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第 53 / 83 页

Qiqi Hou, Abhijay Ghildyal, Feng Liu

Research on video frame interpolation has made significant progress in recent years. However, existing methods mostly use off-the-shelf metrics to measure the interpolation results with the exception of a few methods that employ user studies, which is time-consuming. As video frame interpolation results often exhibit unique artifacts, existing quality metrics sometimes are not consistent with human perception when measuring the interpolation results. Recent deep learning-based perceptual quality metrics are shown more consistent with human judgments, but their performance on videos is compromised since they do not consider temporal information. In this paper, we present a dedicated perceptual quality metric for measuring video frame interpolation results. Our method learns perceptual features directly from videos instead of individual frames. It compares pyramid features extracted from video frames and employs Swin Transformer blocks-based spatio-temporal modules to extract spatio-temporal information. To train our metric, we collected a new video frame interpolation quality assessment dataset. Our experiments show that our dedicated quality metric outperforms state-of-the-art methods when measuring video frame interpolation results.

Ziyu Chen, Chenjing Ding, Jianfei Guo, Dongliang Wang, Yikang Li, Xuan Xiao, Wei Wu, Li Song

We introduce a highly efficient light visibility estimation method, called L-Tracing, for reflectance factorization on neural implicit surfaces. Light visibility is indispensable for modeling shadows and specular of high quality on object’s surface. For neural implicit representations, former methods of computing light visibility suffer from efficiency and quality drawbacks. L-Tracing leverages the distance meaning of the Signed Distance Function(SDF), and computes the light visibility of the solid object surface according to binary geometry occlusions. We prove the linear convergence of L-Tracing algorithm and give out the theoretical lower bound of tracing iteration. Based on L-Tracing, we propose a new surface reconstruction and reflectance factorization framework. Experiments show our framework performs nearly 10x speedup on factorization, and achieves competitive albedo and relighting results with existing approaches.

Jonáš Kulhánek, Erik Derner, Torsten Sattler, Robert Babuška

Novel view synthesis is a long-standing problem. In this work, we consider a variant of the problem where we are given only a few context views sparsely covering a scene or an object. The goal is to predict novel viewpoints in the scene, which requires learning priors. The current state of the art is based on Neural Radiance Field (NeRF), and while achieving impressive results, the methods suffer from long training times as they require evaluating millions of 3D point samples via a neural network for each image. We propose a 2D-only method that maps multiple context views and a query pose to a new image in a single pass of a neural network. Our model uses a two-stage architecture consisting of a codebook and a transformer model. The codebook is used to embed individual images into a smaller latent space, and the transformer solves the view synthesis task in this more compact space. To train our model efficiently, we introduce a novel branching attention mechanism that allows us to use the same model not only for neural rendering but also for camera pose estimation. Experimental results on real-world scenes show that our approach is competitive compared to NeRF-based methods while not reasoning explicitly in 3D, and it is faster to train.

Marko Mihajlovic, Aayush Bansal, Michael Zollhöfer, Siyu Tang, Shunsuke Saito

Image-based volumetric avatars using pixel-aligned features promise generalization to unseen poses and identities. Prior work leverages global spatial encodings and multi-view geometric consistency to reduce spatial ambiguity. However, global encodings often suffer from overfitting to the distribution of the training data, and it is difficult to learn multi-view consistent reconstruction from sparse views. In this work, we investigate common issues with existing spatial encodings and propose a simple yet highly effective approach to modeling high-fidelity volumetric avatars from sparse views. One of the key ideas is to encode relative spatial 3D information via sparse 3D keypoints. This approach is robust to novel view synthesis and the sparsity of viewpoints. Our approach outperforms state-of-the-art methods for head reconstruction. On body reconstruction for unseen subjects, we also achieve performance comparable to prior art that uses a parametric human body model and temporal feature aggregation. Our experiments show that a majority of errors in prior work stem from an inappropriate choice of spatial encoding and thus we suggest a new direction for high-fidelity image-based avatar modeling.

