The impressive performance of deep convolutional neural networks in single-view 3D reconstruction suggests that these models perform non-trivial reasoning about the 3D structure of the output space. However, recent work has challenged this belief, showing that complex encoder-decoder architectures perform similarly to nearest-neighbor baselines or simple linear decoder models that exploit large amounts of per category data in standard benchmarks. On the other hand settings where 3D shape must be inferred for new categories with few examples are more natural and require models that generalize about shapes. In this work we demonstrate experimentally that naive baselines do not apply when the goal is to learn to reconstruct novel objects using very few examples, and that in a mph{few-shot} learning setting, the network must learn concepts that can be applied to new categories, avoiding rote memorization. To address deficiencies in existing approaches to this problem, we propose three approaches that efficiently integrate a class prior into a 3D reconstruction model, allowing to account for intra-class variability and imposing an implicit compositional structure that the model should learn. Experiments on the popular ShapeNet database demonstrate that our method significantly outperform existing baselines on this task in the few-shot setting.
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Blind deblurring methods are sensitive to outliers, such as saturated pixels and non-Gaussian noise. Even a small amount of outliers can dramatically degrade the quality of the estimated blur kernel, because the outliers are not conforming to the linear formation of the blurring process. Prior arts develop sophisticated edge-selecting steps or noise filtering pre-processing steps to deal with outliers (i.e. indirect approaches). However, these indirect approaches may fail when massive outliers are presented, since informative details may be polluted by outliers or erased during the pre-processing steps. To address these problems, this paper develops a simple yet effective Outlier Identifying and Discarding (OID) method, which alleviates limitations in existing Maximum A Posteriori (MAP)- based deblurring models when significant outliers are presented. Unlike previous indirect outlier processing methods, OID tackles outliers directly by explicitly identifying and discarding them, when updating both the latent image and the blur kernel during the deblurring process, where the outliers are detected by using the sparse and entropy-based modules. OID is easy to implement and extendable for non-blind restoration. Extensive experiments demonstrate the superiority of OID against recent works both quantitatively and qualitatively.
Multi-class 3D object detection aims to classify and localize objects of multiple categories from point clouds. Due to the nature of point clouds, i.e. unstructured, sparse and noisy, some features benefit-ting multi-class discrimination are underexploited, such as shape information. In this paper, we propose a novel 3D shape signature to explore the shape information from point clouds. By incorporating operations of symmetry, convex hull and chebyshev fitting, the proposed shape sig-nature is not only compact and effective but also robust to the noise, which serves as a soft constraint to improve the feature capability of multi-class discrimination. Based on the proposed shape signature, we develop the shape signature networks (SSN) for 3D object detection, which consist of pyramid feature encoding part, shape-aware grouping heads and explicit shape encoding objective. Experiments show that the proposed method performs remarkably better than existing methods on two large-scale datasets. Furthermore, our shape signature could act as a plug-and-play component and ablation study shows its effectiveness and good scalability
Deep convolutional neural networks (DCNNs) have shown dominant performance in the task of super-resolution (SR). However, their heavy memory cost and computation overhead significantly restrict their practical deployments on resource-limited devices, which mainly arise from the floating-point storage and operations between weights and activations. Although previous endeavors mainly resort to fixed-point operations, quantizing both weights and activations with fixed coding lengths may cause significant performance drop, especially on low bits. Specifically, most state-of-the-art SR models without batch normalization have a large dynamic quantization range, which also serves as another cause of performance drop. To address these two issues, we propose a new quantization scheme termed PArameterized Max Scale (PAMS), which applies the trainable truncated parameter to explore the upper bound of the quantization range adaptively. Finally, a structured knowledge transfer (SKT) loss is introduced to fine-tune the quantized network. Extensive experiments demonstrate that the proposed PAMS scheme can well compress and accelerate the existing SR models such as EDSR and RDN. Notably, 8-bit PAMS-EDSR improves PSNR on Set5 benchmark from 32.095dB to 32.124dB with 2.42$ imes$ compression ratio, which achieves a new state-of-the-art.
Automatic discovery of category-specific 3D keypoints from a collection of objects of a category is a challenging problem. The difficulty is added when objects are represented by 3D point clouds, with variations in shape and semantic parts and unknown coordinate frames. We define keypoints to be category-specific, if they meaningfully represent objects’ shape and their correspondences can be simply established order-wise across all objects. This paper aims at learning such 3D keypoints, in an unsupervised manner, using a collection of misaligned 3D point clouds of objects from an unknown category. In order to do so, we model shapes defined by the keypoints, within a category, using the symmetric linear basis shapes without assuming the plane of symmetry to be known. The usage of symmetry prior leads us to learn stable keypoints suitable for higher misalignments. To the best of our knowledge, this is the first work on learning such keypoints directly from 3D point clouds for a general category. Using objects from four benchmark datasets, we demonstrate the quality of our learned keypoints by quantitative and qualitative evaluations. Our experiments also show that the keypoints discovered by our method are geometrically and semantically consistent.
