Foundation models have significantly reduced the need for task-specific training, while also enhancing generalizability. However, state-of-the-art 6D pose estimators either require further training with pose supervision or neglect advances obtainable from 3D foundation models. The latter is a missed opportunity, since these models are better equipped to predict 3D-consistent features, which are of significant utility for the pose estimation task. To address this gap, we propose Pos3R, a method for estimating the 6D pose of any object from a single RGB image, making extensive use of a 3D reconstruction foundation model and requiring no additional training. We identify template selection as a particular bottleneck for existing methods that is significantly alleviated by the use of a 3D model, which can more easily distinguish between template poses than a 2D model. Despite its simplicity, Pos3R achieves competitive performance on the Benchmark for 6D Object Pose Estimation (BOP), matching or surpassing existing refinement-free methods. Additionally, Pos3R integrates seamlessly with render-and-compare refinement techniques, demonstrating adaptability for high-precision applications.
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Image Quality Assessment: Investigating Causal Perceptual Effects with Abductive Counterfactual Inference
PDF ↗Existing full-reference image quality assessment (FR-IQA) methods often fail to capture the complex causal mechanisms that underlie human perceptual responses to image distortions, limiting their ability to generalize across diverse scenarios. In this paper, we propose an FR-IQA method based on abductive counterfactual inference to investigate the causal relationships between deep network features and perceptual distortions. First, we explore the causal effects of deep features on perception and integrate causal reasoning with feature comparison, constructing a model that effectively handles complex distortion types across different IQA scenarios. Second, the analysis of the perceptual causal correlations of our proposed method is independent of the backbone architecture and thus can be applied to a variety of deep networks. Through abductive counterfactual experiments, we validate the proposed causal relationships, confirming the model's superior perceptual relevance and interpretability of quality scores. The experimental results demonstrate the robustness and effectiveness of the method, providing competitive quality predictions across multiple benchmarks. The source code is available at https://anonymous.4open.science/r/DeepCausalQuality-25BC.
Bounding box supervision has gained considerable attention in weakly supervised 3D instance segmentation. While this approach alleviates the need for extensive point-level annotations, obtaining accurate bounding boxes in practical applications remains challenging. To this end, we explore the inaccurate bounding box, named sketchy bounding box, which is imitated through perturbing ground truth bounding box by adding scaling, translation, and rotation. In this paper, we propose Sketchy-3DIS, a novel weakly 3D instance segmentation framework, which jointly learns pseudo labeler and segmentator to improve the performance under the sketchy bounding-box supervisions. Specifically, we first propose an adaptive box-to-point pseudo labeler that adaptively learns to assign points located in the overlapped parts between two sketchy bounding boxes to the correct instance, resulting in compact and pure pseudo instance labels. Then, we present a coarse-to-fine instance segmentator that first predicts coarse instances from the entire point cloud and then learns fine instances based on the region of coarse instances. Finally, by using the pseudo instance labels to supervise the instance segmentator, we can gradually generate high-quality instances through joint training. Extensive experiments show that our method achieves state-of-the-art performance on both the ScanNetV2 and S3DIS benchmarks, and even outperforms several fully supervised methods using sketchy bounding boxes. Code is available at https://github.com/dengq7/Sketchy-3DIS.
Optical coherence tomography angiography (OCTA) shows its great importance in imaging microvascular networks by providing accurate 3D imaging of blood vessels, but it relies upon specialized sensors and expensive devices. For this reason, previous works show the potential to translate the readily available 3D Optical Coherence Tomography (OCT) images into 3D OCTA images. However, existing OCTA translation methods directly learn the mapping from the OCT domain to the OCTA domain in continuous and infinite space with guidance from only a single view, i.e., the OCTA project map, resulting in suboptimal results. To this end, we propose the multi-view Tri-alignment framework for OCT to OCTA 3D image translation in discrete and finite space, named MuTri. In the first stage, we pre-train two vector-quantized variational auto-encoder (VQVAE) by reconstructing 3D OCT and 3D OCTA data, providing semantic prior for subsequent multi-view guidances. In the second stage, our multi-view tri-alignment facilitates another VQVAE model to learn the mapping from the OCT domain to the OCTA domain in discrete and finite space. Specifically, a contrastive-inspired semantic alignment is proposed to maximize the mutual information with the pre-trained models from OCT and OCTA views, to facilitate codebook learning. Meanwhile, a vessel structure alignment is proposed to minimize the structure discrepancy with the pre-trained models from the OCTA project map view, benefiting from learning the detailed vessel structure information. We also collect the first large-scale dataset, namely, OCTA2024, which contains a pair of OCT and OCTA volumes from 846 subjects. Our codes and datasets are available at: https://github.com/xmed-lab/MuTri.
