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Shitao Tang, Jiacheng Chen, Dilin Wang, Chengzhou Tang, Fuyang Zhang, Yuchen Fan, Vikas Chandra, Yasutaka Furukawa, Rakesh Ranjan

This paper presents a neural architecture MVDiffHD for 3D object reconstruction that synthesizes dense and high-resolution views of an object given one or a few images without camera poses. MVDiffHD achieves superior flexibility and scalability with two surprisingly simple ideas: 1) A pose-free architecture'' where standard self-attention among 2D latent features learns 3D consistency across an arbitrary number of conditional and generation views without explicitly using camera pose information; and 2) Aview dropout strategy'' that discards a substantial number of output views during training, which reduces the training-time memory footprint and enables dense and high-resolution view synthesis at test time. We use the Objaverse for training and the Google Scanned Objects for evaluation with standard novel view synthesis and 3D reconstruction metrics, where MVDiffHD significantly outperforms the current state of the arts. We also demonstrate a text-to-3D application example by combining MVDiffHD with a text-to-image generative model.

Yiming Huang, WEILIN WAN, Yue Yang, Chris Callison-Burch, Mark Yatskar, Lingjie Liu

Text-to-motion models excel at efficient human motion generation, but existing approaches lack fine-grained controllability over the generation process. Consequently, modifying subtle postures within a motion or inserting new actions at specific moments remains a challenge, limiting the applicability of these methods in diverse scenarios. In light of these challenges, we introduce CoMo, a Controllable Motion generation model, adept at accurately generating and editing motions by leveraging the knowledge priors of large language models (LLMs). Specifically, CoMo decomposes motions into discrete and semantically meaningful pose codes, with each code encapsulating the semantics of a body part, representing elementary information such as "left knee slightly bent". Given textual inputs, CoMo autoregressively generates sequences of pose codes, which are then decoded into 3D motions. Leveraging pose codes as interpretable representations, an LLM can directly intervene in motion editing by adjusting the pose codes according to editing instructions. Experiments demonstrate that CoMo achieves competitive performance in motion generation compared to state-of-the-art models while, in human studies, CoMo substantially surpasses previous work in motion editing abilities.

Daewon Choi, Jongheon Jeong, Huiwon Jang, Jinwoo Shin

Adversarial robustness has been conventionally believed as a challenging property to encode for neural networks, requiring plenty of training data. In the recent paradigm of adopting off-the-shelf models, however, access to their training data is often infeasible or not practical, while most of such models are not originally trained concerning adversarial robustness. In this paper, we develop a scalable and model-agnostic solution to achieve adversarial robustness without using any data. Our intuition is to view recent text-to-image diffusion models as ``adaptable'' denoisers that can be optimized to specify target tasks. Based on this, we propose: (a) to initiate a denoise-and-classify pipeline that offers provable guarantees against adversarial attacks, and (b) to leverage a few synthetic reference images generated from the text-to-image model that enables novel adaptation schemes. Our experiments show that our data-free scheme applied to the pre-trained CLIP could improve the (provable) adversarial robustness of its diverse zero-shot classification derivatives (while maintaining their accuracy), significantly surpassing prior approaches that utilize the full training data. Not only for CLIP, we also demonstrate that our framework is easily applicable for robustifying other visual classifiers efficiently.

Yunzhi Zhang, Zizhang Li, Amit Raj, Andreas Engelhardt, Yuanzhen Li, Tingbo Hou, Jiajun Wu, Varun Jampani

We propose 3D Congealing, a novel problem of 3D-aware alignment for 2D images capturing semantically similar objects. Given a collection of unlabeled Internet images, our goal is to associate the shared semantic parts from the inputs and aggregate the knowledge from 2D images to a shared 3D canonical space. We introduce a general framework that tackles the task without assuming shape templates, poses, or any camera parameters. At its core is a canonical 3D representation that encapsulates geometric and semantic information. The framework optimizes for the canonical representation together with the pose for each input image, and a per-image coordinate map that warps 2D pixel coordinates to the 3D canonical frame to account for the shape matching. The optimization procedure fuses prior knowledge from a pre-trained image generative model and semantic information from input images. The former provides strong knowledge guidance for this under-constraint task, while the latter provides the necessary information to mitigate the training data bias from the pre-trained model. Our framework can be used for various tasks such as correspondence matching, pose estimation, and image editing, achieving strong results on real-world image datasets under challenging illumination conditions and on in-the-wild online image collections.

