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Carlos Hinojosa, Miguel Marquez, Henry Arguello, Ehsan Adeli, Li Fei-Fei, Juan Carlos Niebles

The accelerated use of digital cameras prompts an increasing concern about privacy and security, particularly in applications such as action recognition. In this paper, we propose an optimizing framework to provide robust visual privacy protection along the human action recognition pipeline. Our framework parameterizes the camera lens to successfully degrade the quality of the videos to inhibit privacy attributes and protect against adversarial attacks while maintaining relevant features for activity recognition. We validate our approach with extensive simulations and hardware experiments.

Sipeng Zheng, Shizhe Chen, Qin Jin

Few-shot action recognition aims to recognize actions in test videos based on limited annotated data of target action classes. The dominant approaches project videos into a metric space and classify videos via nearest neighboring. They mainly measure video similarities using global or temporal alignment alone, while an optimum matching should be multi-level. However, the complexity of learning coarse-to-fine matching quickly rises as we focus on finer-grained visual cues, and the lack of detailed local supervision is another challenge. In this work, we propose a hierarchical matching model to support comprehensive similarity measure at global, temporal and spatial levels via a zoom-in matching module.We further propose a mixed-supervised hierarchical contrastive learning (HCL) in training, which not only employs supervised contrastive learning to differentiate videos at different levels, but also utilizes cycle consistency as weak supervision to align discriminative temporal clips or spatial patches. Our model achieves state-of-the-art performance on four benchmarks especially under the most challenging 1-shot action recognition setting. Code will be provided in supplementary material.

Rahul Rahaman, Dipika Singhania, Alexandre Thiery, Angela Yao

In temporal action segmentation, Timestamp supervision requires only a handful of labeled frames per video sequence. For unlabelled frames, Timestamp works rely on assigning hard labels and performance rapidly collapses under subtle violations of the annotation assumptions. We propose a novel Expectation-Maximization (EM) based approach which leverages label uncertainty of unlabelled frames and is robust enough to accommodate possible annotation errors. With accurate Timestamp annotations, our proposed method produces state-of-the-art results and even exceeds the fully-supervised setup in several metrics and datasets. When applied to timestamp annotations with missed action segments, we show that our method remains stable in terms of performance. To further test the robustness of our formulation, we introduce a new challenging annotation setup of SkipTag supervision. SkipTag is a relaxation on timestamps to allow for annotations of any fixed number of random frames in a video, making it more flexible than Timestamp supervision while remaining competitive.

Shuxian Liang, Xu Shen, Jianqiang Huang, Xian-Sheng Hua

In this paper, we explore the details in video recognition with the aim to improve the accuracy. It is observed that most failure cases in recent works fall on the mis-classifications among very similar actions (such as high kick vs. side kick) that need a capturing of fine-grained discriminative details. To solve this problem, we propose synopsis-to-detail networks for video action recognition. Firstly, a synopsis network is introduced to predict the top-k likely actions and generate the synopsis (location & scale of details and contextual features). Secondly, according to the synopsis, a detail network is applied to extract the discriminative details in the input and infer the final action prediction. The proposed synopsis-to-detail networks enable us to train models directly from scratch in an end-to-end manner and to investigate various architectures for synopsis/detail recognition. Extensive experiments on benchmark datasets, including Kinetics-400, Mini-Kinetics and Something-Something V1 & V2, show that our method is more effective and efficient than the competitive baselines. Code is available at: https://github.com/liang4sx/S2DNet.

Ruize Han, Haomin Yan, Jiacheng Li, Songmiao Wang, Wei Feng, Song Wang

To obtain a more comprehensive activity understanding for a crowded scene, in this paper, we propose a new problem of panoramic human activity recognition (PAR), which aims to simultaneously achieve the the recognition of individual actions, social group activities, and global activities. This is a challenging yet practical problem in real-world applications. To track this problem, we develop a novel hierarchical graph neural network to progressively represent and model the multi-granular human activities and mutual social relations for a crowd of people. We further build a benchmark to evaluate the proposed method and other related methods. Experimental results verify the rationality of the proposed PAR problem, the effectiveness of our method and the usefulness of the benchmark. We have released the source code and benchmark to the public for promoting the study on this problem.

