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第 80 / 83 页

Guangcheng Chen, Li He, Yisheng Guan, Hong Zhang

Current polarimetric 3D reconstruction methods, including those in the well-established shape from polarization literature, are all developed under the orthographic projection assumption. In the case of a large field of view, however, this assumption does not hold and may result in significant reconstruction errors in methods that make this assumption. To address this problem, we present the perspective phase angle (PPA) model that is applicable to perspective cameras. Compared with the orthographic model, the proposed PPA model accurately describes the relationship between polarization phase angle and surface normal under perspective projection. In addition, the PPA model makes it possible to estimate surface normals from only one single-view phase angle map and does not suffer from the so-called π-ambiguity problem. Experiments on real data show that the PPA model is more accurate for surface normal estimation with a perspective camera than the orthographic model.

Zian Wang, Wenzheng Chen, David Acuna, Jan Kautz, Sanja Fidler

We consider the challenging problem of outdoor lighting estimation for the goal of photorealistic virtual object insertion into photographs. Existing works on outdoor lighting estimation typically simplify the scene lighting into an environment map which cannot capture the spatially-varying lighting effects in outdoor scenes. In this work, we propose a neural approach that estimates the 5D HDR light field from a single image, and a differentiable object insertion formulation that enables end-to-end training with image-based losses that encourage realism. Specifically, we design a hybrid lighting representation tailored to outdoor scenes, which contains an HDR sky dome that handles the extreme intensity of the sun, and a volumetric lighting representation that models the spatially-varying appearance of the surrounding scene. With the estimated lighting, our shadow-aware object insertion is fully differentiable, which enables adversarial training over the composited image to provide additional supervisory signal to the lighting prediction. We experimentally demonstrate that our hybrid lighting representation is more performant than existing outdoor lighting estimation methods. We further show the benefits of our AR object insertion in an autonomous driving application, where we obtain performance gains for a 3D object detector when trained on our augmented data.

Martha Paskin, Daniel Baum, Mason N. Dean, Christoph von Tycowicz

3D shapes provide substantially more information than 2D images. However, the acquisition of 3D shapes is sometimes very difficult or even impossible in comparison with acquiring 2D images, making it necessary to derive the 3D shape from 2D images. Although this is, in general, a mathematically ill-posed problem, it might be solved by constraining the problem formulation using prior information. Here, we present a new approach based on Kendall’s shape space to reconstruct 3D shapes from single monocular 2D images. The work is motivated by an application to study the feeding behavior of the basking shark, an endangered species whose massive size and mobility render 3D shape data nearly impossible to obtain, hampering understanding of their feeding behaviors and ecology. 2D images of these animals in feeding position, however, are readily available. We compare our approach with state-of-the-art shape-based approaches, both on human stick models and on shark head skeletons. Using a small set of training shapes, we show that the Kendall shape space approach is substantially more robust than previous methods and results in plausible shapes. This is essential for the motivating application in which specimens are rare and therefore only few training shapes are available.

Taras Khakhulin, Vanessa Sklyarova, Victor Lempitsky, Egor Zakharov

We present a system for the creation of realistic one-shot mesh-based (ROME) human head avatars. From a single photograph, our system estimates the head mesh (with person-specific details in both the facial and non-facial head parts) as well as the neural texture encoding local photometric and geometric details. The resulting avatars are rigged and can be rendered using a deep rendering network, which is trained alongside the mesh and texture estimators on a dataset of in-the-wild videos. In the experiments, we observe that our system performs competitively both in terms of head geometry recovery and the quality of renders, especially for strong pose and expression changes.

