While Dynamic Convolution (DY-Conv) has shown promising performance by enabling adaptive weight selection through multiple parallel weights combined with an attention mechanism, the frequency response of these weights tends to exhibit high similarity, resulting in high parameter costs but limited adaptability. In this work, we introduce Frequency Dynamic Convolution (FDConv), a novel approach that mitigates these limitations by learning a fixed parameter budget in the Fourier domain. FDConv divides this budget into frequency-based groups with disjoint Fourier indices, enabling the construction of frequency-diverse weights without increasing the parameter cost. To further enhance adaptability, we propose Kernel Spatial Modulation (KSM) and Frequency Band Modulation (FBM). KSM dynamically adjusts the frequency response of each filter at the spatial level, while FBM decomposes weights into distinct frequency bands in the frequency domain and modulates them dynamically based on local content. Extensive experiments on object detection, segmentation, and classification validate the effectiveness of FDConv. We demonstrate that when applied to ResNet-50, FDConv achieves superior performance with a modest increase of +3.6M parameters, outperforming previous methods that require substantial increases in parameter budgets (e.g., CondConv +90M, KW +76.5M). Moreover, FDConv seamlessly integrates into a variety of architectures, including ConvNeXt, Swin-Transformer, offering a flexible and efficient solution for modern vision tasks. The code is made publicly available at https://github.com/Linwei-Chen/FDConv.
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Noise-Resistant Video Anomaly Detection via RGB Error-Guided Multiscale Predictive Coding and Dynamic Memory
PDF ↗Due to the interference of background noise, existing video anomaly detection methods are prone to detect some normal events in complex scenes as anomalies. Meanwhile, we note that the diversity of normal patterns has not been adequately considered, i.e., the normal events that are worthy of reference in the test data have not been properly utilized, which raises the risk of missed and false detections. In this work, we combine the tasks of next-frame prediction and predicted-frame reconstruction to propose a noise-resistant video anomaly detection method. For the prediction task, we develop an RGB Error-Guided Multiscale Predictive Coding (EG-MPC) framework to overcome the interference of background noise on the learning of appearance and motion features of objects at various scales, thus achieving high-quality frame prediction. For the reconstruction task, we introduce the Dynamic Memory Modules (DMMs) into the reconstruction network, and design sparse aggregation and selective update strategies for the memory items in the DMMs to effectively represent diverse normal patterns while increasing the difficulty of reconstructing anomalies, thus making it easier to distinguish between normal and abnormal frames. Extensive experiments on four benchmark datasets demonstrate that our proposed method outperforms state-of-the-art approaches, especially in complex scenarios.
Polynomial inequality proving is fundamental to many mathematical disciplines and finds wide applications in diverse fields. Current traditional algebraic methods are based on searching for a polynomial positive definite representation over a set of basis. However, these methods are limited by truncation degree.To address this issue, this paper proposes an approach based on reinforcement learning to find a Krivine-basis representation for proving polynomial inequalities.Specifically, we formulate the inequality proving problem as a linear programming (LP) problem and encode it as a basis selection problem using reinforcement learning (RL), achieving a non-negative Krivine basis. Moreover, a fast multivariate polynomial multiplication method based on Fast Fourier Transform (FFT) is employed to enhance the efficiency of action space search. Furthermore, we have implemented a tool called APPIRL (Automated Proof of Polynomial Inequalities via Reinforcement Learning).Experimental evaluation on benchmark problems demonstrates the feasibility and effectiveness of our approach. In addition, APPIRL has been successfully applied to solve the maximum stable set problem.
In mixed reality applications, a realistic acoustic experience in spatial environments is as crucial as the visual experience for achieving true immersion. Despite recent advances in neural approaches for Room Impulse Response (RIR) estimation, most existing methods are limited to the single environment on which they are trained, lacking the ability to generalize to new rooms with different geometries and surface materials. We aim to develop a unified model capable of reconstructing the spatial acoustic experience of any environment with minimum additional measurements. To this end, we present xRIR, a framework for cross-room RIR prediction. The core of our generalizable approach lies in combining a geometric feature extractor, which captures spatial context from panorama depth images, with a RIR encoder that extracts detailed acoustic features from only a few reference RIR samples. To evaluate our method, we introduce AcousticRooms, a new dataset featuring high-fidelity simulation of over 300,000 RIRs from 260 rooms. Experiments show that our method strongly outperforms a series of baselines. Furthermore, we successfully perform sim-to-real transfer by evaluating our model on four real-world environments, demonstrating the generalizability of our approach and the realism of our dataset.
