The unprecedented advancements in Large Language Models (LLMs) have profoundly impacted natural language processing but have yet to fully embrace the realm of scalable vector graphics (SVG) generation. While LLMs encode partial knowledge of SVG data from web pages during training, recent findings suggest that semantically ambiguous and tokenized representations within LLMs may result in hallucinations in vector primitive predictions. Additionally, LLM training typically lacks modeling and understanding of the rendering sequence of vector paths, which can lead to occlusion between output vector primitives. In this paper, we present LLM4SVG, an initial yet substantial step toward bridging this gap by enabling LLMs to better understand and generate vector graphics. LLM4SVG facilitates a deeper understanding of SVG components through learnable semantic tokens, which precisely encode these tokens and their corresponding properties to generate semantically aligned SVG outputs. Using a series of learnable semantic tokens, a structured dataset for instruction following is developed to support comprehension and generation across two primary tasks. Our method introduces a modular architecture to existing large language models, integrating semantic tags, vector instruction encoders, fine-tuned commands, and powerful LLMs to tightly combine geometric, appearance, and language information. To overcome the scarcity of SVG-text instruction data, we developed an automated data generation pipeline that collected our SVGX-SFT Dataset, consisting of high-quality human-designed SVGs and 580k SVG instruction following data specifically crafted for LLM training, which facilitated the adoption of the supervised fine-tuning strategy popular in LLM development. By exploring various training strategies, we developed LLM4SVG, which significantly moves beyond optimized rendering-based approaches and language-model-based baselines to achieve remarkable results in human evaluation tasks. Code, model, and data will be released at: https://ximinng.github.io/LLM4SVGProject/
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Training diffusion models is always a computation-intensive task. In this paper, we introduce a novel speed-up method for diffusion model training, called, which is based on a closer look at time steps. Our key findings are: i) Time steps can be empirically divided into acceleration, deceleration, and convergence areas based on the process increment. ii) These time steps are imbalanced, with many concentrated in the convergence area. iii) The concentrated steps provide limited benefits for diffusion training. To address this, we design an asymmetric sampling strategy that reduces the frequency of steps from the convergence area while increasing the sampling probability for steps from other areas. Additionally, we propose a weighting strategy to emphasize the importance of time steps with rapid-change process increments. As a plug-and-play and architecture-agnostic approach, SpeeD consistently achieves 3-times acceleration across various diffusion architectures, datasets, and tasks. Notably, due to its simple design, our approach significantly reduces the cost of diffusion model training with minimal overhead. Our research enables more researchers to train diffusion models at a lower cost.
Deep Change Monitoring: A Hyperbolic Representative Learning Framework and a Dataset for Long-term Fine-grained Tree Change Detection
PDF ↗In environmental protection, tree monitoring plays an essential role in maintaining and improving ecosystem health. However, precise monitoring is challenging because existing datasets fail to capture continuous fine-grained changes in trees due to low-resolution images and high acquisition costs. In this paper, we introduce UAVTC, a large-scale, long-term, high-resolution dataset collected using UAVs equipped with cameras, specifically designed to detect individual Tree Changes (TCs). UAVTC includes rich annotations and statistics based on biological knowledge, offering a fine-grained view for tree monitoring. To address environmental influences and effectively model the hierarchical diversity of physiological TCs, we propose a novel Hyperbolic Siamese Network (HSN) for TC detection, enabling compact and hierarchical representations of dynamic tree changes. Extensive experiments show that HSN can effectively capture complex hierarchical changes and provide a robust solution for fine-grained TC detection. In addition, HSN generalizes well to cross-domain face anti-spoofing task, highlighting its broader significance in AI. We believe our work, combining ecological insights and interdisciplinary expertise, will benefit the community by offering a new benchmark and innovative AI technologies. Source code is available on https://github.com/liyantett/Tree-Changes-Detection-with-Siamese-Hyperbolic-network.
