Context information plays an indispensable role in the success of semantic segmentation. Recently, non-local self-attention based methods are proved to be effective for context information collection. Since desired context consists of spatial-wise and channel-wise attentions, the 3D representation is an appropriate formulation. However, these non-local methods describe 3D context information based on a 2D similarity matrix, where space compression may lead to channel-wise attention missing. An alternative is to model the contextual information directly without compression. However, this effort confronts a fundamental difficulty, namely the high-rank property of context information. In this paper, we propose a new approach to model the 3D context representations,which not only avoids the space compression, but also tackles the high-rank difficulty. Here, inspired by tensor canonical-polyadic decomposition theory (i.e, a high-rank tensor can be expressed as a combination of rank-1 tensors.), we design a low-rank-to-high-rank con-text reconstruction framework (i.e., RecoNet). Specifically, we first introduce the tensor generation module (TGM), which generates a number of rank-1 tensors to capture fragments of context feature. Then we use these rank-1 tensors to recover the high-rank context features through our proposed tensor reconstruction module (TRM). Extensive experiments show that our method achieves state-of-the-art on various public datasets. Additionally, our proposed method has more than 100 times less computational cost compared with conventional non-local-based methods.
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Recently, context reasoning using image regions beyond local convolution has shown great potential for scene parsing. In this work, we explore how to incorperate the linguistic knowledge to promote context reasoning over image regions by proposing a Graph Interaction unit (GI unit) and a Semantic Context Loss (SC-loss). The GI unit is capable of enhancing feature representations of convolution networks over high-level semantics and learning the semantic coherency adaptively to each sample. Specifically, the dataset-based linguistic knowledge is first incorporated in the GI unit to promote context reasoning over the visual graph, then the evolved representations of the visual graph are mapped to each local representation to enhance the discriminated capability for scene parsing. GI unit is further improved by the SC-loss to enhance the semantic representations over the exemplar-based semantic graph. We perform full ablation studies to demonstrate the effectiveness of each component in our approach. Particularly, the proposed GINet outperforms the state-of-the-art approaches on the popular benchmarks, including Pascal-Context and COCO Stuff.
Story visualization aims at generating a sequence of images to narrate each sentence in a multi-sentence story. Different from video generation that focuses on maintaining the continuity of generated images (frames), story visualization emphasizes preserving the global consistency of characters and scenes across different story pictures, which is very challenging since story sentences only provide sparse signals for generating images. Therefore, we propose a new framework named Character-Preserving Coherent Story Visualization (CP-CSV) to tackle the challenges. CP-CSV effectively learns to visualize the story by three critical modules: story and context encoder (story and sentence representation learning), figure-ground segmentation (auxiliary task to provide information for preserving character and story consistency), and figure-ground aware generation (image sequence generation by incorporating figure-ground information). Moreover, we propose a metric named Fr\'{e}chet Story Distance (FSD) to evaluate the performance of story visualization. Extensive experiments demonstrate that CP-CSV maintains the details of character information and achieves high consistency among different frames, while FSD better measures the performance of story visualization.
Recent works have made great progress in semantic segmentation by exploiting contextual information in a local or global manner with dilated convolutions, pyramid pooling or self-attention mechanism. In order to avoid potential misleading contextual information aggregation in previous work, we propose a class-wise dynamic graph convolution(CDGC) module to adaptively propagate information. The graph reasoning is performed among pixels in the same class. Based on the proposed CDGC module, we further introduce the Class-wise Dynamic Graph Convolution Network(CDGCNet), which consists of two main parts including the CDGC module and a basic segmentation network, forming a coarse-to-fine paradigm. Specifically, the CDGC module takes the coarse segmentation result as class mask to extract node features for graph construction and performs dynamic graph convolutions on the constructed graph to learn the feature aggregation and weight allocation. Then the refined feature and the original feature are fused to get the final prediction. We conduct extensive experiments on three popular semantic segmentation benchmarks including Cityscapes, PASCAL VOC 2012 and COCO Stuff, and achieve state-of-the-art performance on all three benchmarks.
