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已筛选 CVPR 2025
2,871篇论文
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Ho-Joong Kim, Yearang Lee, Jung-Ho Hong, Seong-Whan Lee

In this paper, we examine a key limitation in query-based detectors for temporal action detection (TAD), which arises from their direct adaptation of originally designed architectures for object detection. Despite the effectiveness of the existing models, they struggle to fully address the unique challenges of TAD, such as the redundancy in multi-scale features and the limited ability to capture sufficient temporal context. To address these issues, we propose a multi-dilated gated encoder and central-adjacent region integrated decoder for temporal action detection transformer (DiGIT). Our approach replaces the existing encoder that consists of multi-scale deformable attention and feedforward network with our multi-dilated gated encoder. Our proposed encoder reduces the redundant information caused by multi-level features while maintaining the ability to capture fine-grained and long-range temporal information. Furthermore, we introduce a central-adjacent region integrated decoder that leverages a more comprehensive sampling strategy for deformable cross-attention to capture the essential information. Extensive experiments demonstrate that DiGIT achieves state-of-the-art performance on THUMOS14, ActivityNet v1.3, and HACS-Segment.

Qihui Zhang, Munan Ning, Zheyuan Liu, Yue Huang, Shuo Yang, Yanbo Wang, Jiayi Ye, Xiao Chen, Yibing Song, Li Yuan

Multimodal Large Language Models (MLLMs) have emerged to tackle the challenges of Visual Question Answering (VQA), sparking a new research focus on conducting objective evaluations of these models. Existing evaluation mechanisms face limitations due to the significant human workload required to design Q&A pairs for visual images, which inherently restricts the scale and scope of evaluations. Although automated MLLM-as-judge approaches attempt to reduce the human workload through mutual model evaluations, they often introduce biases. To address these problems, we propose an unsupervised evaluation method -- an Unsupervised Peer review MLLM Evaluation framework. This framework utilizes only image data, allowing models to automatically generate questions and conduct peer review assessments of answers from other models, effectively alleviating the reliance on human workload. Additionally, we introduce the vision-language scoring system to mitigate the bias issues, which focuses on three aspects: (i) response correctness; (ii) the model capability of visual understanding and reasoning; (iii) relevance of text-image matching. Experimental results demonstrate that UPME achieves a Pearson correlation of 0.944 with human evaluations on the MMstar dataset and 0.814 on the ScienceQA dataset, indicating that our UPME framework closely aligns with human-designed QA benchmarks and inherent human preferences.

Hasin Us Sami, Swapneel Sen, Amit K. Roy-Chowdhury, Srikanth V. Krishnamurthy, Basak Guler

Federated learning (FL) allows multiple data-owners to collaboratively train machine learning models by exchanging local gradients, while keeping their private data on-device. To simultaneously enhance privacy and training efficiency, recently parameter-efficient fine-tuning (PEFT) of large-scale pretrained models has gained substantial attention in FL. While keeping a pretrained (backbone) model frozen, each user fine-tunes only a few lightweight modules to be used in conjunction, to fit specific downstream applications. Accordingly, only the gradients with respect to these lightweight modules are shared with the server. In this work, we investigate how the privacy of the fine-tuning data of the users can be compromised via a malicious design of the pretrained model and trainable adapter modules. We demonstrate gradient inversion attacks on a popular PEFT mechanism, the adapter, which allow an attacker to reconstruct local data samples of a target user, using only the accessible adapter gradients. Via extensive experiments, we demonstrate that a large batch of fine-tuning images can be retrieved with high fidelity. Our attack highlights the need for privacy-preserving mechanisms for PEFT, while opening up several future directions. Our code is available at https://github.com/info-ucr/PEFTLeak.