Xinyue Zhou, Mingyu Yin, Xinyuan Chen, Li Sun, Changxin Gao, Qingli Li

Controllable person image synthesis task enables a wide range of applications through explicit control over body pose and appearance. In this paper, we propose a cross attention based style distribution module that computes between the source semantic styles and target pose for pose transfer. The module intentionally selects the style represented by each semantic and distributes them according to the target pose. The attention matrix in cross attention expresses the dynamic similarities between the target pose and the source styles for all semantics. Therefore, it can be utilized to route the color and texture from the source image, and is further constrained by the target parsing map to achieve a clearer objective. At the same time, to encode the source appearance accurately, the self attention among different semantic styles is also added. The effectiveness of our model is validated quantitatively and qualitatively on pose transfer and virtual try-on tasks. Codes are available at https://github.com/xyzhouo/CASD.

Zhiyang Yu, Yu Zhang, Xujie Xiang, Dongqing Zou, Xijun Chen, Jimmy S. Ren

We present deep Bayesian video frame interpolation, a novel approach for upsampling a low frame-rate video temporally to its higher frame-rate counterpart. Our approach learns posterior distributions of optical flows and frames to be interpolated, which is optimized via learned gradient descent for fast convergence. Each learned step is a lightweight network manipulating gradients of the log-likelihood of estimated frames and flows. Such gradients, parameterized either explicitly or implicitly, model the fidelity of current estimations when matching real image and flow distributions to explain the input observations. With this approach we show new records on 8 of 10 benchmarks, using an architecture with half the parameters of the state-of-the-art model. Code and models are publicly available at https://github.com/Oceanlib/DBVI.

Yuda Song, Hui Qian, Xin Du

The dominant image-to-image translation methods are based on fully convolutional networks, which extract and translate an image’s features and then reconstruct the image. However, they have unacceptable computational costs when working with high-resolution images. To this end, we present the Multi-Curve Translator (MCT), which not only predicts the translated pixels for the corresponding input pixels but also for their neighboring pixels. And if a high-resolution image is downsampled to its low-resolution version, the lost pixels are the remaining pixels’ neighboring pixels. So MCT makes it possible to feed the network only the downsampled image to perform the mapping for the full-resolution image, which can dramatically lower the computational cost. Besides, MCT is a plug-in approach that utilizes existing base models and requires only replacing their output layers. Experiments demonstrate that the MCT variants can process 4K images in real-time and achieve comparable or even better performance than the base models on various photorealistic image-to-image translation tasks.

Yuchen Liu, Zhixin Shu, Yijun Li, Zhe Lin, Richard Zhang, S.Y. Kung

3D-controllable portrait synthesis has significantly advanced, thanks to breakthroughs in generative adversarial networks (GANs). However, it is still challenging to manipulate existing face images with precise 3D control. While concatenating GAN inversion and a 3D-aware, noise-to-image GAN is a straight-forward solution, it is inefficient and may lead to noticeable drop in editing quality. To fill this gap, we propose 3D-FM GAN, a novel conditional GAN framework designed specifically for 3D-controllable Face Manipulation, and does not require any tuning after the end-to-end learning phase. By carefully encoding both the input face image and a physically-based rendering of 3D edits into a StyleGAN’s latent spaces, our image generator provides high-quality, identity-preserved, 3D-controllable face manipulation. To effectively learn such novel framework, we develop two essential training strategies and a novel multiplicative co-modulation architecture that improves significantly upon naive schemes. With extensive evaluations, we show that our method outperforms the prior arts on various tasks, with better editability, stronger identity preservation, and higher photo-realism. In addition, we demonstrate a better generalizability of our design on large pose editing and out-of-domain images.

