The reasoning segmentation task, which demands a nuanced comprehension of intricate queries to accurately pinpoint object regions, is attracting increasing attention. However, Multi-modal Large Language Models (MLLM) often find it difficult to accurately localize the objects described in complex reasoning contexts. We believe that the act of reasoning segmentation should mirror the cognitive stages of human visual search, where each step is a progressive refinement of thought toward the final object. Thus we introduce the Chains of Reasoning and Segmenting (CoReS) and find this top-down visual hierarchy indeed enhances the visual search process. Specifically, we propose a dual-chain structure that generates multi-modal, chain-like outputs to aid the segmentation process. Furthermore, to steer the MLLM's outputs into this intended hierarchy, we incorporate in-context inputs as guidance. Extensive experiments demonstrate the superior performance of our CoReS, which surpasses the state-of-the-art method by 7.1% on the ReasonSeg dataset. The code will be released soon.
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Neural Architecture Search (NAS) for Federated Learning (FL) is an emerging field. It automates the design and training of Deep Neural Networks (DNNs) when data cannot be centralized due to privacy, communication costs, and regulatory restrictions. Recent federated NAS methods not only reduce manual effort but also provide more accuracy than traditional FL methods like FedAvg. Despite the success, existing federated NAS methods fail to satisfy diverse deployment targets common in on-device inference like hardware, latency budgets, or variable battery. Most federated NAS methods search for only a limited range of archi- tectural patterns, repeat the same pattern in DNNs and thereby harm performance. Moreover, these methods incur prohibitive training costs to satisfy deployment targets. They perform the training and search of DNN architectures repeatedly for each case. We propose FedNasOdin to address these challenges. It decouples the training and search in federated NAS. FedNasOdin co-trains a large number of diverse DNN architectures contained inside one supernet in the FL setting. Post-training, clients perform NAS locally to find specialized DNNs by extracting different parts of the trained supernet with no additional training. FedNasOdin takes O(1) (instead of O(N)) cost to find specialized DNN architectures in FL for any N deployment targets. As part of FedNasOdin, we introduce MaxNet—a novel FL training algorithm that performs multi-objective federated optimization of a large number of DNN architectures (≈ 5 ∗ 10^18) under different client data distributions. Overall, FedNasOdin achieves upto 37.7% higher accuracy for the same MACs or upto 8.13x reduction in MACs for the same accuracy than existing federated NAS methods.
Language-image pre-training largely relies on how precisely and thoroughly a text describes its paired image. In practice, however, the contents of an image can be so rich that well describing them requires lengthy captions (\textit{e.g.}, with 10 sentences), which are usually missing in existing datasets. Consequently, there are currently no clear evidences on whether and how language-image pre-training could benefit from long captions. To figure this out, we first re-caption 30M images with detailed descriptions using a pre-trained Multi-modality Large Language Model (MLLM), and then study the usage of the resulting captions under a contrastive learning framework. We observe that, each sentence within a long caption is very likely to describe the image partially (\textit{e.g.}, an object). Motivated by this, we propose to dynamically sample sub-captions from the text label to construct multiple positive pairs, and introduce a grouping loss to match the embeddings of each sub-caption with its corresponding local image patches in a self-supervised manner. Experimental results on a wide rage of downstream tasks demonstrate the consistent superiority of our method, termed DreamLIP, over previous alternatives, highlighting its fine-grained representational capacity. It is noteworthy that, on the tasks of image-text retrieval and semantic segmentation, our model trained with 30M image-text pairs achieves on par or even better performance than CLIP trained with 400M pairs. The code and generated captions will be made publicly available.
We present MVSGaussian, a new generalizable 3D Gaussian representation approach derived from Multi-View Stereo (MVS) that can efficiently reconstruct unseen scenes. Specifically, 1) we leverage MVS to encode geometry-aware Gaussian representations and decode them into Gaussian parameters. 2) To further enhance performance, we propose a hybrid Gaussian rendering that integrates an efficient volume rendering design for novel view synthesis. 3) To support fast fine-tuning for specific scenes, we introduce a multi-view geometric consistent aggregation strategy to effectively aggregate the point clouds generated by the generalizable model, serving as the initialization for per-scene optimization. Compared with previous generalizable NeRF-based methods, which typically require minutes of fine-tuning and seconds of rendering per image, MVSGaussian achieves real-time rendering (300+ FPS) with better synthesis quality for each scene on a single RTX 3090 GPU. Compared with the vanilla 3D-GS, MVSGaussian achieves better novel view synthesis with 13.3× less training computational cost (45s). Extensive experiments on DTU, Real Forward-facing, NeRF Synthetic, and Tanks and Temples datasets validate that MVSGaussian achieves state-of-the-art performance with convincing generalizability, real-time rendering speed, and fast per-scene optimization.