Neural Radiance Fields (NeRF) have transformed novel view synthesis by modeling scene-specific volumetric representations directly from images. While generalizable NeRF models can generate novel views across unknown scenes by learning latent ray representations, their performance heavily depends on a large number of multi-view observations. However, with limited input views, these methods experience significant degradation in rendering quality. To address this limitation, we propose GoLF-NRT: a Global and Local feature Fusion-based Neural Rendering Transformer. GoLF-NRT enhances generalizable neural rendering from few input views by leveraging a 3D transformer with efficient sparse attention to capture global scene context. In parallel, it integrates local geometric features extracted along the epipolar line, enabling high-quality scene reconstruction from as few as 1 to 3 input views. Furthermore, we introduce an adaptive sampling strategy based on attention weights and kernel regression, improving the accuracy of transformer-based neural rendering. Extensive experiments on public datasets show that GoLF-NRT achieves state-of-the-art performance across varying numbers of input views, highlighting the effectiveness and superiority of our approach. Code is available at https://github.com/KLMAV-CUC/GoLF-NRT.
Creating virtual digital replicas from real-world data unlocks significant potential across domains like gaming and robotics. In this paper, we present DRAWER, a novel framework that converts a video of a static indoor scene into a photorealistic and interactive digital environment. Our approach centers on two main contributions: (i) a reconstruction module based on a dual scene representation that reconstructs the scene with fine-grained geometric details, and (ii) an articulation module that identifies articulation types and hinge positions, reconstructs simulatable shapes and appearances and integrates them into the scene. The resulting virtual environment is photorealistic, interactive, and runs in real time, with compatibility for game engines and robotic simulation platforms. We demonstrate the potential of DRAWER by using it to automatically create an interactive game in Unreal Engine and to enable real-to-sim-to-real transfer for robotics applications. Project page: https://xiahongchi.github.io/DRAWER/.
Sketching serves as a versatile tool for externalizing ideas, enabling rapid exploration and visual communication that spans various disciplines. While artificial systems have driven substantial advances in content creation and human-computer interaction, capturing the dynamic and abstract nature of human sketching remains challenging. In this work, we introduce SketchAgent, a language-driven, sequential sketch generation method that enables users to create, modify, and refine sketches through dynamic, conversational interactions. Our approach requires no training or fine-tuning. Instead, we leverage the sequential nature and rich prior knowledge of off-the-shelf multimodal large language models (LLMs). We present an intuitive sketching language, introduced to the model through in-context examples, enabling it to "draw" using string-based actions. These are processed into vector graphics and then rendered to create a sketch on a pixel canvas, which can be accessed again for further tasks. By drawing stroke by stroke, our agent captures the evolving, dynamic qualities intrinsic to sketching. We demonstrate that SketchAgent can generate sketches from diverse prompts, engage in dialogue-driven drawing, and collaborate meaningfully with human users.
Concept bottleneck models (CBM) aim to produce inherently interpretable models that rely on human-understandable concepts for their predictions. However, existing approaches to design interpretable generative models based on CBMs are not yet efficient and scalable, as they require expensive generative model training from scratch as well as real images with labor-intensive concept supervision. To address these challenges, we present two novel and low-cost methods to build interpretable generative models through post-hoc techniques and we name our approaches: concept-bottleneck autoencoder (CB-AE) and concept controller (CC). Our proposed approaches enable efficient and scalable training without the need of real data and require only minimal to no concept supervision. Additionally, our methods generalize across modern generative model families including generative adversarial networks and diffusion models. We demonstrate the superior interpretability and steerability of our methods on numerous standard datasets like CelebA, CelebA-HQ, and CUB with large improvements (average 25%) over the prior work, while being 4-15x faster to train. Finally, a large-scale user study is performed to validate the interpretability and steerability of our methods.
Sketch animations offer a powerful medium for visual storytelling, from simple flip-book doodles to professional studio productions. While traditional animation requires teams of skilled artists to draw key frames and in-between frames, existing automation attempts still demand significant artistic effort through precise motion paths or keyframe specification. We present FlipSketch, a system that brings back the magic of flip-book animation -- just draw your idea and describe how you want it to move! Our approach harnesses motion priors from text-to-video diffusion models, adapting them to generate sketch animations through three key innovations: (i) fine-tuning for sketch-style frame generation, (ii) a reference frame mechanism that preserves visual integrity of input sketch through noise refinement, and (iii) a dual-attention composition that enables fluid motion without losing visual consistency. Unlike constrained vector animations, our raster frames support dynamic sketch transformations, capturing the expressive freedom of traditional animation. The result is an intuitive system that makes sketch animation as simple as doodling and describing, while maintaining the artistic essence of hand-drawn animation.