Yanguang Sun, Chunyan Xu, Jian Yang, Hanyu Xuan, Lei Luo

Camouflaged object detection (COD) has attracted a lot of attention in computer vision. The main challenge lies in the high degree of similarity between camouflaged objects and their surroundings in the spatial domain, making identification difficult. Existing methods attempt to reduce the impact of pixel similarity by maximizing the distinguishing ability of spatial features with complicated design, but often ignore the sensitivity and locality of features in the spatial domain, leading to sub-optimal results. In this paper, we propose a new approach to address this issue by jointly exploring the representation in the frequency and spatial domains, introducing the Frequency-Spatial Entanglement Learning (FSEL) method. This method consists of a series of well-designed Entanglement Transformer Blocks (ETB) for representation learning, a Joint Domain Perception Module (JDPM) for semantic enhancement, and a Dual-domain Reverse Parser (DRF) for feature integration in the frequency and spatial domains. Specifically, the ETB utilizes frequency self-attention (FSA) to effectively characterize the relationship between different frequency bands, while the entanglement feed-forward network (EFFN) facilitates information interaction between features of different domains through entanglement learning. Our extensive experiments demonstrate the superiority of FSEL over 21 state-of-the-art (SOTA) methods, through comprehensive quantitative and qualitative comparisons in three widely-used COD datasets.

Shijie Zhou, Zhiwen Fan, Dejia Xu, Haoran Chang, Pradyumna Chari, Tejas K Bharadwaj, Suya You, Zhangyang Wang, Achuta Kadambi

The increasing demand for virtual reality applications has highlighted the significance of crafting immersive 3D assets. We present a text-to-3D 360 degree scene generation pipeline that facilitates the creation of comprehensive 360 degree scenes for in-the-wild environments in a matter of minutes. Our approach utilizes the generative power of a 2D diffusion model and prompt self-refinement to create a high-quality and globally coherent panoramic image. This image acts as a preliminary "flat" (2D) scene representation. Subsequently, it is lifted into 3D Gaussians, employing splatting techniques to enable real-time exploration. To produce consistent 3D geometry, our pipeline constructs a spatially coherent structure by aligning the 2D monocular depth into a globally optimized point cloud. This point cloud serves as the initial state for the centroids of 3D Gaussians. In order to address invisible issues inherent in single-view inputs, we impose semantic and geometric constraints on both synthesized and input camera views as regularizations. These guide the optimization of Gaussians, aiding in the reconstruction of unseen regions. In summary, our method offers a globally consistent 3D scene within a 360 degree perspective, providing an enhanced immersive experience over existing techniques. We will release the code.

Bangyan Liao, Zhenjun Zhao, Lu Chen, Haoang Li, Daniel Cremers, Peidong Liu

Plane adjustment (PA) is important for many 3D applications, which involves simultaneous pose estimation and plane recovery. While significant progress has been made recently, it is still a challenging problem in the realm of multi-view point cloud registration. The successful convergence of current state-of-the-art methods heavily depends on good initialization. Furthermore, the time complexity renders existing approaches impractical for large-scale problems. To address these challenges, we exploit a novel optimization strategy termed Bi-Convex Relaxation for large scale plane adjustment to improve its efficiency, convergence region and scalability. In particular, we decouple the original complex problem into two simpler sub-problems, which are then reformulated using convex relaxation. Subsequently, we can alternately solve these two sub-problems until convergence. On top of this novel optimization strategy, we propose two variants of the algorithm, namely GlobalPointer and GlobalPointer++, based on point-to-plane and plane-to-plane error, respectively. Extensive experiments on both synthetic and real datasets demonstrate that our method is able to perform large-scale plane adjustment with linear time complexity, larger convergence basin, and poor initialization, while achieving similar accuracy as prior methods. We will release our code to the public for further study.

Zijie Wu, Mingtao Feng, Yaonan Wang, He Xie, Weisheng Dong, Bo Miao, Ajmal Mian

Generating realistic 3D scenes is challenging due to the complexity of room layouts and object geometries. We propose a sketch based knowledge enhanced diffusion architecture (SEK) for generating customized, diverse, and plausible 3D scenes. SEK conditions the denoising process with a hand-drawn sketch of the target scene and cues from an object relationship knowledge base. We first construct an external knowledge base containing object relationships and then leverage knowledge enhanced graph reasoning to assist our model in understanding hand-drawn sketches. A scene is represented as a combination of 3D objects and their relationships, and then incrementally diffused to reach a Gaussian distribution. We propose a 3D denoising scene transformer that learns to reverse the diffusion process, conditioned by a hand-drawn sketch along with knowledge cues, to regressively generate the scene including the 3D object instances as well as their layout. Experiments on the 3D-FRONT dataset show that our model improves FID, CKL by 17.41\%, 37.18\% in 3D scene generation and FID, KID by 19.12\%, 20.06\% in 3D scene completion compared to the nearest competitor DiffuScene.

