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已筛选 CVPR 2025
2,871篇论文
第 95 / 144 页

Guojun Lei, Chi Wang, Rong Zhang, Yikai Wang, Hong Li, Weiwei Xu

We propose a unified approach for video-controlled generation, enabling text-based guidance and manual annotations to control the generation of videos, similar to camera direction guidance. Specifically, we designed a two-stage algorithm. In the first stage, we convert all control information into frame-by-frame motion flows. In the second stage, we use these motion flows as guidance to control the final video generation. Additionally, to reduce instability in the generated videos caused by large motion variations (such as those from camera movement, object motion, or manual inputs), which can result in flickering or the intermittent disappearance of objects, we transform the temporal feature computation in the video model into frequency-domain feature computation. This is because frequency-domain signals better capture the essential characteristics of an image, and by ensuring consistency in the video's frequency-domain features, we can enhance temporal coherence and reduce flickering in the final generated video.

Zhuoyao Wang, Fan Yi, Peizhu Gong, Caitou He, Cheng Jin, Weizhong Zhang

Batch normalization (BN) is widely recognized as an essential method in training deep neural networks, facilitating convergence and enhancing model stability. However, in Federated Learning (FL) contexts, where training data are typically heterogeneous and clients often face resource constraints, the effectiveness of BN is considerably limited for two primary reasons. First, the population statistics, specifically the mean and variance of these heterogeneous datasets, vary substantially, resulting in inconsistent BN layers across client models, which ultimately drives these models to diverge further. Second, estimating statistics from a mini-batch is often imprecise since the batch size has to be small in resource-limited clients. This paper introduces Population Normalization, a novel technique for FL, in which the statistics are learned as trainable parameters rather than calculated from mini-batches as in BN. Thus, our normalization layers are homogeneous among the clients and the adverse impact of small batch size is eliminated as the model can be well-trained even when the batch size equals to one. To enhance the flexibility of our method in practical applications, we investigate the role of stochastic uncertainty in BN's statistical estimation. When larger batch sizes are available, we demonstrate that injecting simple artificial noise can effectively mimic this stochastic uncertainty and improve the model's generalization capability. Experimental results validate the efficacy of our approach across various FL tasks.

Yao Mu, Tianxing Chen, Zanxin Chen, Shijia Peng, Zhiqian Lan, Zeyu Gao, Zhixuan Liang, Qiaojun Yu, Yude Zou, Mingkun Xu 等

In the rapidly advancing field of robotics, dual-arm coordination and complex object manipulation are essential capabilities for developing advanced autonomous systems. However, the scarcity of diverse, high-quality demonstration data and real-world-aligned evaluation benchmarks severely limits such development. To address this, we introduce RoboTwin, a generative digital twin framework that uses 3D generative foundation models and large language models to produce diverse expert datasets and provide a real-world-aligned evaluation platform for dual-arm robotic tasks. Specifically, RoboTwin creates varied digital twins of objects from single 2D images, generating realistic and interactive scenarios. It also introduces a spatial relation-aware code generation framework that combines object annotations with large language models to break down tasks, determine spatial constraints, and generate precise robotic movement code. Our framework offers a comprehensive benchmark with both simulated and real-world data, enabling standardized evaluation and better alignment between simulated training and real-world performance. We validated our approach using the open-source COBOT Magic Robot platform. Policies pre-trained on RoboTwin-generated data and fine-tuned with limited real-world samples demonstrate significant potential for enhancing dual-arm robotic manipulation systems by improving success rates by over 70% for single-arm tasks and over 40% for dual-arm tasks compared to models trained solely on real-world data.