Capturing high dynamic range (HDR) scenes is one of the most important issues in camera design. Majority of cameras use exposure fusion, which fuses images captured by different exposure levels, to increase dynamic range. However, this approach can only handle images with limited exposure difference, normally 3-4 stops. When applying to very high dynamic range scenes where a large exposure difference is required, this approach often fails due to incorrect alignment or inconsistent lighting between inputs, or tone mapping artifacts. In this work, we propose UltraFusion, the first exposure fusion technique that can merge inputs with 9 stops differences. The key idea is that we model exposure fusion as a guided inpainting problem, where the under-exposed image is used as a guidance to fill the missing information of over-exposed highlights in the over-exposed region. Using an under-exposed image as a soft guidance, instead of a hard constraint, our model is robust to potential alignment issue or lighting variations. Moreover, by utilizing the image prior of the generative model, our model also generates natural tone mapping, even for very high-dynamic range scenes. Our approach outperforms HDR-Transformer on latest HDR benchmarks. Moreover, to test its performance in ultra high dynamic range scenes, we capture a new real-world exposure fusion benchmark, UltraFusion dataset, with exposure differences up to 9 stops, and experiments show that UltraFusion can generate beautiful and high-quality fusion results under various scenarios. Code and data will be available at https://openimaginglab.github.io/UltraFusion.
As a widely adopted technique in data transmission, video compression effectively reduces the size of files, making it possible for real-time cloud computing. However, it comes at the cost of visual quality, posing challenges to the robustness of downstream vision models. In this work, we present a versatile codec-aware enhancement framework that reuses codec information to adaptively enhance videos under different compression settings, assisting various downstream vision tasks without introducing computation bottleneck. Specifically, the proposed codec-aware framework consists of a compression-aware adaptation (CAA) network that employs a hierarchical adaptation mechanism to estimate parameters of the frame-wise enhancement network, namely the bitstream-aware enhancement (BAE) network. The BAE network further leverages temporal and spatial priors embedded in the bitstream to effectively improve the quality of compressed input frames. Extensive experimental results demonstrate the superior quality enhancement performance of our framework over existing enhancement methods, as well as its versatility in assisting multiple downstream tasks on compressed videos as a plug-and-play module. Code and models are available at https://huimin-zeng.github.io/PnP-VCVE/.
Single-stream architectures using Vision Transformer (ViT) backbones show great potential for real-time UAV tracking recently. However, frequent occlusions from obstacles like buildings and trees expose a major drawback: these models often lack strategies to handle occlusions effectively. New methods are needed to enhance the occlusion resilience of single-stream ViT models in aerial tracking. In this work, we propose to learn Occlusion-Robust Representations (ORR) based on ViTs for UAV tracking by enforcing an invariance of the feature representation of a target with respect to random masking operations modeled by a spatial Cox process. Hopefully, this random masking approximately simulates target occlusions, thereby enabling us to learn ViTs that are robust to target occlusion for UAV tracking. This framework is termed ORTrack. Additionally, to facilitate real-time applications, we propose an Adaptive Feature-Based Knowledge Distillation (AFKD) method to create a more compact tracker, which adaptively mimics the behavior of the teacher model ORTrack according to the task's difficulty. This student model, dubbed ORTrack-D, retains much of ORTrack's performance while offering higher efficiency. Extensive experiments on multiple benchmarks validate the effectiveness of our method, demonstrating its state-of-the-art performance. Codes is available at https://github.com/wuyou3474/ORTrack.
This work presents a progressive image vectorization technique that reconstructs the raster image as layer-wise vectors from semantic-aligned macro structures to finer details. Our approach introduces a new image simplification method leveraging the feature-average effect in the Score Distillation Sampling mechanism, achieving effective visual abstraction from the detailed to coarse. Guided by the sequence of progressive simplified images, we propose a two-stage vectorization process of structural buildup and visual refinement, constructing the vectors in an organized and manageable manner. The resulting vectors are layered and well-aligned with the target image's explicit and implicit semantic structures. Our method demonstrates high performance across a wide range of images. Comparative analysis with existing vectorization methods highlights our technique's superiority in creating vectors with high visual fidelity, and more importantly, achieving higher semantic alignment and more compact layered representation.