Yulin Wang, Yang Yue, Xinhong Xu, Ali Hassani, Victor Kulikov, Nikita Orlov, Shiji Song, Humphrey Shi, Gao Huang

Recent research has revealed that reducing the temporal and spatial redundancy are both effective approaches towards efficient video recognition, e.g., allocating the majority of computation to a task-relevant subset of frames or the most valuable image regions of each frame. However, in most existing works, either type of redundancy is typically modeled with another absent. This paper explores the unified formulation of spatial-temporal dynamic computation on top of the recently proposed AdaFocusV2 algorithm, contributing to an improved AdaFocusV3 framework. Our method reduces the computational cost by activating the expensive high-capacity network only on some small but informative 3D video cubes. These cubes are cropped from the space formed by frame height, width, and video duration, while their locations are adaptively determined with a light-weighted policy network on a per-sample basis. At test time, the number of the cubes corresponding to each video is dynamically configured, i.e., video cubes are processed sequentially until a sufficiently reliable prediction is produced. Notably, AdaFocusV3 can be effectively trained by approximating the non-differentiable cropping operation with the interpolation of deep features. Extensive empirical results on six benchmark datasets (i.e., ActivityNet, FCVID, Mini-Kinetics, Something-Something V1&V2 and Diving48) demonstrate that our model is considerably more efficient than competitive baselines.

Boeun Kim, Hyung Jin Chang, Jungho Kim, Jin Young Choi

We propose a new transformer model for the task of unsupervised learning of skeleton motion sequences. The existing transformer model utilized for unsupervised skeleton-based action learning is learned the instantaneous velocity of each joint from adjacent frames without global motion information. Thus, the model has difficulties in learning the attention globally over whole-body motions and temporally distant joints. In addition, person-to-person interactions have not been considered in the model. To tackle the learning of whole-body motion, long-range temporal dynamics, and person-to-person interactions, we design a global and local attention mechanism, where, global body motions and local joint motions pay attention to each other. In addition, we propose a novel pretraining strategy, multi-interval pose displacement prediction, to learn both global and local attention in diverse time ranges. The proposed model successfully learns local dynamics of the joints and captures global context from the motion sequences. Our model outperforms state-of-the-art models by notable margins in the representative benchmarks.

Mengyuan Chen, Junyu Gao, Shicai Yang, Changsheng Xu

Weakly-supervised temporal action localization (WS-TAL) aims to localize the action instances and recognize their categories with only video-level labels. Despite great progress, existing methods suffer from severe action-background ambiguity, which mainly comes from background noise introduced by aggregation operations and large intra-action variations caused by the task gap between classification and localization. To address this issue, we propose a generalized evidential deep learning (EDL) framework for WS-TAL, called Dual-Evidential Learning for Uncertainty modeling (DELU), which extends the traditional paradigm of EDL to adapt to the weakly-supervised multi-label classification goal. Specifically, targeting at adaptively excluding the undesirable background snippets, we utilize the video-level uncertainty to measure the interference of background noise to video-level prediction. Then, the snippet-level uncertainty is further induced for progressive learning, which gradually focuses on the entire action instances in an “easy-to-hard” manner. Extensive experiments show that DELU achieves state-of-the-art performance on THUMOS14 and ActivityNet1.2 benchmarks. Our code is available in github.com/MengyuanChen21/ECCV2022-DELU.

Ning Ma, Hongyi Zhang, Xuhui Li, Sheng Zhou, Zhen Zhang, Jun Wen, Haifeng Li, Jingjun Gu, Jiajun Bu

Few-shot action recognition aims to recognize few-labeled novel action classes and attracts growing attentions due to practical significance. Human skeletons provide explainable and data-efficient representation for this problem by explicitly modeling spatial-temporal relations among skeleton joints. However, existing skeleton-based spatial-temporal models tend to deteriorate the positional distinguishability of joints, which leads to fuzzy spatial matching and poor explainability. To address these issues, we propose a novel spatial matching strategy consisting of spatial disentanglement and spatial activation. The motivation behind spatial disentanglement is that we find more spatial information for leaf nodes (e.g., the “hand” joint ) is beneficial to increase representation diversity for skeleton matching. To achieve spatial disentanglement, we encourage the skeletons to be represented in a full rank space with rank maximization constraint. Finally, an attention based spatial activation mechanism is introduced to incorporate the disentanglement, by adaptively adjusting the disentangled joints according to matching pairs. Extensive experiments on three skeleton benchmarks demonstrate that the proposed spatial matching strategy can be effectively inserted into existing temporal alignment frameworks, achieving considerable performance improvements as well as inherent explainability.

