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Lujun Li, Haosen SUN, Shiwen Li, Peijie Dong, Wenhan Luo, Wei Xue, Qifeng Liu, Yike Guo

In this paper, we introduce Auto-GAS, the first training-free Generative Architecture Search (GAS) framework enabled by an auto-discovered proxy. Generative models like Generative Adversarial Networks (GANs) are now widely used in many real-time applications. Previous GAS methods use differentiable or evolutionary search to find optimal GAN generators for fast inference and memory efficiency. However, the high computational overhead of these training-based GAS techniques limits their adoption. To improve search efficiency, we explore training-free GAS but find existing zero-cost proxies designed for classification tasks underperform on generation benchmarks. To address this challenge, we develop a custom proxy search framework tailored for GAS tasks to enhance predictive power. Specifically, we construct an information-aware proxy that takes feature statistics as inputs and utilizes advanced transform, encoding, reduction, and augment operations to represent candidate proxies. Then, we employ an evolutionary algorithm to perform crossover and mutation on superior candidates within the population based on correlation evaluation. Finally, we perform generator search without training using the optimized proxy. Thus, Auto-GAS enables automated proxy discovery for GAS while significantly accelerating the search before training stage. Extensive experiments on image generation and image-to-image translation tasks demonstrate that Auto-GAS strikes superior accuracy-speed tradeoffs over state-of-the-art methods. Remarkably, Auto-GAS achieves competitive scores with 110$\times$ faster search than GAN Compression. Codes are available in the Appendix.

Lujun Li, Zimian Wei, Peijie Dong, Wenhan Luo, Wei Xue, Qifeng Liu, Yike Guo

In this paper, we present AttnZero, the first framework for automatically discovering efficient attention modules tailored for Vision Transformers (ViTs). While traditional self-attention in ViTs suffers from quadratic computation complexity, linear attention offers a more efficient alternative with linear complexity approximation. However, existing hand-crafted linear attention suffers from performance degradation. To address these issues, our AttnZero constructs search spaces and employs evolutionary algorithms to discover potential linear attention formulations. Specifically, our search space consists of six kinds of computation graphs and advanced activation, normalize, and binary operators. To enhance generality, we derive results of candidate attention applied to multiple advanced ViTs as the multi-objective for the evolutionary search. To expedite the search process, we utilize program checking and rejection protocols to filter out unpromising candidates swiftly. Additionally, we develop Attn-Bench-101, which provides precomputed performance of 2,000 attentions in the search spaces, enabling us to summarize attention design insights. Experimental results demonstrate that the discovered AttnZero module generalizes well to different tasks and consistently achieves improved performance across various ViTs. For instance, the tiny model of DeiT|PVT|Swin|CSwin trained with AttnZero on ImageNet reaches 74.9\%|78.1\%|82.1\%|82.9\% top-1 accuracy. Codes are available in the Appendix.

Mathias Vogel, Keisuke Tateno, Marc Pollefeys, Federico Tombari, Marie-Julie Rakotosaona, Francis Engelmann

In this work, we address the task of point cloud denoising using a novel framework adapting Diffusion Schrödinger bridges to unstructured data like point sets. Unlike previous works that predict point-wise displacements from point features or learned noise distributions, our method learns an optimal transport plan between paired point clouds. In experiments on object datasets such as the PU-Net dataset and real-world datasets like ScanNet++ and ARKitScenes, P2P-Bridge improves by a notable margin over existing methods. Although our method demonstrates promising results utilizing solely point coordinates, we demonstrate that incorporating additional features like RGB information and point-wise DINOV2 features further improves the results. Code will be made public upon acceptance.

Yuanwen Yue, Anurag Das, Francis Engelmann, Siyu Tang, Jan Eric Lenssen

Current visual foundation models are trained purely on unstructured 2D data, limiting their understanding of 3D structure of objects and scenes. In this work, we show that fine-tuning on 3D-aware data improves the quality of emerging semantic features. We design a method to lift semantic 2D features into an efficient 3D Gaussian representation, which allows us to re-render them for arbitrary views. Using the rendered 3D-aware features, we design a fine-tuning strategy to transfer such 3D knowledge into a 2D foundation model. We demonstrate that models fine-tuned in that way produce features that readily improve downstream task performance in semantic segmentation and depth estimation through simple linear probing. Notably, though fined-tuned on a single indoor dataset, the improvement is transferable to a variety of indoor datasets and out-of-domain datasets. We hope our study encourages the community to consider injecting 3D knowledge when training 2D foundation models. Code will be released upon acceptance of the paper.

