We investigate the task of learning blind image denoising networks from an unpaired set of clean and noisy images. Such problem setting generally is practical and valuable considering that it is feasible to collect unpaired noisy and clean images in most real-world applications. And we further assume that the noise can be signal dependent but is spatially uncorrelated. In order to facilitate unpaired learning of denoising network, this paper presents a two-stage scheme by incorporating self-supervised learning and knowledge distillation. For self-supervised learning, we suggest a dilated blind-spot network (D-BSN) to learn denoising solely from real noisy images. Due to the spatial independence of noise, we adopt a network by stacking $1 imes1$ convolution layers to estimate the noise level map for each image. Both the D-BSN and image-specific noise model ($ ext{CNN}_{ ext{est}}$) can be jointly trained via maximizing the constrained log-likelihood. Given the output of D-BSN and estimated noise level map, improved denoising performance can be further obtained based on the Bayes' rule. As for knowledge distillation, we first apply the learned noise models to clean images to synthesize a paired set of training images, and use the real noisy images and the corresponding denoising results in the first stage to form another paired set. Then, the ultimate denoising model can be distilled by training an existing denoising network using these two paired sets. Experiments show that our unpaired learning method performs favorably on both synthetic noisy images and real-world noisy photographs in terms of quantitative and qualitative evaluation. Code is available at \url{https://github.com/XHWXD/DBSN}.
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Learning Modality Interaction for Temporal Sentence Localization and Event Captioning in Videos
PDF ↗Automatically generating sentences to describe events and temporally localizing sentences in a video are two important tasks that bridge language and videos. Recent techniques leverage the multimodal nature of videos by using off-the-shelf features to represent videos, but interactions between modalities are rarely explored. Inspired by the fact that there exist cross-modal interactions in the human brain, we propose a novel method for learning pairwise modality interactions in order to better exploit complementary information for each pair of modalities in videos and thus improve performances on both tasks. We model modality interaction in both the sequence and channel levels in a pairwise fashion, and the pairwise interaction also provides some explainability for the predictions of target tasks. We demonstrate the effectiveness of our method and validate specific design choices through extensive ablation studies. Our method turns out to achieve state-of-the-art performances on four standard benchmark datasets: MSVD and MSR-VTT (event captioning task), and Charades-STA and ActivityNet Captions (temporal sentence localization task).
We introduce Grounded Situation Recognition (GSR), a task that requires producing structured semantic summaries of images describing: the primary activity, entities engaged in the activity with their roles (e.g. agent, tool), and bounding-box groundings of entities. GSR presents important technical challenges: identifying semantic saliency, categorizing and localizing a large and diverse set of entities, overcoming semantic sparsity, and disambiguating roles. Moreover, unlike in captioning, GSR is straightforward to evaluate. To study this new task we create the Situations With Groundings (SWiG) dataset which adds 278,336 bounding-box groundings to the 11,538 entity classes in the imsitu dataset. We propose a Joint Situation Localizer and find that jointly predicting situations and groundings with end-to-end training handily outperforms independent training with late fusion on the entire grounding metric suite with relative gains between 8% and 32%. Finally, we show initial findings on three exciting future directions enabled by our models: conditional querying, visual chaining, and grounded semantic aware image retrieval. Code and data available at https://prior.allenai.org/projects/gsr .
3D object detection has been widely studied due to its potential applicability to many promising areas such as robotics and augmented reality. Yet, the sparse nature of the 3D data poses unique challenges to this task. Most notably, the observable surface of the 3D point clouds is disjoint from the center of the instance to ground the bounding box prediction on. To this end, we propose Generative Sparse Detection Network (GSDN), a fully-convolutional single-shot sparse detection network that efficiently generates the support for object proposals. The key component of our model is a generative sparse tensor decoder, which uses a series of transposed convolutions and pruning layers to expand the support of sparse tensors while discarding unlikely object centers to maintain minimal runtime and memory footprint. GSDN can process unprecedentedly large-scale inputs with a single fully-convolutional feed-forward pass, thus does not require the heuristic post-processing stage that stitches results from sliding windows as other previous methods have. We validate our approach on three 3D indoor datasets including the large-scale 3D indoor reconstruction dataset where our method outperforms the state-of-the-art methods by a relative improvement of 7.14% while being 3.78 times faster than the best prior work.
Several deep learning methods have been proposed for completing partial data from shape acquisition setups, i.e., filling the regions that were missing in the shape. These methods, however, only complete the partial shape with a single output, ignoring the ambiguity when reasoning the missing geometry. Hence, we pose a multi-modal shape completion problem, in which we seek to complete the partial shape with multiple outputs by learning a one-to-many mapping. We develop the first multimodal shape completion method that completes the partial shape via conditional generative modeling, without requiring paired training data. Our approach distills the ambiguity by conditioning the completion on a learned multimodal distribution of possible results. We extensively evaluate the approach on several datasets that contain varying forms of shape incompleteness, and compare among several baseline methods and variants of our methods qualitatively and quantitatively, demonstrating the merit of our method in completing partial shapes with both diversity and quality.