Armen Avetisyan, Christopher Xie, Henry Howard-Jenkins, Tsun-Yi Yang, Samir Aroudj, Suvam Patra, Fuyang Zhang, Luke Holland, Duncan Frost, Campbell Orme 等

We introduce SceneScript,a method that directly produces full scene models as a sequence of structured language commands using an autoregressive, token-based approach. Our proposed scene representation is inspired by recent successes in transformers & LLMs, and departs from more traditional methods which commonly describe scenes as meshes, voxel grids, point clouds or radiance fields. Our method infers the set of structured language commands directly from encoded visual data using a scene language encoder-decoder architecture. To train SceneScript, we generate and release a large-scale synthetic dataset called Anonymized Dataset consisting of 100k high-quality indoor scenes, with photorealistic and ground-truth annotated renders of egocentric scene walkthroughs. Our method gives state-of-the art results in architectural layout estimation, and competitive results in 3D object detection. Lastly, we explore an advantage for SceneScript, which is the ability to readily adapt to new commands via simple additions to the structured language, which we illustrate for tasks such as coarse 3D object part reconstruction.

Ruodai Cui, Li Niu, Guosheng Hu

Current exposure correction methods encounter three challenges, labor-intensive paired data annotation, limited generalizability, and performance degradation in low-level computer vision tasks. In this work, we introduce an innovative Unsupervised Exposure Correction (UEC) method that eliminates the need for manual annotations, offers improved generalizability, and enhances performance in low-level downstream tasks. Our model is trained using freely available paired data from an emulated Image Signal Processing (ISP) pipeline. This approach does not need expensive manual annotations, thereby minimizing individual style biases from the annotation and consequently improving its generalizability. Furthermore, we present a large-scale Radiometry Correction Dataset, specifically designed to emphasize exposure variations, to facilitate unsupervised learning. In addition, we develop a transformation function that preserves image details and outperforms state-of-the-art supervised methods, while utilizing only 0.01% of their parameter count. Our work further investigates the broader impact of exposure correction on downstream tasks, including edge detection, demonstrating its effectiveness in mitigating the adverse effects of poor exposure on low-level features. The source code and dataset will be made publicly available.

Shengtao Li, Ge Gao, Yudong Liu, Ming Gu, Yushen Liu

Neural signed distance functions (SDFs) have shown powerful ability in fitting the shape geometry. However, inferring continuous signed distance fields from discrete unoriented point clouds still remains a challenge. The neural network typically fits the shape with a rough surface and omits fine-grained geometric details such as shape edges and corners. In this paper, we propose a novel non-linear implicit filter to smooth the implicit field while preserving high-frequency geometry details. Our novelty lies in that we can filter the surface (zero level set) by the neighbor input points with gradients of the signed distance field. By moving the input raw point clouds along the gradient, our proposed implicit filtering can be extended to non-zero level sets to keep the promise consistency between different level sets, which consequently results in a better regularization of the zero level set. We conduct comprehensive experiments in surface reconstruction from objects and complex scene point clouds, the numerical and visual comparisons demonstrate our improvements over the state-of-the-art methods under the widely used benchmarks.

Viraj Shah, Nataniel Ruiz, Forrester Cole, Erika Lu, Svetlana Lazebnik, Yuanzhen Li, Varun Jampani

Methods for finetuning generative models for concept-driven personalization generally achieve strong results for subject-driven or style-driven generation. Recently, low-rank adaptations (LoRA) have been proposed as a parameter-efficient way of achieving concept-driven personalization. While recent work explores the combination of separate LoRAs to achieve joint generation of learned styles and subjects, existing techniques do not reliably address the problem, so that either the subject-fidelity or style-fidelity are compromised. We propose ZipLoRA, a method to cheaply and effectively merge independently trained style and subject LoRAs in order to achieve generation of any user-provided subject in any user-provided style. Experiments on wide range of subject and style combinations show that ZipLoRA can generate compelling results with meaningful improvements over baselines in subject and style fidelity while preserving the ability to recontextualize.