Deep networks achieve excellent results on large-scale clean data but degrade significantly when learning from noisy labels. To suppressing the impact of mislabeled data, this paper proposes a conceptually simple yet efficient training block, termed as Attentive Feature Mixup (AFM), which allows paying more attention to clean samples and less to mislabeled ones via sample interactions in small groups. Specifically, this plug-and-play AFM first leverages a group-to-attend module to construct groups and assign attention weights for group-wise samples, and then uses a mixup module with the attention weights to interpolate massive noisy-suppressed samples. The AFM has several appealing benefits for noise-robust deep learning. (i) It does not rely on any assumptions and extra clean subset. (ii) With massive interpolations, the ratio of useless samples is reduced dramatically compared to the original noisy ratio. (iii) It jointly optimizes the interpolation weights with classifiers, suppressing the influence of mislabeled data via low attention weights. (iv) It partially inherits the vicinal risk minimization of mixup to alleviate over-fitting while improves it by sampling fewer feature-target vectors around mislabeled data from the mixup vicinal distribution. Extensive experiments demonstrate that AFM yields state-of-the-art results on two challenging real-world noisy datasets: Food101N and Clothing1M.
We present a novel deep learning architecture for probabilistic future prediction from video. We predict the future semantics, geometry and motion of complex real-world urban scenes and use this representation to control an autonomous vehicle. This work is the first to jointly predict ego-motion, static scene, and the motion of dynamic agents in a probabilistic manner, which allows sampling consistent, highly probable futures from a compact latent space. Our model learns a representation from RGB video with a spatio-temporal convolutional module. The learned representation can be explicitly decoded to future semantic segmentation, depth, and optical flow, in addition to being an input to a learnt driving policy. To model the stochasticity of the future, we introduce a conditional variational approach which minimises the divergence between the present distribution (what could happen given what we have seen) and the future distribution (what we observe actually happens). During inference, diverse futures are generated by sampling from the present distribution.
Super-resolution and denoising are ill-posed yet fundamental image restoration tasks. In blind settings, the degradation kernel or the noise level are unknown. This makes restoration even more challenging, notably for learning-based methods, as they tend to overfit to the degradation seen during training. We present an analysis, in the frequency domain, of degradation-kernel overfitting in super-resolution and introduce a conditional learning perspective that extends to both super-resolution and denoising. Building on our formulation, we propose a stochastic frequency masking of images used in training to regularize the networks and address the overfitting problem. Our technique improves state-of-the-art methods on blind super-resolution with different synthetic kernels, real super-resolution, blind Gaussian denoising, and real-image denoising.
Despite impressive progress in object detection over the last years, it is still an open challenge to reliably detect objects across visual domains. Although the topic has attracted attention recently, current approaches all rely on the ability to access a sizable amount of target data for use at training time. This is a heavy assumption, as often it is not possible to anticipate the domain where a detector will be used, nor to access it in advance for data acquisition. Consider for instance the task of monitoring a feed of images from social media: as each image is created and uploaded by a different user, each belongs to a different target domain that is impossible to foresee during training. This paper addresses this setting, presenting an object detection algorithm able to perform unsupervised adaption across domains by using only one target sample, seen at test time. We achieve this by introducing a multi-task architecture that one-shot adapts to any incoming sample by iteratively solving a self-supervised task on it. We further enhance this auxiliary adaptation with cross-task pseudo-labeling. A thorough benchmark analysis against the most recent cross-domain detection methods and a detailed ablation study show the advantage of our method, which sets the state-of-the-art in the defined one-shot scenario.
We present Neural Voice Puppetry, a novel approach for audio-driven facial video synthesis. Given an audio sequence of a source person or digital assistant, we generate a photo-realistic output video of a target person that is in sync with the audio of the source input. This audio-driven facial reenactment is driven by a deep neural network that employs a latent 3D face model space. Through the underlying 3D representation, the model inherently learns temporal stability while we leverage neural rendering to generate photo-realistic output frames. Our approach generalizes across different people, allowing us to synthesize videos of a target actor with the voice of any unknown source actor or even synthetic voices that can be generated utilizing standard text-to-speech approaches. Neural Voice Puppetry has a variety of use-cases, including audio-driven video avatars, video dubbing, and text-driven video synthesis of a talking head. We demonstrate the capabilities of our method in a series of audio- and text-based puppetry examples, including comparisons to state-of-the-art techniques and a user study.
