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Zhao Tianchen, Xuefei Ning, Tongcheng Fang, Enshu Liu, Guyue Huang, Zinan Lin, Shengen Yan, Guohao Dai, Yu Wang

Few-step diffusion models, which enable high-quality text-to-image generation with only a few denoising steps, have substantially reduced inference time. However, considerable memory consumption (5-10GB) still poses limitations for practical deployment on mobile devices. Post-Training Quantization (PTQ) proves to be an effective method for enhancing efficiency in both memory and operational complexity. However, when applied to few-step diffusion models, existing methods designed for multi-step diffusion face challenges in preserving both visual quality and text alignment. In this paper, we discover that the quantization is bottlenecked by highly sensitive layers. Consequently, we introduce a mixed-precision quantization method: MixDQ. Firstly, we identify some highly sensitive layers are caused by outliers in text embeddings, and design a specialized Begin-Of-Sentence (BOS)-aware quantization to address this issue. Subsequently, we investigate the drawback of existing sensitivity metrics, and introduce metric-decoupled sensitivity analysis to accurately estimate sensitivity for both image quality and content. Finally, we develop an integer-programming-based method to obtain the optimal mixed-precision configuration. In the challenging 1-step Stable Diffusion XL text-to-image task, current quantization methods fall short at W8A8. Remarkably, MixDQ achieves W3.6A16 and W4A8 quantization with negligible degradation in both visual quality and text alignment. Compared with FP16, it achieves 3-4x reduction in model size and memory costs, along with a 1.5x latency speedup.

Mateo Espinosa Zarlenga, Sankaranarayanan, Jerone Andrews, Zohreh Shams, Mateja Jamnik, Alice Xiang

Deep neural networks trained via empirical risk minimisation often exhibit significant performance disparities across groups, particularly when group and task labels are spuriously correlated (e.g., grassy background'' andcows''). Existing bias mitigation methods that aim to address this issue often either rely on group labels for training or validation, or require an extensive hyperparameter search. Such data and computational requirements hinder the practical deployment of these methods, especially when datasets are too large to be group-annotated, computational resources are limited, and models are trained through already complex pipelines. In this paper, we propose Targeted Augmentations for Bias Mitigation (TAB), a simple hyperparameter-free framework that leverages the entire training history of a helper model to identify spurious samples, and generate a group-balanced training set from which a robust model can be trained. We show that TAB improves worst-group performance without any group information or model selection, outperforming existing methods while maintaining overall accuracy.

Vinayak Gupta, Rongali Simhachala Venkata Girish, Mukund Varma T, Ayush Tewari, Kaushik Mitra

Neural rendering methods can achieve near-photorealistic image synthesis of scenes from posed input images. However, when the images are imperfect, e.g., captured in very low-light conditions, state-of-the-art methods fail to reconstruct high-quality 3D scenes. Recent approaches have tried to address this limitation by modeling various degradation processes in the image formation model; however, this limits them to specific image degradations. In this paper, we propose a generalizable neural rendering method that can perform high-fidelity novel view synthesis under several degradations. Our method, GAURA, is learning-based and does not require any test-time scene-specific optimization. It is trained on a synthetic dataset that includes several degradation types. GAURA outperforms state-of-the-art methods on several benchmarks for low-light enhancement, dehazing, deraining, and on-par for motion deblurring. Further, our model can be efficiently fine-tuned to any new incoming degradation using minimal data. We thus demonstrate adaptation results on two new degradations, desnowing and removing defocus blur. Code will be made available upon acceptance.

haijin zeng, Hiep Luong, Wilfried Philips

Spectral imaging offers the capability to unveil hidden details within the world around us. However, to fully harness this potential, it is imperative to develop effective spectral demosaicing techniques. Despite the success of learning based spectral demosaicing methods, three challenges hinder their practical use. Firstly, existing convolutional neural networks and attention-based models, struggle to capture spectral similarities and long-range dependencies. Secondly, their performance is unstable when optical characteristics, like multispectral filter array (MSFA) arrangement and wavelength distribution, change. Lastly, they lack a structured approach to incorporating imaging system physics, such as MSFA pattern. Addressing these challenges, our paper introduces the Wavelength Embedding guided Filter Array Attention Transformer (WeFAT) for effective spectral demosaicing. Specifically, akin to timestep embedding in denoising diffusion models, we propose a Wavelength Embedding guided Multi-head Self-Attention (We-MSA) mechanism to imbue our model with wavelength memory, facilitating adaptation to diverse cameras. This approach treats each spectral feature as a token, directly integrating wavelength information into attention calculation. Additionally, we developed a MSFA-attention Mechanism (MaM) steering We-MSA to focus on spatial regions yielding high-quality spectral data. Experimental results affirm that WeFAT exhibits strong performance consistency across diverse cameras characterized by varying spectral distributions and MSFA patterns, trained solely on ARAD dataset. It also outperforms current state-of-the-art methods in both simulated and real datasets.

