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已筛选 CVPR 2025
2,871篇论文
第 81 / 144 页

Tae-Young Lee, Sundong Park, Minwoo Jeon, Hyoseok Hwang, Gyeong-Moon Park

As concerns regarding privacy in deep learning continue to grow, individuals are increasingly apprehensive about the potential exploitation of their personal knowledge in trained models. Despite several research efforts to address this, they often fail to consider the real-world demand from users for complete knowledge erasure. Furthermore, our investigation reveals that existing methods have a risk of leaking personal knowledge through embedding features. To address these issues, we introduce a novel concept of Knowledge Deletion (KD), an advanced task that considers both concerns, and provides an appropriate metric, named Knowledge Retention score (KR), for assessing knowledge retention in feature space. To achieve this, we propose a novel training-free erasing approach named Erasing Space Concept (ESC), which restricts the important subspace for the forgetting knowledge by eliminating the relevant activations in the feature. In addition, we suggest ESC with Training (ESC-T), which uses a learnable mask to better balance the trade-off between forgetting and preserving knowledge in KD. Our extensive experiments on various datasets and models demonstrate that our proposed methods achieve the fastest and state-of-the-art performance. Notably, our methods are applicable to diverse forgetting scenarios, such as facial domain setting, demonstrating the generalizability of our methods. The code is available at https://github.com/KU-VGI/ESC.

Andrea Porfiri Dal Cin, Georgi Dikov, Jihong Ju, Mohsen Ghafoorian

Current learning-based Structure-from-Motion (SfM) methods struggle with videos of dynamic scenes from wide-angle cameras. We present AnyMap, a differentiable SfM framework that jointly addresses image distortion and motion estimation. By learning a general implicit camera model without predefined parameters, AnyMap effectively handles lens distortion, estimating multi-view consistent 3D geometry, camera poses, and (un)projection functions. To resolve the ambiguity where motion estimation can compensate for undistortion errors and vice versa, we introduce a low-dimensional motion representation consisting of a set of learnable basis trajectories, interpolated to produce regularized motion estimates. Experimental results show that our method produces accurate camera poses, excels in camera calibration and image rectification, and enables high-quality novel view synthesis. Our low-dimensional motion representation effectively disentangles undistortion with motion estimation, outperforming existing methods.

Chen Liu, Liying Yang, Peike Li, Dadong Wang, Lincheng Li, Xin Yu

Sound-guided object segmentation has drawn considerable attention for its potential to enhance multimodal perception. Previous methods primarily focus on developing advanced architectures to facilitate effective audio-visual interactions, without fully addressing the inherent challenges posed by audio natures, i.e., (1) feature confusion due to the overlapping nature of audio signals, and (2) audio-visual matching difficulty from the varied sounds produced by the same object. To address these challenges, we propose Dynamic Derivation and Elimination (DDESeg): a novel audio-visual segmentation framework. Specifically, to mitigate feature confusion, DDESeg reconstructs the semantic content of the mixed audio signal by enriching the distinct semantic information of each individual source, deriving representations that preserve the unique characteristics of each sound. To reduce the matching difficulty, we introduce a discriminative feature learning module, which enhances the semantic distinctiveness of generated audio representations. Considering that not all derived audio representations directly correspond to visual features (e.g., off-screen sounds), we propose a dynamic elimination module to filter out non-matching elements. This module facilitates targeted interaction between sounding regions and relevant audio semantics. By scoring the interacted features, we identify and filter out irrelevant audio information, ensuring accurate audio-visual alignment. Comprehensive experiments demonstrate that our framework achieves superior performance in AVS datasets. Our code will be publicly available.

