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Nikita Dvornik, Cordelia Schmid, Julien Mairal

Popular approaches for few-shot classification consist of first learning a generic data representation based on a large annotated dataset, before adapting the representation to new classes given only a few labeled samples. In this work, we propose a new strategy based on feature selection, which is both simpler and more effective than previous feature adaptation approaches. First, we obtain a multi-domain representation by training a set of semantically different feature extractors. Then, given a few-shot learning task, we use our multi-domain feature bank to automatically select the most relevant representations. We show that a simple non-parametric classifier built on top of such features produces high accuracy and generalizes to domains never seen during training, which leads to state-of-the-art results on MetaDataset and improved accuracy on mini-ImageNet.

Anurag Arnab, Chen Sun, Arsha Nagrani, Cordelia Schmid

Despite the recent advances in video classification, progress in spatio-temporal action recognition has lagged behind. A major contributing factor has been the prohibitive cost of annotating videos frame-by-frame. In this paper, we present a spatio-temporal action recognition model that is trained with only video-level labels, which are significantly easier to annotate. Our method leverages per-frame person detectors which have been trained on large image datasets within a Multiple Instance Learning framework. We show how we can apply our method in cases where the standard Multiple Instance Learning assumption, that each bag contains at least one instance with the specified label, is invalid using a novel probabilistic variant of MIL where we estimate the uncertainty of each prediction. Furthermore, we report the first weakly-supervised results on the AVA dataset and state-of-the-art results among weakly-supervised methods on UCF101-24.

Yu Li, Zhuoran Shen, Ying Shan

We developed a real-time, high-quality semi-supervised video object segmentation algorithm. Its accuracy is on par with the most accurate, time-consuming online-learning model, while its speed is similar to the fastest template-matching method with sub-optimal accuracy. The core component of the model is a novel global context module that effectively summarizes and propagates information through the entire video. Compared to previous approaches that only use one frame or a few frames to guide the segmentation of the current frame, the global context module uses all past frames. Unlike the previous state-of-the-art space-time memory network that caches a memory at each spatio-temporal position, the global context module uses a fixed-size feature representation. Therefore, it uses constant memory regardless of the video length and costs substantially less memory and computation. With the novel module, our model achieves top performance on standard benchmarks at a real-time speed.

Shuo Wang, Jun Yue, Jianzhuang Liu, Qi Tian, Meng Wang

Large-scale few-shot learning aims at identifying hundreds of novel object categories where each category has only a few samples. It is a challenging problem since (1) the identifying process is susceptible to over-fitting with limited samples of an object, and (2) the sample imbalance between a base (known knowledge) category and a novel category is easy to bias the recognition results. To solve these problems, we propose a method based on multi-modal knowledge discovery. First, we use the visual knowledge to help the feature extractors focus on different visual parts. Second, we design a classifier to learn the distribution over all categories. In the second stage, we develop three schemes to minimize the prediction error and balance the training procedure: (1) Hard labels are used to provide precise supervision. (2) Semantic textual knowledge is utilized as weak supervision to find the potential relations between the novel and the base categories. (3) An imbalance control is presented from the data distribution to alleviate the recognition bias towards the base categories. We apply our method on three benchmark datasets, and it achieves state-of-the-art performances in all the experiments.

Jaeyeon Kang, Younghyun Jo, Seoung Wug Oh, Peter Vajda, Seon Joo Kim

Video super-resolution (VSR) and frame interpolation (FI) are traditional computer vision problems, and the performance have been improving by incorporating deep learning recently. In this paper, we investigate the problem of jointly upsampling videos both in space and time, which is becoming more important with advances in display systems. One solution for this is to run VSR and FI, one by one, independently. This is highly inefficient as heavy deep neural networks (DNN) are involved in each solution. To this end, we propose an end-to-end DNN framework for the space-time video upsampling by efficiently merging VSR and FI into a joint framework. In our framework, a novel weighting scheme is proposed to fuse input frames effectively without explicit motion compensation for efficient processing of videos. The results show better results both quantitatively and qualitatively, while reducing the computation time (x7 faster) and the number of parameters (30%) compared to baselines. Our source code is available at https://github.com/JaeYeonKang/STVUN-Pytorch.

