Perceiving the physical world in 3D is fundamental for self-driving applications. Although temporal motion is an invaluable resource to human vision for detection, tracking, and depth perception, such features have not been thoroughly utilized in modern 3D object detectors. In this work, we propose a novel method for monocular video-based 3D object detection which carefully leverages kinematic motion to improve precision of 3D localization. Specifically, we first propose a novel decomposition of object orientation as well as a self-balancing 3D confidence. We show that both components are critical to enable our kinematic model to work effectively. Collectively, using only a single model, we efficiently leverage 3D kinematics from monocular videos to improve the overall localization precision in 3D object detection while also producing useful by-products of scene dynamics (ego-motion and per-object velocity). We achieve state-of-the-art performance on monocular 3D object detection and the Bird's Eye View tasks within the KITTI self-driving dataset.
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SEN: A Novel Feature Normalization Dissimilarity Measure for Prototypical Few-Shot Learning Networks
PDF ↗In this paper, we equip Prototypical Networks (PNs) with a novel dissimilarity measure to enable discriminative feature normalization for few-shot learning. The embedding onto the hypersphere requires no direct normalization and is easy to optimize. Our theoretical analysis shows that the proposed dissimilarity measure, denoted the Squared root of the Euclidean distance and the Norm distance (SEN), forces embedding points to be attracted to its correct prototype, while being repelled from all other prototypes, keeping the norm of all points the same. The resulting SEN PN outperforms the regular PN with a considerable margin, with no additional parameters as well as with negligible computational overhead.
Disentangling Multiple Features in Video Sequences using Gaussian Processes in Variational Autoencoders
PDF ↗We introduce MGP-VAE (Multi-disentangled-features Gaussian Processes Variational AutoEncoder), a variational autoencoder which uses Gaussian processes (GP) to model the latent space for the unsupervised learning of disentangled representations in video sequences. We improve upon previous work by establishing a framework by which multiple features, static or dynamic, can be disentangled. Specifically we use fractional Brownian motions (fBM) and Brownian bridges (BB) to enforce an inter-frame correlation structure in each independent channel, and show that varying this structure enables one to capture different factors of variation in the data. We demonstrate the quality of our representations with experiments on three publicly available datasets, and also quantify the improvement using a video prediction task. Moreover, we introduce a novel geodesic loss function which takes into account the curvature of the data manifold to improve learning. Our experiments show that the combination of the improved representations with the novel loss function enable MGP-VAE to outperform the baselines in video prediction.
Measuring Generalisation to Unseen Viewpoints, Articulations, Shapes and Objects for 3D Hand Pose Estimation under Hand-Object Interaction
PDF ↗Articulations, Shapes and Objects for 3D Hand Pose Estimation under Hand-Object Interaction","We study how well different types of approaches generalise in the task of 3D hand pose estimation under single hand scenarios and hand-object interaction. We show that the accuracy of state-of-the-art methods can drop, and that they fail mostly on poses absent from the training set. Unfortunately, since the space of hand poses is highly dimensional, it is inherently not feasible to cover the whole space densely, despite recent efforts in collecting large-scale training datasets. This sampling problem is even more severe when hands are interacting with objects and/or inputs are RGB rather than depth images, as RGB images also vary with lighting conditions and colors. To address these issues, we designed a public challenge (HANDS'19) to evaluate the abilities of current 3D hand pose estimators~(HPEs) to interpolate and extrapolate the poses of a training set. More exactly, HANDS'19 is designed (a) to evaluate the influence of both depth and color modalities on 3D hand pose estimation, under the presence or absence of objects; (b) to assess the generalisation abilities w.r.t. four main axes: shapes, articulations, viewpoints, and objects; (c) to explore the use of a synthetic hand models to fill the gaps of current datasets. Through the challenge, the overall accuracy has dramatically improved over the baseline, especially on extrapolation tasks, from 27mm to 13mm mean joint error. Our analyses highlight the impacts of: ensemble approaches, the use of a parametric 3D hand model (MANO), and different HPE methods/backbones.
Traffic signs are essential map features for smart cities and navigation. To develop accurate and robust algorithms for traffic sign detection and classification, a large-scale and diverse benchmark dataset is required. In this paper, we introduce a new traffic sign dataset of 105K street-level images around the world covering 400 manually annotated traffic sign classes in diverse scenes, wide range of geographical locations, and varying weather and lighting conditions. The dataset includes 52K fully annotated images. Additionally, we show how to augment the dataset with 53K semi-supervised, partially annotated images. This is the largest and the most diverse traffic sign dataset consisting of images from all over the world with fine-grained annotations of traffic sign classes. We run extensive experiments to establish strong baselines for both detection and classification tasks. In addition, we verify that the diversity of this dataset enables effective transfer learning for existing large-scale benchmark datasets on traffic sign detection and classification. The dataset is freely available for academic research at https://www.mapillary.com/dataset/trafficsign.
