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1,645篇论文
第 79 / 83 页

Keyang Zhou, Bharat Lal Bhatnagar, Jan Eric Lenssen, Gerard Pons-Moll

We present TOCH, a method for refining incorrect 3D hand-object interaction sequences using a data prior. Existing hand trackers, especially those that rely on very few cameras, often produce visually unrealistic results with hand-object intersection or missing contacts. Although correcting such errors requires reasoning about temporal aspects of interaction, most previous works focus on static grasps and contacts. The core of our method are TOCH fields, a novel spatio-temporal representation for modeling correspondences between hands and objects during interaction. TOCH fields are a point-wise, object-centric representation, which encode the hand position relative to the object. Leveraging this novel representation, we learn a latent manifold of plausible TOCH fields with a temporal denoising auto-encoder. Experiments demonstrate that TOCH outperforms state-of-the-art 3D hand-object interaction models, which are limited to static grasps and contacts. More importantly, our method produces smooth interactions even before and after contact. Using a single trained TOCH model, we quantitatively and qualitatively demonstrate its usefulness for correcting erroneous sequences from off-the-shelf RGB/RGB-D hand-object reconstruction methods and transferring grasps across objects.

Wanli Chen, Xinge Zhu, Guojin Chen, Bei Yu

Previous state-of-the-art research on analyzing point cloud mainly rely on the voxelization quantization because it keeps the better spatial locality and geometry. However, these 3D voxelization methods and subsequent 3D convolution networks often bring the large computational overhead and GPU occupation. A straightforward alternative is to flatten 3D voxelization into 2D structure or utilize the pillar representation to perform the dimension reduction, while all of them would inevitably alter the spatial locality and 3D geometric information. In this way, we propose the HilbertNet to maintain the locality advantage of voxel-based methods while significantly reducing the computational cost. Here the key component is a new flattening mechanism based on Hilbert curve, which is a famous locality and geometry preserving function. Namely, if flattening 3D voxels using Hilbert curve encoding, the resulting structure will have similar spatial topology compared with original voxels. Through the Hilbert flattening, we can not only use 2D convolution (more lightweight than 3D convolution) to process voxels, but also incorporate technologies suitable in 2D space, such as transformer, to boost the performance. Our proposed HilbertNet achieves state-of-the-art performance on ShapeNet and ModelNet40 datasets with smaller cost and GPU occupation.

Ishit Mehta, Manmohan Chandraker, Ravi Ramamoorthi

Coordinate-based neural networks parameterizing implicit surfaces have emerged as efficient representations of geometry. They effectively act as parametric level sets with the zero-level set defining the surface of interest. We present a framework that allows applying deformation operations defined for triangle meshes onto such implicit surfaces. Several of these operations can be viewed as energy-minimization problems that induce an instantaneous flow field on the explicit surface. Our method uses the flow field to deform parametric implicit surfaces by extending the classical theory of level sets. We also derive a consolidated view for existing methods on differentiable surface extraction and rendering, by formalizing connections to the level-set theory. We show that these methods drift from the theory and that our approach exhibits improvements for applications like surface smoothing, mean-curvature flow, inverse rendering and user-defined editing on implicit geometry.

Ta-Ying Cheng, Qingyong Hu, Qian Xie, Niki Trigoni, Andrew Markham

Sampling is a key operation in point-cloud task and acts to increase computational efficiency and tractability by discarding redundant points. Universal sampling algorithms (e.g., Farthest Point Sampling) work without modification across different tasks, models, and datasets, but by their very nature are agnostic about the downstream task/model. As such, they have no implicit knowledge about which points would be best to keep and which to reject. Recent work has shown how task-specific point cloud sampling (e.g., SampleNet) can be used to outperform traditional sampling approaches by learning which points are more informative. However, these learnable samplers face two inherent issues: i) overfitting to a model rather than a task, and ii) requiring training of the sampling network from scratch, in addition to the task network, somewhat countering the original objective of down-sampling to increase efficiency. In this work, we propose an almost-universal sampler, in our quest for a sampler that can learn to preserve the most useful points for a particular task, yet be inexpensive to adapt to different tasks, models or datasets. We first demonstrate how training over multiple models for the same task (e.g., shape reconstruction) significantly outperforms the vanilla SampleNet in terms of accuracy by not overfitting the sample network to a particular task network. Second, we show how we can train an almost-universal meta-sampler across multiple tasks. This meta-sampler can then be rapidly fine-tuned when applied to different datasets, networks, or even different tasks, thus amortizing the initial cost of training.