Filip Ilic, Thomas Pock, Richard P. Wildes

Intuition might suggest that motion and dynamic information are key to video-based action recognition. In contrast, there is evidence that state-of-the-art deep-learning video understanding architectures are biased toward static information available in single frames. Presently, a methodology and corresponding dataset to isolate the effects of dynamic information in video are missing. Their absence makes it difficult to understand how well contemporary architectures capitalize on dynamic vs. static information. We respond with a novel Appearance Free Dataset (AFD) for action recognition. AFD is devoid of static information relevant to action recognition in a single frame. Modeling of the dynamics is necessary for solving the task, as the action is only apparent through consideration of the temporal dimension. We evaluated 11 contemporary action recognition architectures on AFD as well as its related RGB video. Our results show a notable decrease in performance for all architectures on AFD compared to RGB. We also conducted a complimentary study with humans that shows their recognition accuracy on AFD and RGB is very similar and much better than the evaluated architectures on AFD. Our results motivate a novel architecture that revives explicit recovery of optical flow, within a contemporary design for best performance on AFD and RGB.

Qinying Liu, Zilei Wang

In this work, we consider the problem of cross-domain 3D action recognition in the open-set setting, which has been rarely explored before. Specifically, there is a source domain and a target domain that contain the skeleton sequences with different styles and categories, and our purpose is to cluster the target data by utilizing the labeled source data and unlabeled target data. For such a challenging task, this paper presents a novel approach dubbed CoDT to collaboratively cluster the domain-shared features and target-specific features. CoDT consists of two parallel branches. One branch aims to learn domain-shared features with supervised learning in the source domain, while the other is to learn target-specific features using contrastive learning in the target domain. To cluster the features, we propose an online clustering algorithm that enables simultaneous promotion of robust pseudo label generation and feature clustering. Furthermore, to leverage the complementarity of domain-shared features and target-specific features, we propose a novel collaborative clustering strategy to enforce pair-wise relationship consistency between the two branches. We conduct extensive experiments on multiple cross-domain 3D action recognition datasets, and the results demonstrate the effectiveness of our method.

Xiaoqian Wu, Yong-Lu Li, Xinpeng Liu, Junyi Zhang, Yuzhe Wu, Cewu Lu

Human-Object Interaction (HOI) detection plays a crucial role in activity understanding. Though significant progress has been made, interactiveness learning remains a challenging problem in HOI detection: existing methods usually generate redundant negative H-O pair proposals and fail to effectively extract interactive pairs. Though interactiveness has been studied in both whole body- and part- level and facilitates the H-O pairing, previous works only focus on the target person once (i.e., in a local perspective) and overlook the information of the other persons. In this paper, we argue that comparing body-parts of multi-person simultaneously can afford us more useful and supplementary interactiveness cues. That said, to learn body-part interactiveness from a global perspective: when classifying a target person’s body-part interactiveness, visual cues are explored not only from herself/himself but also from other persons in the image. We construct body-part saliency maps based on self-attention to mine cross-person informative cues and learn the holistic relationships between all the body-parts. We evaluate the proposed method on widely-used benchmarks HICO-DET and V-COCO. With our new perspective, the holistic global-local body-part interactiveness learning achieves significant improvements over state-of-the-art. Our code is available at https://github.com/enlighten0707/Body-Part-Map-for-Interactiveness.