Oran Gafni, Adam Polyak, Oron Ashual, Shelly Sheynin, Devi Parikh, Yaniv Taigman

Recent text-to-image generation methods provide a simple yet exciting conversion capability between text and image domains. While these methods have incrementally improved the generated image fidelity and text relevancy, several pivotal gaps remain unanswered, limiting applicability and quality. We propose a novel text-to-image method that addresses these gaps by (i) enabling a simple control mechanism complementary to text in the form of a scene, (ii) introducing elements that substantially improve the tokenization process by employing domain-specific knowledge over key image regions (faces and salient objects), and (iii) adapting classifier-free guidance for the transformer use case. Our model achieves state-of-the-art FID and human evaluation results, unlocking the ability to generate high fidelity images in a resolution of 512×512 pixels, significantly improving visual quality. Through scene controllability, we introduce several new capabilities: (i) Scene editing, (ii) text editing with anchor scenes, (iii) overcoming out-of-distribution text prompts, and (iv) story illustration generation, as demonstrated in \href{https://youtu.be/N4BagnXzPXY}{the story we wrote}.

Wentao Yuan, Qingtian Zhu, Xiangyue Liu, Yikang Ding, Haotian Zhang, Chi Zhang

Recently, Implicit Neural Representations (INRs) parameterized by neural networks have emerged as a powerful and promising tool to represent different kinds of signals due to its continuous, differentiable properties, showing superiorities to classical discretized representations. However, the training of neural networks for INRs only utilizes input-output pairs, and the derivatives of the target output with respect to the input, which can be accessed in some cases, are usually ignored. In this paper, we propose a training paradigm for INRs whose target output is image pixels, to encode image derivatives in addition to image values in the neural network. Specifically, we use finite differences to approximate image derivatives. We show how the training paradigm can be leveraged to solve typical INRs problems, i.e., image regression and inverse rendering, and demonstrate this training paradigm can improve the data-efficiency and generalization capabilities of INRs. The code of our method is available at https://github.com/megvii-research/Sobolev_INRs.

Chao Xu, Jiangning Zhang, Yue Han, Guanzhong Tian, Xianfang Zeng, Ying Tai, Yabiao Wang, Chengjie Wang, Yong Liu

Face reenactment and swapping share a similar identity and attribute manipulating pattern, but most methods treat them separately, which is redundant and practical-unfriendly. In this paper, we propose an effective end-to-end unified framework to achieve both tasks. Unlike existing methods that directly utilize pre-estimated structures and do not fully exploit their potential similarity, our model sufficiently transfers identity and attribute based on learned disentangled representations to generate high-fidelity faces. Specifically, Feature Disentanglement first disentangles identity and attribute unsupervisedly. Then the proposed Attribute Transfer (AttrT) employs learned Feature Displacement Fields to transfer the attribute granularly, and Identity Transfer (IdT) explicitly models identity-related feature interaction to adaptively control the identity fusion. We joint AttrT and IdT according to their intrinsic relationship to further facilitate each task, i.e., help improve identity consistency in reenactment and attribute preservation in swapping. Extensive experiments demonstrate the superiority of our method.

Qingyan Bai, Yinghao Xu, Jiapeng Zhu, Weihao Xia, Yujiu Yang, Yujun Shen

Inverting a Generative Adversarial Network (GAN) facilitates a wide range of image editing tasks using pre-trained generators. Existing methods typically employ the latent space of GANs as the inversion space yet observe the insufficient recovery of spatial details. In this work, we propose to involve the padding space of the generator to complement the latent space with spatial information. Concretely, we replace the constant padding (e.g., usually zeros) used in convolution layers with some instance-aware coefficients. In this way, the inductive bias assumed in the pre-trained model can be appropriately adapted to fit each individual image. Through learning a carefully designed encoder, we manage to improve the inversion quality both qualitatively and quantitatively, outperforming existing alternatives. We then demonstrate that such a space extension barely affects the native GAN manifold, hence we can still reuse the prior knowledge learned by GANs for various downstream applications. Beyond the editing tasks explored in prior arts, our approach allows a more flexible image manipulation, such as the separate control of face contour and facial details, and enables a novel editing manner where users can customize their own manipulations highly efficiently.