Jenny Schmalfuss, Nadine Chang, Vibashan VS, Maying Shen, Andres Bruhn, Jose M. Alvarez

Vision language models (VLMs) respond to user-crafted text prompts and visual inputs, and are applied to numerous real-world problems. VLMs integrate visual modalities with large language models (LLMs), which are well known to be prompt-sensitive. Hence, it is crucial to determine whether VLMs inherit this instability to varying prompts. We therefore investigate which prompt variations VLMs are most sensitive to and which VLMs are most agnostic to prompt variations. To this end, we introduce PARC (Prompt Analysis via Reliability and Calibration), a VLM prompt sensitivity analysis framework built on three pillars: (1) plausible prompt variations in both the language and vision domain, (2) a novel model reliability score with built-in guarantees, and (3) a calibration step that enables dataset- and prompt-spanning prompt variation analysis. Regarding prompt variations, PARC's evaluation shows that VLMs mirror LLM language prompt sensitivity in the vision domain, and most destructive variations change the expected answer. Regarding models, outstandingly robust VLMs among 22 evaluated models come from the InternVL2 family. We further find indications that prompt sensitivity is linked to training data. https://github.com/NVlabs/PARC

Byung Hyun Lee, Sungjin Lim, Se Young Chun

Fine-tuning based concept erasing has demonstrated promising results in preventing generation of harmful contents from text-to-image diffusion models by removing target concepts while preserving remaining concepts. To maintain the generation capability of diffusion models after concept erasure, it is necessary to remove only the image region containing the target concept when it locally appears in an image, leaving other regions intact. However, prior arts often compromise fidelity of the other image regions in order to erase the localized target concept appearing in a specific area, thereby reducing the overall performance of image generation. To address these limitations, we first introduce a framework called localized concept erasure, which allows for the deletion of only the specific area containing the target concept in the image while preserving the other regions. As a solution for the localized concept erasure, we propose a training-free approach, dubbed Gated Low-rank adaptation for Concept Erasure (GLoCE), that injects a lightweight module into the diffusion model. GLoCE consists of low-rank matrices and a simple gate, determined only by several generation steps for concepts without training. By directly applying GLoCE to image embeddings and designing the gate to activate only for target concepts, GLoCE can selectively remove only the region of the target concepts, even when target and remaining concepts coexist within an image. Extensive experiments demonstrated GLoCE not only improves the image fidelity to text prompts after erasing the localized target concepts, but also outperforms prior arts in efficacy, specificity, and robustness by large margin and can be extended to mass concept erasure.

Charalambos Tzamos, Viktor Kocur, Yaqing Ding, Daniel Barath, Zuzana Berger Haladova, Torsten Sattler, Zuzana Kukelova

We study the challenging problem of estimating the relative pose of three calibrated cameras from four point correspondences. We propose novel efficient solutions to this problem that are based on the simple idea of using four correspondences to estimate an approximate geometry of the first two views. We model this geometry either as an affine or a fully perspective geometry estimated using one additional approximate correspondence. We generate such an approximate correspondence using a very simple and efficient strategy, where the new point is the mean point of three corresponding input points. The new solvers are efficient and easy to implement, since they are based on existing efficient minimal solvers, i.e., the 4-point affine fundamental matrix, the well-known 5-point relative pose solver, and the \texttt P3P solver. Extensive experiments on real data show that the proposed solvers, when properly coupled with local optimization, achieve state-of-the-art results, with the novel solver based on approximate mean-point correspondences being more robust and accurate than the affine-based solver.

Xin Jin, Simon Niklaus, Zhoutong Zhang, Zhihao Xia, Chunle Guo, Yuting Yang, Jiawen Chen, Chongyi Li

Denoising is a crucial step in many video processing pipelines such as in interactive editing, where high quality, speed, and user control are essential. While recent approaches achieve significant improvements in denoising quality by leveraging deep learning, they are prone to unexpected failures due to discrepancies between training data distributions and the wide variety of noise patterns found in real-world videos. These methods also tend to be slow and lack user control. In contrast, traditional denoising methods perform reliably on in-the-wild videos and run relatively quickly on modern hardware. However, they require manually tuning parameters for each input video, which is not only tedious but also requires skill. We bridge the gap between these two paradigms by proposing a differentiable denoising pipeline based on traditional methods. A neural network is then trained to predict the optimal denoising parameters for each specific input, resulting in a robust and efficient approach that also supports user control.

