatio-temporal Adaptation (CSA) strategy by introducing the Point Tube Adapter as the embedding layer and the Geometric Constraint Temporal Adapter (GCTA) to enforce temporal consistency across frames. This strategy extracts both short-term and long-term temporal dynamics, effectively integrating them with spatial features and enriching the model's understanding of temporal changes in point cloud videos. Extensive experiments on 3D action and gesture recognition tasks demonstrate that our method achieves state-of-the-art performance, establishing its effectiveness for point cloud video understanding.
A3: Few-shot Prompt Learning of Unlearnable Examples with Cross-Modal Adversarial Feature Alignment
PDF ↗In the age of pervasive machine learning applications, protecting digital content from unauthorized use has become a pressing concern. Unlearnable examples (UEs)--data modified with imperceptible perturbations to inhibit model training while preserving human usability--have emerged as a promising approach. However, existing UE methods assume unauthorized trainers have extensive exposure to UEs or that models are trained from scratch, which may not hold in practical scenarios, This paper investigates the effectiveness of UEs under the few-shot learning paradigm, pitching it against prompt learning (PL) models that leverage pretrained vision-language models (VLMs), like CLIP, capable of generalizing to new classes with minimal data. To address this, we introduce an adaptive UE framework to generate unlearnable examples that specifically target the PL process. In addition, we propose a novel UE countermeasure, A3, with cross-modal adversarial feature alignment, specifically designed to circumvent UEs under few-shot PL. Experimental evaluations on 7 datasets show that A3 outperforms existing PL methods, achieving up to 33% higher performance in learning from UEs. For example, in the scenario involving l_infinity-bounded EM perturbations, A3 has an average harmonic mean accuracy across 7 datasets of 82.43%, compared to CoCoOp's baseline of 65.47%. Our findings highlight the limitations of existing UEs against PL and lay the foundation for future data protection mechanisms.
Deterministic Certification of Graph Neural Networks against Graph Poisoning Attacks with Arbitrary Perturbations
PDF ↗Graph neural networks (GNNs) are becoming the de facto method to learn on the graph data and have achieved the state-of-the-art on node and graph classification tasks. However, recent works show GNNs are vulnerable to training-time poisoning attacks -- marginally perturbing edges, nodes, and node features of training graphs can largely degrade the GNN performance. Most previous defenses against such attacks are empirical and are soon broken by adaptive / stronger ones. A few provable defenses provide robustness guarantees, but have large gaps when applied in practice: 1) all restrict the attacker's capability to only one type of perturbation; 2) all are designed for a particular GNN task; and 3) their robustness guarantees are not 100% accurate. In this work, we bridge all these gaps by developing PGNNCert, the first certified defense of GNNs against poisoning attacks under arbitrary (edge, node, and node feature) perturbations with deterministic (100% accurate) robustness guarantees. PGNNCert is also applicable to the two most widely-studied node and graph classification tasks. Extensive evaluations on multiple node and graph classification datasets and GNNs demonstrate the effectiveness of PGNNCert to provably defend against arbitrary poisoning perturbations. PGNNCert is also shown to significantly outperform the state-of-the-art certified defenses against edge perturbation or node perturbation during GNN training.
Inversion Circle Interpolation: Diffusion-based Image Augmentation for Data-scarce Classification
PDF ↗Data Augmentation (DA), i.e., synthesizing faithful and diverse samples to expand the original training set, is a prevalent and effective strategy to improve the performance of various data-scarce tasks. With the powerful image generation ability, diffusion-based DA has shown strong performance gains on different image classification benchmarks. In this paper, we analyze today's diffusion-based DA methods, and argue that they cannot take account of both faithfulness and diversity, which are two critical keys for generating high-quality samples and boosting classification performance. To this end, we propose a novel Diffusion-based DA method: Diff-II. Specifically, it consists of three steps: 1) Category concepts learning: Learning concept embeddings for each category. 2) Inversion interpolation: Calculating the inversion for each image, and conducting circle interpolation for two randomly sampled inversions from the same category. 3) Two-stage denoising: Using different prompts to generate synthesized images in a coarse-to-fine manner. Extensive experiments on various data-scarce image classification tasks (e.g., few-shot, long-tailed, and out-of-distribution classification) have demonstrated its effectiveness over state-of-the-art diffusion-based DA methods.
Fast 3D clothed human reconstruction from monocular video remains a significant challenge in computer vision, particularly in balancing computational efficiency with reconstruction quality. Current approaches are either focused on static image reconstruction but too computationally intensive, or achieve high quality through per-video optimization that requires minutes to hours of processing, making them unsuitable for real-time applications. To this end, we present TemPoFast3D, a novel method that leverages temporal coherency of human appearance to reduce redundant computation while maintaining reconstruction quality. Our approach is a "plug-and play" solution that uniquely transforms pixel-aligned reconstruction networks to handle continuous video streams by maintaining and refining a canonical appearance representation through efficient coordinate mapping. Extensive experiments demonstrate that TemPoFast3D matches or exceeds state-of-the-art methods across standard metrics while providing high-quality textured reconstruction across diverse pose and appearance, with a maximum speed of 12 FPS.