Kennard Yanting Chan, Guosheng Lin, Haiyu Zhao, Weisi Lin

We propose IntegratedPIFu, a new pixel-aligned implicit model that builds on the foundation set by PIFuHD. IntegratedPIFu shows how depth and human parsing information can be predicted and capitalized upon in a pixel-aligned implicit model. In addition, IntegratedPIFu introduces depth-oriented sampling, a novel training scheme that improve any pixel-aligned implicit model’s ability to reconstruct important human features without noisy artefacts. Lastly, IntegratedPIFu presents a new architecture that, despite using less model parameters than PIFuHD, is able to improves the structural correctness of reconstructed meshes. Our results show that IntegratedPIFu significantly outperforms existing state-of-the-arts methods on single-view human reconstruction. We provide the code in our supplementary materials. Our code is available at https://github.com/kcyt/IntegratedPIFu.

Ji Yang, Xinxin Zuo, Sen Wang, Zhenbo Yu, Xingyu Li, Bingbing Ni, Minglun Gong, Li Cheng

Given a single chair image, could we wake it up by reconstructing its 3D shape and skeleton, as well as animating its plausible articulations and motions, similar to that of human modeling? It is a new problem that not only goes beyond image-based object reconstruction but also involves articulated animation of generic objects in 3D, which could give rise to numerous downstream augmented and virtual reality applications. In this paper, we propose an automated approach to tackle the entire process of reconstruct such generic 3D objects, rigging and animation, all from single images. A two-stage pipeline has thus been proposed, which specifically contains a multi-head structure to utilize the deep implicit functions for skeleton prediction. Two in-house 3D datasets of generic objects with high-fidelity rendering and annotated skeletons have also been constructed. Empirically our approach demonstrated promising results; when evaluated on the related sub-tasks of 3D reconstruction and skeleton prediction, our results surpass those of the state-of-the-arts by a noticeable margin. Our code and datasets are made publicly available at the dedicated project website.

Le Hui, Lingpeng Wang, Linghua Tang, Kaihao Lan, Jin Xie, Jian Yang

Siamese network based trackers formulate 3D single object tracking as cross-correlation learning between point features of a template and a search area. Due to the large appearance variation between the template and search area during tracking, how to learn the robust cross correlation between them for identifying the potential target in the search area is still a challenging problem. In this paper, we explicitly use Transformer to form a 3D Siamese Transformer network for learning robust cross correlation between the template and the search area of point clouds. Specifically, we develop a Siamese point Transformer network to learn shape context information of the target. Its encoder uses self-attention to capture non-local information of point clouds to characterize the shape information of the object, and the decoder utilizes cross-attention to upsample discriminative point features. After that, we develop an iterative coarse-to-fine correlation network to learn the robust cross correlation between the template and the search area. It formulates the cross-feature augmentation to associate the template with the potential target in the search area via cross attention. To further enhance the potential target, it employs the ego-feature augmentation that applies self-attention to the local k-NN graph of the feature space to aggregate target features. Experiments on the KITTI, nuScenes, and Waymo datasets show that our method achieves state-of-the-art performance on the 3D single object tracking task.

Muhammad Zubair Irshad, Sergey Zakharov, Rareș Ambruș, Thomas Kollar, Zsolt Kira, Adrien Gaidon

Our method studies the complex task of object-centric 3D understanding from a single RGB-D observation. As it is an ill-posed problem, existing methods suffer from low performance for both 3D shape and 6D pose and size estimation in complex multi-object scenarios with occlusions. We present ShAPO, a method for joint multi-object detection, 3D textured reconstruction, 6D object pose and size estimation. Key to ShAPO is a single-shot pipeline to regress shape, appearance and pose latent codes along with the masks of each object instance, which is then further refined in a sparse-to-dense fashion. A novel disentangled shape and appearance database of priors is first learned to embed objects in their respective shape and appearance space. We also propose a novel, octree-based differentiable optimization step, allowing us to further improve object shape, pose and appearance simultaneously under the learned latent space, in an analysis-by synthesis fashion. Our novel joint implicit textured object representation allows us to accurately identify and reconstruct novel unseen objects without having access to their 3D meshes. Through extensive experiments, we show that our method, trained on simulated indoor scenes, accurately regresses the shape, appearance and pose of novel objects in the real-world with minimal fine-tuning. Our method significantly out-performs all baselines on the NOCS dataset with an 8% absolute improvement in mAP for 6D pose estimation.