Xuejun Yan, Hongyu Yan, Jingjing Wang, Hang Du, Zhihong Wu, Di Xie, Shiliang Pu, Li Lu

The rapid development of point cloud learning has driven point cloud completion into a new era. However, the information flows of most existing completion methods are solely feedforward, and high-level information is rarely reused to improve low-level feature learning. To this end, we propose a novel Feedback Network (FBNet) for point cloud completion, in which present features are efficiently refined by rerouting subsequent fine-grained ones. Firstly, partial inputs are fed to a Hierarchical Graph-based Network (HGNet) to generate coarse shapes. Then, we cascade several Feedback-Aware Completion (FBAC) Blocks and unfold them across time recurrently. Feedback connections between two adjacent time steps exploit fine-grained features to improve present shape generations. The main challenge of building feedback connections is the dimension mismatching between present and subsequent features. To address this, the elaborately designed point Cross Transformer exploits efficient information from feedback features via cross attention strategy and then refines present features with the enhanced feedback features. Quantitative and qualitative experiments on several datasets demonstrate the superiority of proposed FBNet compared to state-of-the-art methods on point completion task. The source code and model are available at https://github.com/hikvision-research/3DVision/tree/main/PointCompletion/FBNet.

Haotian Liu, Mu Cai, Yong Jae Lee

Masked autoencoding has achieved great success for self-supervised learning in the image and language domains. However, mask based pretraining has yet to show benefits for point cloud understanding, likely due to standard backbones like PointNet being unable to properly handle the training versus testing distribution mismatch introduced by masking during training. In this paper, we bridge this gap by proposing a discriminative mask pretraining Transformer framework, MaskPoint, for point clouds. Our key idea is to represent the point cloud as discrete occupancy values (1 if part of the point cloud; 0 if not), and perform simple binary classification between masked object points and sampled noise points as the proxy task. In this way, our approach is robust to the point sampling variance in point clouds, and facilitates learning rich representations. We evaluate our pretrained models across several downstream tasks, including 3D shape classification, segmentation, and real-word object detection, and demonstrate state-of-the-art results while achieving a significant pretraining speedup (e.g., 4.1x on ScanNet) compared to the prior state-of-the-art Transformer baseline. Code is available at https://github.com/haotian-liu/MaskPoint.

Zhouyingcheng Liao, Jimei Yang, Jun Saito, Gerard Pons-Moll, Yang Zhou

We present the first method that automatically transfers poses between stylized 3D characters without skeletal rigging. In contrast to previous attempts to learn pose transformations on fixed or topology-equivalent skeleton templates, our method focuses on a novel scenario to handle skeleton-free characters with diverse shapes, topologies, and mesh connectivities. The key idea of our method is to represent the characters in a unified articulation model so that the pose can be transferred through the correspondent parts. To achieve this, we propose a novel pose transfer network that predicts the character skinning weights and deformation transformations jointly to articulate the target character to match the desired pose. Our method is trained in a semi-supervised manner absorbing all existing character data with paired/unpaired poses and stylized shapes. It generalizes well to unseen stylized characters and inanimate objects. We conduct extensive experiments and demonstrate the effectiveness of our method on this novel task.

Lukas Koestler, Daniel Grittner, Michael Moeller, Daniel Cremers, Zorah Lähner

Neural fields have gained significant attention in the computer vision community due to their excellent performance in novel view synthesis, geometry reconstruction, and generative modeling. Some of their advantages are a sound theoretic foundation and an easy implementation in current deep learning frameworks. While neural fields have been applied to signals on manifolds, e.g., for texture reconstruction, their representation has been limited to extrinsically embedding the shape into Euclidean space. The extrinsic embedding ignores known intrinsic manifold properties and is inflexible wrt. transfer of the learned function. To overcome these limitations, this work introduces intrinsic neural fields, a novel and versatile representation for neural fields on manifolds. Intrinsic neural fields combine the advantages of neural fields with the spectral properties of the Laplace-Beltrami operator. We show theoretically that intrinsic neural fields inherit many desirable properties of the extrinsic neural field framework but exhibit additional intrinsic qualities, like isometry invariance. In experiments, we show intrinsic neural fields can reconstruct high-fidelity textures from images with state-of-the-art quality and are robust to the discretization of the underlying manifold. We demonstrate the versatility of intrinsic neural fields by tackling various applications: texture transfer between deformed shapes & different shapes, texture reconstruction from real-world images with view dependence, and discretization-agnostic learning on meshes and point clouds.