Yang Miao, Francis Engelmann, Olga Vysotska, Federico Tombari, Marc Pollefeys, Daniel Barath

This paper introduces a novel problem, i.e., the localization of an input image within a multi-modal reference map represented by a database of 3D scene graphs. These graphs comprise multiple modalities, including object-level point clouds, images, attributes, and relationships between objects, offering a lightweight and efficient alternative to conventional methods that rely on extensive image databases. Given the available modalities, the proposed method SceneGraphLoc learns a fixed-sized embedding for each node (i.e., representing an object instance) in the scene graph, enabling effective matching with the objects visible in the input query image. This strategy significantly outperforms other cross-modal methods, even without incorporating images into the map embeddings. When images are leveraged, SceneGraphLoc achieves performance close to that of state-of-the-art techniques depending on large image databases, while requiring three orders-of-magnitude less storage and operating orders-of-magnitude faster. The code will be made public.

Minkyu Choi, Harsh Goel, Mohammad Omama, Yunhao Yang, Sahil Shah, Sandeep Chinchali

The unprecedented surge in video data production in recent years necessitates efficient tools for extracting meaningful frames from videos for downstream tasks. Long-term temporal reasoning is a key desideratum for frame retrieval systems. While state-of-the-art foundation models, like VideoLLaMA and ViCLIP, are proficient in short-term semantic understanding, they surprisingly fail at long-term reasoning across frames. A key reason for their failure is that they intertwine per-frame perception and temporal reasoning into a single deep network. Hence, decoupling but co-designing semantic understanding and temporal reasoning is essential for efficient scene identification. We propose a system that leverages vision-language models for semantic understanding of individual frames but effectively reasons about the long-term evolution of events using state machines and temporal logic (TL) formulae that inherently capture memory. Our TL-based reasoning improves the F1 score of complex event identification by 9-15% compared to benchmarks that use GPT4 for reasoning on state-of-the-art self-driving datasets such as Waymo and NuScenes.

Pratul Srinivasan, Stephan J Garbin, Dor Verbin, Jon Barron, Ben Mildenhall

Existing UV mapping algorithms are designed to operate on well-behaved meshes, instead of the geometry representations produced by state-of-the-art 3D reconstruction and generation techniques. As such, applying these methods to the volume densities recovered by neural radiance fields and related techniques (or meshes triangulated from such fields) results in texture atlases that are too fragmented to be useful for tasks such as view synthesis or appearance editing. We present a UV mapping method designed to operate on geometry produced by 3D reconstruction and generation techniques. Instead of computing a mapping defined on a mesh's vertices, our method Nuvo uses a neural field to represent a continuous UV mapping, and optimizes it to be a valid and well-behaved mapping for just the set of visible points, i.e. only points that affect the scene's appearance. We show that our model is robust to the challenges posed by ill-behaved geometry, and that it produces editable UV mappings that can represent detailed appearance.

Robin Courant, Nicolas Dufour, Xi WANG, Marc Christie, Vicky Kalogeiton

Stories and emotions in movies emerge through the effect of well-thought-out directing decisions, and in particular camera placement and movements over time. Crafting compelling camera motion trajectories remains a complex iterative process even for skilful artists. While recent work has been focusing on speeding up the process, current solutions remain limited in describing and generating complex and content-aware camera trajectories, especially for movies, where the story evolves around moving characters and hence the camera follows them. To alleviate this, in this paper, we propose a diffusion-based approach, named DIRECTOR, which generates complex compositions of camera trajectories from high-level textual inputs that describe the relation and synchronisation between the camera and characters. Furthermore, we propose a dataset called Exceptional Trajectories (E.T.) with camera motion trajectories along with textual captions with descriptive information of camera and character motion. To our knowledge, this is the first movie dataset of its kind. For proper evaluation, we also provide a robust and accurate language trajectory feature representation. Extensive experiments and analysis show that DIRECTOR successfully leverages both the caption and camera trajectories and sets the new state of the art on this task. Our work represents a significant advancement in democratizing the art of cinematography for amateur and experienced users.