In this paper we propose a new intermediate supervision method, named LabelEnc, to boost the training of object detection systems. The key idea is to introduce a novel label encoding function, mapping the ground-truth labels into latent embedding, acting as an auxiliary intermediate supervision to the detection backbone during training. Our approach mainly involves a two-step training procedure. First, we optimize the label encoding function via an AutoEncoder defined in the label space, approximating the ""desired"" intermediate representations for the target object detector. Second, taking advantage of the learned label encoding function, we introduce a new auxiliary loss attached to the detection backbones, thus benefiting the performance of the derived detector. Experiments show our method improves a variety of detection systems by around 2% on COCO dataset, no matter one-stage or two-stage frameworks. Moreover, the auxiliary structures only exist during training, i.e. it is completely cost-free in inference time.
Point cloud shape completion is a challenging problem in 3D vision and robotics. Existing learning-based frameworks leverage encoder-decoder architectures to recover the complete shape from a compactly encoded global feature vector. Though the global feature can approximately represent the overall latent shape, it discards some details of the original partial shape during the completion process. In this work, instead of using a global feature to recover the whole complete surface, we explore multi-level features by hierarchical feature learning and represent the existing-part and the missing-part respectively. We propose two different feature aggregation strategies, named global & local feature aggregation(GLFA) and residual feature aggregation(RFA), to express the two parts features and reconstruct coordinates from the combined features. In addition, we also design a refinement component to prevent the generated point from non-uniform distribution and outliers. Extensive experiments have been conducted on the ShapeNet and KITTI dataset. Qualitative and quantitative evaluations demonstrate that our proposed network is more capable of both preserving the original details.
With the goal of recovering high-quality image content from its degraded version, image restoration enjoys numerous applications, such as in surveillance, computational photography and medical imaging. Recently, convolutional neural networks (CNNs) have achieved dramatic improvements over conventional approaches for image restoration task. Existing CNN-based methods typically operate either on full-resolution or on progressively low-resolution representations. In the former case, spatially precise but contextually less robust results are achieved, while in the latter case, semantically reliable but spatially less accurate outputs are generated. In this paper, we present an architecture with the collective goals of maintaining spatially-precise high-resolution representations through the entire network and receiving strong contextual information from the low-resolution representations. The core of our approach is a multi-scale residual block containing several key elements: (a) parallel multi-resolution convolution streams for extracting multi-scale features, (b) information exchange across the multi-resolution streams, (c) spatial and channel attention mechanisms for capturing contextual information, and (d) attention based multi-scale feature aggregation. In a nutshell, our approach learns an enriched set of features that combines contextual information from multiple scales, while simultaneously preserving the high-resolution spatial details. Extensive experiments on five real image benchmark datasets demonstrate that our method, named as MIRNet, achieves state-of-the-art results for image denoising, super-resolution, and image enhancement. The source code and pre-trained models are available at https://github.com/swz30/MIRNet.
Video frame interpolation (VFI) aims at synthesizing new video frames in-between existing frames to generate smoother high frame rate videos. Current methods usually use the fixed pre-trained networks to generate interpolated-frames for different resolutions and scenes. However, the fixed pre-trained networks are difficult to be tailored for a variety of cases. Inspired by classical pyramid energy minimization optical flow algorithms, this paper proposes a recurrent residual pyramid network (RRPN) for video frame interpolation. In the proposed network, different pyramid levels share the same weights and base-network, named recurrent residual layer (RRL). In RRL, residual displacements between warped images are detected to gradually refine optical flows rather than directly predict the flows or frames. Owing to the flexible recurrent residual pyramid architecture, we can customize the number of pyramid levels, and make trade-offs between calculations and quality based on the application scenarios. Moreover, occlusion masks are also generated in this recurrent residual way to solve occlusion better. Finally, a refinement network is added to enhance the details for final output with contextual and edge information. Experimental results demonstrate that the RRPN is more flexible and efficient than current VFI networks but has fewer parameters. In particular, the RRPN, which avoid over-reliance on datasets and network structures, shows superior performance for large motion cases.