Yatian Pang, Wenxiao Wang, Francis E.H. Tay, Wei Liu, Yonghong Tian, Li Yuan

As a promising scheme of self-supervised learning, masked autoencoding has significantly advanced natural language processing and computer vision. Inspired by this, we propose a neat scheme of masked autoencoders for point cloud self-supervised learning, addressing the challenges posed by point cloud’s properties, including leakage of location information and uneven information density. Concretely, we divide the input point cloud into irregular point patches and randomly mask them at a high ratio. Then, a standard Transformer based autoencoder, with an asymmetric design and a shifting mask tokens operation, learns high-level latent features from unmasked point patches, aiming to reconstruct the masked point patches. Extensive experiments show that our approach is efficient during pre-training and generalizes well on various downstream tasks. The pre-trained models achieve 85.18% accuracy on ScanObjectNN and 94.04% accuracy on ModelNet40, outperforming all the other self-supervised learning methods. We show with our scheme, a simple architecture entirely based on standard Transformers can surpass dedicated Transformer models from supervised learning. Our approach also advances state-of-the-art accuracies by 1.5%-2.3% in the few-shot classification. Furthermore, our work inspires the feasibility of applying unified architectures from languages and images to the point cloud. Codes are available at https://github.com/Pang-Yatian/Point-MAE.

Rolandos Alexandros Potamias, Giorgos Bouritsas, Stefanos Zafeiriou

The recent advances in 3D sensing technology have made possible the capture of point clouds in significantly high resolution. However, increased detail usually comes at the expense of high storage, as well as computational costs in terms of processing and visualization operations. Mesh and Point Cloud simplification methods aim to reduce the complexity of 3D models while retaining visual quality and relevant salient features. Traditional simplification techniques usually rely on solving a time-consuming optimization problem, hence they are impractical for large-scale datasets. In an attempt to alleviate this computational burden, we propose a fast point cloud simplification method by learning to sample salient points. The proposed method relies on a graph neural network architecture trained to select an arbitrary, user-defined, number of points according to their latent encodings and re-arrange their positions so as to minimize the visual perception error. The approach is extensively evaluated on various datasets using several perceptual metrics. Importantly, our method is able to generalize to out-of-distribution shapes, hence demonstrating zero-shot capabilities.

Ahmed A. A. Osman, Timo Bolkart, Dimitrios Tzionas, Michael J. Black

Statistical 3D shape models of the head, hands, and full body are widely used in computer vision and graphics. Despite their wide use, we show that existing models of the head and hands fail to capture the full range of motion for these parts. Moreover, existing work largely ignores the feet, which are crucial for modeling human movement and have applications in biomechanics, animation, and the footwear industry. The problem is that previous body part models are trained using 3D scans that are isolated to the individual parts. Such data does not capture the full range of motion for such parts, e.g. the motion of head relative to the neck. Our observation is that full-body scans provide important information about the motion of the body parts. Consequently, we propose a new learning scheme that jointly trains a full-body model and specific part models using a federated dataset of full-body and body-part scans. Specifically, we train an expressive human body model called SUPR (Sparse Unified Part-Based Representation), where each joint strictly influences a sparse set of model vertices. The factorized representation enables separating SUPR into an entire suite of body part models: an expressive head (SUPR-Head), an articulated hand (SUPR-Hand), and a novel foot (SUPR-Foot). Note that feet have received little attention and existing 3D body models have highly under-actuated feet. Using novel 4D scans of feet, we train a model with an extended kinematic tree that captures the range of motion of the toes. Additionally, feet deform due to ground contact. To model this, we include a novel non-linear deformation function that predicts foot deformation conditioned on the foot pose, shape, and ground contact. We train SUPR on an unprecedented number of scans: 1.2 million body, head, hand and foot scans. We quantitatively compare SUPR and the separate body parts to existing expressive human body models and body-part models and find that our suite of models generalizes better and captures the body parts’ full range of motion. SUPR is publicly available for research purposes.

