RLHF techniques like DPO can significantly improve the generation quality of text-to-image diffusion models. However, these methods optimize for a single reward that aligns model generation with population-level preferences, neglecting the nuances of individual users' beliefs or values. This lack of personalization limits the efficacy of these models. To bridge this gap, we introduce PPD, a multi-reward optimization objective that aligns diffusion models with personalized preferences. With PPD, a diffusion model learns the individual preferences of a population of users in a few-shot way, enabling generalization to unseen users. Specifically, our approach (1) leverages a vision-language model (VLM) to extract personal preference embeddings from a small set of pairwise preference examples, and then (2) incorporates the embeddings into diffusion models through cross attention. Conditioning on user embeddings, the text-to-image models are fine-tuned with the DPO objective, simultaneously optimizing for alignment with the preferences of multiple users. Empirical results demonstrate that our method effectively optimizes for multiple reward functions and can interpolate between them during inference. In real-world user scenarios, with as few as four preference examples from a new user, our approach achieves an average win rate of 76% over Stable Cascade, generating images that more accurately reflect specific user preferences.
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When the Future Becomes the Past: Taming Temporal Correspondence for Self-supervised Video Representation Learning
PDF ↗The past decade has witnessed notable achievements in self-supervised learning for video tasks. Recent efforts typically adopt the Masked Video Modeling (MVM) paradigm, leading to significant progress on multiple video tasks. However, two critical challenges remain: 1) Without human annotations, the random temporal sampling introduces uncertainty, increasing the difficulty of model training. 2) Previous MVM methods primarily recover the masked patches in the pixel space, leading to insufficient information compression for downstream tasks. To address these challenges jointly, we propose a self-supervised framework that leverages Temporal Correspondence for video Representation learning (T-CoRe). For challenge 1), we propose a sandwich sampling strategy that selects two auxiliary frames to reduce reconstruction uncertainty in a two-side-squeezing manner. Addressing challenge 2), we introduce an auxiliary branch into a self-distillation architecture to restore representations in the latent space, generating high-level semantic representations enriched with temporal information. Experiments of T-CoRe consistently present superior performance across several downstream tasks, demonstrating its effectiveness for video representation learning. The code is available at https://github.com/yafeng19/T-CORE.
We present the first system for physically based, neural inverse rendering from multi-viewpoint videos of propagating light. Our approach relies on a time-resolved extension of neural radiance caching -- a technique that accelerates inverse rendering by storing infinite-bounce radiance arriving at any point from any direction. The resulting model accurately accounts for direct and indirect light transport effects and, when applied to captured measurements from a flash lidar system, enables state-of-the-art 3D reconstruction in the presence of strong indirect light. Further, we demonstrate view synthesis of propagating light, automatic decomposition of captured measurements into direct and indirect components, as well as novel capabilities such as multi-view time-resolved relighting of captured scenes.
Medical vision-language models often struggle with generating accurate quantitative measurements in radiology reports, leading to hallucinations that undermine clinical reliability. We introduce FactCheXcker, a modular framework that de-hallucinates radiology report measurements by leveraging an improved query-code-update paradigm. Specifically, FactCheXcker employs specialized modules and the code generation capabilities of large language models to solve measurement queries generated based on the original report. After extracting measurable findings, the results are incorporated into an updated report. We evaluate FactCheXcker on endotracheal tube placement, which accounts for an average of 78% of report measurements, using the MIMIC-CXR dataset and 11 medical report-generation models. Our results show that FactCheXcker significantly reduces hallucinations, improves measurement precision, and maintains the quality of the original reports. Specifically, FactCheXcker improves the performance of all 11 models and achieves an average improvement of 135.0% in reducing measurement hallucinations measured by mean absolute error. Code is available at https://github.com/rajpurkarlab/FactCheXcker.