Shashank Tripathi, Omid Taheri, Christoph Lassner, Michael J. Black, Daniel Holden, Carsten Stoll

Generating realistic human motion is an important task in many computer vision and graphics applications. The rich diversity of human body shapes and sizes significantly influences how people move. However, existing motion models typically ignore these differences and use a normalized, average body size. This leads to a homogenization of motion across human bodies that limits diversity and that may not align with their physical attributes. We propose a novel approach to learn a generative motion model conditioned on body shape. We demonstrate that it is possible to learn such a model from unpaired training data using cycle consistency and intuitive physics and stability constraints that model the correlation between identity and movement. The resulting model produces diverse, physically plausible, dynamically stable human motions that are quantitatively and qualitatively more realistic than the existing state of the art.

Yuan Liu, Haodong Duan, Yuanhan Zhang, Bo Li, Songyang Zhang, Wangbo Zhao, Yike Yuan, Jiaqi Wang, Conghui He, Ziwei Liu 等

Large vision-language models (VLMs) have recently achieved remarkable progress, exhibiting impressive multimodal perception and reasoning abilities. However, effectively evaluating these large VLMs remains a major challenge, hindering future development in this domain. Traditional benchmarks like VQAv2 or COCO Caption provide quantitative performance measurements but lack fine-grained ability assessment and robust evaluation metrics. Meanwhile, subjective benchmarks, such as OwlEval, offer comprehensive evaluations of a model's abilities by incorporating human labor, which is not scalable and may display significant bias. In response to these challenges, we propose MMBench, a bilingual benchmark for assessing the multi-modal capabilities of VLMs. MMBench methodically develops a comprehensive evaluation pipeline, primarily comprised of the following key features: 1. MMBench is meticulously curated with well-designed quality control schemes, surpassing existing similar benchmarks in terms of the number and variety of evaluation questions and abilities; 2. MMBench introduces a rigorous CircularEval strategy and incorporates large language models to convert free-form predictions into pre-defined choices, which helps to yield accurate evaluation results for models with limited instruction-following capabilities. 3. MMBench incorporates multiple-choice questions in both English and Chinese versions, enabling an apples-to-apples comparison of VLMs' performance under a bilingual context. To summarize, MMBench is a systematically designed objective benchmark for a robust and holistic evaluation of vision-language models. We hope MMBench will assist the research community in better evaluating their models and facilitate future progress in this area.

Yingzi Ma, Yulong Cao, Jiachen Sun, Marco Pavone, Chaowei Xiao

The quest for fully autonomous vehicles (AVs) capable of navigating complex real-world scenarios with human-like understanding and responsiveness. In this paper, we introduce Dolphins, a novel vision-language model architected to imbibe human-like abilities as a conversational driving assistant. Dolphins is adept at processing multimodal inputs comprising video (or image) data, text instructions, and historical control signals to generate informed outputs corresponding to the provided instructions. Building upon the open-sourced pretrained Vision-Language Model, OpenFlamingo, we first enhance Dolphins's reasoning capabilities through an innovative Grounded Chain of Thought (GCoT) process in the general domain. Then we tailored Dolphins to the driving domain by constructing driving-specific instruction data and conducting instruction tuning. Through the utilization of the BDD-X dataset, we designed and consolidated four distinct AV tasks into Dolphins to foster a holistic understanding of intricate driving scenarios. As a result, the distinctive features of Dolphins are characterized into two dimensions: (1) the ability to provide a comprehensive understanding of complex and long-tailed open-world driving scenarios and solve a spectrum of AV tasks, and (2) the emergence of human-like capabilities including gradient-free instant adaptation via in-context learning and error recovery via reflection.

Daniel Marczak, Sebastian Cygert, Tomasz Trzcinski, Bartlomiej Twardowski

In the field of continual learning, models are designed to learn tasks one after the other. While most research has centered on supervised continual learning, there is a growing interest in unsupervised continual learning, which makes use of the vast amounts of unlabeled data. Recent studies have highlighted the strengths of unsupervised methods, particularly self-supervised learning, in providing robust representations. The improved transferability of those representations built with self-supervised methods is often associated with the role played by the multi-layer perceptron projector. In this work, we depart from this observation and reexamine the role of supervision in continual representation learning. We reckon that additional information, such as human annotations, should not deteriorate the quality of representations. Our findings show that supervised models when enhanced with a multi-layer perceptron head, can outperform self-supervised models in continual representation learning. This highlights the importance of the multi-layer perceptron projector in shaping feature transferability across a sequence of tasks in continual learning.