Jaewon Kam, Jungeon Kim, Soongjin Kim, Jaesik Park, Seungyong Lee

Successful depth completion from a single RGB-D image requires both extracting plentiful 2D and 3D features and merging these heterogeneous features appropriately. We propose a novel depth completion framework, CostDCNet, based on the cost volume-based depth estimation approach that has been successfully employed for multi-view stereo (MVS). The key to high-quality depth map estimation in the approach is constructing an accurate cost volume. To produce a quality cost volume tailored to single-view depth completion, we present a simple but effective architecture that can fully exploit the 3D information, three options to make an RGB-D feature volume, and per-plane pixel shuffle for efficient volume upsampling. Our CostDCNet framework consists of lightweight deep neural networks ( 1.8M parameters), running in real time ( 30ms). Nevertheless, thanks to our simple but effective design, CostDCNet demonstrates depth completion results comparable to or better than the state-of-the-art methods.

Dongting Hu, Liuhua Peng, Tingjin Chu, Xiaoxing Zhang, Yinian Mao, Howard Bondell, Mingming Gong

Monocular Depth Estimation (MDE) is a task to predict a dense depth map from a single image. Despite the recent progress brought by deep learning, existing methods are still prone to errors due to the ill-posed nature of MDE. Hence depth estimation systems must be self-aware of possible mistakes to avoid disastrous consequences. This paper provides an uncertainty quantification method for supervised MDE models. From a frequentist view, we capture the uncertainty by predictive variance that consists of two terms: error variance and estimation variance. The former represents the noise of a depth value, and the latter measures the randomness in the depth regression model due to training on finite data. To estimate error variance, we perform constrained ordinal regression (ConOR) on discretized depth to estimate the conditional distribution of depth given image, and then compute the corresponding conditional mean and variance as the predicted depth and error variance estimator, respectively. Our work also leverages bootstrapping methods to infer estimation variance from re-sampled data. We perform experiments on both simulated and real data to validate the effectiveness of the proposed method. The results show that our approach produces accurate uncertainty estimates while maintaining high depth prediction accuracy.

Zhaoxin Fan, Zhenbo Song, Jian Xu, Zhicheng Wang, Kejian Wu, Hongyan Liu, Jun He

Recently, RGBD-based category-level 6D object pose estimation has achieved promising improvement in performance, however, the requirement of depth information prohibits broader applications. In order to relieve this problem, this paper proposes a novel approach named Object Level Depth reconstruction Network (OLD-Net) taking only RGB images as input for category-level 6D object pose estimation. We propose to directly predict object-level depth from a monocular RGB image by deforming the category-level shape prior into object-level depth and the canonical NOCS representation. Two novel modules named Normalized Global Position Hints (NGPH) and Shape-aware Decoupled Depth Reconstruction (SDDR) module are introduced to learn high fidelity object-level depth and delicate shape representations. At last, the 6D object pose is solved by aligning the predicted canonical representation with the back-projected object-level depth. Extensive experiments on the challenging CAMERA25 and REAL275 datasets indicate that our model, though simple, achieves state-of-the-art performance.

Nilesh Kulkarni, Justin Johnson, David F. Fouhey

We present an approach for full 3D scene reconstruction from a single new image that can be trained on realistic non-watertight scans. Our approach uses a predicted distance function, since these have shown promise in handling complex topologies and large spaces. We identify and analyze two key challenges for predicting these implicit functions from an image that have prevented their success on 3D scenes from a single image. First, we show that predicting a conventional scene distance from an image requires reasoning over a large receptive field. Second, we analytically show that the optimal output of a network that predicts these distance functions is often not a distance function. We propose an alternate approach, the Direct Ray Distance Function (DRDF), that avoids both challenges. We show that a deep network trained to predict DRDFs outperforms all other methods quantitatively and qualitatively on 3D reconstruction on Matterport3D, 3DFront, and ScanNet