Dongyue Lu, Lingdong Kong, Tianxin Huang, Gim Hee Lee

Identifying affordance regions on 3D objects from semantic cues is essential for robotics and human-machine interaction. However, existing 3D affordance learning methods struggle with generalization and robustness due to limited annotated data and a reliance on 3D backbones focused on geometric encoding, which often lack resilience to real-world noise and data corruption. We propose GEAL, a novel framework designed to enhance the generalization and robustness of 3D affordance learning by leveraging large-scale pre-trained 2D models. We employ a dual-branch architecture with Gaussian splatting to establish consistent mappings between 3D point clouds and 2D representations, enabling realistic 2D renderings from sparse point clouds. A granularity-adaptive fusion module and a 2D-3D consistency alignment module further strengthen cross-modal alignment and knowledge transfer, allowing the 3D branch to benefit from the rich semantics and generalization capacity of 2D models. To holistically assess the robustness, we introduce two new corruption-based benchmarks: PIAD-C and LASO-C. Extensive experiments on public datasets and our benchmarks show that GEAL consistently outperforms existing methods across seen and novel object categories, as well as corrupted data, demonstrating robust and adaptable affordance predictions. The code and datasets are publicly available.

Haosen Yang, Chenhao Zhang, Wenqing Wang, Marco Volino, Adrian Hilton, Li Zhang, Xiatian Zhu

Point management is critical for optimizing 3D Gaussian Splatting models, as point initiation (e.g., via structure from motion) is often distributionally inappropriate. Typically, Adaptive Density Control (ADC) algorithm is adopted, leveraging view-averaged gradient magnitude thresholding for point densification, opacity thresholding for pruning, and regular all-points opacity reset. We reveal that this strategy is limited in tackling intricate/special image regions (e.g., transparent) due to inability of identifying all 3D zones requiring point densification, and lacking an appropriate mechanism to handle ill-conditioned points with negative impacts (e.g., occlusion due to false high opacity).To address these limitations, we propose a Localized Point Management(LPM) strategy, capable of identifying those error-contributing zones in greatest need for both point addition and geometry calibration. Zone identification is achieved by leveraging the underlying multiview geometry constraints, subject to image rendering errors. We apply point densification in the identified zones and then reset the opacity of the points in front of these regions, creating a new opportunity to correct poorly conditioned points. Serving as a versatile plugin, LPM can be seamlessly integrated into existing static 3D and dynamic 4D Gaussian Splatting models with minimal additional cost.Experimental evaluations validate the efficacy of our LPM in boosting a variety of existing 3D/4D models both quantitatively and qualitatively. Notably, LPM improves both static 3DGS and dynamic SpaceTimeGS to achieve state-of-the-art rendering quality while retaining real-time speeds, excelling on challenging datasets such as Tanks & Temples and the Neural 3D Video dataset.

Shangzhan Zhang, Jianyuan Wang, Yinghao Xu, Nan Xue, Christian Rupprecht, Xiaowei Zhou, Yujun Shen, Gordon Wetzstein

We present FLARE, a feed-forward model designed to infer high-quality camera poses and 3D geometry from uncalibrated sparse-view images (i.e., as few as 2-8 inputs), which is a challenging yet practical setting in real-world applications. Our solution features a cascaded learning paradigm with camera pose serving as the critical bridge, recognizing its essential role in mapping 3D structures onto 2D image planes. Concretely, FLARE starts with camera pose estimation, whose results condition the subsequent learning of geometric structure and appearance, optimized through the objectives of geometry reconstruction and novel-view synthesis. Utilizing large-scale public datasets for training, our method delivers state-of-the-art performance in the tasks of pose estimation, geometry reconstruction, and novel view synthesis, while maintaining the inference efficiency (i.e., less than 0.5 seconds).

