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Liuyu Xiang, Guiguang Ding, Jungong Han

In real-world scenarios, data tends to exhibit a long-tailed distribution, which increases the difficulty of training deep networks. In this paper, we propose a novel self-paced knowledge distillation framework, termed Learning From Multiple Experts (LFME). Our method is inspired by the observation that networks trained on less imbalanced subsets of the distribution often yield better performances than their jointly-trained counterparts. We refer to these models as `Experts’, and the proposed LFME framework aggregates the knowledge from multiple `Experts' to learn a unified student model. Specifically, the proposed framework involves two levels of adaptive learning schedules: Self-paced Expert Selection and Curriculum Instance Selection, so that the knowledge is adaptively transferred to the `Student'. We conduct extensive experiments and demonstrate that our method is able to achieve superior performances compared to state-of-the-art methods. We also show that our method can be easily plugged into state-of-the-art long-tailed classification algorithms for further improvements.

Wei-Chiu Ma, Shenlong Wang, Jiayuan Gu, Sivabalan Manivasagam, Antonio Torralba, Raquel Urtasun

We present an efficient, effective, and generic approach towards solving inverse problems. The key idea is to leverage the feedback signal provided by the forward process and learn an iterative update model. Specifically, in each iteration, the neural network takes the feedback as input and outputs an update on current estimation. Our approach does not have any restrictions on the forward process; it does not require any prior knowledge either. Through the feedback information, our model not only can produce accurate estimations that are coherent to the input observation but also is capable of recovering from early incorrect predictions. We verify the performance of our model over a wide range of inverse problems, including 6-DOF pose estimation, illumination estimation, as well as inverse kinematics. Comparing to traditional optimization-based methods, we can achieve comparable or better performance while being two to three orders of magnitude faster. Compared to deep learning-based approaches, our model consistently improves the performance on all metrics.

Sucheng Ren, Chu Han, Xin Yang, Guoqiang Han, Shengfeng He

In this paper, we propose a simple yet effective approach, named Triple Excitation Network, to reinforce the training of video salient object detection (VSOD) from three aspects, spatial, temporal, and online excitations. These excitation mechanisms are designed following the spirit of curriculum learning and aim to reduce learning ambiguities at the beginning of training by selectively exciting feature activations using ground truth. Then we gradually reduce the weight of ground truth excitations by a curriculum rate and replace it by a curriculum complementary map for better and faster convergence. In particular, the spatial excitation strengthens feature activations for clear object boundaries, while the temporal excitation imposes motions to emphasize spatio-temporal salient regions. Spatial and temporal excitations can combat the saliency shifting problem and conflict between spatial and temporal features of VSOD. Furthermore, our semi-curriculum learning design enables the first online refinement strategy for VSOD, which allows exciting and boosting saliency responses during testing without re-training. The proposed triple excitations can easily plug in different VSOD methods. Extensive experiments show the effectiveness of all three excitation methods and the proposed method outperforms state-of-the-art image and video salient object detection methods.

Zhiming Chen, Kean Chen, Weiyao Lin, John See, Hui Yu, Yan Ke, Cong Yang

Object detection using an oriented bounding box (OBB) can better target rotated objects by reducing the overlap with background areas. Existing OBB approaches are mostly built on horizontal bounding box detectors by introducing an additional angle dimension optimized by a distance loss. However, as the distance loss only minimizes the angle error of the OBB and that it loosely correlates to the IoU, it is insensitive to objects with high aspect ratios. Therefore, a novel loss, Pixels-IoU (PIoU) Loss, is formulated to exploit both the angle and IoU for accurate OBB regression. The PIoU loss is derived from IoU metric with a pixel-wise form, which is simple and suitable for both horizontal and oriented bounding box. To demonstrate its effectiveness, we evaluate the PIoU loss on both anchor-based and anchor-free frameworks. The experimental results show that PIoU loss can dramatically improve the performance of OBB detectors, particularly on objects with high aspect ratios and complex backgrounds. Besides, previous evaluation datasets did not include scenarios where the objects have high aspect ratios, hence a new dataset, Retail50K, is introduced to encourage the community to adapt OBB detectors for more complex environments.