En Yu, liang zhao, YANA WEI, Jinrong Yang, Dongming Wu, Lingyu Kong, Haoran Wei, Tiancai Wang, Zheng Ge, Xiangyu Zhang 等

Humans can foresee the future based on present observations, a skill we term as foresight minds. However, this capability remains under-explored within existing MLLMs, hindering their capacity to understand intentions behind subjects. To address this, we integrate the future modeling into MLLMs. By utilizing the trajectory, a highly structured representation, as a learning objective, we aim to equip the model to understand spatiotemporal dynamics. Inspired by the learning paradigm of LLMs, we first propose Foresight Pre-Training (FPT) that jointly learns various tasks centered on trajectories, enabling MLLMs to predict entire trajectories from a given initial observation. Then, we propose Foresight Instruction-Tuning (FIT) that requires MLLMs to reason about potential future events based on predicted trajectories. Aided by FPT and FIT, we build an unified MLLM named Merlin that supports complex future reasoning. Experiments show Merlin’s foresight minds with impressive performance on both future reasoning and visual comprehension tasks.

Ning Yu, Chia-Chih Chen, Zeyuan Chen, Rui Meng, Gang Wu, Paul W Josel, Juan Carlos Niebles, Caiming Xiong, Ran Xu

Graphic layout designs play an essential role in visual communication. Yet handcrafting layout designs is skill-demanding, time-consuming, and non-scalable to batch production. Generative models emerge to make design automation scalable but it remains non-trivial to produce designs that comply with designers' multimodal desires, i.e., constrained by background images and driven by foreground content. We propose LayoutDETR that inherits the high quality and realism from generative modeling, while reformulating content-aware requirements as a detection problem: we learn to detect in a background image the reasonable locations, scales, and spatial relations for multimodal foreground elements in a layout. Our solution sets a new state-of-the-art performance for layout generation on public benchmarks and on our newly-curated ad banner dataset. We integrate our solution into a graphical system that facilitates user studies, and show that users prefer our designs over baselines by significant margins. Code and demo video of the graphical system are in the supplementary material. We will release our models and dataset.

Ruijie Yao, Sheng Jin, Lumin Xu, Wang Zeng, Wentao Liu, Chen Qian, Ping Luo, Ji Wu

Multi-Label Image Recognition (MLIR) is a challenging task that aims to predict multiple object labels in a single image while modeling the complex relationships between labels and image regions. Although convolutional neural networks and vision transformers have succeeded in processing images as regular grids of pixels or patches, these representations are sub-optimal for capturing irregular and discontinuous regions of interest. In this work, we present the first fully graph convolutional model, Group K-nearest neighbor based Graph convolutional Network (GKGNet), which models the connections between semantic label embeddings and image patches in a flexible and unified graph structure. To address the scale variance of different objects and to capture information from multiple perspectives, we propose the Group KGCN module for dynamic graph construction and message passing. Our experiments demonstrate that GKGNet achieves state-of-the-art performance with significantly lower computational costs on the MS-COCO and VOC2007 datasets. We will release the code and models to facilitate future research in this area.

Arpit Garg, Cuong Cao Nguyen, RAFAEL FELIX, Thanh-Toan Do, Gustavo Carneiro

Deep learning faces a formidable challenge when handling noisy labels, as models tend to overfit samples affected by label noise. This challenge is further compounded by the presence of instance-dependent noise (IDN), a realistic form of label noise arising from ambiguous sample information. To address IDN, Label Noise Learning (LNL) incorporates a sample selection stage to differentiate clean and noisy-label samples. This stage uses an arbitrary criterion and a pre-defined curriculum that initially selects most samples as noisy and gradually decreases this selection rate during training. Such curriculum is sub-optimal since it does not consider the actual label noise rate in the training set. This paper addresses this issue with a new noise-rate estimation method that is easily integrated with most state-of-the-art (SOTA) LNL methods to produce a more effective curriculum. Synthetic and real-world benchmarks’ results demonstrate that integrating our approach with SOTA LNL methods improves accuracy in most cases.

Andy V Huynh, Lauren Gillespie, Jael Lopez-Saucedo, Claire Tang, Rohan Sikand, Moisés Expósito-Alonso

Multimodal image-text contrastive learning has shown that joint representations can be learned across modalities. Here, we show how leveraging multiple views of image data with contrastive learning can improve downstream fine-grained classification performance for species recognition, even when one view is absent. We propose ContRastive Image-remote Sensing Pre-training (CRISP)—a new pre-training task for ground-level and aerial image representation learning of the natural world—and introduce Nature Multi-View (NMV), a dataset of natural world imagery including >3 million ground-level and aerial image pairs for over 6,000 plant taxa across the ecologically diverse state of California. The NMV dataset and accompanying material are available at hf.co/datasets/andyvhuynh/NatureMultiView.