We study reconstructing and predicting 3D fluid appearance and velocity from a single video. Current methods require multi-view videos for fluid reconstruction. We present FluidNexus, a novel framework that bridges video generation and physics simulation to tackle this task. Our key insight is to synthesize multiple novel-view videos as references for reconstruction. FluidNexus consists of two key components: (1) a novel-view video synthesizer that combines frame-wise view synthesis with video diffusion refinement for generating realistic videos, and (2) a physics-integrated particle representation coupling differentiable simulation and rendering to simultaneously facilitate 3D fluid reconstruction and prediction. To evaluate our approach, we collect two new real-world fluid datasets featuring textured backgrounds and object interactions. Our method enables dynamic novel view synthesis, future prediction, and interaction simulation from a single fluid video. Project website: https://yuegao.me/FluidNexus.
We present Dense-SfM, a novel Structure from Motion (SfM) framework designed for dense and accurate 3D reconstruction from multi-view images. Sparse keypoint matching, which traditional SfM methods often rely on, limits both accuracy and point density, especially in texture-less areas. Dense-SfM addresses this limitation by integrating dense matching with a Gaussian Splatting (GS) based track extension which gives more consistent, longer feature tracks. To further improve reconstruction accuracy, Dense-SfM is equipped with a multi-view kernelized matching module leveraging transformer and Gaussian Process architectures, for robust track refinement across multi-views. Evaluations on the ETH3D and Texture-Poor SfM datasets show that Dense-SfM offers significant improvements in accuracy and density over state-of-the-art methods. Project page: https://icetea-cv.github.io/densesfm/.
MultimodalStudio: A Heterogeneous Sensor Dataset and Framework for Neural Rendering across Multiple Imaging Modalities
PDF ↗Neural Radiance Fields (NeRF) have shown impressive performances in the rendering of 3D scenes from arbitrary viewpoints. While RGB images are widely preferred for training volume rendering models, the interest in other radiance modalities is also growing. However, the capability of the underlying implicit neural models to learn and transfer information across heterogeneous imaging modalities has seldom been explored, mostly due to the limited training data availability. For this purpose, we present MultimodalStudio (MMS): it encompasses MMS-DATA and MMS-FW. MMS-DATA is a multimodal multi-view dataset containing 32 scenes acquired with 5 different imaging modalities: RGB, monochrome, near-infrared, polarization and multispectral. MMS-FW is a novel modular multimodal NeRF framework designed to handle multimodal raw data and able to support an arbitrary number of multi-channel devices. Through extensive experiments, we demonstrate that MMS-FW trained on MMS-DATA can transfer information between different imaging modalities and produce higher quality renderings than using single modalities alone. We publicly release the dataset and the framework, to promote the research on multimodal volume rendering and beyond.
Domain generalization aims to learn a model from multiple training domains and generalize it to unseen test domains. Recent theory has shown that seeking the deep models, whose parameters lie in the flat minima of the loss landscape, can significantly reduce the out-of-domain generalization error. However, existing methods often neglect the consistency of loss landscapes in different domains, resulting in models that are not simultaneously in the optimal flat minima in all domains, which limits their generalization ability. To address this issue, this paper proposes an iterative Self-Feedback Training (SFT) framework to seek consistent flat minima that are shared across different domains by progressively refining loss landscapes during training. It alternatively generates a feedback signal by measuring the inconsistency of loss landscapes in different domains and refines these loss landscapes for greater consistency using this feedback signal. Benefiting from the consistency of the flat minima within these refined loss landscapes, our SFT helps achieve better out-of-domain generalization. Extensive experiments on DomainBed demonstrate superior performances of SFT when compared to state-of-the-art sharpness-aware methods and other prevalent DG baselines. On average across five DG benchmarks, SFT surpasses the sharpness-aware minimization by 2.6% with ResNet-50 and 1.5% with ViT-B/16, respectively.