Despite being trained on massive data, today's vision foundation models still fall short in detecting open world objects. Apart from recognizing known objects from training, a successful Open World Object Detection (OWOD) system must also be able to detect unknown objects never seen before, without confusing them with the backgrounds. Unlike prevailing prior works that rely on probability models to learn "objectness", we focus on learning fine-grained, class-agnostic attributes, allowing the detection of both known and unknown objects in an explainable manner. In this paper, we propose Partial Attribute Assignment (PASS), aiming to automatically select and optimize a small, relevant subset of attributes from a large attribute pool. Specifically, we model attribute selection as a Partial Optimal Transport (POT) problem between known visual objects and the attribute pool, in which more relevant attributes signify more transported mass. PASS follows a curriculum schedule that progressively selects and optimizes a targeted subset of attributes during training, promoting stability and accuracy. Our method enjoys end-to-end optimization by minimizing the POT distance and the classification loss on known visual objects, demonstrating high training efficiency and superior OWOD performance among extensive experimental evaluations.
The growing reliance on Artificial Intelligence (AI) in critical domains such as healthcare demands robust mechanisms to ensure the trustworthiness of these systems, especially when faced with unexpected or anomalous inputs. This paper introduces the Open Medical Imaging Benchmarks for Out-Of-Distribution Detection (OpenMIBOOD), a comprehensive framework for evaluating out-of-distribution (OOD) detection methods specifically in medical imaging contexts. OpenMIBOOD includes three benchmarks from diverse medical domains, encompassing 14 datasets divided into covariate-shifted in-distribution, near-OOD, and far-OOD categories. We evaluate 24 post-hoc methods across these benchmarks, providing a standardized reference to advance the development and fair comparison of OOD detection methods. Results reveal that findings from broad-scale OOD benchmarks in natural image domains do not translate to medical applications, underscoring the critical need for such benchmarks in the medical field. By mitigating the risk of exposing AI models to inputs outside their training distribution, OpenMIBOOD aims to support the advancement of reliable and trustworthy AI systems in healthcare. The repository is available at https://github.com/remic-othr/OpenMIBOOD.
Implicit neural representation and explicit 3D Gaussian Splatting (3D-GS) for novel view synthesis have achieved remarkable progress with frame-based camera (e.g. RGB and RGB-D cameras) recently. Compared to frame-based camera, a novel type of bio-inspired visual sensor, i.e. event camera, has demonstrated advantages in high temporal resolution, high dynamic range, low power consumption and low latency, which make it being favored for many robotic applications. In this work, we present IncEventGS, an incremental 3D Gaussian Splatting reconstruction algorithm with a single event camera, without the assumption of known camera poses. To recover the 3D scene representation incrementally, we exploit the tracking and mapping paradigm of conventional SLAM pipelines for IncEventGS. Given the incoming event stream, the tracker first estimates an initial camera motion based on prior reconstructed 3D-GS scene representation. The mapper then jointly refines both the 3D scene representation and camera motion based on the previously estimated motion trajectory from the tracker. The experimental results demonstrate that IncEventGS delivers superior performance compared to prior NeRF-based methods and other related baselines, even we do not have the ground-truth camera poses. Furthermore, our method can also deliver better performance compared to state-of-the-art event visual odometry methods in terms of camera motion estimation.
Direct Preference Optimization (DPO) has been proposed as an effective and efficient alternative to reinforcement learning from human feedback (RLHF). In this paper, we propose a novel and enhanced version of DPO based on curriculum learning for text-to-image generation. Our method is divided into two training stages. First, a ranking of the examples generated for each prompt is obtained by employing a reward model. Then, increasingly difficult pairs of examples are sampled and provided to a text-to-image generative (diffusion or consistency) model. Generated samples that are far apart in the ranking are considered to form easy pairs, while those that are close in the ranking form hard pairs. In other words, we use the rank difference between samples as a measure of difficulty. The sampled pairs are split into batches according to their difficulty levels, which are gradually used to train the generative model. Our approach, Curriculum DPO, is compared against state-of-the-art fine-tuning approaches on nine benchmarks, outperforming the competing methods in terms of text alignment, aesthetics and human preference. Our code is available at https://github.com/CroitoruAlin/Curriculum-DPO.
