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已筛选 ECCV 2022
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Minjun Kang, Jaesung Choe, Hyowon Ha, Hae-Gon Jeon, Sunghoon Im, In So Kweon, Kuk-Jin Yoon

Recently, Dual-Pixel (DP) sensors have been adopted in many imaging devices. However, despite their various advantages, DP sensors are used just for faster auto-focus and aesthetic image captures, and research on their usage for 3D facial understanding has been limited due to the lack of datasets and algorithmic designs that exploit parallax in DP images. It is also because the baseline of sub-aperture images is extremely narrow, and parallax exists in the defocus blur region. In this paper, we introduce a DP-oriented Depth/Normal estimation network that reconstructs the 3D facial geometry. In addition, to train the network, we collect DP facial data with more than 135K images for 101 persons captured with our multi-camera structured light systems. It contains ground-truth 3D facial models including depth map and surface normal in metric scale. Our dataset allows the proposed network to be generalized for 3D facial depth/normal estimation. The proposed network consists of two novel modules: Adaptive Sampling Module (ASM) and Adaptive Normal Module (ANM), which are specialized in handling the defocus blur in DP images. Finally, we demonstrate that the proposed method achieves state-of-the-art performances over recent DP-based depth/normal estimation methods.

Bingchen Zhao, Shaozuo Yu, Wufei Ma, Mingxin Yu, Shenxiao Mei, Angtian Wang, Ju He, Alan Yuille, Adam Kortylewski

Enhancing the robustness of vision algorithms in real-world scenarios is challenging. One reason is that existing robustness benchmarks are limited, as they either rely on synthetic data or ignore the effects of individual nuisance factors. We introduce ROBIN, a benchmark dataset that includes out-of-distribution examples of 10 object categories in terms of pose, shape, texture, context and the weather conditions, and enables benchmarking models for image classification, object detection, and 3D pose estimation. Our experiments using popular baseline methods reveal that: 1) Some nuisance factors have a much stronger negative effect on the performance compared to others, also depending on the vision task. 2) Current approaches to enhance robustness have only marginal effects, and can even reduce robustness. 3) We do not observe significant differences between convolutional and transformer architectures. We believe our dataset provides a rich testbed to study robustness and will help push forward research in this area.

Dustin Schwenk, Apoorv Khandelwal, Christopher Clark, Kenneth Marino, Roozbeh Mottaghi

The Visual Question Answering (VQA) task aspires to provide a meaningful testbed for the development of AI models that can jointly reason over visual and natural language inputs. Despite a proliferation of VQA datasets, this goal is hindered by a set of common limitations. These include a reliance on relatively simplistic questions that are repetitive in both concepts and linguistic structure, little world knowledge needed outside of the paired image, and limited reasoning required to arrive at the correct answer. We introduce A-OKVQA, a crowdsourced dataset composed of a diverse set of about 25K questions requiring a broad base of commonsense and world knowledge to answer. In contrast to the existing knowledge-based VQA datasets, the questions cannot be answered by simply querying a knowledge base, and instead primarily require some form of commonsense reasoning about the scene depicted in the image. We demonstrate the potential of this new dataset through a detailed analysis of its contents and baseline performance measurements over a variety of state-of-the-art vision-language models.

Ju He, Shuo Yang, Shaokang Yang, Adam Kortylewski, Xiaoding Yuan, Jie-Neng Chen, Shuai Liu, Cheng Yang, Qihang Yu, Alan Yuille

It is natural to represent objects in terms of their parts. This has the potential to improve the performance of algorithms for object recognition and segmentation but can also help for downstream tasks like activity recognition. Research on part-based models, however, is hindered by the lack of datasets with per-pixel part annotations. This is partly due to the difficulty and high cost of annotating object parts so it has rarely been done except for humans (where there exists a big literature on part-based models). To help address this problem, we propose PartImageNet, a large, high-quality dataset with part segmentation annotations. It consists of $158$ classes from ImageNet with approximately 24,000 images. PartImageNet is unique because it offers part-level annotations on a general set of classes including non-rigid, articulated objects, while having an order of magnitude larger size compared to existing part datasets (excluding datasets of humans). It can be utilized for many vision tasks including Object Segmentation, Semantic Part Segmentation, Few-shot Learning and Part Discovery. We conduct comprehensive experiments which study these tasks and set up a set of baselines.