Zaijing Li, Yuquan Xie, Rui Shao, Gongwei Chen, Dongmei Jiang, Liqiang Nie

Building an agent that can mimic human behavior patterns to accomplish various open-world tasks is a long-term goal. To enable agents to effectively learn behavioral patterns across diverse tasks, a key challenge lies in modeling the intricate relationships among observations, actions, and language. To this end, we propose Optimus-2, a novel Minecraft agent that incorporates a Multimodal Large Language Model (MLLM) for high-level planning, alongside a Goal-Observation-Action Conditioned Policy (GOAP) for low-level control. GOAP contains (1) an Action-guided Behavior Encoder that models causal relationships between observations and actions at each timestep, then dynamically interacts with the historical observation-action sequence, consolidating it into fixed-length behavior tokens, and (2) an MLLM that aligns behavior tokens with open-ended language instructions to predict actions auto-regressively. Moreover, we introduce a high-quality Minecraft Goal-Observation-Action (MGOA) dataset, which contains 25,000 videos across 8 atomic tasks, providing about 30M goal-observation-action pairs. The automated construction method, along with the MGOA dataset, can contribute to the community's efforts in training Minecraft agents. Extensive experimental results demonstrate that Optimus-2 exhibits superior performance across atomic tasks, long-horizon tasks, and open-ended instruction tasks in Minecraft.

Yikai Wang, Chenjie Cao, Junqiu Yu, Ke Fan, Xiangyang Xue, Yanwei Fu

Recent advances in image inpainting increasingly use generative models to handle large irregular masks. However, these models can create unrealistic inpainted images due to two main issues: (1) Unwanted object insertion: Even with unmasked areas as context, generative models may still generate arbitrary objects in the masked region that don't align with the rest of the image. (2) Color inconsistency: Inpainted regions often have color shifts that causes a smeared appearance, reducing image quality. Retraining the generative model could help solve these issues, but it's costly since state-of-the-art latent-based diffusion and rectified flow models require a three-stage training process: training a VAE, training a generative U-Net or transformer, and fine-tuning for inpainting. Instead, this paper proposes a post-processing approach, dubbed as ASUKA (Aligned Stable inpainting with UnKnown Areas prior), to improve inpainting models. To address unwanted object insertion, we leverage a Masked Auto-Encoder (MAE) for reconstruction-based priors. This mitigates object hallucination while maintaining the model's generation capabilities. To address color inconsistency, we propose a specialized VAE decoder that treats latent-to-image decoding as a local harmonization task, significantly reducing color shifts for color-consistent inpainting. We validate ASUKA on SD 1.5 and FLUX inpainting variants with Places2 and MISATO, our proposed diverse collection of datasets. Results show that ASUKA mitigates object hallucination and improves color consistency over standard diffusion and rectified flow models and other inpainting methods.

Yuanyou Xu, Zongxin Yang, Yi Yang

Controllable generation has achieved substantial progress in both 2D and 3D domains, yet current conditional generation methods still face limitations in describing detailed shape structures. Skeletons can effectively represent and describe object anatomy and pose. Unfortunately, past studies are often limited to human skeletons. In this work, we generalize skeletal conditioned generation to arbitrary structures. First, we design a reliable mesh skeletonization pipeline to generate a large-scale mesh-skeleton paired dataset.Based on the dataset, a multi-view and 3D generation pipeline is built. We propose to represent 3D skeletons by Coordinate Color Encoding as 2D conditional images. A Skeletal Correlation Module is designed to extract global skeletal features for condition injection. After multi-view images are generated, 3D assets can be obtained by incorporating a large reconstruction model, followed by a UV texture refinement stage. As a result, our method achieves instant generation of multi-view and 3D contents that are aligned with given skeletons. The proposed techniques largely improve the object-skeleton alignment and generation quality.