This paper presents a road detection technique based on long-wave infrared (LWIR) polarization imaging for autonomous navigation regardless of illumination conditions, day and night. Division of Focal Plane (DoFP) imaging technology enables acquisition of infrared polarization images in real time using a monocular camera. Zero-distribution prior embodies the zero-distribution of Angle of Polarization (AoP) of a road scene image, which provides a significant contrast between the road and the background. This paper combines zero-distribution of AoP, the difference of Degree of linear Polarization (DoP), and the edge information to segment the road region in the scene. We developed a LWIR DoFP Dataset of Road Scene (LDDRS) consisting of 2,113 annotated images. Experiment results on the LDDRS dataset demonstrate the merits of the proposed road detection method based on the zero-distribution prior. The LDDRS dataset is available at https://github.com/polwork/LDDRS
Video action detection approaches usually conduct actor-centric action recognition over RoI-pooled features following the standard pipeline of Faster-RCNN. In this work, we first empirically find the recognition accuracy is highly correlated with the bounding box size of an actor, and thus higher resolution of actors contributes to better performance. However, video models require dense sampling in time to achieve accurate recognition. To fit in GPU memory, the frames to backbone network must be kept low-resolution, resulting in a coarse feature map in RoI-Pooling layer. Thus, we revisit RCNN for actor-centric action recognition via cropping and resizing image patches around actors before feature extraction with I3D deep network. Moreover, we found that expanding actor bounding boxes slightly and fusing the context features can further boost the performance. Consequently, we develop a surpringly effective baseline (Context-Aware RCNN) and it achieves new state-of-the-art results on two challenging action detection benchmarks of AVA and JHMDB. Our observations challenge the conventional wisdom of RoI-Pooling based pipeline and encourage researchers rethink the importance of resolution in actor-centric action recognition. Our approach can serve as a strong baseline for video action detection and is expected to inspire new ideas for this filed. The code is available at https://github.com/MCG-NJU/CRCNN-Action.
Movie graphs play an important role to bridge heterogenous modalities of videos and texts in human-centric retrieval. In this work, we propose Graph Wasserstein Correlation Analysis (GWCA) to deal with the core issue therein, i.e, cross heterogeneous graph comparison. Spectral graph filtering is introduced to encode graph signals, which are then embedded as probability distributions in a Wasserstein space, called graph Wasserstein metric learning. Such a seamless integration of graph signal filtering together with metric learning results in a surprise consistency on both learning processes, in which the goal of metric learning is just to optimize signal filters or vice versa. Further, we derive the solution of the graph comparison model as a classic generalized eigenvalue decomposition problem, which has an exactly closed-form solution. Finally, GWCA together with movie/text graphs generation are unified into the framework of movie retrieval to evaluate our proposed method. Extensive experiments on MovieGrpah dataset demonstrate the effectiveness of our GWCA as well as the entire framework.
This paper presents HoughNet, a one-stage, anchor-free, voting-based, bottom-up object detection method. Inspired by the Generalized Hough Transform, HoughNet determines the presence of an object at a certain location by the sum of the votes cast on that location. Votes are collected from both near and long-distance locations based on a log-polar vote field. Thanks to this voting mechanism, HoughNet is able to integrate both near and long-range, class-conditional evidence for visual recognition, thereby generalizing and enhancing current object detection methodology, which typically relies on only local evidence. On the COCO dataset, HoughNet’s best model achieves $46.4$ $AP$ (and $65.1$ $AP_{50}$), performing on par with the state-of-the-art in bottom-up object detection and outperforming most major one-stage and two-stage methods. We further validate the effectiveness of our proposal in another task, namely, ""labels to photo"" image generation by integrating the voting module of HoughNet to two different GAN models and showing that the accuracy is significantly improved in both cases. Code is available at https://github.com/nerminsamet/houghnet .
This paper proposes a Temporal Complementary Learning Network that extracts complementary features of consecutive video frames for video person re-identification. Firstly, we introduce a Temporal Saliency Erasing (TSE) module including a saliency erasing operation and a series of ordered learners. Specifically, for a specific frame of a video, the saliency erasing operation drives the specific learner to mine new and complementary parts by erasing the parts activated by previous frames. Such that the diverse visual features can be discovered for consecutive frames and finally form an integral characteristic of the target identity. Furthermore, a Temporal Saliency Boosting (TSB) module is designed to propagate the salient information among video frames to enhance the salient feature. It is complementary to TSE by effectively alleviating the information loss caused by the erasing operation of TSE. Extensive experiments show our method performs favorably against state-of-the-arts. The source code is available at https://github.com/blue-blue272/VideoReID-TCLNet.