Yijun Qian, Lijun Yu, Wenhe Liu, Alexander G. Hauptmann

To avoid the time-consuming annotating and retraining cycle in applying supervised action recognition models, Zero-Shot Action Recognition (ZSAR) has become a thriving direction. ZSAR requires models to recognize actions that never appear in the training set through bridging visual features and semantic representations. However, due to the complexity of actions, it remains challenging to transfer knowledge learned from source to target action domains. Previous ZSAR methods mainly focus on mitigating representation variance between source and target actions through integrating or applying new action-level features. However, the action-level features are coarse-grained and make the learned one-to-one bridge fragile to similar target actions. Meanwhile, integration or application of features usually requires extra computation or annotation. These methods didn’t notice that two actions with different names may still share the same atomic action components. It enables humans to quickly understand an unseen action given a bunch of atomic actions learned from seen actions. Inspired by this, we propose Jigsaw Network (JigsawNet) which recognizes complex actions through unsupervisedly decomposing them into combinations of atomic actions and bridging group-to-group relationships between visual features and semantic representations. To enhance the robustness of the learned group-to-group bridge, we propose Group Excitation (GE) module to model intra-sample knowledge and Consistency Loss to enforce the model learn from inter-sample knowledge. Our JigsawNet achieves state-of-the-art performance on three benchmarks and surpasses previous works with noticeable margins.

Danyang Tu, Xiongkuo Min, Huiyu Duan, Guodong Guo, Guangtao Zhai, Wei Shen

This paper presents a new vision Transformer, named Iwin Transformer, which is specifically designed for human-object interaction (HOI) detection, a detailed scene understanding task involving a sequential process of human/object detection and interaction recognition. Iwin Transformer is a hierarchical Transformer which progressively performs token representation learning and token agglomeration within irregular windows. The irregular windows, achieved by augmenting regular grid locations with learned offsets, 1) eliminate redundancy in token representation learning, which leads to efficient humans/objects detection, and 2) enable the agglomerated tokens to align with humans/objects with different shapes, which facilitates the acquisition of highly-abstracted visual semantics for interaction recognition. The effectiveness and efficiency of Iwin Transformer are verified on the two standard HOI detection benchmark datasets, HICO-DET and V-COCO. Results show our method outperforms existing Transformers-based methods by large margins (3.7 mAP gain on HICO-DET and 2.0 mAP gain on V-COCO) with fewer training epochs (0.5 ×).

Hongji Guo, Zhou Ren, Yi Wu, Gang Hua, Qiang Ji

Online action detection aims at detecting the ongoing action in a streaming video. In this paper, we proposed an uncertainty-based spatial-temporal attention for online action detection. By explicitly modeling the distribution of model parameters, we extend the baseline models in a probabilistic manner. Then we quantify the predictive uncertainty and use it to generate spatial-temporal attention that focus on large mutual information regions and frames. For inference, we introduce a two-stream framework that combines the baseline model and the probabilistic model based on the input uncertainty. We validate the effectiveness of our method on three benchmark datasets: THUMOS-14, TVSeries, and HDD. Furthermore, we demonstrate that our method generalizes better under different views and occlusions, and is more robust when training with small-scale data.

Zhibo Yang, Sounak Mondal, Seoyoung Ahn, Gregory Zelinsky, Minh Hoai, Dimitris Samaras

The prediction of human gaze behavior is important for building human-computer interactive systems that can anticipate a user’s attention. Computer vision models have been developed to predict the fixations made by people as they search for target objects. But what about when the image has no target? Equally important is to know how people search when they cannot find a target, and when they would stop searching. In this paper, we propose a data-driven computational model that addresses the search-termination problem and predicts the scanpath of search fixations made by people searching for targets that do not appear in images. We model visual search as an imitation learning problem and represent the internal knowledge that the viewer acquires through fixations using a novel state representation that we call Foveated Feature Maps (FFMs). FFMs integrate a simulated foveated retina into a pretrained ConvNet that produces an in-network feature pyramid, all with minimal computational overhead. Our method integrates FFMs as the state representation in inverse reinforcement learning. Experimentally, we improve the state of the art in predicting human target-absent search behavior on the COCO-Search18 dataset.