Ning Gao, Yilun Chen, Shuai Yang, Xinyi Chen, Yang Tian, Hao Li, Haifeng Huang, Hanqing Wang, Tai Wang, Jiangmiao Pang

Robotic manipulation in real-world settings remains challenging, especially regarding robust generalization. Existing simulation platforms lack sufficient support for exploring how policies adapt to varied instructions and scenarios. Thus, they lag behind the growing interest in instruction-following foundation models like LLMs, whose adaptability is crucial yet remains underexplored in fair comparisons. To bridge this gap, we introduce GenManip, a realistic tabletop simulation platform tailored for policy generalization studies. It features an automatic pipeline via LLM-driven task-oriented scene graph to synthesize large-scale, diverse tasks using 10K annotated 3D object assets. To systematically assess generalization, we present GenManip-Bench, a benchmark of 200 scenarios refined via human-in-the-loop corrections. We evaluate two policy types: (1) modular manipulation systems integrating foundation models for perception, reasoning, and planning, and (2) end-to-end policies trained through scalable data collection. Results show that while data scaling benefits end-to-end methods, modular systems enhanced with foundation models generalize more effectively across diverse scenarios. We anticipate this platform to facilitate critical insights for advancing policy generalization in realistic conditions. All code will be made publicly available.

Mehdi Zayene, Jannik Endres, Albias Havolli, Charles Corbière, Salim Cherkaoui, Alexandre Kontouli, Alexandre Alahi

Despite progress in stereo depth estimation, omnidirectional imaging remains underexplored, mainly due to the lack of appropriate data. We introduce Helvipad, a real-world dataset for omnidirectional stereo depth estimation, featuring 40K video frames from video sequences across diverse environments, including crowded indoor and outdoor scenes with various lighting conditions. Collected using two 360deg cameras in a top-bottom setup and a LiDAR sensor, the dataset includes accurate depth and disparity labels by projecting 3D point clouds onto equirectangular images. Additionally, we provide an augmented training set with an increased label density by using depth completion. We benchmark leading stereo depth estimation models for both standard and omnidirectional images. The results show that while recent stereo methods perform decently, a challenge persists in accurately estimating depth in omnidirectional imaging. To address this, we introduce necessary adaptations to stereo models, leading to improved performance.

Saeed Ebrahimi, Sahar Rahimi, Ali Dabouei, Srinjoy Das, Jeremy M. Dawson, Nasser M. Nasrabadi

Aiming to reduce the computational cost of Softmax in massive label space of Face Recognition (FR) benchmarks, recent studies estimate the output using a subset of identities. Although promising, the association between the computation cost and the number of identities in the dataset remains linear only with a reduced ratio. A shared characteristic among available FR methods is the employment of atomic scalar labels during training. Consequently, the input to label matching is through a dot product between the feature vector of the input and the Softmax centroids. Inspired by generative modeling, we present a simple yet effective method that substitutes scalar labels with structured identity code, i.e., a sequence of integers. Specifically, we propose a tokenization scheme that transforms atomic scalar labels into structured identity codes. Then, we train an FR backbone to predict the code for each input instead of its scalar label. As a result, the associated computational cost becomes logarithmic \wrt number of identities.We demonstrate the benefits of the proposed method by conducting experiments. In particular, our method outperforms its competitors by 1.52%, and 0.6% at TAR@FAR=1e-4 on IJB-B and IJB-C, respectively, while transforming the association between computational cost and the number of identities from linear to logarithmic. \href https://github.com/msed-Ebrahimi/GIF Code