GREAT: Geometry-Intention Collaborative Inference for Open-Vocabulary 3D Object Affordance Grounding
PDF ↗Open-Vocabulary 3D object affordance grounding aims to anticipate "action possibilities" regions on 3D objects with arbitrary instructions, which is crucial for robots to generically perceive real scenarios and respond to operational changes. Existing methods focus on combining images or languages that depict interactions with 3D geometries to introduce external interaction priors. However, they are still vulnerable to a limited semantic space by failing to leverage implied invariant geometries and potential interaction intentions. Normally, humans address complex tasks through multi-step reasoning and respond to diverse situations by leveraging associative and analogical thinking. In light of this, we propose GREAT (Geometry-Intention Collaborative Inference) for Open-Vocabulary 3D Object Affordance Grounding, a novel framework that mines the object invariant geometry attributes and performs analogically reason in potential interaction scenarios to form affordance knowledge, fully combining the knowledge with both geometries and visual contents to ground 3D object affordance. Besides, we introduce the Point Image Affordance Dataset v2 (PIADv2), the largest 3D object affordance dataset at present to support the task. Extensive experiments demonstrate the effectiveness and superiority of GREAT. The code and dataset are available at https://yawen-shao.github.io/GREAT/.
Gaussian Splatting (GS)-based methods rely on sufficient training view coverage and perform synthesis on interpolated views. In this work, we tackle the more challenging and underexplored Extrapolated View Synthesis (EVS) task. Here we enable GS-based models trained with limited view coverage to generalize well to extrapolated views. To achieve our goal, we propose a view augmentation framework to guide training through a coarse-to-fine process. At the coarse stage, we reduce rendering artifacts due to insufficient view coverage by introducing a regularization strategy at both appearance and geometry levels. At the fine stage, we generate reliable view priors to provide further training guidance. To this end, we incorporate an occlusion awareness into the view prior generation process, and refine the view priors with the aid of coarse stage output. We call our framework Enhanced View Prior Guidance for Splatting (EVPGS). To comprehensively evaluate EVPGS on the EVS task, we collect a real-world dataset called Merchandise3D dedicated to the EVS scenario. Experiments on three datasets including both real and synthetic demonstrate EVPGS achieves state-of-the-art performance, while improving synthesis quality at extrapolated views for GS-based methods both qualitatively and quantitatively. We will make our code, dataset, and models public.
High-dynamic scene optical flow is a challenging task, which suffers spatial blur and temporal discontinuous motion due to large displacement in frame imaging, thus deteriorating the spatiotemporal feature of optical flow. Typically, existing methods mainly introduce event camera to directly fuse the spatiotemporal features between the two modalities. However, this direct fusion is ineffective, since there exists a large gap due to the heterogeneous data representation between frame and event modalities. To address this issue, we explore a common-latent space as an intermediate bridge to mitigate the modality gap. In this work, we propose a novel common spatiotemporal fusion between frame and event modalities for high-dynamic scene optical flow, including visual boundary localization and motion correlation fusion. Specifically, in visual boundary localization, we figure out that frame and event share the similar spatiotemporal gradients, whose similarity distribution is consistent with the extracted boundary distribution. This motivates us to design the common spatiotemporal gradient to constrain the reference boundary localization. In motion correlation fusion, we discover that the frame-based motion possesses spatially dense but temporally discontinuous correlation, while the event-based motion has spatially sparse but temporally continuous correlation. This inspires us to use the reference boundary to guide the complementary motion knowledge fusion between the two modalities. Moreover, common spatiotemporal fusion can not only relieve the cross-modal feature discrepancy, but also make the fusion process interpretable for dense and continuous optical flow. Extensive experiments have been performed to verify the superiority of the proposed method.
DiTCtrl: Exploring Attention Control in Multi-Modal Diffusion Transformer for Tuning-Free Multi-Prompt Longer Video Generation
PDF ↗Sora-like video generation models have achieved remarkable progress with a Multi-Modal Diffusion Transformer (MM-DiT) architecture. However, the current video generation models predominantly focus on single-prompt, struggling to generate coherent scenes with multiple sequential prompts that better reflect real-world dynamic scenarios. While some pioneering works have explored multi-prompt video generation, they face significant challenges including strict training data requirements, weak prompt following, and unnatural transitions. To address these problems, we propose DiTCtrl, a training-free multi-prompt video generation method under MM-DiT architectures for the first time. Our key idea is to take the multi-prompt video generation task as temporal video editing with smooth transitions. To achieve this goal, we first analyze MM-DiT's attention mechanism, finding that the 3D full attention behaves similarly to that of the cross/self-attention blocks in the UNet-like diffusion models, enabling mask-guided precise semantic control across different prompts with attention sharing for multi-prompt video generation. Based on our careful design, the video generated by DiTCtrl achieves smooth transitions and consistent object motion given multiple sequential prompts without additional training. Besides, we also present MPVBench, a new benchmark specially designed for multi-prompt video generation to evaluate the performance of multi-prompt generation. Extensive experiments demonstrate that our method achieves state-of-the-art performance without additional training.