Xinqi Zhu, Chang Xu, Dacheng Tao

Latent traversal is a popular approach to visualize the disentangled latent representations. Given a bunch of variations in a single unit of the latent representation, it is expected that there is a change in a single factor of variation of the data while others are fixed. However, this impressive experimental observation is rarely explicitly encoded in the objective function of learning disentangled representations. This paper defines the variation predictability of latent disentangled representations. Given image pairs generated by latent codes varying in a single dimension, this varied dimension could be closely correlated with these image pairs if the representation is well disentangled. Within an adversarial generation process, we encourage variation predictability by maximizing the mutual information between latent variations and corresponding image pairs. We further develop an evaluation metric that does not rely on the ground-truth generative factors to measure the disentanglement of latent representations. The proposed variation predictability is a general constraint that is applicable to the VAE and GAN frameworks for boosting disentanglement of latent representations. Experiments show that the proposed variation predictability correlates well with existing ground-truth-required metrics and the proposed algorithm is effective for disentanglement learning.

Omid Poursaeed, Matthew Fisher, Noam Aigerman, Vladimir G. Kim

We propose a novel neural architecture for representing 3D surfaces, which harnesses two complementary shape representations: (i) an explicit representation via an atlas, i.e., embeddings of 2D domains into 3D; (ii) an implicit-function representation, i.e., a scalar function over the 3D volume, with its levels denoting surfaces. We make these two representations synergistic by introducing novel consistency losses that ensure that the surface created from the atlas aligns with the level-set of the implicit function. Our hybrid architecture outputs results which are superior to the output of the two equivalent single-representation networks, yielding smoother explicit surfaces with more accurate normals, and a more accurate implicit occupancy function. Additionally, our surface reconstruction step can directly leverage the explicit atlas-based representation. This process is computationally efficient, and can be directly used by differentiable rasterizers, enabling training our hybrid representation with image-based losses.

Wenjia Wang, Enze Xie, Xuebo Liu, Wenhai Wang, Ding Liang, Chunhua Shen, Xiang Bai

Low-resolution text images are often seen in natural scenes such as documents captured by mobile phones. Recognizing low-resolution text images is challenging because they lose detailed content information, leading to poor recognition accuracy. An intuitive solution is to introduce super-resolution (SR) techniques as pre-processing. However, previous single image super-resolution (SISR) methods are trained on synthetic low resolution images (e.g.Bicubic down-sampling), which is simple and not suitable for real low-resolution text recognition. To this end, we propose a real scene text SR dataset, termed TextZoom. It contains paired real low-resolution and high-resolution images which are captured by cameras with different focal length in the wild. It is more authentic and challenging than synthetic data, as shown in Fig. 1. We argue improving the recognition accuracy is the ultimate goal for SceneText SR. In this purpose, a new Text Super-Resolution Network, termed TSRN, with three novel modules is developed. (1) A sequential residual block is proposed to extract the sequential information of the text images. (2) A boundary-aware loss is designed to sharpen the character boundaries.(3) A central alignment module is proposed to relieve the misalignment problem in TextZoom. Extensive experiments on TextZoom demonstrate that our TSRN largely improves the recognition accuracy by over 13%of CRNN, and by nearly 9.0% of ASTER and MORAN compared to synthetic SR data. Furthermore, our TSRN clearly outperforms 7 state-of-the-art SR methods in boosting the recognition accuracy of LR images in TextZoom. For example, it outperforms LapSRN by over 5% and 8%on the recognition accuracy of ASTER and CRNN. Our results suggest that low-resolution text recognition in the wild is far from being solved, thus more research effort is needed

Jianchao Zhu, Liangliang Shi, Junchi Yan, Hongyuan Zha

This paper proposes new ways of sample mixing by thinking of the process as generation of barycenter in a metric space for data augmentation. First, we present an optimal-transport-based mixup technique to generate Wasserstein barycenter which works well on images with clean background and is empirically shown complementary to existing mixup methods. Then we generalize mixup to an AutoMix technique by using a learnable network to fit barycenter in a cooperative way between the classifier (a.k.a. discriminator) and generator networks. Experimental results on both multi-class and multi-label prediction tasks show the efficacy of our approach, which is also verified in the presence of unseen categories (open set) and noise.

Ning Zhang, Junchi Yan

Defocus blur detection (DBD) is a classical low level vision task. It has recently attracted attention focusing on designing complex convolutional neural networks (CNN) which make full use of both low level features and high level semantic information. The heavy networks used in these methods lead to low processing speed, resulting difficulty in applying to real-time applications. In this work, we propose novel perspectives on the DBD problem and design convenient approach to build a real-time cost-effective DBD model. First, we observe that the semantic information does not always relate to and sometimes mislead the blur detection. We start from the essential characteristics of the DBD problem and propose a data augmentation method accordingly to destroy the semantic information and enforce the model to learn image blur related features rather than the semantic features. A novel self-supervision training objective is proposed to enhance the model training consistency and stability. Second, by rethinking the relationship between defocus blur detection and salience detection, we identify two previously ignored but common scenarios, based on which we design a hard mining strategy to enhance the DBD model. By using the proposed techniques, our model that uses a slightly modified U-Net as backbone, improves the processing speed by more than 3 times and performs competitively against state of the art methods. Ablation study is also conducted to verify the effectiveness of each part of our proposed methods.

