Inspired by the success of generative image models, recent work on learned image compression increasingly focuses on better probabilistic models of the natural image distribution, leading to excellent image quality. This, however, comes at the expense of a computational complexity that is several orders of magnitude higher than today's commercial codecs, and thus prohibitive for most practical applications. With this paper, we demonstrate that by focusing on modeling visual perception rather than the data distribution, we can achieve a very good trade-off between visual quality and bit rate similar to "generative" compression models such as HiFiC, while requiring less than 1% of the multiply-accumulate operations (MACs) for decompression. We do this by optimizing C3, an overfitted image codec, for Wasserstein Distortion (WD), and evaluating the image reconstructions with a human rater study, showing that WD clearly outperforms LPIPS as an optimization objective. The study also reveals that WD outperforms other perceptual metrics such as LPIPS, DISTS, and MS-SSIM as a predictor of human ratings, remarkably achieving over 94% Pearson correlation with Elo scores.
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In large vision-language models (LVLMs), images serve as inputs that carry a wealth of information. As the idiom "A picture is worth a thousand words" implies, representing a single image in current LVLMs can require hundreds or even thousands of tokens. This results in significant computational costs, which grow quadratically as input image resolution increases, thereby severely impacting the efficiency. Previous approaches have attempted to reduce the number of image tokens either before or within the early layers of LVLMs. However, these strategies inevitably result in the loss of crucial image information. To address this challenge, we conduct an empirical study revealing that all visual tokens are necessary for LVLMs in the shallow layers, and token redundancy progressively increases in the deeper layers.To this end, we propose ViCo, a conical-style visual concentration strategy for LVLMs to boost their efficiency in both training and inference with neglectable performance loss. Specifically, we partition the LVLM into several stages and drop part of the image tokens at the end of each stage with a pre-defined ratio. The dropping is based on a lightweight similarity calculation with a negligible time overhead. Extensive experiments demonstrate that ViCo can achieve over 40% training time reduction and 55% inference FLOPs acceleration on leading LVLMs like LLaVA-NeXT, maintaining comparable multi-modal performance. Besides, ViCo can also serve as a plug-and-play strategy to accelerate inference in a free way, with better performance and lower inference cost than counterparts.
Recent open-world representation learning approaches have leveraged CLIP to enable zero-shot 3D object recognition. However, performance on real point clouds with occlusions still falls short due to unrealistic pretraining settings. Additionally, these methods incur high inference costs because they rely on Transformer's attention modules. In this paper, we make two contributions to address these limitations. First, we propose occlusion-aware text-image-point cloud pretraining to reduce the training-testing domain gap. From 52K synthetic 3D objects, our framework generates nearly 630K partial point clouds for pretraining, consistently improving real-world recognition performances of existing popular 3D networks. Second, to reduce computational requirements, we introduce DuoMamba, a two-stream linear state space model tailored for point clouds. By integrating two space-filling curves with 1D convolutions, DuoMamba effectively models spatial dependencies between point tokens, offering a powerful alternative to Transformer. When pretrained with our framework, DuoMamba surpasses current state-of-the-art methods while reducing latency and FLOPs, highlighting the potential of our approach for real-world applications. Our code and data are available at ndkhanh360.github.io/project_occtip.
Animatable head avatar generation typically requires extensive data for training. To reduce the data requirements, a natural solution is to leverage existing data-free static avatar generation methods, such as pre-trained diffusion models with score distillation sampling (SDS), which align avatars with pseudo ground-truth outputs from the diffusion model. However, directly distilling 4D avatars from video diffusion often leads to over-smooth results due to spatial and temporal inconsistencies in the generated video. To address this issue, we propose Zero-1-to-A, a robust method that synthesizes a spatial and temporal consistency dataset for 4D avatar reconstruction using the video diffusion model. Specifically, Zero-1-to-A iteratively constructs video datasets and optimizes animatable avatars in a progressive manner, ensuring that avatar quality increases smoothly and consistently throughout the learning process. This progressive learning involves two stages: (1) Spatial Consistency Learning fixes expressions and learns from front-to-side views, and (2) Temporal Consistency Learning fixes views and learns from relaxed to exaggerated expressions, generating 4D avatars in a simple-to-complex manner. Extensive experiments demonstrate that Zero-1-to-A improves fidelity, animation quality, and rendering speed compared to existing diffusion-based methods, providing a solution for lifelike avatar creation. Code is publicly available at: https://github.com/ZhenglinZhou/Zero-1-to-A.