K-Sort Arena: Efficient and Reliable Benchmarking for Generative Models via K-wise Human Preferences
PDF ↗The rapid advancement of visual generative models necessitates efficient and reliable evaluation methods. Arena platform, which gathers user votes on model comparisons, can rank models with human preferences. However, traditional Arena methods, while established, require an excessive number of comparisons for ranking to converge and are vulnerable to preference noise in voting, suggesting the need for better approaches tailored to contemporary evaluation challenges. In this paper, we introduce K-Sort Arena, an efficient and reliable platform based on a key insight: images and videos possess higher perceptual intuitiveness than texts, enabling rapid evaluation of multiple samples simultaneously. Consequently, K-Sort Arena employs K-wise comparisons, allowing K models to engage in free-for-all competitions, which yield much richer information than pairwise comparisons. To enhance the robustness of the system, we leverage probabilistic modeling and Bayesian updating techniques. We propose an exploration-exploitation-based matchmaking strategy to facilitate more informative comparisons. In our experiments, K-Sort Arena exhibits 16.3xfaster convergence compared to the widely used ELO algorithm. To further validate the superiority and obtain a comprehensive leaderboard, we collect human feedback via crowdsourced evaluations of numerous cutting-edge text-to-image and text-to-video models. Thanks to its high efficiency, K-Sort Arena can continuously incorporate emerging models and update the leaderboard with minimal votes. Our project has undergone several months of internal testing and is now available online.
Extending the field of view of video content beyond its original version has many applications: immersive viewing experience with VR devices, reformatting 4:3 legacy content to today's viewing conditions with wide screens, or simply extending vertically captured phone videos. Many existing works focus on synthesizing the video using generative models only. Despite promising results, this strategy seems at the moment limited in terms of quality. In this work, we address this problem using two key ideas: 3D supported outpainting for the static regions of the images, and leveraging pre-trained video diffusion model to ensure realistic and temporally coherent results, particularly for the dynamic parts. In the first stage, we iterate between image outpainting and updating the 3D scene representation - we use 3D Gaussian Splatting. Then we consider dynamic objects independently per frame and inpaint missing pixels. Finally, we propose a denoising scheme that allows to maintain known reliable regions and update the dynamic parts to obtain temporally realistic results.We achieve state-of-the-art video outpainting. This is validated quantitatively and through a user study. We are also able to extend the field of view largely beyond the limits reached by existing methods.
2DMamba: Efficient State Space Model for Image Representation with Applications on Giga-Pixel Whole Slide Image Classification
PDF ↗Efficiently modeling large 2D contexts is essential for various fields including Giga-Pixel Whole Slide Imaging (WSI) and remote sensing. Transformer-based models offer high parallelism but face challenges due to their quadratic complexity for handling long sequences. Recently, Mamba introduced a selective State Space Model (SSM) with linear complexity and high parallelism, enabling effective and efficient modeling of wide context in 1D sequences. However, extending Mamba to vision tasks, which inherently involve 2D structures, results in spatial discrepancies due to the limitations of 1D sequence processing. On the other hand, current 2D SSMs inherently model 2D structures but they suffer from prohibitively slow computation due to the lack of efficient parallel algorithms. In this work, we propose 2DMamba, a novel 2D selective SSM framework that incorporates the 2D spatial structure of images into Mamba, with a highly optimized hardware-aware operator, adopting both spatial continuity and computational efficiency. We validate the versatility of our approach on both WSIs and natural images. Extensive experiments on 10 public datasets for WSI classification and survival analysis show that 2DMamba improves up to 2.48% in AUC, 3.11% in F1 score, 2.47% in accuracy and 5.52% in C-index. Additionally, integrating our method with VMamba for natural imaging yields 0.5 to 0.7 improvements in mIoU on the ADE20k semantic segmentation dataset, and 0.2% accuracy improvement on ImageNet-1K classification dataset. Our code is available at https://github.com/AtlasAnalyticsLab/2DMamba.