Hongsong Wang, Xiaoyan Ma, Jidong Kuang, Jie Gui

Skeleton-based human action recognition has received widespread attention in recent years due to its diverse range of application scenarios. Due to the different sources of human skeletons, skeleton data naturally exhibit heterogeneity. The previous works, however, overlook the heterogeneity of human skeletons and solely construct models tailored for homogeneous skeletons. This work addresses the challenge of heterogeneous skeleton-based action representation learning, specifically focusing on processing skeleton data that varies in joint dimensions and topological structures. The proposed framework comprises two primary components: heterogeneous skeleton processing and unified representation learning. The former first converts two-dimensional skeleton data into three-dimensional skeleton via an auxiliary network, and then constructs a prompted unified skeleton using skeleton-specific prompts. We also design an additional modality named semantic motion encoding to harness the semantic information within skeletons. The latter module learns a unified action representation using a shared backbone network that processes different heterogeneous skeletons. Extensive experiments on the NTU-60, NTU-120, and PKU-MMD II datasets demonstrate the effectiveness of our method in various tasks of action understanding. Our approach can be applied to action recognition in robots with different humanoid structures.

Chengxiang Huang, Yake Wei, Zequn Yang, Di Hu

Sensory training during the early ages is vital for human development. Inspired by this cognitive phenomenon, we observe that the early training stage is also important for the multimodal learning process, where dataset information is rapidly acquired. We refer to this stage as the prime learning window. However, based on our observation, this prime learning window in multimodal learning is often dominated by information-sufficient modalities, which in turn suppresses the information acquisition of information-insufficient modalities. To address this issue, we propose Information Acquisition Regulation (InfoReg), a method designed to balance information acquisition among modalities. Specifically, InfoReg slows down the information acquisition process of information-sufficient modalities during the prime learning window, which could promote information acquisition of information-insufficient modalities. This regulation enables a more balanced learning process and improves the overall performance of the multimodal network. Experiments show that InfoReg outperforms related multimodal imbalanced methods across various datasets, achieving superior model performance. The code is available at https://github.com/GeWu-Lab/InfoReg_CVPR2025.

Ronghang Zhu, Mengxuan Hu, Weiming Zhuang, Lingjuan Lyu, Xiang Yu, Sheng Li

Domain adaptation addresses the challenge where the distribution of target inference data differs from that of the source training data. Recently, data privacy has become a significant constraint, limiting access to the source domain. To mitigate this issue, Source-Free Domain Adaptation (SFDA) methods bypass source domain data by generating source-like data or pseudo-labeling the unlabeled target domain. However, these approaches often lack theoretical grounding. In this work, we provide a theoretical analysis of the SFDA problem, focusing on the general empirical risk of the unlabeled target domain. Our analysis offers a comprehensive understanding of how representativeness, generalization, and variety contribute to controlling the upper bound of target domain empirical risk in SFDA settings. We further explore how to balance this trade-off from three perspectives: sample selection, semantic domain alignment, and a progressive learning framework. These insights inform the design of novel algorithms. Experimental results demonstrate that our proposed method achieves state-of-the-art performance on three benchmark datasets--Office-Home, DomainNet, and VisDA-C--yielding relative improvements of 3.2%, 9.1%, and 7.5%, respectively, over the representative SFDA method, SHOT.

Mor Shpigel Nacson, Aviad Aberdam, Roy Ganz, Elad Ben Avraham, Alona Golts, Yair Kittenplon, Shai Mazor, Ron Litman

Vision-Language Models (VLMs) excel in diverse visual tasks but face challenges in document understanding, which requires fine-grained text processing. While typical visual tasks perform well with low-resolution inputs, reading-intensive applications demand high-resolution, resulting in significant computational overhead. Using OCR-extracted text in VLM prompts partially addresses this issue but underperforms compared to full-resolution counterpart, as it lacks the complete visual context needed for optimal performance.We introduce DocVLM, a method that integrates an OCR-based modality into VLMs to enhance document processing while preserving original weights. Our approach employs an OCR encoder to capture textual content and layout, compressing these into a compact set of learned queries incorporated into the VLM. Comprehensive evaluations across leading VLMs show that DocVLM significantly reduces reliance on high-resolution images for document understanding.In limited-token regimes (448x448), DocVLM with 64 learned queries improves DocVQA results from 56.0% to 86.6% when integrated with InternVL2 and from 84.4% to 91.2% with Qwen2-VL. In LLaVA-OneVision, DocVLM achieves improved results while using 80% less image tokens. The reduced token usage allows processing multiple pages effectively, showing impressive zero-shot results on DUDE and state-of-the-art performance on MP-DocVQA, highlighting DocVLM's potential for applications requiring high-performance and efficiency.