Qianli Ma, Xuefei Ning, Dongrui Liu, Li Niu, Linfeng Zhang

Diffusion models are trained by learning a sequence of models that reverse each step of noise corruption. Typically, the model parameters are fully shared across multiple timesteps to enhance training efficiency. However, since the denoising tasks differ at each timestep, the gradients computed at different timesteps may conflict, potentially degrading the overall performance of image generation. To solve this issue, this work proposes a Decouple-then-Merge (DeMe) framework, which begins with a pretrained model and finetunes separate models tailored to specific timesteps. We introduce several improved techniques during the finetuning stage to promote effective knowledge sharing while minimizing training interference across timesteps. Finally, after finetuning, these separate models can be merged into a single model in the parameter space, ensuring efficient and practical inference. Experimental results show significant generation quality improvements upon 6 benchmarks including Stable Diffusion on COCO30K, ImageNet1K, PartiPrompts, and DDPM on LSUN Church, LSUN Bedroom, and CIFAR10. Code is included in the supplementary material and will be released on Github.

Weiyu Li, Jiarui Liu, Hongyu Yan, Rui Chen, Yixun Liang, Xuelin Chen, Ping Tan, Xiaoxiao Long

We present a novel generative 3D modeling system, coined CraftsMan, which can generate high-fidelity 3D geometries with highly varied shapes, regular mesh topologies, and detailed surfaces, and, notably, allows for refining the geometry in an interactive manner. Despite the significant advancements in 3D generation, existing methods still struggle with lengthy optimization processes, self-occlusion, irregular mesh topologies, and difficulties in accommodating user edits, consequently impeding their widespread adoption and implementation in 3D modeling softwares. Our work is inspired by the craftsman, who usually roughs out the holistic figure of the work first and elaborates the surface details subsequently. Specifically, we first introduce a robust data preprocessing pipeline that utilizes visibility check and winding mumber to maximize the use of existing 3D data. Leveraging this data, we employ a 3D-native DiT model that directly models the distribution of 3D data in latent space, generating coarse geometries with regular mesh topology in seconds. Subsequently, a normal-based geometry refiner enhances local surface details, which can be applied automatically or interactively with user input. Extensive experiments demonstrate that our method achieves high efficacy in producing superior quality 3D assets compared to existing methods.

Jian Meng, Ahmed Hasssan, Li Yang, Deliang Fan, Jinwoo Shin, Jae-sun Seo

Learning the visual representation via masked auto-encoder (MAE) training has been proven to be a powerful technique. Transferring the pre-trained vision transformer (ViT) to downstream tasks leads to superior performance compared to conventional task-by-task supervised learning. Recent research works on MAE focus on large-sized vision transformers (>50 million parameters) with outstanding performance. However, improving the generality of the under-parametrized lightweight model has been widely ignored. In practice, downstream applications are commonly intended for resource-constrained platforms, where large-scale ViT cannot easily meet the resource budget. Current lightweight MAE training heavily relies on knowledge distillation with a pre-trained teacher, whereas the root cause behind the poor performance remains under-explored. Motivated by that, this paper first introduces the concept of "closest neighbor patch" to characterize the local semantics among the input tokens. Our discovery shows that the lightweight model failed to distinguish different local information, leading to aliased understanding and poor accuracy. Motivated by this finding, we propose NoR-MAE, a novel MAE training algorithm for lightweight vision transformers. NoR-MAE elegantly repels the semantic aliasing between patches and their closest neighboring patch (semantic centroid) with negligible training cost overhead. With the ViT-Tiny model, NoR-MAE achieves up to 7.22%/3.64% accuracy improvements on ImageNet-100/ImageNet-1K datasets, as well as up to 5.13% accuracy improvements in tested downstream tasks. https://github.com/SeoLabCornell/NoR-MAE