Large-scale image-text pre-trained models enable zero-shot classification and provide consistent accuracy across various data distributions. Nonetheless, optimizing these models in downstream tasks typically requires fine-tuning, which reduces generalization to out-of-distribution (OOD) data and demands extensive computational resources. We introduce Robust Adapter (R-Adapter), a novel method for fine-tuning zero-shot models to downstream tasks while simultaneously addressing both these issues. Our method integrates lightweight modules into the pre-trained model and employs novel self-ensemble techniques to boost OOD robustness and reduce storage expenses substantially. Furthermore, we propose MPM-NCE loss designed for fine-tuning on vision-language downstream tasks. It ensures precise alignment of multiple image-text pairs and discriminative feature learning. By extending the benchmark for robust fine-tuning beyond classification to include diverse tasks such as cross-modal retrieval and open vocabulary segmentation, we demonstrate the broad applicability of R-Adapter. Our extensive experiments demonstrate that R-Adapter achieves state-of-the-art performance across a diverse set of tasks, tuning only 13% of the parameters of the CLIP encoders.
While reconstructing human poses in 3D from inexpensive sensors has advanced significantly in recent years, quantifying the dynamics of human motion, including the muscle-generated joint torques and external forces, remains a challenge. Prior attempts to estimate physics from reconstructed human poses have been hampered by a lack of datasets with high-quality pose and force data for a variety of movements. We present the AddBiomechanics Dataset 1.0, which includes physically accurate human dynamics of 273 human subjects, over 70 hours of motion and force plate data, totaling more than 24 million frames. To construct this dataset, novel analytical methods were required, which are also reported here. We propose a benchmark for estimating human dynamics from motion using this dataset, and present several baseline results. The AddBiomechanics Dataset is publicly available at [link available upon acceptance]
This paper tackles the simultaneous optimization of pose and Neural Radiance Fields (NeRF). Departing from the conventional practice of using explicit global representations for camera pose, we introduce the Invertible Neural Warp, a novel overparameterized representation for camera pose. Specifically, we establish that invertibility is a crucial property when using Multi-layer Perceptrons (MLPs) for ray transformation. This work proposes utilizing an Invertible Neural Network, coupled with a geometry-informed constraint to achieve enhanced optimization convergence. Experiments on the LLFF and DTU datasets demonstrate the effectiveness of our approach in terms of pose estimation and high-fidelity reconstruction compared to existing well-established approaches.
Online video understanding often relies on individual frames, leading to frame-by-frame predictions. Recent advancements such as Online Temporal Action Localization (OnTAL), extend this approach to instance-level predictions. However, existing methods mainly focus on short-term context, neglecting historical information. To address this, we introduce the History-Augmented Anchor Transformer (HAT) Framework for OnTAL. By integrating historical context, our framework enhances the synergy between long-term and short-term information, improving the quality of anchor features crucial for classification and localization. We evaluate our model on both procedural egocentric (PREGO) datasets (EGTEA and EPIC) and standard non-PREGO OnTAL datasets (THUMOS and MUSES). Results show that our model outperforms state-of-the-art approaches significantly on PREGO datasets and achieves comparable or slightly superior performance on non-PREGO datasets, underscoring the importance of leveraging long-term history, especially in procedural and egocentric action scenarios. Code is available at: (Online video understanding often relies on individual frames, leading to frame-by-frame predictions. Recent advancements such as Online Temporal Action Localization (OnTAL), extend this approach to instance-level predictions. However, existing methods mainly focus on short-term context, neglecting historical information. To address this, we introduce the History-Augmented Anchor Transformer (HAT) Framework for OnTAL. By integrating historical context, our framework enhances the synergy between long-term and short-term information, improving the quality of anchor features crucial for classification and localization. We evaluate our model on both procedural egocentric (PREGO) datasets (EGTEA and EPIC) and standard non-PREGO OnTAL datasets (THUMOS and MUSES). Results show that our model outperforms state-of-the-art approaches significantly on PREGO datasets and achieves comparable or slightly superior performance on non-PREGO datasets, underscoring the importance of leveraging long-term history, especially in procedural and egocentric action scenarios. Code is available at: https://github.com/sakibreza/ECCV24-HAT/.