The slot attention-based method is widely used in unsupervised object-centric learning, aiming to decompose scenes into interpretable objects and associate them with slots. However, complex backgrounds in the real images can disrupt the model's focus, leading it to excessively segment background stuff into different regions based on low-level information such as color or texture variations. As a result, the detailed segmentation of foreground objects, which requires shape or geometric information, is often neglected. To address this issue, we introduce a contrastive learning-based indicator designed to differentiate between foreground and background. Integrating this indicator into the existing slot attention-based method enables the model to focus more on segmenting foreground objects while minimizing background distractions. During the testing phase, we utilize a spectral clustering mechanism to refine the results based on the similarity between the slots. Experimental results show that incorporating our method with various state-of-the-art models significantly improves their performance on both simulated data and real-world datasets. Furthermore, multiple sets of ablation experiments confirm the effectiveness of each proposed component.
In the Blind Image Quality Assessment (BIQA) field, accurately assessing the quality of authentically distorted images presents a substantial challenge due to the diverse distortion types in natural settings. Existing state-of-the-art IQA methods mix a sequence of distortions into entire images to establish global distortion priors, but are inadequate for authentic images with spatially varied distortions. To address this, we introduce a novel IQA framework that employs knowledge distillation tailored to perceive spatially heterogeneous distortions, enhancing quality-distortion awareness. Specifically, we introduce a novel Block-wise Degradation Modelling approach that applies distinct distortions to different spatial blocks of an image, thereby expanding local distortion priors. Following this, we present a Block-wise Aggregation and Filtering module that enables fine-grained attention to the quality information within different distortion areas of the image. Furthermore, to effectively capture the complex relationships between distortions across different regions while preserving overall quality perception, we introduce Contrastive Knowledge Distillation to enhance the model's ability to discriminate between different types of distortions and Affinity Knowledge Distillation to model the correlation among distortions in different regions. Extensive experiments on standard BIQA datasets demonstrate the effectiveness and competitiveness of the proposed method.
With its powerful visual-language alignment capability, CLIP performs well in zero-shot and few-shot learning tasks. However, we found in experiments that CLIP's logits suffer from serious inter-class confusion problems in downstream tasks, and the ambiguity between categories seriously affects the accuracy. To address this challenge, we propose a novel method called Logits DeConfusion, which effectively learns and eliminates inter-class confusion in logits by combining our Multi-level Adapter Fusion (MAF) module with our Inter-Class Deconfusion (ICD) module. Our MAF extracts features from different levels and fuses them uniformly to enhance feature representation. Our ICD learnably eliminates inter-class confusion in logits with a residual structure. Experimental results show that our method can significantly improve the classification performance and alleviate the inter-class confusion problem. The code is available at https://github.com/LiShuo1001/LDC.
Physical agility is a necessary skill in competitive table tennis, but by no means sufficient. Champions excel in this fast-paced and highly dynamic environment by anticipating their opponent's intent - buying themselves the necessary time to react. In this work, we take one step towards designing such an anticipatory agent. Previous works have developed systems capable of real-time table tennis gameplay, though they often do not leverage anticipation. Among the works that forecast opponent actions, their approaches are limited by dataset size and variety. Our paper contributes (1) a scalable system for reconstructing monocular video of table tennis matches in 3D and (2) an uncertainty-aware controller that anticipates opponent actions. We demonstrate in simulation that our policy improves the ball return rate against high-speed hits from 49.9% to 59.0% as compared to a baseline non-anticipatory policy.
Existing diffusion-based video super-resolution (VSR) methods are susceptible to introducing complex degradations and noticeable artifacts into high-resolution videos due to their inherent randomness. In this paper, we propose a noise-robust real-world VSR framework by incorporating self-supervised learning and Mamba into pre-trained latent diffusion models. To ensure content consistency across adjacent frames, we enhance the diffusion model with a global spatio-temporal attention mechanism using the Video State-Space block with a 3D Selective Scan module, which reinforces coherence at an affordable computational cost. To further reduce artifacts in generated details, we introduce a self-supervised ControlNet that leverages HR features as guidance and employs contrastive learning to extract degradation-insensitive features from LR videos. Finally, a three-stage training strategy based on a mixture of HR-LR videos is proposed to stabilize VSR training. The proposed Self-supervised ControlNet with Spatio-Temporal Continuous Mamba based VSR algorithm achieves superior perceptual quality than state-of-the-arts on real-world VSR benchmark datasets, validating the effectiveness of the proposed model design and training strategies.