Depth estimation is a core problem in robotic perception and vision tasks, but 3D reconstruction from a single image presents inherent uncertainties. Current depth estimation models primarily rely on inter-image relationships for supervised training, often overlooking the intrinsic information provided by the camera itself. We propose a method that embodies the camera model and its physical characteristics into a deep learning model, computing embodied scene depth through real-time interactions with road environments. The model can calculate embodied scene depth in real-time based on immediate environmental changes using only the intrinsic properties of the camera, without any additional equipment. By combining embodied scene depth with RGB image features, the model gains a comprehensive perspective on both geometric and visual details. Additionally, we incorporate text descriptions containing environmental content and depth information as priors for scene understanding, enriching the model's perception of objects. This integration of image and language -- two inherently ambiguous modalities -- leverages their complementary strengths for monocular depth estimation. The real-time nature of the embodied language and depth prior model ensures that the model can continuously adjust its perception and behavior in dynamic environments. Experimental results show that the embodied depth estimation method enhances model performance across different scenes.
SLVR: Super-Light Visual Reconstruction via Blueprint Controllable Convolutions and Exploring Feature Diversity Representation
PDF ↗Recently, improving the residual structure and designing efficient convolutions have become important branches of lightweight visual reconstruction model design. We have observed that the feature addition mode (FAM) in existing residual structure tends to lead to slow feature learning or stagnation in feature evolution, a phenomenon we define as network inertia. In addition, although blueprint separable convolutions (BSConv) have proved the dominance of intra-kernel correlation, BSConv forces the blueprint to perform scale transformation on all channels, which may lead to incorrect intra-kernel correlation and introduce useless or disruptive features on some channels and hinder the effective propagation of features. Therefore, in this paper, we rethink the FAM and BSConv for super-light visual reconstruction framework design. First, we design a novel linking mode, called feature diversity evolution link (FDEL), which aims to alleviate the phenomenon of network inertia by reducing the retention of previous low-level features, thereby promoting the evolution of feature diversity. Second, we propose blueprint controllable convolutions (B2Conv). The B2Conv can adaptively pick accurate intra-kernel correlation in the depth-axis, effectively preventing the introduction of useless or disruptive features. Based on FDEL and B2Conv, we develop a super-light super-resolution (SR) framework SLVR for visual reconstruction. Both FDEL and B2Conv can serve as efficient plugins. Extensive experimental results demonstrate the effectiveness of our proposed B2Conv, FDEL, and SLVR. Our code will be available at https://github.com/chongningni/SLVR.
SpatialLLM: A Compound 3D-Informed Design towards Spatially-Intelligent Large Multimodal Models
PDF ↗Humans naturally understand 3D spatial relationships, enabling complex reasoning like predicting collisions of vehicles from different directions. Current large multimodal models (LMMs), however, lack of this capability of 3D spatial reasoning. This limitation stems from the scarcity of 3D training data and the bias in current model designs toward 2D data. In this paper, we systematically study the impact of 3D-informed data, architecture, and training setups, introducing SpatialLLM, a large multi-modal model with advanced 3D spatial reasoning abilities. To address data limitations, we develop two types of 3D-informed training datasets: (1) 3D-informed probing data focused on object's 3D location and orientation, and (2) 3D-informed conversation data for complex spatial relationships. Notably, we are the first to curate VQA data that incorporate 3D orientation relationships on real images. Furthermore, we systematically integrate these two types of training data with the architectural and training designs of LMMs, providing a roadmap for optimal design aimed at achieving superior 3D reasoning capabilities. Our SpatialLLM advances machines toward highly capable 3D-informed reasoning, surpassing GPT-4o performance by 8.7%. Our systematic empirical design and the resulting findings offer valuable insights for future research in this direction.
Vision Transformers (ViTs), extensively pre-trained on large-scale datasets, have become fundamental to foundation models, enabling adaptation to diverse downstream tasks. Existing adaptation methods typically require direct data access, rendering them infeasible in privacy-sensitive domains where clients are often reluctant to share their data. A straightforward solution may be sending the pre-trained ViT to clients for local adaptation, which poses issues of model intellectual property and incurs heavy client computation overhead. To address these issues, we propose a novel split adaptation (SA) method that enables effective downstream adaptation while protecting data and models. SA, inspired by split learning (SL), segments the pre-trained ViT into a frontend and a backend, with only the frontend shared with the client for data representation extraction. But unlike regular SL, SA replaces frontend parameters with low-bit quantized values, preventing direct exposure of the model. SA allows the client to add bi-level noise to the frontend and the extracted data representations, ensuring data protection. Accordingly, SA incorporates data-level and model-level out-of-distribution enhancements to mitigate noise injection's impact. Our SA focuses on the challenging few-shot adaptation and adopts patch retrieval augmentation for overfitting alleviation. Extensive experiments on multiple datasets validate SA's superiority over state-of-the-art methods and demonstrate its defense against advanced data reconstruction attacks while preventing model leakage with minimal computation cost on the client side. The source codes can be found at https://github.com/conditionWang/Split_Adaptation.