A complete 3D face reconstruction requires to explicitly model the eyeglasses on the face, which is less investigated in the literature. In this paper, we present an automatic system that recovers the 3D shape of eyeglasses from a single face image with an arbitrary head pose. To achieve this goal, our system first trains a neural network to jointly perform glasses landmark detection and segmentation, which carry the sparse and dense glasses information respectively for 3D glasses pose estimation and shape recovery. To solve the ambiguity in 2D to 3D reconstruction, our system fully explores the prior knowledge including the relative motion constraint between face and glasses and the planar and symmetric shape prior feature of glasses. From the qualitative and quantitative experiments, we see that our system reconstructs promising 3D shapes of eyeglasses for various poses.
In object detection, determining which anchors to assign as positive or negative samples, known as anchor assignment, has been revealed as a core procedure that can significantly affect the model's performance. In this paper we propose a novel anchor assignment strategy that adaptively separates anchors into positive and negative samples for a ground truth bounding box according to the model's learning status such that it is able to reason the separation in a probabilistic manner. To do so we first calculate the score of anchors conditioned on the model's learning status and fit these scores to a probability distribution. The model is then trained with anchors separated into positive and negative samples according to their probabilities. Moreover, We investigate the gap between objectives of training and testing and propose to predict Intersection-over-Unions of detected boxes as a measure of the localization quality to reduce the discrepancy. The combined score of classification and localization qualities serving as a box selection metric in non-maximum suppression well aligns with the proposed anchor assignment strategy and leads significant performance improvements. The proposed methods only add a single convolutional layer to RetinaNet baseline and does not require multiple anchors per location, so are efficient. Experimental results verify the effectiveness of the proposed methods. Especially, our models set new records for single-stage detectors on MS COCO test-dev dataset for various backbones.
A novel approach for paired and unpaired image enhancement is proposed in this work. First, we develop global enhancement network (GEN) and local enhancement network (LEN), which can faithfully enhance images. The proposed GEN performs the channel-wise intensity transforms that can be trained easier than the pixel-wise prediction. The proposed LEN refines GEN results based on spatial filtering. Second, we propose different training schemes for paired learning and unpaired learning to train GEN and LEN. Especially, we propose a two-stage training scheme based on generative adversarial networks for unpaired learning. Experimental results demonstrate that the proposed algorithm outperforms the state-of-the-arts in paired and unpaired image enhancement. Notably, the proposed unpaired image enhancement algorithm provides better results than recent state-of-the-art paired image enhancement algorithms. The source codes and trained models are available at https://github.com/hukim1124/GleNet.
Sparsification is an efficient approach to accelerate CNN inference, but it is challenging to take advantage of sparsity in training procedure because the involved gradients are dynamically changed. Actually, an important observation shows that most of the activation gradients in back-propagation are very close to zero and only have a tiny impact on weight-updating. Hence, we consider pruning these very small gradients randomly to accelerate CNN training according to the statistical distribution of activation gradients. Meanwhile, we theoretically analyze the impact of pruning algorithm on the convergence. The proposed approach is evaluated on AlexNet and ResNet-\{18, 34, 50, 101, 152\} with CIFAR-\{10, 100\} and ImageNet datasets. Experimental results show that our training approach could substantially achieve up to $5.92 imes$ speedups at back-propagation stage with negligible accuracy loss.
In a dynamic environment, an agent with a limited field of view/resource cannot fully observe the scene before attempting to parse it. The deployment of common semantic segmentation architectures is not feasible in such settings. In this paper we propose a method to gradually segment a scene given a sequence of partial observations. The main idea is to refine an agent's understanding of the environment by attending the areas it is most uncertain about. Our method includes a self-supervised attention mechanism and a specialized architecture to maintain and exploit spatial memory maps for filling-in the unseen areas in the environment. The agent can select and attend an area while relying on the cues coming from the visited areas to hallucinate the other parts. We reach a mean pixel-wise accuracy of 78.1%, 80.9% and 76.5% on CityScapes, CamVid, and Kitti datasets by processing only 18% of the image pixels (10 retina-like glimpses). We perform an ablation study on the number of glimpses, input image size and effectiveness of retina-like glimpses. We compare our method to several baselines and show that the optimal results are achieved by having access to a very low resolution view of the scene at the first timestep.
In this paper we present a novel method for proposal free instance segmentation that can handle sophisticated object shapes that span large parts of an image and form dense object clusters with crossovers. Our method is based on predicting dense local shape descriptors, which we assemble to form instances. All instances are assembled simultaneously in one go. To our knowledge, our method is the first non-iterative method that yields instances that are composed of learnt shape patches. We evaluate our method on a diverse range of data domains, where it defines the new state of the art on four benchmarks, namely the ISBI 2012 EM segmentation benchmark, the BBBC010 C. elegans dataset, and 2d as well as 3d fluorescence microscopy datasets of cell nuclei. We show furthermore that our method also applies to 3d light microscopy data of drosophila neurons, which exhibit extreme cases of complex shape clusters.