Transfer learning can boost the performance on the target task by leveraging the knowledge of the source domain. Recent works in neural architecture search (NAS), especially one-shot NAS, can aid transfer learning by establishing sufficient network search space. However, existing NAS methods tend to approximate huge search spaces by explicitly building giant super-networks with multiple sub-paths, and discard super-network weights after a child structure is found. Both the characteristics of existing approaches causes repetitive network training on source tasks in transfer learning. To remedy the above issues, we reduce the super-network size by randomly dropping connection between network blocks while embedding a larger search space. Moreover, we reuse super-network weights to avoid redundant training by proposing a novel framework consisting of two modules, the neural architecture search module for architecture transfer and the neural weight search module for weight transfer. These two modules conduct search on the target task based on a reduced super-networks, so we only need to train once on the source task. We experiment our framework on both MS-COCO and CUB-200 for the object detection and fine-grained image classification tasks, and show promising improvements with only $O(C^{N})$ super-network complexity.
论文检索
输入标题、作者或关键词,从 1,358 篇学术成果中精准定位
Recently, stacked networks show powerful performance in Image Restoration, such as challenging motion deblurring problems. However, the number of stacking levels is a hyper-parameter fine-tuned manually, making the stacking levels static during training without theoretical explanations for optimal settings. To address this challenge, we leverage the iterative process of the traditional plug-and-play method to provide a dynamic stacked network for Image Restoration. Specifically, a new degradation model with a novel update scheme is designed to integrate the deep neural network as the prior within the plug-and-play model. Compared with static stacked networks, our models are stacked dynamically during training via iterations, guided by a solid mathematical explanation. Theoretical proof on the convergence of the dynamic stacking process is provided. Experiments on the noise dataset BSD68, Set12, and motion blur dataset GoPro demonstrate that our framework outperforms the state-of-the-art in terms of PSNR and SSIM score without extra training process.
We investigate the generalization of semi-supervised learning (SSL) to diverse pixel-wise tasks. Although SSL methods have achieved impressive results in image classification, the performances of applying them to pixel-wise tasks are unsatisfactory due to their need for dense outputs. In addition, existing pixel-wise SSL approaches are only suitable for certain tasks as they usually require to use task-specific properties. In this paper, we present a new SSL framework, named Guided Collaborative Training (GCT), for pixel-wise tasks, with two main technical contributions. First, GCT addresses the issues caused by the dense outputs through a novel flaw detector. Second, the modules in GCT learn from unlabeled data collaboratively through two newly proposed constraints that are independent of task-specific properties. As a result, GCT can be applied to a wide range of pixel-wise tasks without structural adaptation. Our extensive experiments on four challenging vision tasks, including semantic segmentation, real image denoising, portrait image matting, and night image enhancement, show that GCT outperforms state-of-the-art SSL methods by a large margin.
Continual learning from a sequential stream of data is a crucial challenge for machine learning research. Most studies have been conducted on this topic under the single-label classification setting along with an assumption of balanced label distribution. This work expands this research horizon towards multi-label classification. In doing so, we identify unanticipated adversity innately existent in many multilabel datasets, the long-tailed distribution. We jointly address the two independently solved problems, Catastropic Forgetting and the long-tailed label distribution by first empirically showing a new challenge of destructive forgetting of the minority concepts on the tail. Then, we curate two benchmark datasets, COCOseq and NUS-WIDEseq, that allow the study of both intra- and inter-task imbalances. Lastly, we propose a new sampling strategy for replay-based approach named Partitioning Reservoir Sampling (PRS), which allows the model to maintain a balanced knowledge of both head and tail classes. We publicly release the dataset and the code in our project page.
Adversarial examples are inputs with imperceptible perturbations that easily misleading deep neural networks (DNNs). Recently, adversarial patch, with noise confined to a small and localized patch, has emerged for its easy feasibility in real-world scenarios. However, existing strategies failed to generate adversarial patches with strong generalization ability. In other words, the adversarial patches were input-specific and failed to attack images from all classes, especially unseen ones during training. To address the problem, this paper proposes a bias-based framework to generate class-agnostic universal adversarial patches with strong generalization ability, which exploits both the perceptual and semantic bias of models. Regarding the perceptual bias, since DNNs are strongly biased towards textures, we exploit the hard examples which convey strong model uncertainties and extract a textural patch prior from them by adopting the style similarities. The patch prior is more close to decision boundaries and would promote attacks. To further alleviate the heavy dependency on large amounts of data in training universal attacks, we further exploit the semantic bias. As the class-wise preference, prototypes are introduced and pursued by maximizing the multi-class margin to help universal training. Taking Automatic Check-out (ACO) as the typical scenario, extensive experiments including white-box/black-box settings in both digital-world (RPC, the largest ACO related dataset) and physical-world scenario (Taobao and JD, the world’s largest online shopping platforms) are conducted. Experimental results demonstrate that our proposed framework outperforms state-of-the-art adversarial patch attack methods.