Lue Fan, Hao Zhang, Qitai Wang, Hongsheng Li, Zhaoxiang Zhang

We propose FreeSim, a camera simulation method for driving scenes via 3D Gaussian Splatting and diffusion-based image generation. FreeSim emphasizes high-quality rendering from viewpoints beyond the recorded ego trajectories. In such viewpoints, previous methods have unacceptable degradation because the training data of these viewpoints is unavailable. To address such data scarcity, we first propose a generative enhancement model with a matched data construction strategy. The resulting model can generate high-quality images in a viewpoint slightly deviated from the recorded trajectories, conditioned on the degraded rendering of this viewpoint. We then propose a progressive reconstruction strategy, which progressively adds generated images in unrecorded views into the reconstruction process, starting from slightly off-trajectory viewpoints and moving progressively farther away. With this progressive generation-reconstruction pipeline, FreeSim supports high-quality off-trajectory view synthesis under large deviations of more than 3 meters.

Yi-Xing Peng, Yu-Ming Tang, Kun-Yu Lin, Qize Yang, Jingke Meng, Xihan Wei, Wei-Shi Zheng

Person re-identification (ReID) is to associate images of individuals from different camera views against cross-view variations. Like other surveillance technologies, Re-ID faces serious privacy challenges, particularly the potential for unauthorized tracking. Although various tasks (e.g., face recognition) have developed machine unlearning techniques to address privacy concerns, such methods have not yet been explored within the Re-ID field. In this work, we pioneer the exploration of the person de-reidentification (De-ReID) problem and present its inherent challenges. In the context of ReID, De-ReID is to unlearn the knowledge about accurately matching specific persons so that these "unlearned persons" cannot be re-identified across cameras for privacy guarantee. The primary challenge is to achieve the unlearning without degrading the identity-discriminative feature embeddings to ensure the model's utility. To address this, we formulate a De-ReID framework that utilizes a labeled dataset of unlearned persons for unlearning and an unlabeled dataset of accessible persons for knowledge preservation. Instead of unlearning based on (pseudo) identity labels, we introduce a variation-guided identity shift mechanism that unlearns the specific persons by fitting the variations in their images while preserving ReID ability on other persons by overcoming the variations in images of accessible persons. As a result, the model shifts the unlearned persons to a feature space that is vulnerable to cross-view variations. Extensive experiments on benchmarks demonstrate the superiority of our method.

Omri Kaduri, Shai Bagon, Tali Dekel

Vision-Language Models (VLMs) have recently demonstrated remarkable capabilities in comprehending complex visual content. However, the mechanisms underlying how VLMs process visual information remain largely unexplored. In this paper, we conduct a thorough empirical analysis, focusing on the attention modules across layers, by which we reveal several key insights about how these models process visual data: (i) the internal representation of the query tokens (e.g., representations of "describe the image"), is utilized by the model to store global image information; we demonstrate that the model generates surprisingly descriptive responses solely from these tokens, without direct access to image tokens. (ii) Cross-modal information flow is predominantly influenced by the middle layers (approximately 25% of all layers), while early and late layers contribute only marginally. (iii) Fine-grained visual attributes and object details are directly extracted from image tokens in a spatially localized manner, i.e., the generated tokens associated with a specific object or attribute attend strongly to their corresponding regions in the image. We propose novel quantitative evaluation to validate our observations, leveraging real-world complex visual scenes. Finally, we demonstrate the potential of our findings in facilitating efficient visual processing in state-of-the-art VLMs.