Diffusion models, and their generalization, flow matching, have had a remarkable impact on the field of media generation. Here, the conventional approach is to learn the complex mapping from a simple source distribution of Gaussian noise to the target media distribution. For cross-modal tasks such as text-to-image generation, this same mapping from noise to image is learnt whilst including a conditioning mechanism in the model. One key and thus far relatively unexplored feature of flow matching is that, unlike Diffusion models, they are not constrained for the source distribution to be noise. Hence, in this paper, we propose a paradigm shift, and ask the question of whether we can instead train flow matching models to learn a direct mapping from the distribution of one modality to the distribution of another, thus obviating the need for both the noise distribution and conditioning mechanism. We present a general and simple framework, CrossFlow, for cross-modal flow matching. We show the importance of applying Variational Encoders to the input data, and introduce a method to enable Classifier-free guidance. Surprisingly, for text-to-image, CrossFlow with a vanilla transformer without cross attention slightly outperforms standard flow matching, and we show that it scales better with training steps and model size, while also allowing for interesting latent arithmetic which results in semantically meaningful edits in the output space. To demonstrate the generalizability of our approach, we also show that CrossFlow is on par with or outperforms the state-of-the-art for various cross-modal / intra-modal mapping tasks, viz. image captioning, depth estimation, and image super-resolution. We hope this paper contributes to accelerating progress in cross-modal media generation.
D^3CTTA: Domain-Dependent Decorrelation for Continual Test-Time Adaption of 3D LiDAR Segmentation
PDF ↗Adapting pre-trained LiDAR segmentation models to dynamic domain shifts during testing is of paramount importance for the safety of autonomous driving. Most existing methods neglect the influence of domain changes and point density in continual test-time adaption (CTTA), relying on backpropagation and large batch sizes for stability. We approach this problem with three insights: 1) Point clouds at different distances usually have different densities resulting in distribution disparities; 2) The feature distribution of different domains varies, and domain-aware parameters can alleviate domain gaps; 3) Features are highly correlated and make segmentation of different labels confusing. To this end, this work presents D^3CTTA, an online backpropagation-free framework for 3D continual test-time adaption for LiDAR segmentation. D^3CTTA consists of a distance-aware prototype learning module to integrate LiDAR-based geometry prior and a domain-dependent decorrelation module to reduce feature correlations among different domains and different categories. Extensive experiments on three benchmarks showcase that our method achieves a state-of-the-art performance compared to both backpropagation-based methods and backpropagation-free methods.
We introduce SCFlow2, a plug-and-play refinement framework for 6D object pose estimation. Most recent 6D object pose methods rely on refinement to get accurate results. However, most existing refinements either suffer from noises in establishing correspondences, or rely on retraining for novel objects. SCFlow2 is based on the SCFlow model designed for iterative RGB refinement with shape constraint, but formulates the additional depth as a regularization in the iteration via 3D scene flow for RGBD frames. The key design of SCFlow2 is an introduction of geometry constraints into the training of recurrent match network, by combining the rigid-motion embeddings in 3D scene flow and 3D shape prior of the target. We train the refinement network on a combination of dataset Objaverse, GSO and ShapeNet, and demonstrate on BOP datasets with novel objects that, after using our method, the result of most state-of-the-art methods improves significantly, without any retraining or fine-tuning.
This paper introduces a novel anomaly detection (AD) problem aimed at identifying `odd-looking' objects within a scene by comparing them to other objects present. Unlike traditional AD benchmarks with fixed anomaly criteria, our task detects anomalies specific to each scene by inferring a reference group of regular objects. To address occlusions, we use multiple views of each scene as input, construct 3D object-centric models for each instance from 2D views, enhancing these models with geometrically consistent part-aware representations. Anomalous objects are then detected through cross-instance comparison. We also introduce two new benchmarks, ToysAD-8K and PartsAD-15K as testbeds for future research in this task. We provide a comprehensive analysis of our method quantitatively and qualitatively on these benchmarks.