We introduce an approach for incremental learning that preserves feature descriptors of training images from previously learned classes, instead of the images themselves, unlike most existing work. Keeping the much lower-dimensional feature embeddings of images reduces the memory footprint significantly. We assume that the model is updated incrementally for new classes as new data becomes available sequentially.This requires adapting the previously stored feature vectors to the updated feature space without having access to the corresponding original training images. Feature adaptation is learned with a multi-layer perceptron, which is trained on feature pairs corresponding to the outputs of the original and updated network on a training image. We validate experimentally that such a transformation generalizes well to the features of the previous set of classes, and maps features to a discriminative subspace in the feature space. As a result, the classifier is optimized jointly over new and old classes without requiring old class images. Experimental results show that our method achieves state-of-the-art classification accuracy in incremental learning benchmarks, while having at least an order of magnitude lower memory footprint compared to image-preserving strategies.
The Guesser is a task of visual grounding in GuessWhat?! like visual dialogue. It locates the target object in an image supposed by an Oracle oneself over a question-answer based dialogue between a Questioner and the Oracle. Most existing guessers make one and only one guess after receiving all question-answer pairs in a dialogue with the predefined number of rounds. This paper proposes a guessing state for the Guesser, and regards guess as a process with change of guessing state through a dialogue. A guessing state tracking based guess model is therefore proposed. The guessing state is defined as a distribution on objects in the image. With that in hand, two loss functions are defined as supervisions for model training. Early supervision brings supervision to Guesser at early rounds, and incremental supervision brings monotonicity to the guessing state. Experimental results on GuessWhat?! dataset show that our model significantly outperforms previous models, achieves new state-of-the-art, especially the success rate of guessing 83.3% is approaching the human-level accuracy of 84.4%.
In this paper, we propose a method which jointly learns layout prediction and depth estimation from a single indoor panorama image. Previous methods have considered layout prediction and depth estimation from a single panorama image separately. However, these two tasks are tightly intertwined. Leveraging the layout depth map as an intermediate representation, our proposed method outperforms existing methods for both panorama layout prediction and depth estimation. Experiments on the challenging real-world dataset of Stanford 2D-3D demonstrate that our approach obtains superior performance for both the layout prediction tasks (3D IoU: 85.81% v.s. 79.79%) and the depth estimation (Abs Rel: 0.068 v.s. 0.079).
People from different parts of the globe describe objects and concepts in distinct manners. Visual appearance can thus vary across different geographic locations, which makes location a relevant contextual information when analysing visual data. In this work, we address the task of image retrieval related to a given tag conditioned on a certain location on Earth. We present LocSens, a model that learns to rank triplets of images, tags and coordinates by plausibility, and two training strategies to balance the location influence in the final ranking. LocSens learns to fuse textual and location information of multimodal queries to retrieve related images at different levels of location granularity, and successfully utilizes location information to improve image tagging. Code and models will be available to ensure reproducibility.
The task of room layout estimation is to locate the wall-floor, wall-ceiling, and wall-wall boundaries. Most recent methods solve this problem based on edge/keypoint detection or semantic segmentation. However, these approaches have shown limited attention on the geometry of the dominant planes and the intersection between them, which has significant impact on room layout. In this work, we propose to incorporate geometric reasoning to deep learning for layout estimation. Our approach learns to infer the depth maps of the dominant planes in the scene by predicting the pixel-level surface parameters, and the layout can be generated by the intersection of the depth maps. Moreover, we present a new dataset with pixel-level depth annotation of dominant planes. It is larger than the existing datasets and contains both cuboid and non-cuboid rooms. Experimental results show that our approach produces considerable performance gains on both 2D and 3D datasets.
Deep generative models have been successfully applied to Zero-Shot Learning (ZSL) recently. However, the underlying drawbacks of GANs and VAEs (e.g., the hardness of training with ZSL-oriented regularizers and the limited generation quality) hinder the existing generative ZSL models from fully bypassing the seen-unseen bias. To tackle the above limitations, for the first time, this work incorporates a new family of generative models (i.e., flow-based models) into ZSL. The proposed Invertible Zero-shot Flow (IZF) learns factorized data embeddings (i.e., the semantic factors and the non-semantic ones) with the forward pass of an invertible flow network, while the reverse pass generates data samples. This procedure theoretically extends conventional generative flows to a conditional scheme. To explicitly solve the bias problem, our model enlarges the seen-unseen distributional discrepancy based on negative sample-based distance measurement. Notably, IZF works flexibly with either a naive Bayesian classifier or a held-out trainable one for zero-shot recognition. Experiments on widely-adopted ZSL benchmarks demonstrate the significant performance gain of IZF over existing methods, in terms of both classic and generalized settings.