Robustness of deep neural network classifiers has been attracting increased attention. As for the robust classification problem, a generative classifier typically models the distribution of inputs and labels, and thus can better handle off-manifold examples at the cost of a concise structure. On the contrary, a discriminative classifier only models the conditional distribution of labels given inputs, but benefits from effective optimization owing to its succinct structure. This work aims for a solution of generative classifiers that can profit from the merits of both. To this end, we propose an Anti-Perturbation Inference (API) method, which searches for anti-perturbations to maximize the lower bound of the joint log-likelihood of inputs and classes. By leveraging the lower bound to approximate Bayes' rule, we construct a generative classifier Anti-Perturbation Inference Net (API-Net) upon a single discriminator. It takes advantage of the generative properties to tackle off-manifold examples while maintaining a succinct structure for effective optimization. Experiments show that API successfully neutralizes adversarial perturbations, and API-Net consistently outperforms state-of-the-art defenses on prevailing benchmarks, including CIFAR-10, MNIST, and SVHN.
Grasping is natural for humans. However, it involves complex hand configurations and soft tissue deformation that can result in complicated regions of contact between the hand and the object. Understanding and modeling this contact can potentially improve hand models, AR/VR experiences, and robotic grasping. Yet, we currently lack datasets of hand-object contact paired with other data modalities, which is crucial for developing and evaluating contact modeling techniques. We introduce ContactPose, the first dataset of hand-object contact paired with hand pose, object pose, and RGB-D images. ContactPose has 2306 unique grasps of 25 household objects grasped with 2 functional intents by 50 participants, and more than 2.9 M RGB-D grasp images. Analysis of ContactPose data reveals interesting relationships between hand pose and contact. We use this data to rigorously evaluate various data representations, heuristics from the literature, and learning methods for contact modeling. Data, code, and trained models are available at https://contactpose.cc.gatech.edu.
We address the weakly supervised video highlight detection problem for learning to detect segments that are more attractive in training videos given their video event label but without expensive supervision of manually annotating highlight segments. While manually averting localizing highlight segments, weakly supervised modeling is challenging, as a video in our daily life could contain highlight segments with multiple event types, e.g., skiing and surfing. In this work, we propose casting weakly supervised video highlight detection modeling for a given specific event as a multiple instance ranking network (MINI-Net) learning. We consider each video as a bag of segments, and therefore, the proposed MINI-Net learns to enforce a higher highlight score for a positive bag that contains highlight segments of a specific event than those for negative bags that are irrelevant. In particular, we form a max-max ranking loss to acquire a reliable relative comparison between the most likely positive segment instance and the hardest negative segment instance. With this max-max ranking loss, our MINI-Net effectively leverages all segment information to acquire a more distinct video feature representation for localizing the highlight segments of a specific event in a video. The extensive experimental results on three challenging public benchmarks clearly validate the efficacy of our multiple instance ranking approach for solving the problem.
We propose a learning-based approach for novel view synthesis for multi-camera 360$^
The recently proposed pseudo-LiDAR based 3D detectors greatly improves the benchmark of monocular/stereo 3D detection task. However, the underlying mechanism is still obscure to the research community. In this paper, we perform an in-depth investigation and observe that the pseudo-LiDAR representation is effective because of the coordinate transformation, instead of data representation itself. Based on this observation, we design an image based CNN detector named PatchNet, which is a generalized version that can represent pseudo-LiDAR based 3D detectors. In PatchNet, we organize pseudo-LiDAR data as the image representation, which means existing 2D CNN designs can be easily utilized for extracting deep features from input data and boosting 3D detection performance. We conduct extensive experiments on the challenging KITTI dataset, where the proposed PatchNet outperforms all existing pseudo-LiDAR based counterparts. Co de has been made available at: https://github.com/xinzhuma/patchnet
Manually labeling video datasets for segmentation tasks is extremely time consuming. We introduce ScribbleBox, an interactive framework for annotating object instances with masks in videos with a significant boost in efficiency. In particular, we split annotation into two steps: annotating objects with tracked boxes, and labeling masks inside these tracks. We introduce automation and interaction in both steps. Box tracks are annotated efficiently by approximating the trajectory using a parametric curve with a small number of control points which the annotator can interactively correct. Our approach tolerates a modest amount of noise in box placements, thus typically requiring only a few clicks to annotate a track to a sufficient accuracy. Segmentation masks are corrected via scribbles which are propagated through time. We show significant performance gains in annotation efficiency over past work. We show that our ScribbleBox approach reaches 88.92% J&F on DAVIS2017 with an average of 9.14 clicks per box track, and only 4 frames requiring scribble annotation in a video of 65.3 frames on average.