Andrew Brown, Cheng-Yang Fu, Omkar Parkhi, Tamara L. Berg, Andrea Vedaldi

We consider the targeted image editing problem, namely blending a region in a source image with a driver image that specifies the desired change. Differently from prior works, we solve this problem by learning a conditional probability distribution of the edits, end-to-end in code space. Training such a model requires addressing the lack of example edits for training. To this end, we propose a self-supervised approach that simulates edits by augmenting off-the-shelf images in a target domain. The benefits are remarkable: implemented as a state-of-the-art auto-regressive transformer, our approach is simple, sidesteps difficulties with previous methods based on GAN-like priors, obtains significantly better edits, and is efficient. Furthermore, we show that different blending effects can be learned by an intuitive control of the augmentation process, with no other changes required to the model architecture. We demonstrate the superiority of this approach across several datasets in extensive quantitative and qualitative experiments, including human studies, significantly outperforming prior work.

Mengping Yang, Zhe Wang, Ziqiu Chi, Wenyi Feng

Existing few-shot image generation approaches typically employ fusion-based strategies, either on the image or the feature level, to produce new images. However, previous approaches struggle to synthesize high-frequency signals with fine details, deteriorating the synthesis quality. To address this, we propose WaveGAN, a frequency-aware model for few-shot image generation. Concretely, we disentangle encoded features into multiple frequency components and perform low-frequency skip connections to preserve outline and structural information. Then we alleviate the generator’s struggles of synthesizing fine details by employing high-frequency skip connections, thus providing informative frequency information to the generator. Moreover, we utilize a frequency L1-loss on the generated and real images to further impede frequency information loss. Extensive experiments demonstrate the effectiveness and advancement of our method on three datasets. Noticeably, we achieve new state-of-the-art with FID 42.17, LPIPS 0.3868, FID 30.35, LPIPS 0.5076, and FID 4.96, LPIPS 0.3822 respectively on Flower, Animal Faces, and VGGFace. GitHub: https://github.com/kobeshegu/ECCV2022_WaveGAN

Yuedong Chen, Qianyi Wu, Chuanxia Zheng, Tat-Jen Cham, Jianfei Cai

Image translation and manipulation have gain increasing attention along with the rapid development of deep generative models. Although existing approaches have brought impressive results, they mainly operated in 2D space. In light of recent advances in NeRF-based 3D-aware generative models, we introduce a new task, Semantic-to-NeRF translation, that aims to reconstruct a 3D scene modelled by NeRF, conditioned on one single-view semantic mask as input. To kick-off this novel task, we propose the Sem2NeRF framework. In particular, Sem2NeRF addresses the highly challenging task by encoding the semantic mask into the latent code that controls the 3D scene representation of a pre-trained decoder. To further improve the accuracy of the mapping, we integrate a new region-aware learning strategy into the design of both the encoder and the decoder. We verify the efficacy of the proposed Sem2NeRF and demonstrate that it outperforms several strong baselines on two benchmark datasets. Code and video are available at https://donydchen.github.io/sem2nerf/

Nicolas Dufour, David Picard, Vicky Kalogeiton

A large body of recent work targets semantically conditioned image generation. Most such methods focus on the narrower task of pose transfer and ignore the more challenging task of subject transfer that consists in not only transferring the pose but also the appearance and background. In this work, we introduce SCAM (Semantic Cross Attention Modulation), a system that encodes rich and diverse information in each semantic region of the image (including foreground and background), thus achieving precise generation with emphasis on fine details. This is enabled by the Semantic Attention Transformer Encoder that extracts multiple latent vectors for each semantic region, and the corresponding generator that exploits these multiple latents by using semantic cross attention modulation. It is trained only using a reconstruction setup, while subject transfer is performed at test time. Our analysis shows that our proposed architecture is successful at encoding the diversity of appearance in each semantic region. Extensive experiments on the iDesigner, CelebAMask-HD and ADE20K datasets show that SCAM outperforms competing approaches; moreover, it sets the new state of the art on subject transfer.