Hang Chen, Yin Xie, Xiaoxiu Peng, Lihu Sun, Wenkai Su, Xiaodong Yang, Chengming Liu

Defocus deblurring is a challenging task due to the spatially varying blur. Recent works have shown impressive results in data-driven approaches using dual-pixel (DP) sensors. Quad-pixel (QP) sensors represent an advanced evolution of DP sensors, providing four distinct sub-aperture views in contrast to only two views offered by DP sensors. However, research on QP-based defocus deblurring is scarce. In this paper, we propose a novel end-to-end learning-based approach for defocus deblurring that leverages QP data. To achieve this, we design a QP defocus and all-in-focus image pair acquisition method and provide a QP Defocus Deblurring (QPDD) dataset containing 4,935 image pairs. We then introduce a Local-gate assisted Mamba Network (LMNet), which includes a two-branch encoder and a Simple Fusion Module (SFM) to fully utilize features of sub-aperture views. In particular, our LMNet incorporates a Local-gate assisted Mamba Block (LAMB) that mitigates local pixel forgetting and channel redundancy within Mamba, and effectively captures global and local dependencies. By extending the defocus deblurring task from a DP-based to a QP-based approach, we demonstrate significant improvements in restoring sharp images. Comprehensive experimental evaluations further indicate that our approach outperforms state-of-the-art methods.

Runsong Zhu, Shi Qiu, Zhengzhe Liu, Ka-Hei Hui, Qianyi Wu, Pheng-Ann Heng, Chi-Wing Fu

Lifting multi-view 2D instance segmentation to a radiance field has proven effective to enhance 3D understanding. Existing works rely on direct matching for end-to-end lifting, yielding inferior results, or employ a two-stage solution constrained by complex pre- or post-processing. In this work, we design Unified-Lift, a new end-to-end object-aware lifting approach that aims for high-quality 3D segmentation based on our object-aware 3D Gaussian representation. To start, we augment each Gaussian point with a Gaussian-level feature learned using a contrastive loss to encode instance information. Importantly, we introduce a learnable object-level codebook to account for individual objects in the scene for an explicit object-level understanding and associate the encoded object-level features with the Gaussian-level point features for segmentation predictions. While promising, achieving effective codebook learning is nontrivial and a naive solution leads to degraded performance. Hence, we formulate the association learning module and the noisy label filtering module for effective and robust codebook learning. We conduct experiments on three benchmarks LERF-Masked, Replica, and Messy Rooms. Both qualitative and quantitative results manifest that our Unified-Lift clearly outperforms existing methods in terms of segmentation quality and time efficiency.

Maxim V. Shugaev, Vincent Chen, Maxim Karrenbach, Kyle Ashley, Bridget Kennedy, Naresh P. Cuntoor

This work addresses the problem of novel view synthesis in diverse scenes from small collections of RGB images. We propose ERUPT (Efficient Rendering with Unposed Patch Transformer) a state-of-the-art scene reconstruction model capable of efficient scene rendering using unposed imagery. We introduce patch-based querying, in contrast to existing pixel-based queries, to reduce the compute required to render a target view. This makes our model highly efficient both during training and at inference, capable of rendering at 600 fps on commercial hardware. Notably, our model is designed to use a learned latent camera pose which allows for training using unposed targets in datasets with sparse or inaccurate ground truth camera pose. We show that our approach can generalize on large real-world data and introduce a new benchmark dataset (MSVS-1M) for latent view synthesis using street-view imagery collected from Mapillary. In contrast to NeRF and Gaussian Splatting which require dense imagery and precise metadata, ERUPT can render novel views of arbitrary scenes with as few as five unposed input images. ERUPT achieves better rendered image quality than current state-of-the-art methods for unposed image synthesis tasks, reduces labeled data requirements by 95% and reduces computational requirements by an order of magnitude, providing efficient novel view synthesis for diverse real-world scenes.