The scarcity of annotated data in LiDAR point cloud understanding hinders effective representation learning. Consequently, scholars have been actively investigating efficacious self-supervised pre-training paradigms. Nevertheless, temporal information, which is inherent in the LiDAR point cloud sequence, is consistently disregarded. To better utilize this property, we propose an effective pre-training strategy, namely Temporal Masked Auto-Encoders (T-MAE), which takes as input temporally adjacent frames and learns temporal dependency. A SiamWCA backbone, containing a Siamese encoder and a windowed cross-attention (WCA) module, is established for the two-frame input. Considering that the movement of an ego-vehicle alters the view of the same instance, temporal modeling also serves as a robust and natural data augmentation, enhancing the comprehension of target objects. SiamWCA is a powerful architecture but heavily relies on annotated data. Our T-MAE pre-training strategy alleviates its demand on annotated data. Comprehensive experiments demonstrate that T-MAE achieves the best performance on both Waymo and ONCE datasets among competitive self-supervised approaches.
Most current LLM-based models for video understanding can process videos within minutes. However, they struggle with lengthy videos due to challenges such as “noise and redundancy", as well as “memory and computation" constraints. In this paper, we present Goldfish, a methodology tailored for comprehending videos of arbitrary lengths. We also introduce the TVQA-long benchmark, specifically designed to evaluate models’ capabilities in understanding long videos with questions in both vision and text content. Goldfish approaches these challenges with an efficient retrieval mechanism that initially gathers the top-k video clips relevant to the instruction before proceeding to provide the desired response. This design of the retrieval mechanism enables the Goldfish to efficiently process arbitrarily long video sequences, facilitating its application in contexts such as movies or television series. To facilitate the retrieval process, we developed MiniGPT4-Video that generates detailed descriptions for the video clips. In addressing the scarcity of benchmarks for long video evaluation, we adapted the TVQA short video benchmark for extended content analysis by aggregating questions from entire episodes, thereby shifting the evaluation from partial to full episode comprehension. We attained a 41.78% accuracy rate on the TVQA-long benchmark, surpassing previous methods by 14.94%. Our MiniGPT4-Video also shows exceptional performance in short video comprehension, exceeding existing state-of-the-art methods by 3.23%, 2.03%, 16.5% and 23.59% on the MSVD, MSRVTT, TGIF, and TVQA short video benchmarks, respectively. These results indicate that our models have significant improvements in both long and short-video understanding.
Large scale 3D scene reconstruction is important for applications such as virtual reality and simulation. Existing neural rendering approaches (e.g., NeRF, 3DGS) have achieved realistic reconstructions on large scenes, but optimize per scene, which is expensive and slow, and exhibit noticeable artifacts under large view changes due to overfitting. Generalizable approaches are fast, but primarily work for small scenes/objects and often produce lower quality rendering results. In this work, we introduce G3R, a generalizable reconstruction approach that can efficiently predict high-quality 3D scene representations for large scenes. We propose to learn a reconstruction network that takes the gradient feedback signals from differentiable rendering to iteratively update a 3D scene representation, combining the benefits of high photorealism from per-scene optimization with data-driven priors from fast feed-forward prediction methods. Experiments on large-scale urban-driving and drone datasets show that G3R accelerates the reconstruction process by at least 10x while achieving comparable or better realism compared to 3DGS, and also being more robust to large view changes.
