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已筛选 ECCV 2022
1,645篇论文
第 83 / 83 页

Liang Peng, Xiaopei Wu, Zheng Yang, Haifeng Liu, Deng Cai

Monocular 3D detection has drawn much attention from the community due to its low cost and setup simplicity. It takes an RGB image as input and predicts 3D boxes in the 3D space. The most challenging sub-task lies in the instance depth estimation. Previous works usually use a direct estimation method. However, in this paper we point out that the instance depth on the RGB image is non-intuitive. It is coupled by visual depth clues and instance attribute clues, making it hard to be directly learned in the network. Therefore, we propose to reformulate the instance depth to the combination of the instance visual surface depth (visual depth) and the instance attribute depth (attribute depth). The visual depth is related to objects’ appearances and positions on the image. By contrast, the attribute depth relies on objects’ inherent attributes, which are invariant to the object affine transformation on the image. Correspondingly, we decouple the 3D location uncertainty into visual depth uncertainty and attribute depth uncertainty. By combining different types of depths and associated uncertainties, we can obtain the final instance depth. Furthermore, data augmentation in monocular 3D detection is usually limited due to the physical nature, hindering the boost of performance. Based on the proposed instance depth disentanglement strategy, we can alleviate this problem. Evaluated on KITTI, our method achieves new state-of-the-art results, and extensive ablation studies validate the effectiveness of each component in our method. The codes are released at https://github.com/SPengLiang/DID-M3D.

Zhen Xing, Yijiang Chen, Zhixin Ling, Xiangdong Zhou, Yu Xiang

3D reconstruction of novel categories based on few-shot learning is appealing in real-world applications and attracts increasing research interests. Previous approaches mainly focus on how to design shape prior models for different categories. Their performance on unseen categories is not very competitive. In this paper, we present a Memory Prior Contrastive Network (MPCN) that can store shape prior knowledge in a few-shot learning based 3D reconstruction framework. With the shape memory, a multi-head attention module is proposed to capture different parts of a candidate shape prior and fuse these parts together to guide 3D reconstruction of novel categories. Besides, we introduce a 3D-aware contrastive learning method, which can not only complement the retrieval accuracy of memory network, but also better organize image features for downstream tasks. Compared with previous few-shot 3D reconstruction methods, MPCN can handle the inter-class variability without category annotations. Experimental results on a benchmark synthetic dataset and the Pascal3D+ real-world dataset show that our model outperforms the current state-of-the-art methods significantly.

Dingkang Liang, Wei Xu, Xiang Bai

Crowd localization, predicting head positions, is a more practical and high-level task than simply counting. Existing methods employ pseudo-bounding boxes or pre-designed localization maps, relying on complex post-processing to obtain the head positions. In this paper, we propose an elegant, end-to-end Crowd Localization TRansformer named CLTR that solves the task in the regression-based paradigm. The proposed method views the crowd localization as a direct set prediction problem, taking extracted features and trainable embeddings as input of the transformer-decoder. To reduce the ambiguous points and generate more reasonable matching results, we introduce a KMO-based Hungarian matcher, which adopts the nearby context as the external matching cost. Extensive experiments conducted on five datasets in various data settings show the effectiveness of our method. In particular, the proposed method achieves the best localization performance on the NWPU-Crowd, UCF-QNRF, and ShanghaiTech Part A datasets.

Zheng Dang, Lizhou Wang, Yu Guo, Mathieu Salzmann

In this work, we tackle the task of estimating the 6D pose of an object from point cloud data. While recent learning-based approaches to addressing this task have shown great success on synthetic datasets, we have observed them to fail in the presence of real-world data. We thus analyze the causes of these failures, which we trace back to the difference between the feature distributions of the source and target point clouds, and the sensitivity of the widely-used SVD-based loss function to the range of rotation between the two point clouds. We address the first challenge by introducing a new normalization strategy, Match Normalization, and the second via the use of a loss function based on the negative log likelihood of point correspondences. Our two contributions are general and can be applied to many existing learning-based 3D object registration frameworks, which we illustrate by implementing them in two of them, DCP and IDAM. Our experiments on the real-scene TUD-L, LINEMOD and Occluded-LINEMOD datasets evidence the benefits of our strategies. They allow for the first time learning-based 3D object registration methods to achieve meaningful results on real-world data. We therefore expect them to be key to the future development of point cloud registration methods.

Changyeon Won, Hae-Gon Jeon

For better photography, most recent commercial cameras including smartphones have either adopted large-aperture lens to collect more light or used a burst mode to take multiple images within short times. These interesting features lead us to examine depth from focus/defocus. In this work, we present a convolutional neural network-based depth estimation from single focal stacks. Our method differs from relevant state-of-the-art works with three unique features. First, our method allows depth maps to be inferred in an end-to-end manner even with image alignment. Second, we propose a sharp region detection module to reduce blur ambiguities in subtle focus changes and weakly texture-less regions. Third, we design an effective downsampling module to ease flows of focal information in feature extractions. In addition, for the generalization of the proposed network, we develop a simulator to realistically reproduce the features of commercial cameras, such as changes in field of view, focal length and principal points. By effectively incorporating these three unique features, our network achieves the top rank in the DDFF 12-Scene benchmark on most metrics. We also demonstrate the effectiveness of the proposed method on various quantitative evaluations and real-world images taken from various off-the-shelf cameras compared with state-of-the-art methods. Our source code is publicly available at https://github.com/wcy199705/DfFintheWild.