Monocular depth estimation (MDE) models have undergone significant advancements over recent years. Many MDE models aim to predict affine-invariant relative depth from monocular images, while recent developments in large-scale training and vision foundation models enable reasonable estimation of metric (absolute) depth. However, effectively leveraging these predictions for geometric vision tasks, in particular relative pose estimation, remains relatively under explored. While depths provide rich constraints for cross-view image alignment, the intrinsic noise and ambiguity from the monocular depth priors present practical challenges to improving upon classic keypoint-based solutions. In this paper, we develop three solvers for relative pose estimation that explicitly account for independent affine (scale and shift) ambiguities, covering both calibrated and uncalibrated conditions. We further propose a hybrid estimation pipeline that combines our proposed solvers with classic point-based solvers and epipolar constraints. We find that the affine correction modeling is beneficial to not only the relative depth priors but also, surprisingly, the "metric" ones. Results across multiple datasets demonstrate large improvements of our approach over classic keypoint-based baselines and PnP-based solutions, under both calibrated and uncalibrated setups. We also show that our method improves consistently with different feature matchers and MDE models, and can further benefit from very recent advances on both modules.
Parameter-efficient Fine-tuning in Hyperspherical Space for Open-vocabulary Semantic Segmentation
PDF ↗Open-vocabulary semantic segmentation seeks to label each pixel in an image with arbitrary text descriptions. Vision-language foundation models, especially CLIP, have recently emerged as powerful tools for acquiring open-vocabulary capabilities. However, fine-tuning CLIP to equip it with pixel-level prediction ability often suffers three issues: 1) high computational cost, 2) misalignment between the two inherent modalities of CLIP, and 3) degraded generalization ability on unseen categories. To address these issues, we propose \alg, a symmetrical parameter-efficient fine-tuning (PEFT) strategy conducted in hyperspherical space for both of the two CLIP modalities. Specifically, the PEFT strategy is achieved by a series of efficient block-diagonal learnable transformation matrices and a dual cross-relation communication module among all learnable matrices. Since the PEFT strategy is conducted symmetrically to the two CLIP modalities, the misalignment between them is mitigated. Furthermore, we apply an additional constraint to PEFT on the CLIP text encoder according to the hyperspherical energy principle, i.e., minimizing hyperspherical energy during fine-tuning preserves the intrinsic structure of the original parameter space, to prevent the destruction of the generalization ability offered by the CLIP text encoder. Extensive evaluations across various benchmarks show that H-CLIP achieves new SOTA open-vocabulary semantic segmentation results while only requiring updating approximately 4% of the total parameters of CLIP.
Despite significant advances in accurately estimating geometry in contemporary single-image 3D human reconstruction, creating a high-quality, efficient, and animatable 3D avatar remains an open challenge. Two key obstacles persist: incomplete observation and inconsistent 3D priors. To address these challenges, we propose SinGS, aiming to achieve high-quality and efficient animatable 3D avatar reconstruction. At the heart of SinGS are two key components: Kinematic Human Diffusion and Geometry-Preserving 3D Gaussain Splatting. The former is a foundational human model that samples within pose space to generate a highly 3D-consistent and high-quality sequence of human images, inferring unseen viewpoints and providing kinematic priors. The latter is a system that reconstructs a compact, high-quality 3D avatar even under imperfect priors, achieved through a novel semantic Laplacian regularization and a geometry-preserving density control strategy that enable precise and compact assembly of 3D primitives. Extensive experiments demonstrate that SinGS enables lifelike, animatable human reconstructions, maintaining both high quality and inference efficiency (up to 70FPS).