In this work, we present Uni3DL, a unified model for 3D Vision-Language understanding. Distinct from existing unified vision-language models in 3D which are limited in task variety and predominantly dependent on projected multi-view images, Uni3DL operates directly on point clouds. This approach significantly expands the range of supported tasks in 3D, encompassing both vision and vision-language tasks in 3D. At the core of Uni3DL, a query transformer is designed to learn task-agnostic semantic and mask outputs by attending to 3D visual features, and a task router is employed to selectively generate task-specific outputs required for diverse tasks. With a unified architecture, our Uni3DL model enjoys seamless task decomposition and substantial parameter sharing across tasks. Uni3DL has been rigorously evaluated across diverse 3D vision-language understanding tasks, including semantic segmentation, object detection, instance segmentation, visual grounding, 3D captioning, and text-3D cross-modal retrieval. It demonstrates performance on par with or surpassing state-of-the-art (SOTA) task-specific models. We hope our benchmark and Uni3DL model will serve as a solid step to ease future research in unified models in the realm of 3D and language understanding.
Learning from the Web: Language Drives Weakly-Supervised Incremental Learning for Semantic Segmentation
PDF ↗Current weakly-supervised incremental learning for semantic segmentation (WILSS) approaches only consider replacing pixel-level annotations with image-level labels, while the training images are still from well-designed datasets. In this work, we argue that widely available web images can also be considered for the learning of new classes. To achieve this, firstly we introduce a strategy to select web images which are similar to previously seen examples in the latent space using a Fourier-based domain discriminator. Then, an effective caption-driven reharsal strategy is proposed to preserve previously learnt classes. To our knowledge, this is the first work to rely solely on web images for both the learning of new concepts and the preservation of the already learned ones in WILSS. Experimental results show that the proposed approach can reach state-of-the-art performances without using manually selected and annotated data in the incremental steps.
In this paper, we propose a novel learning approach for feed-forward one-shot 4D head avatar synthesis. Different from existing methods that often learn from reconstructing monocular videos guided by 3DMM, we employ pseudo multi-view videos to learn a 4D head synthesizer in a data-driven manner, avoiding reliance on inaccurate 3DMM reconstruction that could be detrimental to the synthesis performance. The key idea is to first learn a 3D head synthesizer using synthetic multi-view images to convert monocular real videos into multi-view ones, and then utilize the pseudo multi-view videos to learn a 4D head synthesizer via cross-view self-reenactment. By leveraging a simple vision transformer backbone with motion-aware cross-attentions, our method exhibits superior performance compared to previous methods in terms of reconstruction fidelity, geometry consistency, and motion control accuracy. We hope our method offers novel insights into integrating 3D priors with 2D supervisions for improved 4D head avatar creation.
The 3D Gaussian Splatting (3DGS) gained its popularity recently by combining the advantages of both primitive-based and volumetric 3D representations, resulting in improved quality and efficiency for 3D scene rendering. However, 3DGS is not alias-free, and its rendering at varying resolutions could produce severe blurring or jaggies. This is because 3DGS treats each pixel as an isolated, single point rather than as an area, causing insensitivity to changes in the footprints of pixels. Consequently, this discrete sampling scheme inevitably results in aliasing, owing to the restricted sampling bandwidth. In this paper, we derive an analytical solution to address this issue. More specifically, we use a conditioned logistic function as the analytic approximation of the cumulative distribution function (CDF) in a one-dimensional Gaussian signal and calculate the Gaussian integral by subtracting the CDFs. We then introduce this approximation in the two-dimensional pixel shading, and present Analytic-Splatting, which analytically approximates the Gaussian integral within the 2D-pixel window area to better capture the intensity response of each pixel. Moreover, we use the approximated response of the pixel window integral area to participate in the transmittance calculation of volume rendering, making Analytic-Splatting sensitive to the changes in pixel footprint at different resolutions. Experiments on various datasets validate that our approach has better anti-aliasing capability that gives more details and better fidelity.
We present ControlLLM, a novel framework that enables large language models (LLMs) to utilize multi-modal tools for solving complex real-world tasks. Despite the remarkable performance of LLMs, they still struggle with tool invocation due to ambiguous user prompts, inaccurate tool selection and parameterization, and inefficient tool scheduling. To overcome these challenges, our framework comprises three key components: (1) a \textit{task decomposer} that breaks down a complex task into clear subtasks with well-defined inputs and outputs; (2) a \textit{Thoughts-on-Graph (ToG) paradigm} that searches the optimal solution path on a pre-built tool graph, which specifies the parameter and dependency relations among different tools; and (3) an \textit{execution engine with a rich toolbox} that interprets the solution path and runs the tools efficiently on different computational devices. We evaluate our framework on diverse tasks involving image, audio, and video processing, demonstrating its superior accuracy, efficiency, and versatility compared to existing methods.