This paper studies the problem of predicting future trajectories of people in unseen cameras of novel scenarios and views. We approach this problem through the real-data-free setting in which the model is trained only on 3D simulation data and applied out-of-the-box to a wide variety of real cameras. We propose a novel approach to learn robust representation through augmenting the simulation training data such that the representation can better generalize to unseen real-world test data. The key idea is to mix the feature of the hardest camera view with the adversarial feature of the original view. We refer to our method as $ extit{SimAug}$. We show that $ extit{SimAug}$ achieves promising results on three real-world benchmarks using zero real training data, and state-of-the-art performance in the Stanford Drone and the VIRAT/ActEV dataset when using in-domain training data. Code and models are released at https://next.cs.cmu.edu/simaug
JSSR: A Joint Synthesis, Segmentation, and Registration System for 3D Multi-Modal Image Alignment of Large-scale Pathological CT Scans
PDF ↗Segmentation, and Registration System for 3D Multi-Modal Image Alignment of Large-scale Pathological CT Scans","Multi-modal image registration is a challenging problem that is also an important clinical task for many real applications and scenarios. As a first step in analysis, deformable registration among different image modalities is often required in order to provide complementary visual information. During registration, semantic information is key to match homologous points and pixels. Nevertheless, many conventional registration methods are incapable in capturing high-level semantic anatomical dense correspondences. In this work, we propose a novel multi-task learning system, JSSR, based on an end-to-end 3D convolutional neural network that is composed of a generator, a registration and a segmentation component. The system is optimized to satisfy the implicit constraints between different tasks in an unsupervised manner. It first synthesizes the source domain images into the target domain, then an intra-modal registration is applied on the synthesized images and target images. The segmentation module are then applied on the synthesized and target images, providing additional cues based on semantic correspondences. The supervision from another fully-annotated dataset is used to regularize the segmentation. We extensively evaluate JSSR on a large-scale medical image dataset containing 1,485 patient CT imaging studies of four different contrast phases (i.e., 5,940 3D CT scans with pathological livers) on the registration, segmentation and synthesis tasks. The performance is improved after joint training on the registration and segmentation tasks by 0.9% and 1.9% respectively compared to a highly competitive and accurate deep learning baseline. The registration also consistently outperforms conventional state-of-the-art multi-modal registration methods.
Mobile photography has made great strides in recent years. However, low light imaging still remains a challenge. Long exposures can improve signal-to-noise ratio (SNR) but undesirable motion blur can occur when capturing dynamic scenes. As a result, imaging pipelines often rely on computational photography to improve SNR by fusing multiple short exposures. Recent deep neural network-based methods have been shown to generate visually pleasing results by fusing these exposures in a sophisticated manner, but often at a higher computational cost.We propose an end-to-end trainable burst denoising pipeline which jointly captures high-resolution and high-frequency deep features derived from wavelet transforms. In our model, precious local details are preserved in high-frequency sub-band features to enhance the final perceptual quality, while the low-frequency sub-band features carry structural information for faithful reconstruction and final objective quality. The model is designed to accommodate variable-length burst captures via temporal feature shifting while incurring only marginal computational overhead. Lastly, we train our model with a realistic noise model for the generalization to real environments. Using these techniques, our method attains state-of-the-art performance on perceptual quality, while being an order of magnitude faster.
Scene graph aims to faithfully reveal humans' perception of image content. When humans analyze a scene, they usually prefer to describe image gist first, namely major objects and key relations in a scene graph. This humans' inherent perceptive habit implies that there exists a hierarchical structure about humans' preference during the scene parsing procedure. Therefore, we argue that a desirable scene graph should be also hierarchically constructed, and introduce a new scheme for modeling scene graph. Concretely, a scene is represented by a human-mimetic Hierarchical Entity Tree (HET) consisting of a series of image regions. To generate a scene graph based on HET, we parse HET with a Hybrid Long Short-Term Memory (Hybrid-LSTM) which specifically encodes hierarchy and siblings context to capture the structured information embedded in HET. To further prioritize key relations in the scene graph, we devise a Relation Ranking Module (RRM) to dynamically adjust their rankings by learning to capture humans' subjective perceptive habits from objective entity saliency and size. Experiments indicate that our method not only achieves state-of-the-art performances for scene graph generation, but also is expert in mining image-specific relations which play a great role in serving downstream tasks.