We present the first approach to volumetric performance capture and novel-view rendering at real-time speed from monocular video, eliminating the need for expensive multi-view systems or cumbersome pre-acquisition of a personalized template model. Our system reconstructs a fully textured 3D human from each frame by leveraging Pixel-Aligned Implicit Function (PIFu). While PIFu achieves high-resolution reconstruction in a memory-efficient manner, its computationally expensive inference prevents us from deploying such a system for real-time applications. To this end, we propose a novel hierarchical surface localization algorithm and a direct rendering method without explicitly extracting surface meshes. By culling unnecessary regions for evaluation in a coarse-to-fine manner, we successfully accelerate the reconstruction by two orders of magnitude from the baseline without compromising the quality. Furthermore, we introduce an Online Hard Example Mining (OHEM) technique that effectively suppresses failure modes due to the rare occurrence of challenging examples. We adaptively update the sampling probability of the training data based on the current reconstruction accuracy, which effectively alleviates reconstruction artifacts. Our experiments and evaluations demonstrate the robustness of our system to various challenging angles, illuminations, poses, and clothing styles. We also show that our approach compares favorably with state-of-the-art monocular performance capture. Our proposed approach removes the need for multi-view studio settings and enables a consumer-accessible solution for volumetric capture.
We present Progressive Refinement Network (PRNet), a novel single-stage detector that tackles occluded pedestrian detection. Motivated by human's progressive process on annotating occluded pedestrians, PRNet achieves sequential refinement by three phases: Finding high-confident anchors of visible parts, calibrating such anchors to a full-body template derived from occlusion statistics, and then adjusting the calibrated anchors to final full-body regions. Unlike conventional methods that exploit predefined anchors, the confidence-aware calibration offers adaptive anchor initialization for detection with occlusions, and helps reduce the gap between visible-part and full-body detection. In addition, we introduce an occlusion loss to up-weigh hard examples, and a Receptive Field Backfeed (RFB) module to diversify receptive fields in early layers that commonly fire only on visible parts or small-size full-body regions. Experiments were performed within and across CityPersons, ETH, and Caltech datasets. Results show that PRNet can match the speed of existing single-stage detectors, consistently outperforms alternatives in terms of overall miss rate, and offers significantly better cross-dataset generalization. Code is available.
We introduce a new visualisation technique for CNNs called Principal Feature Visualisation (PFV). It uses a single forward pass of the original network to map principal features from the final convolutional layer to the original image space as RGB channels. By working on a batch of images we can extract contrasting features, not just the most dominant ones with respect to the classification. This allows us to differentiate between several features in one image in an unsupervised manner. This enables us to assess the feasibility of transfer learning and to debug a pre-trained classifier by localising misleading or missing features.
In this paper, as we aim to construct a semi-supervised learning algorithm, we exploit the characteristics of the Deep Convolutional Networks to provide, for an input image, both an embedding descriptor and a prediction. The unlabeled data is combined with the labeled one in order to provide synthetic data, which describes better the input space. The network is asked to provide a large margin between clusters, while new data is self-labeled by the distance to class centroids, in the embedding space. The method is tested on standard benchmarks for semi--supervised learning, where it matches state of the art performance and on the problem of face expression recognition where it increases the accuracy by a noticeable margin.
While expensive LiDAR and stereo camera rigs have enabled the development of successful 3D object detection methods, monocular RGB-only approaches lag much behind. This work advances the state of the art by introducing MoVi-3D, a novel, single-stage deep architecture for monocular 3D object detection. MoVi-3D builds upon a novel approach which leverages geometrical information to generate, both at training and test time, virtual views where the object appearance is normalized with respect to distance. These virtually generated views facilitate the detection task as they significantly reduce the visual appearance variability associated to objects placed at different distances from the camera. As a consequence, the deep model is relieved from learning depth-specific representations and its complexity can be significantly reduced. In particular, in this work we show that, thanks to our virtual views generation process, a lightweight, single-stage architecture suffices to set new state-of-the-art results on the popular KITTI3D benchmark.