Instance segmentation traditionally relies on dense pixel-level annotations, making it costly and labor-intensive. To alleviate this burden, weakly supervised instance segmentation utilizes cost-effective weak labels, such as image-level tags, points, and bounding boxes. However, existing approaches typically focus on a single type of weak label, overlooking the cost-efficiency potential of combining multiple types. In this paper, we introduce WISH, a novel heterogeneous framework for weakly supervised instance segmentation that integrates diverse weak label types within a single model. WISH unifies heterogeneous labels by leveraging SAM's prompt latent space through a multi-stage matching strategy, effectively compensating for the lack of spatial information in class tags. Extensive experiments on Pascal VOC and COCO demonstrate that our framework not only surpasses existing homogeneous weak supervision methods but also achieves superior results in heterogeneous settings with equivalent annotation costs.
Addressing the retrieval of unsafe content from vision-language models such as CLIP is an important step towards real-world integration. Current efforts have relied on unlearning techniques that try to erase the model's knowledge of unsafe concepts. While effective in reducing unwanted outputs, unlearning limits the model's capacity to discern between safe and unsafe content. In this work, we introduce a novel approach that shifts from unlearning to an awareness paradigm by leveraging the inherent hierarchical properties of the hyperbolic space. We propose to encode safe and unsafe content as an entailment hierarchy, where both are placed in different regions of hyperbolic space. Our HySAC, Hyperbolic Safety-Aware CLIP, employs entailment loss functions to model the hierarchical and asymmetrical relations between safe and unsafe image-text pairs. This modelling - ineffective in standard vision-language models due to their reliance on Euclidean embeddings - endows the model with awareness of unsafe content, enabling it to serve as both a multimodal unsafe classifier and a flexible content retriever, with the option to dynamically redirect unsafe queries toward safer alternatives or retain the original output. Extensive experiments show that our approach not only enhances safety recognition, but also establishes a more adaptable and interpretable framework for content moderation in vision-language models. Our source code is available at: https://github.com/aimagelab/HySAC
Multi-center star shape is a prevalent object shape feature, which has proven effective in model-based image segmentation methods. However, the shape field function induced by the multi-center star shape is non-smooth, and directly applying it to the data-driven image segmentation network architecture design may lead to instability in backpropagation. This paper proposes a convex combination star (CCS) shape, possessing multi-center star shape properties, and has the advantage of effectively controlling the shape of the region through a smooth field function. The sufficient condition of the proposed CCS shape can be combined into the image segmentation neural network structure design through the bridge between the variational segmentation model and the activation function of the data-driven method. Taking Segment Anything Model (SAM) and its improved version as backbone networks, we have shown that the segmentation network architecture with CCS shape properties can greatly improve the accuracy of segmentation results.
Recent advancements in prompt-based learning have significantly advanced image and video class-incremental learning. However, the prompts learned by these methods often fail to capture the diverse and informative characteristics of videos, and struggle to generalize effectively to future tasks and classes. To address these challenges, this paper proposes modeling the distribution of space-time prompts conditioned on the input video using a diffusion model. This generative approach allows the proposed model to naturally handle the diverse characteristics of videos, leading to more robust prompt learning and enhanced generalization capabilities. Additionally, we develop a simple yet effective mechanism to transfer the token relationship modeling capabilities of pre-trained image transformers to spatio-temporal modeling in videos. Our approach has been thoroughly evaluated across four established benchmarks, showing remarkable improvements over existing state-of-the-art methods in video class-incremental learning.
This paper introduces Goku, a state-of-the-art family of joint image-and-video generation models leveraging rectified flow Transformers to achieve industry-leading performance. We detail the foundational elements enabling high-quality visual generation, including the data curation pipeline, model architecture design, flow formulation, and advanced infrastructure for efficient and robust large-scale training. The Goku models demonstrate superior performance in both qualitative and quantitative evaluations, setting new benchmarks across major tasks. Specifically, Goku achieves 0.76 on GenEval and 83.65 on DPG-Bench for text-to-image generation, and 84.85 on VBench for text-to-video tasks. We believe that this work provides valuable insights and practical advancements for the research community in developing joint image-and-video generation models.