Gopal Sharma, Kangxue Yin, Subhransu Maji, Evangelos Kalogerakis, Or Litany, Sanja Fidler

We propose to utilize self-supervised techniques in the 2D domain for fine-grained 3D shape segmentation tasks. This is inspired by the observation that view-based surface representations are more effective at modeling high-resolution surface details and texture than their 3D counterparts based on point clouds or voxel occupancy. Specifically, given a 3D shape, we render it from multiple views, and set up a dense correspondence learning task within the contrastive learning framework. As a result, the learned 2D representations are view-invariant and geometrically consistent, leading to better generalization when trained on a limited number of labeled shapes than alternatives based on self-supervision in 2D or 3D alone. Experiments on textured (RenderPeople) and untextured (PartNet) 3D datasets show that our method outperforms state-of-the-art alternatives in fine-grained part segmentation. The improvements over baselines are greater when only a sparse set of views is available for training or when shapes are textured, indicating that \mvd benefits from both 2D processing and 3D geometric reasoning.

Haocheng Yuan, Chen Zhao, Shichao Fan, Jiaxi Jiang, Jiaqi Yang

Semantic 3D keypoints are category-level semantic consistent points on 3D objects. Detecting 3D semantic keypoints is a foundation for a number of 3D vision tasks but remains challenging, due to the ambiguity of semantic information, especially when the objects are represented by unordered 3D point clouds. Existing unsupervised methods tend to generate category-level keypoints in implicit manners, making it difficult to extract high-level information, such as semantic labels and topology. From a novel mutual reconstruction perspective, we present an unsupervised method to generate consistent semantic keypoints from point clouds explicitly. To achieve this, we train our unsupervised model to reconstruct both the input object and other objects from the same category based on predicted keypoints. To the best of our knowledge, the proposed method is the first to mine 3D semantic consistent keypoints from a mutual reconstruction view. Experiments under various evaluation metrics as well as comparisons with the state-of-the-arts have verified the efficacy of our new solution to mining semantic consistent keypoints with mutual reconstruction.

Jingyu Gong, Fengqi Liu, Jiachen Xu, Min Wang, Xin Tan, Zhizhong Zhang, Ran Yi, Haichuan Song, Yuan Xie, Lizhuang Ma

Recently, studies considering domain gaps in shape completion attracted more attention, due to the undesirable performance of supervised methods on real scans. They only noticed the gap in input scans, but ignored the gap in output prediction, which is specific for completion. In this paper, we disentangle partial scans into three (domain, shape, and occlusion) factors to handle the output gap in cross-domain completion. For factor learning, we design view-point prediction and domain classification tasks in a self-supervised manner and bring a factor permutation consistency regularization to ensure factor independence. Thus, scans can be completed by simply manipulating occlusion factors while preserving domain and shape information. To further adapt to instances in the target domain, we introduce an optimization stage to maximize the consistency between completed shapes and input scans. Extensive experiments on real scans and synthetic datasets show that ours outperforms previous methods by a large margin and is encouraging for the following works. Code is available at https://github.com/azuki-miho/OptDE.

Xingyu Liu, Gu Wang, Yi Li, Xiangyang Ji

While category-level 9DoF object pose estimation has emerged recently, previous correspondence-based or direct regression methods are both limited in accuracy due to the huge intra-category variances in object shape and color, etc. Orthogonal to them, this work presents a category-level object pose and size refiner CATRE, which is able to iteratively enhance pose estimate from point clouds to produce accurate results. Given an initial pose estimate, CATRE predicts a relative transformation between the initial pose and ground truth by means of aligning the partially observed point cloud and an abstract shape prior. In specific, we propose a novel disentangled architecture being aware of the inherent distinctions between rotation and translation/size estimation. Extensive experiments show that our approach remarkably outperforms state-of-the-art methods on REAL275, CAMERA25, and LM benchmarks up to a speed of approximately 85.32Hz, and achieves competitive results on category-level tracking. We further demonstrate that CATRE can perform pose refinement on unseen category. Code and trained models are available.

Daxuan Ren, Jianmin Zheng, Jianfei Cai, Jiatong Li, Junzhe Zhang

Sketch-and-extrude is a common and intuitive modeling process in computer aided design. This paper studies the problem of learning the shape given in the form of point clouds by “inverse” sketch-and-extrude. We present ExtrudeNet, an unsupervised end-to-end network for discovering sketch and extrude from point clouds. Behind ExtrudeNet are two new technical components: 1) the use of a specially-designed rational Bézier representation for sketch and extrude, which can model extrusion with freeform sketches and conventional cylinder and box primitives as well; and 2) a numerical method for computing the signed distance field which is used in the network learning. This is the first attempt that uses machine learning to reverse engineer the sketch-and-extrude modeling process of a shape in an unsupervised fashion. ExtrudeNet not only outputs a compact, editable and interpretable representation of the shape that can be seamlessly integrated into modern CAD software, but also aligns with the standard CAD modeling process facilitating various editing applications, which distinguishes our work from existing shape parsing research. Code will be open-sourced upon acceptance.