Qitong Yang, Mingtao Feng, Zijie Wu, Weisheng Dong, Fangfang Wu, Yaonan Wang, Ajmal Mian

3D content creation has achieved significant progress in terms of both quality and speed. Although current Gaussian Splatting-based methods can produce 3D objects within seconds, they are still limited by complex preprocessing or low controllability. In this paper, we introduce a novel framework designed to efficiently and controllably generate high-resolution 3D models from text promptsor image. Our key insights are three-fold: 1) Hierarchical Gaussian Mixture Model Splatting: We propose an hybrid hierarchical representation to extract fixed number of fine-grained Gaussians with multiscale details from textured object, also establish part-level representation of Gaussians primitives. 2) Mamba with adaptive tree topology: We present a diffusion mamba with tree-topology to adaptively generate Gaussians with disordered spatial structures, without the need for complex preprocessing and maintain linear complexity generation. 3) Controllable Generation: Building on the HGMM tree, we introduce a cascaded diffusion framework combining controllable implicit latent generation, which progressively generates condition-driven latents, and explicit splatting generation, which transforms latents into high-quality Gaussian primitives. Extensive experiments demonstrate the high fidelity and efficiency of our approach.

Dohyun Kim, Sehwan Park, Geonhee Han, Seung Wook Kim, Paul Hongsuck Seo

Diffusion models generate high-quality images through progressive denoising but are computationally intensive due to large model sizes and repeated sampling. Knowledge distillation--transferring knowledge from a complex teacher to a simpler student model--has been widely studied in recognition tasks, particularly for transferring concepts unseen during student training. However, its application to diffusion models remains underexplored, especially in enabling student models to generate concepts not covered by the training images. In this work, we propose Random Conditioning, a novel approach that pairs noised images with randomly selected text conditions to enable efficient, image-free knowledge distillation. By leveraging this technique, we show that the student can generate concepts unseen in the training images. When applied to conditional diffusion model distillation, our method allows the student to explore the condition space without generating condition-specific images, resulting in notable improvements in both generation quality and efficiency. This promotes resource-efficient deployment of generative diffusion models, broadening their accessibility for both research and real-world applications. Code, models, and datasets are available at: https://dohyun-as.github.io/Random-Conditioning

Sankalp Sinha, Mohammad Sadil Khan, Muhammad Usama, Shino Sam, Didier Stricker, Sk Aziz Ali, Muhammad Zeshan Afzal

Generating high-fidelity 3D content from text prompts remains a significant challenge in computer vision due to the limited size, diversity, and annotation depth of the existing datasets. To address this, we introduce MARVEL-40M+, an extensive dataset with 40 million text annotations for over 8.9 million 3D assets aggregated from seven major 3D datasets. Our contribution is a novel multi-stage annotation pipeline that integrates open-source pretrained multi-view VLMs and LLMs to automatically produce multi-level descriptions, ranging from detailed (150-200 words) to concise semantic tags (10-20 words). This structure supports both fine-grained 3D reconstruction and rapid prototyping. Furthermore, we incorporate human metadata from source datasets into our annotation pipeline to add domain-specific information in our annotation and reduce VLM hallucinations. Additionally, we develop MARVEL-FX3D, a two-stage text-to-3D pipeline. We fine-tune Stable Diffusion with our annotations and use a pretrained image-to-3D network to generate 3D textured meshes within 15s. Extensive evaluations show that MARVEL-40M+ significantly outperforms existing datasets in annotation quality and linguistic diversity, achieving win rates of 72.41% by GPT-4 and 73.40% by human evaluators. Project page is available at https://sankalpsinha-cmos.github.io/MARVEL/.