Xi Tang, Jihao Qiu, Lingxi Xie, Yunjie Tian, Jianbin Jiao, Qixiang Ye

Multimodal large language models (MLLMs) have enabled open-world visual understanding by injecting visual input as extra tokens into large language models (LLMs) as contexts. However, when the visual input changes from a single image to a long video, the above paradigm encounters difficulty because the vast amount of video tokens has significantly exceeded the maximal capacity of MLLMs. Therefore, existing video-based MLLMs are mostly established upon sampling a small portion of tokens from input data, which can cause key information to be lost and thus produce incorrect answers. This paper presents a simple yet effective algorithm named Adaptive Keyframe Sampling (AKS). It inserts a plug-and-play module known as keyframe selection, which aims to maximize the useful information with a fixed number of video tokens. We formulate keyframe selection as an optimization involving (1) the relevance between the keyframes and the prompt, and (2) the coverage of the keyframes over the video, and present an adaptive algorithm to approximate the best solution. Experiments on two long video understanding benchmarks validate that AKS improves video QA accuracy (beyond strong baselines) upon selecting informative keyframes. Our study reveals the importance of information pre-filtering in video-based MLLMs. Our code are available at https://github.com/ncTimTang/AKS

Luozhou Wang, Yijun Li, Zhifei Chen, Jui-Hsien Wang, Zhifei Zhang, He Zhang, Zhe Lin, Ying-Cong Chen

Text-to-video generative models have made significant strides, enabling diverse applications in entertainment, advertising, and education. However, generating RGBA video, which includes alpha channels for transparency, remains a challenge due to limited datasets and the difficulty of adapting existing models. Alpha channels are crucial for visual effects (VFX), allowing transparent elements like smoke and reflections to blend seamlessly into scenes.We introduce TransPixeler, a method to extend pretrained video models for RGBA generation while retaining the original RGB capabilities. TransPixar leverages a diffusion transformer (DiT) architecture, incorporating alpha-specific tokens and using LoRA-based fine-tuning to jointly generate RGB and alpha channels with high consistency. By optimizing attention mechanisms, TransPixeler preserves the strengths of the original RGB model and achieves strong alignment between RGB and alpha channels despite limited training data.Our approach effectively generates diverse and consistent RGBA videos, advancing the possibilities for VFX and interactive content creation.

Xinjie Li, Ziyi Chen, Xinlu Yu, Iek-Heng Chu, Peng Chang, Jing Xiao

Co-speech gestures are essential to non-verbal communication, enhancing both the naturalness and effectiveness of human interaction. Although recent methods have made progress in generating co-speech gesture videos, many rely on strong visual controls, such as pose images or TPS keypoint movements, which often lead to artifacts like blurry hands and distorted fingers. In response to these challenges, we present the Implicit Motion-Audio Entanglement (IMAE) method for co-speech gesture video generation. IMAE strengthens audio control by entangling implicit motion parameters, including pose and expression, with audio inputs. Our method utilizes a two-branch framework that combines an audio-to-motion generation branch with a video diffusion branch, enabling realistic gesture generation without requiring additional inputs during inference. To improve training efficiency, we propose a two-stage slow-fast training strategy that balances memory constraints while facilitating the learning of meaningful gestures from long frame sequences.Extensive experimental results demonstrate that our method achieves state-of-the-art performance across multiple metrics.

Yuhan Shen, Ehsan Elhamifar

(MT-TAS), a novel paradigm that addresses the challenges of interleaved actions when performing multiple tasks simultaneously. Traditional action segmentation models, trained on single-task videos, struggle to handle task switches and complex scenes inherent in multi-task scenarios. To overcome these challenges, our MT-TAS approach synthesizes multi-task video data from single-task sources using our Multi-task Sequence Blending and Segment Boundary Learning modules. Additionally, we propose to dynamically isolate foreground and background elements within video frames, addressing the intricacies of object layouts in multi-task scenarios and enabling a new two-stage temporal action segmentation framework with Foreground-Aware Action Refinement. Also, we introduce the Multi-task Egocentric Kitchen Activities (MEKA) dataset, containing 12 hours of egocentric multi-task videos, to rigorously benchmark MT-TAS models. Extensive experiments demonstrate that our framework effectively bridges the gap between single-task training and multi-task testing, advancing temporal action segmentation with state-of-the-art performance in complex environments.