Weng Fei Low, Gim Hee Lee

Explicit neural surface representations allow for exact and efficient extraction of the encoded surface at arbitrary precision, as well as analytic derivation of differential geometric properties such as surface normal and curvature. Such desirable properties, which are absent in its implicit counterpart, makes it ideal for various applications in computer vision, graphics and robotics. However, SOTA works are limited in terms of the topology it can effectively describe, distortion it introduces to reconstruct complex surfaces and model efficiency. In this work, we present Minimal Neural Atlas, a novel atlas-based explicit neural surface representation. At its core is a fully learnable parametric domain, given by an implicit probabilistic occupancy field defined on an open square of the parametric space. In contrast, prior works generally predefine the parametric domain. The added flexibility enables charts to admit arbitrary topology and boundary. Thus, our representation can learn a minimal atlas of 3 charts with distortion-minimal parameterization for surfaces of arbitrary topology, including closed and open surfaces with arbitrary connected components. Our experiments support the hypotheses and show that our reconstructions are more accurate in terms of the overall geometry, due to the separation of concerns on topology and geometry.

Marco Pesavento, Marco Volino, Adrian Hilton

We propose a novel framework to reconstruct super-resolution human shape from a single low-resolution input image. The approach overcomes limitations of existing approaches that reconstruct 3D human shape from a single image, which require high-resolution images together with auxiliary data such as surface normal or a parametric model to reconstruct high-detail shape. The proposed framework represents the reconstructed shape with a high-detail implicit function. Analogous to the objective of 2D image super-resolution, the approach learns the mapping from a low-resolution shape to its high-resolution counterpart and it is applied to reconstruct 3D shape detail from low-resolution images. The approach is trained end-to-end employing a novel loss function which estimates the information lost between a low and high-resolution representation of the same 3D surface shape. Evaluation for single image reconstruction of clothed people demonstrates that our method achieves high-detail surface reconstruction from low-resolution images without auxiliary data. Extensive experiments show that the proposed approach can estimate super-resolution human geometries with a significantly higher level of detail than that obtained with previous approaches when applied to low-resolution images.

Yu Liu, Hui Zhang

This paper addresses the problem of camera auto-calibration from the fundamental matrix under general motion. The fundamental matrix can be decomposed into a symmetric part (a Steiner conic) and a skew-symmetric part (a fixed point), which we find useful for fully calibrating camera parameters. We first obtain a fixed line from the image of the symmetric, skew-symmetric parts of the fundamental matrix and the image of the absolute conic. Then the properties of this fixed line are presented and proved, from which new constraints on general eigenvectors between the Steiner conic and the image of the absolute conic are derived. We thus propose a method to fully calibrate the camera. First, the three camera intrinsic parameters, i.e., the two focal lengths and the skew, can be solved from our new constraints on the imaged absolute conic obtained from at least three images. On this basis, we can initialize and then iteratively restore the optimal pair of projection centers of the Steiner conic, thereby obtaining the corresponding vanishing lines and images of circular points. Finally, all five camera parameters are fully calibrated using images of circular points obtained from at least three images. Experimental results on synthetic and real data demonstrate that our method achieves state-of-the-art performance in terms of accuracy.

Asaf Karnieli, Ohad Fried, Yacov Hel-Or

This paper presents ‘DeepShadow’, a one-shot method for recovering the depth map and surface normals from photometric stereo shadow maps. Previous works that try to recover the surface normals from photometric stereo images treat cast shadows as a disturbance. We show that the self and cast shadows not only do not disturb 3D reconstruction, but can be used alone, as a strong learning signal, to recover the depth map and surface normals. We demonstrate that 3D reconstruction from shadows can even outperform shape-from-shading in certain cases. To the best of our knowledge, our method is the first to reconstruct 3D shape-from-shadows using neural networks. The method does not require any pre-training or expensive labeled data, and is optimized during inference time.