Sheng Jin, Shuhuai Li, Tong Li, Wentao Liu, Chen Qian, Ping Luo

Human-centric perception (\eg detection, segmentation, pose estimation, and attribute analysis) is a long-standing problem for computer vision. This paper introduces a unified and versatile framework (HQNet) for single-stage multi-person multi-task human-centric perception (HCP). Our approach centers on learning a unified human query representation, denoted as Human Query, which captures intricate instance-level features for individual persons and disentangles complex multi-person scenarios. Although different HCP tasks have been well-studied individually, single-stage multi-task learning of HCP tasks has not been fully exploited in the literature due to the absence of a comprehensive benchmark dataset. To address this gap, we propose COCO-UniHuman benchmark to enable model development and comprehensive evaluation. Experimental results demonstrate the proposed method's state-of-the-art performance among multi-task HCP models and its competitive performance compared to task-specific HCP models. Moreover, our experiments underscore Human Query's adaptability to new HCP tasks, thus demonstrating its robust generalization capability. Codes and data are available at \url{https://github.com/lishuhuai527/COCO-UniHuman}.

Xintao Lv, Liang Xu, Yichao Yan, Xin Jin, Congsheng Xu, Wu Shuwen, Yifan Liu, Lincheng Li, Mengxiao Bi, Wenjun Zeng 等

Generating human-object interactions (HOIs) is critical with the tremendous advances of digital avatars. Existing datasets are typically limited to humans interacting with a single object while neglecting the ubiquitous manipulation of multiple objects. Thus, we propose HIMO, a large-scale MoCap dataset of full-body human interacting with multiple objects, containing 3.3K 4D HOI sequences and 4.08M 3D HOI frames. We also annotate HIMO with detailed textual descriptions and temporal segments, benchmarking two novel tasks of HOI synthesis conditioned on either the whole text prompt or the segmented text prompts as fine-grained timeline control. To address these novel tasks, we propose a dual-branch conditional diffusion model with a mutual interaction module for HOI synthesis. Besides, an auto-regressive generation pipeline is also designed to obtain smooth transitions between HOI segments. Experimental results demonstrate the generalization ability to unseen object geometries and temporal compositions. Our data, codes, and models will be publicly available for research purposes.

Yi Zhang, Wang Zeng, Sheng Jin, Chen Qian, Ping Luo, Wentao Liu

Recent years have witnessed increasing research attention towards pedestrian detection by taking the advantages of different sensor modalities (\eg RGB, IR, Depth, LiDAR and Event). However, designing a unified generalist model that can effectively process diverse sensor modalities remains a challenge. This paper introduces MMPedestron, a novel generalist model for multimodal perception. Unlike previous specialist models that only process one or a pair of specific modality inputs, MMPedestron is able to process multiple modal inputs and their dynamic combinations. The proposed approach comprises a unified encoder for modal representation and fusion and a general head for pedestrian detection. We introduce two extra learnable tokens, \ie MAA and MAF, for adaptive multi-modal feature fusion. In addition, we construct the MMPD dataset, the first large-scale benchmark for multi-modal pedestrian detection. This benchmark incorporates existing public datasets and a newly collected dataset called EventPed, covering a wide range of sensor modalities including RGB, IR, Depth, LiDAR, and Event data. With multi-modal joint training, our model achieves state-of-the-art performance on a wide range of pedestrian detection benchmarks, surpassing leading models tailored for specific sensor modality. For example, it achieves 71.1 AP on COCO-Persons and 72.6 AP on LLVIP. Notably, our model achieves comparable performance to the InternImage-H model on CrowdHuman with $30\times$ smaller parameters. Codes and data are available at \url{https://github.com/BubblyYi/MMPedestron}.