Yuchen Li, Ujjwal Upadhyay, Habib Slim, Tezuesh Varshney, Ahmed Abdelreheem, Arpit Prajapati, Suhail Pothigara, Peter Wonka, Mohamed Elhoseiny

We present 3D CoMPaT, a richly annotated large-scale dataset of more than 7.19 million rendered compositions of Materials on Parts of 7262 unique 3D Models; 990 compositions per model on average. 3D CoMPaT covers 43 shape categories, 235 unique part names, and 167 unique material classes that can be applied to parts of 3D objects. Each object with the applied part-material compositions is rendered from four equally spaced views as well as four randomized views, leading to a total of 58 million renderings (7.19 million compositions ×8 views). This dataset primarily focuses on stylizing 3D shapes at part-level with compatible materials. We introduce a new task, called Grounded CoMPaT Recognition (GCR), to collectively recognize and ground compositions of materials on parts of 3D objects. We present two variations of this task and adapt state-of-art 2D/3D deep learning methods to solve the problem as baselines for future research. We hope our work will help ease future research on compositional 3D Vision. The dataset and code are publicly available at https://www.3dcompat-dataset.org/

Liqiang Lin, Yilin Liu, Yue Hu, Xingguang Yan, Ke Xie, Hui Huang

We present UrbanScene3D, a large-scale data platform for research of urban scene perception and reconstruction. UrbanScene3D contains over 128k high-resolution images covering 16 scenes including large-scale real urban regions and synthetic cities with 136 km2 area in total. The dataset also contains high-precision LiDAR scans and hundreds of image sets with different observation patterns, which provide a comprehensive benchmark to design and evaluate aerial path planning and 3D reconstruction algorithms. In addition, the dataset, which is built on Unreal Engine and Airsim simulator together with the manually annotated unique instance label for each building in the dataset, enables the generation of all kinds of data, e.g., 2D depth maps, 2D/3D bounding boxes, and 3D point cloud/mesh segmentations, etc. The simulator with physical engine and lighting system not only produce variety of data but also enable users to simulate cars or drones in the proposed urban environment for future research. The dataset with aerial path planning and 3D reconstruction benchmark is available at: https://vcc.tech/UrbanScene3

Zenghao Chai, Haoxian Zhang, Jing Ren, Di Kang, Zhengzhuo Xu, Xuefei Zhe, Chun Yuan, Linchao Bao

The evaluation of 3D face reconstruction results typically relies on a rigid shape alignment between the estimated 3D model and the ground-truth scan. We observe that aligning two shapes with different reference points can largely affect the evaluation results. This poses difficulties for precisely diagnosing and improving a 3D face reconstruction method. In this paper, we propose a novel evaluation approach with a new benchmark REALY, consists of 100 globally aligned face scans with accurate facial keypoints, high-quality region masks, and topology-consistent meshes. Our approach performs region-wise shape alignment and leads to more accurate, bidirectional correspondences during computing the shape errors. The fine-grained, region-wise evaluation results provide us detailed understandings about the performance of state-of-the-art 3D face reconstruction methods. For example, our experiments on single-image based reconstruction methods reveal that DECA performs the best on nose regions, while GANFit performs better on cheek regions. Besides, a new and high-quality 3DMM basis, HIFI3D++, is further derived using the same procedure as we construct REALY to align and retopologize several 3D face datasets. We will release REALY, HIFI3D++, and our new evaluation pipeline at https://realy3dface.com.

Rakesh Shrestha, Siqi Hu, Minghao Gou, Ziyuan Liu, Ping Tan

We present a dataset of 371 3D models of everyday tabletop objects along with their 320,000 real world RGB and depth images. Accurate annotations of camera poses and object poses for each image are performed in a semi-automated fashion to facilitate the use of the dataset for myriad 3D applications like shape reconstruction, object pose estimation, shape retrieval etc. We primarily focus on learned multi-view 3D reconstruction due to the lack of appropriate real world benchmark for the task and demonstrate that our dataset can fill that gap. The entire annotated dataset along with the source code for the annotation tools and evaluation baselines will be made publicly available. Keywords: Dataset, Multi-view 3D reconstruction

Yuchi Liu, Zhongdao Wang, Tom Gedeon, Liang Zheng

This paper does not contain technical novelty but introduces our key discoveries in a data generation protocol, a database and insights. We aim to address the lack of large-scale datasets in micro-expression (MiE) recognition due to the prohibitive cost of data collection, which renders large-scale training less feasible. To this end, we develop a protocol to automatically synthesize large scale MiE training data that allow us to train improved recognition models for real-world test data. Specifically, we discover three types of Action Units (AUs) that can constitute trainable MiEs. These AUs come from real-world MiEs, early frames of macro-expression videos, and the relationship between AUs and expression categories defined by human expert knowledge. With these AUs, our protocol then employs large numbers of face images of various identities and an off-the-shelf face generator for MiE synthesis, yielding the MiE-X dataset. MiE recognition models are trained or pre-trained on MiE-X and evaluated on real-world test sets, where very competitive accuracy is obtained. Experimental results not only validate the effectiveness of the discovered AUs and MiE-X dataset but also reveal some interesting properties of MiEs: they generalize across faces, are close to early-stage macro-expressions, and can be manually defined.