Luyang Zhu, Konstantinos Rematas, Brian Curless, Steven M. Seitz, Ira Kemelmacher-Shlizerman

Great progress has been made in 3D body pose and shape estimation from single photos. Yet, state-of-the-art results still suffer from errors due to challenging body poses, modeling clothing, and self occlusions. The domain of basketball games is particularly challenging, due to all of these factors. In this paper, we introduce a new approach for reconstruction of basketball players, that outperforms the state-of-the-art. Key to our approach is new approach for creating poseable, skinned models of NBA players, and a large database of meshes (derived from the NBA2K19 video game), that we are releasing to the research community. Based on these models, we introduce a new method that takes as input a single photo of a clothed player performing any basketball pose and outputs a high resolution mesh and pose of that player. We compare to state of the art methods for shape generation and show significant improvement in the results.

Urbano Miguel Nunes, Yiannis Demiris

We propose a novel EMin framework for event-based vision model estimation. The framework extends previous event-based motion compensation algorithms to handle models whose outputs have arbitrary dimensions. The main motivation comes from estimating motion from events directly in 3D space (e. g. events augmented with depth), without projecting them onto an image plane. This is achieved by modelling the event alignment according to candidate parameters and minimising the resultant dispersion. We provide a family of suitable entropy loss functions and an efficient approximation whose complexity is only linear with the number of events (e. g. the complexity does not depend on the number of image pixels). The framework is evaluated on several motion estimation problems, including optical flow and rotational motion. As proof of concept, we also test our framework on 6-DOF estimation by performing the optimisation directly in 3D space.

Bindita Chaudhuri, Noranart Vesdapunt, Linda Shapiro, Baoyuan Wang

Traditional methods for image-based 3D face reconstruction and facial motion retargeting fit a 3D morphable model (3DMM) to the face, which has limited modeling capacity and fail to generalize well to in-the-wild data. Use of deformation transfer or multilinear tensor as a personalized 3DMM for blendshape interpolation does not address the fact that facial expressions result in different local and global skin deformations in different persons. Moreover, existing methods learn a single albedo per user which is not enough to capture the expression-specific skin reflectance variations. We propose an end-to-end framework that jointly learns a personalized face model per user and per-frame facial motion parameters from a large corpus of in-the-wild videos of user expressions. Specifically, we learn user-specific expression blendshapes and dynamic (expression-specific) albedo maps by predicting personalized corrections on top of a 3DMM prior. We introduce novel training constraints to ensure that the corrected blendshapes retain their semantic meanings and the reconstructed geometry is disentangled from the albedo. Experimental results show that our personalization accurately captures fine-grained facial dynamics in a wide range of conditions and efficiently decouples the learned face model from facial motion, resulting in more accurate face reconstruction and facial motion retargeting compared to state-of-the-art methods.

Yiwei Lu, Frank Yu, Mahesh Kumar Krishna Reddy, Yang Wang

We address the problem of anomaly detection in videos. The goal is to identify unusual behaviours automatically by learning exclusively from normal videos. Most existing approaches are usually data-hungry and have limited generalization abilities. They usually need to be trained on a large number of videos from a target scene to achieve good results in that scene. In this paper, we propose a novel few-shot scene-adaptive anomaly detection problem to address the limitations of previous approaches. Our goal is to learn to detect anomalies in a previously unseen scene with only a few frames. A reliable solution for this new problem will have huge potential in real-world applications since it is expensive to collect a massive amount of data for each target scene. We propose a meta-learning based approach for solving this new problem; extensive experimental results demonstrate the effectiveness of our proposed method.