Estimating global human motion from moving cameras is challenging due to the entanglement of human and camera motions. To mitigate the ambiguity, existing methods leverage learned human motion priors, which however often result in oversmoothed motions with misaligned 2D projections. To tackle this problem, we propose COIN, a control-inpainting motion diffusion prior that enables fine-grained control to disentangle human and camera motions. Although pre-trained motion diffusion models encode rich motion priors, we find it non-trivial to leverage such knowledge to guide global motion estimation from RGB videos. COIN introduces a novel control-inpainting score distillation sampling method to ensure well-aligned, consistent, and high-quality motion from the diffusion prior within a joint optimization framework. Furthermore, we introduce a new human-scene relation loss to alleviate the scale ambiguity by enforcing consistency among the humans, camera, and scene. Experiments on three challenging benchmarks demonstrate the effectiveness of COIN, which outperforms the state-of-the-art methods in terms of global human motion estimation and camera motion estimation. As an illustrative example, COIN outperforms the state-of-the-art method by 33% in world joint position error (W-MPJPE) on the RICH dataset.
Bad Students Make Great Teachers: Active Learning Accelerates Large-Scale Visual Understanding
PDF ↗Power-law scaling indicates that large-scale training with uniform sampling is prohibitively slow. Active learning methods aim to increase data efficiency by prioritizing learning on the most relevant examples. Despite their appeal, these methods have yet to be widely adopted since no one algorithm has been shown to a) generalize across models and tasks b) scale to large datasets and c) yield overall FLOP savings when accounting for the overhead of data selection. In this work we propose a method which satisfies these three properties, leveraging small, cheap proxy models to estimate “learnability” scores for datapoints, which are used to prioritize data for the training of much larger models. As a result, our models require 46% and 51% fewer training updates and up to 25% less total computation to reach the same performance as uniformly-trained visual classifiers on JFT and multimodal models on ALIGN. Finally, we find our data-prioritization scheme to be complementary with recent data-curation and learning objectives, yielding a new state-of-the-art in several multimodal transfer tasks.
Effectively navigating a dynamic 3D world requires a comprehensive understanding of 3D geometry and motion of surrounding objects and layouts. However, existing methods for perception and planning in autonomous driving primarily rely on a 2D spatial representation, based on a Bird's Eye Perspective of the scene, which are insufficient for modeling motion characteristics and decision-making in real-world 3D settings with occlusion, partial observability, subtle motions, and differing terrains. Motivated by this key insight, we present a novel framework for learning end-to-end autonomous driving based on volumetric representations. Our proposed neural volumetric world modeling approach, NeMo, can be trained in a self-supervised manner for image reconstruction and occupancy prediction tasks, benefiting scalable training and deployment paradigms, such as imitation learning. Specifically, we demonstrate how the higher-fidelity modeling of 3D volumetric representation benefits vision-based motion planning. We further propose a motion flow module to model complex dynamic scenes, enabling additional robust spatial-temporal consistency supervision. Moreover, a temporal attention module is introduced to effectively integrate predicted future volumetric features for the planning task. Our proposed sensorimotor agent achieves state-of-the-art motion planning performance in open-loop evaluation settings in nuScenes, outperforming prior baseline methods by over 18% in L_2 error.
Spike camera with high temporal resolution can fire continuous binary spike streams to record per-pixel light intensity. By using reconstruction methods, the scene details in high-speed scenes can be restored from spike streams. However, existing methods struggle to perform well in low-light environments due to insufficient information in spike streams. To this end, we propose a bidirectional recurrent-based reconstruction framework to better handle such extreme conditions. In more detail, a \textbf{l}ight-\textbf{r}obust \textbf{rep}resentation (LR-Rep) is designed to aggregate temporal information in spike streams. Moreover, a fusion module is used to extract temporal features. Besides, we synthesize a reconstruction dataset for high-speed low-light scenes where light sources are carefully designed to be consistent with reality. The experiment shows the superiority of our method. Importantly, our method also generalizes well to real spike streams. Our project is: https://github.com/Acnext/Learning-to-Robustly-Reconstruct-Dynamic-Scenes-from-Low-light-Spike-Streams/.