Animating images with interactive motion control has garnered popularity for image-to-video (I2V) generation. Modern approaches typically rely on large Gaussian kernels to extend motion trajectories as condition without explicitly defining movement region, leading to coarse motion control and failing to disentangle object and camera moving. To alleviate these, we present MotionPro, a precise motion controller that novelly leverages region-wise trajectory and motion mask to regulate fine-grained motion synthesis and identify target motion category (i.e., object or camera moving), respectively. Technically, MotionPro first estimates the flow maps on each training video via a tracking model, and then samples the region-wise trajectories to simulate inference scenario. Instead of extending flow through large Gaussian kernels, our region-wise trajectory approach enables more precise control by directly utilizing trajectories within local regions, thereby effectively characterizing fine-grained movements. A motion mask is simultaneously derived from the predicted flow maps to capture the holistic motion dynamics of the movement regions. To pursue natural motion control, MotionPro further strengthens video denoising by incorporating both region-wise trajectories and motion mask through feature modulation. More remarkably, we meticulously construct a benchmark, i.e., MC-Bench, with 1.1K user-annotated image-trajectory pairs, for the evaluation of both fine-grained and object-level I2V motion control. Extensive experiments conducted on WebVid-10M and MC-Bench demonstrate the effectiveness of MotionPro. Please refer to our project page for more results: https://zhw-zhang.github.io/MotionPro-page/.
Decoder Gradient Shield: Provable and High-Fidelity Prevention of Gradient-Based Box-Free Watermark Removal
PDF ↗The intellectual property of deep image-to-image models can be protected by the so-called box-free watermarking. It uses an encoder and a decoder, respectively, to embed into and extract from the model's output images invisible copyright marks. Prior works have improved watermark robustness, focusing on the design of better watermark encoders. In this paper, we reveal an overlooked vulnerability of the unprotected watermark decoder which is jointly trained with the encoder and can be exploited to train a watermark removal network. To defend against such an attack, we propose the decoder gradient shield (DGS) as a protection layer in the decoder API to prevent gradient-based watermark removal with a closed-form solution. The fundamental idea is inspired by the classical adversarial attack, but is utilized for the first time as a defensive mechanism in the box-free model watermarking. We then demonstrate that DGS can reorient and rescale the gradient directions of watermarked queries and stop the watermark remover's training loss from converging to the level without DGS, while retaining decoder output image quality. Experimental results verify the effectiveness of the proposed method. Code of paper is available at https://github.com/haonanAN309/CVPR-2025-Official-Implementation-Decoder-Gradient-Shield.
The integration of multimodal data including pathology images and gene profiles is widely applied in precise survival prediction. Despite recent advances in multimodal survival models, collecting complete modalities for multimodal fusion still poses a significant challenge, hindering their application in clinical settings. Current approaches tackling incomplete modalities often fall short, as they typically compensate for only a limited part of the knowledge of missing modalities. To address this issue, we propose a Distilled Prompt Learning framework (DisPro) to utilize the strong robustness of Large Language Models (LLMs) to missing modalities, which employs two-stage prompting for compensation of comprehensive information for missing modalities. In the first stage, Unimodal Prompting (UniPro) distills the knowledge distribution of each modality, preparing for supplementing modality-specific knowledge of the missing modality in the subsequent stage. In the second stage, Multimodal Prompting (MultiPro) leverages available modalities as prompts for LLMs to infer the missing modality, which provides modality-common information. Simultaneously, the unimodal knowledge acquired in the first stage is injected into multimodal inference to compensate for the modality-specific knowledge of the missing modality. Extensive experiments covering various missing scenarios demonstrated the superiority of the proposed method. The code is available at https://github.com/Innse/DisPro.
The rapid growth of dataset scales has been a key driver in advancing deep learning research. However, as dataset scale increases, the training process becomes increasingly inefficient due to the presence of low-value samples, including excessive redundant samples, overly challenging samples, and inefficient easy samples that contribute little to model improvement. To address this challenge, we propose Scale Efficient Training (SeTa) for large datasets, a dynamic sample pruning approach that losslessly reduces training time. To remove low-value samples, SeTa first performs random pruning to eliminate redundant samples, then clusters the remaining samples according to their learning difficulty measured by loss. Building upon this clustering, a sliding window strategy is employed to progressively remove both overly challenging and inefficient easy clusters following an easy-to-hard curriculum. We conduct extensive experiments on large-scale synthetic datasets, including ToCa, SS1M, and ST+MJ, each containing over 3 million samples. SeTa reduces training costs by up to 50% while maintaining or improving performance, with minimal degradation even at 70% cost reduction. Furthermore, experiments on various scale real datasets across various backbones (including CNNs, Transformers, and Mambas) and diverse tasks (instruction tuning, multi-view stereo, geo-localization, composed image retrieval, referring image segmentation) demonstrate the powerful effectiveness and universality of our approach. Code is available at https://github.com/mrazhou/SeTa.