Xiyue Guo, Jiarui Hu, Junjie Hu, Hujun Bao, Guofeng Zhang

Recently, camera-based solutions have been extensively explored for scene semantic completion (SSC). Despite their success in visible areas, existing methods struggle to capture complete scene semantics due to frequent visual occlusions. To address this limitation, this paper presents the first satellite-ground cooperative SSC framework, i.e., SGFormer, exploring the potential of satellite-ground image pairs in the SSC task. Specifically, we propose a dual-branch architecture that encodes orthogonal satellite and ground views in parallel, unifying them into a common domain. Additionally, we design a ground-view guidance strategy that pre-corrects satellite image biases during feature encoding, addressing misalignment between satellite and ground views. Moreover, we develop an adaptive weighting strategy that balances contributions from satellite and ground views. Experiments demonstrate that SGFormer outperforms the state of the art on SemanticKITTI and SSCBench-KITTI-360 datasets. Our code is available on https://github.com/gxytcrc/SGFormer.

Yu Qi, Yuanchen Ju, Tianming Wei, Chi Chu, Lawson L.S. Wong, Huazhe Xu

3D assembly tasks, such as furniture assembly and component fitting, play a crucial role in daily life and represent essential capabilities for future home robots. Existing benchmarks and datasets predominantly focus on assembling geometric fragments or factory parts, which fall short in addressing the complexities of everyday object interactions and assemblies. To bridge this gap, we present 2BY2, a large-scale annotated dataset for daily pairwise objects assembly, covering 18 fine-grained tasks that reflect real-life scenarios, such as plugging into sockets, arranging flowers in vases, and inserting bread into toasters. 2BY2 dataset includes 1,034 instances and 517 pairwise objects with pose and symmetry annotations, requiring approaches that align geometric shapes while accounting for functional and spatial relationships between objects. Leveraging the 2BY2 dataset, we propose a two-step SE(3) pose estimation method with equivariant features for assembly constraints. Compared to previous shape assembly methods, our approach achieves state-of-the-art performance across all 18 tasks in the 2BY2 dataset. Additionally, robot experiments further validate the reliability and generalization ability of our method for complex 3D assembly tasks. More details and demonstrations can be found at https://tea-lab.github.io/TwoByTwo/.

Zirun Guo, Tao Jin

Diffusion customization methods have achieved impressive results with only a minimal number of user-provided images. However, existing approaches customize concepts collectively, whereas real-world applications often require sequential concept integration. This sequential nature can lead to catastrophic forgetting, where previously learned concepts are lost. In this paper, we investigate concept forgetting and concept confusion in the continual customization. To tackle these challenges, we present ConceptGuard, a comprehensive approach that combines shift embedding, concept-binding prompts and memory preservation regularization, supplemented by a priority queue which can adaptively update the importance and occurrence order of different concepts. These strategies can dynamically update, unbind and learn the relationship of the previous concepts, thus alleviating concept forgetting and confusion. Through comprehensive experiments, we show that our approach outperforms all the baseline methods consistently and significantly in both quantitative and qualitative analyses.

Zihang Lai, Andrea Vedaldi

Temporal consistency is critical in video prediction. Traditional methods, such as temporal attention mechanisms and 3D convolutions, often struggle with significant object movements and fail to capture long-range temporal dependencies in dynamic scenes. To address these limitations, we propose the Tracktention Layer, a novel architectural component that explicitly integrates motion information using point tracks -- sequences of corresponding points across frames. By incorporating these motion cues, the Tracktention Layer enhances temporal alignment and effectively handles complex object motions, maintaining consistent feature representations over time. Our approach is computationally efficient and can be seamlessly integrated into existing models, such as Vision Transformers, with minimal modification. Empirical evaluations on standard video estimation benchmarks demonstrate that models augmented with the Tracktention Layer exhibit significantly improved temporal consistency compared to baseline models.