While recent advancements in camera-based 3D object detection demonstrate remarkable performance, they require thousands or even millions of human-annotated frames. This requirement significantly inhibits their deployment in various locations and sensor configurations. To address this gap, we propose a performant semi-supervised framework that leverages unlabeled RGB-only driving sequences - data easily collected with cost-effective RGB cameras - to significantly improve temporal, camera-only 3D detectors. We observe that the standard semi-supervised pseudo-labeling paradigm underperforms in this temporal, camera-only setting due to poor 3D localization of pseudo-labels. To address this, we train a single 3D detector to handle RGB sequences both forward and backward in time, then ensemble both its forwards and backwards pseudo-labels for semi-supervised learning. We further improve the pseudo-label quality by leveraging 3D object tracking to infill missing detections and by eschewing simple confidence thresholding in favor of using the auxiliary 2D detection head to filter 3D predictions. Finally, to enable the backbone to learn directly from the unlabeled data itself, we introduce an object-query conditioned masked reconstruction objective. Our framework demonstrates remarkable performance improvement on large-scale autonomous driving datasets nuScenes and nuPlan.
Long-term test-time adaptation (TTA) is a challenging task due to error accumulation. Recent approaches tackle this issue by actively labeling a small proportion of samples in each batch, yet the annotation burden quickly grows as the batch number increases. In this paper, we investigate how to achieve effortless active labeling so that a maximum of one sample is selected for annotation in each batch. First, we annotate the most valuable sample in each batch based on the single-step optimization perspective in the TTA context. In this scenario, the samples that border between the source- and target-domain data distributions are considered the most feasible for the model to learn in one iteration. Then, we introduce an efficient strategy to identify these samples using feature perturbation. Second, we discover that the gradient magnitudes produced by the annotated and unannotated samples have significant variations. Therefore, we propose balancing their impact on model optimization using two dynamic weights. Extensive experiments on the popular ImageNet-C, -R, -K, -A and PACS databases demonstrate that our approach consistently outperforms state-of-the-art methods with significantly lower annotation costs. Code is available at: \href https://github.com/flash1803/EATTA https://github.com/flash1803/EATTA .
We propose the Compact Clustering Attention (COCA) layer, an effective building block that introduces a hierarchical strategy for object-centric representation learning, while solving the unsupervised object discovery task on single images. COCA is an attention-based clustering module capable of extracting object-centric representations from multi-object scenes, when cascaded into a bottom-up hierarchical network architecture, referred to as COCA-Net. At its core, COCA utilizes a novel clustering algorithm that leverages the physical concept of compactness, to highlight distinct object centroids in a scene, providing a spatial inductive bias. Thanks to this strategy, COCA-Net generates high-quality segmentation masks on both the decoder side and, notably, the encoder side of its pipeline. Additionally, COCA-Net is not bound by a predetermined number of object masks that it generates and handles the segmentation of background elements better than its competitors. We demonstrate COCA-Net's segmentation performance on six widely adopted datasets, achieving superior or competitive results against the state-of-the-art models across nine different evaluation metrics.
In this paper, we propose H-MoRe, a novel pipeline for learning precise human-centric motion representation. Our approach dynamically preserves relevant human motion while filtering out background movement. Notably, unlike previous methods relying on fully supervised learning from synthetic data, H-MoRe learns directly from real-world scenarios in a self-supervised manner, incorporating both human pose and body shape information. Inspired by kinematics, H-MoRe represents absolute and relative movements of each body point in a matrix format that captures nuanced motion details, termed world-local flows. H-MoRe offers refined insights into human motion, which can be integrated seamlessly into various action-related applications. Experimental results demonstrate that H-MoRe brings substantial improvements across various downstream tasks, including gait recognition(CL@R1: +16.01%), action recognition(Acc@1: +8.92%), and video generation(FVD: -67.07%). Additionally, H-MoRe exhibits high inference efficiency (34 fps), making it suitable for most real-time scenarios. Models and code will be released upon publication.