Zetong Yang, Yanan Sun, Shu Liu, Xiaojuan Qi, Jiaya Jia

In 3D recognition, to fuse multi-scale structure information, existing methods apply hierarchical frameworks stacked by multiple fusion layers for integrating current relative locations with structure information from the previous level. In this paper, we deeply analyze these point recognition frameworks and present a factor, called difference ratio, to measure the influence of structure information among different levels on the final representation. We discover that structure information in deeper layers is overwhelmed by information in shallower layers in generating the final features, which prevents the model from understanding the point cloud in a global view. Inspired by this observation, we propose a novel channel normalization scheme to balance structure information among different layers and avoid excessive accumulation of shallow information, which benefits the model in exploiting and integrating multilayer structure information. We evaluate our channel normalization in several core 3D recognition tasks including classification, segmentation and detection. Experimental results show that our channel normalization further boosts the performance of state-of-the-art methods effectively.

Damien Teney, Ehsan Abbasnedjad, Anton van den Hengel

One of the primary challenges limiting the practical application of deep learning is its susceptibility to learning spurious correlations in the data, rather than capturing the data-generating mechanisms of the task of interest. The resulting failure to generalise cannot be addressed by simply using more data from the same distribution. We propose an auxiliary training objective that improves the generalization capabilities of neural networks by leveraging an overlooked supervisory signal found in existing datasets. We demonstrate that pairs of minimally-different examples with different labels, a.k.a counterfactual examples, provide a signal indicative of the underlying causal structure of the task. We show that such pairs can be identified in a number of existing datasets for a range of tasks in vision (visual question answering, multi-label image classification) and natural language processing (sentiment analysis, natural language inference). We propose a training objective that orients the gradient on a model's decision boundary to align with pairwise relations in the input domain. Models trained with this technique demonstrate improved performance on out-of-distribution test sets.

Lida Li, Kun Wang, Shuai Li, Xiangchu Feng, Lei Zhang

The 2D convolutional (Conv2d) layer is the fundamental element to a deep convolutional neural network (CNN). Despite the great success of CNN, the conventional Conv2d is still limited in effectively reducing the spatial and channel-wise redundancy of features. In this paper, we propose to mitigate this issue by learning a CNN with a learnable sparse transform (LST), which converts the input features into a more compact and sparser domain so that the spatial and channel-wise redundancy can be more effectively reduced. The proposed LST can be efficiently implemented with existing CNN modules, such as point-wise and depth-wise separable convolutions, and it is portable to existing CNN architectures for seamless training and inference.We further present a hybrid soft thresholding and ReLU (ST-ReLU) activation scheme, making the trained network, namely LST-Net, more robust to image corruptions at the inference stage. Extensive experiments on CIFAR-10/100, ImageNet, ImageNet-C and Places365-Standard datasets validated that the proposed LST-Net can obtain even higher accuracy than its counterpart networks with fewer parameters and less overhead.

Cheng Lin, Tingxiang Fan, Wenping Wang, Matthias Nießner

We explore how to enable machines to model 3D shapes like human modelers using deep reinforcement learning (RL). In 3D modeling software like Maya, a modeler usually creates a mesh model in two steps: (1) approximating the shape using a set of primitives; (2) editing the meshes of the primitives to create detailed geometry. Inspired by such artist-based modeling, we propose a two-step neural framework based on RL to learn 3D modeling policies. By taking actions and collecting rewards in an interactive environment, the agents first learn to parse a target shape into primitives and then to edit the geometry. To effectively train the modeling agents, we introduce a novel training algorithm that combines heuristic policy, imitation learning and reinforcement learning. Our experiments show that the agents can learn good policies to produce regular and structure-aware mesh models, which demonstrates the feasibility and effectiveness of the proposed RL framework.

Fangyun Wei, Xiao Sun, Hongyang Li, Jingdong Wang, Stephen Lin

Instance Segmentation and Pose Estimation","A recent approach for object detection and human pose estimation is to regress bounding boxes or human keypoints from a central point on the object or person. While this center-point regression is simple and efficient, we argue that the image features extracted at a central point contain limited information for predicting distant keypoints or bounding box boundaries, due to object deformation and scale/orientation variation. To facilitate inference, we propose to instead perform regression from a set of points placed at more advantageous positions. This point set is arranged to reflect a good initialization for the given task, such as modes in the training data for pose estimation, which lie closer to the ground truth than the central point and provide more informative features for regression. As the utility of a point set depends on how well its scale, aspect ratio and rotation matches the target, we adopt the anchor box technique of sampling these transformations to generate additional point-set candidates. We apply this proposed framework, called Point-Set Anchors, to object detection, instance segmentation, and human pose estimation. Our results show that this general-purpose approach can achieve performance competitive with state-of-the-art methods for each of these tasks.