Zhiheng Fu, Longguang Wang, Lian Xu, Zhiyong Wang, Hamid Laga, Yulan Guo, Farid Boussaid, Mohammed Bennamoun

Point cloud completion involves inferring missing parts of 3D objects from incomplete point cloud data. It requires a model that understands the global structure of the object and reconstructs local details. To this end, we propose a global perception and local attention network, termed AEDNet, for point cloud completion. The proposed AEDNet utilizes designed adaptive point cloud embedding and disentanglement (AED) module in both the encoder and decoder to globally embed and locally disentangle the given point cloud. In the AED module, we introduce a global embedding operator that employs the devised slot attention to compose point clouds into different embeddings, each focusing on specific parts of 3D objects. Then, we proposed a multiview-aware disentanglement operator to disentangle geometric information from those embeddings in the 3D viewpoints generated on a unit sphere. These 3D viewpoints enable us to observe point clouds from the outside rather than from within, resulting in a comprehensive understanding of their geometry. Additionally, the arbitrary number of points and point-wise features can be disentangled by changing the number of viewpoints, reaching high flexibility. Experiments show that our proposed method achieves state-of-the-art results on both MVP and PCN datasets.

Genki Kinoshita, Ko Nishino

In this paper, we introduce a novel training method for making any monocular depth network learn absolute scale and estimate metric road-scene depth just from regular training data, i.e., driving videos. We refer to this training framework as StableCamH. The key idea is to leverage cars found on the road as sources of scale supervision but to incorporate them in the training robustly. StableCamH detects and estimates the sizes of cars in the frame and aggregates scale information extracted from them into a camera height estimate whose consistency across the entire video sequence is enforced as scale supervision. This realizes robust unsupervised training of any, otherwise scale-oblivious, monocular depth network to become not only scale-aware but also metric-accurate without the need for auxiliary sensors and extra supervision. Extensive experiments on the KITTI and Cityscapes datasets show the effectiveness of StableCamH and its state-of-the-art accuracy compared with related methods. We also show that StableCamH enables training on mixed datasets of different camera heights, which leads to larger-scale training and thus higher generalization. Metric depth reconstruction is essential in any road-scene visual modeling, and StableCamH democratizes its deployment by establishing the means to train any model as a metric depth estimator.

Zhe Jun Tang, Tat-Jen Cham

The use of 3D Gaussians as representation of radiance fields has enabled high quality novel view synthesis at real-time rendering speed. However, the choice of optimising the outgoing radiance of each Gaussian independently as spherical harmonics results in unsatisfactory view dependent effects. In response to these limitations, our work, Factorised Tensorial Illumination for 3D Gaussian Splatting or `3iGS' improves upon 3D Gaussian Splatting (3DGS) rendering quality. Instead of optimising a single outgoing radiance parameter, 3iGS enhances 3DGS view dependent effects by expressing the outgoing radiance as a function of a local illumination field and Bidirectional Reflectance Distribution Function (BRDF) features. We optimise a continuous incident illumination field through a Tensorial Factorisation representation, while separately fine-tuning the BRDF features of each 3D Gaussian relative to this illumination field. Our methodology significantly enhances the rendering quality of specular view-dependent effects of 3DGS, while maintaining rapid training and rendering speeds. Code will be released.

Wentao Bao, Lichang Chen, Heng Huang, Yu Kong

Compositional zero-shot learning (CZSL) task aims to recognize unseen compositional visual concepts, e.g., sliced tomatoes, where the model is learned only from the seen compositions, e.g., sliced potatoes and red tomatoes. Thanks to the prompt tuning on large pre-trained visual language models such as CLIP, recent literature shows impressively better CZSL performance than traditional vision-based methods. However, the key aspects that impact the generalization to unseen compositions, including the diversity and informativeness of class context, and the entanglement between visual primitives, i.e., state and object, are not properly addressed in existing CLIP-based CZSL literature. In this paper, we propose a model by prompting the language-informed distribution, aka., PLID, for the CZSL task. Specifically, the PLID leverages pre-trained large language models (LLM) to 1) formulate the language-informed class distributions which are diverse and informative, and 2) enhance the compositionality of the class embedding. Moreover, a visual-language primitive decomposition (VLPD) module and a stochastic logit mixup (SLM) strategy are proposed to dynamically fuse the decisions from the compositional and the primitive logit space. Orthogonal to the existing literature of soft, hard, or distributional prompts, our method advocates prompting the LLM-supported class distribution that leads to a better zero-shot generalization. Experimental results on MIT-States, UT-Zappos, and C-GQA datasets show the superior performance of the PLID to the prior arts. Our code and models will be released after acceptance.