Theoretical Insights in Model Inversion Robustness and Conditional Entropy Maximization for Collaborative Inference Systems
PDF ↗By locally encoding raw data into intermediate features, collaborative inference enables end users to leverage powerful deep learning models without exposure of sensitive raw data to cloud servers. However, recent studies have revealed that these intermediate features may not sufficiently preserve privacy, as information can be leaked and raw data can be reconstructed via model inversion attacks (MIAs). Obfuscation-based methods, such as noise corruption, adversarial representation learning, and information filters, enhance the inversion robustness by obfuscating the task-irrelevant redundancy empirically. However, methods for quantifying such redundancy remain elusive, and the explicit mathematical relation between this redundancy and worst-case robustness against inversion has not yet been established. To address that, this work first theoretically proves that the conditional entropy of inputs given intermediate features provides a guaranteed lower bound on the reconstruction mean square error (MSE) under any MIA. Then, we derive a differentiable and solvable measure for bounding this conditional entropy based on the Gaussian mixture estimation and propose a conditional entropy maximization (CEM) algorithm to enhance the inversion robustness. Experimental results on four datasets demonstrate the effectiveness and adaptability of our proposed CEM; without compromising the feature utility and computing efficiency, integrating the proposed CEM into obfuscation-based defense mechanisms consistently boosts their inversion robustness, achieving average gains ranging from 12.9% to 48.2%. Code is available at \href https://github.com/xiasong0501/CEM https://github.com/xiasong0501/CEM .
Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Model
PDF ↗Current digital human studies focusing on lip-syncing and body movement are no longer sufficient to meet the growing industrial demand, while human video generation techniques that support interacting with real-world environments (e.g., objects) have not been well investigated. Despite human hand synthesis already being an intricate problem, generating objects in contact with hands and their interactions presents an even more challenging task, especially when the objects exhibit obvious variations in size and shape. To tackle these issues, we present a novel video Reenactment framework focusing on Human-Object Interaction (HOI) via an adaptive Layout-instructed Diffusion model (Re-HOLD). Our key insight is to employ specialized layout representation for hands and objects, respectively. Such representations enable effective disentanglement of hand modeling and object adaptation to diverse motion sequences. To further improve the generation quality of HOI, we design an interactive textural enhancement module for both hands and objects by introducing two independent memory banks. We also propose a layout adjustment strategy for the cross-object reenactment scenario to adaptively adjust unreasonable layouts caused by diverse object sizes during inference. Comprehensive qualitative and quantitative evaluations demonstrate that our proposed framework significantly outperforms existing methods. Project page: https://fyycs.github.io/Re-HOLD.
Long video understanding presents challenges due to the inherent high computational complexity and redundant temporal information. An effective representation for long videos must efficiently process such redundancy while preserving essential contents for downstream tasks. This paper introduces **SE**mantic **A**ttention **L**earning (SEAL), a novel unified representation for long videos. To reduce computational complexity, long videos are decomposed into three distinct types of semantic entities: scenes, objects, and actions, allowing models to operate on a compact set of entities rather than a large number of frames or pixels. To further address redundancy, we propose an attention learning module that balances token relevance with diversity, formulated as a subset selection optimization problem. Our representation is versatile, enabling applications across various long video understanding tasks. Our representation is versatile and applicable across various long video understanding tasks. Extensive experiments demonstrate that SEAL significantly outperforms state-of-the-art methods in video question answering and temporal grounding tasks across diverse benchmarks, including LVBench, MovieChat-1K, and Ego4D.
LoRASculpt: Sculpting LoRA for Harmonizing General and Specialized Knowledge in Multimodal Large Language Models
PDF ↗While Multimodal Large Language Models (MLLMs) excel at generalizing across modalities and tasks, effectively adapting them to specific downstream tasks while simultaneously retaining both general and specialized knowledge remains challenging. Although Low-Rank Adaptation (LoRA) is widely used to efficiently acquire specialized knowledge in MLLMs, it introduces substantial harmful redundancy during visual instruction tuning, which exacerbates the forgetting of general knowledge and degrades downstream task performance.To address this issue, we propose LoRASculpt to eliminate harmful redundant parameters, thereby harmonizing general and specialized knowledge.Specifically, under theoretical guarantees, we introduce sparse updates into LoRA to discard redundant parameters effectively. Furthermore, we propose a Conflict Mitigation Regularizer to refine the update trajectory of LoRA, mitigating knowledge conflicts with the pretrained weights.Extensive experimental results demonstrate that even at very high degree of sparsity (\le 5%), our method simultaneously enhances generalization and downstream task performance. This confirms that our approach effectively mitigates the catastrophic forgetting issue and further promotes knowledge harmonization in MLLMs.