Jiawei Fu, Tiantian Zhang, Kai Chen, Qi Dou

Scene graph generation is a pivotal task in computer vision, focusing on comprehensive identification of visual relation tuples embedded within images. The advancement of methods involving triplets has sought to enhance task performance by integrating triplets as contextual features for more precise predicate identification from component level. However, challenges remain due to interference from multi-role objects in overlapping tuples within complex environments, which impairs the model's ability to distinguish and align specific triplet features for reasoning diverse semantics of multi-role objects. To address these issues, we introduce a novel framework that incorporates a triplet alignment model into a hybrid reciprocal transformer architecture, starting from using triplet mask features to guide the learning of component-level relation graphs. To effectively distinguish multi-role objects characterized by overlapping visual relation tuples, we introduce a triplet alignment loss, which provides multi-role objects with aligned features from triplet and helps customize them. Additionally, we explore the inherent connectivity between hybrid aligned triplet and component features through a bidirectional refinement module, which enhances feature interaction and reciprocal reinforcement. Experimental results demonstrate that our model achieves state-of-the-art performance on the Visual Genome and Action Genome datasets, underscoring its effectiveness and adaptability. Project page: hq-sg.github.io.

Xiaomeng Chu, Jiajun Deng, Guoliang You, Yifan Duan, Houqiang Li, Yanyong Zhang

We propose Radar-Camera fusion transformer (RaCFormer) to boost the accuracy of 3D object detection by the following insight. The Radar-Camera fusion in outdoor 3D scene perception is capped by the image-to-BEV transformation-if the depth of pixels is not accurately estimated, the naive combination of BEV features actually integrates unaligned visual content. To avoid this problem, we propose a query-based framework that enables adaptive sampling of instance-relevant features from both the bird's-eye view (BEV) and the original image view. Furthermore, we enhance system performance by two key designs: optimizing query initialization and strengthening the representational capacity of BEV. For the former, we introduce an adaptive circular distribution in polar coordinates to refine the initialization of object queries, allowing for a distance-based adjustment of query density. For the latter, we initially incorporate a radar-guided depth head to refine the transformation from image view to BEV. Subsequently, we focus on leveraging the Doppler effect of radar and introduce an implicit dynamic catcher to capture the temporal elements within the BEV. Extensive experiments on nuScenes and View-of-Delft (VoD) datasets validate the merits of our design. Remarkably, our method achieves superior results of 64.9% mAP and 70.2% NDS on nuScenes. RaCFormer also secures the state-of-the-art performance on the VoD dataset. Code is available at https://github.com/cxmomo/RaCFormer.

Sagnik Majumder, Tushar Nagarajan, Ziad Al-Halah, Reina Pradhan, Kristen Grauman

Given a multi-view video, which viewpoint is most informative for a human observer? Existing methods rely on heuristics or expensive "best-view" supervision to answer this question, limiting their applicability. We propose a weakly supervised approach that leverages language accompanying an instructional multi-view video as a means to recover its most informative viewpoint(s). Our key hypothesis is that the more accurately an individual view can predict a view-agnostic text summary, the more informative it is. To put this into action, we propose LangView, a framework that uses the relative accuracy of view dependent caption predictions as a proxy for best view pseudo-labels. Then, those pseudo-labels are used to train a view selector, together with an auxiliary camera pose predictor that enhances view-sensitivity. During inference, our model takes as input only a multi-view video--no language or camera poses--and returns the best viewpoint to watch at each timestep. On two challenging datasets comprised of diverse multi-camera setups and how-to activities, our model consistently outperforms state-of-the-art baselines, both with quantitative metrics and human evaluation. Project: https://vision.cs.utexas.edu/projects/which-view-shows-it-best.