Most of the recent advances in crowd counting have evolved from hand-designed density estimation networks, where multi-scale features are leveraged to address the scale variation problem, but at the expense of demanding design efforts. In this work, we automate the design of counting models with Neural Architecture Search (NAS) and introduce an end-to-end searched encoder-decoder architecture, Automatic Multi-Scale Network (AMSNet). Specifically, we utilize a counting-specific two-level search space. The encoder and decoder in AMSNet are composed of different cells discovered from micro-level search, while the multi-path architecture is explored through macro-level search. To solve the pixel-level isolation issue in MSE loss, AMSNet is optimized with an auto-searched Scale Pyramid Pooling Loss (SPPLoss) that supervises the multi-scale structural information. Extensive experiments on four datasets show AMSNet produces state-of-the-art results that outperform hand-designed models, fully demonstrating the efficacy of NAS-Count.
We propose a novel representation learning technique for measuring the similarity of user interface designs. A triplet network is used to learn a search embedding for layout similarity, with a hybrid encoder-decoder backbone comprising a graph convolutional network (GCN) and convolutional decoder (CNN). The properties of interface components and their spatial relationships are encoded via a graph which also models the containment (nesting) relationships of interface components. We supervise the training of a dual reconstruction and pair-wise loss using an auxiliary measure of layout similarity based on intersection over union (IoU) distance. The resulting embedding is shown to exceed state of the art performance for visual search of user interface layouts over the public Rico dataset, and an auto-annotated dataset of interface layouts collected from the web.
Frequency aliasing in the digital capture of display screens leads to the moir´e pattern, appearing as stripe-shaped distortions in images. Efforts to demoir´eing have been made recently in a learning fashion due to the complexity and diversity of the pattern appearance. However, existing methods cannot satisfy the practical demand of demoir´eing on camera phone capturing more pixels than a full high definition (FHD) image, which poses additional challenges of wider pattern scale range and fine detail preservation. We propose the Full High Definition Demoir´eing Network (FHDe$^2$Net) to solve such problems. The framework consists of a global to local cascaded removal branch to eradicate multi-scale moir´e patterns and a frequency based high resolution content separation branch to retain fine details. We further collect an FHD moir´e image dataset as a new benchmark for training and evaluation. Comparison experiments and ablation studies have verified the effectiveness of the proposed framework and each functional module both quantitatively and qualitatively in practical application scenarios.
We present a new point-based approach for modeling the appearance of real scenes. The approach uses a raw point cloud as the geometric representation of a scene, and augments each point with a learnable neural descriptor that encodes local geometry and appearance. A deep rendering network is learned in parallel with the descriptors, so that new views of the scene can be obtained by passing the rasterizations of a point cloud from new viewpoints through this network. The input rasterizations use the learned descriptors as point pseudo-colors. We show that the proposed approach can be used for modeling complex scenes and obtaining their photorealistic views, while avoiding explicit surface estimation and meshing. In particular, compelling results are obtained for scenes scanned using hand-held commodity RGB-D sensors as well as standard RGB cameras even in the presence of objects that are challenging for standard mesh-based modeling.
Multi-person pose estimation and tracking in realistic videos is very challenging due to factors such as occlusions, fast motion and pose variations. Top-down approaches are commonly used for this task, which involves three stages: person detection, single-person pose estimation, and pose association across time. Recently, significant progress has been made in person detection and single-person pose estimation. In this paper, we mainly focus on improving pose association and estimation in a video to build a strong pose estimator and tracker. To this end, we propose a novel temporal keypoint matching and refinement network. Specifically, we propose two network modules, temporal keypoint matching and temporal keypoint refinement, which are incorporated into a single-person pose estimatin network. The temporal keypoint matching module learns a simialrity metric for matching keypoints across frames. Pose matching is performed by aggregating keypoint similarities between poses in adjacent frames. The temporal keypoint refinement module serves to correct individual poses by utilizing their associated poses in neighboring frames as temporal context. We validate the effectiveness of our proposed network on two benchmark datasets: PoseTrack 2017 and PoseTrack 2018. Exprimental results show that our approach achieves state-of-the-art performance on both datasets.