Accurate 3D objects relighting in diverse unseen environments is crucial for realistic virtual object placement. Due to the albedo-lighting ambiguity, existing methods often fall short in producing faithful relights. Without proper constraints, observed training views can be explained by numerous combinations of lighting and material attributes, lacking physical correspondence with the actual environment maps used for relighting. In this work, we present ReCap, treating cross-environment captures as multi-task target to provide the missing supervision that cuts through the entanglement. Specifically, ReCap jointly optimizes multiple lighting representations that share a common set of material attributes. This naturally harmonizes a coherent set of lighting representations around the mutual material attributes, exploiting commonalities and differences across varied object appearances. Such coherence enables physically sound lighting reconstruction and robust material estimation -- both essential for accurate relighting. Together with a streamlined shading function and effective post-processing, ReCap outperforms all leading competitors on an expanded relighting benchmark.
The generation of talking avatars has achieved significant advancements in precise audio synchronization. However, crafting lifelike talking head videos requires capturing a broad spectrum of emotions and subtle facial expressions. Current methods face fundamental challenges: a) the absence of frameworks for modeling single basic emotional expressions, which restricts the generation of complex emotions such as compound emotions; b) the lack of comprehensive datasets rich in human emotional expressions, which limits the potential of models. To address these challenges, we propose the following innovations: 1) the Mixture of Emotion Experts (MoEE) model, which decouples six fundamental emotions to enable the precise synthesis of both singular and compound emotional states; 2) the DH-FaceEmoVid-150 dataset, specifically curated to include six prevalent human emotional expressions as well as four types of compound emotions, thereby expanding the training potential of emotion-driven models; 3) an emotion-to-latents module that leverages multimodal inputs, aligning diverse control signals--such as audio, text, and labels--to enhance audio-driven emotion control. Through extensive quantitative and qualitative evaluations, we demonstrate that the MoEE framework, in conjunction with the DH-FaceEmoVid-150 dataset, excels in generating complex emotional expressions and nuanced facial details, setting a new benchmark in the field. These datasets will be publicly released.
AdaMMS: Model Merging for Heterogeneous Multimodal Large Language Models with Unsupervised Coefficient Optimization
PDF ↗Recently, model merging methods have demonstrated powerful strengths in combining abilities on various tasks from multiple Large Language Models (LLMs). While previous model merging methods mainly focus on merging homogeneous models with identical architecture, they meet challenges when dealing with Multimodal Large Language Models (MLLMs) with inherent heterogeneous property, including differences in model architecture and the asymmetry in the parameter space. In this work, we propose AdaMMS, a novel model merging method tailored for heterogeneous MLLMs. Our method tackles the challenges in three steps: mapping, merging and searching. Specifically, we first design mapping function between models to apply model merging on MLLMs with different architecture. Then we apply linear interpolation on model weights to actively adapt the asymmetry in the heterogeneous MLLMs. Finally in the hyper-parameter searching step, we propose an unsupervised hyper-parameter selection method for model merging. As the first model merging method capable of merging heterogeneous MLLMs without labeled data, extensive experiments on various model combinations demonstrated that AdaMMS outperforms previous model merging methods on various vision-language benchmarks.
Single-image human mesh recovery is a challenging task due to the ill-posed nature of simultaneous body shape, pose, and camera estimation. Existing estimators work well on images taken from afar, but they break down as the person moves close to the camera. Moreover, current methods fail to achieve both accurate 3D pose and 2D alignment at the same time. Error is mainly introduced by inaccurate perspective projection heuristically derived from orthographic parameters. To resolve this long-standing challenge, we present our method BLADE which accurately recovers perspective parameters from a single image without heuristic assumptions. We start from the inverse relationship between perspective distortion and the person's Z-translation T_z, and we show that T_z can be reliably estimated from the image. We then discuss the important role of T_z for accurate human mesh recovery estimated from close-range images. Finally, we show that, once T_z and the 3D human mesh are estimated, one can accurately recover the focal length and full 3D translation. Extensive experiments on standard benchmarks and real-world close-range images show that our method accurately recovers projection parameters from a single image, and consequently attains state-of-the-art accuracy on both 3D pose estimation and 2D alignment for a wide range of images.