Yabiao Wang, Shuo Wang, Jiangning Zhang, Ke Fan, Jiafu Wu, Zhucun Xue, Yong Liu

Human-human motion generation is essential for understanding humans as social beings. Current methods fall into two main categories: single-person-based methods and separate modeling-based methods. To delve into this field, we abstract the overall generation process into a general framework MetaMotion, which consists of two phases: temporal modeling and interaction mixing. For temporal modeling, the single-person-based methods concatenate two people into a single one directly, while the separate modeling-based methods skip the modeling of interaction sequences. The inadequate modeling described above resulted in sub-optimal performance and redundant model parameters. In this paper, we introduce TIMotion (Temporal and Interactive Modeling), an efficient and effective framework for human-human motion generation. Specifically, we first propose Causal Interactive Injection to model two separate sequences as a causal sequence leveraging the temporal and causal properties. Then we present Role-Evolving Scanning to adjust to the change in the active and passive roles throughout the interaction. Finally, to generate smoother and more rational motion, we design Localized Pattern Amplification to capture short-term motion patterns.Extensive experiments on InterHuman and InterX demonstrate that our method achieves superior performance.

Yuxiang Mao, Zhenfeng Fan, ZhiJie Zhang, Zhiheng Zhang, Shihong Xia

Training a generic 3D face reconstruction model in a self-supervised manner using large-scale, in-the-wild 2D face image datasets enhances robustness to varying lighting conditions and occlusions while allowing the model to capture animatable wrinkle details across diverse facial expressions. However, a generic model often fails to adequately represent the unique characteristics of specific individuals. In this paper, we propose a method to train a generic base model and then transfer it to yield person-specific models by integrating lightweight adapters within the large-parameter ViT-MAE base model. These person-specific models excel at capturing individual facial shapes and detailed features while preserving the robustness and prior knowledge of detail variations from the base model. During training, we introduce a silhouette vertex re-projection loss to address boundary "landmark marching" issues on the 3D face caused by pose variations. Additionally, we employ an innovative teacher-student loss to leverage the inherent strengths of UNet in feature boundary localization for training our detail MAE. Quantitative and qualitative experiments demonstrate that our approach achieves state-of-the-art performance in face alignment, detail accuracy, and richness. The source code is available at https://github.com/danielmao2000/person-specific-animatable-face.

Hanzhi Chen, Boyang Sun, Anran Zhang, Marc Pollefeys, Stefan Leutenegger

Future robots are envisioned as versatile systems capable of performing a variety of household tasks. The big question remains, how can we bridge the embodiment gap while minimizing physical robot learning, which fundamentally does not scale well. We argue that learning from in-the-wild human videos offers a promising solution for robotic manipulation tasks, as vast amounts of relevant data already exist on the internet. In this work, we present VidBot, a framework enabling zero-shot robotic manipulation using learned 3D affordance from in-the-wild monocular RGB-only human videos. VidBot leverages a pipeline to extract explicit representations from them, namely 3D hand trajectories from videos, combining a depth foundation model with structure-from-motion techniques to reconstruct temporally consistent, metric-scale 3D affordance representations agnostic to embodiments. We introduce a coarse-to-fine affordance learning model that first identifies coarse actions from the pixel space and then generates fine-grained interaction trajectories with a diffusion model, conditioned on coarse actions and guided by test-time constraints for context-aware interaction planning, enabling substantial generalization to novel scenes and embodiments. Extensive experiments demonstrate the efficacy of VidBot, which significantly outperforms counterparts across 13 manipulation tasks in zero-shot settings and can be seamlessly deployed across robot systems in real-world environments. VidBot paves the way for leveraging everyday human videos to make robot learning more scalable.