Category-level object pose estimation aims to determine the pose and size of arbitrary objects within given categories. Existing two-stage correspondence-based methods first establish correspondences between camera and object coordinates, and then acquire the object pose using a pose fitting algorithm. In this paper, we conduct a comprehensive analysis of this paradigm and introduce two crucial essentials: 1) shape-sensitive and pose-invariant feature extraction for accurate correspondence prediction, and 2) outlier correspondence removal for robust pose fitting. Based on these insights, we propose a simple yet effective correspondence-based method called SpotPose, which includes two stages. During the correspondence prediction stage, pose-invariant geometric structure of objects is thoroughly exploited to facilitate shape-sensitive holistic interaction among keypoint-wise features. During the pose fitting stage, outlier scores of correspondences are explicitly predicted to facilitate efficient identification and removal of outliers. Experimental results on CAMERA25, REAL275 and HouseCat6D benchmarks demonstrate that the proposed SpotPose outperforms state-of-the-art approaches by a large margin.
Controllability plays a crucial role in the practical applications of 3D indoor scene synthesis. Existing works either allow rough language-based control, that is convenient but lacks fine-grained scene customization, or employ graph-based control, which offers better controllability but demands considerable knowledge for the cumbersome graph design process. To address these challenges, we present FreeScene, a user-friendly framework that enables both convenient and effective control for indoor scene synthesis. Specifically, FreeScene supports free-form user inputs including text description and/or reference images, allowing users to express versatile design intentions. The user inputs are adequately analyzed and integrated into a graph representation by a VLM-based Graph Designer. We then propose MG-DiT, a Mixed Graph Diffusion Transformer, which performs graph-aware denoising to enhance scene generation. Our MG-DiT not only excels at preserving graph structure but also offers broad applicability to various tasks, including, but not limited to, text-to-scene, graph-to-scene, and rearrangement, all within a single model. Extensive experiments demonstrate that FreeScene provides an efficient and user-friendly solution that unifies text-based and graph-based scene synthesis, outperforming state-of-the-art methods in terms of both generation quality and controllability in a range of applications.
Fast and Accurate Gigapixel Pathological Image Classification with Hierarchical Distillation Multi-Instance Learning
PDF ↗Although multi-instance learning (MIL) has succeeded in pathological image classification, it faces the challenge of high inference costs due to processing numerous patches from gigapixel whole slide images (WSIs).To address this, we propose HDMIL, a hierarchical distillation multi-instance learning framework that achieves fast and accurate classification by eliminating irrelevant patches.HDMIL consists of two key components: the dynamic multi-instance network (DMIN) and the lightweight instance pre-screening network (LIPN). DMIN operates on high-resolution WSIs, while LIPN operates on the corresponding low-resolution counterparts.During training, DMIN are trained for WSI classification while generating attention-score-based masks that indicate irrelevant patches.These masks then guide the training of LIPN to predict the relevance of each low-resolution patch.During testing, LIPN first determines the useful regions within low-resolution WSIs, which indirectly enables us to eliminate irrelevant regions in high-resolution WSIs, thereby reducing inference time without causing performance degradation.In addition, we further design the first Chebyshev-polynomials-based Kolmogorov-Arnold classifier in computational pathology, which enhances the performance of HDMIL through learnable activation layers.Extensive experiments on three public datasets demonstrate that HDMIL outperforms previous state-of-the-art methods, e.g., achieving improvements of 3.13% in AUC while reducing inference time by 28.6% on the Camelyon16 dataset.The project will be available.
Camera pose estimation is crucial for many computer vision applications, yet existing benchmarks offer limited insight into method limitations across different geometric challenges. We introduce RUBIK, a novel benchmark that systematically evaluates image matching methods across well-defined geometric difficulty levels. Using three complementary criteria - overlap, scale ratio, and viewpoint angle - we organize 16.5K image pairs from nuScenes into 33 difficulty levels. Our comprehensive evaluation of 14 methods reveals that while recent detector-free approaches achieve the best performance (>47% success rate), they come with significant computational overhead compared to detector-based methods (150-600ms vs. 40-70ms). Even the best performing method succeeds on only 54.8% of the pairs, highlighting substantial room for improvement, particularly in challenging scenarios combining low overlap, large scale differences, and extreme viewpoint changes. Benchmark will be made publicly available.