In this paper, we design a novel semantic neural tree for human parsing, which uses a tree architecture to encode physiological structure of human body, and design a coarse to fine process in a cascade manner to generate accurate results. Specifically, the semantic neural tree is designed to segment human regions into multiple semantic sub-regions (g, face, arms, and legs) in a hierarchical way using a new designed attention routing module. Meanwhile, we introduce the semantic aggregation module to combine multiple hierarchical features to exploit more context information for better performance. Our semantic neural tree can be trained in an end-to-end fashion by standard stochastic gradient descent (SGD) with back-propagation. Several experiments conducted on four challenging datasets for both single and multiple human parsing, \ie, LIP, PASCAL-Person-Part, CIHP and MHP-v2, demonstrate the effectiveness of the proposed method. Code can be found at \url{https://isrc.iscas.ac.cn/gitlab/research/sematree}.
This work proposes a novel Graph-based neural ArchiTecture Encoding Scheme, a.k.a. GATES, to improve the predictor-based neural architecture search. Specifically, different from existing graph-based schemes, GATES models the operations as the transformation of the propagating information, which mimics the actual data processing of neural architecture. GATES is a more reasonable modeling of the neural architectures, and can encode architectures from both the ""operation on node"" and ""operation on edge"" cell search spaces consistently. Experimental results on various search spaces confirm GATES's effectiveness in improving the performance predictor. Furthermore, equipped with the improved performance predictor, the sample efficiency of the predictor-based neural architecture search (NAS) flow is boosted.
State-of-the-art object detectors exploit multi-branch structure and predict objects at several different scales, although substantially boosted accuracy is acquired, low efficiency is inevitable as fragmented structure is hardware unfriendly. To solve this issue, we propose a packing operator (PackOp) to combine all head branches together at spatial. Packed features are computationally more efficient and allow to use cross-head group normalization (GN) at handy, leading to notable accuracy improvement against the common head-separate GN. All of these are only at the cost of less than 5.7% relative increase on runtime memory and introduction of a few noisy training samples, however, whose side-effects could be diminished by good packing patterns design. With PackOp, we propose a new anchor-free one-stage detector, PackDet, which features a single deeper/longer but narrower head compared to the existing methods: multiple shallow but wide heads. Our best models on COCO test-dev achieve better speed-accuracy balance: 35.1%, 42.3%, 44.0%, 47.4% AP with 22.6, 16.9, 12.4, 4.7 FPS using MobileNet-v2, ResNet-50, ResNet-101, and ResNeXt-101-DCN backbone, respectively. Codes will be released.
With extremely high temporal resolution, event cameras have a large potential for robotics and computer vision. However, their asynchronous imaging mechanism often aggravates the measurement sensitivity to noises and brings a physical burden to increase the image spatial resolution. To recover high-quality intensity images, one should address both denoising and super-resolution problems for event cameras. Since events depict brightness changes, with the enhanced degeneration model by the events, the clear and sharp high-resolution latent images can be recovered from the noisy, blurry and low-resolution intensity observations. Exploiting the framework of sparse learning, the events and the low-resolution intensity observations can be jointly considered. Based on this, we propose an explainable network, an event-enhanced sparse learning network (eSL-Net), to recover the high-quality images from event cameras. After training with a synthetic dataset, the proposed eSL-Net can largely improve the performance of the state-of-the-art by 7-12 dB. Furthermore, without additional training process, the proposed eSL-Net can be easily extended to generate continuous frames with frame-rate as high as the events.
Region is a fundamental element of various cartoon animation techniques and artistic painting applications. Achieving satisfactory region is essential to the success of these techniques. Motivated to assist diversiform region-based cartoon applications, we invite artists to annotate regions for in-the-wild cartoon images with several application-oriented goals: (1) To assist image-based cartoon rendering, relighting, and cartoon intrinsic decomposition literature, artists identify object outlines and eliminate lighting-and-shadow boundaries. (2) To assist cartoon inking tools, cartoon structure extraction applications, and cartoon texture processing techniques, artists clean-up texture or deformation patterns and emphasize cartoon structural boundary lines. (3) To assist region-based cartoon digitalization, clip-art vectorization, and animation tracking applications, artists inpaint and reconstruct broken or blurred regions in cartoon images. Given the typicality of these involved applications, this dataset is also likely to be used in other cartoon techniques. We detail the challenges in achieving this dataset and present a human-in-the-loop workflow namely Feasibility-based Assignment Recommendation (FAR) to enable large-scale annotating. The FAR tends to reduce artist trails-and-errors and encourage their enthusiasm during annotating. Finally, we present a dataset that contains a large number of artistic region compositions paired with corresponding cartoon illustrations. We also invite multiple professional artists to assure the quality of each annotation.