Philipp Erler, Paul Guerrero, Stefan Ohrhallinger, Niloy J. Mitra, Michael Wimmer

A key step in any scanning-based asset creation workflow is to convert unordered point clouds to a surface. Classical methods (e.g. Poisson reconstruction) start to degrade in the presence of noisy and partial scans. Hence, deep learning based methods have recently been proposed to produce complete surfaces, even from partial scans. However, such data-driven methods struggle to generalize to new shapes with large geometric and topological variations. We present Points2Surf, a novel patch-based learning framework that produces accurate surfaces directly from raw scans without normals. Learning a prior over a combination of detailed local patches and coarse global information improves generalization performance and reconstruction accuracy. Our extensive comparison on both synthetic and real data demonstrates a clear advantage of our method over state-of-the-art alternatives on previously unseen classes (on average, Points2Surf brings down reconstruction error by 30% over SPR and by 270%+ over deep learning based SotA methods) at the cost of longer computation times and a slight increase in small-scale topological noise in some cases. Our source code, pre-trained model, and dataset are available at: https://github.com/ErlerPhilipp/points2surf

Wenxuan Wu, Zhi Yuan Wang, Zhuwen Li, Wei Liu, Li Fuxin

We propose a novel end-to-end deep scene flow model, called PointPWC-Net, that directly processes 3D point cloud scenes with large motions in a coarse-to-fine fashion. Flow computed at the coarse level is upsampled and warped to a finer level, enabling the algorithm to accommodate for large motion without a prohibitive search space. We introduce novel cost volume, upsampling, and warping layers to efficiently handle 3D point cloud data. Unlike traditional cost volumes that require exhaustively computing all the cost values on a high-dimensional grid, our point-based formulation discretizes the cost volume onto input 3D points, and a PointConv operation efficiently computes convolutions on the cost volume. Experiment results on FlyingThings3D and KITTI outperform the state-of-the-art by a large margin. We further explore novel self-supervised losses to train our model and achieve comparable results to state-of-the-art trained with supervised loss. Without any fine-tuning, our method also shows great generalization ability on the KITTI Scene Flow 2015 dataset, outperforming all previous methods.

Davis Rempe, Leonidas J. Guibas, Aaron Hertzmann, Bryan Russell, Ruben Villegas, Jimei Yang

Existing deep models predict 2D and 3D kinematic poses from video that are approximately accurate, but contain visible errors that violate physical constraints, such as feet penetrating the ground and bodies leaning at extreme angles. In this paper, we present a physics-based method for inferring 3D human motion from video sequences that takes initial 2D and 3D pose estimates as input. We first estimate ground contact timings with a novel prediction network which is trained without hand-labeled data. A physics-based trajectory optimization then solves for a physically-plausible motion, based on the inputs. We show this process produces motions that are significantly more realistic than those from purely kinematic methods, substantially improving quantitative measures of both kinematic and dynamic plausibility. We demonstrate our method on character animation and pose estimation tasks on dynamic motions of dancing and sports with complex contact patterns.

Jennifer J. Sun, Jiaping Zhao, Liang-Chieh Chen, Florian Schroff, Hartwig Adam, Ting Liu

Depictions of similar human body configurations can vary with changing viewpoints. Using only 2D information, we would like to enable vision algorithms to recognize similarity in human body poses across multiple views. This ability is useful for analyzing body movements and human behaviors in images and videos. In this paper, we propose an approach for learning a compact view-invariant embedding space from 2D joint keypoints alone, without explicitly predicting 3D poses. Since 2D poses are projected from 3D space, they have an inherent ambiguity, which is difficult to represent through a deterministic mapping. Hence, we use probabilistic embeddings to model this input uncertainty. Experimental results show that our embedding model achieves higher accuracy when retrieving similar poses across different camera views, in comparison with 2D-to-3D pose lifting models. We also demonstrate the effectiveness of applying our embeddings to view-invariant action recognition and video alignment. Our code will be released for research.