Yutao Tang, Yuxiang Guo, Deming Li, Cheng Peng

Recent efforts in Gaussian-Splat-based Novel View Synthesis can achieve photorealistic rendering; however, such capability is limited in sparse-view scenarios due to sparse initialization and over-fitting floaters. Recent progress in depth estimation and alignment can provide dense point cloud using few views; however, the resulting pose accuracy is suboptimal. In this work, we present SPARS3R, which combines the advantages of accurate pose estimation from Structure-from-Motion and dense point cloud from depth estimation. To this end, SPARS3R first performs a Global Fusion Alignment process that maps a prior dense point cloud to a sparse point cloud from Structure-from-Motion based on triangulated correspondences. RANSAC is applied during this process to distinguish inliers and outliers. SPARS3R then performs a second, Semantic Outlier Alignment step, which extracts semantically coherent regions around the outliers and performs local alignment in these regions. Along with several improvements in the evaluation process, we demonstrate that SPARS3R can achieve photorealistic rendering with sparse images and significantly outperforms existing approaches.

Luyao Tang, Yuxuan Yuan, Chaoqi Chen, Zeyu Zhang, Yue Huang, Kun Zhang

Although foundation models (FMs) claim to be powerful, their generalization ability significantly decreases when faced with distribution shifts, weak supervision, or malicious attacks in the open world. On the other hand, most domain generalization or adversarial fine-tuning methods are task-related or model-specific, ignoring the universality in practical applications and the transferability between FMs. This paper delves into the problem of generalizing FMs to the out-of-domain data. We propose a novel framework, Object-Concept-Relation Triad (OCRT), that enables FMs to extract sparse, high-level concepts and intricate relational structures from raw visual inputs. The key idea is to bind objects in visual scenes and a set of object-centric representations through unsupervised decoupling and iterative refinement. To be specific, we project the object-centric representations onto a semantic concept space that the model can readily interpret, and estimate their importance to filter out irrelevant elements. Then, a concept-based graph, which has a flexible degree, is constructed to incorporate the set of concepts and their corresponding importance, enabling the extraction of high-order factors from informative concepts and facilitating relational reasoning among these concepts. Extensive experiments demonstrate that OCRT can substantially boost the generalizability and robustness of SAM and CLIP across multiple downstream tasks.

Yunzhi Yan, Zhen Xu, Haotong Lin, Haian Jin, Haoyu Guo, Yida Wang, Kun Zhan, Xianpeng Lang, Hujun Bao, Xiaowei Zhou 等

This paper aims to tackle the problem of photorealistic view synthesis from vehicle sensors data. Recent advancements in neural scene representation have achieved notable success in rendering high-quality autonomous driving scenes,but the performance significantly degrades as the viewpoint deviates from the training trajectory. To mitigate this problem, we introduce StreetCrafter, a novel controllable video diffusion model that utilizes LiDAR point cloud renderings as pixel-level conditions, which fully exploits the generative prior for novel view synthesis, while preserving precise camera control.Moreover, the utilization of pixel-level LiDAR condition allows us to make accurate pixel-level edits to target scenes.In addition, the generative prior of StreetCrafter can be effectively incorporated into dynamic scene representations to achieve real-time rendering. Experiments on Waymo Open and Pandaset datasets demonstrate that our model enables flexible control over viewpoint changes, enlarging the view synthesis regions for satisfying rendering, which outperforms existing methods.

Ziwei Zhao, Zhixing Zhang, Yuhang Liu, Zhao Zhang, Haojun Yu, Dong Wang, Liwei Wang

In the field of 3D medical imaging, accurately extracting and representing the blood vessels with curvilinear structures holds paramount importance for clinical diagnosis. Previous methods have commonly relied on discrete representation like mask, often resulting in local fractures or scattered fragments due to the inherent limitations of the per-pixel classification paradigm. In this work, we introduce DeformCL, a new continuous representation based on Deformable Centerlines, where centerline points act as nodes connected by edges that capture spatial relationships. Compared with previous representations, DeformCL offers three key advantages: natural connectivity, noise robustness, and interaction facility. We present a comprehensive training pipeline structured in a cascaded manner to fully exploit these favorable properties of DeformCL. Extensive experiments on four 3D vessel segmentation datasets demonstrate the effectiveness and superiority of our method. Furthermore, the visualization of curved planar reformation images validates the clinical significance of the proposed framework.