Gyeongsik Moon, Hyeongjin Nam, Takaaki Shiratori, Kyoung Mu Lee

Although much progress has been made in 3D clothed human reconstruction, most of the existing methods fail to produce robust results from in-the-wild images, which contain diverse human poses and appearances. This is mainly due to the large domain gap between training datasets and in-the-wild datasets. The training datasets are usually synthetic ones, which contain rendered images from GT 3D scans. However, such datasets contain simple human poses and less natural image appearances compared to those of real in-the-wild datasets, which makes generalization of it to in-the-wild images extremely challenging. To resolve this issue, in this work, we propose ClothWild, a 3D clothed human reconstruction framework that firstly addresses the robustness on in-thewild images. First, for the robustness to the domain gap, we propose a weakly supervised pipeline that is trainable with 2D supervision targets of in-the-wild datasets. Second, we design a DensePose-based loss function to reduce ambiguities of the weak supervision. Extensive empirical tests on several public in-the-wild datasets demonstrate that our proposed ClothWild produces much more accurate and robust results than the state-of-the-art methods. The codes are available in here: https://github.com/hygenie1228/ClothWild_RELEASE.

Junxuan Li, Hongdong Li

This paper tackles the task of uncalibrated photometric stereo for 3D object reconstruction, where both the object shape, object reflectance, and lighting directions are unknown. This is an extremely difficult task, and the challenge is further compounded with the existence of the well-known generalized bas-relief (GBR) ambiguity in photometric stereo. Previous methods to resolve this ambiguity either rely on an overly simplified reflectance model, or assume special light distribution. We propose a new method that jointly optimizes object shape, light directions, and light intensities, all under general surfaces and lights assumptions. The specularities are used explicitly to resolve the GBR ambiguity via a neural inverse rendering process. We gradually fit specularities from shiny to rough using novel progressive specular bases. Our method leverages a physically based rendering equation by minimizing the reconstruction error on a per-object-basis. Our method demonstrates state-of-the-art accuracy in light estimation and shape recovery on real-world datasets.

Enric Corona, Gerard Pons-Moll, Guillem Alenyà, Francesc Moreno-Noguer

We propose a novel optimization-based paradigm for 3D human shape fitting on images. In contrast to existing approaches that directly regress the parameters of a low-dimensional statistical body model (e.g. SMPL) from input images, we propose training a deep network that, given solely image features and an unfit mesh, predicts the directions of the vertices towards the 3D body mesh. At inference, we employ this network, dubbed LVD, within a gradient-descent optimization pipeline until its convergence, which typically occurs in a fraction of a second even when initializing all vertices into a single point. An exhaustive evaluation demonstrates that our approach is able to capture the underlying body of clothed people with very different body shapes, achieving a significant improvement compared to state-of-the-art. Additionally, the proposed formulation can generalize to other sources of input data, which we experimentally show on fitting 3D scans of full bodies and hands.

Xianghui Xie, Bharat Lal Bhatnagar, Gerard Pons-Moll

Most prior works in perceiving 3D humans from images reason human in isolation without their surroundings. However, humans are constantly interacting with the surrounding objects, thus calling for models that can reason about not only the human but also the object and their interaction. The problem is extremely challenging due to heavy occlusions between humans and objects, diverse interaction types and depth ambiguity. In this paper, we introduce CHORE, a novel method that learns to jointly reconstruct the human and the object from a single RGB image. CHORE takes inspiration from recent advances in implicit surface learning and classical model-based fitting. We compute a neural reconstruction of human and object represented implicitly with two unsigned distance fields, a correspondence field to a parametric body and an object pose field. This allows us to robustly fit a parametric body model and a 3D object template, while reasoning about interactions. Furthermore, prior pixel-aligned implicit learning methods use synthetic data and make assumptions that are not met in the real data. We propose a elegant depth-aware scaling that allows more efficient shape learning on real data. Experiments show that our joint reconstruction learned with the proposed strategy significantly outperforms the SOTA. Our code and models are available at https://virtualhumans.mpi-inf.mpg.de/chore