In this paper, we present a spatial rectifier to estimate surface normals of tilted images. Tilted images are of particular interest as more visual data are captured by arbitrarily oriented sensors such as body-/robot-mounted cameras. Existing approaches exhibit bounded performance on predicting surface normals because they were trained using gravity-aligned images. Our two main hypotheses are: (1) visual scene layout is indicative of the gravity direction; and (2) not all surfaces are equally represented by a learned estimator due to the structured distribution of the training data, i.e., there exists a transformation for each tilted image that is more responsive to the learned estimator than others. We design a spatial rectifier that is learned to transform the surface normal distribution of a tilted image to the rectified one that matches the gravity-aligned training data distribution. Along with the spatial rectifier, we propose a novel truncated angular loss that offers a stronger gradient at small angular errors and robustness to outliers. The resulting estimator outperforms the state-of-the-art methods including data augmentation baselines not only on ScanNet and NYUv2 but also on a new dataset called Tilt-RGBD that includes considerable roll and pitch camera motion.
High-quality and complete 4D reconstruction of human activities is critical for immersive VR/AR experience, but it suffers from inherent self-scanning constraint and consequent fragile tracking under the monocular setting. In this paper, inspired by the huge potential of learning-based human modeling, we propose RobustFusion, a robust human performance capture system combined with various data-driven visual cues using a single RGBD camera. To break the orchestrated self-scanning constraint, we propose a data-driven model completion scheme to generate a complete and fine-detailed initial model using only the front-view input. To enable robust tracking, we embrace both the initial model and the various visual cues into a novel performance capture scheme with hybrid motion optimization and semantic volumetric fusion, which can successfully capture challenging human motions under the monocular setting without pre-scanned detailed template and owns the reinitialization ability to recover from tracking failures and the disappear-reoccur scenarios. Extensive experiments demonstrate the robustness of our approach to achieve high-quality 4D reconstruction for challenging human motions, liberating the cumbersome self-scanning constraint.
Feature Representation Matters: End-to-End Learning for Reference-based Image Super-resolution
PDF ↗In this paper, we are aiming for a general reference-based super-resolution setting: it does not require the low-resolution image and the high-resolution reference image to be well aligned or with a similar texture. Instead, we only intend to transfer the relevant textures from reference images to the output super-resolution image. To this end, we engaged neural texture transfer to swap texture features between the low-resolution image and the high-resolution reference image. We identify the importance of designing a super-resolution task-specific features rather than classification oriented features for neural texture transfer, making the feature extractor more compatible with the image synthesis task. We develop an end-to-end training framework for the reference-based super-resolution task, where the feature encoding network prior to matching and swapping is jointly trained with the image synthesis network. We also discover that learning the high-frequency residual is an effective way for the reference-based super-resolution task. Without bells and whistles, the proposed method E2ENT2 achieved better performance than state-of-the method (i.e., SRNTT with five loss functions) with only two basic loss functions. Extensive experimental results on several datasets demonstrate that the proposed method E2ENT2 can achieve superior performance to existing best models both quantitatively and qualitatively.
The task of retrieving video content relevant to natural language queries plays a critical role in effectively handling internet-scale datasets. Most of the existing methods for this caption-to-video retrieval problem do not fully exploit cross-modal cues present in video. Furthermore, they aggregate per-frame visual features with limited or no temporal information. In this paper, we present a multi-modal transformer to jointly encode the different modalities in video, which allows each of them to attend to the others. The transformer architecture is also leveraged to encode and model the temporal information. On the natural language side, we investigate the best practices to jointly optimize the language embedding together with the multi-modal transformer. This novel framework allows us to establish state-of-the-art results for video retrieval on three datasets. More details are available at http://thoth.inrialpes.fr/research/MMT.
Current multilingual vision-language models either require a large number of additional parameters for each supported language, or suffer performance degradation as languages are added. In this paper, we propose a Scalable Multilingual Aligned Language Representation (SMALR) that supports many languages with few model parameters without sacrificing downstream task performance. SMALR learns a fixed size language-agnostic representation for most words in a multilingual vocabulary, keeping language-specific features for just a few. We use a masked cross-language modeling loss to align features with context from other languages. Additionally, we propose a cross-lingual consistency module that ensures predictions made for a query and its machine translation are comparable. The effectiveness of SMALR is demonstrated with ten diverse languages, over twice the number supported in vision-language tasks to date. We evaluate on multilingual image-sentence retrieval and outperform prior work by 3-4% with less than 1/5th the training parameters compared to other word embedding methods.