Place recognition is essential to maintain global consistency in large-scale localization systems. While research in urban environments has progressed significantly using LiDARs or cameras, applications in natural forest-like environments remain largely underexplored. Furthermore, forests present particular challenges due to high self-similarity and substantial variations in vegetation growth over time. In this work, we propose a robust LiDAR-based place recognition method for natural forests, ForestLPR. We hypothesize that a set of cross-sectional images of the forest's geometry at different heights contains the information needed to recognize revisiting a place. The cross-sectional images are represented by bird's-eye view (BEV) density images of horizontal slices of the point cloud at different heights. Our approach utilizes a visual transformer as the shared backbone to produce sets of local descriptors and introduces a multi-BEV interaction module to attend to information at different heights adaptively. It is followed by an aggregation layer that produces a rotation-invariant place descriptor. We evaluated the efficacy of our method extensively on real-world data from public benchmarks as well as robotic datasets and compared it against the state-of-the-art (SOTA) methods. The results indicate that ForestLPR has consistently good performance on all evaluations and achieves an average increase of 7.38% and 9.11% on Recall@1 over the closest competitor on intra-sequence loop closure detection and inter-sequence re-localization, respectively, validating our hypothesis.
Radar hits reflect from points on both the boundary and internal to object outlines. This results in a complex distribution of radar hits that depends on factors including object category, size and orientation. Current radar-camera fusion methods implicitly account for this with a black-box neural network. In this paper, we explicitly utilize a radar hit distribution model to assist fusion. First, we build a model to predict radar hit distributions conditioned on object properties obtained from a monocular detector. Second, we use the predicted distribution as a kernel to match actual measured radar points in the neighborhood of the monocular detections, generating matching scores at nearby positions. Finally, a fusion stage combines context with the kernel detector to refine the matching scores. Our method achieves the state-of-the-art radar-camera detection performance on nuScenes. Our source code is available at https://github.com/longyunf/riccardo.
Scene graph (SG) representations can neatly and efficiently describe scene semantics, which has driven sustained intensive research in SG generation. In the real world, multiple modalities often coexist, with different types, such as images, text, video, and 3D data, expressing distinct characteristics. Unfortunately, current SG research is largely confined to single-modality scene modeling, preventing the full utilization of the complementary strengths of different modality SG representations in depicting holistic scene semantics. To this end, we introduce Universal SG (USG), a novel representation capable of fully characterizing comprehensive semantic scenes from any given combination of modality inputs, encompassing modality-invariant and modality-specific scenes. Further, we tailor a niche-targeting USG parser, USG-Par, which effectively addresses two key bottlenecks of cross-modal object alignment and out-of-domain challenges. We design the USG-Par with modular architecture for end-to-end USG generation, in which we devise an object associator to relieve the modality gap for cross-modal object alignment. Further, we propose a text-centric scene contrasting learning mechanism to mitigate domain imbalances by aligning multimodal objects and relations with textual SGs. Through extensive experiments, we demonstrate that USG offers a stronger capability for expressing scene semantics than standalone SGs, and also that our USG-Par achieves higher efficacy and performance.
HyperNet Fields: Efficiently Training Hypernetworks without Ground Truth by Learning Weight Trajectories
PDF ↗To efficiently adapt large models or to train generative models of neural representations, Hypernetworks have drawn interest. While hypernetworks work well, training them is cumbersome, and often requires ground truth optimized weights for each sample. However, obtaining each of these weights is a training problem of its own---one needs to train, e.g., adaptation weights or even an entire neural field for hypernetworks to regress to. In this work, we propose a method to train hypernetworks, without the need for any per-sample ground truth. Our key idea is to learn a Hypernetwork `Field' and estimate the entire trajectory of network weight training instead of simply its converged state. In other words, we introduce an additional input to the Hypernetwork, the convergence state, which then makes it act as a neural field that models the entire convergence pathway of a task network. A critical benefit in doing so is that the gradient of the estimated weights at any convergence state must then match the gradients of the original task---this constraint alone is sufficient to train the Hypernetwork Field. We demonstrate the effectiveness of our method through the task of personalized image generation and 3D shape reconstruction from images and point clouds, demonstrating competitive results without any per-sample ground truth.