Raphael Sulzer, Florent Lafarge

Plane arrangements are a useful tool for surface and volume modelling. However, their main drawback is poor scalability. We introduce two key novelties that enable the construction of plane arrangements for complex objects and entire scenes: an ordering scheme for the plane insertion and the direct use of input points during arrangement construction. Both ingredients reduce the number of unwanted splits, resulting in improved scalability of the construction mechanism by up to two orders of magnitude compared to existing algorithms. We further introduce a remeshing and simplification technique that allows us to extract low-polygon surface meshes and lightweight convex decompositions of volumes from the arrangement. We show that our approach leads to state-of-the-art results for the aforementioned tasks by comparing it to learning-based and traditional approaches on various different datasets.

Jing Wu, Jiawang Bian, Xinghui Li, Guangrun Wang, Ian Reid, Philip Torr, Victor Adrian Prisacariu

We propose GaussCtrl, a text-driven method to edit a 3D scene reconstructed by the 3D Gaussian Splatting (3DGS). Our method first renders a collection of images by using the 3DGS and edits them by using a pre-trained 2D diffusion model (ControlNet) based on the input prompt, which is then used to optimise the 3D model. Our key contribution is multi-view consistent editing, which enables editing all images together instead of iteratively editing one image while updating the 3D model as in previous works. It leads to faster editing as well as higher visual quality. This is achieved by the two terms: (a) depth-conditioned editing that enforces geometric consistency across multi-view images by leveraging naturally consistent depth maps. (b) attention-based latent code alignment that unifies the appearance of edited images by conditioning their editing to several reference views through self and cross-view attention between images' latent representations. Experiments demonstrate that our method achieves faster editing and better visual results than previous state-of-the-art methods.

Wonjun Kang, Kevin Galim, Hyung Il Koo

Diffusion models have achieved remarkable success in the domain of text-guided image generation and, more recently, in text-guided image editing. A commonly adopted strategy for editing real images involves inverting the diffusion process to obtain a noisy representation of the original image, which is then denoised to achieve the desired edits. However, current methods for diffusion inversion often struggle to produce edits that are both faithful to the specified text prompt and closely resemble the source image. To overcome these limitations, we introduce a novel and adaptable diffusion inversion technique for real image editing, which is grounded in a theoretical analysis of the role of $\eta$ in the DDIM sampling equation for enhanced editability. By designing a universal diffusion inversion method with a time- and region-dependent $\eta$ function, we enable flexible control over the editing extent. Through a comprehensive series of quantitative and qualitative assessments, involving a comparison with a broad array of recent methods, we demonstrate the superiority of our approach. Our method not only sets a new benchmark in the field but also significantly outperforms existing strategies.

Amita Kamath, Cheng-Yu Hsieh, Kai-Wei Chang, Ranjay Krishna

Several benchmarks have concluded that our best vision-language models (e.g., CLIP) are lacking in compositionality. Given an image, these benchmarks probe a model's ability to identify its associated caption amongst a set of compositional distractors. In response, a surge of recent proposals show improvements by finetuning CLIP with distractors as hard negatives. Our investigations reveal that these improvements have been overstated --- because existing benchmarks do not probe whether finetuned models remain invariant to hard positives. By curating an evaluation dataset with 112,382 both hard negatives and hard positives, we uncover that including hard positives decreases CLIP's performance by 12.9%, while humans perform effortlessly at 99%. CLIP finetuned with hard negatives results in an even larger decrease, up to 38.7%. With this finding, we then produce a 1,775,259 training set with both hard negatives and hard positives captions. By training with both, we see improvements on existing benchmarks while simultaneously improving performance on hard positives, indicating an improvement in compositionality. Our work suggests the need for future research to rigorously test and improve CLIP's understanding of semantic relationships between related ``positive'' concepts.