Malte Pedersen, Joakim Bruslund Haurum, Patrick Dendorfer, Thomas B. Moeslund

There exists no comprehensive metric for describing the complexity of Multi-Object Tracking (MOT) sequences. This lack of metrics decreases explainability, complicates comparison of datasets, and reduces the conversation on tracker performance to a matter of leader board position. As a remedy, we present the novel MOT dataset complexity metric (MOTCOM), which is a combination of three sub-metrics inspired by key problems in MOT: occlusion, erratic motion, and visual similarity. The insights of MOTCOM can open nuanced discussions on tracker performance and may lead to a wider acknowledgement of novel contributions developed for either less known datasets or those aimed at solving sub-problems. We evaluate MOTCOM on the comprehensive MOT17, MOT20, and MOTSynth datasets and show that MOTCOM is far better at describing the complexity of MOT sequences compared to the conventional density and number of tracks. Project page at https://vap.aau.dk/motcom.

Sanghyuk Chun, Wonjae Kim, Song Park, Minsuk Chang, Seong Joon Oh

Image-Text matching (ITM) is a common task for evaluating the quality of Vision and Language (VL) models. However, existing ITM benchmarks have a significant limitation. They have many missing correspondences, originating from the data construction process itself. For example, a caption is only matched with one image although the caption can be matched with other similar images and vice versa. To correct the massive false negatives, we construct the Extended COCO Validation (ECCV) Caption dataset by supplying the missing associations with machine and human annotators. We employ five state-of-the-art ITM models with diverse properties for our annotation process. Our dataset provides x3.6 positive image-to-caption associations and x8.5 caption-to-image associations compared to the original MS-COCO. We also propose to use an informative ranking-based metric mAP@R, rather than the popular Recall@K (R@K). We re-evaluate the existing 25 VL models on existing and proposed benchmarks. Our findings are that the existing benchmarks, such as COCO 1K R@K, COCO 5K R@K, CxC R@1 are highly correlated with each other, while the rankings change when we shift to the ECCV mAP@R. Lastly, we delve into the effect of the bias introduced by the choice of machine annotator. Source code and dataset are available at https://github.com/naver-ai/eccv-caption

Yunhao Ba, Howard Zhang, Ethan Yang, Akira Suzuki, Arnold Pfahnl, Chethan Chinder Chandrappa, Celso M. de Melo, Suya You, Stefano Soatto, Alex Wong 等

We propose a large-scale dataset of real-world rainy and clean image pairs and a method to remove degradations, induced by rain streaks and rain accumulation, from the image. As there exists no real-world dataset for deraining, current state-of-the-art methods rely on synthetic data and thus are limited by the sim2real domain gap; moreover, rigorous evaluation remains a challenge due to the absence of a real paired dataset. We fill this gap by collecting a real paired deraining dataset through meticulous control of non-rain variations. Our dataset enables paired training and quantitative evaluation for diverse real-world rain phenomena (e.g. rain streaks and rain accumulation). To learn a representation robust to rain phenomena, we propose a deep neural network that reconstructs the underlying scene by minimizing a rain-robust loss between rainy and clean images. Extensive experiments demonstrate that our model outperforms the state-of-the-art deraining methods on real rainy images under various conditions. Project website: https://visual.ee.ucla.edu/gt_rain.htm/.

Fangyi Chen, Han Zhang, Zaiwang Li, Jiachen Dou, Shentong Mo, Hao Chen, Yongxin Zhang, Uzair Ahmed, Chenchen Zhu, Marios Savvides

To make full use of computer vision technology in stores, it is required to consider the actual needs that fit the characteristics of the retail scene. Pursuing this goal, we introduce the United Retail Datasets (Unitail), a large-scale benchmark of basic visual tasks on products that challenges algorithms for detecting, reading, and matching. With 1.8M quadrilateral-shaped instances annotated, the Unitail offers a detection dataset to align product appearance better. Furthermore, it provides a gallery-style OCR dataset containing 1454 product categories, 30k text regions, and 21k transcriptions to enable robust reading on products and motivate enhanced product matching. Besides benchmarking the datasets using various start-of-the-arts, we customize a new detector for product detection and provide a simple OCR-based matching solution that verifies its effectiveness. The Unitail and its evaluation server are publicly available at https://unitedretail.github.io/