Jeongmin Bae, Mingi Kwon, Youngjung Uh

Foreground-aware image synthesis aims to generate images as well as their foreground masks. A common approach is to formulate an image as a masked blending of a foreground image and a background image. It is a challenging problem because it is prone to reach the trivial solution where either image overwhelms the other, i.e., the masks become completely full or empty, and the foreground and background are not meaningfully separated. We present FurryGAN with three key components: 1) imposing both the foreground image and the composite image to be realistic, 2) designing a mask as a combination of coarse and fine masks, and 3) guiding the generator by an auxiliary mask predictor in the discriminator. Our method produces realistic images with remarkably detailed alpha masks which cover hair, fur, and whiskers in a fully unsupervised manner. Project page: \href{https://jeongminb.github.io/FurryGAN/}{https://jeongminb.github.io/FurryGAN/}

Jaskirat Singh, Liang Zheng, Cameron Smith, Jose Echevarria

Controllable image synthesis with user scribbles is a topic of keen interest in the computer vision community. In this paper, for the first time we study the problem of photorealistic image synthesis from incomplete and primitive human paintings. In particular, we propose a novel approach paint2pix, which learns to predict (and adapt) “what a user wants to draw” from rudimentary brushstroke inputs, by learning a mapping from the manifold of incomplete human paintings to their realistic renderings. When used in conjunction with recent works in autonomous painting agents, we show that paint2pix can be used for progressive image synthesis from scratch. During this process, paint2pix allows a novice user to progressively synthesize the desired image output, while requiring just few coarse user scribbles to accurately steer the trajectory of the synthesis process. Furthermore, we find that our approach also forms a surprisingly convenient approach for real image editing, and allows the user to perform a diverse range of custom fine-grained edits through the addition of only a few well-placed brushstrokes.

Zhiliang Xu, Hang Zhou, Zhibin Hong, Ziwei Liu, Jiaming Liu, Zhizhi Guo, Junyu Han, Jingtuo Liu, Errui Ding, Jingdong Wang

Numerous attempts have been made to the task of person-agnostic face swapping given its wide applications. While existing methods mostly rely on tedious network and loss designs, they still struggle in the information balancing between the source and target faces, and tend to produce visible artifacts. In this work, we introduce a concise and effective framework named StyleSwap. Our core idea is to leverage a style-based generator to empower high-fidelity and robust face swapping, thus the generator’s advantage can be adopted for optimizing identity similarity. We identify that with only minimal modifications, a StyleGAN2 architecture can successfully handle the desired information from both source and target. Additionally, inspired by the ToRGB layers, a Swapping-Driven Mask Branch is further devised to improve information blending. Furthermore, the advantage of StyleGAN inversion can be adopted. Particularly, a Swapping-Guided ID Inversion strategy is proposed to optimize identity similarity. Extensive experiments validate that our framework generates high-quality face swapping results that outperform state-of-the-art methods both qualitatively and quantitatively.

Jing He, Yiyi Zhou, Qi Zhang, Jun Peng, Yunhang Shen, Xiaoshuai Sun, Chao Chen, Rongrong Ji

Pixel synthesis is a promising research paradigm for image generation, which can well exploit pixel-wise prior knowledge for generation. However, existing methods still suffer from excessive memory footprint and computation overhead. In this paper, we propose a progressive pixel synthesis network towards efficient image generation, coined as PixelFolder. Specifically, PixelFolder formulates image generation as a progressive pixel regression problem and synthesizes images via a multi-stage structure, which can greatly reduce the overhead caused by large tensor transformations. In addition, we introduce novel pixel folding operations to further improve model efficiency while maintaining pixel-wise prior knowledge for end-to-end regression. With these innovative designs, we greatly reduce the expenditure of pixel synthesis, e.g., reducing 89% computation and 53% parameters compared with the latest pixel synthesis method CIPS. To validate our approach, we conduct extensive experiments on two benchmark datasets, namely FFHQ and LSUN Church. The experimental results show that with much less expenditure, PixelFolder obtains new state-of-the-art (SOTA) performance on two benchmark datasets, i.e., 3.77 FID and 2.45 FID on FFHQ and LSUN Church, respectively.Meanwhile, PixelFolder is also more efficient than the SOTA methods like StyleGAN2, reducing about 72% computation and 31% parameters, respectively. These results greatly validate the effectiveness of the proposed PixelFolder.