We present HuMoCon, a novel motion-video understanding framework designed for advanced human behavior analysis. The core of our method is a human motion concept discovery framework that efficiently trains multi-modal encoders to extract semantically meaningful and generalizable features. HuMoCon addresses key challenges in motion concept discovery for understanding and reasoning, including the lack of explicit multi-modality feature alignment and the loss of high-frequency information in masked autoencoding frameworks. Our approach integrates a feature alignment strategy that leverages video for contextual understanding and motion for fine-grained interaction modeling, further with a velocity reconstruction mechanism to enhance high-frequency feature expression and mitigate temporal over-smoothing. Comprehensive experiments on standard benchmarks demonstrate that HuMoCon enables effective motion concept discovery and significantly outperforms state-of-the-art methods in training large models for human motion understanding.
Existing real-world image dehazing methods primarily attempt to fine-tune pre-trained models or adapt their inference procedures, thus heavily relying on the pre-trained models and associated training data. Moreover, restoring heavily distorted information under dense haze requires generative diffusion models, whose potential in dehazing remains underutilized partly due to their lengthy sampling processes. To address these limitations, we introduce a novel hazing-dehazing pipeline consisting of a Realistic Hazy Image Generation framework (HazeGen) and a Diffusion-based Dehazing framework (DiffDehaze). Specifically, HazeGen harnesses robust generative diffusion priors of real-world hazy images embedded in a pre-trained text-to-image diffusion model. By employing specialized hybrid training and blended sampling strategies, HazeGen produces realistic and diverse hazy images as high-quality training data for DiffDehaze. To alleviate the inefficiency and fidelity concerns associated with diffusion-based methods, DiffDehaze adopts an Accelerated Fidelity-Preserving Sampling process (AccSamp). The core of AccSamp is the Tiled Statistical Alignment Operation (AlignOp), which can provide a clean and faithful dehazing estimate within a small fraction of sampling steps to reduce complexity and enable effective fidelity guidance. Extensive experiments demonstrate the superior dehazing performance and visual quality of our approach over existing methods. The code is available at https://github.com/ruiyi-w/Learning-Hazing-to-Dehazing.
This paper aims to reconstruct the scene geometry from multi-view images with strong robustness and high quality. Previous learning-based methods incorporate neural networks into the multi-view stereo matching and have shown impressive reconstruction results. However, due to the reliance on matching across input images, they typically suffer from high GPU memory consumption and tend to fail in sparse view scenarios. To overcome this problem, we develop a new pipeline, named Murre, for multi-view geometry reconstruction of 3D scenes based on SfM-guided monocular depth estimation. For input images, Murre first recover the SfM point cloud that captures the global scene structure, and then use it to guide a conditional diffusion model to produce multi-view metric depth maps for the final TSDF fusion. By predicting the depth map from a single image, Murre bypasses the multi-view matching step and naturally resolves the issues of previous MVS-based methods. In addition, the diffusion-based model can easily leverage the powerful priors of 2D foundation models, achieving good generalization ability across diverse real-world scenes. To obtain multi-view consistent depth maps, our key design is providing effective guidance on the diffusion model through the SfM point cloud, which is a condensed form of multi-view information, highlighting the scene's salient structure, and can be readily transformed into point maps to drive the image-space estimation process. We evaluate the reconstruction quality of Murre in various types of real-world datasets including indoor, streetscapes, and aerial scenes, surpassing state-of-the-art MVS-based and implicit neural reconstruction-based methods. The code and supplementary materials are available at https://zju3dv.github.io/murre/.
Text-to-image models are powerful tools for image creation. However, the generation process is akin to a dice roll and makes it difficult to achieve a single image that captures everything a user wants. In this paper, we propose a framework for creating the desired image by compositing it from various parts of generated images, in essence forming a Generative Photomontage. Given a stack of images generated by ControlNet using the same input condition and different seeds, we let users select desired parts from the generated results using a brush stroke interface. We introduce a novel technique that takes in the user's brush strokes, segments the generated images using a graph-based optimization in diffusion feature space, and then composites the segmented regions via a new feature-space blending method. Our method faithfully preserves the user-selected regions while compositing them harmoniously. We demonstrate that our flexible framework can be used for many applications, including generating new appearance combinations, fixing incorrect shapes and artifacts, and improving prompt alignment. We show compelling results for each application and demonstrate that our method outperforms existing image blending methods and various baselines.