Paul-Edouard Sarlin, Mihai Dusmanu, Johannes L. Schönberger, Pablo Speciale, Lukas Gruber, Viktor Larsson, Ondrej Miksik, Marc Pollefeys

Localization and mapping is the foundational technology for augmented reality (AR) that enables sharing and persistence of digital content in the real world. While significant progress has been made, researchers are still mostly driven by unrealistic benchmarks not representative of real-world AR scenarios. In particular, benchmarks are often based on small-scale datasets with low scene diversity, captured from stationary cameras, and lacking other sensor inputs like inertial, radio, or depth data. Furthermore, ground-truth (GT) accuracy is mostly insufficient to satisfy AR requirements. To close this gap, we introduce a new benchmark with a comprehensive capture and GT pipeline, which allow us to co-register realistic AR trajectories in diverse scenes and from heterogeneous devices at scale. To establish accurate GT, our pipeline robustly aligns the captured trajectories against laser scans in a fully automatic manner. Based on this pipeline, we publish a benchmark dataset of diverse and large-scale scenes recorded with head-mounted and hand-held AR devices. We extend several state-of-the-art methods to take advantage of the AR specific setup and evaluate them on our benchmark. Based on the results, we present novel insights on current research gaps to provide avenues for future work in the community.

Alejandro Pardo, Fabian Caba, Juan León Alcázar, Ali Thabet, Bernard Ghanem

Understanding movies and their structural patterns is a crucial task in decoding the craft of video editing. While previous works have developed tools for general analysis, such as detecting characters or recognizing cinematography properties at the shot level, less effort has been devoted to understanding the most basic video edit, the Cut. This paper introduces the Cut type recognition task, which requires modeling multi-modal information. To ignite research in this new task, we construct a large-scale dataset called MovieCuts, which contains 173,967 video clips labeled with ten cut types defined by professionals in the movie industry. We benchmark a set of audio-visual approaches, including some dealing with the problem’s multi-modal nature. Our best model achieves 47.7% mAP, which suggests that the task is challenging and that attaining highly accurate Cut type recognition is an open research problem. Advances in automatic Cut-type recognition can unleash new experiences in the video editing industry, such as movie analysis for education, video re-editing, virtual cinematography, machine-assisted trailer generation, and machine-assisted video editing, among others. Our data and code are publicly available: https://github.com/PardoAlejo/MovieCuts.

Hao Zhu, Wayne Wu, Wentao Zhu, Liming Jiang, Siwei Tang, Li Zhang, Ziwei Liu, Chen Change Loy

Large-scale datasets played an indispensable role in the recent success of face generation/editing and significantly facilitate the advances of emerging research fields. However, the academic community still lacks a video dataset with diverse facial attribute annotations, which is crucial for face-related video research. In this paper, we propose a large-scale, high-quality, and diverse video dataset, named the High-Quality Celebrity Video Dataset (CelebV-HQ), with rich facial attribute annotations. CelebV-HQ contains 35,666 video clips involving 15,653 identities and 83 manually labeled facial attributes covering appearance, action, and emotion. We conduct a comprehensive analysis in terms of ethnicity, age, brightness, motion smoothness, head pose diversity, and data quality to demonstrate the diversity and temporal coherence of CelebV-HQ. Besides, its versatility and potential are validated on unconditional video generation and video facial attribute editing tasks. Furthermore, we envision the future potential of CelebV-HQ, as well as the new opportunities and challenges it would bring to related research directions.

Yuhang Li, Youngeun Kim, Hyoungseob Park, Tamar Geller, Priyadarshini Panda

Developing neuromorphic intelligence on event-based datasets with Spiking Neural Networks (SNNs) has recently attracted much research attention. However, the limited size of event-based datasets makes SNNs prone to overfitting and unstable convergence. This issue remains unexplored by previous academic works. In an effort to minimize this generalization gap, we propose Neuromorphic Data Augmentation (NDA), a family of geometric augmentations specifically designed for event-based datasets with the goal of significantly stabilizing the SNN training and reducing the generalization gap between training and test performance. The proposed method is simple and compatible with existing SNN training pipelines. Using the proposed augmentation, for the first time, we demonstrate the feasibility of unsupervised contrastive learning for SNNs. We conduct comprehensive experiments on prevailing neuromorphic vision benchmarks and show that NDA yields substantial improvements over previous state-of-the-art results. For example, the NDA-based SNN achieves accuracy gain on CIFAR10-DVS and N-Caltech 101 by 10.1% and 13.7%, respectively. Code is available on GitHub (URL).