The quality and generality of deep image features is crucially determined by the data they have been trained on, but little is known about this often overlooked effect. In this paper, we systematically study the effect of variations in the training data by evaluating deep features trained on different image sets in a few-shot classification setting. The experimental protocol we define allows to explore key practical questions. What is the influence of the similarity between base and test classes? Given a fixed annotation budget, what is the optimal trade-off between the number of images per class and the number of classes? Given a fixed dataset, can features be improved by splitting or combining different classes? Should simple or diverse classes be annotated? In a wide range of experiments, we provide clear answers to these questions on the miniImageNet, ImageNet and CUB-200 datasets. We also show how the base dataset design can improve performance in few-shot classification more drastically than replacing a simple baseline by an advanced state of the art algorithm.
In interactive object segmentation a user collaborates with a computer vision model to segment an object. Recent works employ convolutional neural networks for this task: Given an image and a set of corrections made by the user as input, they output a segmentation mask. These approaches achieve strong performance by training on large datasets but they keep the model parameters unchanged at test time. Instead, we recognize that user corrections can serve as sparse training examples and we propose a method that capitalizes on that idea to update the model parameters on-the-fly to the data at hand. Our approach enables the adaptation to a particular object and its background, to distributions shifts in a test set, to specific object classes, and even to large domain changes, where the imaging modality changes between training and testing. We perform extensive experiments on 8 diverse datasets and show: Compared to a model with frozen parameters, our method reduces the required corrections (i) by 9%-30% when distribution shifts are small between training and testing; (ii) by 12%-44% when specializing to a specific class; (iii) and by 60% and 77% when we completely change domain between training and testing.
This paper focuses on domain generalization (DG), the task of learning from multiple source domains a model that generalizes well to unseen domains. A main challenge for DG is that the available source domains often exhibit limited diversity, hampering the model's ability to learn to generalize. We therefore employ a data generator to synthesize data from pseudo-novel domains to augment the source domains. This explicitly increases the diversity of available training domains and leads to a more generalizable model. To train the generator, we model the distribution divergence between source and synthesized pseudo-novel domains using optimal transport, and maximize the divergence. To ensure that semantics are preserved in the synthesized data, we further impose cycle-consistency and classification losses on the generator. Our method, L2A-OT (Learning to Augment by Optimal Transport) outperforms current state-of-the-art DG methods on four benchmark datasets.
We revisit the one-shot Neural Architecture Search (NAS) paradigm and analyze its advantages over existing NAS approaches. Existing one-shot method, however, is hard to train and not yet effective on large scale datasets like ImageNet. This work propose a Single Path One-Shot model to address the challenge in the training. Our central idea is to construct a simplified supernet, where all architectures are single paths so that weight co-adaption problem is alleviated. Training is performed by uniform path sampling. All architectures (and their weights) are trained fully and equally. Comprehensive experiments verify that our approach is flexible and effective. It is easy to train and fast to search. It effortlessly supports complex search spaces (e.g., building blocks, channel, mixed-precision quantization) and different search constraints (e.g., FLOPs, latency). It is thus convenient to use for various needs. It achieves start-of-the-art performance on the large dataset ImageNet.
High-quality video inpainting that completes missing regions in video frames is a promising yet challenging task. State-of-the-art approaches adopt attention models to complete a frame by searching missing contents from reference frames, and further complete whole videos frame by frame. However, these approaches can suffer from inconsistent attention results along spatial and temporal dimensions, which often leads to blurriness and temporal artifacts in videos. In this paper, we propose to learn a joint Spatial-Temporal Transformer Network (STTN) for video inpainting. Specifically, we simultaneously fill missing regions in all input frames by self-attention, and propose to optimize STTN by a spatial-temporal adversarial loss. To show the superiority of the proposed model, we conduct both quantitative and qualitative evaluations by using standard stationary masks and more realistic moving object masks. Demo videos are available at https://github.com/researchmm/STTN.