In this work, we propose a novel architecture for face age editing that can produce structural modifications while maintaining relevant details present in the original image. We disentangle the style and content of the input image and propose a new decoder network that adopts a style-based strategy to combine the style and content representations of the input image while conditioning the output on the target age. Furthermore, we go beyond existing aging methods by allowing the users to adjust the degree of structure preservation in the input image at inference time. To this aim, we introduce a masking mechanism, termed Custom Structure Preservation (CUSP) module, that distinguishes relevant regions in the input image that should be preserved from those where details are irrelevant for the task. This mechanism does not require any additional supervision. Finally, we show that our method outperforms prior art on three datasets and demonstrate the effectiveness of our strategy to adjust structure preservation.
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We introduce layered controllable video generation, where we, without any supervision, decompose the initial frame of a video into foreground and background layers, with which the user can control the video generation process by simply manipulating the foreground mask. The key challenges are the unsupervised foreground-background separation, which is ambiguous, and ability to anticipate user manipulations with access to only raw video sequences. We address these challenges by proposing a two-stage learning procedure. In the first stage, with the rich set of losses and dynamic foreground size prior, we learn how to separate the frame into foreground and background layers and, conditioned on these layers, how to generate the next frame using VQ-VAE generator. In the second stage, we fine-tune this network to anticipate edits to the mask, by fitting (parameterized) control to the mask from future frame. We demonstrate the effectiveness of this learning and the more granular control mechanism, while illustrating state-of-the-art performance on two benchmark datasets.
Motion transfer aims to transfer the motion of a driving video to a source image. When there are considerable differences between object in the driving video and that in the source image, traditional single domain motion transfer approaches often produce notable artifacts; for example, the synthesized image may fail to preserve the human shape of the source image (cf. Fig. 1 (a)). To address this issue, in the present work, we propose a Motion and Appearance Adaptation (MAA) approach for cross-domain motion transfer, in which we regularize the object in the synthesized image to capture the motion of the object in the driving frame, while still preserving the shape and appearance of the object in the source image. On one hand, considering the object shapes of the synthesized image and the driving frame might be different, we design a shape-invariant motion adaptation module that enforces the consistency of the angles of object parts in two images to capture the motion information. On the other hand, we introduce a structure-guided appearance consistency module designed to regularize the similarity between the corresponding patches of the synthesized image and the source image without affecting the learned motion in the synthesized image. Our proposed MAA model can be trained in an end-to-end manner with a cyclic reconstruction loss, and ultimately produces a satisfactory motion transfer result (cf. Fig. 1 (b)). We conduct extensive experiments on human dancing dataset Mixamo-Video to Fashion-Video and human face dataset Vox-Celeb to Cufs; on both of these, our MAA model outperforms existing methods both quantitatively and qualitatively.
What does human pose tell us about a scene? We propose a task to answer this question: given human pose as input, hallucinate a compatible scene. Subtle cues captured by human pose --- action semantics, environment affordances, object interactions --- provide surprising insight into which scenes are compatible. We present a large-scale generative adversarial network for pose-conditioned scene generation. We significantly scale the size and complexity of training data, curating a massive meta-dataset containing over 19 million frames of humans in everyday environments. We double the capacity of our model with respect to StyleGAN2 to handle such complex data, and design a pose conditioning mechanism that drives our model to learn the nuanced relationship between pose and scene. We leverage our trained model for various applications: hallucinating pose-compatible scene(s) with or without humans, visualizing incompatible scenes and poses, placing a person from one generated image into another scene, and animating pose. Our model produces diverse samples and outperforms pose-conditioned StyleGAN2 and Pix2Pix/Pix2PixHD baselines in terms of accurate human placement (percent of correct keypoints) and quality (Fréchet inception distance).
This paper aims to address a new task of image morphing under a multiview setting, which takes two sets of multiview images as the input and generates intermediate renderings that not only exhibit smooth transitions between the two input sets but also ensure visual consistency across different views at any transition state. To achieve this goal, we propose a novel approach called Multiview Regenerative Morphing that formulates the morphing process as an optimization to solve for rigid transformation and optimal-transport interpolation. Given the multiview input images of the source and target scenes, we first learn a volumetric representation that models the geometry and appearance for each scene to enable the rendering of novel views. Then, the morphing between the two scenes is obtained by solving optimal transport between the two volumetric representations in Wasserstein metrics. Our approach does not rely on user-specified correspondences or 2D/3D input meshes, and we do not assume any predefined categories of the source and target scenes. The proposed view-consistent interpolation scheme directly works on multiview images to yield a novel and visually plausible effect of multiview free-form morphing.