Haiyang Liu, Zihao Zhu, Naoya Iwamoto, Yichen Peng, Zhengqing Li, You Zhou, Elif Bozkurt, Bo Zheng

Achieving realistic, vivid, and human-like synthesized conversational gestures conditioned on multi-modal data is still an unsolved problem due to the lack of available datasets, models and standard evaluation metrics. To address this, we build Body-Expression-Audio-Text dataset, BEAT, which has i) 76 hours, high-quality, multi-modal data captured from 30 speakers talking with eight different emotions and in four different languages, ii) 32 millions frame-level emotion and semantic relevance annotations. Our statistical analysis on BEAT demonstrates the correlation of conversational gestures with facial expressions, emotions, and semantics, in addition to the known correlation with audio, text, and speaker identity. Based on this observation, we propose a baseline model, Cascaded Motion Network (CaMN), which consists of above six modalities modeled in a cascaded architecture for gesture synthesis. To evaluate the semantic relevancy, we introduce a metric, Semantic Relevance Gesture Recall (SRGR). Qualitative and quantitative experiments demonstrate metrics’ validness, ground truth data quality, and baseline’s state-of-the-art performance. To the best of our knowledge, BEAT is the largest motion capture dataset for investigating human gestures, which may contribute to a number of different research fields, including controllable gesture synthesis, cross-modality analysis, and emotional gesture recognition. The data, code and model are available on https://pantomatrix.github.io/BEAT/

Yuanhan Zhang, Zhenfei Yin, Jing Shao, Ziwei Liu

Though impressive performance has been achieved in specific visual realms (\eg faces, dogs, and places), an omni-vision representation that can generalize to many natural visual domains is highly desirable. Nonetheless, the existing benchmark for evaluating visual representations, such as ImageNet, VTAB-natural, and CLIP benchmark suite, is either limited in the spectrum of realms or built by arbitrarily integrating the current datasets. In this paper, we propose Omni-Realm Benchmark (OmniBenchmark) that enables systematically measuring the generalization ability across a wide range of visual realms. OmniBenchmark firstly integrates the concepts from Wikidata to enlarge the storage of concepts of each sub-tree of WordNet. Then, it leverages expert knowledge from WordNet to define a comprehensive spectrum of 21 semantic realms in the natural domain, which is twice of ImageNet’s. Finally, we manually annotate all 7,372 valid concepts, forming a 21-realm dataset with 1,074,346 images. With OmniBenchmark, we propose a hierarchical instance contrastive learning framework for learning better omni-vision representation, \ie Relational Contrastive learning (ReCo), boosting the performance of representation learning across omni-realms. As the hierarchical semantic relation naturally emerges in the label system of visual datasets, ReCo attracts the representations within the same semantic realm during pre-training, facilitating the model converges faster than conventional contrastive learning when ReCo is further fine-tuned to the specific realm. Extensive experiments demonstrate the superior performance of ReCo over state-of-the-art contrastive learning methods on both ImageNet and OmniBenchmark. Beyond that, We conduct a systematic investigation of recent advances in both architectures (from CNNs to transformers) and learning paradigms (from supervised learning to self-supervised learning) on our benchmark. Multiple practical observations are revealed to facilitate future research.

Songnan Lin, Ye Ma, Zhenhua Guo, Bihan Wen

Recent advances in deep learning for event-driven applications with dynamic vision sensors (DVS) primarily rely on training over simulated data. However, most simulators ignore various physics-based characteristics of real DVS, such as the fidelity of event timestamps and comprehensive noise effects. We propose an event simulator, dubbed DVS-Voltmeter, to enable high-performance deep networks for DVS applications. DVS-Voltmeter incorporates the fundamental principle of physics - (1) voltage variations in a DVS circuit, (2) randomness caused by photon reception, and (3) noise effects caused by temperature and parasitic photocurrent - into a stochastic process. With the novel insight into the sensor design and physics, DVS-Voltmeter generates more realistic events, given high frame-rate videos. Qualitative and quantitative experiments show that the simulated events resemble real data. The evaluation on two tasks, i.e., semantic segmentation and intensity-image reconstruction, indicates that neural networks trained with DVS-Voltmeter generalize favorably on real events against state-of- the-art simulators.