Yaxuan Qin, Jiayu Xu, Ruiping Wang, Xilin CHEN

Object placement is a task to insert a foreground object into a background scene at a suitable position and size. Existing methods mainly focus on extracting better visual features, while neglecting common sense about the objects and background. It leads to semantically unrealistic object positions. In this paper, we introduce Think Before Placement, a novel framework that effectively combines the implicit and explicit knowledge to generate placements that are both visually coherent and contextually appropriate. Specifically, we first adopt a large multi-modal model to generate a descriptive caption of the background (Think), then output proper position and size of the object (Place). The caption serves as an explicit semantic guidance for the subsequent placement of objects. Using this framework, we implement our model named CSENet, which outperforms baseline methods on the OPA dataset in extensive experiments. Further, we establish the OPAZ dataset to evaluate the zero-shot transfer capabilities of CSENet, where it also shows impressive zero-shot performance across different foreground objects and scenes.

Kathakoli Sengupta, Zhongkai Shangguan, Sandesh Bharadwaj, Sanjay Arora, Eshed Ohn-Bar, Renato Mancuso

Embodied vision-based real-world systems, such as mobile robots, require careful balancing between energy consumption, compute latency, and safety constraints to optimize operation across dynamic tasks and contexts. As local computation tends to be restricted, offloading the computation, i.e., to a remote server, can save local resources while providing access to high-quality predictions from powerful and large models. Yet, the resulting communication and latency overhead has led to limited usability of cloud models in dynamic, safety-critical, real-time settings. Towards effectively addressing this trade-off, in this work, we introduce UniLCD, a novel hybrid inference framework for enabling flexible local-cloud collaboration. By efficiently optimizing a flexible routing module via reinforcement learning and a suitable multi-task objective, UniLCD is specifically designed to support multiple constraints of safety-critical end-to-end mobile systems. We validate the proposed approach using a challenging crowded navigation task requiring frequent and timely switching between local and cloud operations. UniLCD demonstrates both improved overall performance and efficiency, by over 17% compared to state-of-the-art baselines based on various split computing strategies.

Jinxing Zhou, Dan Guo, Yuxin Mao, Yiran Zhong, Xiaojun Chang, Meng Wang

Audio-Visual Video Parsing (AVVP) task aims to detect and temporally locate events within audio and visual modalities. Multiple events can overlap in the timeline, making identification challenging. While traditional methods usually focus on improving the early audio-visual encoders to embed more effective features, the decoding phase – crucial for final event classification, often receives less attention. We aim to advance the decoding phase and improve its interpretability. Specifically, we introduce a new decoding paradigm, label semantic-based projection (LEAP), that employs labels texts of event categories, each bearing distinct and explicit semantics, for parsing potentially overlapping events. LEAP works by iteratively projecting encoded latent features of audio/visual segments onto semantically independent label embeddings. This process, enriched by modeling cross-modal (audio/visuallabel) interactions, gradually disentangles event semantics within video segments to refine relevant label embeddings, guaranteeing a more discriminative and interpretable decoding process. To facilitate the LEAP paradigm, we propose a semantic-aware optimization strategy, which includes a novel audio-visual semantic similarity loss function. This function leverages the Intersection over Union of audio and visual events (EIoU) as a novel metric to calibrate audio-visual similarities at the feature level, accommodating the varied event densities across modalities. Extensive experiments demonstrate the superiority of our method, achieving new state-of-the-art performance for AVVP and also enhancing the relevant audio-visual event localization task.

Dmytro Kotovenko, Olga Grebenkova, Nikolaos Sarafianos, Avinash Paliwal, Pingchuan Ma, Omid Poursaeed, Sreyas Mohan, Yuchen Fan, Yilei Li, Rakesh Ranjan 等

While style transfer techniques have been well-developed for 2D image stylization, the extension of these methods to 3D scenes remains relatively unexplored. Existing approaches demonstrate proficiency in transferring colors and textures but often struggle with replicating the geometry of the scenes. In our work, we leverage an explicit Gaussian Scale (GS) representation and directly match the distributions of Gaussians between style and content scenes using the Earth Mover's Distance (EMD). By employing the entropy-regularized Wasserstein-2 distance, we ensure that the transformation maintains spatial smoothness. Additionally, we decompose the scene stylization problem into smaller chunks to enhance efficiency. This paradigm shift reframes stylization from a pure generative process driven by latent space losses to an explicit matching of distributions between two Gaussian representations. Our method achieves high-resolution 3D stylization by faithfully transferring details from 3D style scenes onto the content scene. Furthermore, WaSt-3D consistently delivers results across diverse content and style scenes without necessitating any training, as it relies solely on optimization-based techniques.