Capturing and faithfully rendering photorealistic humans from novel views is a fundamental problem for AR/VR applications. While prior work has shown impressive performance capture results in laboratory settings, it is non-trivial to achieve casual free-viewpoint human capture and rendering for unseen identities with high fidelity, especially for facial expressions, hands, and clothes. To tackle these challenges we introduce a novel view synthesis framework that generates realistic renders from unseen views of any human captured from a single-view and sparse RGB-D sensor, similar to a low-cost depth camera, and without actor-specific models. We propose an architecture to create dense feature maps in novel views obtained by sphere-based neural rendering, and create complete renders using a global context inpainting model. Additionally, an enhancer network leverages the overall fidelity, even in occluded areas from the original view, producing crisp renders with fine details. We show that our method generates high-quality novel views of synthetic and real human actors given a single-stream, sparse RGB-D input. It generalizes to unseen identities, and new poses and faithfully reconstructs facial expressions. Our approach outperforms prior view synthesis methods and is robust to different levels of depth sparsity.
The Surprisingly Straightforward Scene Text Removal Method with Gated Attention and Region of Interest Generation: A Comprehensive Prominent Model Analysis
PDF ↗Scene text removal (STR), a task of erasing text from natural scene images, has recently attracted attention as an important component of editing text or concealing private information such as ID, telephone, and license plate numbers. While there are a variety of different methods for STR actively being researched, it is difficult to evaluate superiority because previously proposed methods do not use the same standardized training/evaluation dataset. We use the same standardized training/testing dataset to evaluate the performance of several previous methods after standardized re-implementation. We also introduce a simple yet extremely effective Gated Attention (GA) and Region-of-Interest Generation (RoIG) methodology in this paper. GA uses attention to focus on the text stroke as well as the textures and colors of the surrounding regions to remove text from the input image much more precisely. RoIG is applied to focus on only the region with text instead of the entire image to train the model more efficiently. Experimental results on the benchmark dataset show that our method significantly outperforms existing state-of-the-art methods in almost all metrics with remarkably higher-quality results. Furthermore, because our model does not generate a text stroke mask explicitly, there is no need for additional refinement steps or sub-models, making our model extremely fast with fewer parameters. The dataset and code are available at https://github.com/naver/garnet.
Current image-to-image translation methods formulate the task with conditional generation models, leading to learning only the recolorization or regional changes as being constrained by the rich structural information provided by the conditional contexts. In this work, we propose introducing the vector quantization technique into the image-to-image translation framework. The vector quantized content representation can facilitate not only the translation, but also the unconditional distribution shared among different domains. Meanwhile, along with the disentangled style representation, the proposed method further enables the capability of image extension with flexibility in both intra- and inter-domains. Qualitative and quantitative experiments demonstrate that our framework achieves comparable performance to the state-of-the-art image-to-image translation and image extension methods. Compared to methods for individual tasks, the proposed method, as a unified framework, unleashes applications combining image-to-image translation, unconditional generation, and image extension altogether. For example, it provides style variability for image generation and extension, and equips image-to-image translation with further extension capabilities.
We present a deep neural network for removing undesirable shading features from an unconstrained portrait image, recovering the underlying texture. Our training scheme incorporates three regularization strategies: masked loss, to emphasize high-frequency shading features; soft-shadow loss, which improves sensitivity to subtle changes in lighting; and shading-offset estimation, to supervise separation of shading and texture. Our method demonstrates improved delighting quality and generalization when compared with the state-of-the-art. We further demonstrate how our delighting method can enhance the performance of light-sensitive computer vision tasks such as face relighting and semantic parsing, allowing them to handle extreme lighting conditions.
Despite the recent advancement of Generative Adversarial Networks (GANs) in learning 3D-aware image synthesis from 2D data, existing methods fail to model indoor scenes due to the large diversity of room layouts and the objects inside. We argue that indoor scenes do not have a shared intrinsic structure, and hence only using 2D images cannot adequately guide the model with the 3D geometry. In this work, we fill in this gap by introducing depth as a 3D prior. Compared with other 3D data formats, depth better fits the convolution-based generation mechanism and is more easily accessible in practice. Specifically, we propose a dual-path generator, where one path is responsible for depth generation, whose intermediate features are injected into the other path as the condition for appearance rendering. Such a design eases the 3D-aware synthesis with explicit geometry information. Meanwhile, we introduce a switchable discriminator both to differentiate real v.s. fake domains and to predict the depth from a given input. In this way, the discriminator can take the spatial arrangement into account and advise the generator to learn an appropriate depth condition. Extensive experimental results suggest that our approach is capable of synthesizing indoor scenes with impressively good quality and 3D consistency, significantly outperforming state-of-the-art alternatives.