We revisit the classical problem of 3D shape interpolation and propose a novel, physically plausible approach based on Hamiltonian dynamics. While most prior work focuses on synthetic input shapes, our formulation is designed to be applicable to real-world scans with imperfect input correspondences and various types of noise. To that end, we use recent progress on dynamic thin shell simulation and divergence-free shape deformation and combine them to address the inverse problem of finding a plausible intermediate sequence for two input shapes. In comparison to prior work that mainly focuses on small distortion of consecutive frames, we explicitly model volume preservation and momentum conservation, as well as an anisotropic local distortion model. We argue that, in order to get a robust interpolation for imperfect inputs, we need to model the input noise explicitly which results in an alignment based formulation. Finally, we show a qualitative and quantitative improvement over prior work on a broad range of synthetic and scanned data. Besides being more robust to noisy inputs, our method yields exactly volume preserving intermediate shapes, avoids self-intersections and is scalable to high resolution scans.
We present a new loss function called Distribution-Balanced Loss for the multi-label recognition problems that exhibit long-tailed class distributions. Compared to conventional single-label classification problem, multi-label recognition problems are often more challenging due to two significant issues, namely the co-occurrence of labels and the dominance of negative labels (when treated as multiple binary classification problems). The Distribution-Balanced Loss tackles these issues through two key modifications to the standard binary cross-entropy loss: 1) a new way to re-balance the weights that takes into account the impact caused by label co-occurrence, and 2) a negative tolerant regularization to mitigate the over-suppression of negative labels. Experiments on both Pascal VOC and COCO show that the models trained with this new loss function achieve significant performance gains over existing methods.
Chained-Tracker: Chaining Paired Attentive Regression Results for End-to-End Joint Multiple-Object Detection and Tracking
PDF ↗Existing Multiple-Object Tracking (MOT) methods either follow the tracking-by-detection paradigm to conduct object detection, feature extraction and data association separately, or have two of the three subtasks integrated to form a partially end-to-end solution. Going beyond these sub-optimal frameworks, we propose a simple online model named Chained-Tracker (CTracker), which naturally integrates all the three subtasks into an end-to-end solution (the first as far as we know). It chains paired bounding boxes regression results estimated from overlapping nodes, of which each node covers two adjacent frames. The paired regression is made attentive by object-attention (brought by a detection module) and identity-attention (ensured by an ID verification module). The two major novelties: chained structure and paired attentive regression, make CTracker simple, fast and effective, setting new MOTA records on MOT16 and MOT17 challenge datasets (67.6 and 66.6, respectively), without relying on any extra training data. The source code of CTracker can be found at: github.com/pjl1995/CTracker.
3D hand pose estimation is an important task for a wide range of real-world applications. Existing works in this domain mainly focus on designing advanced algorithms to achieve high pose estimation accuracy. However, besides accuracy, the computation efficiency that affects the computation speed and power consumption is also crucial for real-world applications. In this paper, we investigate the problem of reducing the overall computation cost yet maintaining the high accuracy for 3D hand pose estimation from video sequences. A novel model, called Adaptive Computationally Efficient (ACE) network, is proposed, which takes advantage of a Gaussian kernel based Gate Module to dynamically switch the computation between a light model and a heavy network for feature extraction. Our model employs the light model to compute efficient features for most of the frames and invokes the heavy model only when necessary. Combined with the temporal context, the proposed model accurately estimates the 3D hand pose. We evaluate our model on two publicly available datasets, and achieve state-of-the-art performance at only 22% of the computation cost compared to the ordinary temporal models.
Convolution exploits locality for efficiency at a cost of missing long range context. Self-attention has been adopted to augment CNNs with non-local interactions. Recent works prove it possible to stack self-attention layers to obtain a fully attentional network by restricting the attention to a local region. In this paper, we attempt to remove this constraint by factorizing 2D self-attention into two 1D self-attentions. This reduces computation complexity and allows performing attention within a larger or even global region. In companion, we also propose a position-sensitive self-attention design. Combining both yields our position-sensitive axial-attention layer, a novel building block that one could stack to form axial-attention models for image classification and dense prediction. We demonstrate the effectiveness of our model on four large-scale datasets. In particular, our model outperforms all existing stand-alone self-attention models on ImageNet. Our Axial-DeepLab improves 2.8% PQ over bottom-up state-of-the-art on COCO test-dev. This previous state-of-the-art is attained by our small variant that is 3.8x parameter-efficient and 27x computation-efficient. Axial-DeepLab also achieves state-of-the-art results on Mapillary Vistas and Cityscapes.