lei wang, Zejian Yuan, Badong Chen

Current end-to-end Scene Graph Generation (SGG) relies solely on visual representations to separately detect sparse relations and entities in an image. This leads to the issue where the predictions of entities do not contribute to the prediction of relations, necessitating post-processing to assign corresponding subjects and objects to the predicted relations. In this paper, we introduce a sparse relationship matrix that bridges entity detection and relation detection. Our approach not only eliminates the need for relation matching, but also leverages the semantics and positional information of predicted entities to enhance relation prediction. Specifically, a multi-granularity sparse relationship matrix prediction network is proposed, which utilizes three gated pooling modules focusing on filtering negative samples at different granularities, thereby obtaining a sparse relationship matrix containing entity pairs most likely to form relations. Finally, a set of sparse, most probable subject-object pairs can be constructed and used for relation decoding. Experimental results on multiple datasets demonstrate that our method achieves a new state-of-the-art overall performance. Our code is available.

Swetha Sirnam, Jinyu Yang, Tal Neiman, Mamshad Nayeem Rizve, Son Tran, Benjamin Yao, Trishul A Chilimbi, Shah Mubarak

Recent advancements in Multimodal Large Language Models (MLLMs) have revolutionized the field of vision-language understanding by incorporating visual perceptioning capabilities into Large Language Models (LLMs). The prevailing trend in this field involves the utilization of a vision encoder derived from vision-language contrastive learning (CL), showing expertise in capturing overall representations while facing difficulties in capturing detailed local patterns. In this work, we focus on enhancing the visual representations for MLLMs by combining high-frequency and fine-grained representations, obtained through masked image modeling (MIM), with semantically-enriched low-frequency representations captured by CL. To achieve this goal, we introduce X-Former which is a lightweight transformer module designed to exploit the complementary strengths of CL and MIM through an innovative interaction mechanism. Specifically, X-Former first bootstraps vision-language representation learning and multimodal-to-multimodal generative learning from two frozen vision encoders, i.e., CLIP-ViT (CL-based) \cite{radford2021clip} and MAE-ViT (MIM-based) \cite{he2022mae}. It further bootstraps vision-to-language generative learning from a frozen LLM to ensure visual features from X-Former can be interpreted by the LLM. To demonstrate the effectiveness of our approach, we assess its performance on tasks demanding fine-grained visual understanding. Our extensive empirical evaluations indicate that X-Former excels in visual reasoning tasks encompassing both structural and semantic categories within the GQA dataset. Assessment on a fine-grained visual perception benchmark further confirms its superior capabilities in visual understanding.

Luca Bartolomei, Matteo Poggi, Andrea Conti, Stefano Mattoccia

Event stereo matching is an emerging technique to estimate depth with event cameras. However, events themselves are unlikely to trigger in the absence of motion or the presence of large, untextured regions, making the correspondence problem much more challenging. Purposely, we propose integrating a stereo event camera with a fixed-frequency active sensor -- e.g., a LiDAR -- collecting sparse depth measurements, overcoming previous limitations while still enjoying the microsecond resolution of event cameras. Such depth hints are used to hallucinate events in the stacks or along the raw streams, compensating for the lack of information in the absence of brightness changes. Our techniques are general, can be adapted to any structured representation to stack events proposed in the literature, and outperform state-of-the-art fusion methods applied to event-based stereo.

Wei Suo, Lanqing Lai, Mengyang Sun, Hanwang Zhang, Peng Wang, Yanning Zhang

As a fundamental and extensively studied task in computer vision, image segmentation aims to locate and identify different semantic concepts at the pixel level. Recently, inspired by In-Context Learning (ICL), several generalist segmentation frameworks have been proposed, providing a promising paradigm for segmenting specific objects. However, existing works mostly ignore the value of visual prompts or simply apply similarity sorting to select contextual examples. In this paper, we focus on rethinking and improving the example selection strategy. By comprehensive comparisons, we first demonstrate that ICL-based segmentation models are sensitive to different contexts. Furthermore, empirical evidence indicates that the diversity of contextual prompts plays a crucial role in guiding segmentation. Based on the above insights, we propose a new stepwise context search method. Different from previous works, we construct a small yet rich candidate pool and adaptively search the well-matched contexts. More importantly, this method effectively reduces the annotation cost by compacting the search space. Extensive experiments show that our method is an effective strategy for selecting examples and enhancing segmentation performance.