Single-image human relighting aims to relight a target human under new lighting conditions by decomposing the input image into albedo, shape and lighting. Although plausible relighting results can be achieved, previous methods suffer from both the entanglement between albedo and lighting and the lack of hard shadows, which significantly decrease the realism. To tackle these two problems, we propose a geometry-aware single-image human relighting framework that leverages single-image geometry reconstruction for joint deployment of traditional graphics rendering and neural rendering techniques. For the de-lighting, we explore the shortcomings of UNet architecture and propose a modified HRNet, achieving better disentanglement between albedo and lighting. For the relighting, we introduce a ray tracing-based per-pixel lighting representation that explicitly models high-frequency shadows and propose a learning-based shading refinement module to restore realistic shadows (including hard cast shadows) from ray-traced shading maps. Our framework is able to generate photo-realistic high-frequency shadows such as cast shadows under challenging lighting conditions. Extensive experiments demonstrate that our proposed method outperforms previous methods on both synthetic and real images.
Augmentation of rPPG Benchmark Datasets: Learning to Remove and Embed rPPG Signals via Double Cycle Consistent Learning from Unpaired Facial Videos
PDF ↗Remote estimation of human physiological condition has attracted urgent attention during the pandemic of COVID-19. In this paper, we focus on the estimation of remote photoplethysmography (rPPG) from facial videos and address the deficiency issues of large-scale benchmarking datasets. We propose an end-to-end RErPPG-Net, including a Removal-Net and an Embedding-Net, to augment existing rPPG benchmark datasets. In the proposed augmentation scenario, the Removal-Net will first erase any inherent rPPG signals in the input video and then the Embedding-Net will embed another PPG signal into the video to generate an augmented video carrying the specified PPG signal. To train the model from unpaired videos, we propose a novel double-cycle consistent constraint to enforce the RErPPG-Net to learn to robustly and accurately remove and embed the delicate rPPG signals. The new benchmark ""Aug-rPPG dataset"" is augmented from UBFC-rPPG and PURE datasets and includes 5776 videos from 42 subjects with 76 different rPPG signals. Our experimental results show that existing rPPG estimators indeed benefit from the augmented dataset and achieve significant improvement when fine-tuned on the new benchmark. The code and dataset are available at https://github.com/nthumplab/RErPPGNet.
Providing omnidirectional depth along with RGB information is important for numerous applications. However, as omnidirectional RGB-D data is not always available, synthesizing RGB-D panorama data from limited information of a scene can be useful. Therefore, some prior works tried to synthesize RGB panorama images from perspective RGB images; however, they suffer from limited image quality and can not be directly extended for RGB-D panorama synthesis. In this paper, we study a new problem: RGB-D panorama synthesis under the various configurations of cameras and depth sensors. Accordingly, we propose a novel bi-modal (RGB-D) panorama synthesis (BIPS) framework. Especially, we focus on indoor environments where the RGB-D panorama can provide a complete 3D model for many applications. We design a generator that fuses the bi-modal information and train it via residual depth-aided adversarial learning (RDAL). RDAL allows to synthesize realistic indoor layout structures and interiors by jointly inferring RGB panorama, layout depth, and residual depth. In addition, as there is no tailored evaluation metric for RGB-D panorama synthesis, we propose a novel metric (FAED) to effectively evaluate its perceptual quality. Extensive experiments show that our method synthesizes high-quality indoor RGB-D panoramas and provides more realistic 3D indoor models than prior methods. Code is available at https://github.com/chang9711/BIPS.
We introduce a new method for diverse foreground generation with explicit control over various factors. Existing image inpainting based foreground generation methods often struggle to generate diverse results and rarely allow users to explicitly control specific factors of variation (e.g., varying the facial identity or expression for face inpainting results). We leverage contrastive learning with latent codes to generate diverse foreground results for the same masked input. Specifically, we define two sets of latent codes, where one controls a pre-defined factor (“known”), and the other controls the remaining factors (“unknown”). The sampled latent codes from the two sets jointly bi-modulate the convolution kernels to guide the generator to synthesize diverse results. Experiments demonstrate the superiority of our method over state-of-the-arts in result diversity and generation controllability.
Novel view synthesis (NVS) and video prediction (VP) are typically considered disjoint tasks in computer vision. However, they can both be seen as ways to observe the spatial-temporal world: NVS aims to synthesize a scene from a new point of view, while VP aims to see a scene from a new point of time. These two tasks provide complementary signals to obtain a scene representation, as viewpoint changes from spatial observations inform depth, and temporal observations inform the motion of cameras and individual objects. Inspired by these observations, we propose to study the problem of Video Extrapolation in Space and Time (VEST). We propose a model that tackles this problem and leverages the self-supervision from both tasks, while existing methods are designed to solve one of them. Experiments show that our method achieves performance better than or comparable to several state-of-the-art NVS and VP methods on indoor and outdoor real-world datasets.