Haoyuan Zhang, Yonghong Hou, Wenjing Zhang, Wanqing Li

Recent contrastive based 3D action representation learning has made great progress. However, the strict positive/negative constraint is yet to be relaxed and the use of non-self positive is yet to be explored. In this paper, a Contrastive Positive Mining (CPM) framework is proposed for unsupervised skeleton 3D action representation learning. The CPM identifies non-self positives in a contextual queue to boost learning. Specifically, the siamese encoders are adopted and trained to match the similarity distributions of the augmented instances in reference to all instances in the contextual queue. By identifying the non-self positive instances in the queue, a positive-enhanced learning strategy is proposed to leverage the knowledge of mined positives to boost the robustness of the learned latent space against intra-class and inter-class diversity. Experimental results have shown that the proposed CPM is effective and outperforms the existing state-of-the-art unsupervised methods on the challenging NTU and PKU-MMD datasets.

Masato Tamura, Rahul Vishwakarma, Ravigopal Vennelakanti

This paper presents a novel framework for social group activity recognition. As an expanded task of group activity recognition, social group activity recognition requires recognizing multiple sub-group activities and identifying group members. Most existing methods tackle both tasks by refining region features and then summarizing them into activity features. Such heuristic feature design renders the effectiveness of features susceptible to incomplete person localization and disregards the importance of scene contexts. Furthermore, region features are sub-optimal to identify group members because the features may be dominated by those of people in the regions and have different semantics. To overcome these drawbacks, we propose to leverage attention modules in transformers to generate effective social group features. Our method is designed in such a way that the attention modules identify and then aggregate features relevant to social group activities, generating an effective feature for each social group. Group member information is embedded into the features and thus accessed by feed-forward networks. The outputs of feed-forward networks represent groups so concisely that group members can be identified with simple Hungarian matching between groups and individuals. Experimental results show that our method outperforms state-of-the-art methods on the Volleyball and Collective Activity datasets.

Bolin Ni, Houwen Peng, Minghao Chen, Songyang Zhang, Gaofeng Meng, Jianlong Fu, Shiming Xiang, Haibin Ling

Contrastive language-image pretraining has shown great success in learning visual-textual joint representation from web-scale data, demonstrating remarkable “zero-shot” generalization ability for various image tasks. However, how to effectively expand such new language-image pretraining methods to video domains is still an open problem. In this work, we present a simple yet effective approach that adapts the pretrained language-image models to video recognition directly, instead of pretraining a new model from scratch. More concretely, to capture the long-range dependencies of frames along the temporal dimension, we propose a cross-frame attention mechanism that explicitly exchanges information across frames. Such module is lightweight and can be plugged into pretrained language-image models seamlessly. Moreover, we propose a video-specific prompting scheme, which leverages video content information for generating discriminative textual prompts. Extensive experiments demonstrate that our approach is effective and can be generalized to different video recognition scenarios. In particular, under fully-supervised settings, our approach achieves a top-1 accuracy of 87.1% on Kinectics-400, while using 12× fewer FLOPs compared with Swin-L and ViViT-H. In zero-shot experiments, our approach surpasses the current state-of-the-art methods by +7.6% and +14.9% in terms of top-1 accuracy under two popular protocols. In few-shot scenarios, our approach outperforms previous best methods by +32.1% and +23.1% when the labeled data is extremely limited. Code and models are available at https://github.com/microsoft/VideoX/tree/master/X-CLIP

Yunyao Mao, Wengang Zhou, Zhenbo Lu, Jiajun Deng, Houqiang Li

In 3D action recognition, there exists rich complementary information between skeleton modalities. Nevertheless, how to model and utilize this information remains a challenging problem for self-supervised 3D action representation learning. In this work, we formulate the cross-modal interaction as a bidirectional knowledge distillation problem. Different from classic distillation solutions that transfer the knowledge of a fixed and pre-trained teacher to the student, in this work, the knowledge is continuously updated and bidirectionally distilled between modalities. To this end, we propose a new Cross-modal Mutual Distillation (CMD) framework with the following designs. On the one hand, the neighboring similarity distribution is introduced to model the knowledge learned in each modality, where the relational information is naturally suitable for the contrastive frameworks. On the other hand, asymmetrical configurations are used for teacher and student to stabilize the distillation process and to transfer high-confidence information between modalities. By derivation, we find that the cross-modal positive mining in previous works can be regarded as a degenerated version of our CMD. We perform extensive experiments on NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD II datasets. Our approach outperforms existing self-supervised methods and sets a series of new records. The code is available at https://github.com/maoyunyao/CMD