Temporal Separation with Entropy Regularization for Knowledge Distillation in Spiking Neural Networks
PDF ↗Spiking Neural Networks (SNNs), inspired by the human brain, offer significant computational efficiency through discrete spike-based information transfer. Despite their potential to reduce inference energy consumption, a performance gap persists between SNNs and Artificial Neural Networks (ANNs), primarily due to current training methods and inherent model limitations. While recent research has aimed to enhance SNN learning by employing knowledge distillation (KD) from ANN teacher networks, traditional distillation techniques often overlook the distinctive spatiotemporal properties of SNNs, thus failing to fully leverage their advantages. To overcome these challenge, we propose a novel logit distillation method characterized by temporal separation and entropy regularization. This approach improves existing SNN distillation techniques by performing distillation learning on logits across different time steps, rather than merely on aggregated output features. Furthermore, the integration of entropy regularization stabilizes model optimization and further boosts the performance. Extensive experimental results indicate that our method surpasses prior SNN distillation strategies, whether based on logit distillation, feature distillation, or a combination of both. Our project is available at https://github.com/yukairong/TSER.
Domain shift (the difference between source and target domains) poses a significant challenge in clinical applications, e.g., Diabetic Retinopathy (DR) grading. Despite considering certain clinical requirements, like source data privacy, conventional transfer methods are predominantly model-centered and often struggle to prevent model-targeted attacks. In this paper, we address a challenging Online Model-aGnostic Domain Adaptation (OMG-DA) setting, driven by the demands of clinical environments. This setting is characterized by the absence of the model and the flow of target data. To tackle the new challenge, we propose a novel approach, Generative Unadversarial ExampleS (GUES), which enables adaptation from a data-centric perspective. Specifically, we first theoretically reformulate conventional perturbation optimization in a generative way-- learning a perturbation generation function with a latent input variable. During model instantiation, we leverage a Variational AutoEncoder to express this function. The encoder with the reparameterization trick predicts the latent input, whilst the decoder is responsible for the generation. Furthermore, the saliency map is selected as pseudo perturbation labels. Because it not only captures potential lesions but also theoretically provides an upper bound on the function input, enabling the identification of the latent variable. Extensive experiments on DR benchmarks with both frozen pre-trained models and trainable models demonstrate the superiority of GUES, showing robustness even with small batch size. The source code and data are available at https://github.com/tntek/GUES.
One-Way Ticket: Time-Independent Unified Encoder for Distilling Text-to-Image Diffusion Models
PDF ↗Text-to-Image (T2I) diffusion models have made remarkable advancements in generative modeling; however, they face a trade-off between inference speed and image quality, posing challenges for efficient deployment. Existing distilled T2I models can generate high-fidelity images with fewer sampling steps, but often struggle with diversity and quality, especially in one-step models. From our analysis, we observe redundant computations in the UNet encoders. Our findings suggest that, for T2I diffusion models, decoders are more adept at capturing richer and more explicit semantic information, while encoders can be effectively shared across decoders from diverse time steps.Based on these observations, we introduce the first Time-independent Unified Encoder (TiUE) for the student model UNet architecture, which is a loop-free image generation approach for distilling T2I diffusion models. Using a one-pass scheme, TiUE shares encoder features across multiple decoder time steps, enabling parallel sampling and significantly reducing inference time complexity. In addition, we incorporate a KL divergence term to regularize noise prediction, which enhances the perceptual realism and diversity of the generated images. Experimental results demonstrate that TiUE outperforms state-of-the-art methods, including LCM, SD-Turbo, and SwiftBrushv2, producing more diverse and realistic results while maintaining the computational efficiency.
Continual learning (CL) aims to enable learning systems to acquire new knowledge constantly without forgetting previously learned information. CL faces the challenge of mitigating catastrophic forgetting while maintaining interpretability across tasks.Most existing CL methods focus primarily on preserving learned knowledge to improve model performance. However, as new information is introduced, the interpretability of the learning process becomes crucial for understanding the evolving decision-making process, yet it is rarely explored. In this paper, we introduce a novel framework that integrates language-guided Concept Bottleneck Models (CBMs) to address both challenges. Our approach leverages the Concept Bottleneck Layer, aligning semantic consistency with CLIP models to learn human-understandable concepts that can generalize across tasks. By focusing on interpretable concepts, our method not only enhances the model's ability to retain knowledge over time but also provides transparent decision-making insights. We demonstrate the effectiveness of our approach by achieving superior performance on several datasets, outperforming state-of-the-art methods with an improvement of up to 3.06% in final average accuracy on ImageNet-subset. Additionally, we offer concept visualizations for model predictions, further advancing the understanding of interpretable continual learning. Code is available at https://github.com/FisherCats/CLG-CBM.