Identity swapping and de-identification are two essential applications of identity-disentangled face image generation. Although sharing a similar problem definition, the two tasks have been long studied separately, and identity-disentangled face generation on megapixels is still under exploration. In this work, we propose StyleFace, a unified framework for 1024^2 resolution high-fidelity identity swapping and de-identification. To encode real identity while supporting virtual identity generation, we represent identity as a latent variable and further utilize contrastive learning for latent space regularization. Besides, we utilize StyleGAN2 to improve the generation quality on megapixels and devise an Adaptive Attribute Extractor, which adaptively preserves the identity-irrelevant attributes in a simple yet effective way. Extensive experiments demonstrate the state-of-the-art performance of StyleFace in high-resolution identity swapping and de-identification, respectively.
Recent image inpainting methods have made great progress but often struggle to generate plausible image structures when dealing with large holes in complex images. This is partially due to the lack of effective network structures that can capture both the long-range dependency and high-level semantics of an image. We propose cascaded modulation GAN (CM-GAN), a new network design consisting of an encoder with Fourier convolution blocks that extract multi-scale feature representations from the input image with holes and a dual-stream decoder with a novel cascaded global-spatial modulation block at each scale level. In each decoder block, global modulation is first applied to perform coarse and semantic-aware structure synthesis, followed by spatial modulation to further adjust the feature map in a spatially adaptive fashion. In addition, we design an object-aware training scheme to prevent the network from hallucinating new objects inside holes, fulfilling the needs of object removal tasks in real-world scenarios. Extensive experiments are conducted to show that our method significantly outperforms existing methods in both quantitative and qualitative evaluation. Please refer to the project page: https://github.com/htzheng/CM-GAN-Inpainting.
Learning to generate new images for a novel category based on only a few images, named as few-shot image generation, has attracted increasing research interest. Several state-of-the-art works have yielded impressive results, but the diversity is still limited. In this work, we propose a novel Delta Generative Adversarial Network (DeltaGAN), which consists of a reconstruction subnetwork and a generation subnetwork. The reconstruction subnetwork captures intra-category transformation, i.e., delta, between same-category pairs. The generation subnetwork generates sample-specific “delta” for an input image, which is combined with this input image to generate a new image within the same category. Besides, an adversarial delta matching loss is designed to link the above two subnetworks together. Extensive experiments on six benchmark datasets demonstrate the effectiveness of our proposed method.
Image inpainting seeks a semantically consistent way to recover the corrupted image in the light of its unmasked content. Previous approaches usually reuse the well-trained GAN as effective prior to generate realistic patches for missing holes with GAN inversion. Nevertheless, the ignorance of hard constraint in these algorithms may yield the gap between GAN inversion and image inpainting. Addressing this problem, in this paper we devise a novel GAN inversion model for image inpainting, dubbed {\it InvertFill}, mainly consisting of an encoder with a pre-modulation module and a GAN generator with F&W+ latent space. Within the encoder, the pre-modulation network leverages multi-scale structures to encode more discriminative semantic into style vectors. In order to bridge the gap between GAN inversion and image inpainting, F&W+ latent space is proposed to eliminate glaring color discrepancy and semantic inconsistency. To reconstruct faithful and photorealistic images, a simple yet effective Soft-update Mean Latent module is designed to capture more diverse in-domain patterns that synthesize high-fidelity textures for large corruptions. Comprehensive experiments on four challenging dataset, including Places2, CelebA-HQ, MetFaces, and Scenery, demonstrate that our InvertFill outperforms the advanced approaches qualitatively and quantitatively and supports the completion of out-of-domain images well. All codes, models and results will be made available upon the acceptance.
Generative adversarial networks (GANs) have achieved great success in image translation and manipulation. However, high-fidelity image generation with faithful style control remains a grand challenge in computer vision. This paper presents a versatile image translation and manipulation framework that achieves accurate semantic and style guidance in image generation by explicitly building a correspondence. To handle the quadratic complexity incurred by building the dense correspondences, we introduce a bi-level feature alignment strategy that adopts a top-$k$ operation to rank block-wise features followed by dense attention between block features which reduces memory cost substantially. As the top-$k$ operation involves index swapping which precludes the gradient propagation, we approximate the non-differentiable top-$k$ operation with a regularized earth mover’s problem so that its gradient can be effectively back-propagated. In addition, we design a novel semantic position encoding mechanism that builds up coordinate for each individual semantic region to preserve texture structures while building correspondences. Further, we design a novel confidence feature injection module which mitigates mismatch problem by fusing features adaptively according to the reliability of built correspondences. Extensive experiments show that our method achieves superior performance qualitatively and quantitatively as compared with the state-of-the-art.