Hyogon Ryu, Seohyun Lim, Hyunjung Shim

The rise of billion-parameter diffusion models such as Stable Diffusion XL, Imagen, and Dall-E3 significantly propels the domain of generative AI. However, their large-scale architecture presents challenges in fine-tuning and deployment due to high resource demands and slow inference speed. This paper delves into relatively unexplored yet promising realm of fine-tuning quantized diffusion models. Our analysis identified that the baseline neglects the distinct pattern in model weights and different roles throughout time-step when finetuning the diffusion model. To address these limitations, we introduce a novel memory-efficient fine-tuning framework directly applicable to quantized diffusion models, dubbed TuneQDM. Our approach introduces quantization scales as separable functions to consider inter-channel patterns of weight and optimizes scales in a time-step specific manner for effective reflection of the role of time-step. TuneQDM demonstrates performance on par with its full-precision counterpart, while simultaneously offering a substantial advantage in terms of memory efficiency. The experimental results demonstrate that our efficient framework consistently outperforms the baseline in single-/multi-subject generation, exhibiting high subject fidelity and prompt fidelity comparable to the full precision model.

Mingyuan Zhang, Daisheng Jin, Chenyang Gu, Fangzhou Hong, Zhongang Cai, Jingfang Huang, Chongzhi Zhang, Xinying Guo, Lei Yang, Ying He 等

Human motion generation, a cornerstone technique in animation and video production, has widespread applications in various tasks like text-to-motion and music-to-dance. Previous works focus on developing specialist models tailored for each task without scalability. In this work, we present Large Motion Model (LMM), a motion-centric, multi-modal framework that unifies mainstream motion generation tasks into a generalist model. A unified motion model is appealing since it can leverage a wide range of motion data to achieve broad generalization beyond a single task. However, it is also challenging due to the heterogeneous nature of substantially different motion data and tasks. LMM tackles these challenges from three principled aspects: 1) Data: We consolidate datasets with different modalities, formats and tasks into a comprehensive yet unified motion generation dataset, MotionVerse, comprising 10 tasks, 16 datasets, a total of 320k sequences, and 100 million frames. 2) Architecture: We design an articulated attention mechanism ArtAttention that incorporates body part-aware modeling into Diffusion Transformer backbone. 3) Pre-Training: We propose a novel pre-training strategy for LMM, which employs variable frame rates and masking forms, to better exploit knowledge from diverse training data. Extensive experiments demonstrate that our generalist LMM achieves competitive performance across various standard motion generation tasks over state-of-the-art specialist models. Notably, LMM exhibits strong generalization capabilities and emerging properties across many unseen tasks. Additionally, our ablation studies reveal valuable insights about training and scaling up large motion model for future research.

Cheeun Hong, Kyoung Mu Lee

Quantization is a promising approach to reduce the high computational complexity of image super-resolution (SR) networks. However, low-bit quantization leads to severe accuracy loss in SR networks compared to high-level tasks such as image classification. This is because the feature distributions of the SR networks are significantly divergent for each channel or input image, making it difficult to determine a quantization range. Existing SR quantization works approach this distribution mismatch problem by dynamically adapting quantization ranges to the variant distributions during the test time. However, such a dynamic adaptation incurs additional computational costs that limit the benefits of quantization. Instead, we propose a new quantization-aware training framework that effectively overcomes the distribution mismatch problem in SR networks without the need for dynamic adaptation. Intuitively, the mismatch can be reduced by directly regularizing the distance between the feature to be quantized and the quantization grids during training. However, we observe that mismatch regularization can collide with reconstruction loss during training and adversely affect the SR accuracy. Thus, we avoid the conflict between two losses by regularizing the mismatch only when the gradients of mismatch regularization are cooperative with those of reconstruction loss. Additionally, we introduce a layer-wise weight clipping correcting scheme to find a better quantization range for layer-wise different weights. Experimental results show that our algorithm effectively reduces the distribution mismatch, achieving state-of-the-art performance with minimal computational overhead. Our code will be released.

Hanyang Kong, Dongze Lian, Michael Bi Mi, Xinchao Wang

We introduce DreamDrone, a novel zero-shot and training-free pipeline for generating unbounded flythrough scenes from textual prompts. Different from other methods that focus on warping images frame by frame, we advocate explicitly warping the intermediate latent code of the pre-trained text-to-image diffusion model for high-quality image generation and generalization ability. To further enhance the fidelity of the generated images, we also propose a feature-correspondence-guidance diffusion process and a high-pass filtering strategy to promote geometric consistency and high-frequency detail consistency, respectively. Extensive experiments reveal that DreamDrone significantly surpasses existing methods, delivering highly authentic scene generation with exceptional visual quality, without training or fine-tuning on datasets or reconstructing 3D point clouds in advance.