Shih-Yang Su, Timur Bagautdinov, Helge Rhodin

Deep learning greatly improved the realism of animatable human models by learning geometry and appearance from collections of 3D scans, template meshes, and multi-view imagery. High-resolution models enable photo-realistic avatars but at the cost of requiring studio settings not available to end users. Our goal is to create avatars directly from raw images without relying on expensive studio setups and surface tracking. While a few such approaches exist, those have limited generalization capabilities and are prone to learning spurious (chance) correlations between irrelevant body parts, resulting in implausible deformations and missing body parts on unseen poses. We introduce a three-stage method that induces two inductive biases to better disentangled pose-dependent deformation. First, we model correlations of body parts explicitly with a graph neural network. Second, to further reduce the effect of chance correlations, we introduce localized per-bone features that use a factorized volumetric representation and a new aggregation function. We demonstrate that our model produces realistic body shapes under challenging unseen poses and shows high-quality image synthesis. Our proposed representation strikes a better trade-off between model capacity, expressiveness, and robustness than competing methods. Project website: https://lemonatsu.github.io/danbo.

Yinlin Hu, Pascal Fua, Mathieu Salzmann

Most recent 6D object pose estimation methods, including unsupervised ones, require many real training images. Unfortunately, for some applications, such as those in space or deep under water, acquiring real images, even unannotated, is virtually impossible. In this paper, we propose a method that can be trained solely on synthetic images, or optionally using a few additional real ones. Given a rough pose estimate obtained from a first network, it uses a second network to predict a dense 2D correspondence field between the image rendered using the rough pose and the real image and infers the required pose correction. This approach is much less sensitive to the domain shift between synthetic and real images than state-of-the-art methods. It performs on par with methods that require annotated real images for training when not using any, and outperforms them considerably when using as few as twenty real images.

Suryansh Kumar, Luc Van Gool

This paper advocates the use of organic priors in classical non-rigid structure from motion (NRSfM). By organic priors, we mean invaluable intermediate prior information intrinsic to the NRSfM matrix factorization theory. It is shown that such priors reside in the factorized matrices, and quite surprisingly, existing methods generally disregard them. The paper’s main contribution is to put forward a simple, methodical, and practical method that can effectively exploit such organic priors to solve NRSfM. The proposed method does not make assumptions other than the popular one on the low-rank shape and offers a reliable solution to NRSfM under orthographic projection. Our work reveals that the accessibility of organic priors is independent of the camera motion and shape deformation type. Besides that, the paper provides insights into the NRSfM factorization---both in terms of shape and motion---and is the first approach to show the benefit of single rotation averaging for NRSfM. Furthermore, we outline how to effectively recover motion and non-rigid 3D shape using the proposed organic prior based approach and demonstrate results that outperform prior-free NRSfM performance by a significant margin. Finally, we present the benefits of our method via extensive experiments and evaluations on several benchmark datasets.

Tianxin Huang, Jiangning Zhang, Jun Chen, Yuang Liu, Yong Liu

Down-sampling algorithms are adopted to simplify the point clouds and save the computation cost on subsequent tasks. Existing learning-based sampling methods often need to train a big sampling network to support sampling under different resolutions, which must generate sampled points with the costly maximum resolution even if only low-resolution points need to be sampled. In this work, we propose a novel resolution-free point clouds sampling network to directly sample the original point cloud to different resolutions, which is conducted by optimizing non-learning-based initial sampled points to better positions. Besides, we introduce data distillation to assist the training process by considering the differences between task network outputs from original point clouds and sampled points. Experiments on point cloud reconstruction and recognition tasks demonstrate that our method can achieve SOTA performances with lower time and memory cost than existing learning-based sampling strategies. Codes are available at https://github.com/Tianxinhuang/PCDNet.