Siyuan Cheng, Lingjuan Lyu, Zhenting Wang, Xiangyu Zhang, Vikash Sehwag

With the rapid advancement of generative AI, it is now possible to synthesize high-quality images in a few seconds. Despite the power of these technologies, they raise significant concerns regarding misuse. Current efforts to distinguish between real and AI-generated images may lack generalization, being effective for only certain types of generative models and susceptible to post-processing techniques like JPEG compression. To overcome these limitations, we propose a novel framework, CO-SPY, that first enhances existing semantic features (e.g., the number of fingers in a hand) and artifact features (e.g., pixel value differences), and then adaptively integrates them to achieve more general and robust synthetic image detection. Additionally, we create CO-SPYBench, a comprehensive dataset comprising 5 real image datasets and 22 state-of-the-art generative models, including the latest models like FLUX. We also collect 50k synthetic images in the wild from the Internet to enable evaluation in a more practical setting. Our extensive evaluations demonstrate that our detector outperforms existing methods under identical training conditions, achieving an average accuracy improvement of approximately 11% to 34%.

Jikang Cheng, Zhiyuan Yan, Ying Zhang, Li Hao, Jiaxin Ai, Qin Zou, Chen Li, Zhongyuan Wang

The rapid advancement of face forgery techniques has introduced a growing variety of forgeries.Incremental Face Forgery Detection (IFFD), involvinggradually adding new forgery data to fine-tune the previously trained model, has been introduced as a promising strategy to deal with evolving forgery methods.However, a naively trained IFFD model is prone to catastrophic forgetting when new forgeries are integrated, as treating all forgeries as a single "Fake" class in the Real/Fake classification can cause different forgery types overriding one another, thereby resulting in the forgetting of unique characteristics from earlier tasks and limiting the model's effectiveness in learning forgery specificity and generality.In this paper, we propose to stack the latent feature distributions of previous and new tasks brick by brick, i.e., achieving aligned feature isolation. In this manner, we aim to preserve learned forgery information and accumulate new knowledge by minimizing distribution overriding, thereby mitigating catastrophic forgetting.To achieve this, we first introduce Sparse Uniform Replay (SUR) to obtain the representative subsets that could be treated as the uniformly sparse versions of the previous global distributions.We then propose a Latent-space Incremental Detector (LID) that leverages SUR data to isolate and align distributions. For evaluation, we construct a more advanced and comprehensive benchmark tailored for IFFD. The leading experimental results validate the superiority of our method.

Quan Meng, Lei Li, Matthias Nießner, Angela Dai

We present LT3SD, a novel latent diffusion model for large-scale 3D scene generation. Recent advances in diffusion models have shown impressive results in 3D object generation, but are limited in spatial extent and quality when extended to 3D scenes. To generate complex and diverse 3D scene structures, we introduce a latent tree representation to effectively encode both lower-frequency geometry and higher-frequency detail in a coarse-to-fine hierarchy. We can then learn a generative diffusion process in this latent 3D scene space, modeling the latent components of a scene at each resolution level. To synthesize large-scale scenes with varying sizes, we train our diffusion model on scene patches and synthesize arbitrary-sized output 3D scenes through shared diffusion generation across multiple scene patches. Through extensive experiments, we demonstrate the efficacy and benefits of LT3SD for large-scale, high-quality unconditional 3D scene generation and for probabilistic completion for partial scene observations.

Jing Wu, Trung Le, Munawar Hayat, Mehrtash Harandi

Diffusion models are highly effective at generating high-quality images but pose risks, such as the unintentional generation of NSFW (not safe for work) content.Although various techniques have been proposed to mitigate unwanted influences in diffusion models while preserving overall performance, achieving a balance between these goals remains challenging.In this work, we introduce EraseDiff, an algorithm designed to preserve the utility of the diffusion model on retained data while removing the unwanted information associated with the data to be forgotten.Our approach formulates this task as a constrained optimization problem using the value function, resulting in a natural first-order algorithm for solving the optimization problem.By altering the generative process to deviate away from the ground-truth denoising trajectory, we update parameters for preservation while controlling constraint reduction to ensure effective erasure, striking an optimal trade-off.Extensive experiments and thorough comparisons with state-of-the-art algorithms demonstrate that EraseDiff effectively preserves the model's utility, efficacy, and efficiency.