Splitting vs. Merging: Mining Object Regions with Discrepancy and Intersection Loss for Weakly Supervised Semantic Segmentation
PDF ↗In this paper we focus on the task of weakly-supervised semantic segmentation supervised with image-level labels. Since the pixel-level annotation is not available in the training process, we rely on region mining models to estimate the pseudo-masks from the image-level labels. Thus, in order to improve the final segmentation results, we aim to train a region-mining model which could accurately and completely highlight the target object regions for generating high-quality pseudo-masks. However, the region mining models are likely to only highlight the most discriminative regions instead of the entire objects. In this paper, we aim to tackle this problem from a novel perspective of optimization process. We propose a Splitting vs. Merging optimization strategy, which is mainly composed of the Discrepancy loss and the Intersection loss. The proposed Discrepancy loss aims at mining out regions of different spatial patterns instead of only the most discriminative region, which leads to the splitting effect. The Intersection loss aims at mining the common regions of the different maps, which leads to the merging effect. Our Splitting vs. Merging strategy helps to expand the output heatmap of the region mining model to the object scale. Finally, by training the segmentation model with the masks generated by our Splitting vs Merging strategy, we achieve the state-of-the-art weakly-supervised segmentation results on the Pascal VOC 2012 benchmark.
Existing RGB-D salient object detection (SOD) approaches concentrate on the cross-modal fusion between the RGB stream and the depth stream. They do not deeply explore the effect of the depth map itself. In this work, we design a single stream network to directly use the depth map to guide early fusion and middle fusion between RGB and depth, which saves the feature encoder of the depth stream and achieves a lightweight and real-time model. We tactfully utilize depth information from two perspectives: (1) Overcoming the incompatibility problem caused by the great difference between modalities, we build a single stream encoder to achieve the early fusion, which can take full advantage of ImageNet pre-trained backbone model to extract rich and discriminative features. (2) We design a novel depth-enhanced dual attention module (DEDA) to efficiently provide the fore-/back-ground branches with the spatially filtered features, which enables the decoder to optimally perform the middle fusion. Besides, we put forward a pyramidally attended feature extraction module (PAFE) to accurately localize the objects of different scales. Extensive experiments demonstrate that the proposed model performs favorably against most state-of-the-art methods under different evaluation metrics. Furthermore, this model is 55.5\% lighter than the current lightest model and runs at a real-time speed of 32 FPS when processing a $384 imes 384$ image.
Semi-supervised video object segmentation (VOS) is a task that involves predicting a target object in a video when the ground truth segmentation mask of the target object is given in the first frame. Recently, space-time memory networks (STM) have received significant attention as a promising solution for semi-supervised VOS. However, an important point is overlooked when applying STM to VOS. The solution (STM) is non-local, but the problem (VOS) is predominantly local. To solve the mismatch between STM and VOS, we propose a kernelized memory network (KMN). Before being trained on real videos, our KMN is pre-trained on static images, as in previous works. Unlike in previous works, we use the Hide-and-Seek strategy in pre-training to obtain the best possible results in handling occlusions and segment boundary extraction. The proposed KMN surpasses the state-of-the-art on standard benchmarks by a significant margin (+5% on DAVIS 2017 test-dev set). In addition, the runtime of KMN is 0.12 seconds per frame on the DAVIS 2016 validation set, and the KMN rarely requires extra computation, when compared with STM.
Kinship verification is a well-explored task: identifying whether or not two persons are kin. In contrast, kinship identification has been largely ignored so far. Kinship identification aims to further identify the particular type of kinship. An extension to kinship verification run short to properly obtain identification, because existing verification networks are individually trained on specific kinships and do not consider the context between different kinship types. Also, existing kinship verification datasets have biased positive-negative distributions which are different than real-world distributions.To this end, we propose a novel kinship identification approach based on joint training of kinship verification ensembles and classification modules. We propose to rebalance the training dataset to become more realistic. Large scale experiments demonstrate the appealing performance on kinship identification. The experiments further show significant performance improvement of kinship verification when trained on the same dataset with more realistic distributions.
We present a novel approach to reconstructing lightweight, CAD-based representations of scanned 3D environments from commodity RGB-D sensors. Our key idea is to jointly optimize for both CAD model alignments as well as layout estimations of the scanned scene, explicitly modeling inter-relationships between objects-to-objects and objects-to-layout. Since object arrangement and scene layout are intrinsically coupled, we show that treating the problem jointly significantly helps to produce globally-consistent representations of a scene. Object CAD models are aligned to the scene by establishing dense correspondences between geometry, and we introduce a hierarchical layout prediction approach to estimate layout planes from corners and edges of the scene. To this end, we propose a message-passing graph neural network to model the inter-relationships between objects and layout, guiding generation of a globally object alignment in a scene. By considering the global scene layout, we achieve significantly improved CAD alignments compared to state-of-the-art methods, improving from 41.83% to 58.41% alignment accuracy on SUNCG and from 50.05% to 61.24% on ScanNet, respectively. The resulting CAD-based representations makes our method well-suited for applications in content creation such as augmented- or virtual reality.