Lighter model and faster inference are the focus of current single image super-resolution (SISR) research. However, existing methods are still hard to be applied in real-world applications due to the requirement of its heavy computation. Model quantization is an effective way to significantly reduce model size and computation time. We propose a simple but effective binary neural networks (BNN) based SISR model with a novel binarization scheme. Specially, we design a bit-accumulation mechanism to approximate the full-precision values, which could realize the approximation to the full precision number by accumulating the multi-layer's one-bit values.The proposed BNN-based SISR method could achieve superior performance with lower computational complexity and less model parameters. Extensive experiments show that the proposed model outperforms the state-of-the-art methods (binarization methods such as BNN, DoReFa-Net and ABC-Net) by large margins on 4 benchmark datasets, specially by average more than 0.8 dB in terms of Peak Signal-to-Noise Ratio (PSNR) on Set5 dataset.
This paper introduces a new method for recognizing violent behavior by learning contextual relationships between related people from human skeleton points. Unlike previous work, we first formulate 3D skeleton point clouds from human skeleton sequences extracted from videos and then perform interaction learning on these 3D skeleton point clouds. A novel extbf{S}keleton extbf{P}oints extbf{I}nteraction extbf{L}earning (SPIL) module, is proposed to model the interactions between skeleton points. Specifically, by constructing a specific weight distribution strategy between local regional points, SPIL aims to selectively focus on the most relevant parts of them based on their features and spatial-temporal position information. In order to capture diverse types of relation information, a multi-head mechanism is designed to aggregate different features from independent heads to jointly handle different types of relationships between points. Experimental results show that our model outperforms the existing networks and achieves new state-of-the-art performance on video violence datasets.
Generative adversarial networks (GANs) have gained increasing popularity in various computer vision applications, and recently start to be deployed to resource-constrained mobile devices. Similar to other deep models, state-of-the-art GANs also suffer from high parameter complexities. That has recently motivated the exploration of compressing GANs (usually generators). Compared to the vast literature and prevailing success in compressing deep classifiers, the study of GAN compression remains in its infancy, so far leveraging individual compression techniques instead of more sophisticated combinations. We observe that due to the notorious instability of training GANs, heuristically stacking different compression techniques will result in unsatisfactory results. To this end, we propose the first end-to-end optimization framework combining multiple compression means for GAN compression, dubbed GAN Slimming (GS). GS seamlessly integrates three mainstream compression techniques: model distillation, channel pruning and quantization, together with the GAN minimax objective, into one unified optimization form, that can be efficiently optimized from end to end. Without bells and whistles, GS largely outperforms existing options in compressing image-to-image translation GANs. Specifically, we apply GS to compress CartoonGAN, a state-of-the-art style transfer network, by up to $47 imes$ times, with minimal visual quality degradation. Codes and pre-trained models can be found at https://github.com/TAMU-VITA/GAN-Slimming.
Most existing public face datasets, such as MS-Celeb-1M and VGGFace2, provide abundant information in both breadth (large number of IDs) and depth (sufficient number of samples) for training. However, in many real-world scenarios of face recognition, the training dataset is limited in depth, $ extit{i.e.}$ only two face images are available for each ID. $ extit{We define this situation as Shallow Face Learning, and find it problematic with existing training methods.}$ Unlike deep face data, the shallow face data lacks intra-class diversity. As such, it can lead to collapse of feature dimension and consequently the learned network can easily suffer from degeneration and over-fitting in the collapsed dimension. In this paper, we aim to address the problem by introducing a novel training method named Semi-Siamese Training (SST). A pair of Semi-Siamese networks constitute the forward propagation structure, and the training loss is computed with an updating gallery queue, conducting effective optimization on shallow training data. Our method is developed without extra-dependency, thus can be flexibly integrated with the existing loss functions and network architectures. Extensive experiments on various benchmarks of face recognition show the proposed method significantly improves the training, not only in shallow face learning, but also for conventional deep face data.
An unsupervised image-to-image translation (UI2I) task deals with learning a mapping between two domains without paired images. While existing UI2I methods usually require numerous unpaired images from different domains for training, there are many scenarios where training data is quite limited. In this paper, we argue that even if each domain contains a single image, UI2I can still be achieved. To this end, we propose TuiGAN, a generative model that is trained on only two unpaired images and amounts to one-shot unsupervised learning. With TuiGAN, an image is translated in a coarse-to-fine manner where the generated image is gradually refined from global structures to local details. We conduct extensive experiments to verify that our versatile method can outperform strong baselines on a wide variety of UI2I tasks. Moreover, TuiGAN is capable of achieving comparable performance with the state-of-the-art UI2I models trained with sufficient data.