Mingfei Gao, Zizhao Zhang, Guo Yu, Sercan . Arık, Larry S. Davis, Tomas Pfister

Active learning (AL) combines data labeling and model training to minimize the labeling cost by prioritizing the selection of high value data that can best improve model performance. In pool-based active learning, accessible unlabeled data are not used for model training in most conventional methods. Here, we propose to unify unlabeled sample selection and model training towards minimizing labeling cost, and make two contributions towards that end. First, we exploit both labeled and unlabeled data using semi-supervised learning (SSL) to distill information from unlabeled data during the training stage. Second, we propose a consistency-based sample selection metric that is coherent with the training objective such that the selected samples are effective at improving model performance. We conduct extensive experiments on image classification tasks. The experimental results on CIFAR-10, CIFAR-100 and ImageNet demonstrate the superior performance of our proposed method with limited labeled data, compared to the existing methods and the alternative AL and SSL combinations. Additionally, we also study an important yet under-explored problem -- ``When can we start learning-based AL selection?"". We propose a measure that is empirically correlated with the AL target loss and is potentially useful for determining the proper starting point of learning-based AL methods.

Tiancheng Zhi, Christoph Lassner, Tony Tung, Carsten Stoll, Srinivasa G. Narasimhan, Minh Vo

We present TexMesh, a novel approach to reconstruct detailed human meshes with high-resolution full-body texture from RGB-D video. TexMesh enables high quality free-viewpoint rendering of humans. Given the RGB frames, the captured environment map, and the coarse per-frame human mesh from RGB-D tracking, our method reconstructs spatiotemporally consistent and detailed per-frame meshes along with a high-resolution albedo texture. By using the incident illumination we are able to accurately estimate local surface geometry and albedo, which allows us to further use photometric constraints to adapt a synthetically trained model to real-world sequences in a self-supervised manner for detailed surface geometry and high-resolution texture estimation. In practice, we train our models on a short example sequence for self-adaptation and the model runs at interactive framerate afterwards. We validate TexMesh on synthetic and real-world data, and show it outperforms the state of art quantitatively and qualitatively.

Matheus Gadelha, Aruni RoyChowdhury, Gopal Sharma, Evangelos Kalogerakis, Liangliang Cao, Erik Learned-Miller, Rui Wang, Subhransu Maji

The problems of shape classification and part segmentation from 3D point clouds have garnered increasing attention in the last few years. Both of these problems, however, suffer from relatively small training sets, creating the need for statistically efficient methods to learn 3D shape representations. In this paper, we investigate the use of Approximate Convex Decompositions (ACD) as a self-supervisory signal for label-efficient learning of point cloud representations. We show that using ACD to approximate ground truth segmentation provides excellent self-supervision for learning 3D point cloud representations that are highly effective on downstream tasks. We report improvements over the state-of-the-art for unsupervised representation learning on the ModelNet40 shape classification dataset and significant gains in few-shot part segmentation on the ShapeNetPart dataset. Our source code is publicly available.

Lei Yang, Wenxi Liu, Zhiming Cui, Nenglun Chen, Wenping Wang

We propose an unsupervised learning framework with the pretext task of finding dense correspondences between point cloud shapes from the same category based on the cycle-consistency formulation. In order to learn discriminative pointwise features from point cloud data, we incorporate in the formulation a regularization term based on Sinkhorn normalization to enhance the learned pointwise mappings to be as bijective as possible. Besides, a random rigid transform of the source shape is introduced to form a triplet cycle to improve the model's robustness against perturbations. Comprehensive experiments demonstrate that the learned pointwise features through our framework benefits various point cloud analysis tasks, e.g. partial shape registration and keypoint transfer. We also show that the learned pointwise features can be leveraged by supervised methods to improve the part segmentation performance with either the full training dataset or just a small portion of it.

Yifan Wang, Brian L. Curless, Steven M. Seitz

By analyzing the motion of people and other objects in a scene, we demonstrate how to infer depth, occlusion, lighting, and shadow information from video taken from a single camera viewpoint. This information is then used to composite new objects into the same scene with a high degree of automation and realism. In particular, when a user places a new object (2D cut-out) in the image, it is automatically rescaled, relit, occluded properly, and casts realistic shadows in the correct direction relative to the sun, and which conform properly to scene geometry. We demonstrate results (best viewed in supplementary video) on a range of scenes and compare to alternative methods for depth estimation and shadow compositing.