Paul Roetzer, Ahmed Abbas, Dongliang Cao, Florian Bernard, Paul Swoboda

In this work we propose to combine the advantages of learning-based and combinatorial formalisms for 3D shape matching. While learning-based methods lead to state-of-the-art matching performance, they do not ensure geometric consistency, so that obtained matchings are locally non-smooth. On the contrary, axiomatic, optimisation-based methods allow to take geometric consistency into account by explicitly constraining the space of valid matchings. However, existing axiomatic formalisms do not scale to practically relevant problem sizes, and require user input for the initialisation of non-convex optimisation problems. We work towards closing this gap by proposing a novel combinatorial solver that combines a unique set of favourable properties: our approach (i) is initialisation free, (ii) is massively parallelisable and powered by a quasi-Newton method, (iii) provides optimality gaps, and (iv) delivers improved matching quality with decreased runtime and globally optimal results for many instances.

Bohan Li, Jiajun Deng, Wenyao Zhang, Zhujin Liang, Dalong Du, Xin Jin, Wenjun Zeng

Camera-based 3D semantic scene completion (SSC) is pivotal for predicting complicated 3D layouts with limited 2D image observations. The existing mainstream solutions generally leverage temporal information by roughly stacking history frames to supplement the current frame, such straightforward temporal modeling inevitably diminishes valid clues and increases learning difficulty. To address this problem, we present \textbf{HTCL}, a novel \textbf{H}ierarchical \textbf{T}emporal \textbf{C}ontext \textbf{L}earning paradigm for improving camera-based semantic scene completion. The primary innovation of this work involves decomposing temporal context learning into two hierarchical steps: (a) cross-frame affinity measurement and (b) affinity-based dynamic refinement. Firstly, to separate critical relevant context from redundant information, we introduce the pattern affinity with scale-aware isolation and multiple independent learners for fine-grained contextual correspondence modeling. Subsequently, to dynamically compensate for incomplete observations, we adaptively refine the feature sampling locations based on initially identified locations with high affinity and their neighboring relevant regions. Our method ranks $1^{st}$ on the SemanticKITTI benchmark and even surpasses LiDAR-based methods in terms of mIoU on the OpenOccupancy benchmark. Our code is available in the supplementary material.

Zhongyang Ren, Bangyan Liao, Delei Kong, Jinghang Li, Peidong Liu, Laurent Kneip, Guillermo Gallego, Yi Zhou

Recovering the camera motion and scene geometry from visual data is a fundamental problem in the field of computer vision. Its success in standard vision is attributed to the maturity of feature extraction, data association and multi-view geometry. The recent emergence of neuromorphic event-based cameras places great demands on approaches that use raw event data as input to solve this fundamental problem. Existing state-of-the-art solutions typically infer implicitly data association by iteratively reversing the event data generation process. However, the nonlinear nature of these methods limits their applicability in real-time tasks, and the constant-motion assumption leads to unstable results under agile motion. To this end, we rethink the problem formulation in a way that aligns better with the differential working principle of event cameras. We show that the event-based normal flow can be used, via the proposed geometric error term, as an alternative to the full flow in solving a family of geometric problems that involve instantaneous first-order kinematics and scene geometry. Furthermore, we develop a fast linear solver and a continuous-time nonlinear solver on top of the proposed geometric error term. Experiments on both synthetic and real data demonstrate the superiority of our linear solver in terms of accuracy and efficiency, and indicate its complementary feature as an initialization method for existing nonlinear solvers. Besides, our continuous-time non-linear solver exhibits exceptional capability in accommodating sudden variations in motion since it does not rely on the constant-motion assumption.

Yushi Lan, Fangzhou Hong, Shuai Yang, Shangchen Zhou, Xuyi Meng, Bo Dai, Xingang Pan, Chen Change Loy

The field of neural rendering has witnessed significant progress with advancements in generative models and differentiable rendering techniques. Though 2D diffusion has achieved success, a unified 3D diffusion pipeline remains unsettled. This paper introduces a novel framework called LN3Diff to address this gap and enable fast, high-quality, and generic conditional 3D generation. Our approach harnesses a 3D-aware architecture and variational autoencoder (VAE) to encode the input image into a structured, compact, and perceptually equivalent latent space. The latent is decoded by a transformer-based decoder into a high-capacity 3D neural field. Through training a diffusion model on this 3D-aware latent space, our method achieves state-of-the-art performance on ShapeNet for 3D generation and demonstrates superior performance in monocular 3D reconstruction and conditional 3D generation across various datasets. Moreover, it surpasses existing 3D diffusion methods in terms of inference speed, requiring no per-instance optimization. Our proposed LN3Diff presents a significant advancement in 3D generative modeling and holds promise for various applications in 3D vision and graphics tasks.