Dvir Ginzburg, Dan Raviv

We present the first utterly self-supervised network for dense correspondence mapping between non-isometric shapes. The task of alignment in non-Euclidean domains is one of the most fundamental and crucial problems in computer vision. As 3D scanners can generate highly complex and dense models, the mission of finding dense mappings between those models is vital. The novelty of our solution is based on a cyclic mapping between metric spaces, where the distance between a pair of points should remain invariant after the full cycle. As the same learnable rules that generate the point-wise descriptors apply in both directions, the network learns invariant structures without any labels while coping with non-isometric deformations. We show here state-of-the-art-results by a large margin for a variety of tasks compared to known self-supervised and supervised methods.

Arman Afrasiyabi, Jean-François Lalonde, Christian Gagné

Few-shot image classification aims at training a model from only a few examples for each of the ``novel'' classes. This paper proposes the idea of associative alignment for leveraging part of the base data by aligning the novel training instances to the closely related ones in the base training set. This expands the size of the effective novel training set by adding extra ``related base'' instances to the few novel ones, thereby allowing a constructive fine-tuning. We propose two associative alignment strategies: 1) a metric-learning loss for minimizing the distance between related base samples and the centroid of novel instances in the feature space, and 2) a conditional adversarial alignment loss based on the Wasserstein distance. Experiments on four standard datasets and three backbones demonstrate that combining our centroid-based alignment loss results in absolute accuracy improvements of 4.4%, 1.2%, and 6.2% in 5-shot learning over the state of the art for object recognition, fine-grained classification, and cross-domain adaptation, respectively.

Haoyang Wang, Riza Alp Güler, Iasonas Kokkinos, George Papandreou, Stefanos Zafeiriou

We introduce BLSM, a bone-level skinned model of the human body mesh where bone scales are set prior to template synthesis, rather than the common, inverse practice. BLSM first sets bone lengths and joint angles to specify the skeleton, then specifies identity-specific surface variation, and finally bundles them together through linear blend skinning. We design these steps by constraining the joint angles to respect the kinematic constraints of the human body and by using accurate mesh convolution-based networks to capture identity-specific surface variation. We provide quantitative results on the problem of reconstructing a collection of 3D human scans, and show that we obtain improvements in reconstruction accuracy when comparing to a SMPL-type baseline. Our decoupled bone and shape representation also allows for out-of-box integration with standard graphics packages like Unity, facilitating full-body AR effects and image-driven character animation. Additional results and demos are available from the project webpage: http://arielai.com/blsm

Chenxi Liu, Piotr Dollár, Kaiming He, Ross Girshick, Alan Yuille, Saining Xie

Existing neural network architectures in computer vision --- whether designed by humans or by machines --- were typically found using both images and their associated labels. In this paper, we ask the question: can we find high-quality neural architectures using only images, but no human-annotated labels? To answer this question, we first define a new setup called Unsupervised Neural Architecture Search (UnNAS). We then conduct two sets of experiments. In sample-based experiments, we train a large number (500) of diverse architectures with either supervised or unsupervised objectives, and found that the architecture rankings produced with and without labels are highly correlated. In search-based experiments, we run a well-established NAS algorithm (DARTS) using various unsupervised objectives, and report that the architectures searched without labels can be competitive to their counterparts searched with labels. Together, these results reveal the potentially surprising finding that labels are not necessary, and the image statistics alone may be sufficient to identify good neural architectures.