In text-to-image (T2I) generation applications, negative embeddings have proven to be a simple yet effective approach for enhancing generation quality. Typically, these negative embeddings are derived from user-defined negative prompts, which, while being functional, are not necessarily optimal. In this paper, we introduce ReNeg, an end-to-end method designed to learn improved Negative embeddings guided by a Reward model. We employ a reward feedback learning framework and integrate classifier-free guidance (CFG) into the training process, which was previously utilized only during inference, thus enabling the effective learning of negative embeddings. We also propose two strategies for learning both global and per-sample negative embeddings. Extensive experiments show that the learned negative embedding significantly outperforms null-text and handcrafted counterparts, achieving substantial improvements in human preference alignment. Additionally, the negative embedding learned within the same text embedding space exhibits strong generalization capabilities. For example, using the same CLIP text encoder, the negative embedding learned on SD1.5 can be seamlessly transferred to text-to-image or even text-to-video models such as ControlNet, ZeroScope, and VideCrafter2, resulting in consistent performance improvements across the board. Code is available at https://github.com/AMD-AIG-AIMA/ReNeg.
We propose a novel fine-grained cross-view localization method that estimates the 3 Degrees of Freedom pose of a ground-level image in an aerial image of the surroundings by matching fine-grained features between the two images. The pose is estimated by aligning a point plane generated from the ground image with a point plane sampled from the aerial image. To generate the ground points, we first map ground image features to a 3D point cloud. Our method then learns to select features along the height dimension to pool the 3D points to a Bird's-Eye-View (BEV) plane. This selection enables us to trace which feature in the ground image contributes to the BEV representation. Next, we sample a set of sparse matches from computed point correspondences between the two point planes and compute their relative pose using Procrustes alignment. Compared to the previous state-of-the-art, our method reduces the mean localization error by 28% on the VIGOR cross-area test set. Qualitative results show that our method learns semantically consistent matches across ground and aerial views through weakly supervised learning from the camera pose.
Photo-realistic image rendering from 3D scene reconstruction has advanced significantly with neural rendering techniques. Among these, 3D Gaussian Splatting (3D-GS) outperforms Neural Radiance Fields (NeRFs) in quality and speed but struggles with shape and color discontinuities. We propose 3D Half-Gaussian (3D-HGS) kernels as a plug-and-play solution to address these limitations. Our experiments show that 3D-HGS enhances existing 3D-GS methods, achieving state-of-the-art rendering quality without compromising speed. More demos and code are available at https://lihaolin88.github.io/CVPR-2025-3DHGS
Recovering 3D scenes from sparse views is a challenging task due to its inherent ill-posed problem. Conventional methods have developed specialized solutions (e.g., geometry regularization or feed-forward deterministic model) to mitigate the issue. However, they still suffer from performance degradation by minimal overlap across input views with insufficient visual information. Fortunately, recent video generative models show promise in addressing this challenge as they are capable of generating video clips with plausible 3D structures. Powered by large pretrained video diffusion models, some pioneering research start to explore the potential of video generative prior and create 3D scenes from sparse views. Despite impressive improvements, they are limited by slow inference time and the lack of 3D constraint, leading to inefficiencies and reconstruction artifacts that do not align with real-world geometry structure. In this paper, we propose VideoScene to distill the video diffusion model to generate 3D scenes in one step, aiming to build an efficient and effective tool to bridge the gap from video to 3D. Specifically, we design a 3D-aware leap flow distillation strategy to leap over time-consuming redundant information and train a dynamic denoising policy network to adaptively determine the optimal leap timestep during inference. Extensive experiments demonstrate that our VideoScene achieves faster and superior 3D scene generation results than previous video diffusion models, highlighting its potential as an efficient tool for future video to 3D applications.