This paper investigates the research task of reconstructing the 3D clothed human body from a monocular image. Due to the inherent ambiguity of single-view input, existing approaches leverage pre-trained SMPL(-X) estimation models or generative models to provide auxiliary information for human reconstruction. However, these methods capture only the general human body geometry and overlook specific geometric details, leading to inaccurate skeleton reconstruction, incorrect joint positions, and unclear cloth wrinkles. In response to these issues, we propose a multi-level geometry learning framework. Technically, we design three key components: skeleton-level enhancement, joint-level augmentation, and wrinkle-level refinement modules. Specifically, we effectively integrate the projected 3D Fourier features into a Gaussian reconstruction model, introduce perturbations to improve joint depth estimation during training, and refine the human coarse wrinkles by resembling the de-noising process of the diffusion model. Extensive quantitative and qualitative experiments on two test sets show the superior performance of our approach compared to state-of-the-art (SOTA) methods.
Generating reasonable and high-quality human interactive motions in a given dynamic environment is crucial for understanding, modeling, transferring, and applying human behaviors to both virtual and physical robots. In this paper, we introduce an effective method, SemGeoMo, for dynamic contextual human motion generation, which fully leverages the text-affordance-joint multi-level semantic and geometric guidance in the generation process, improving the semantic rationality and geometric correctness of generative motions. Our method achieves state-of-the-art performance on three datasets and demonstrates superior generalization capability for diverse interaction scenarios.
The quality of 3D generative modeling has been notably improved by the adoption of 2D diffusion models. Despite this progress, the cumbersome optimization process per sepresents a critical problem to efficiency. In this paper, we introduce Hash3D, a universal acceleration for 3D score distillation sampling (SDS) without model training.Central to Hash3D is the observation that images rendered from similar camera positions and diffusion time-steps often have redundant feature maps. By hashing and reusing these feature maps across nearby timesteps and camera angles, Hash3D eliminates unnecessary calculations. We implement this through an adaptive grid-based hashing. As a result, it largely speeds up the process of 3D generation. Surprisingly, this feature-sharing mechanism not only makes generation faster but also improves the smoothness and view consistency of the synthesized 3D objects. Our experiments covering 5 text-to-3D and 3 image-to-3D models, demonstrate Hash3D's versatility to speed up optimization, enhancing efficiency by 1.5~ 4x. Additionally, Hash3D's integration with 3D Gaussian splatting largely speeds up 3D model creation, reducing text-to-3D conversion to about 10 minutes and image-to-3D conversion to 30 seconds. The project page is https://adamdad.github.io/hash3D/.
Currently, the success of large language models (LLMs) illustrates that a unified multitasking approach can significantly enhance model usability, streamline deployment, and foster synergistic benefits across different tasks. However, in computer vision, while text-to-image (T2I) models have significantly improved generation quality through scaling up, their framework design did not initially consider how to unify with downstream tasks, such as various types of editing. To address this, we introduce DreamOmni, a unified model for image generation and editing. We begin by analyzing existing frameworks and the requirements of downstream tasks, proposing a unified framework that integrates both T2I models and various editing tasks. Furthermore, another key challenge is the efficient creation of high-quality editing data, particularly for instruction-based and drag-based editing. To this end, we develop a synthetic data pipeline using sticker-like elements to synthesize accurate, high-quality datasets efficiently, which enables editing data scaling up for unified model training. For training, DreamOmni jointly trains T2I generation and downstream tasks. T2I training enhances the model's understanding of specific concepts and improves generation quality, while editing training helps the model grasp the nuances of the editing task. This collaboration significantly boosts editing performance. Extensive experiments confirm the effectiveness of DreamOmni. The code and model will be released.