Yabin Zhang, Bin Deng, Kui Jia, Lei Zhang

Motivated by the problem relatedness between unsupervised domain adaptation (UDA) and semi-supervised learning (SSL), many state-of-the-art UDA methods adopt SSL principles (e.g., the cluster assumption) as their learning ingredients. However, they tend to overlook the very domain-shift nature of UDA. In this work, we take a step further to study the proper extensions of SSL techniques for UDA. Taking the algorithm of label propagation (LP) as an example, we analyze the challenges of adopting LP to UDA and theoretically analyze the conditions of affinity graph/matrix construction in order to achieve better propagation of true labels to unlabeled instances. Our analysis suggests a new algorithm of Label Propagation with Augmented Anchors (A$^2$LP), which could potentially improve LP via generation of unlabeled virtual instances (i.e., the augmented anchors) with high-confidence label predictions. To make the proposed A$^2$LP useful for UDA, we propose empirical schemes to generate such virtual instances. The proposed schemes also tackle the domain-shift challenge of UDA by alternating between pseudo labeling via A$^2$LP and domain-invariant feature learning. Experiments show that such a simple SSL extension improves over representative UDA methods of domain-invariant feature learning, and could empower two state-of-the-art methods on benchmark UDA datasets. Our results show the value of further investigation on SSL techniques for UDA problems.

Xiaobin Hu, Wenqi Ren, John LaMaster, Xiaochun Cao, Xiaoming Li, Zechao Li, Bjoern Menze, Wei Liu

State-of-the-art face super-resolution methods employ deep convolutional neural networks to learn a mapping between low- and high-resolution facial patterns by exploring local appearance knowledge. However, most of these methods do not well exploit facial structures and identity information, and struggle to deal with facial images that exhibit large pose variations. In this paper, we propose a novel face super-resolution method that explicitly incorporates 3D facial priors which grasp the sharp facial structures. Our work is the first to explore 3D morphable knowledge based on the fusion of parametric descriptions of face attributes (e.g., identity, facial expression, texture, illumination, and face pose). Furthermore, the priors can easily be incorporated into any networks and are extremely efficient in improving the performance and accelerating the convergence speed. Firstly, a 3D face rendering branch is set up to obtain 3D priors of salient facial structures and identity knowledge. Secondly, the Spatial Attention Module is used to better exploit this hierarchical information (i.e., intensity similarity, 3D facial structure, and identity content) for the super-resolution problem. Extensive experiments demonstrate that the proposed 3D priors achieve superior face super-resolution results over the state-of-the-arts.

Juan Du, Rui Wang, Daniel Cremers

For relocalization in large-scale point clouds, we propose the first approach that unifies global place recognition and local 6DoF pose refinement. To this end, we design a Siamese network that jointly learns 3D local feature detection and description directly from raw 3D points. It integrates FlexConv and Squeeze-and-Excitation (SE) to assure that the learned local descriptor captures multi-level geometric information and channel-wise relations. For detecting 3D keypoints we predict the discriminativeness of the local descriptors in an unsupervised manner. We generate the global descriptor by directly aggregating the learned local descriptors with an effective attention mechanism. In this way, local and global 3D descriptors are inferred in one single forward pass. Experiments on various benchmarks demonstrate that our method achieves competitive results for both global point cloud retrieval and local point cloud registration in comparison to state-of-the-art approaches. To validate the generalizability and robustness of our 3D keypoints, we demonstrate that our method also performs favorably without fine-tuning on the registration of point clouds that were generated by a visual SLAM system. Code and related materials are available at https://vision.in.tum.de/research/vslam/dh3d.

Ang Li, Shanshan Zhao, Xingjun Ma, Mingming Gong, Jianzhong Qi, Rui Zhang, Dacheng Tao, Ramamohanarao Kotagiri

Video inpainting aims to restore missing regions of a video and has many applications such as video editing and object removal. However, existing methods either suffer from inaccurate short-term context aggregation or rarely explore long-term frame information. In this work, we present a novel context aggregation network to effectively exploit both short-term and long-term frame information for video inpainting. In the encoding stage, we propose boundary-aware short-term context aggregation, which aligns and aggregates, from neighbor frames, local regions that are closely related to the boundary context of missing regions into the target frame. Furthermore, we propose dynamic long-term context aggregation to globally refine the feature map generated in the encoding stage using long-term frame features, which are dynamically updated throughout the inpainting process. Experiments show that it outperforms state-of-the-art methods with better inpainting results and fast inpainting speed.